#zempai log analysis
1 messages · Page 1 of 1 (latest)
But here's an example where you did 250k less f.ex
Like you used a shuriken toss
So I assume you were out of range of boss
But in this case you didn't use your trinket to get any damage (cache) from what I see
You did so many more backstabs than him
Less dance uptime
He saved his shadow blades, you didn't
You lost 12% uptime on SnD
Maybe this is a bad pull example
5 shuriken toss?
Are you sure 1:30-3:30 is the part you want analyzed @restive ginkgo
1:30 is the time he starts walking iirc
What's causing you to have so much worse uptime on the boss
He gets crushing prism too
this log is also shuriken toss
i only quick looked at one of the longer pulls
(thats one of the ER buffs)
possible that you missed quite some in the heat of the fight
He saves Shadow blades for every section as well
He gets more dances
As fuu says it seems you hit less of your ER cps
You mean not using SB while walking?
i am also unsure here
its a minor thing for sure
but with snd up you usually get a cp proc every ~2 secs
in this log, he wasted 31cp's, you wasted 39
so it rarely happens to have 3 strikes in a row
is the pull i look at
also (again a minor thing)
But something is wrong with your backstabs. He has 14bs vs 28 of yours in this log
you would evi before dance here
his 54 strikes vs 44 of yours
it just points to more dance uptime
also a minor thing, i think you could have waited for symbols to come up here
Like this one. Your overall is same as his. But during the period where you want to burst it's 500k lower
it is just a assumption as i didn't look into dance charges, but given the backstab after the mandetory one to consume PV it did not seem like you did overcap on charges
I think shadow blade uptime coupled with wasted cp due to overcap coupled with worse ER management is the main culprit.
Also some things like SnD downtime etc
shb uptime can be procs too
2nd time i see dance in evi
by doing that you kind of lose strike casts
Nah other rogue is holding cd's for this phase
ah fair
And you're losing uptime on the boss for some reason. Every attempt is you shuriken tossing
There is nothing to hold really, SB is mostly ready shortly after walk start
good Info so far, i will look into it tonight, keep minor things coming anytime
this is the same as above
unless you need to dance before symbols comes up, if you are barely on one charge you can just line it up
as you get more dance into symbols
to be entiely transparent, its a minor optimization so even if you use dance on cd (what the apl did initially more or less, but shouldn't do now after a apl change i did after 9.2 launch) it is not that much of a output diffrence
Here's the dps graph too
You dip down to 0 dps 3 times during the transition
Not having uptime as a melee is like not casting as a ranged
i also saw 1-2 times a lost gcd in dance and 1 time a dance into downtime (tho i assume not on purpose)
I do stress too much yeah
This has to be solved with missile positions while walk. We are 6 melee+tanks+hpal
Time for lunch.
But check out Fuu's suggestions. As for my suggestions, don't lose uptime. Plan your fights. Dont lose gcd because energy starvation. Practice ER. You don't need to send SD on CD even as kyrian, as it will move those SD's outside your damage window
Well, the other rogue wasn't impacted by that though
And it's a large difference spending a few seconds doing 0 damage
Because a holy paladin wants to smack some crab ass
Time for lunch though
My performance got terrible over the evening because it stressed me tf out pinpointing/fixing the issue between pulls 😂
I should spend time entering dance at like what? At least 80nrg again and only if I would cap on 2nd dance
i think i would go with how push thinks it would be good to play
to evi-wait for sht proc-backstab-finish
but in general, it is not worth to wait for a sht proc unless it is very soon and you wouldn't overcap
Yeah its awkward for sure
Sometimes you SS and try to hit ER3 but the Next sht gets you to 4. And then ER runs out, thats how I lose them mostly
Thats only filler if I dodge around planetcracker, maybe I should Start dodging into Boss dps Zone for a sec
Feels like a huge dodge if it makes you cap enough energy for that to be worth, sometimes you even toss with full cp. Maybe it catches you by surprise? It feels like a very large movement for something that doesn't require a lot of movement
I def can optimize on finding a "better" position/move path for uptime
Wasnt happy at all
One thing, back when I was seriously raiding, was I used to stream/record. When I went through my logs to find faults and stuff, I would check the same part of the recording to put it all in perspective.
Tbh, if one just looks at a recording of oneself one always finds weird decisions
a range weakaura that pops up when you are not in melee is also not bad
That is probably my biggest gripe with WoW, and something that has been a source of annoyance forever. Why is it not that we have visualization of when we are in range? Why does the boss have a huge circle around itself, when that circle really does nothing to indicate the actual hitbox
thats a bit offtopic, but i think the visual noice for melees is rly high
not really sure how to fix this, funny enough my mate literally says he struggles to hit ER aswell and just fires cooldowns as they come
Ill just Start to force more uptime and Stop stressing dances for now