#Eiira Log Review
1 messages · Page 1 of 1 (latest)
we do threads for this kinda thing
I'll get to it, I'm at work though so pretty slow
sorry in advance
No worries wasn't sure how to start a thread otherwise i would of. I'm sorry to bother you Whispr ❤️ 😄
threads are only for Community figure+ since it's a moderation nightmare otherwise, lot of threads could be made with a lot of sketch stuff and we would have no good way of keeping it in control
not a bother at all though, it's what we do :)
right of the bat setup wise, easy fixes
reverberation sucks ass, don't use it, stiletto typically, planned execution
anything other than reverb is fine
double oil, same thing
sucks ass
just don't use oils
super free
this opener is kinda fine, but we would prefer the slice before that symbols, so strike -> slice, then the symbols er dance into an evisc
would be the play
could also pop the blades before the ER
but doesn't matter too much in the grand scheme
this though is a problem
we don't cast rupture during dance ever
either before, or after
if it drops during dance, or isn't up, just let it sit
and get it up between dances after
basically just swap the eviscerate before the dance and the rupture before that
this rupture is actually not in the dance, so that's cool, but we introduced 2 new issues
first one being dance is an 8 second duration, and we only got 6 gcds
that's not ideal
but the second issues is that we missed the perforated veins backstab before the dance
she's doing 3cp finishers, that's her biggest problem. finish on 5 or 6cp in st always
the combo should always be dance, get 8 gcds of strikes and evisc's, then backstab to clear the stacks, refresh slice/rupture, then back into it
yeh
that's the next point
a lot of those are probably kyrian cp
which are fine
but outside of the blue combo points, only finish on 5+cp
I think in general that's something they get, but they're trying too hard on the cp is my guess
like the first couple finishers look like build to 5, use, then land on 4th blue cp, finish
hit the third one, try to finish, get an auto proc, fuck it up
then try to hit the third one again, try to finish, get an auto proc, fuck it up
getting a shadow technique tracker can help with that, but a lot of it is just practice and feeling when it's coming
she has 45 seconds to hit them, so there's no rush
don't try to force it that hard
just play it normally
the next thing which makes me cry more than the cp
these are symbols casts
I should see 8, one after the other, every 30 seconds, like clockwork
but I only see 6
and that saddens me
sub is a spec that runs on a timer to keep itself honest
and the stopwatch keeping time is symbols
every 30 seconds, symbols comes up, and you press it
everything else fits into that
you dance if you're going to overcap charges, or if you're casting symbols
so you get this flow of
symbols + dance
don't overcap, prep for next symbols for 20 seconds
symbols + dance
don't overcap, prep for next symbols for 20 seconds
symbols + dance
don't overcap, prep for next symbols for 20 seconds
over and over and over
now what I do like to see, something positive here
echoing reprimand every 45 seconds like clockwork
this is great
sadly we kinda get there in a round-about way that isn't really good
we never want to hit echoing during a dance
dance is meant for shadowstrikes
the more shadowstrikes you can cast, the less backstabs you cast (and the strikes empower the backstab after the dance through perforated)
less cruddy wimpy ass non-empowered backstabs = me happy
so when we echoing reprimand during a dance
we're not replacing a backstab
we're replacing a shadowstrike
and that's no gud
she also seems to do this thing
literally all the time
it's super forced
don't do that
if it happens to perfectly line up where you could symbols -> echoing -> dance
then okay, sure
that's what we do in the opener
but forcing it like this is just not the move
the big culmination of that looks a little like this
where we have danced on cooldown, don't have a charge for symbols, but it's up, and kyrian is 15 seconds out
so now we're lost
and everything is desynced
and the spec has taken control, the human has been defeated, and the robots rise up against us
this is the reality we want to avoid
and we do that by 1. using echoing out of dance
- only using dance to avoid overcapping, always holding a charge for when symbols comes up (usual rule is if you're at 1.5 charges, you're typically okay to send a dance)
- symbols keeps us honest, every 30 seconds, slam it like a gameshow buzzer
the last big thing I see
this basically looks like downtime to me starting at 128
I don't see why they would be on the boss casting nothing for that long
and then from 128, follow me into the vast emptiness
145
155
and we're back!
but only sort of cause we again only got 6/8 gcds on the dance
just gotta remember to get back to the boss and avoid downtime
there is no mechanic in the game that would require you to be off the boss for almost 20 seconds
auto attacks still do a lot of damage
and any time you're not on the boss, you're not getting combo points, which means you're not dancing, which means you're not doing any damage and reducing the cooldown on dance which is more damage and the feedback loop breaks
so, big long thing, lots to work on, lets recap the whole thing into a neat package
- don't force the blue combo points, let it happen, you have more than enough time. Finish on 5+ otherwise, if you miss the combo point, that's okay, just try again on the next one. Play it normally, breathe, let the point come to you
- symbols, every 30 seconds.
- dance not on cooldown. Use dance at around 1.5+ charges to avoid overcapping, or if you're casting symbols, take the time between dances where you backstab, and maybe refresh slice/rupture to evaluate if you really should be dancing again.
- echoing reprimand, as you have been, every 45 seconds, but OUTSIDE OF DANCE! do it before or after, use it to maybe refresh rupture between dances (cause we don't rupture during dance either)
- perforated veins, very easy, very good damage. When you finish a dance, hit a backstab, every time.
- stick to the boss, try to minimize downtime
- after you get rid of the oils for stones, and replace reverbation for stiletto, just cast blades on cooldown as it comes up. Don't regard any other cooldowns just press it the moment it comes up
- As a general rule, hit all 8 gcds in your dance. You shouldn't have to pool energy at all, just make sure you're not at literally 0 energy before dancing. Keep the rupture out of dance, and make sure to get the strike+evisc chain going. The less un-empowered backstabs, the better
@steady blade let me know if there's any questions on that, and also feel free to ping me with updates in a while and we can look for improvement! I love seeing the before->after transition. If the thread disappears in that time, you can go into the threads section at the top, find yours in the archive, ping me in it and it should auto un-archive itself and be active again
Thank you so much, I really appreciate you taking the time