#Yo who maintains the outlaw APL Can they
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Yoink
I've been working through trying to get the rules into the lovely lil' addon and I'm noticing there is some mismatch
I think this is the main gripe I have, though. There is something about snd wanting to refresh itself when in stealth but with 45s+ duration still (but the ability just isn't clickable at this point so it's not a problem)
so what is specifically the issue exactly? not following
The pistol shot logic doesn't seem to have any conditions for energy level or number of combo points
And it's recommending for e.g. spending pistol shot with blunderbuss at max-1 combo points while in FAQ it says you should finish instead
there is, there is just a separate line right below it that does those actions
actions.build+=/pistol_shot,if=buff.opportunity.up&(energy.deficit>energy.regen*1.5|!talent.weaponmaster&combo_points.deficit<=1+buff.broadside.up|talent.quick_draw.enabled)
Use Pistol Shot with Opportunity if Combat Potency won't overcap energy, when it will exactly cap CP, or when using Quick Draw
its just split into two separate lines
so its likely not picking it up on that specific action
Ah, so a bug with the addon is more likely?
probably just a bug in how it loads the actions yes, but i dont think itll actually affect how its telling you to press buttons since it probably does it all at the same time
the APL in the addon likely isnt being updated to every version of nightly, any rules in the faq likely are missed
I'm not a seasoned simc man
Ya, I just imported it into the addon myself. The one the addon uses is from April
yes
Which is strongly not recommended by the addon creator
if you want, what you should do, is run a quicksim on nightly
well yeah because most people dont know what they are doing
For instance me ๐
and its better to just say "dont touch anything"
rather than telling people "yeah just poke around in here nothing will go wrong"
its like dev mode for chrome
it says "do not do this unless you really know what your doing"
either way, run a quick sim on nightly
then take the APL from that sim
Oh hahaha that's what you're referring to
and then go here
click the headers of each of these to shrink them down
open the one titled profile
then grab all the stuff hre that isnt gear related
idk if the github stuff is updated to nightly
nightly is 100% the most updated version of the APL
which is why im showing u how to grab it for future reference if you have to do this in the future
so yeah, from the top of what i have highlighed, down to stealth
rest is gear and soulbinds so it isnt very useful
So the thing that's split into two lines
Why does that work
If it's a list it should read from the top and execute if true
Haha fair
it functions as we want it to so im not too concerned on the nitty gritty atm
i can ask and respond back to this thread in a few days if you care that much when i ask somebody who knows more but /shrug
Well
Maybe I'll dare to ping the man Hekili himself
Or stick some post-it notes on my monitor to remind me of the rules while I learn
yeah could always shoot him a dm or smthing

what's the addon you're using ?
I just started looking into the apl stuff today so everything I'm saying could be completely wrong but from I gathered from it is that there are multiple priority lists. Each one is entered through a condition. For example the finisher priority list is entered after getting a certain number of combo points. The reason the pistol shot action criteria doesn't contain combo point criteria is because pistol shot is in the "builders" priority list which is entered after already checking combo points. This could all be wrong FYI ๐
Hekili
A combo point criteria is on another line
For instance this
But this line, which ForeverGuy referred to earlier, doesn't include the special case for blunderbuss
Which is where the issue lies
Since blunderbuss will cause pistol shot to go thrice, therefore generating 3 combo points. Obviously, there is the real risk of overcapping combo points. That is what doesn't seem to be contained in the APL unless my blindness strikes again.
more strict combo point conditions for pistol shot esp. for BB do seem to lead to worse output
example: https://www.raidbots.com/simbot/report/8KM9g3VdfF8BpvJt2af6Cz/simc
there can be a lot of reasons to split lines, the most common one is for readability
having one line with a lot of conditions can be hard to read, and someone who wants to start out with the apl does usually struggle understanding those
Oh very interesting. Perhaps the philosophy of "it's better to just send it rather than over-hold it" rings true in the sim