#Crinkle - conkin - complete
1 messages · Page 1 of 1 (latest)
you could always ask in https://discord.com/channels/1243644214105997373/1366490480665301092
also mark might need to be the one to add it if anything
the "intended" route feels harder than the skip route
yeah. its definitely harder to keep units if you try and surf all the curved ramps, and then last jump is really hard. maybe I'll add another ramp outside at the end, that goes through a new hole in the wall with a much easier end flick
changed name. changed up some ramps to make first skip and end skip quite a bit harder. made a lot of ramps less steep, and made curved ramps way smoother. also changed up the easy path at the end.
embarrassing end but skip barely beat my time without skip
already liked it but way more fun with shallower ramps and smoother curves
made it so that the skip end has a pretty tough headcheck and now the easy path requires a bit of a jump to the moon to try to balance out the speed of the different paths
theres a couple ways to approach the headcheck trying to do it from the front side is a lot harder but rewards with a better line
Is this complete?
Yeah I think so. I don’t have music but it could be whatever. Am I supposed to get a screenshot for loading screen?
actually i forgot not complete yet, i was gonna add credits real quick
ok should be complete now, unless theres any glaring problems.
Can you rename the post to say (COMPLETE) so @quick hound will know it's ready to add
Crinkle - conkin - complete
@ionic tundra what difficulty should this be, it's listed as 2-4, is that 2 or 4, does that mean 3? what do you feel?
Added in v1.1
yea, i meant a range between 2-4, so 2,3 or 4. im not really sure how difficulty is decided in surfs up exactly so kinda just left it open for interpretation
awesome i cant wait to see it in game, and how ppl break it lol
@ionic tundra did you remove the invis wall at start on purpose?
like the one that forces the spin? if so i did not mean to if its gone
gone
o shit
#1399634021318918235 message this was the PCK I used, I may need to add it back in manually
i cant load the map in the game, i dunno, i downloaded that version directly to try and test
Capitalize
omg
yeah idk its still resetting me, they should be there in that pck. i did make the kill box in a janky way by like duplicating it and creating another scene so maybe something weird happened with how that exported
prob something wrong with the killbox instead of using floor
should be like 4 big rectangular prisms like this you can kinda see them overlapping here in my editor
maybe
mark'll fix
w, it is lowkey a hilarious skip bc of how obvious it is but ppl would still not catch it for the same reason, but id def prefer it not be skippable
the end skip is still hard af even with all the extra units
yeah doing it over the top of the ramp is really hard idk if i ever did it w/o saveloc
i didnt get that close here but i feel like this skip might be possible, idk tho. somebody who is insane at strafing maybe could
big michael incoming
i wish i could use timescale or something to test if its possible
did you move finish to the back? if so, why?
the finish wasn't zoned when I imported the PCK so I tried my best
oh shit ummm, wasnt me
originally it was right at the lip
yeah, shouldve been at the lip, i definitely had a finish line set up. oh well all good, mostly functions the same, although the end skip might not be worth doing now, because of the unit diff, and the line to the end from the skip isnt much faster now