#Crinkle - conkin - complete

1 messages · Page 1 of 1 (latest)

ionic tundra
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no music or anything atm, im not really sure how that part works

stray coyote
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also mark might need to be the one to add it if anything

tranquil raptor
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the "intended" route feels harder than the skip route

ionic tundra
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yeah. its definitely harder to keep units if you try and surf all the curved ramps, and then last jump is really hard. maybe I'll add another ramp outside at the end, that goes through a new hole in the wall with a much easier end flick

ionic tundra
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changed name. changed up some ramps to make first skip and end skip quite a bit harder. made a lot of ramps less steep, and made curved ramps way smoother. also changed up the easy path at the end.

tranquil raptor
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embarrassing end but skip barely beat my time without skip

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already liked it but way more fun with shallower ramps and smoother curves

ionic tundra
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made it so that the skip end has a pretty tough headcheck and now the easy path requires a bit of a jump to the moon to try to balance out the speed of the different paths

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theres a couple ways to approach the headcheck trying to do it from the front side is a lot harder but rewards with a better line

tranquil raptor
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Is this complete?

ionic tundra
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Yeah I think so. I don’t have music but it could be whatever. Am I supposed to get a screenshot for loading screen?

ionic tundra
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actually i forgot not complete yet, i was gonna add credits real quick

ionic tundra
tranquil raptor
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Can you rename the post to say (COMPLETE) so @quick hound will know it's ready to add

ionic tundra
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Crinkle - conkin - complete

quick hound
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@ionic tundra what difficulty should this be, it's listed as 2-4, is that 2 or 4, does that mean 3? what do you feel?

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Added in v1.1

ionic tundra
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yea, i meant a range between 2-4, so 2,3 or 4. im not really sure how difficulty is decided in surfs up exactly so kinda just left it open for interpretation

ionic tundra
tranquil raptor
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@ionic tundra did you remove the invis wall at start on purpose?

ionic tundra
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like the one that forces the spin? if so i did not mean to if its gone

tranquil raptor
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gone

ionic tundra
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o shit

tranquil raptor
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but I like it...

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just wanted you to know

quick hound
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#1399634021318918235 message this was the PCK I used, I may need to add it back in manually

ionic tundra
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i cant load the map in the game, i dunno, i downloaded that version directly to try and test

tranquil raptor
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Capitalize

ionic tundra
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omg

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yeah idk its still resetting me, they should be there in that pck. i did make the kill box in a janky way by like duplicating it and creating another scene so maybe something weird happened with how that exported

tranquil raptor
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prob something wrong with the killbox instead of using floor

ionic tundra
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should be like 4 big rectangular prisms like this you can kinda see them overlapping here in my editor

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maybe

tranquil raptor
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mark'll fix

ionic tundra
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w, it is lowkey a hilarious skip bc of how obvious it is but ppl would still not catch it for the same reason, but id def prefer it not be skippable

tranquil raptor
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the end skip is still hard af even with all the extra units

ionic tundra
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yeah doing it over the top of the ramp is really hard idk if i ever did it w/o saveloc

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i didnt get that close here but i feel like this skip might be possible, idk tho. somebody who is insane at strafing maybe could

tranquil raptor
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big michael incoming

ionic tundra
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i wish i could use timescale or something to test if its possible

tranquil raptor
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did you move finish to the back? if so, why?

quick hound
tranquil raptor
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@stray coyote you lie to me

stray coyote
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oh shit ummm, wasnt me

ionic tundra
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yeah, shouldve been at the lip, i definitely had a finish line set up. oh well all good, mostly functions the same, although the end skip might not be worth doing now, because of the unit diff, and the line to the end from the skip isnt much faster now