#garn log review
1 messages · Page 1 of 1 (latest)
opened a thread for you, i am sure someone of our outlaw mains will help you out.
@hexed pendant
Ty.
Im not giga outlaw but you open with flage
Try to open with ambush so you might get a new buff from roll
I would personally use flagelation right before you are using your spender to start stacking it at right time
key logs are hard to look through but you vanished once in the entire run
that's pretty big
I believe the first was because first pull on SD I opened lantern so wasn't in stealth. I should have probably either opened after ambush or waited till max to flag
yeah you definitely only flag at 5-6cp
you should also try not to reroll during flag but i didn't check to see if you did or not
I don't raid on this rogue, and trying to get more baseline rotation gameplay down
SHANTIANA OUTLAW HANDBOOK Never ravenholdt affiliated ;) 9.2.5. ladies TABLE OF CONTENTS Macros and WA’s are in a separate channel in discord Hello……………………………………………………………………………………………….…………..………………..3 Why outlaw and which dungeons to play it in………….………………………………...….4-6 Talents, covenan...
check this, page 13
might help
I played outlaw back in CN, so have most of it down, but it's a bit different now haha
it's pretty different from what it was in cn
actaully there is venthyr opener on page 16. its for shadows tho, but its same
it's possible that you're using opp procs when you don't have to because back then using all of them was a pretty big thing
In the doc, there are really good common tricks to remember
using them should already bring your dps up
like not to use bladerush or roll on flagelation windows
do everything necessary before you press flage
dont want to hijack the thread but what does this reroll actully refer to?
rtb
ahh
it's a gcd that doesn't contribute to stacking flag so you should try not to do it
gotcha. makes sense. thanks
So should I still use opportunity procs if I'm above 70ish energy at all? Or just let it drop?
if playing blunderbuss then you ignore them above 70ish energy
you want to maximise ss casts
it seems like an annoying rule but that build spends enough time at low energy that you won't have to worry about it 24/7
especially since you're running dancing steel
Yeah I was using them when definitely shouldn't have been.
@quick plover , thanks. You can probably close thread. I'll practice and come back if I have other questions. 👍
it will automatically close after 24h of inactivity so don't worry.
Gotcha, thanks.
@halcyon arrow i am not certain the gdoc somone posted is technically correct. I would rather stay with #subtlety-faq or guides instead
I see, yeah I take that stuff with a grain of salt.
yeah, biggest issue is not using vanish
see the faq for common errors, you are using finishers too early a lot <#outlaw-faq message>
i think i am catching you pressing sinister strike during blunderbuss sometimes
which is risky as you may get a new bb proc which will waste the one you already have
so when bb is active, you either press pistol shot (at 3cp or less) or use a finisher (at 4cp or more) and then pistol shot
Yeah I think I was trying to use every opportunity proc, but was trying to finish then use the proc. Which was making me want to use a finisher early
I think I need to get a more clear wa to let me know when I have broadside so I know when to finish either at 4 5 or 6
you only finish at 4 with blunderbuss
and it's technically not a dps gain or loss compared to 5
but i include it anyway, since it feels 'normal' to finish so early with bb so you dont overcap so much cp from bb
so, the rule is finish at 6cp usually, but at 5cp with broadside, or 5cp/4cp with blunderbuss active
if above 70-ish energy, then you ss
Yeah that was a mistake I was doing
this is not a huge deal, but sometimes you're refreshing blade flurry really early
like with 3-4 seconds of the previous bf remaining
its probably okay to do that before a flag, but otherwise bf is actually a pretty shit global and clipping it may cost you some bf uptime if you get unlucky
And typically you want to BF right before the finisher correct? To get the CDR
nah, doesn't have an impact really
if bf is down, it's the highest priority cd
if bf is up, then you dont press it until it is down
@hexed pendant would running gsw be more beneficial? I haven't ran that Lego before, does it change a lot in the game play compared to BB?
you can use both for keys, bb is more boss damage
gsw uses quick draw which means 1) you dont use this 70 energy rule for opportunity, instead you consume every opportunity as you get them and 2) you finish at 5cp if opportunity is active
So pretty much I'm doing the correct rules for the wrong legendary
yeah
oh, and you wouldnt press BtE if greenskins is already active
unless you get unlucky enough that bte falls off
There isn't any major difference between venthyr and Necro gsw? I've been mainly playing venthyr, but if we need necro I could swap it
there is a large difference, necro is really aoe focused while venthyr is more st/cleave
necro is also a very different playstyle, you are constantly using mouseover bone spikes on different targets, which can be difficult
i dont recommend it to a newer outlaw player
I knew they had different damage profiles, wasn't sure if the game play was drastically different or not. It makes sense with the bone spike.
necro gsw is also a bit awkward because you need opportunity procs to consume greenskins
you cant get those when you are using bone spike
As I said earlier in this thread, I played outlaw in 9.0, raided mythic with it. And played sub 9.1 as a main alt. Just kind of have to shake off the dust and learn the new tricks for 9.2