#garn log review

1 messages · Page 1 of 1 (latest)

quick plover
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opened a thread for you, i am sure someone of our outlaw mains will help you out.
@hexed pendant

halcyon arrow
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Ty.

chilly obsidian
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Im not giga outlaw but you open with flage

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Try to open with ambush so you might get a new buff from roll

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I would personally use flagelation right before you are using your spender to start stacking it at right time

oak wolf
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key logs are hard to look through but you vanished once in the entire run

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that's pretty big

halcyon arrow
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I believe the first was because first pull on SD I opened lantern so wasn't in stealth. I should have probably either opened after ambush or waited till max to flag

oak wolf
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yeah you definitely only flag at 5-6cp

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you should also try not to reroll during flag but i didn't check to see if you did or not

halcyon arrow
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I don't raid on this rogue, and trying to get more baseline rotation gameplay down

chilly obsidian
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check this, page 13

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might help

halcyon arrow
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I played outlaw back in CN, so have most of it down, but it's a bit different now haha

chilly obsidian
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yeah its pretty hectic

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And with the relics as well

oak wolf
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it's pretty different from what it was in cn

chilly obsidian
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actaully there is venthyr opener on page 16. its for shadows tho, but its same

oak wolf
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it's possible that you're using opp procs when you don't have to because back then using all of them was a pretty big thing

chilly obsidian
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In the doc, there are really good common tricks to remember

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using them should already bring your dps up

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like not to use bladerush or roll on flagelation windows

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do everything necessary before you press flage

wet cipher
oak wolf
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rtb

wet cipher
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ahh

oak wolf
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it's a gcd that doesn't contribute to stacking flag so you should try not to do it

wet cipher
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gotcha. makes sense. thanks

halcyon arrow
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So should I still use opportunity procs if I'm above 70ish energy at all? Or just let it drop?

oak wolf
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if playing blunderbuss then you ignore them above 70ish energy

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you want to maximise ss casts

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it seems like an annoying rule but that build spends enough time at low energy that you won't have to worry about it 24/7

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especially since you're running dancing steel

halcyon arrow
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Yeah I was using them when definitely shouldn't have been.

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@quick plover , thanks. You can probably close thread. I'll practice and come back if I have other questions. 👍

quick plover
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it will automatically close after 24h of inactivity so don't worry.

halcyon arrow
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Gotcha, thanks.

quick plover
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@halcyon arrow i am not certain the gdoc somone posted is technically correct. I would rather stay with #subtlety-faq or guides instead

halcyon arrow
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I see, yeah I take that stuff with a grain of salt.

hexed pendant
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yeah, biggest issue is not using vanish

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i think i am catching you pressing sinister strike during blunderbuss sometimes

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which is risky as you may get a new bb proc which will waste the one you already have

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so when bb is active, you either press pistol shot (at 3cp or less) or use a finisher (at 4cp or more) and then pistol shot

halcyon arrow
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Yeah I think I was trying to use every opportunity proc, but was trying to finish then use the proc. Which was making me want to use a finisher early

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I think I need to get a more clear wa to let me know when I have broadside so I know when to finish either at 4 5 or 6

hexed pendant
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you only finish at 4 with blunderbuss

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and it's technically not a dps gain or loss compared to 5

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but i include it anyway, since it feels 'normal' to finish so early with bb so you dont overcap so much cp from bb

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so, the rule is finish at 6cp usually, but at 5cp with broadside, or 5cp/4cp with blunderbuss active

halcyon arrow
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If I'm at 5cp with opportunity proc, do I SS or PS?

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If above 70 energy

hexed pendant
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if above 70-ish energy, then you ss

halcyon arrow
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Yeah that was a mistake I was doing

hexed pendant
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this is not a huge deal, but sometimes you're refreshing blade flurry really early

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like with 3-4 seconds of the previous bf remaining

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its probably okay to do that before a flag, but otherwise bf is actually a pretty shit global and clipping it may cost you some bf uptime if you get unlucky

halcyon arrow
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And typically you want to BF right before the finisher correct? To get the CDR

hexed pendant
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nah, doesn't have an impact really

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if bf is down, it's the highest priority cd

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if bf is up, then you dont press it until it is down

halcyon arrow
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@hexed pendant would running gsw be more beneficial? I haven't ran that Lego before, does it change a lot in the game play compared to BB?

hexed pendant
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you can use both for keys, bb is more boss damage

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gsw uses quick draw which means 1) you dont use this 70 energy rule for opportunity, instead you consume every opportunity as you get them and 2) you finish at 5cp if opportunity is active

halcyon arrow
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So pretty much I'm doing the correct rules for the wrong legendary

hexed pendant
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yeah

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oh, and you wouldnt press BtE if greenskins is already active

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unless you get unlucky enough that bte falls off

halcyon arrow
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There isn't any major difference between venthyr and Necro gsw? I've been mainly playing venthyr, but if we need necro I could swap it

hexed pendant
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there is a large difference, necro is really aoe focused while venthyr is more st/cleave

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necro is also a very different playstyle, you are constantly using mouseover bone spikes on different targets, which can be difficult

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i dont recommend it to a newer outlaw player

halcyon arrow
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I knew they had different damage profiles, wasn't sure if the game play was drastically different or not. It makes sense with the bone spike.

hexed pendant
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necro gsw is also a bit awkward because you need opportunity procs to consume greenskins

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you cant get those when you are using bone spike

halcyon arrow
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As I said earlier in this thread, I played outlaw in 9.0, raided mythic with it. And played sub 9.1 as a main alt. Just kind of have to shake off the dust and learn the new tricks for 9.2