#Random suggestions / ramble

1 messages · Page 1 of 1 (latest)

sharp glade
#

This will just be a ramble about functionality that I find useful from previous go/css server networks that I played on that I miss in SurfsUp.

General / Surf

  • The absence of checkpoints. These are very useful to gauge how you are doing mid-run.
  • Pre-strafe info, although this kind of overlaps with the checkpoint thing.
  • All of this would be nice to have summarized in a (potentially separate) customizable text window that displays e.g. my prestrafe speed, units on hitting checkpoint, time comparison to WR or a different metric.
  • Comparing times (in-run) not just to WR, but e.g. to TOP10 or a specific rank of choice.
  • The ability to paint. This is super useful for marking where to leave a or enter a ramp. This exists.
  • Startpos. Startpos allows you to set a custom starting position within the boundaries of the start zone. Prevents huge amounts of walking at times.

Saveloc

  • I previously asked why there is a limit of 10 savelocs in #general, and I was asked "why do you need more than 10"? Sometimes on longer maps you will make accidental locs or just try to perfect a certain section and it takes you a bunch. Also, as I imagine much harder / longer maps will be added (all maps in the game at this point are easy) 10 is definitely not future proof. They are not stored persistently nor do I imagine they are large "entities" or memory intensive, but please correct me if I'm wrong. It just feels arbitrary.
  • I would like to add that being able to reproduce / share savelocs is also desirable. For example some surf timers print out a string of text that basically encodes the x,y,z velocity and everything needed to recreate the saveloc. This is useful for some who want to reuse a saveloc they made previously. Most surftimers additionally give an ID (that is active within the map rotation) so other players can use a command to load in that saveloc and try it for themselves.

I have more but space is running out so maybe another time 🙂 thx

timber rose
#

paint is in that game

sharp glade
#

My bad, ill remove that

#

I didnt find it

timber rose
#

while in noclip use P

split rose
#

you can set 1 checkpoint in the start zone to do a startpos

timber rose
#

yeah but pretty lame work around

sharp glade
#

Good suggestion either way didnt know that, but yes definitely want that separate as it's kinda confusing

split rose
#

at least we've got something until they make a startpos command

timber rose
#

I prefer to call your "checkpoints" splits

#

but I like all of these minus shared loc

#

ultimately I would like a really robust playback system like trackmania

split rose
#

would be really nice

sharp glade
# timber rose but I like all of these minus shared loc

What do you not like about it? I think the way it works on most servers where u have loc 1-infinity so you might make loc 1, i make loc 2 and you make loc 3 is confusing, but just attaching an ID so people can load it in would be good no?

timber rose
#

I don't like people sharing locs

#

saving your own loc maybe, but just think locs should be isolated to the player who makes them

sharp glade
#

Fair, its not a necessity or going to make anyone better really. but it was nice to have in my experience in a few instances.

#

Those were more "fun" than really useful though

timber rose
#

I definitely get it. Just my opinion. I don't like turnbinds either but they're in the game

#

¯_(ツ)_/¯

split rose
#

maybe they shouldnt be allowed in bhop maps

#

( turnbinds )

timber rose
#

I also think as the noclip feature is polished the need for shared loc would be almost 0

timber rose
sharp glade
quaint acorn
#

TIL you can pain in game, lol

sharp glade
quaint acorn
sharp glade
#

For u TIL

#

For me YIL