#material maker map (complete)
1 messages · Page 1 of 1 (latest)
I may have lied about it being done. I redid the end drop textures see if this looks better
SUB TWENTYYY
nice
19.5
Two more people than i expected would play it. I shoulda spent more time on it
could be like twice as long
now that I know more how the textures can work im making another map that could be good.
another one i started. need feedback if it's worth working on more
Wait bussin what sens do you play on for you to use turn binds to take “normal” turns
1200 dpi
pretty fun to grind, not really a fan of the awkward angle at the 25 sec ramp
i also liked the textures of the last map more, the cyber green on the walls but the ramp texture not so much, maybe something lighter for contrast
if you could somehow combine the maps to where you bhop off the platform at the end of the first map into the start of 2nd map, could be a fun lengthy map
Thanks!
I can definitely combine them
I wanted that part to be hard to do, what do you think i could put instead? Hard thing about being a bad surfer and making maps is i don’t know what’s good lol
gonna try this with a much wider area to turn around
That could work, when I was running it I noticed there was an angle in the ceiling, I was thinking the ramp was skippable but couldn’t hit it, that could be a cool tech tho
There’s a similar tech in surf reprise, i’ll show when I get home
I honestly really enjoyed the flow of the map it felt very smooth and natural tbh
Ty!
I will try it out now
I got a 34 but sub 34 is easily doable
okay sub 32 is possible as well
trying to make the 2 together : )
both maps together but no timer cause i don't know how to zone it properly lol
i tried a ramp between the two levels but you got waaaaaaay too much speed you could like skip the entire first two rooms of the second part
LOL
I really like the concept the only hard part is going down that spiral with like 2.4k u/s
not the first spiral the second spiral
yeah i can fix spacing. hard when you're slow : )_
are you able to get to the spiral without that one curved ramp? I wonder if I could space out the two sided ones to just have it like that
I tried skipping the ramp but I think you have to be pretty precise
wonder if this would be better
or just make that curved ramp smaller so you dont gain as much speed
I actually really like that concept
Ty!
I think I just finished the textures lol
made the bhop less of a run killer
is there a reason why i can't saveloc?
when i go to loc it sets me at 0 units
i gotta imagine it's cause i deleted a bunch of stuff for the level to work this way : )
so the floor detection stuff doesnt work so you can bhop
Mark can zone it properly
but i noticed it was doing that when i was testing it.
I might have ended up making it too easy just so i could finish it lmao
i think you should put a head surf ramp before the 2nd spiral
that spiral is like imp with the units i have
head surf ramp would make the entry angle much better
np!
another idea you could switch the order of the maps
i really enjoyed the 2nd part as is
or
instead of the head surf
maybe throw some walls in this part
to kill a bunch of speed
Yeah it could use some more obstacles. It’s kinda too open
another idea you could do is just make it a stage map
Yeah
i think there's only like 1 other stage map right? that isn't a css map
tutorial
and strafe course
I wouldn’t mind that. Mark would have to do that but could be cool.
@amber kayak on the test map that combined the two maps I was able to get 51 seconds
oh nice
I actually really like this map its feels so nice to run
thank you! glad you're enjoying it : )
Hey, which file should we go with for this feed?