#Tsukinami - Just MoonIt
1 messages · Page 1 of 1 (latest)
I see the route at the top is the intended. 😂 , but it still needs some walls to block people cheating the route.
Now with 600% more walls!
None of the textures are final in any way. I still need to do lightmap baking for the emissives to work right, and the walls basically just block off the route. Have done 0 detailing, and need to fix geometry on the double-wide ramps that splits the lighting in half
The route is pretty close to final tho
Which ramps? I'm a bit hesitant to make the gaps at the start wider, they're already a bit wider than the rampstrafes I'm basing them off in sinister_evil
The ones at the bottom of the spin could be placed a bit further apart, tho
also gonna put some more surface detailing to make the edges more clear, those rampstrafes at the beginning get kinda hard to tell where you're at. The map should be hard, not hard to see
Looks fun!
New version, harder end with a headcheck and better vibes.