#9.2 Feedback and Discussion
1 messages · Page 29 of 1
fuu lives in the clickbait world
basically tier set impact with legendary switch
what is just sub or assa?
1 legendary + 4 piece
Tbf enh has variance and to achieve maximum gameplay to get to 18k, youd have to have 100% uptime, perfect wolve rotation and get high hotnhand uptime
vs default legendary no tier set
So the sims ppl are looking st face value for arent exactly what it should be
I mean sure, that's fair but 18k is so far beyond anyone other than Fury (which has a similar issue with staying on target)
I don't really think that's an appropriate tradeoff
and in a perfect world sub needs cdr, wm, sht & rng
Doesn't really matter what the conditions are or if they are "unrealistic"
there really shouldn't be a condition where 18k is possible
if other specs are doing 13k
It isnt possible lol tbh. Its just a sim.
Still means the design is bad
See
If it's "impossible" then the design for the bonus should have safety valves
To allow it to not happen at all
Ppl eat up the sims at face value
if it’s impossible why is it in the apl?
I mean proc variance isn't really the reason. SimC already considers that.
Yeah you run multiple sims and take the average no?
If you're talking about utilization, the issue is still a design issue. The mechanic should be self-limiting to a reasonable value.
if there is absolutely no way to achieve that then they shouldn’t be writing the apl in such a form that says it’s possible
Haha I mean Im just playing devil's advocate
Like to give a hypothetical example
You have to speak with wordup and surge
Say you had a buff that stacks on a target every 10s up to 1000000 times
And in sims that means you do 20k DPS
But i feel like people are trying to persecute Enh for having their sims somewhat finalized
Then you argue "well that's impossible to reach 23465 stacks on a real boss, it will fall off"
i’m in on board with enhance being a banger. i just don’t want a shit show of 4k dps difference
The real solution is: why does Blizzard allow it to stack 1000000 times?
Cap it at 5000
Cap it at 500
Something reasonable
There's no reason to leave the high end possibility at all
juggernaut debacle all over again
I agree with you kojiyama
it is kinda funny when it happens tho
But you want every class/spec to be within 1k of each other on single target?
I mean it happened in Legion outside of like 3 specs
Like arent their different classes for specializations?
But Legion they actually seemed to care about tuning and balance 😄
when the ST only specs are 6k behind it’s an issue is it not?
Sub has way better prio
assa
And pretty sure beyond 5 target
Ppl are fixated on one facet of a class is just weird to me
a 40% swing in min/max sim DPS right now is far too extreme though, even if it is artifacts of less plausible things imo
sub is propped up on daggers and copium
whats other classes/spec standing so far next patch for ST?
Im not argueing rogues shouldnt have utliity
sub had for the entirety of bfa the speciality of prio damage
I mean as per this discussion, balance is so fubar atm I think everyone is expecting some major tuning from Blizzard at some point
That’s not what we’re saying
So the answer is "we don't know"
and even on fights later in bfa, it wasn't picked
yea even if you have good funnel other classes eclipse all the other things too much
now it is kinda fine on st
even if giving no utility
but we know rogue is just not a progress class anymore now that actual guilds min max every aspect of a fight
@buoyant gyro & @wind furnace legitimate transparency question. if the number of rogues that have say 5 or more mythic sylvanas kills is extremely low compared to all mythic parses does it still make sense to include those daggers in the sim profile?
@buoyant gyro I agree big dog its just ppl keep attacking enh like its the main issue and dont realize the sims come with a lot of reading inbetween the lines
Reading between the lines?
I mean it's more likely that people will have daggers than a max ilevel Phial, so I don't see why not 😛
High uptime is not an excuse for how much of an outlier they are
Hahah

given the impact yes, you can't simply remove 1k dps
i mean if less than 4% of the player base has even a chance at it, is it still a legitimate option where you can still get a max level phial
rogue is used for single target @grim rover if it’s tuned we’ll you aren’t brought to raid for “prio damage”
The default profiles are full BiS Mythic
The % of the player base that has a chance of getting that is low regardless of how you look at it
If other specs with utility and or other strengths as well as good st can match or beat us then rogue is effectively a bad class
Agree and disagree. Depends on the fight
There are a few fights with great funnel which intern turns into beautiful ST
Although I think you're underestimating the percentage of Mythic players with daggers
As obnoxious as it has been
A lot of people do have them
which is fine. maybe we need the havoc momentum no momentum simc setup. daggers / no daggers. lol
if I had time I’d look, but I don’t have the energy to do so. ultimately it won’t effect me either way, short of maybe getting me off rogue
i mean daggers are low in impact for bis gear profiles
they are however high in impact for early 9.2
its not gonna be 1k
which is it ?
add more agility, more secondary stats, 285 daggers with lots of increased agi and secondary stats
I agree with @winged fiber
and it adds up
idk, both item strings have the same enchant
would you say sub rouge - played optimally - is harder compared to other classes ?
nah
The other specs like enhance fury warlock etc do other things through so needing you to be able to funnel to even match their already existing st Dps doesn’t suddenly make your spec good my dude you severely overestimate our funnel 
I mean at least according to WCL the vast majority of Guardian parses for Rogues have a dagger of some difficulty. IMO it would be ridiculous to remove them from the BiS profiles just due to obtainability. There are far less obtainable items on many default profiles.
I ask about them not being in 9.2 profile and it’s 1k we just can’t remove. then it’s not 1k. 
Why would you even entertain removing them
Daggers are a lot more common than you’d think
1k for 255 gear man
theres a difference
BiS lists have ton of last boss items to begin with
or do you think the gear is static between 280 profiles and 255
And daggers can drop from vault
that’s not what I asked
I’ve got like 4? Sylv kills and 2 mythic daggers, almost full bis
Yeah why remove our best weapon for 9.2?
You kinda spoke yourself into my point. Every class/spec has its specialization
And if we’re not good at st then we don’t have ours I.e. dead class???
the 1k quote is not from a 9.2 simc profile discussion

giveme a sec to find the issue
I mean for 9.2 you only even need 1 Mythic dagger which would be a much larger percentage of people. I get some folks aren't going to have them but like... what's the alternative? Adding in a weapon from the end boss of the raid? Somehow an item people won't have for 3-6 months is more obtainable than an item a high percentage of Rogues already have? I don't think there's any way we remove the OH from the 9.2 profiles.
yea that is the joke imagine getting rygelon dagger when most of us will only kill him once before jail boi
without the passive
just stop
Haha idk man I feel like you are looking at it wrong. At a high end raid will it be in for every fight no.....but at a medium and lower end sub is perfectly fine


Base M daggers aren’t going to lose to M daggers by 1k
That’s absurd
285 daggers are 300 dps down
7 ilvl on main hand off hand
Doesn’t equal 700 lost dps
You can play literally anything in a low tier raid
balance doesn’t matter when you massively out gear every boss because you kill it in 10 months
yea that is the reason most of us are sad rogue is just not a progress class right now sure many of us will play it on prog but we are relying on some serious crutch
at least it is not bfa sub right? ahaha
Think he means going into 9.2, not the end of it lol
Do you plan to do nothing in 9.2
Don’t think he plans on having 285 daggers week 1 no
But hey sub still boss in m+ right? Silver lining betwixt all the doom and gloom?

You meant 252 or something?
the main point is that the 259 sylv dagger is 800 dps better than 259 dagger with stats
Oh previous
For sure
Luckily you know come early prog
There are multiple ways to farm higher than a 259 dagger
I’m not saying I agree with scath
So people can stop bitching about not having the dagger
Just pointing out what I thought he meant
you’re the last person i need tying to point out what i meant

I asked a specific question. got a specific answer.
so either the answer was not accurate or my question was not understood
buff the EoN for all I actually care
Don’t need to be an ass about it

Haha scath going off
A little late to the discussion about SylvDagger in default profile, but I do agree it should be kept in the profile. Though maybe a disclaimer should be put into the FAQs regarding it.
Does having a dagger shift the recommended covenant for say ST?
If it does that should probably be noted in the FAQs come 9.2
Don’t think so, but you can sim yourself to be sure
i mean the answer wasnt accurate
Not asking for me personally
I will sim, if it comes down to it, but not everybody will
fuu gonna need to make a google sheet just for fucking dagger sims 
i mean he was talking about 9.1 comparisons
not 9.2
so ye probably misunderstood the question
i need to first know why there was a diffrence in kojis sim
hehe
as i did copy/paste the dagger with enchants from gear compare to double check
but had no damage change
have whispyr do it too. get a third variant
XD
we can rename the dagger to Loki
is there any sims with t28 profile
i honestly think at this point we are just a twisted social experiment being observed by the devs
Then they are lost to us already 
Seeing your name Scath, reminds me that both the DK and Mage Kyrian legendaries were reworked to work in ST and how strange it is that Deathspike wasnt
The fact they made covenant lego the pick
And didn’t bother to ever balance them
Is hilarious
welcome to rogue
can’t fix the lego. manage to break SoD on the release candidate.
getting closer to WW monk in jank bugs
Are there already sims for trinkets?
no
symbols
its not broken
it’s not working as intended
yes, but broken implies that its not working at all
broken means it’s not working
Maybe it's a feature. Like deathspike.
What’s wrong with symbols?
Is this just a macro issue?
so as i told fuu it seemed to work no changes to that right?
we found that one quite a while ago quite decent for aoe/cleave
strike hits decently hard
wdym hacha?
oh symbols crit all strikes, it is a funny thing i saw in the log when testing
the symbols thing above is something diffrent
ye i also found out in some testing with dummies in 4p
its rly nice, adds some gameplay flavour
but the mentioned bug might be not that big, seems time sensitive
What do you mean all strikes?
the ones from 4p
^
benefir from SoD autocrit
ohhh nice!
now i wonder if it works with rotten
try rotten
for some krangled cleave/etc
should only work on 1 for rotten
same with premed
the bug with symbols def. seems to have a very small time frame
pressing symbols (first button on the top row) and dance (2nd button on the top row) fairly fast
symbols is not a macro, but dance + strike is
its interessting, i did put it in a macro and it did consume the crit buff
doesnt seem worth trying
you gain nothing
as i pointed out before
all it does is to not get the crit buff on the first strike
so instead of symbols-strike(crit)-strike
you get symbols-strike(non crit)-strike(crit)
thought so
it would be nice if both would crit
but it is seemingly an irrelevant but funny bug
(at least i didn't fuck up my recordings this time)
wondering if it's an issue if with PV you'd want to go Symbols -> BS
yea it is only pog on cleave/aoe if it procs but i could not always reproduce
the thing is if that if it does not consume you can still SoD finisher backstab
Someone told me tier sets secondaries got reworked
they did
from earlier
do we have any leggo on hands
akaaris can go on hands
well now we know where it goes kekw
unity can always go on hands
or well you can just skip hands
aakari can go on neck too that one can be also good
unity ring seems lit
i really hope they unkrangle jailer trinket i want it to be good
no good gloves in the game right
even if you get ayayad
we can get pvp gloves for crit vers
but yea aakari on gloves can go a good run
unless ur gonna tell us to go 2400+
2400 does not give better loot anymore
it would be a stopgap at most ye
there are a lot of good necks tbh
aakari can 100% be on hands most likely if not tier fucked
bis neck from that dungeon
at least if i get vanquisher token i would trade 1st week of normal after hc
ye big one
For sub? Think so yes
yeah for sub
And isn't it possible to make multi target simulations ?
Since assassination have some
we generally don’t care about multi target. BP go brrr
was there something you were trying to sort out?
Ye as sub you either have enough targets to fully ape BP or you spam evis into a priority
it's possible yes, but that's all up to the people putting in all the work whatever they feel is good info to make readily available for everyone 
if you'd like to do some yourself with current gear, you could. or even with the gear they used for the 9.2 sims, but that gets slightly more complex.
true
Well its for the dps i know it's just ape but i'd rather like being an ape and don't have too much tricky shit to do than going assassination
In 5-6+ targets sub will always do more aoe with how things are set up atm
2-4 targets is more outlaw/sin territory I think
it is
is T28 profile for sub done?
are dom sockets just totally disabled come tuesday? as in they wont provide their individual bonuses
they still work in the Maw and thus Torgie and SoD
not active anywhere else, like M+, though I'm unsure about the very first week, since that's still current M+
kk thanks
is torgy still relevant next tier?
@lament ore
do we need that shit for new legos ?
torgy mats for 262s + new currency for higher?
if you're crafting a new R7 from scratch, gonna be the same requirements as R6 + new stuff ye
new stuff is available from basically every content I think, but also Torgie farmable
not a clue
there's no info about season 3 socket item apart from a wowhead post saying there's no info


you get it from ce, 2400 or a +20
all condis
there was a post
oh wait socket
LOL
ye
sorry for ping fam i can't read
there's no clue about the socket item
yea
well tier i think they said is no tertiaries
or socket4s
so we'll see what they decide to do
maybe they just not doing a socket grind
would be kinda odd when it was made a thing to alleviate RNG on getting sockets on rings etc
yea
pretty sure it's 2.1k now not 2.4k
and you need 3k IO which is all 20s
2.1k in anything
wait whats elite
2.1k right?
I feel like if your able to do all dungeons at + 20 your alts should get a bit of a free pass
yeah too bad blizzard hates accountbound stuff
Gotta pad that playtime

so that you can what
still not play sub?

trinkets are just flat out broken though
I doubt we'll have any stable profile in the next week
look at my profile I got 2 sub parses in there 
tyvm
So, how important is a Sylv dagger as an off hand for the new patch?
jesus I didn't realize so sorry
Cuz I have been seeing some people saying that it is almost a 10% diff from a max ilvl dagger from a heroic sylv dagger?
mythic slv offhand beats everything
there's sims in the pins
reckon they'll nerf it?
no
feelsbad if people pick up rogue in 9.2 and dont have it
isn't that the case that has always been though?
with op stuff from previous tiers

hey i guess you're right lol
mb
good thing i have mythic dagger on my alt rogue 😛
is clinch of unity bugged on ptr
i thought they fixed that
but it doesnt work with flag
i don't think any of the profiles is "done" before trinkets are finalized on ptr/live
fair
Really intrigued by the jailer trinket
The one with the chain
Kinda giving me soul cap vibes
Hey guys are there any Information for trinkets in the new raid? 😄
Raid trinkets are still in change, a lot of them have dummy spell data and tuning changes are expected.
A reliable list for trinkets likely won't be aviable before the patch hits.
Proving your point, Elegy of the Eternals just got tuning
its a little more than 100 secondary
so youre giving like 11ish to allies in party/covenant
brb trying to convince the enhance to go venthyr next tier 
yeah its going to be annoying having to convince people it doesnt fucking matter
even if you could 5 man stack it and everyone gets 44 secondary LOL
just not worth the hassle
what would be harder asking the shaman to go venthyr or kyrian 
Night fae assa + enha + dh + warrior party
people have been rogue since the start of sanctum and don’t have it.
it is what it is. if not having the dagger is going to rain on your meta swap parade I’d suggest find a different class.
just to state this, subtlety looks to be ahead even without the daggers.
There is a wide spread opinion that you require sylvanas dagger to play subtlety that is incorrect.
It will be worth a lot for the spec, but subtlety will even without it likely end up ahead
or just take the liquid approach 💰
i don't rly like to go in that topic again
but i am still stunned that people do this for this little compensation
i wish liquit the best tho
i mean if they have it and don’t need it, it’s free gold
you only get gold if you trade
so there is no compensation for your time expense if you don't get a drop
but again, its nice that they have this options and people are willing to help out
you lose your lockout too
the last week of the tier

especially if you’ve been say afk for 2 months after doing all your reclears that is just easy gold
I think limit could say that you need to pay them 1m gold if it drops and you trade it and there would still be people who would sign up
haha true
farming it for bucket drop toons. love the state of loot in this game
to be fair, you can't rly remove the benefits from bucket chars without redesigning how loot acquisition works.
that would be “state of loot” in the game
only 2 ways to make bucket chars bad is to:
#1 have low impact items
or
#2 have a loot system that is deterministic and will give you predictable loot at similar rates for everyone
people are genuinely upset that blizzard is talking about trying to increase the acquisition rate for the love rocket. like it was some type of massive achievement they did high rolling a 0.03% drop for a daily quest.
but #1 means loot is boring
and #2 is possibly something risky in a fundamentally drop dependent loot system
and there is a big incentive to not make gear aquistion finite to keep players excited for loot
re 1: how exciting is EoN?
you don’t play around it. it just does dmg
but yes I know dmg is exciting
i mean
getting a upgrade for .2% dps is not as exciting as getitng one for 3 or 5%
even if you try to make the case for it with your argument
that’s excitement in the sims. gameplay wise you don’t do anything different
thats a entire diffrent discussion
is it?
yes
how?
ink and coral as trinkets = something to play around and exciting when it popped off
a dot application that you don’t manage and just gives you free dps isn’t “exciting”
a guildie of mine has done over 1300 love is in the air dungeons, this year alone
doing it on 61 characters above level 50 every single day

all for a red butt plug
he is a collector
i get it
very serious business
to each their own
ye
he only raids at our level to get achievement semi-early
in case its whats required for him to "win"
honestly I wish I was numb and ignorant to loot and sims
by saying that gear needs to have rotational impact you basically limit the gear chocies that could be exciting to a number you usualyl can count on a hand per xpac.
then design better gear
i don't disagree that things with rotational impact or similar are more exciting (tier sets?, legendary items?)
but i am unsure what your perfect loot system look like then
the lack of quality design should not shift our level of excitement towards an item from it being exciting in game to just being exciting on a spreadsheet or sim
having each loot piece in the game providing unique gameplay changing elements sounds like....
i mean not a single game in the industry does this
... you would drown in options, and it wouldn't be anything special anymore
getting the heroic dagger after 8 months was like finally going shit after months of constipation.
what do you refer to exactly?
it makes sense
do they tho
or are you biased because you have played wow for a very long time so you have kinda solved the gameplay
huh? other games have more depth to the class/specs
you can't rly design this amount of new/exciting and gameplay changing effects in a reasonable timeframe
I am not sure i agree with that, but each to their own. There are some games with depth to their classes but in the end, the optimal way of playing those usually also boils down to 3-4 things
just to do a bit of math on it, it would mean they need to consider a minimum of 3 unique items per slot to have a non binary choice, this with 15 item slots across multiple classes/specs
Its easy to look at wow and say "this has no depth", but thats also because it has almost an entire workforce trying to write down how you're meant to play it and produce numbers on how much each playstyle gives you
so in the end you have 1 option
which many other games doesnt have
And then those 3+ unique items x 15 slots x multiple classes and specs would have to be thoroughly checked for balance in both pve and pvp, it would be a nightmare imo
i’d honestly rather see them bland out the weapons and major slot items where people won’t feel so tilted with a weapon that no one else can trade and make, rings, trinkets & necks more than stat sticks. change up some aspect of the items you equip. at least those items are raid wide tradeable
and i do think power level upgrades have a excitement factor to it. But as shown with sylvanas dagger can have frustration if aquisition is problematic
our hunter is just as frustrated, but he even said at least I’m replacing it. lol
Problematic is an understatement when you have to rely on lady fortune not shitting down your turtleneck each week
but apparently raid currency and vendors are bad
only feels good getting if after killing the pixels 20 times
and taking it off the corpse
I mean. Half of my frustration was progressbased.
With enough kills of a boss it evens out, usually
usually is the wildcard
I just have that kind of way with words
or you have some people that have double daggers with 4 kills.
its somewhat ironic that the weekly chest that is supposed to help with loot acquisition still does not manage to do so
while the removed system of bonusrolls or the not taken approach of weapon tokens both would have made its impact a lot smaller
Will Vent still be the go to in M+ and will Sub still out perform Outlaw?
Thank you Sensei fuu
i mean some ppl also expect to be fully geared after having killed something 4-5 times
the expectations on how fast you're meant to be gearing is unrealistic at times
totally agree
but i also think that mechanics who aggregate bad luck should be in place
true it's kinda nuts
didn't gingi JUST get his legendary bow or something
^ the issue is if you require 20 or even more kills to reliably get access to high power level items
i don't see any harm in systems that eliminate or limit problems like this
it is not about giving everyone bis in week 3
but about giving a chance to aquire certain items over time
I'd be 100% down to have what FF14 has in terms of gearing
that system (if i'm not mistaken) of killing a boss X times receiving a currency to trade it for a specific loot is real nice
daggers could atleast drop in vault. the so called legendary bow could not. good thing is the bow is so bad that you dont need to farm it in 9.2
does it matter where you craft your leggos in 9.2?
Still better than BFA
Why ff14? It was in wow ages before...
dont put it in tier slots but otherwise not really unless you are trying to minmax
I'm not a boomer idk about wow loot lore 
i am unsure
i think bonusrolls did help quite a bit with raid loot
the weekly chest reward structure is a improvement if we look at the weekly chest in isolation
Bonus roll was good but vault guarantees a loot from 3 different contents of the game
Bonus roll was like what? 2 per week?
Capped too
And costed resources
Or gold
bonus roll was %1000000 better for targeting loot
they can implement vault plus a bad luck system for content.
it’s not taking anything away from anyone
and also vault now has even more shit in it (tier) that you’re eventually going to hate seeing with the build a tier approach at week 8
it wasnt because of vault
they reduced gear because they removed WF/TF
and the piece you get is the max version of that piece you will have
so you need less loot to get your bis items
in a world with wf/tf it was possible to simply never ever be bis
where are the tier slots going to be? tried to look it up couldn't find it. made it seem like tier slots could be in any slot?
where in vault or where in pieces?
"As has been observed in the Beta, loot quantities overall are reduced in Shadowlands. Following the proclamation “let loot be loot”, we’re entering into a world without Warforging and Titanforging, where getting an item from relevant content should feel rewarding on its own more often, without needing to hope for random upgrades."
no it was cus they removed WF/TF
they replaced bonus rolls with the great vault
There are 5. Head, shoulders, chest, hands, legs?
"Bonus rolls no longer exist, and the Great Vault captures the value they used to provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault."
straight from the blizz devs themselves. And I personally prefer 1 less loot piece per raid if it means that loot piece is the best it can be
ok
about wf tf i wish they would somehow keep it for m+ . it killed m+ gearing
ye i agree
m+ items should have some kind of chance to become mythic raiding ilvl
and it should increase by each key level you do
so at like key level 25 you have way higher chance to get mythic raid ilvl loot than a weekly 15
i will never support uncapped TF again tho
that shit was heinous
@kind forum so if im crafting obedience and finality and i only need 4 tier bonus, id craft head and back yes?
Well initially you don't really want to block off a tier slot with a legendary to ensure you can get your 4 set with whichever pieces come first
looks like fuu recommends in the subtlety pins finality on back and I dont see a second slot suggestion
for assassination wrists look like the next best place
Our tier gloves have kinda bad stats right? So probably wanna go neck until you have 4pc without gloves, then remake for glove?
unsure if you mean for unity or for best possible slot
for unity
u will use it on belt
and later on craft it depending on your gear
unity can use all slots
belt for sub, wrists for sin 
im assuming sub the best two leggos are obedience and finality?
kinda seem like best for M+ and raiding
which are head and back and chest and back
just want to craft finality and have it ready to upgrade when patch drops
why craft it if you’re not using it until 2L are available?
just save your money and craft the r7
if you only want to crft 2 probably yes
but akaari is just too strong to miss out on
am i blind or didnt we have sims for 278 vs mythic sylv dagger?
Thats only when we get double lego tho right
yes
rc und obedience are too strong else
if we would play nf or necro we would switch to akaaris
It doesnt beat venthyr or kyrian lego even with tier right
We do
Cool
so you could potentially play 4p + akaari as kyrian
the 3rd link is with 278 iirc
but with hc sylv dagger, or? i have myth dagger and will not get access to 285 dagger 12 weeks. only 278 is possible for me. but i will just sim when i get new weapons
wait im stupid
when hc dagger is better than 278 offhand myth dagger will be also better xD
mythic eon + heroic eon offhand will probably last you until prog is over
bonus rolls if I’m remember correctly let me go back and kill say a heroic boss twice and have a chance 3x per week on a specific item
that was better
it depends on the context, it is better for general gear aquisation as you have more options now. It is worse for targeting a specific loot piece.
but i don't see why both couldn't co-exist
the discussion wasn't to gut the vault and re-introduce bonus loot, but to have bonus loot as a bad luck protection system
as it is exactly what it fails at
honestly in your vault by week 3 you’re praying for specific items
and it’s worse for targeting those
else you wouldn't have people with 17 or 20 kills on sylvanas and no dagger
rogue vault: daggie prayer circle. bless my phial luck
phial is a similar thing
anything else and you pretty much don’t give a shit about
people did vault every week and still have no max item level phial
9.2 you probably want phial and soleaths
so you increase the chances of getting a powerful item you want
but also get a bigger item pool so have a lower chance to hit the exact one
I wonder how tilted people would get if the trinket effects didn’t scale, but only stats.
so if you had a phial you’d just be missing agility without having a max lvl
you are funny tbh
you complain that loot is boring, but then suggest to make it even more so
i’m asking a question. scaling the effect of phial does not make it any more or less exciting
memory maybe foggy but tier used to scale
reducing the power level of any item makes it more or less exciting
tier set did not scale but azerite did
Back in my day we used gear from a previous tier all the time and we liked it. It was called playing an MMO before they started all this seasonal crap. 🤣
But I’m old school. I think progression should be maintained across multiple raids and all this catch up stuff is ultimately detrimental to the game.
I don't know
I like the idea of a clean slate start every tier instead of hopping from mythic to mythic with little upgrades
so fuu by your defenition of exciting. having the base phial effect static and multiply the agility based on ilvl is less exciting than having the effect increase but the main stat lower if they accomplish relatively a wash in dps.
There are pros and cons to both but I personally feel like the game functioned better when there was stratification of progression rather than abstract stratification of “difficulty” only.
and it would be less exciting with more agility.
This wouldn't work at all though? A 285 phial with 226 effect would be totally worthless
What is this argument
we’re playing a seasonal mmo that is trying to capitalize like mobile games
still worthless if the agility scaled accordingly?
I wouldn't say its a issue but i think having only mythic relevant for the top end does feel less exciting
yeah
That being said, I don’t really see why it’s considered strange for a rare proc effect item with higher base ilevel from the current tier to be used for some time. I’d personally find it more dumb to throw it away for some Heroic shitter dagger 2 days into the patch.
it’s all just numbers on a boring trinket
Dagger is not a problem the acquisition is
scath, my only point is that power level is relevant for excitement
so 9.2 is less exciting since we’re dropping power
Agreed
sure passive trinkets can be boring, but doing damage is super fun as well
actually so true
passive items actually
Until Blizzard realizes that dagger acquisition is fucked and does something about it
I liked the idea of going back for previous tier set @buoyant gyro
But
It’s really shit for returning players
i would say it def. will feel a bit strange to have a "reset" in terms of power budget in this significance during a xpac
yeah I feel like having "chase" items is super fun (as long as you can farm them)
but is strange less or more exciting? our power is down so it’s less exciting by definition
Iirc your like -180 dps if you have a 278 mainhand heroic sylv offhand vs 259 off hand
unless you didn’t fine blood link and winds of winter exciting
So that’s reasonable if people can’t get the mythic version
i can just say from what people told me in previouse xpacs
People will realistically be farming Sylv for quite a while for the mount. It’s not like people are going to stop killing her anyway.
Selling Sylv runs I expect will be a large source of income for many Mythic teams this tier
the fight just gets easier, i still think the aquisition is not solved what makes it the biggest problem
Mount sales should be very relevant with set bonuses double legendary and shards imo
Had to clear entire raid for Font for mages LMAOOOOO
you just fall into the farm loop people are already for a while chasing a item from a old raid
Just wait until we have to do sims for what the best SoD farm gear setup is with set bonus + shards + double legendary…. Smh
i think the item is exciting, but the aquisition does take a lot of it away from it
if you want older items to be relevant I’m fine with that. I’m used to that. stop making wow a season game then
Damn boy am I glad I got my mythic daggies on my first kill/first vault
Will be killing sylvanas after the first arrows in p3 🤣
There are reasons wow peaked with wotlk
Yeah I mean our power level is dropping in the new raid but not the old one. Some combo of 2x leggo and set bonuses with gems is gonna be omega dps in SoD
Sylv gonna get obliterated in a few weeks lol
sylvanas oneshot soon
Looking forward to doing like 20k dps in sod sales
people still can’t figure out H Sylvanas and we’re expecting M to ge obliterated
guild boosting i guess
I mean for Mythic guilds doing sales
Yes talking about mount sales
just wait some weeks for Rextroy and a "insane oneshot video"
I pretty much expect to be doing Sylv every week for the next unknown period of time even not needing a dagger
It’s gonna be good money for mount sales and quite easy with new gear
Big reason Font was annoying is there was no Azshara mount
So it was always just an alt/farm run with no sales
font was also annoying because of the 25 sec pull timer
for ST sure but finality is so good for M+ and still decent ST
On the other hand I killed Jaina like 297474 times
We did Jaina mount sales like the whole damn xpac haha
Sylv gonna be more like that
understandable, who does not like to kick jainas ass
Hard to casually farm, easy to guild farm. Mount drop.
EP didnt have a skip either
iirc
Yeah true
imagine creating a raid without skip
That also sucked. EP was a cursed tier.
ye we did azshara during heroic nyalotha
staff + font too good
gearing fire mages
i did like some fights in EP
And I know this doesn’t make people without the dagger feel that much better. But at least I am trying to say there is some silver lining here. That there will probably be a lot of Sylv kills this tier anyway for mount sales.
but i think the final boss was not well designed
I am unsure if the people who don't have the dagger fall into the same group that would provide boosts for sylvanas mythic
I am actually curious what a gear set would be like for that. Why did I have to start thinking about that. 😄
you can do 4pc + dom set right
head, shoulders, chest, hand feet for domination
ye ok
we don’t do sales and can pretty much guarantee we won’t touch slyv for mounts until 3 months into the patch as they rather focus on doing better with prog than mount farming
doesnt work
Hardest part of sales is gonna be kt anyway 
lol you’re probably right
to be fair, i think you can catchup somewhat if you invest valor
also the joys of 2 day raiding and people with a lot of real life commitments
Fucked up timings with the massive damage increase is gonna be nice.
Just blaaaaast
also you can always run heroic, as it still would be a strong offhand
and sylvanas heroic might not be that hard to get
honest to fuck I rather kill myself than do one more heroic slyv kill
(has a lot less pre prequirements to find a group)
Would be pretty cool if they figured out a consumable that adds it to a weapon while removing secondary stats, but at a lesser potency to account for higher ilvl
But that’s just me inhaling the copium
During prog?
I mean yeah, we only raid 2 nights so usually we do sales on off-nights 😛
the sylv dagger acquisition is frustrating. but im done with it. fuck this dagger. CE gang no dagger represent for ever.
That sounds exhausting, we just stop selling at least until after prog
Yeah it depends on what's going on
We didn't really do it this tier since there wasn't much to sell. We did do some heroic sales once we didn't need it for gear, but CN sales weren't really a thing since there was no mount
But like we did Jaina sales every week during Nyalotha
the thing is sylvanas will always be an execution fight. banshees fury will still one shot people. i dont think she will get much easier
some dumbass will still find a way to drop between platform in p2 
?
sylv becomes trivial with more gear
WAY more than jaina ever did
- don't run into your own chain in p1
Idk I have successfully pugged heroic sylvanas for months and I would hope that your guild doesnt have people falling off the ledge in mythic
how trivial? the issue isnt about the damage or healing. its about avoiding all the fucking 1 shot
what fuckin 1 shot
just don't walk into your own chain
and don't jump off in p2
and just dispel in p3
3 trivial mechanics
Theres no 1 shots lol
the 1 shot of people not getting dispelled when they wander over pools??
You dispel them, problem solved
if it happens during reclear imagine how much more it will happen when you havent killed her for 2 month
it shouldn't be that hard to not grab a puddle
idk i've been pugging it, and you'd be shocked at how stupid some people are in these groups
pugging h sylv is hell
i came to terms with it being a fresh and exciting form of self-harm, and then the dagger showed up in my vault
You can literally have as many people as you like picking up pools, fury only kills people if they are still on when it ends
Just mass dispel as it ends
No problems ever
But nobody is ever going back to do h sylv, and mythic you can kill it with 12 people next tier, so who cares
point is, sylv is a very griefable fight if you're either braindead or a dickhead
the double chain in transition will be tough
Its really not. If there is even 1 priest paying attention fury and pools are no factor
With gear arrows arent a problem either
All thats left is falling off the bridge
And idk about your shitty pugs but I don't see that in mine
i've had some fucking abysmal pugs
And scream, but if you're stacked with someone else thats just as much your fault as it is theirs
pugs are pugs. sometimes you get great ones. but theres terrible ones
You leave those
No shot we will get another PTR build right
yeah the problem is doing 2 pulls to find out how dogshit the pugs are ends up taking an hour between waiting for the group to pull and then actually fighting the boss for 20 mins lmao
Play on wednesday/thursday when it doesnt take an hour to make a group
it sure doesn't help that i'm ||australian|| so i can't play at the normal peak times
Did you read what I said idiot??? I’ve already got the dagger hahaha.
@nova nexus
- I plan on continue playing it as an alt so yuh.
who the fuck are you and I don’t give a shit what you have or don’t have.
oh it doesn’t matter who you are.
Hahaha who are you???? And you clearly do give a shit or you wouldn’t have said anything.
read into shit much?

Someone had their Cheerios pissed in this morning
@wind furnace does haste benefit running NS
possible
i assume your question is if running haste is good when playing NS
or the other way around, if NS could become dominant with more haste
Yes both are correct
I am sure it benefits but did not know if it was so negligible you wouldn’t
Only venthyr rly benefits a lot from haste
so if anything m+ could benefit from using ns
Makes sense
What are the default stats on the unity belt you get from the campaign quest?
LMFAO
I managed to get a NM dagger, guess that's that sorted.
thats a good start
Had no luck with HC unfortunately
Gotta pray on these last few weeks before sofo.
Doing SoD afterwards seems pretty doomed
Now I feel bad sitting on 4 mythic daggers
does sound painful
whispyr does sit on 7 or so
JPC is sitting on a set per rogue.
I’m happy with my 1 heroic. Considering I didn’t really raid outside of a pug or 2. Just let it carry me for awhile
jpc gets gear funneld tho
James has looted one on jpthree and jclone last 2 raids 👌
Rngjesus loves the boulder shoulders
I work to much for that, tho I am getting equipments for a home gym. Shits expensive tho
Guess I’ll play a mage till then
Flimsy caster arms
just reroll balance
i did hear they are good in bribing the devs to remain overpowered
Straight up, I’ve tried balance. I can’t do it
Btw 13 kills and no dagger. Love this game 
Just doesn’t click for me
Feel the pain bud. I'm around that number too
anyone know if this trinket benefits from deep daggers? I tried it in the ptr and it hits around 90-100k but I couldn't see if it benefits from DD
it shoudl do
seems like a cool trinket to pair up with downtimes sadly i think it is a strenght trink
Yeah it's only strength
i do wonder if any of the new trinkets will shake up our bis, or if we will continue to farm phial
maybe satchel from taz
Refarming phial again 🙃
i mean the jailer trinket seems interesting? also am i making this shit up or is there a trinket which resets your covenant ability? that would be pretty cool for venthyr
damn, didnt see it got nerfed
door of shadows
not obedience
flag*
well nvm then, that sucks XD
@wind furnace for the unlucky few who are rocking heroic or normal versions of sylv dagger. What is the viability of them as offhand vs any other dagger going into next patch? I saw sims with the mythic version but didn’t see any with other ilvls.
its in that same pin isnt it?
@gusty orbit
"comparison of diffrent dagger itemlevels"

Ah man, I was only looking at the embedded pic, I didnt see the simc had more then the first 4
you will use it in offhand on heroic difficultly for sure.
Thanks man for the investigation work 🙂
the dagger is just very strong, so you don't want to miss out
the real waifu knifu
Soleash Trinket Nerf impact? Live 233 Trinket: 111 to you and 22 to your partner.
PTR 233 Trinket: 103 to you and 20 to your partner.

It's still pretty strong from my point of view
It was quite legit, knowing that there is no counterpart, like the one in the eye oO
i don't understand the current trend of trinkets with downsides like the eye
hey we made this trinket we think it's cool and we hope you enjoy it, but also if you turn left you lose 30k gold
ISN'T THAT NEAT
like no
no it's not, it's fucking annoying lol
like the jailer trinket
has 3-5 effects and 3-5 different downsides
It makes some trinkets huge
it isn't necessary though
it doesn't "add" fun or engagement or make things interesting
it's like an annoyance tax
oh hey this is your bis trinket? welllll when you press it if you take damage you get slowed by 1-20%
that's not fun, that's not cool, that's not interesting design wise it's purely just annoying
Oh, its one of those fridays. Time to peace out.
What did you think about the gul'dan trinket for spellcasters? gave you faster cast speed then slower cast speed on a proc
There was also a buff to the Cache of Acquired Treasures, specifically the axe
"Acquired Axe Grab the weapon from the cache, gaining its benefit.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
(Coefficient :7.70048 > 9.17897)"
wasn't that from arcway
no that was guldan
Yeah I saw that, you can type "acquired" on wowhead and look at the other buffs you can get
regardless it was ok
Procs don't look that great, who knows though
mostly just because the steroid was powerful
but the slow didn't make it better
the slow was definitely annoying you just played around it
which is my point though
I would be fine with the jailer trinket if it didn't have the slow, otherwise I don't mind it
these "downsides" don't "add" anything positive to the design
it's just oh hey this otherwise fun and or good / powerful trinket has a downside I have to deal with to u se it
an annoyance tax
It lets them make the upside more powerful though
it doesn't in this case though
If it's good I know most people will macro it to symbols and slam it on cd, personally I like the idea that I can hold off on pressing it if I know I need to move soon
or in the oculus trinkets case
oculus trinket has a 100% uptime on every boss
a slow or a slight hp damage
U rite, just make trinkets statsticks again so they dont have to think about balancing them at all.

doesn't balance the power of a trinket
now the guldan trinket
the downside there actually did balance the power yes
but these don't they're quite literally just annoying little effects
and you can make trinkets interesting without annoyance taxes koffing lol
Bruh
annoyance taxes on trinkets aren't interesting or fun by any means

some stat sticks are fine
they're good
but you can just design trinkets other than statsticks
it's not that hard
Nononono, just make them stat sticks. All of them. No need for "annoyance tax" or power at all.
Just raw stats.
guarantee if you sit down for 5 minutes you can come up with an interesting idea for a trinket
like coral
"Stick of power - Increases agility by 50"
thought font was mostly just cool because it let you double on use
coral was actually fun
bring back soul cap
I don't understand the love for coral, could be misremembering but I thought you just put it up once and then popped it at 5%
"I dont want 125% power trinkets with downsides because that just isnt interesting. Fuck playing around trinkets. Reeeee"
that was warriors
how is annoyance taxes aren't fun or engaging and don't make good trinket design a mind-numbing take
Not at all because of old grandpa fingers
There is just so much negativity about things ppl have never even touched yet
Read a tooltip
Screech
i'm not talking about anything specific i'm just talking about the trend of annoyance taxes on trinkets lately
"I just want my regular run of the mill 100% power trinkets REEEEE"
like the eye trinket



