#9.2 Feedback and Discussion
1 messages · Page 12 of 1
i remember there was a discussion about it with sims, but couldnt find it
thx for answer tho
i am not sure exactly when you want to stab tho
on 6 stacks, not to close to the end of dance
Why does the timing of the stab matter
because you lose strike casts
well dance is 8 secs
so the question is if its better to always use bs reguardless of remaining duration of dance
or don't use it during the last 2 secs or so
well i dont see why you wouldnt lose strike casts if you did it with 3 seconds remaining compared to 1 sec
in both situations its just 1 gcd
and its always replacing a strike?
to get your example
if you are on the last gcd so 1 sec remaining
the question becomes, is it worth to use backstab in dance
or take the "lost stack" and use it after dance
I also don't see why duration matters, only thing I can think of is maybe you are fishing for blades at the start of dance so you have it for the rest of dance
3 sec: shadowstrike-shadowstrike-evis-shadowstrike-backstab-evis-shadowstrike-shadowstrike
1 sec: shadowstrike-shadowstrike-evis-shadowstrike-shadowstrike-evis-shadowstrike-backstab
whats the difference
but that should mean using it late would be better
is it using it early now?
unsure what you ask push
ah, then I guess its something about using it early means you can 'maybe' get another 6 stack by the end of it since it procs off of so many things
the diffrence is that the last backstab could be used after dance
i think the rule shouldnt even exist, i think it should just check for buffs
It matters
what would mean that you would get another strike
but that defeats the entire purpose of the change
so the question is:
shadowstrike-shadowstrike-evis-shadowstrike-shadowstrike-evis-shadowstrike-strike
shadowstrike-shadowstrike-evis-shadowstrike-shadowstrike-evis-shadowstrike-backstab
whats the diffrence?
the change is there because you get too many stacks, there is virtually no scenario where you wont have 6 stacks before the dance is over
with the 9.2 set
Also when i tried backstab in dance on ptr it didnt seem very powerful
it sims well, but its probably harder to execute ingame
How well
And what leges
What stack threshold
which means even more stacks
6
wasnt it found that it might even be a gain on live
Idk maybe
either way
Prob neutral
ive played with it on PTR and its kinda clunky
you wouldn't really get that situation on live though
Ye
but questions like this are easy handled by a sim
But ye it feels clunky and unintuitive to stab in dance
"to what degree is losing a stack worth it" more or less
I think with shadow blades up its a no brainer lol
it also feels bad to sit at 6 stacks and only be halfway through dance
Sure ig
Ye same
Also akaari dmg
Idk
also the concept of gcds in dance
is kinda fucked in 9.2
cus you can literally be evis'ing back to back
and still get shadowstrikes
idk, its a bit weird
Ye
Is it correct that, once all bugs are fixed, a 4pc proc with two targets in 15 yards would give you 4 stacks of PV?
2 from strike and 2 from akaari
why akaari should give it
thats weird
so running PV could be more funnel
in aoe
if you keep getting PV stacks
can just do a lil stab between storm/evis
should be nice at 2-3 targets
what is this
the answer to pushs "why does it matetr"
default = the apl condition that considers dance lengh
new = the apl condition without considering it
current apl is what is in raidbots atm
wdym double stab?
Or is it cause its getting way more amped by shadow blades
Try a condition that makes it only consume stacks in dance if you also have shadow blades up
its better but still worse
https://www.raidbots.com/simbot/report/4EmSAPVQHsNb4H6RLhGkXU
But do you understand what he was trying to say
The timing should be irrelevant
Whether it is at the statt
Or the ass end
You are still substituting a global in dance, with backstab
In either scenario
Yes obviously
and delaying the bs cast for 1 gcd might be beneficial if its the last gcd of dance
Why does that matter

yes but thats a diffrent topic
no, i just thought there was still open questions on it
Try combining the 2 conditions
The end of dance thing
And also the shadow blade thing
Ah ok
Venthyr more likely to get top again without EoN in 9.2?
No
but unsure if its a win over not given i did run it with lower target error
so need to re-run without to compare
kyrian > venthyr likely
just like it is atm with sylvanas dagger
Ahh I see cool. Was told kyrian gained like 400 dps from the daggers in sim
the dagger def. contributes a fair bit to kyrian being better
Makes sense
I don’t think that’s quite accurate to say though. It’s irrelevant if you are only considering the value of the global itself. Timing is still relevant relative to stack overflow right? The value proposition shifts with the number of stacks you will potentially lose. That number starts large at current+potential-6 and goes smaller approaching 0 as you approach the end of dance.
Yea true
shouldnt this just be countered with a "stab when at 6"?
the entire reason its a topic tho
is cus of ingame ramifications
how ur meant to play this
"if you are on 6+ stacks and dance is over 3 sec left, use bs instead of strike"
you can for a marginal gain even limiit it further with "during shadowblades"
5+/6+ stacks both are similar in output if that is relevant for gameplay reasons
Yeah I’m just pointing out that timing is relevant because it’s part of the expected value. If you were to do it second global it’s damage+maybe 6 more stacks. If you do it at the last it’s damage+0 more stacks. Those aren’t going to be equal outcomes. Not that it may not be worth doing potentially, just trying to help explain the difference in evaluation.
alright
outlaw probably too, assassination probably will
should be one in ~2 hours today
What bug?
Still no rogue changes?
not this week
Yikes, so if the patch is gonna drop at the end of Feb or early March we have about 5-7 more weeks of tuning passes? So rogue tuning could be really last minute?
I'm just hoping they can give tuning enough time, last minute tuning usually doesn't go too well. And I'm guessing they want to get the tier set right before they tune anything else?
Either that, or if fixing the bugs takes too long just don't nerf the set... Copium
There will be nerfs
But since everyone will be nerfed
Are we actually getting nerfed
Our SS are gonna get capped (wait its already capped)
from 4 set
and duration of 2 set will be nerfed
I am leaning towards
(2-set) Shadowstrike has a 20% chance to grant Shadow Blades for 2.5/3.0 sec.
(4-set) Your finishing moves have a 4% chance per combo point to cast Shadowstrike at up to 3-4 nearby enemies.
instead of 5 seconds for 2 set, and 5 targets for 4 set
most likely 3 nearby targets
but honestly, even that isnt enough to nerf our set in power
lmao
2 set at 3 seconds would be fine
that way you're basically guaranteed to get 2 builders in it
4 seconds would be chill too
2.5 would be cursed
I honestly don't know what the fuck you can do it to nerf it
I mean
you can remove the cp generation
from the 4 set
I think that is a strong enough nerf
but the annoying thing is that our 2nd legendary (non covenant) is ass
it might be so that only 2p is touched
since its.. the 2p
nerfing its duration by 50%
would probably put it at 5-6%?
which would mean the set is about 13-14%
not too wild
the 23.3% is with 2 legendaries
i mean i honestly think the total we get from set + extra legendary is going to be less than most classes/specs
in a hypothetical scenario where the 2p is nerfed by about 50%
we would gain less than 18% from the set and legendary
cus of the reduced synergy between 2p and akaari
compare this to assa
one stupid question, but why stands there kyrian? sims this best on ST on ptr
they get 25% from the combinations
kyrian is best for ST on both live and ptr
What about nerfing 2-5% shadowstrike coming into the patch? We are already the best st class according to warcraflogs.
kinda fucks you until you get tier set if you nerf the base class too much
honestly the easiest tuning button is just 2 pc duration
Or that
and then tuning the damage of the 4 pc shadowstrike
like you could make the 4pc shadowstrike do like 80% dam
dont want to nerf it too much
would keep the smoothness of the playstyle without
gutting the %'s too much to make it rng fuckfest
ur asking for like 50%+ nerfs
Kinda wary for that too
Then wouldn't it be better to nerf the baseline?
nerfing the 2p is enough
But everyone is in the same boat tho
By how much?
50%
So less shadowbaldes uptime aka less dam
and we're not op but still viable
2-3 sec
yes
shadowblades = more dam + more cp which = more dance which = more dam
it's a feedback loop
i feel like 2-3 sec would be ok, cus ur still extending ur shadowblade cds
2 seconds is a lil wonky tho
so
Less blades uptime will interestingly enough lead to better playability too
where 3 seconds would make that not a thing
Probably
3 seconds = no matter what 2 builders
that doesnt matter tho
true but
you can get procs within that window
it feels nicer
lo ltrue
Is 2 pac fixed on ptr that it does not override our 3m shadowblades?
Oh yes sorry mb. Does it still?
Dam. Ok
i assume they want to release the fixes with more rogue stuff
idk
or they want to fix all of the bugs at once
I doubt they fix dust prepull
True
and they should fix dust prepull
they probably will
they usually fix stuff like that in between tiers
like how they fixed all the soulbind prepotting shit
in nathria going into this tier
Idk how they would though? Just add essentially a condition that while not in combat vanish does not reset cds?
i mean they are game devs lol
yea
i'm sure they'll figure out a way to code it
its not like we would see the solution
but there is probably something
if they disabled the talent swapping shit, its barely worth doing the prepull stuff as kyrian
dude with venth
you can
quad dance on opener
with the current prepull shit
it's demonic

Lol true
ye its not as good for kyrian
But cba on farm play whatever like push played nf if I recall or?
for a reset ye
And how was it?
same as it was in nathria
basic af sub
legit just press it on cd and forget it lol
the easy solution to fix most of the talent switch shenanigans is to fix dark
is it possible to sim the set
with 2p giving 2 or 3 seconds
of shadowblades
instead of 5
can do in 20 mins or so when i am on pc
sure
Breakdown of 2p Values:
Keep in mind that this is with 4p active and 2 legendary powers (akaari + rc).
2p + 4p: https://www.raidbots.com/simbot/report/nnGDXQ7sJYFKvZf8Z7NhBS
only 4p: https://www.raidbots.com/simbot/report/7gLHmTfFtUSDRxvieyzr6z
2p nerfed 4s: https://www.raidbots.com/simbot/report/oH87QWpPgaWunaNFDTyyeL
2p nerfed 3s: https://www.raidbots.com/simbot/report/fRpUGQpWizrMhKBhSJaLXD
2p nerfed 2s: https://www.raidbots.com/simbot/report/64KNzgo57AcCcHHfZHBbrP
So ye, 2p could get nerfed quite a bit potentially
because someone will else ask why this is showing a lower value? (2p/4p from pins)
It is because the 4p is not active for the 2p sim
also highlights that the 4p to 2p interaction is fairly strong
i am a bit worried that our tier set will get nerfed into oblivion, ngl
our baseline is quite high
you see assa, fire mage, arcane mage all sim around 10.5k to 12k
yes, but only to a certain degree, if its only 2 seconds i think it feels a lot worse
and we sim more than that without a 2p
well ye
but its gonna feel worse
no matter what
since its a big nerf
but a big nerf is potentially needed
yea ofc
but fire mage (the god tier raid spec) sims like 11k
with everything
we sim over 1k+ dps
above that
WITHOUT a 2p
i think the sim should be at least 300 dps or so to high
because i forgot to remove the shard
yes, the set alone is rly strong
not sure how strong assassination is rn tho
after the NF optimizations
poaking at 12k
dps
you should try these sims with no daggers
or at least
1 dagger only
cus i dont think our sims are very realistic considering they are all done with double dagger
Did they fix obedience?
dungeon slice, giveme a sec
also moment, need to check if venthyr can play ns
with sylvanas dagger: https://www.raidbots.com/simbot/report/pi5ue3i34VYFJSZqvPFR6w
Kyrian still pumping, noice

idk
not to bad when you play around it

For slice it makes a lot of sense when you're spamming cheap builders a lot of the time tbh
its kind of insane how big the diffrence between sylvanas and eye dagger is
in terms of output
what leg is ns?
all of them are with akaaris + covenant lego
Ns is nightstalker
yes
Tier 2 talent
Youd just play vent anyway tbh, funnel too stronk
bro look at the fucking dps range of venthyr, wtf is that
venthyr NS rng range
is absolutely insane
proc dependency ^^
it is only ST or? the sims
tbh there might be some minor improvements for ns
ye for sure
but idk
priority rotation with 5 targets
venthyr ns stonks
there is a possibility that considering procs can be positive for shd threasholds
but that might be not nice gameplay wise
because it means you rely even more on
for procs
interesting that we're simming the exact same as now without daggers
and no dom set
i think i will try play the build with least rng
if theres one thing i hate in this game its reliance on good/bad rng
necro might be less rng than kyrian



imagine
playing necro
thats too far
i could have the worst rng on kyrian and its prob better than avg necro
tbh sylvanas daggers rly make a good case for kyrian
i miss necro, i loved playing it in CN
but its not about sylv daggers
you see that kyrian is ahead
even without daggers
and in terms to m+ is akari our choice for the second lego? i thought finality would be the go to
@wind furnace
with eon
this is from ur "no dagger ST sim"
kyrian just seem way better
for everything ST
less rng, more dps
ye
ofc it also means dropping the daggers
but if they get nerfed it might be our reality
We dont have next tier profiles yet right?
That makes sense when you can finish a lot
No
Tier profiles usually happen much much closer to the patch
When things are finalized and everything tuned and all the trinkets are implemented etc
Think they're gonna nerf eon?
Have they nerfed gear in past tiers?
I think sub is the only spec that holds onto it
Yeah, but then there’s things like font inkpod coral
So it’s kinda hit or miss
there are definitely cases of old items being played from 1 tier until the end of the expansion
outlaw probably holds onto it too
the uunat tank weapons, pretty sure they were used until BFA ended
assassination will replace it earlier tho
Font of power, coral and shit
Just better for sub because it's shadow dam?
more cps spent
Ah
assa CP gen is like
40% worse
than sub
just random % number
but its a lot lower
so less procs and less dmg from those procs
Sin tier and dusk should juice it up a bit
Well at least I'll be able to use it in keys

Well if they don't hit sub tier pretty hard I might have to go sub in raid as well
giveme 5 mins, and maybe there is something to discuss
Okay, I will wait

Maybe a few PIs will get us there 
sin has a 285 offhand slightly ahead of sylvanas
iirc
so it shouldn't hold onto it as long as sub with ~2% gain
coparison of all 4 covenants:
https://www.raidbots.com/simbot/report/4CCLf5n7EJrYuRbpvjSisB/simc
for necro
necro 
wonder what that actually could be
seems a lot better in terms of variance
idk man
damn daggers are actually kinda big for necro
guessing that also might have something to do with the execute dmg for necro
daggers are kinda big for all of them
NF stonks rising
i wouldn't mind playing NF
i wouldnt really mind any covenant tbh
yeah its insane, also Dreamweaver is nuts for prog
ye
its funny tbh
i remember so many ppl hyping up the dos in beta
and sleeping on soulshape
Wasn't that back when there was a soulbind trait that made it instant cast.
Why? 🤔
kyrian pot sucks ass
mobility and another cheat
^
its just
better soulbinds
prog wise
so if the dps loss is like 2%
its prob worth playing nf
rn its a bit more
Imagine dying twice in a fight 
maybe we need to convince blizz to buff nf
Where is scarizard when you need him
isn't shb not affecting sepsis
would need to double check, but could be a easy buff to nf that... well also would buff sin
how would it buff sin
just thinking about what could be done to buff nf for sub
changing ar to give lower gcd also would benefit sin and sub
imagine sub with 0.8
also
if the 2 set does get nerfed by 50%
the strength of the 2 set will definitely be strong when there are more targets presence
since the 4 set will proc it off
my interpretation of Scarizards words about the sets (might be wrong) is that they look at them from a ST pov and while many have cleave/aoe implications, unless its like crazy its not something they really consider. Now that might just be a perversion of his words, but i remember him talking about this in wow-gen a few weeks ago.
right and I dont mind the 2 set being nerfed in that sense
because I think the idea of the set would basically just be, more targets = more SS = more chances/uptime on ShB
and tbh, there are quite a lot of fights in this raid that have adds
except like maybe the worm
and a few others
is this with bug fixes as well?
damn
yeah :/
it becomes a lot
like sub WITHOUT a set, is beating fire mage with a set
in simc
wild
the nerf to fire mage last night was actually massive, not only did they reduce the bonus by 50%
but they also fixed a bug which gave them double dipping benefits from venthyr
so they got completely fucked by last nights build
its funny tbh as domination is a contributing factor in hiding those balancing diffrences
this is 4p fire mage
no covenant legendary tho
but i think the NF legendary is actually like 0% dps increase
mage covenant legos are quite back iirc
ok no its 1.1%
so rogue is potentially somewhere middle of the pack with double legendary powers
probably still low
ofc not on the insane end like other classes with 10%+
like even if fire doesnt have a good 2nd legendary
their main one is like 20%+
if you add akaari + RC
thats like 13%
Hmm
so you think sub needs to be nerfed more?
because mage is still like an insane class for prog tbh
my biggest worry tbh are classes that use frost set currently
I feel like, them losing that is just big
well yea
but there are ppl saying assa wasnt that bad before frost set buffs
but the thing is, the tier was barely out
letme see
for CN?
ohh
no sub rogue had the daggers basically
well frost also got buffed
frost did make sin catch up significantly to sub
well it was played in top 10 guilds
more than sub
but idk if that was due to sin being better or not
well
so 12% gain
early on
from 2 legos
which lego is here, akaaris?
do u have sims for sin and sub on dungeon slice? what is ahead there?
sub is better in m+
wut
man doesnt have a dagger
he doesnt want it
he doesnt know what he wants
its still the same
i mean sry to say that
but you just see on this sims how strong sylvanas dagger is
i thought RC would have more synergy with daggers
wait
going from ~12.7k to around 14k
same gain
I realize now
% wise
(just mention it because we talked about baseline)
11332 baseline is nuts
ya
next expac
idk how we ended up here

cus really nothing changed going from 9.1 to 9.2
baseline that is
made some apl improvements on kyrian i guess
9.1 had sht + backstab buffs
kyrian is mostly due to sylvanas tho
so depends on what baseline we look at
pv def. was some missed optimization
i mean kyrian is bigger than venthyr without daggers
you know this
we know this
everyone knows this
not sure why that point has to be made everytime when its not really true
can sim the difference without the daggers for the 100th time and its still gonna show kyrian ahead by a decent bit
yea i agree
its just when you say its only cus of daggers
i think it sends a message to ppl that if they dont have daggers, they shouldnt play kyrian
which is simply wrong imo
i don't want to argue against it, but 9.0 kyrian was also better early and more than 1% ahead
still 50%+ did cba playing it
soulshape
not sure if it was that big in the first raid
didnt that change when burs was unlocked?
yes
also soulshape was massive in CN
^
thats true
well unless you can remove encounter mechanics
and when i played venthyr i pressed door of shadows like 4-5 times in entire SOD
i remember that being the case in raid testing or so
just feels like a garbage ability to use
main use case for me is to get to a target quick that has a aoe channel or similar
like sylvanas heroic to just be on here immidiatly after the cast
but i agree, the cast time make it rly weird
its barely a gain in pace
the cast time and animation lock
you should make some kind of experiment where you just run normally in 1 take
and then door of shadow the other
which one is faster
and by how much
not to mention that most of the things where door is actually useful you can just shadowstep instead
haha, that was my feedback in beta
and soulshape is much more intuitive cus you can simply quickly blink
and leave it
in like a second
making smaller movements much nicer for soulshape
door was really good in Artificer testing 
also it was good in painsmith
tbh
dont need a target
idk about painsmith
it was good for painsmith
i just stepped a mage
true
you wouldn't need to play balls if everyone had it
casting something for 2 seconds on painsmith is not a great time
i think there was a missed oppotunity for blizz btw.
I mean once you got used to it, it was pretty easy to execute
to give dos the option to take somone with you
e.g. a small aoe area people can step into
that would be too strong
and it would take up to 3? players with you
ye that would be absolutely insane
since its tied on a general covenant ability
like a gateway on evrey player in the raid
or even only 1 person would be nice
door should have remained 0 cast time
or lower, like .3 secs or so
1 charge, instant
its like actually 3 seconds atm
or 2 charges, cast time
cus it has an over the top animation
its 1.5 sec cast
so even when you have landed, it doesnt feel like you are in control
also max range is 35 feet
so to answer your question
iirc you move 7 or 8 feet per second baseline, so dos should be better/faster
the downside of this btw is that you are relying on another person
they could fuck up somehow
nah
and you would get punished
It’s actually so weird that door has such a big cast when soulshape exists lol
the only times where the step failed was when the mage i was blinking to got tilted in the earlier pull and decided to blink last second instead of early
I stepped to the tank
One time he put his back to spikes after that I just used door lol
true
or even funnier switch places with
like a transcendence
it would also fix some solo content issues
a log?
@wind furnace
grey, green, blue, purple or orange
Yea when like the ninja gets stabbed but it turns out it was just a log
And he’s actually behind you and then you die
@wind furnace too bad that talent is shit because distract can only be used on targets that are out of combat
i mean this should work in combat no?
wouldn't mind if it would just spawn a steppable target on the location
Nope
otherwise its completely pointless
Doesn’t work
ok
Yeah it is
Lmao
I was super excited when it as first introduced
Then tried it
And was like, wow this is shit
Only useful in rbg I guess
But fuck that
Ya a talent that spawns a decoy on distract location
seems even in rbgs niche
Or distract doing that base line
Because technically theme wise you are doing that
You are spawning a decoy to distract enemies
it not distrcting wouldn't be a issue
But it can be used as a step target
as you don't want to fuck with tank shananigans
Ya but it doesn’t rip threat or anything
Sub shadowclone ?
i think the shadow theme could be more explored
Summon a copy of yourself, doesn’t do dmg, dmg taken is split between i and the clone and use pet bar to move clone to target location, able to step to clone
i like the idea of a decoy you can step on and switch location with too
Would be interesting but could be way to op
just seems very ninja like
don't think it would rly be op, other classes have blinks and near infinite mobility
e.g. DH can often just jump/glide over things
Could maybe make it a talent to modify shadowstep like mages get shimmer or whatever it’s call, wars get speed after leap
haha this somewhat reminds me to black powder on beta
when people where like "HOLY HELL THIS NEEDS NERFS, YOU CAN TAKE NO FALL DAMAGE"
Wait what's with BP and no fall damage?
and
why does this seem like something op when half of the classes in wow can do that already
BP was initially called shadow vault
and it did lock you into a .5 sec long animation that did give you a push upwards
what could be used to well take no fall damage
The shadowclone thing could be extraordinarily OP depending on how they designed it. Rogue already has a solid toolkit out side of raid cd. Giving it something like what we’re talking about. Well I can’t really think of anything but it being OP
Interesting, that's cool, kinda similar to killing spree animation where you could take damage while teleporting around lol
a lot of classes have similar or higher mobility with less pre-conditions
That’s definitely true
I mean, all they really need to do is take the target requirement away from shadowstep
but mage exists too
I.e. step to target or target location
if you spawn a decoy, you would have even more restrictions
because you had a cooldown of the decoy
and can't step 2 times fast
If shadowvault was still a thing sub would suck so much ass
in raiding you can already step to friendly players
who don't have this restrictions 😛
so at least for raiding it seems more of a qol change
Yeah mage can blink thru x and rogue just step to mage
if the decoy can take aggro/survivies for a short time
you could also solve some of the solo content issues
rogue rly sucks in solo content compared to other classes
Basically make it a real shadowclone with a pet ai?
Makes sense. Isn’t there an engi item that use to do that?
can even don't take aggro because you can tott it
but tbh i think mobility is fine on subtlety
Would be nice not having to have a target to step to. But yeah movements never really been an issue
Thanks @wind furnace for the no dagger sims! I saw the variance for Venthyr and Kyrian, but I don't understand why Kyrian is under Venthyr. Yes you have to stack with venthyr, but the random CP generator for Kyrian can prevent to use the 2CP RC proc. Or I forget something ?
this one
Yes, let me re-explain sorry
you usually tent to hit the kyrian anima cp quite reliably
but venthyr gets more benefit from procs at certain timings
thats why there is a higher variance
I don't understand why the Kyrian variance is so low while with the 4P we'll have a hard time making RC work when we have to put a spell at 2CP.
we wont tbh only hard one is 2cp
^
It's an example
and even then no shadowblades no sht 4p is already a proc you can sit on
i mean sub becomes more reactive
not like i enjoy the whole gamba thing
and you can improve 2p procs by e.g. slightly delaying your bs to hit a finisher after a sht proc
but at least it ups the skill cieling
the funniest shit will be PV stacks
we still trying to tinket about using stab in dance
if you get super procs early on
we will use it during dance ^^
esp. with akaaris
because the overflow is to high else
ye i know me and push when the aakari pv things came in day 1 we were well thats gonna be a thing
even you did prelim sims and it was 1% or so
no shot @mellow urchin says play Kyrian on Anduin
venth is fine even nf might be better
Not for Priority damage
because you can snap sepsis resets
its funny that my initial condition still holds true ^^
Flag will be absolutely bonkers
hehe yea
esp for intermission/LK phase
we did say 4 secs or so inside dance it seemed like that
with the funnel
no its like the 1 fight where ive said you might play venthyr
I am sure there might be more
simply cus of the intermission
my man hollow already forgetting
tbh i might try nf in some bosses in hc
venthyr might be the play on first boss
ya
if the last version remains
I was thinking that too
yea it seems like it
but apart from that..
you are kinda timed anyway
as the boss still gains the % dmg increase
tbh it is better because otherwise another 7 min+ 1st boss like wrathion
zzzzzzzzzzzzz
Artificer could be too
artificier will justs be push push push



