#9.2 Feedback and Discussion
1 messages · Page 30 of 1
to you?
koffing / push?
that if you dip below a certain hp threshold you lose the stats
Idk, is the chest piece you are wearing interesting to you?
is that fun / interesting / engaging?
Is the gloves you are wearing engaging?
What’s the issue with it? Ppl did play around the eye trinket on prog, that’s interesting to me at least. Ur just spitting for the sake of it
I like it because the jailer one specifically will maybe mean it's not worth macroing because you want to press it when it's safe (for the move speed slow), which to me is adding thought to using the trinket
if they're tier sets yes
if they're stat sticks no
but trinkets have a broader room for design
than just stat stick armor
which is why i want them to be fun and or interesting
Ok so 10 of the items you are wearing right now isnt engaging, interesting or fun to you
Lets revolutionize gearing bois
it's not interesting to me it's just annoying, and no i'm not just being annoyed for the sake of it
i generally just don't think this is good trinket design
oh i'm popping cd's, oh random raid aoe went out, oh my stats are gone, lemme waste a potion
so engaged
or as i've stated before a while ago
Sure, I mean you’re entitled to your opinion. Just think the outrage about every single thing that doesn’t fit your idea of fun is being spammed in here on the daily
you can also make trinkets visually pleasing with cool effects and or animations
to counteract engaging affects
i haven't been outraged about anything
?
for a good while
Not you specifically
in fact almost nothing about the next tier outrages me
hope u didnt actually pot for that on prog
depends on the situation / if you know what damage instances are coming out but no that's more of a farm thing
didn't really do that on prog
i'm not even outraged about the trinket design
i just think it's annoying
idk obviously gland has that downside but I feel like most of the time its non existing
I do agree its not an "exciting" trinket
but what trinket is if you think about it
phial isnt either
either A. visually pleasing trinkets with cool animations or B. fun and engaging trinkets with unique design
yea phial is not a fun trinket
like terminus signaling beacon in legion
soul cap was probably one of the most exciting ones ever
it did good damage so you used it but it also summoned a spaceship that orbital nuked mobs
which was very visually pleasing
cause u got a good dopamine hit from the big hit in the end
and made up for it just being a regular on use
yea that's definitely
a very cool trinket
or the cdr one from elisande i forget the name
that one was pretty interesting
but i've had this conversation before anyways
doubt things will change until one of the devs feels like doing something neat
It’s hard to please everyone
i mean i don't know who their pleasing with the current trinket design but i'm sure it's more of they're just very busy and making really cool unique trinkets for each differen't mainstat type isn't high on their priority list
Soul cap is prob the one trinket ppl will agree was fun to use
I mean scarizard designed the jailer trinket and I get the feeling he likes the kiss/curse design, so unlikely to go away soon
i think a trinket with changing effects like the jailer trinket is very interesting
Idk if that’s the case
Nobody knows
especially if you play around them / their differen't benefits
true
but the downsides don't make the trinket any better
and they don't serve to balance it's power either
so at the end of the day I'm just baffled
why there's an annoyance tax on an otherwise cool trinket
Isnt that a problem of the upside not being strong enough
Downsides can be fun if they are not overly punishing
instead of the downside shouldnt be there
Imarri out here with the good takes
no that's quite literally this is an interesting trinket but there's an annoying affect on it that serves basically no purpose other than to annoy its user
the trinket could turn me into nyalotha fire mage for 20 seconds with combust
the downside is still just a plain annoyance tax
but you agreed the guldan trinket was good
it serves no purpose
i said the guldan trinket was ok
and i also said the downside was annoying
you just dealt with it to use the good trinket
But the downside let the upside be more powerful
in that case yes
What about draught of souls
in this case it doesn't
the downside her doesn't give a negative dps margin
it's literally just little annoying affects
So you are agreeing with imarri then
It locked you in place
and that it played off class abiltiies
For like 2 seconds
but even if it doesnt give a negative dps margin it still allows them to push the upside to be stronger
can make a trinket good
i liked droughts animation
you got locked in place and popped out souls
if the upside right now isnt strong enough thats a different problem
it really felt like you opened up a can of angry ass souls
Alright
if you use the downside to balance a trinket like the guldan haste one @spiral glade that's an entirely differen't situation that just an annoyance tax
you're quite literally saying
hey we want to put a fat ass haste steroid on this trinket
It’s hard to make trinkets fun for everyone when your definition is very loose and all over the place
one you can really FEEL
but in order to do so
we have to make it slow you at the end otherwise it's way too powerful
this is not that
a slow, an hp hit etc
does not balance power
1 person that wants visually pleasing giga strong trinkets that don’t just give stats and doesn’t have any downsides
balancing power with a downside is ok
it's slightly annoying but it's ok
an annoyance tax
is not ok
imo
Imarri is literally the most based person in this chat right now. Considering the opinions is "idk fam, idc about trinket power as long as the animation is visually pleasing" is an opinion being thrown out

a visually pleasing trinket with cool animations is fun, obviously the trinket has to be worth using on top of that though
you're not just going to use a firework that does nothing in your trinket slot
dunno why that's a crazy take
But getting slowed is not just annoying, it could kill you. The one that echoes damage means you probably don't want to pop it during something like guardian aoe
Youre literally dismissing opinions about player power being a part of the fraction, then go on a tirade about pleasing effects and visuals

"But that means the upside of the trinket isnt strong enough, right?"
"NO blablabla"
This, just because a negative effect doesnt directly reduce your overall dps doesnt mean it doesnt count as an actual negative
Lots of people liked corruption
That should give you an idea of what ppl think about kiss/curse effects
if it was necessary to balance the power of the trinket like the guldan one
that's a differen't story
Wdym
It allows them to give it a bit more of a budget for power though, in an ideal world
that's in response to imarri
The power of the trinket was made with the downside in mind
but isnt that literally saying if the upside was better the trinket would be fine?
it's not a downside to the power though
no
because the downside doesn't affect the power
It is though, I get slowed and I die in sylvanas aoe
the downside is quite literally an annoying affect added on for arbitrary reasons
Because I pressed my trinket
i don't understand why this point isn't getting across
I swear it feels like Im going insane
the downside does affect the power though
because the people designing it can make the power stronger
I think you’re just wrong
because every item has a power budget so to speak
and downsides let the designers make upsides more powerful
Because you have to think about using it, instead of just looking at a simc number
It’s a choice you have to make
trinket A gives you 50 haste when you use it
trinket B gives you 50 haste when you use it but also deals 5k hp damage to you
does that 5k hit have anything to do with the trinkets power, and or budget
no because youre not making the proc stronger
Trinket A: 100% power
Trinket B: 150% power, but 50% "annoyance tax"
Theoretically the same power budget.
EXACTLY
the designers can literally
To make this a worthwhile example trinket b needs to be 60 haste
make the power stronger lol
so when you see a trinket
But then you do agree with imarri
where the downside DOESN'T affect the power or it's budget
And have been for like 30 minutes
it doesn't balance the power budget
Whatever man
that what I literally said LOL
no
Yes
you said the downside lets them balance the trinket and increase the power
the problem isnt that the downside exists its that the upside isnt strong enough to counter act it
which is a balance problem not a problem with the downside lol
HE LITERALLY SAID IT
Imarri, idc what the outcome of this.. Whatever the fuck this is, is. But I like you. 

????
like what
he literally said downsides let the devs make the upsides more powerful
Yes, and the problem here is the upside isnt strong enough
He said they have to buff the trinket to make the downside worth it, like 30 mins ago
AAAAAAAAAAAAH
and i'm saying that downsides that DON'T AFFECT THE POWER BUDGET doesn't make a trinket better
And here you are, coming to the same conclusion
bro
Just 30 mins later
Mhm
what
i really don't know how to explain this better
You don’t have to explain anything
You dont have to, you are one person arguing the same point with just words at this point
no y'all really just not getting my point at all
We do
No we are
no you're quite literally not
We are.
i'm not arguing against using downsides to balance power budgets
i'm arguing against downsides that serve no purpose
i.e.
your point is that downsides with no upsides are bad yes?
that 5k damage DOES LITERALLY NOTHING to balance the power budget of the trinket
"This downside doesnt sevre an effect"
"Ok, lets make the upside bigger to counteract that"
"NO DONT DO THAT THATS NOT MY POINT AT ALL REEEEE"

right here you literally just missed the point
it's not about the upside
it's about the fact that the "DOWNSIDE" serves no PURPOSE
Ye I get it, its about the downside not serving a purpose
WHICH CAN BE FIXED BY ADJUSTING TH EUPSIDE
and ill show you very simply
Clearly it didnt.
Dipping time, ur just talking for the sake of it rn. Please read what ppl are saying or just don’t reply with this vomit
Ima take the same advice, seeya
trinket A. gives you 50 haste on use, B. gives you 70 haste you take 5k hp damage
does that 5k hp damage balance that power budget
no
does it make it more interesting and or fun
no
so what purpose does it serve with the increase to the upside
nothing
it's still quite literally just an annoyance tax
🤮
y'all are legit just
ignoring my point completely
...
and then saying i'm talking in circles lmao
when you're refusing to have the discussion by ignoring said point

Hey guys I have a question about trinket power and proc budgets
people seemingly just don’t care about the downside. think we’ve hit point where the source of the damage doesn’t matter people just want lol dmg
fun is sims and dmg meters
how can we help you? 
I was just memeing
You got a snort out of me 10/10 meme
I guess, as long as somethings new and does dam or is bis that's good enough nowadays lol
even with an annoyance tax
it’s a different player base. at least in this discord
is a shame
Sometimes the tax is part of the budget sometimes it's not there's no consistency in Blizzard development and if that tax is worth it is typically a personal based decision
that's my entire point jeremy
holy shit you actually got it
when the tax is part of the budget and serves as a balancer to allow an amazing affect that otherwise wouldn't be feasible it serves a prupose
it was like "Do I play 60 corruption or 40"
when the tax serves literally no purpose to the power budget i.e. you get slowed by 10%
it's just.. annoying
39 or 59 
maybe the tax is more impactful for other specs (I honestly don’t know), my gripe is it’s fucking boring for stats
i think a rotating effect trinket with a big payload at the end is a very interesting design
stats aren't super intuitive though yea
and the downsides serve no balancing purpose they're quite literally just an annoyance imo but to each their own at the end of the day
Like chaos bane?
Im not seeing a pin on which pce I should build akaaris leggo on
Anyone know if there was conversation regarding that
neck is safe, or just wait until you see what 4 of tier you get. eventually you’ll probably put it on hands.
It’s pinned under subtlety
This is 9.2 discussion thread check under sub
this thread can probably be closed at some point to avoid confusion
wish I had more free time I’d toss fuu’s sims in a sheet and that’s probably the last useful thing found here
i will do that once i am done with some other things, so don't worry
i will need to update/renew #subtlety-faq too 😉
to be fair its fairly silent for being this close to the patch
but i assume everyone will storm in on tuesday
You guys have done a good job with the sims and information
you had to say “we’re making good time”. hahah
Well like I mentioned a while ago, most of these downsides are just "annoy the healer" so of course DPS brains don't care about the downside 😛
Just like DPS didn't care about the downside on the Uu'nat trinket
Or corruption
Unless the downside is "you do less DPS" DPS don't really care 🤣
Our healers had so much fun in nyalotha
Like unironically were happy that we took dmg
They want their parses and gameplay too
I could see it if they were trying to HPS parse or something, although I had the opposite experience. Our healers were miserable in Nyalotha and ranted about corruption regularly.
Ye we have some hps fiends
I'd say more healers than not kinda don't really care about HPS parses though. They've been a poor way of measuring healer performance for a long time and are often ignored. Like some people still like getting high ranks but it's not quite the same as DPS.
Can always just under-heal too to some degree
It’s not always about hps either, simply having something to do
We remove healers quite quickly on farm so they can have fun underhealing, corruption kinda solved that
So idk how dangerous this jailer trinket will be
I think if everyone is on board it's fine yeah
But for prog and for most groups idk if it's really gonna be quite so positive 😛
Possibly won't be enough of a negative impact to matter
But I still feel like largely it's passing the buck
Do we know the negative effects
I have a list somewhere, but not sure where it went one sec
- Your Haste is increased by 68. 10% of damage you take will echo again 3 sec later.
- Your Versatility is increased by 68. All Healing you take is reduced by 5%.
- Your Critical Strike is increased by 68. You are bleeding for 456 damage every 2 sec.
- Your Mastery is increased by 68. Your spells and abilities reduce your movement speed by 2% for 15 sec, stacking up to 10 times.
- Your Critical Strike, Haste, Mastery, and Versatility are increased by 136. When the Final Rune fades, explode for 9082 damage.
So yeah I mean basically it's just a healer tax
DPS gonna use this shit on CD until someone yells at them or they die 😛
question is
the golden question
are these benefits perm
and the negatives perm
and you keep adding
until you cant take more
that would be fun
The duration on the final buff is 30s
Yeah then you get the aoe
ok so the first runes
the others are all permanent, or have no duration
are perm
And the use effect is on a 30s CD I think
so the trinket could just be 68 to all secondaries
in the end
bro imagine the amount of deaths
to the last one
when ppl pop it at the end of a fight
and its like 5+ dps
doing it at the same time
and theres a big aoe nuke
more or less 68, there's some value in having the final rune lining up with 2 mins
@buoyant gyro it just seems lately that the focus is on just sims and meters instead of the actual gameplay.
Good guy item designers putting Mastery last so most people can ignore it and stay at 3 buffs since Mastery is ass for so many specs 🤣
i mean i dont see the big issue with this trinket
mastery to kill the boomkins
Top downside could be bad depending on some mechanics
I'm going to say there's probably some non-trivial chance the first downside is horrifically bugged on some mechanic or another
and just explodes the raid 🤣
doesnt it say on talent?
But yeah, I don't see a huge issue with it either. I just am not really sure I buy into this whole "downside balancing" thing when the downside just gets shifted to someone else. Like for a raid team doing prog yeah it's a downside. It'll be up to raid leaders to manage if it's problematic.
good point :), 3 sec
@buoyant gyro do yo recall which covenant fury was using on the sim you saw? assuming it was necro or venthyr
But ultimately a lot of DPS folks are just selfish and since the downsides don't really affect them
I don't think they are really much of downsides to most folks
People who wanna parse will slam it without concern so idk if it's really truly a balancing factor
i mean atm its not strong enough anyway right
Curse to me would be something that has the potential to fuck the DPS of the player if they screw something up lol
since it doesnt have any agility at all
But yeah not even sure this one is good
As you mention
(Ironically, will have to sim it hahaha)
Hi, does anyone have an early sim & visuals of enhance vs sub? How much is sub getting gapped on single target?
sub is around 16.5k while enhanc and warrior sim 18k with high mythic gear
but there isn't a bit reason to compare it with close to bis gear setup
also balancing will happen sooner or later
The latest was sending dance on CD still correct
9.2 gameplay changes are:
- (kyrian) will use shadow dance more agressively with 2p bonus
- You will remain using shadowstrike on 3 targets with the two piece bonus
- you will use backstab during dance when playing pv and on high stacks
Necro
Ok more aggressively I see that makes more sense
more agressively means on cd while considering combo point and pv still
With no regards on remaining CD for symbols?
yes
Thank you
but only
and it was at or close to 18k? i know the stack will come out at some point, but was just trying to make sure I was remember the convo correctly.
if you have the 2p set bonus
you will use backstab during dance when playing pv and on high stacks
Do we not need SB anymore?
its basically like this
without the tier set 2 bonus it is irrelevant if you do it only when shb is up
but once you get the bonus you want to only use it during shb
so you essentially gamble for procs instead of consuming the stacks
but in shb the pv Bs is strong enough to override a 2p proc?
how much of a gain is it vs just pv as 9.1.5?
unsure what you ask bullfango
but i think people missunderstand why you would use pv during dance
Sorry I'll try and word it better:
how much of a damage gain is it to consume those pv stacks during dance versus just overcapping them and waiting for the global between dances
moment
~70 dps
i cant be the only one not happy about this lol
i mean you already wouldn't use it all the time during dance
due to the shadow blades condition
Yeah thats my solace
but why only during shb?
It buffs backstab
yeah so the pv bs in shb overrides the proc gamble
kk
i think you missunderstand what i mean with gamble
you basically wait if your next strike procs a bs
so you can have shb during dance or after dance, both can increase the damage of your PV backstab
and then the kyrian minigame on top of that 🙂
using backstab during dance is still a gcd sacrifice, that needs to be considered.
at the risk of being pendantic, do you mean proc a shb here or am i being an idiot?
tbh i think it has a interesting balance, opens up some new gameplay elements
I wish I was 20 again, then i might not feel stressed about it
shadowstrike does proc blades
but you can't say "when"
so if you are on 5 stacks -> lets use another strike and see if blades come sup
nope -> well then don't use it
yes -> nice, send backstab
(assuming dance lasts at least another 3 secs)
I assume unmentioned here is the general combopoint economy as well?
ie i wouldnt backstab just to consume it if i was at 6 cp
you only use backstab on low combo points, so not instead of a finisher
it isn't that bad

I mean i hated the original PV rotation and then got used to it
this is gunna be one of those things tbh
A lot of little things to remember !
i think the most dramatic changes will come for kyrian
using er with the set bonuses is not inherently different but will feel a lot worse initially
Because of what ?
both bonuses mess with our cp generation
2pc by giving shadowblades 4pc by giving procs of strike
I imagine that combined with new BS logic makes it way harder to actually plan out the charged cp
There's a way to delay I guess
having shb up at less predictable intervals or having a 4p proc when you would have had a good alignment with your sht can lead to delays in using your animacharges combo point finishing
it just means you need to pay more attention when planing
A little practice is necessary anyway !
We're at the ball and we'll all have to dance !
Can you lose animacharge charges due to too high a proc rate ?
Logically, a high proc rate is superior to spend ER ? am I wrong ?
I mean technically you could get into a situation where you could lose animacharges if you luck with WM and 2pc procs is insanely high
Suffering from success
But then again, your luck with 2pc and WM would also be insanely high
And your DPS would be good anyway
😛
This is why people shouldn't really be overly concerned with the hit rate in these types of conditions. If you randomly lose a 2 buff because you never have an opportunity to hit it over 45s, likely your DPS is going to be very high as a side-effect of this anyway

right but its BLUE and it SHINES 😦
TRUE !
Objectively ! after testing on the RPT, BS during the dance, it's not so bad
Are the pinned sims here comparable to Whispyr’s sin sims/is there an easy place to see 9.2 sub vs sin comparison sims that I’m just missing :3 (the sin ones im looking at are like 15-16k vs these are 11-12 and that doesn’t seem right to me which is why im asking)
these sims are progression sims with 252 gear. assa has “bis setups”
I was looking at the double leggo sims, not the dagger ones, I think the difference is that there are double leggo + 4set sims for sin but the sun ones are just double leggo no tier, I’m just curious what the difference is going to look like when both specs are borrowed power optimized (even if not in bis gear)
sub will be higher
But by how much? :3
ultimately comes down to the fights and comfort level of rng reactionary game play
you’ll have to wait for simc stack chart
Yeah, Ik 😂 the fact that I’m personally better at/more inclined towards sin also plays a role so if they’re close I’ll just stay, but if sub is oceans above I’m gonna have to make the swap and I may as well do it for heroic week, but it’s hard to tell without seeing numbers, so I was asking if we had numbers yet
ah, but ye it's what scath said
difference in gear
in sims
if you want to play sub, go for it. major difference is sub can do more funnel and aoe while not changing up the talents
if you like the bleed stuff you’ll be more than fine
I’m aware 😁 it’s not about what I like though it’s about what’s giving my guild the best chance at HoF
if you don’t like either, join me in Valhalla
I like both
Double legendary sims for Sub vs. Assassination are quite similar at this point
Is the difference larger than it is right now?
difference on what?
The issue being double legendary is a long way away and we have no clue what hotfixes might come down in 6 weeks
Sub is looking a fair bit stronger initially
Or is it about the same where both are super viable and high performing and it comes down to what the player is better at
Sin vs sub damage
sub is more dynamic out of the box
and tuned higher
assa is assa
no winds of winter
no tier
throw on DB and mutilate
until you get tier
but we have a ways to go until 4p2l is a thing and stuff can (and probably will) change
Yeah, that’s been said, idk maybe I’m crazy but I just want to see the numbers for sin vs sub with tier + double leggo so I can make informed decisions. If those numbers don’t exist then I already know the information that’s available, i just figured with patch being close the numbers might be out
sigh
sigh what? if you’re optimizing for each fight a simc of gear you don’t have won’t tell you anything. sim what you have come that time and optimize for what your guild needs
if you get a bit load of assa gear and force it to fit into sub you maybe in for a bad time
as you said you like both. be flexible
you literally had one of the TCs tell you they’re close with sub slightly ahead.
When do FAQ for sub and sin usually get updated with new patch?
it’s been asked a number of times. same answer. neck is safe. head or hands depend on tier. sim yourself when 2L is available
when fuu has time
im sure its been asked a lot I just don't know where to find the info lol ty tho
search friendo 
control + F + "akaari"
6 more weeks of people worrying about stuff that won’t matter until 2L.
I dont have gold to buy the highest ilvl leggo lol
next patch
may as well have a 262 version
yeah, I just went to go check prices, ill def still wait just a bit longer
so theres approximately 0 chance ur crafting akaari on head
the most likely scenario is that you start crafting it on neck, depending on tier rng
and then after you have all 5 tier pieces you make it on gloves
and use the m+ neck
head has rly good stats
yeah honestly the min-maxing for a higher ilevel slot is really a very long-term thing anyway, by week 5 it's not even statistically likely to have more than a few mythic set pieces and you're going to want the flexibility to swap them around as you get all of them
ye
idek when we are crafting legendaries yet
and i am in charge of the leather crafting
haha
cus like
291 might not be worth crafting
until you have ur best set pieces, but idk
lots of gold lost if you craft 291 and then wanna swap to be optimal
biggest piece
without 285 tier
honestly gearing next tier is quite complex
which is why its hard to answer these questions
cus im thinking from my own pov
and i am sure what ill end up doing is prob not what a lot of ppl will be doing
Yeah a lot will depend on timeline pressure
i’d also say most guilds aren’t paying to have legos crafted for players. I totally understand trying to save some gold by playing. the market now. 262 maybe go up in price since people aren’t krystal farming
I guess at first whatever happens you craft according to your 4 part
Think there has been 10x as many questions about BiS item slotting than actually proper rotation or gameplay 💀🤣
to be fair we only have some minor changes in gameplay
stab during dance is minor?
granted its not groundbreaking, but that’s gonna trip people up
it might be only .3% dps or so
i think people overestimate the impact of tier set slot
this is why they panic and are confused now what to do
or they don’t want to waste 100k+ gold
100k is nothing
and there is also a big question wether its worth to uprgdae covenant specific legendary powers early
or just wait for unity and go with the covenant agnostic ones up to that point
if you did calling every day since release of shadowlands
you'd have 1.4M
on average
you’re on crack if you did that
casual players be casual
they are the ones who worry about gold
it's literally 3k gold every day for free
as a pleb that's worth doing
not for my sanity. lol
3k? are you crazy
you can create 50 characters, so you just need to do this little amount of effort 50 times every day
just image how much gold you would make

By respecting the rules !
for one calling a day it's 10 mins
if that
wouldn't do it myself cos it's not worth the time
but for the average idiot it probably is worth it
on top of mission table existing
as well as just playing the game
maybe Push’s collector guild mate can do this
you can literally make more buying shit on sunday and selling on tuesday/wednesday
im glad there are lot of money/gold illiterate people around tbh
Hey !
I saw that we will be using finality as second legendary.
The thing is it drops at Denathrius and.. nobody is tagging in LFR ^^'.
Will there be an easier way to get it in 9.2?

can buy the random legendary for catalogued research
or just ask your friends to do it
you can play dust or aakari in m+ the loss is not much and they have sinergy with our job in the dungeon
even looking forward to the cdr power thingy
I gave it a try 4 times, no finality ^^"
2000 catalogued is a pain to farm 😦
like
idk about dust
2.5 mins in maw
akaari i think should be okay
no, 10 mins sorry
problem with akaari is rly that it does not translate that well into aoe
how much research is it eevry 15 mins I forgot
8k per 15 mins
so 4 legendaries every 15 mins
you know me im a dust enjoyer looking forward to try it out on ptr it seemed quite fine
but idk if they will change how cdr shit works
did they fix all the pre-pull shenanigans with it
a lot of the benefits from the pre pull shananigans are gone if you remove shadow dance on talent swaps
so it's essentially the simplified version now
the 2 sec pre pull stuff is rly not that important
am i reading this wrong?
did they actually fix dust or are you talking about a potential for fixing it?
they did not fix dust
was it fixed on that?
nah but there might be some fixes
it doesnt feel changed
Prob worth it to look over things
They buffed the ret tier set without even saying anything 
ret be ret
Is my alt but I’ll prob swap off it
The tier set is just beyond awful
Prob one of the worst ones tbh
the problem with that change is that its not even another global inside seraphim most of the time
it just guarentees 2 globals
unless youre in lust, then its normally 3 globals
Phial nerfed by 15%
rly??
If I didn’t need to get lucky from vault with m+ trinkets, I would be quite happy
that's suprising
i mean you probably still have to get it for early prog
not like you can guarantee you get raid trinkets while progging
this just makes it worse and possibly not bis
actually
Im totally fine farming it and upgrading with valor for prog, but not fine having to be lucky from vault if it’s bis over raid trinkets
doesn't this make it worse than infinitely divisible ooze
i mean the 246 version is bis over a lot of stuff right now
but yea
this might make both the 246 and 252 equivalents next tier not
rip phial
i'm assuming either shadowgrasp, soleahs, or infinitely divisible ooze is what we'll be aiming for now
for prog
off my shitty napkin math
We had about 65 items in the loot pool this tier. In 9.2 we have about 85 items in the dungeon pool + some slots of the vault will be tier items, which is nice at the start of 9.2 but will become quite annoying after 1-2 months when we no longer need them and they waste a slot in the vault.
i mean i haven't gotten a 252 phial all xpac
and my rogues done keys every week since launch
so yea i'm on board with you fam fuck that trinket
dmg proc trinkets are kinda dead with the tier set
it favours stat trinkets
so idk if this phial nerf has a lot of meaning
@winged fiber guess my complaining about phial being boring worked. 
bro i was literally thinking the same thing
like oh shit they're watching us
I wish in 9.2.5 with like 3k io we could upgrade dungeon gear all the way up to vault level
a 259 kt trinket is worth less than a 252 grasp though
and that's not even counting the valor upgrades
to like what a 270 something grasp
better phial than EoN
please don't nerf the daggies
isn't soleahs dead
not really
well
i'm talking purely in perspective of
very early prog valor upgrades
it's probably dead in an optimized set up yes
i hate farming the same m+ dungeon for 2 years for the same boring shit trinket
all these dmg proc trinkets are almost exclusively good if you play venthyr
but then ur already gimping ur dmg by playing venthyr
shadow with venth is giga stonks
like the "top trinkets" on both bloodmallet and herodamage are simmed with a venthyr profile
well yea it's diffy with that vers juice
all these are prob shit for kyrian lol
there seems to be quite a few stat sticks in the new raid though
for kyrian
just wish they'd give us proper trinkets again
i think there are some cool trinkets
like the chain one
idk how good its gonna be
but its shadow dmg
and seemingly uncapped aoe
it's been a long time since we've seen a really good aoe trinket
Curious about that one too
they generally just dont feel as good to get as they did before
there used to be
yea
to be actual aoe
you talking about the timewalking one or the upcoming one
upcoming one
oh my bad
yea looks to be the first one if it's not nerfed
dude the raid rings
are fucking awful
what's with all this mastery man
ye
im thinking ur just gonna m+ ring
and perhaps cov legendary on ring
but idk yet
there is one with massive crit right
💀 pvp for rings
crit/mastery
180 crit 80 masteryish one
that might be ok
that's like the only useable one for sub lmao
yea there's a good bit of other crit vers sources
maybe can swing the high haste ring
if you venth u prob can
sins bing chilling
can just use high haste and high crit one
both BoEs are crit/vers for leather slots too
oh snap
crit/vers legs
hope not to get tier on those slots first
tier set is crit vers legs


these are meant to be the boes
honestly that chain trinket looks pog
double shadowstep
utility
step to ranged and back to break the chain or whatever
sprint and step
show trinket
5 minute cd
5 min cd
5 min cd lole

yea
AHAHAHAHAHA
it's still fucking hilariious tho
everyones just like "yeah no"
its like 20% vers
venthyr gaming bruh

imagine it resets your main ability

+1200 vers
it's like cube but better
should have been flag
that would have made it good
switch trinkets prepull ? 
bruh
you might honestly
use this prepull
i'm ngl
it's 20 seconds
of 1200 vers
i mean if the fight is between 5:20 and 6 minutes its very good
imagine it resetting the actual cov ability, and now imagine it on current Venth boomie
buff should go off if you unequip no?
there's no way you don't prepull this
ye thats not gonna last
well ofc not
you'd basically guarantee yourself 15-18 seconds of 1200 vers
yea
yea
bruh
1 agi dagger class in the entire game
constantly puts bad stats on dagger

wdym
haste vers
theres a crit/vers dagger
you guys do remember this is the expac where they took trinkets like that and forced a 40 second cd on it
aswell
so it might not be worth
only one that matters is the higher ilvl one
when they do that
i mean i dont care about the rygelon dagger
its not like im gonna have it for prog anyway
true
thats a farm thing
the dagger off 2nd boss is yuuge tho
ye
with bis stats
and its early boss, big
big poggos
is that 278ilvl?
ye
nice
its equal/slightly better than sylv dagger
the one off lihuvim is bis stats for sin too
any execute fights
but on bosses where execute is important, you prob still want double sylv
maybe they just tried to please both specs with the rygleon one
since sins wants crit haste and sub wants crit vers
they just like
ok u each get half
haste vers

haste/vers isnt awful for sub
you just make a very elaborate macro that swaps dagger when youre using shadowstrike and then swap back to sylv daggers when you press evis
sure haste isnt ideal but vers is nice
since there might be 278 legs with crit/vers you can buy from AH
yo
you might actually just be decked in crit/vers
Think so ram
you used to be able to swap weapons
wow
Ppl always be like "whoa, thats not my top 2 secondary stats, trash item" 20 ilvl upgrade
you can
just do mainhand 278/285
well yea
then execute hits
but i dont think it would ever be worth
swap double sylv
then your just gonna swap to sylv dagger in execute
didn't they fix that
Sylv weapon macros inc
i swear they fixed weapon swapping in beta of shadowlands
ofc it would be worth
cuz frost dk's were gonna do some omega cringe shit
i mean it was a feature
i just dont know if u can do it in raid
You can swap in dungeons
yea but not in combat right
cringe if they changed it
u can do it in combat
Yeah
gross
I walk out mid raid boss pull?
nah i was referring to swapping in between every finisher LOL
if you pull a boss with the wrong weapons equipped your just dumb reset the boss lol
We were talking both
Kinda wish we had weapon swapping more akin to the way that guild wars does it where you actually get like different abilities for it
It doesn't have to be any good, just not actual trash so you feel like you can do something from range

mh yeah it doesnt work, it has a gcd

well i mean if it does stay
you keep double mythic sylv daggers
and swap to them when boss hits 20-30%


Downtime 
no he wanted to swap between every ability
Oh yeah nope
LOL
Nevergonnahappen.jpg
out of combat its not on gcd tho
i think u can swap 2 weps at once in m+
but in combat only 1 at a time
im willing to bet you swap long befoire that
Still worth for execute imo
you probably would swap when the boss hits 75%
yeah ofc this would be worth
Why
we all know the daggers are better if theyre at 4 stacks constantly
but like
even 2 stacks begins to outweight the small difference between the sylv daggers and 278
We’re gonna need sims of every stack count VS every diff ilvl dagger
probably true

at least 50%
i feel like 2 or 3 stacks
it'd be worth it
would easily beat 278
so dumb lol
idk
hopefully is not a thing
i hope this works
Can we manipulate boss health on raidbots?
278 is slightly better than sylv on a whole fight
Or just execute/no execute
execute does more than 278 and oh
was already simmed
That’s not the point
The point is to figure out what HP % you’d swap to sylv
both
Both ye
thats how they interact lol



