#9.2 Feedback and Discussion
1 messages · Page 24 of 1
those graphs being sooo similar is depressing
in the same sim, is kyrian 13300?
is nf really 1k dps behind
Realy dont belive developers will let Rogue being a pure dps class being uncompetitive or dependent on x item from old content. Just doesnt make sense, they cant possible overlook this right ?
there’s nothing to overlook. people are just paranoid about shit and can’t let it go that a lot of sub is balanced around that dagger in pve.
you don’t need it. it’s great to have it. move along.
the spec was “uncompetitive” for nearly all of BfA.
Sir, have you seen the absolutely sorry state of rogues in 9.0?
but hey look at these sims rogue are so good right
hot takes our sims are good because they’re relatively complete
wait why is no one running rogues !!??¿¿
others not nearly as complete. BUFF US
this expansion has been quite funny
warriors still don’t have any updated sims after fury got “adjusted”
something something no point
things can still change guys dont worry
imagine if they all weren’t running 252 sims
i won't ever forget the shadowpriest debacle in the first raid
@wind furnace we better be last with BiS gear setup for simc. like 8 weeks after mythic launches late
“the hamsters in my laptop got hungry. have to feed them before I can get all the sims ran.”
we can be accurate and fashionably late with the information in 9.2. 
I am not rly a fan of hiding information
keep reading
rogue was and for the most parts is still transparent and public with what we know
"fashionably late"
ahh
i mean just look at 9.1
the sims did show us at the top
and we remained on this position
people linking sim results to tuning usually forget that the devs usually tent to not look at sims but rather use statistics
i am unsure about the details about it
all good. it's in the past.
but obedience without the nerf def. would have pushed rogue in the "needs nerf" catrgory even more
even if it is from a gameplay perspective bad, the fact that sylvanas dagger was not easy to come by did also allow us to stay in a very strong position tuning wise
you can see it if you look at e.g. guardian mythic
It's actually hilarious to me that hunters got a legendary bow that doesn't even make them very competitive
Meanwhile we got insane value daggers that aren't even legendary
And can drop from vault
hunters still complaining about it not dropping when it will be replaced with a heroic bow
orange item = orange parses
it rly is diffrent
also the perspective, people who play rogue are split in opinion too on the dagger and if its good/bad
buff dagger
thats probably the only thing that is guaranteed to not happen
either they just keep it like it is or nerf it
maybe we should start asking for dagger buffs
its the 9.1.5 best soulbind, but diffrent is smaller, around 800 dps what is still quite noticable
triple potency DW not better now?
it is
if we ever play nf is for korayn value tho
but its possible that other options become stronger, means i will need to do some investigations
it does play quite good into jailer trinket
that gives a huge stat boost every 2 mins more or less
might need to revisit some syncs that one shows promise meanwhile i go to take a mini nap but i leave you with the proc that requires 4 activations before, i think you can use one pre combat
trinkets def. will be interessting
Do you think if rogues were on par with others in the ST department that they would be played?
not even played when ahead by 10%
rogue only brings some things to the table
and is therefore only "better" than alternatives if it outdoes others in it
e.g. cloak and feint did end up as extremely strong defensive to cheese mechanics. But sadly are rarely relevant in modern raid design
pure st output, funnel damage and the poison is what we atm bring
So ye its either were “tuned strong” or a dead class
"the poison"
ah yes when i think about rogue i think about mindnumbing
not a single person cares about it
Its also only useful on bosses that auto a lot lol
it can be relevant if you can't bring a wl
i don't say its a strong argument, but its one positive point for rogue
if you cant bring a wl ur not a raiding guild
probably true
i just try to be inclusive with what we offer in terms of benefits
even if most of what we bring is rly just good if tuning is in our favour
What we offer is a tanky class that deals st
So if we ever aren’t the best single target you don’t bring a rogue thats the bottom line
In current state of the game rogue should be on top on bosses like guardian every single raid
one strong argument for rogue is that its a pure dps class, and there is no other pure dps that is not brought to raid
so there should be something that makes rogue worth bringing
hunter can fall into the same issue
I don't think any class is "shit"
dk is
wow just seemingly has not found a ideal balancing strategy to allow dynamic in classes and have everyone feel like their class choice isn't inherently deciding how valuable they are
Ye until they find a good balancing strategy there will be shit classes
i do say class choice and not spec choice, as i think its unavoidable to have differences cross specs of a class
Dk this raid was a pretty shit class
they had a lot of good approaches, but i sadly need to say everything is always half done
raid buffs are a useful tool to create diversity, but it developed into having "required" slots
dk actually has meaningful utility though
it is not good feedback for the player too
grips + abom can be very useful
when DH is dog in output, it does not feel very rewarding to be on the team just because you bring one of the strongest raid buffs
frost actually had a bug the entire tier. that resulted in a 5% dps loss
Ty for coming to my tedtalk
balancing around niches is also very hard because you don't have enough niches
and raid design has certain "niches" always
don’t know if that would have been enough to make it more useful or desired
execute is one of the most powerful things, burst another one
execute ain’t that powerful these days on woyer
execute is only bad if you specificalyl design around it being bad by creating bossfights that end above execute range
or they tune the spell to shit
the most important things with current raid design are:
- burst st
- burst aoe
- spread cleave
and due to damage checks being less relevant we also have:
- raid buffs
- (raid) utility cooldowns
- survivability
everything is burst timings. looks at sub and rogues in general and laughs
execute is not strong in sl because damage checks are rarely a thing
Spread cleave
i do say spread cleave because its not guaranteed to be able to cleave always for melee
so it rly is a niche that highly depends on encounter design
spread cleave depends too but i don't remember a encounter with more than 1 target that had something that prevented ranged players from doing it in sl
last encounter that had it was in nyalotha that had the mechanic that you need to stand in melee to see the target
but mechanics like this are exceptions rather than the norm
Rogue st need be big is only thing that matter
Gg
If rogue no big st class useless
No bring
Very bad!
lmao
tell them
might be interessting to see how finality/akaari compare in prio damage with the optimizations
finality still wins out
(new is just the apl change, i had it separated to see the difference to baseline)
valuable information for m+, this is with PE instead of PV
The interesting thing from PV vs. PE is that both seem similar in prio damage, so you can in theory think about what is needed for the dungeon
Almost seems like pv for tyran and pe for fort weeks, unless I’m misinterpreting the sims
Does the set proc wm_
yes
does weapon master proc the set?
ngl, the amount of trash in the new raid makes shroud a raid cooldown 😛
shroud, skip trash, remove rogue from raid, drop lock portal, summon rallying cry
so you're saying that rogues are the ideal advertiser class now
since they need to be in the raid group
at least once
we have alot of utilities in keys so we dont need anything in raid u know 
hey when you play finality with deeper during ST, do you evis at 4+ on both regular evis and empowered evis?
I've been doing 4+ for regular eivs and ideally 5-6 with extra dmg. Can someone confirm this?
i dont think there is any reason to ever not finish at 5+
in flag with shadowblades
pretty sure thats with obedience, havent seen numbers on it with finality
I wonder if it's worth to finish lower on non-emp or higher with emp during dance with and without flag
and since we will prog being like that, the exact numbers from day 1 of the patch, 2p, 4p, double leggo. Would be nice to know the path in advance.
the answer is you’re not playing finality in ST
not with 1 L
it’s currently the 4th best lego for venthyr and gets close or even in aoe/m+
To make sure I'm reading everything correctly, it looks like as it stands with 4pc set that Kyrian is roughly 400-500 single tar dps ahead of Venthyr?
12540 vs 12107 = 433
So yes, thanks
I see no reason not to play during progression kyrian. The playsyle imo is way more forgiving then venthyr
That's very debatable
It depends what role you have to do for each raid boss really, if you just ST boss all day or have to aoe than perhaps finality venthyr will be the play. The new fights on mythic in 9.2 will be complete different dps profiles from current raid, so I really don't think you can say that we will only play Kyrian Akaari.
Kyrian and venthyr both have strengths and weaknesses
Kyrian loses more from downtime, unless the downtime is during flag
Venthyr is more bursty
And also plays way better on bosses with adds
Kyrian is more forgivable. Screw up one flag cd you fall behind during the whole fight. So for progression imo it is better. But yes on add fights like the first Boss flag pulls ahead although in mythic the excute phase benefits so much more kyrian with EoN.
@wind furnace what’s causing the roughly 5% drop in rupture uptime in kyrian sims from live to ptr sims.
97% on live sims. 92% on the 2L best setup
giveme 30 mins to a hour, but i come back to you
hahah - it’s not critical, was just curious and didn’t know if it was something obvious or an unintentional side effect of a new condition.
it is intentional and related to the higher dance uptime
basically, you will have no rupture refreshes in dance due to a apl change
what was the threshold for firing off a rupture between dance or going more aggressive with the next dance?
or a more simple approach: what’s the new rule for applying rupture with the changes?
yes ST. if a dance charge is ready are you applying rupture prior to it? trying to sort out the aggressive dance use.
you will still have the early refresh rules
but they won't cover all dance casts
it might be worth to do some more testing on venthyr on it, but the changes did not introduce any dps losses
Oh, when playing kyrian I used to refresh rupture during naked dances, with the amount of dances I figured it was fine dps wise, is that a noticeable loss?
I would do it very often when I'm dancing, and symbol is coming off cd very soon especially
Not refreshing rupture here would be a drop from the dot for a good 10-15sec
(naked dance then symbol dance)
@wind furnace
I guess the correct play would have been to refresh rupture with a ~20sec remaining time when I was not dancing yet?
Feels off
Yeah my point is, what's the apl doing when about to cap charges let's say 8sec before symbol comes off cd and rupture remaining time is 18sec
Your math doesn't really check out but I suspect that it would just refresh after symbols is done as first gcd seeing the uptime was lower
my initial gut reaction was this is the lol warrior not casting rend apl. but if it’s intentional I’m kinda intrigued as to why it shifted that considerably or if it’s just a byproduct of standing still with perfect play
5% uptime loss to me is pretty large, maybe it doesn’t mean anything at this point with lol rng
its prob more so that buffing evis in dance by 15% is worth more than the 2-3 seconds of rupture you'd lose per dance
this should only happen with the prepull shit right
the apl is "dancing aggressively"
from now on
with tier set
which means you just fuckn send dance on cd
so capping out on dance doesnt make sense
I have to get on the pc to look at the sample table to see where the drops happened. I’m indifferent either way with maintaining or not, but just comes across as a red flag compared to what we’ve been used to with dots
the diffrence is minimal, but esp. kyrian does seem to benefit a bit more from not using rupture during dance
as mentioned, i potentially will look into venthyr again but it seems dps neutral
also towards the "aggressive" dance, it still means to consider combo point value and PV stacks
for lack of a better word, it's weird seeing it not applied until 20 seconds into the sample sequence
after that it seems to fall into the 20-30 second recast
We probably don't get enough CP, but stupid question... if we currently get more DPS from using dance on CD, is it possible that Enveloping Shadows isn't top DPS talent?
Es gives us more dances
Yes, obviously.
we are not saturated to the point you assume
But if we get enough CPs, theoretically one of the other two would be more damage.
Not saying we anywhere close to that point, no idea where that point even is, frankly.
Just figured I'd ask the question.
you won't trust me unless you see sims i guess, so here we go:
https://www.raidbots.com/simbot/report/ftFhJcXx957uaMCtWb82XZ
I trust you 100% fuu. ♡ Just was trying to explain my reasoning to Yoppa.
The reason we get so many cps is due to high dance uptime from es
Strikes are way more cp than stab
I could see ds in m+ fort maybe
A HUGE maybe
don't think that dark is any good outside of mass aoe maybe
it’s a cycle that keeps self fulfilling. more dance more cps, more dances, more cps.
well lets find out for dungeon slice
Yes, I understand.
Just noting that at a certain rate of CP gain ES gives you more dances than you can spend, which would make it worse than the other two.
Clearly we not even close to there. But you never know unless you ask / try, ya know?
you’re not capped on dance charges
me of all people would love to see ES die in a fiery grave
Gasp
oh fuck slice
:O
What have I done? Now I have to change talents maybe. -_-
show me that in ST
He did it in ST already.
giveme a sec to run with double legendary
we can after that go to single target
single target, keep in mind its with tornado:
https://www.raidbots.com/simbot/report/vNZx2UW7TzuitsraisEvb7
Add cleave?
add cleave is basically high target aoe, so i assume dark will be ahead
Also worth noting, that likely the point where Dark overtakes ES is slightly less than capped Dances.
But frankly I like ES gameplay.
it’s ok you like stupid shit.

Ah, lol that makes more sense. I was confused.
it is kind of funny we go back to bfa things if you have surplus dance cdr getting a stronger one faster is very worth
dark shadows still came out ahead tho
Poggerssss
basically in terms of vacuum a dark dance is worth two es dances in 8 secs
everything else is afterwards but that point stands
not ahead of ns es, but ahead of sf + es
Even if every strike fully filled your cps, you wouldn't overcap dance charges by strike-evising full time
Ns ds gamers rise up
Could be great for aoe burst with flag + tornado
i did just explain that labling was incorrect
Well
so it was es + ns on top not ns + dark
yes

dark is actually good tho
what is surprising
its not on ns + es level but still not terrible
Oh, yeah, me too. Thought just last was labeled wrong.
But I'm happy with that. Less talent switching good for lazy gamers like me. Pog.
I wonder if you get PI simped, if ns + dark maybe overtake es. 😆
Cause mass confusion in logs.
I agree, also not the biggest fan of just sending dance on CD, but alas, if it's a gain is a gain.
Not the gameplay / flow that's made me like Sub historically.
just reroll dh. you get better animations and raid utility. 
Yeah but then I wouldn't spend all my time in-between pulls dancing for pennies.... er opening lockboxes.

Don’t think ppl understand how bad that talent is in ST
you mean ns or dark?
Dark
i think the biggest issue with dark is gameplay dynamic
It literally breaks the core gameplay of the spec its fucking awful
you can't rotate your dance charges efficiently because you only have 1 that you basically use on cooldown
I mean if there was more burst to actually fit in it to make the extra 15% amp worth then maybe. but yeah I think dark is just a bait talent because people see the 30% and forget dance already does 15
i mean, kyrian does too to a degree in 9.2 with the tier set 2p
I used to be one of the ones that got baited by dark shadow saying 30% so I should know xD
2 charges. one burst talent. one cdr. not that difficult blizz
You can’t line sod with dance while playing ds
If you do its a dps loss
Literally breaking the spec lmao
Either delete the talent or rework the spec again
Buffing it to 90% would be dumb and also unfun to play
we’re already broken. 
Yeah, DK, Kyrian is using dance on CD next patch.
now we’re going down the rabbit hole of spam everything, fuck rupture, stab during dance and pray to rngjesus
At least most of the time Sod probably lands in there somewhere
Which is why I ask about Dark in first place, because if we doing that anyway, main downside to using Dark gone. But looks like we not quite at the CP gain needed for that to be a thing in ST. Which... good.
Nah you’d lose a bunch of dance uptime
my assumption is any fight that would have enough downtime to make dark the better option is a fight you’re not taking melee to in general.
That talent is just legit always going to be bad unless it gets overbuffed or the spec gets a rework again
10.0 we back to 7.0 spec (again) 
Where did the PV stack line of things end up? Presumably certain number of stacks where BS > Strike?
set the delorean for jan 10, 2017
you finish on 5+ stacks during the first 2/3 of dance if shadowblades is up
also if that's not obvious you won't dance before using your stacks
I thought it was during the last
no
you don't want to use backstab during the last seconds, it makes sense because you won't overflow to much and still can fit in shadow strikes
Ic
So no BSing during dance then? Just make sure you BS before dancing after you cap?
That's not too bad. Was worried half the time we'd be BSing during dance.
the thing you miss is that akaari generates pv stacks
Yes, and Tier set, right?
oh sweet child you will be
yes
but the tier set impact is lower given that its only 1 stack
akaaris basically doubles your stack generation
Is there a sim available for the comparison between bs'ing in dance vs not?
(not exactly but good enough to assume that)
there certainly is somewhere hidden in this channel when i promoted the change, but i can quickly just dissable it for you to give you a idea
Nah don't want to waste your time, I'll try and find it
Since we're dumping if we have stacks before dance would it make sense to SoD -> BS -> Dance
Yeah that's already a gain I believe
Is there a nifty WA for PV stacks?
it rly isn't that much effort to make one ^^
just put in the buff name and make it glow for 5+ stacks or so
Good point. 👍
How hard would you guys rate 9.2 subtlety to play /10
same as it is now/10
Fair enough
damn
Kyrian simming higher atm, which is probably a little easier than Venthyr and flag planning.
oh my bad you said hard not how shit it is
just spam stuff and scream yahtzee. you’re good
the spec becomes bette with practice but the only hard part is learning/understanding the core gameplay
also how "hard" it is depends on your expectations
you can go with subtlety in a aoe heavy dungeon and perform decently well without a lot of practice
This is exactly what happened to me haha
but then lower target counts I get confused
I did DoS and I was like huh that was easy
then plague and I was just ???
if you go with the spec in a dungeon with lower pull sizes you suddenly perform terrible, just because there is more dependency on knowlage
also peforming well in overall is diffrent to adopting to your group/key
yeah I tried to funnel when I could
like those packs on necrotic that all die when you kill the main dude
the spec is good in m+ because of funnel esp. in higher keys, always spamming bp will lead to good numbers but also mean you don't utialize your complete toolset
I’ve done enough snooping in here to learn that much : )
low target cleave you basically apply rupture to everything that needs damage and survives for its duration
you can use strike to apply fw to up to 3 targets too
(you would not rupture on 4 unless you need prio damage on certain targets)
oh ye, i guess that depends a lot on practice and the group ^^
I do think with change to hard sending dance on CD makes spec a lot easier. A lot harder to hard fuck yourself by mismanaged CDs because that factor doesn't exist anymore.
I'd say it's the opposite
Hard sending dances isn't literally hard sending them
It's "send whenever you know you'll 100% have a dance for next symbols"
And when ppl get used to sending too many, they might forget to have one for symbols
As opposed to right now when you get used to thinking about it more
I think its hard to miss some details about 9.2
it’s going to be the opposite. people gonna get frustrated with random shb, losing cps and casting strike when all of the sudden they should have finished again.
Wonder if there is a perfect on average time to send the dance. Like always ya send 1 charge with 20 seconds remaining or something
you have a lot of added complexity in 9.2 due to:
- kyrian being so dominant and anima charged combo points are harder to hit (what makes a sht tracker even more valuable)
- PV changes gameplay in a significant way, you now need to keep track of your PV stacks even during dance while you could before that just use one backstab between dances
- Dance on cd still has other impact factors like energy levels, combo points and PV stacks
while dance maybe more spam, which is pretty amazing since it already was spammy, the extra random procs are going to make awareness more key imo
higher dance uptime also means you need to be on the boss a lot more
what needs to be planed around encounter design
for m+ i still have the opinion that NS could end up as a dominant choice, and NS in m+ is rly not easy to play
it requires a more patient hand as well as a more spaz hand, which is just counter intuitive lmao
i think i need to REDUCE my input tolerance or whatever you call it in order to overwrite an incorrect input right?
you can /cqs to clear it
I mentioned this the other day but I don't actually think 9.2 really makes animacharge harder to hit
the rotation becomes less strategic in 9.2 because of procs, but its not nessecery harder just very diffrent to what we are used to
I think the 4p proc barely matetrs, the 2p however makes it a bit less intuitive
on a dummy, 2 and 3 felt like a bigger struggle
im still missing a decent number of anima points even on a target dummy, maybe 1 missed AP every other ER
as you will have shb more often, what makes juggling for 2p a bit worse
In theory it should actually make it easier on average because every 4pc proc just reduces a generator global you'd need anyway
until shb procs as you’re stabbing
i don't think there is a significant change once you are used to the tier set, but initially switching from live to ptr feels a lot worse
and you go from 1 to 3 and waste it
i think the difficulty is keeping track of what globals you WANT to use and which globals you NEED to use in order to hit AP at certain times
2pc really throws wrenches sometimes
Do you guys know if it has been looked at to shuriken storm 2 targets for example to hit 3 CP
I mean probably seems like a very niche situation it would be beneficial
the plate spinning for the lower cps does not feel good or intuitive
I mean couldn't you equally argue that ShB being up makes it easier to hit 2s because Backstab will give 2 CP with ShB up? I'm not really sure it ends up being significantly more or less difficult on average.
yeah that and the BS in dance thing is going to be a pain to get used to. feels not intended but fuck it dam is dam
sometimes it is sometimes it isnt
thats the issue is that theres just many facotrs you need to take into consideration
sht gets you one, you stab and all of the sudden you have 3
At the end of the day the time window for ER is pretty large, there's not much reason to stress about it
whoops thats 3 try again
You get them eventually
sometimes i genuinely dont lol
on ptr, sometimes its just not possible to hit one without heavily fucking the rotation
but maybe its worth fucking the rotation
still not sure
maybe mess with it more on a dummy, or you’re just better but there are times I could not without fucking up the rotation
It is very rare to be completely unable to hit it
If you are finding it impossible to hit you have the best rng in the world
Windfury totem makes it feel better
And hitting one anima cp is the least of your concerns
I mean we proved out with some APL changes a while ago that there are definitely windows of opportunity to just AA pool outside of Shadow Dance to help hit 2 buffs with ShT
concern or not, it’s the discussion regarding the apl. thanks for the input.
how cringe is sitting at full energy as sub though
Not at full energy
Only at low energy
Like on average you'll probably end up wasting 1 2CP buff or something per long fight and that isn't the end of the world really
Maybe we will find some sequencing that makes it more reliable but you'll still end up hitting most of the time
whoof see im not doing that well yet
what i’m curious is how much you can actually fuck yourself trying to chase it
guess you triggered my insecurities so its time to go sit on a target dummy for another 2 hours
vs letting it just hit
also is there ANY value in what finishers you use the ap on
The builder delay logic is this:
Backstab immediately unless the next CP is Animacharged and we won't cap energy waiting for it.
actions.build+=/backstab,if=!covenant.kyrian|!(variable.is_next_cp_animacharged&(time_to_sht.3.plus<0.5|time_to_sht.4.plus<1)&energy<60)
im praying rupture is perfectly fine
do wish SnD would work on AP though, super annoying having that itch to use SnD on an AP
Yeah I am not totally sure why they made that decision tbh
I guess they thought they were helping
But it doesn't really help
helping would be refreshing it on eviscerate. lol
i don't think that maintenance finisher are inherently bad
just refresh it for a random interval. give us more rng
they add some depth to the rotation
My guess is they thought it would be a "waste" and would feel bad to consume on SnD
But at the end of the day a finisher is a finisher
It makes it more awkward not to count
imo
nonono thats a bad idea, i just imagined a world where everytime you hit an AP it makes a new one on a different point, infinitely
tbh a lot of decisions are not straight forward
agree. nothing feels impactful with it so not being able to use it on all finishers makes it feel hamstrung.
iirc NS is not affecting BP, what seems very inconsistent
also, with kyrian im noticing im popping a dance charge on a finisher just to not waste CDR, kinda nuts
after 6 misses it auto posts yo twitter that you failed at wordle
ah shit
finally a use for the in game social media link
I'm pretty sure if SnD consumed anima cp it would be a dps loss
You always refresh SnD out of dance, and having a few extra seconds on SnD could work against you if instead of an empowered evis when you end up killing bosses with a bit of SnD left
I mean you match a lot of your ER finishers outside of dance too
Not like you're using 2cp animacharges in Dance 😛
That's true but you probably gain more from evis out of dance too
Maybe if anima cps made snd more effective in melee speed it would be sick
@buoyant gyro how much have you messed on the ptr with the set. just curious of your thoughts on the gameplay loop (not the dps or the sim dps). do you enjoy the gameplay and why?
Sub set I've probably played with the least because it's broken on a lot of dummies and I don't always test where it is working 😦
ah
I need to test it some more though and I was going to do some focused testing of it tonight to double check a couple minor details
it legit seems such a weird direction to take the spec.
I keep trying to find some enjoyment with it and just get irritated. lol
I mean my gut feeling on it is largely that I don't really care. Extra CP are nice. I don't really find the gameplay to be disruptive, but I've played a lot of Outlaw so getting a CP back on finishers is not exactly ground-breaking to me. 😛
In theory it's nice when it pops off in AoE
The lack of consistency is somewhat annoying though and that's probably the most practical impact (in terms of pull to pull consistency, less than feel or gameplay)
Said it on the last TotT but I do find it amusing that essentially the Sub and Outlaw bonuses are mirrors of each other in a way--giving Outlaw ShT and giving Sub Ruthlessness/Broadsides. Anyone who plays both specs a lot won't really be phased by it imo, but I could see it feeling odd initially.
consistency was also my main concern when testing
getting a 1 minute interval of no procs in a storm->finisher setup did not lead to a positive feedback
it feels like we’ve gone from a setup spec to a reactionary spec, for whatever the reason.
and I don’t mind changing things up, but if I wanted to play outlaw I would play outlaw.
I mean this is always the "risk" with set bonuses. People generally ask for gameplay-impacting bonuses over something like "Your Shadowstrike deals 10% more damage" but the flip-side of that is that gameplay changes will...change the gameplay. 😛
assa set changes gmeplay. it’s still assa
assassinations set mainly changes gameplay due to a legendary that has good synergy and snapshotting
i would argue that akaaris proccing PV is also quite impactful on our gameplay
the one thing to complain is the less deterministic nature of the set and i think its a fair complain
but it could be the intent when designing the set to make subtlety a lot more reactive in gameplay
it is just that most players who played the spec for a bit like it because it nature to be consistent and predictable
as much as i personally think there would be a lot of options to keep that part of the spec intact while offering a exciting tierset, i also can understand from a design perspective why a "shake things up" idea could be appealing
pv is cringe
to me it seems like the easy out. we’ll just toss more of x
and that’s not to say that there wasn’t thought put into
i don’t think it fits what the 300 of us playing during BfA enjoyed about the core of the spec
300 is a bit generous
300 between mythic and heroic. 
set is shit
move on
should have made it a 16.6% chance so its equal to rolling a 6 sided die
just to really copy paste outlaw to sub
its poggers wdym
Fuu do you know the dps difference for EoN in execute vs regular dagger in 9.2 is
execute/4 stacks
Eon will win
yeah thats poggers
"Celerity except it doesn't trigger the same way, or from the same thing, or do the same thing at all" 🤣
same thing
When the only thing that gets tuned each patch Is the 'new' system they introduce, but your new system is feelsbad RNG
we're improving though, because now we're getting to the combo points = damage
just gotta pull it back a little
pls don't spam, some memes are fine but don't overdo it
what had happened was the tier set high rolled, so all the memes hit at once.
Just tuning into, apologies if this is the 10000th time this has been asked, stuck at work and haven’t kept up with channel. Ptr changes is another slight tune down?
you refer to the wowhead article from earlier today?
Yeah
that change was last week, and it did bring the tier set value down from 25% to 17-18%
its still very strong, just more random
Oh okay. I thought that change looks familiar but couldn’t remember the numbers.
If you could take the RNG away from the two piece or four piece which would you rather?
Something like every fifth shadowstrike gives you 5 seconds of shadowblades?
i like the idea of having guaranteed 4p procs during shadowblades
its not my idea, but its a nice one
That would be sweet keeping it RNG but adding a layer of protection
Also I just noticed that the enh and sub sets are both very similar to each other - but I think the reason enh works better with the RNG is because they already have legendaries in place to help kinda be the badluck protection
Because akaaris doesn't proc the 2 set right?
akaari does not proc the 2p
Like I get why it doesnt, because it would be nuts if it did - just made me thing after I saw your post yesterday about being in combat spamming finishers and not getting a 4pc? Proc for over a minute
yes
i was hitting the aoe dummies for 5 minutes
so storm-finish, what should idealy mean that you have a lot of procs
but i had a one minute downtime with no procs
and also some shorter periods of around 20-30s
i do think it might be just unlucky, but it just shows how the lower proc rate does indeed make it less cosistent
Yeah RNG without badluck protection can really feel bad, im sure it's gonna feel great when you get back to back procs and have like 20 seconds of free shadowblades, but I'm sure it will feel equally as awful when a minute into a boss pull you have only got like 2 two piece procs and no four piece
i mean to also say that
Just wish it wasn't a feast or famine style of gameplay
i had 3 back to back procs too and one follow up shortly after
so as you mentioned it can swing both directions
but for me, the user experience was worse because i did remember the times i did not get a proc more than the ones i got very lucky ones
back to back procs like this are also extremely lucky i assume
Yeah I'd assume so, that's the thing that's gonna hurt, you will remember when the set screws you over due to no fault of our own, watching another sub rogue climb the ladder because they got the lucky procs
And just to clarify I'm not trying to say I think the set is poorly designed or isn't interesting, I think it is going to have it's fun moments, but I just wish it wasn't 100% RNG, keep one as RNG and make the other more stable
Similar to how Destro locks set was changed, because they also had a whole bunch of RNG in their first set iteration
the set just feels bad. trying to rationalize is whatever.
enjoy it for the next year
let's make a drinking game on the sub channel and we do something to the one that uploads a video/stream with the most procs in a row
of course after the balancing
imagine if we were NE’s we could combine procs and jumps
hey guys, are we aiming to keep 259 eon as the best offhand for prog?
oh yes
Yes
are we expecting anymore bugfixes coming this build?
its literally not crystal ball though we got a list of bugfixes they wanted to make lmao
Is it still looking like a kyrian tier for st
yes
I'm expecting bugfixes in every build. Otherwise they wouldn't bother making a build. 😄
Kyrian if you like fighting against the game to try an hit anima charged combo points & venthyr for less struggle but a bit less damage
While kyrian is top dog, you can pick between kyrian and venthyr with only a bit of difference
whats so hard about hitting a combo point
the set bonus granting shadowblades & extra combo points on finishers can make it even more awkward than the occasional secret techinque proc, not particularly hard, just awkward
basically if you didnt like the playstyle of kyrian sub before 9.2 you probably wont suddenly start loving it in 9.2
I hear Ybarra tweeted something about 9.2 possibly being announced tomorrow?
Feels like my Twitter feed is full of 9 and 2 digits. No idea why. 👀. Soon.
692
Doesn't really say much
I mean I'm sure they will give it a date soon.
yeah they usually give about 2 weeks to a months notice before a patch
Next week is prob release candidate
I did now 20 chest openings with a 1.6 pvp rating and got 0 tier sets out of it on ptr. Itemlevel of that chest was 262 (wm off). Is it possible Tier set pieces only drop when the rating fits the piece from the raid? So 1k rating for 252 and 1.8k rating for 265? EDIT: Ok it took 21 chest openings XD

? what
Don’t they announce the new patch, at like a three weeks before ending the pvp season?
Or am I confused?
2
Ty whisper
yea but how is there not enough time for an announcement
Idk I guess I was just confused
likely after the tweet koji linked above
22nd sounds very likely, but we will see
i am doing some "fun" things in the meantime
Sylvanas Dagger vs. Mythic Dagger:
Venthyr, double legendary and tier set:
https://www.raidbots.com/simbot/report/xqPQPoAvNuGUEpAk6KdKjs
kyrian, double legendary and tier set:
https://www.raidbots.com/simbot/report/qQY8YDJw2smtuu9fnMV3o4
are these sims with mythic sylv daggers?
yes
Where would HC versions be?
Is this kyr or venth btw :)?
kyrian
damn thats quite large
might be nerfed then i guess
i mean, they are worth around 1k dps compared to equal itemlevel daggers
so the effect is rly strong
Just a quick question. Seems like 2x285 is 14k in the first kyr sim but 13.1 in the hc and normal versions
ah kewl. So myth daggers would prolly sit around 13.5-13.6 then
Sylvanas Dagger Mythic vs New Myrhic Dagger:
venthyr:
https://www.raidbots.com/simbot/report/huhyBcxgAHxrAgfKGnw8a9/simc
kyrian:
https://www.raidbots.com/simbot/report/iMpDa78UNdUbg7Efqujsui
comparison of diffrent dagger itemlevels:
https://www.raidbots.com/simbot/report/aJwti637iF7ExoGjoujMoM
13.3 like in the sims in the pins 😉
^
Close enough ^^
how are hc daggers on m+ profiles for vent? can u show that?
i did do that sim already some days ago, but i can ofc re-do it
ah yeah, i remember it i guess. not sure 😄
with highest simming talents and best 2 legendary choices: (dungeon slice)
https://www.raidbots.com/simbot/report/oBU7PRirmRzLxrFWjNRE2p
with conduit switch from pv -> pe too: (dungeon slice)
https://www.raidbots.com/simbot/report/bDnmG6iH3fyB5TCgxuBo1b
with akaaris instead of finality: (dungeon slice)
https://www.raidbots.com/simbot/report/9Tsg3eE8EePf6MbyG1DsmV
But, i think people ask the wrong question here....
The question should be:
How good is the priority damage of both?
and sylvanas wins out clearly with priority_rotation=1
also you can quite freely switch between PE and PV as i talked about when doing some sims.
reference: #916284169057878037 message
yes
looks like unless i get lucky ill be running 285 mh / 259 slyvie off
wdym lucky?
if you have a 259 sylvanas already you pmuch have that set in your offhand for the rest of the xpac
yep
again, assuming that blizz does not nerf them
got it today in chest
mainhand you will replace, and its not that problematic
getting a normal or even heroic seems already like a big gain
so re-visiting the current raid might be worth it
done for now:
40 finisher on 2 and 3 anima empowered combo points, procs:
x = proc; . = no proc
3 - ..x....x....x......x..................xx```
Why?
testing for 4p interaction with ER
2 and 3 have the lowest chance of a proc, what means you should have noticeable lower procs if it does not interact.
without interaction:
40 finisher with 6% proc chance
40 finisher with 9% proc chance
with interaction:
80 finisher with 21% proc chance
Yes
Proc rate from the test was ~15% so closer to working than not working.
kekw
i think you would need to do 10k to 100k to have enough data to aggregate it to a real proc rate
but this should be enough to confirm it working
@wind furnace are you doing those 4p + double DPS sims also for 5 mins patchwerk ?
Forget it, just scrolled up sorry
the pins also have:
- single legendary sims (with 2p and 4p)
- double legendary sims
- sim of the tier set
Ty
there isnt a new dagger in raid with an effect like sylvanas dagger?
there is no effect dagger in the new raid
didnt they said we get something like sylv dagger? 😦
There was a certain expectation like that
but in the end it was seemingly decided that we only get a regular dagger
the big discussion we have daily or at least very frequently is just about the power level of sylvanas dagger
as there are 2 perspectives on that topic.
one thinks that it is beneficial to have such a big power level on a weapon a lot of people already have
the other argues that having this much power budget bound to a legacy item is bad as it means people need to do old content to compete in new one or that it introduces other issues of acquisition as well as makes new weapon drops less exciting
It’s like coral or font in BFA. A small but not negligible gain from an older content
It keeps the content relevant, but it is almost impossible to get it in mythic after the patch because pugging mythic last boss is impossible
its not
sylvanas dagger is significantly higher in impact, having 2 sylvanas daggers is a 10%+ baseline damage gain
Hopefully for new rogues, the difference with hc dagger is not to big
But not if you compare with 9.2 gear
thats the diffrence to a dagger with about equal itemlevel
but its rly no issue to show how big the diffrence is
285 mythic daggers that drop from 11th boss
From what I see from your sims, the difference is about 3%
Need to consider that you won't have this, you probably have 1 heroic dagger at 265 for progression
Yeah I mean if you want to reroll rogue after progress. For progress, not having them is big
If you plan to progress on any class you better not start gearing at 9.2 launch
Oh
Yeah the difference is huge in execute
Do you think we can expect a nerf on them ?
hope not it would kneecap the little chances we have at progress
but who can say
I’m happy to have dropped them in my first vault
i am also due to how it worked in other tiers not confident that rogue would get buffed to the point it is now with the dagger
but i can understand how having a 1k dps diffrence in baseline due to an item can lead to some balancing issues esp. during the early stages of the raid
I wonder when they are creating these items, if having stay SUCH powerful legacy items is intended. The whole idea, conceptually, seems a little strange to me to have an item ~30ilvl lower than the current gear be more powerful
Seems to contradict the whole design mantra they adopted where they basically said higher ilvl gear should almost always be an upgrade in order to keep gear acquisition exciting
i mean they can nerf them in 9.2.5... But i think theyre very important to keep sub rogue relevant for progress
But that’s my point - the idea that an item from 9.1 is required to be relevant in 9.2
yes, but do you really think they nerf the daggers AND buff sub?
I’m not suggesting they do one thing or another. I’m resigned to the fact this is likely going to ship as is, and the haves will be powerhouses and the have nots will have to settle for what they can get
My point is that it’s strange that they have these items despite having discussed in the past that for the sake of player satisfaction, higher ilvl should almost always be better than lower ilvl
To keep gear acquisition exciting for players
If it’s a few % difference then you could argue getting M EoN is just min/maxing. But 10% is huge
i hate the concept of it too. it took me around 19 trys so get one. fuck this shit. But i also want to be progress relevant. So i think the only problem with daggers is: when u have 2 rogues in your guild and the better rogue doesn t get the dagger and the worse rogue does. There might be a situation where u choose the worse player over the better.
i think its fair to say that these should be nerfed. you can clear every week and still be unlucky. not having them is already a feelsbad imagine if it was the case in 9.2 and it was impossible to get them
It’s disgusting if you ask me
it will change nothing to most people. bring the player not the class si what happen in 99% of the guilds
Let’s just nerf our class by a large percent because people couldn’t clear SoD consistently
But who does this benefit? I dont think it benefits the player with no daggers.
i clear it everyweek for 2 and a half month. never seen that dagger. i get that its annoying to lose power but the other way around is not better
I agree, it seems problematic to talk about nerfs
But who are you competing against?
but i think this is a bit on blizz that won't give us the confidence in them to balance things propper
when there is another player in your guild having them i understand your argument. But when this isn t the case: it s just for you having a better log in the end
i think a lot of ppl like to be able to switch classes up in 9.2
plenty of people but like i said. 99% of the people are in groups where its a bring the player not the class. this kind of "it will kill our prog chance" mentality only applies to a small set of people.
and everyone who want to will unavoidable esp. in a competitive guild run into the issue of getting the dagger
so, if a lot of rogue main in here did cry about acquiring the dagger during a long time of the raid
and better logs are so irrelevant in these PI days
it seems very reasonable to ask for a item that has early as much as 10% damage impact to be nerfed
again, i don't say "they should do it", just try to look at it from the point of somone who likes to play rogue and mained a other class before

The whole issue is imo they could have just make the dagger evolve in 9.2 make a quest of whatever.
the thing with he dagger is that it will over time get lower in relevance
nerfing/not nerfing is a lose lose situation. keeping them the same will make those that reroll/unlcuky angry. nerfing them will make those that farmed them since the start angry
tbh if you reroll in 9.2 to sub its to late. Just play then assa or outlaw
but outlaw also depends on the dagger 😛
thats not the blizz mentality tho
I mean, all of this is just one huge design flaw
just offhand and tbh is it that much? idk
Its just badly executed imo
To say that playing a class is dependent on a lucky drop from a previous tier
6 of 1, half dozen of the other - were saying the same thing
There is no way they will leave it like that 😒
i can check in a minute, but it should be quite a bit
I mean, its blizzard they might.
But having to go back to SoD.
To get daggers seams silly.
just talking lore wise
Well expect that to be the case come 9.2 lol
sylvanas is a strong lore character, so her dagger being super powerful is nothing bad
If a couple % damage on 1 dps genuinely makes a difference to your guild (the difference in being able to kill a boss, not your feelings about it) then you've already been clearing it for months (5-6 not 2-3) and have daggers
also lore wise
well 4% seems more than a "couple"
having sylvanas dagger from a mystical chest vs. looting it from the corpse of your defeated enemy seems weird
(most ppl get dagger from chest and not as a boss drop)
it s not the farming aspect.. fuck lore and and fuck items... it s about being relevant for progress. Having no daggers will only affect people who have to compete against another player with daggers and your log numbers
like i said. its like 1% of the players
maybe less
Holy
I mean if the dps was minior, but its not. It's close to 1k dps haha
in execute
baseline without double legendary/tier set is around 10-11k
having 1.1k more dps on that means up to 10%
To be honest; how many people this impacts is a moot point. I’m no game dev, but if we have people outside of blizzard able to come to these conclusions about player power with these daggers, I imagine blizzard can do even more
they absolutely can
So it seems strange to me that nobody saw the writing on the wall
Believe it or not there are new daggers in 9.2 that will narrow the gap, you're not perma 10% behind until 10.0 if you haven't got lucky with daggers
I just don't want to play fucking assassination for the 800th tier, please leave daggers as is
pretty sure they will wait the last second to avoid the outcry for it lol. expect the ninja nerf
^again, the idea this even a point of convo is an issue in and of itself
i mean, all balance changes so far were related to tier sets
not saying it must happen, but general balancing can happen after they are done with balancing 9.2 systems
and i think looking at base power level, like we discuss in here would fall into that category
some ppl took 17 attempts to get 1
if your in eu happy to help
so, rly depends how you look at it
also finding a group will be a lot harder as most ppl cba running old content
at 10. still counting 
I’ve run 10/10 H sod for 3-4 mo. Seen it drop twice for other rogues
That's not a lot
Guildie got it at his 16th run
the problem with the dagger is inherently the limitation from drops
You're not even likely to have it by that point
But then he got double Mythic one in 2 mythic sylv run \o/
you have only 2 rogue specs that can loot the dagger and you need to get a loot drop on it
so the issue becomes one of aquisation
So to say “it’s not that hard” is meaningless… nobody is saying killing the boss is hard.
btw. just to say this here, bonusrolls did solve this issue more than the great vault
Yep, having items like daggers and switching up which specs get access to cool weapons/trinkets/whatever every tier is fun and adds an extra dimension to balancing, if the items are not too egregious.
If Master Looter was still in the game nobody (almost) would be whining about it
I liked bonus rolls far more than Chest, tbh.
Bad for engagement metrics though I suppose.
there is also a added issue of bad luck protection
koji talked about it quite a bit, but you usualyl get loot around certain bosses all the time
Yes i agree. Bonus rolls made loot targeting much better
due to how bad luck protection works
They should allow you to get an item that lets you apply the effect at half power to a 9.2 item that removes the tertiary stats
Or w/e the value of the effect ends up being
Could be an interesting middle ground
i did like the approach of atbt
when they allowed you to buy tokens that would give you easier access to old powerful items
ofc it was still random, but you could get e.g. a arcano on a certain item level without farming old content
How does WoWs bad luck protection work? I feel like it doesn't work that well for me, but maybe that's just confirmation bias.
you basically have a higher chance to get a loot drop every time you don't get a drop
this introduces a bias to the loot distribution in the raid given that only 4 pieces of loot drop on every boss
basically can mean that you always get a loot piece on certain bosses and very rarely on others
its an issue if you fish for one specific item like the sylvanas dagger
soul embers would be great for that. But instead they used it for something worse🥲
Yeah, that makes sense, tbh.
it is also why certain players talk about "getting benched till sylvanas" when they had for long enough no loot drop
assuming the guild would allow that even, most wouldn't or can't
Well, 10% next patch is pretty big. Maybe I can convince my guild to help me target farm Dagger. 😆
i am not even sure if it is that big
the hype this patch does not feel as significant as it was for other patches or the xpac release
but maybe thats because we don't have a official announcement at this point
Yeah, maybe.
i am certainly excited about having a new raid tier
Yeah, new raid tiers always exciting.
Am I wrong in my understanding that EoN is less impactful in dungeons? Simming my char with a H EoN OH is like +~40 in dungeon slice vs like ~150 in patchwork
I think lack of excitement less about the raid, and more about WoW as a whole and casuals feeling kind WoW kinda mean.
I'd say it's the other way.
EoN kinda mediocre in cleave, but in raid with priority targets is pretty big.
Yeah changed raid to dungeon, was a typo
Especially since it's a pseudo execute, and most raid encounters have hardest part of the fight in execute range.
Cause that’s one my last ray of hope, I’m more of a m+ pusher than CE chaser
depends at what you look at
i did some sims earlier, giveme a sec
I think depends on your group though, I do think Sub largely brought to M+ for their prio target niche. But maybe I'm wrong.
because everyone inherently looks at at overall dps:
Top set is showing what? Aoe damage?
It's the age old thing with damage really. Prio damage so huge compared to just random cleave, gets forgotten with meters a lot I think.
its a 5 target sim, and the top shows overall , bottom priority target
the diffrence was only .3% dps
and i think the majority would sacrafice .3% dps in overall for 3-4% more prio
Fair. I think I can live with the 2x 285 damage profile tho for doing m+. I’m about to break 2.5k IO with 2x 252 on live now. If I can expect the same relative level of m+ progression in 9.2, then M SoD can go pound sand
TL:DR - M EoN big dam in 9.2 (especially in raid). 2x285 less dam u r a lil sad boi 😦 (but be happy, just a game!)
sylvie daggers are kinda BIS, but its like idgaf because you dont need it unless your chasing parses
If you don’t have sylvanas dagger then you should go and get one, if you cant go and get one thats on you
just to put that into the conversation
Or you want 10% extra damage for prog? That's a good reason to want one. If you leave 10% on the table for no reason you're literally inting your raid man.
acquiring a 285 dagger won't be that easy too
is that jailer ilvl or vault ilvl?
mythic last boss itemlevel
Thats about the opposite of what is being said.. Play sylvie daggers is the message
ty sir, yeah that'll be a pain
similar to sylvanas dagger
The effort is being put in by a lot of us, to no avail. :/
But hopefully rngesus throws me a bone before next patch.
i'm mad at the dagger..why make a mandatory item for 10% baseline a last boss item that is RNG
Go loot it
be mad at the acquisition not the lot
be mad that it’s required to keep us competitive in ST with assa
The item also isn’t mandatory unless you are mythic raiding at a high level
and those ass clowns want it nerfed.
because we sim more
be mad that the tier set is a joke
or just reroll
If you’re gonna get mad at them for making loot that has an effect on it that is strong because you don’t have it and think its mandatory and all this bullshit
or just be mad
i am unsure rly, haven't seen that much discussion about it in the assassinaiton channel
You’re just a weird individual
it gets low key brought up. they all want ilvl
Put forth the effort into your character, if you aren’t doing that then you probably aren’t actually doing the content where the dagger is mandatory
Stop crying
Go blog about the loot system which is the core issue
Doing a boss 20+ times and not getting the thing you want is the core issue
i think you are a bit in conflict with what you say
Not mad about the Dagger, just the whole situation in general.
Not crying.
How would you feel if you got a trial next tier with a better guild than your own, but you're gimped 10% because that guy has the Dagger and you don't?
if you say "put in effort, you are responsible", but also "blame the loot system if you put in effort but got unlucky"
Its not 10%
If your future guild doesn’t realizie why the other guy is doing more damage than you you should leave the guild bcuz they are dumb as shit
Yes
You should put in the effort
If your effort isn’t rewarded there is another issue at hand
Its not the daggers fault it exists and didnt drop for you
i mean, i don't disagree
All guilds dumb as shit. Performance matters. Otherwise people would care about ilvl parses, lol.
No because ilvl parses are a flawed metric
it was just funny that there is a bit of a conflict of statements
That is why no one cares about ilvl parses
Omg i got a 100 ilvl parse as the only player with 3 ilvl
It's 10% from Heroic daggers next patch.
Im insane!
there’s no real absolute with it fuu. the dagger is cool. it’s fun, it’s not fun running lfr, normal, heroic slyv while progging sylv
Its already 10% from heroic daggers now.. i fail to see the relevance of heroic level loot
Idk if there is really a conflict of statements
waaaaaaaaah my ilvl
I heard if you had consistently killed Sylvannas on multiple difficulties
most specs would happily not have to worry about farming a weapon during prog
If you don’t get the loot over several tries and vaults
You would be likely to get a dagger
yet here we are complaining.
There is an entirely different issue
Week 3 of next raid, you're 6/10M and Heroic is on hard farm.
Than a dagger existing
Rae its crazy ive killed mythic sylvanas over 20 times
And i have 2 daggers
Crazy how that works
Just don’t talk about KT
We finally saw shoulders drop
Likely, your point?
Cn people did the same shit btw
Going back and getting coral
Or font
I think its cool
Adds more of the old wow back into the game
Where you didnt just replace literally all your gear
Or to get a chance at a titanforged font
people just don’t want to farm a 15 minute fight. ahahah
10% damage pretty huge in prog, yeah?
Idk where youre getting this 10% number
thinking a rogue will be on prog 
But you’re high
you are correct, even tho thats with daggers that have far better stats than the ones from current raid:
https://www.raidbots.com/simbot/report/m4FsWWkvmbmPWJ66vzXTTn
Not fair to compare to font / coral, other specs wanted to farm the content for gear too.
@livid ferry we LA gaming during prog right?
Ok so 10% comparing to literal current raid ilvl shit
252 is the highest non sylvanas you can get
Ok who cares just loot a dungeon dagger in vault
278
and you won't have a heroic or higher dagger week 1
The constant crybabying about dagger being so strong stinks of “please nerf it i dont want to farm it anymore”
what means at least 9% lower dps baseline



