#9.2 Feedback and Discussion

1 messages · Page 12 of 1

mellow urchin
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cus you get so many stacks

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gonna get even more after the fixes

steel meadow
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i remember there was a discussion about it with sims, but couldnt find it
thx for answer tho

mellow urchin
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i am not sure exactly when you want to stab tho

wind furnace
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on 6 stacks, not to close to the end of dance

mellow urchin
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Why does the timing of the stab matter

wind furnace
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because you lose strike casts

mellow urchin
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you lose strike casts regardless or?

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ur replacing a strike with stab

wind furnace
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well dance is 8 secs

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so the question is if its better to always use bs reguardless of remaining duration of dance

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or don't use it during the last 2 secs or so

mellow urchin
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well i dont see why you wouldnt lose strike casts if you did it with 3 seconds remaining compared to 1 sec

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in both situations its just 1 gcd

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and its always replacing a strike?

wind furnace
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to get your example

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if you are on the last gcd so 1 sec remaining

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the question becomes, is it worth to use backstab in dance

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or take the "lost stack" and use it after dance

quartz idol
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I also don't see why duration matters, only thing I can think of is maybe you are fishing for blades at the start of dance so you have it for the rest of dance

mellow urchin
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3 sec: shadowstrike-shadowstrike-evis-shadowstrike-backstab-evis-shadowstrike-shadowstrike
1 sec: shadowstrike-shadowstrike-evis-shadowstrike-shadowstrike-evis-shadowstrike-backstab

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whats the difference

mellow urchin
quartz idol
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is it using it early now?

mellow urchin
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cus ye having blades up during the juiced backstab is definitely good

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yes

wind furnace
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unsure what you ask push

quartz idol
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ah, then I guess its something about using it early means you can 'maybe' get another 6 stack by the end of it since it procs off of so many things

wind furnace
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the diffrence is that the last backstab could be used after dance

livid ferry
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Hes asking

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Why

mellow urchin
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i think the rule shouldnt even exist, i think it should just check for buffs

livid ferry
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It matters

wind furnace
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what would mean that you would get another strike

mellow urchin
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but that defeats the entire purpose of the change

wind furnace
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so the question is:
shadowstrike-shadowstrike-evis-shadowstrike-shadowstrike-evis-shadowstrike-strike
shadowstrike-shadowstrike-evis-shadowstrike-shadowstrike-evis-shadowstrike-backstab
whats the diffrence?

mellow urchin
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the change is there because you get too many stacks, there is virtually no scenario where you wont have 6 stacks before the dance is over

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with the 9.2 set

livid ferry
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Also when i tried backstab in dance on ptr it didnt seem very powerful

mellow urchin
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it sims well, but its probably harder to execute ingame

livid ferry
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How well

mellow urchin
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like 0.7%

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was the last number i saw

livid ferry
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And what leges

mellow urchin
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dps increase

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akaari + rc

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but the sim also has the bugfixes

livid ferry
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What stack threshold

mellow urchin
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which means even more stacks

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6

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wasnt it found that it might even be a gain on live

livid ferry
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Idk maybe

mellow urchin
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either way

livid ferry
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Prob neutral

mellow urchin
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ive played with it on PTR and its kinda clunky

quartz idol
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you wouldn't really get that situation on live though

livid ferry
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Ye

wind furnace
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but questions like this are easy handled by a sim

livid ferry
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But ye it feels clunky and unintuitive to stab in dance

wind furnace
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"to what degree is losing a stack worth it" more or less

livid ferry
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I think with shadow blades up its a no brainer lol

mellow urchin
livid ferry
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Sure ig

mellow urchin
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i got my stab dmg up to be 11% of my dmg

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on a dummie

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kinda insane tbh

livid ferry
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Ye same

mellow urchin
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but ye ur trading potential blades uptime

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from strike

livid ferry
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Also akaari dmg

mellow urchin
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what is it

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like

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20% less strikes in dance

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or less?

livid ferry
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Idk

mellow urchin
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also the concept of gcds in dance

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is kinda fucked in 9.2

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cus you can literally be evis'ing back to back

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and still get shadowstrikes

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idk, its a bit weird

livid ferry
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Ye

mossy carbon
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Is it correct that, once all bugs are fixed, a 4pc proc with two targets in 15 yards would give you 4 stacks of PV?

steel meadow
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why 4

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akaari should give it also?

mossy carbon
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2 from strike and 2 from akaari

steel meadow
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why akaari should give it

mellow urchin
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cus it does

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thats just how it works

steel meadow
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thats weird

mellow urchin
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so running PV could be more funnel

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in aoe

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if you keep getting PV stacks

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can just do a lil stab between storm/evis

steel meadow
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should be nice at 2-3 targets

steel meadow
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what is this

wind furnace
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the answer to pushs "why does it matetr"

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default = the apl condition that considers dance lengh

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new = the apl condition without considering it

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current apl is what is in raidbots atm

mellow urchin
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is that cus of the timing

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or cus its avoiding double stab tho

wind furnace
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wdym double stab?

livid ferry
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Or is it cause its getting way more amped by shadow blades

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Try a condition that makes it only consume stacks in dance if you also have shadow blades up

wind furnace
livid ferry
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But do you understand what he was trying to say

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The timing should be irrelevant

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Whether it is at the statt

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Or the ass end

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You are still substituting a global in dance, with backstab

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In either scenario

wind furnace
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well yes

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but you won't start dance with backstab

livid ferry
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Yes obviously

wind furnace
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and delaying the bs cast for 1 gcd might be beneficial if its the last gcd of dance

livid ferry
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Why does that matter

wind furnace
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because you have more shadow strike casts

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more 2p procs

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more cp

livid ferry
mellow urchin
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this right here

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is super weird to me as well

wind furnace
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yes but thats a diffrent topic

mellow urchin
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ye but are we locked

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to 1 thing

wind furnace
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no, i just thought there was still open questions on it

livid ferry
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Try combining the 2 conditions

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The end of dance thing

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And also the shadow blade thing

wind furnace
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i did that int he 0.8% one

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added shb check to both

livid ferry
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Ah ok

clear zephyr
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Venthyr more likely to get top again without EoN in 9.2?

livid ferry
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No

wind furnace
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but unsure if its a win over not given i did run it with lower target error

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so need to re-run without to compare

wind furnace
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just like it is atm with sylvanas dagger

clear zephyr
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Ahh I see cool. Was told kyrian gained like 400 dps from the daggers in sim

wind furnace
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the dagger def. contributes a fair bit to kyrian being better

mellow urchin
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thats wrong

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400 dps

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is way too much

wind furnace
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its not 400 dps tho

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probably 200?

mellow urchin
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ye

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200 sounds right

clear zephyr
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Makes sense

livid ferry
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Ye kyrian has always been better in sim even without daggers

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After obedience nerf

buoyant gyro
# livid ferry The timing should be irrelevant

I don’t think that’s quite accurate to say though. It’s irrelevant if you are only considering the value of the global itself. Timing is still relevant relative to stack overflow right? The value proposition shifts with the number of stacks you will potentially lose. That number starts large at current+potential-6 and goes smaller approaching 0 as you approach the end of dance.

livid ferry
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Yea true

mellow urchin
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the entire reason its a topic tho

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is cus of ingame ramifications

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how ur meant to play this

wind furnace
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"if you are on 6+ stacks and dance is over 3 sec left, use bs instead of strike"

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you can for a marginal gain even limiit it further with "during shadowblades"

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5+/6+ stacks both are similar in output if that is relevant for gameplay reasons

buoyant gyro
# mellow urchin shouldnt this just be countered with a "stab when at 6"?

Yeah I’m just pointing out that timing is relevant because it’s part of the expected value. If you were to do it second global it’s damage+maybe 6 more stacks. If you do it at the last it’s damage+0 more stacks. Those aren’t going to be equal outcomes. Not that it may not be worth doing potentially, just trying to help explain the difference in evaluation.

mellow urchin
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alright

hoary zephyr
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If the nitro fuel bug stays

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No one is swapping off EoN

wind furnace
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you won't even without

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at least on subtlety

hoary zephyr
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Yeah

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I meant sin too

wind furnace
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outlaw probably too, assassination probably will

unkempt peak
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aye yo, you got any more of those ptr builds

coarse quiver
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should be one in ~2 hours today

feral schooner
hoary zephyr
unkempt peak
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Still no rogue changes?

coarse quiver
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not this week

hoary zephyr
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Changes are not gonna come anytime soon

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The bugs are extra tricky to fix

unkempt peak
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Yikes, so if the patch is gonna drop at the end of Feb or early March we have about 5-7 more weeks of tuning passes? So rogue tuning could be really last minute?

hoary zephyr
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Well

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Sometimes they do tuning after 1st week of heroic

unkempt peak
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I'm just hoping they can give tuning enough time, last minute tuning usually doesn't go too well. And I'm guessing they want to get the tier set right before they tune anything else?

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Either that, or if fixing the bugs takes too long just don't nerf the set... Copium

hoary zephyr
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They HAVE to nerf the set

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Even without the bug fixes they are extremely strong

mellow urchin
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There will be nerfs

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But since everyone will be nerfed

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Are we actually getting nerfed

hoary zephyr
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LMAO

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I guess it is

mellow urchin
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quite big nerfs

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i assume all OP sets will get the same treatment

hoary zephyr
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Our SS are gonna get capped (wait its already capped)

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from 4 set

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and duration of 2 set will be nerfed

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I am leaning towards
(2-set) Shadowstrike has a 20% chance to grant Shadow Blades for 2.5/3.0 sec.
(4-set) Your finishing moves have a 4% chance per combo point to cast Shadowstrike at up to 3-4 nearby enemies.

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instead of 5 seconds for 2 set, and 5 targets for 4 set

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most likely 3 nearby targets

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but honestly, even that isnt enough to nerf our set in power

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lmao

winged fiber
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2 set at 3 seconds would be fine

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that way you're basically guaranteed to get 2 builders in it

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4 seconds would be chill too

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2.5 would be cursed

hoary zephyr
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I honestly don't know what the fuck you can do it to nerf it

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I mean

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you can remove the cp generation

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from the 4 set

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I think that is a strong enough nerf

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but the annoying thing is that our 2nd legendary (non covenant) is ass

mellow urchin
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it might be so that only 2p is touched

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since its.. the 2p

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nerfing its duration by 50%

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would probably put it at 5-6%?

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which would mean the set is about 13-14%

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not too wild

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the 23.3% is with 2 legendaries

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i mean i honestly think the total we get from set + extra legendary is going to be less than most classes/specs

winged fiber
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prayge please let rogue tuning be good so we're viable

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negative utility does not go brrr

mellow urchin
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in a hypothetical scenario where the 2p is nerfed by about 50%

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we would gain less than 18% from the set and legendary

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cus of the reduced synergy between 2p and akaari

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compare this to assa

neat dagger
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one stupid question, but why stands there kyrian? sims this best on ST on ptr

mellow urchin
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they get 25% from the combinations

mellow urchin
winged fiber
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remove 1 second off 2 pc

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call it a day

feral schooner
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What about nerfing 2-5% shadowstrike coming into the patch? We are already the best st class according to warcraflogs.

winged fiber
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kinda fucks you until you get tier set if you nerf the base class too much

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honestly the easiest tuning button is just 2 pc duration

winged fiber
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and then tuning the damage of the 4 pc shadowstrike

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like you could make the 4pc shadowstrike do like 80% dam

mellow urchin
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dont want to nerf it too much

winged fiber
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would keep the smoothness of the playstyle without

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gutting the %'s too much to make it rng fuckfest

mellow urchin
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ur asking for like 50%+ nerfs

civic terrace
winged fiber
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i'm sure my numbers are off

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but

feral schooner
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Then wouldn't it be better to nerf the baseline?

winged fiber
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just take like a second off the 2 pc and call it a day

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ez pz

mellow urchin
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nerfing the 2p is enough

civic terrace
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But everyone is in the same boat tho

feral schooner
mellow urchin
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50%

winged fiber
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take 2 pc to 3 seconds

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instead of 5

feral schooner
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So less shadowbaldes uptime aka less dam

winged fiber
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and we're not op but still viable

mellow urchin
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2-3 sec

winged fiber
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yes

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shadowblades = more dam + more cp which = more dance which = more dam

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it's a feedback loop

mellow urchin
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i feel like 2-3 sec would be ok, cus ur still extending ur shadowblade cds

winged fiber
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2 seconds is a lil wonky tho

mellow urchin
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would just be less random shadow blades dmg inbetween

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no its not

winged fiber
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cuz if you get a proc off wm

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you only get 1 builder

mellow urchin
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so

civic terrace
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Less blades uptime will interestingly enough lead to better playability too

winged fiber
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where 3 seconds would make that not a thing

civic terrace
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Probably

winged fiber
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3 seconds = no matter what 2 builders

mellow urchin
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that doesnt matter tho

winged fiber
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true but

mellow urchin
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you can get procs within that window

winged fiber
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it feels nicer

mellow urchin
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well

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we're talking about nerfs

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its gonna feel bad

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no matter what

winged fiber
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lo ltrue

feral schooner
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Is 2 pac fixed on ptr that it does not override our 3m shadowblades?

mellow urchin
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no

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the 2p never replaced the 3 min blades

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the 3 min blades replaced the 2p

feral schooner
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Oh yes sorry mb. Does it still?

mellow urchin
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yes

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nothing is fixed

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on the set

feral schooner
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Dam. Ok

mellow urchin
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i assume they want to release the fixes with more rogue stuff

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idk

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or they want to fix all of the bugs at once

feral schooner
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I doubt they fix dust prepull

mellow urchin
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talking about the set bugs

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it has more than 1 bug

feral schooner
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True

mellow urchin
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and they should fix dust prepull

winged fiber
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they probably will

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they usually fix stuff like that in between tiers

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like how they fixed all the soulbind prepotting shit

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in nathria going into this tier

feral schooner
winged fiber
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i mean they are game devs lol

mellow urchin
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yea

winged fiber
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i'm sure they'll figure out a way to code it

mellow urchin
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its not like we would see the solution

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but there is probably something

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if they disabled the talent swapping shit, its barely worth doing the prepull stuff as kyrian

winged fiber
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dude with venth

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you can

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quad dance on opener

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with the current prepull shit

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it's demonic

feral schooner
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Lol true

mellow urchin
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ye its not as good for kyrian

feral schooner
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But cba on farm play whatever like push played nf if I recall or?

mellow urchin
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for a reset ye

feral schooner
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And how was it?

winged fiber
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same as it was in nathria

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basic af sub

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legit just press it on cd and forget it lol

wind furnace
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the easy solution to fix most of the talent switch shenanigans is to fix dark

mellow urchin
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is it possible to sim the set

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with 2p giving 2 or 3 seconds

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of shadowblades

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instead of 5

wind furnace
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ye, can do that

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should be doable with spell data

mellow urchin
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would be interesting to see

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how much it nerfs the set

wind furnace
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can do in 20 mins or so when i am on pc

mellow urchin
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sure

mellow urchin
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the fire mage set

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got absolutely shat on

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thats barely 10%

wind furnace
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So ye, 2p could get nerfed quite a bit potentially

mellow urchin
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i think nerfing the 2p is the least disruptive change

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you can make to it

wind furnace
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because someone will else ask why this is showing a lower value? (2p/4p from pins)
It is because the 4p is not active for the 2p sim

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also highlights that the 4p to 2p interaction is fairly strong

mellow urchin
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i am a bit worried that our tier set will get nerfed into oblivion, ngl

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our baseline is quite high

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you see assa, fire mage, arcane mage all sim around 10.5k to 12k

wind furnace
mellow urchin
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and we sim more than that without a 2p

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well ye

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but its gonna feel worse

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no matter what

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since its a big nerf

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but a big nerf is potentially needed

wind furnace
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its still with double legendary tho

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and PV

mellow urchin
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yea ofc

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but fire mage (the god tier raid spec) sims like 11k

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with everything

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we sim over 1k+ dps

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above that

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WITHOUT a 2p

wind furnace
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i think the sim should be at least 300 dps or so to high

mellow urchin
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i think we outsim fire mages even without a tier set

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ngl

wind furnace
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because i forgot to remove the shard

mellow urchin
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ye this is higher than fire mage

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with 4p and 2nd legendary

wind furnace
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yes, the set alone is rly strong

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not sure how strong assassination is rn tho

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after the NF optimizations

mellow urchin
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poaking at 12k

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dps

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you should try these sims with no daggers

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or at least

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1 dagger only

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cus i dont think our sims are very realistic considering they are all done with double dagger

steel meadow
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Did they fix obedience?

wind furnace
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moment

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obedience is fixed on ptr

neat dagger
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can u sim ST with obedience

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in comperison to kyr

wind furnace
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but its very similar to the pin:

neat dagger
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but for m+ its definetly gonna be vent still

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or im wrong

wind furnace
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to have a comparison without sylvanas daggers

worn prawn
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damn

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dope

wind furnace
#

dungeon slice, giveme a sec

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also moment, need to check if venthyr can play ns

civic terrace
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Kyrian still pumping, noice

wind furnace
#

oh damn

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i need to fix the sim

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venthyr uses rotten in it

civic terrace
wind furnace
#

should make kyrian/venthyr closer

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giveme a sec

worn prawn
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wait NS only 40 dps behind with no daggers

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dont tell hacha

wind furnace
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he already knows that NS is close

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it might also depend on your stats like haste

civic terrace
#

Ns gameplay is kinda trashy tho imo

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Too slow

wind furnace
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idk

worn prawn
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not to bad when you play around it

wind furnace
#

dungeon slice without sylvanas dagger

civic terrace
#

For slice it makes a lot of sense when you're spamming cheap builders a lot of the time tbh

wind furnace
#

its kind of insane how big the diffrence between sylvanas and eye dagger is

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in terms of output

neat dagger
#

what leg is ns?

wind furnace
#

all of them are with akaaris + covenant lego

civic terrace
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Ns is nightstalker

wind furnace
#

yes

civic terrace
#

Tier 2 talent

wind furnace
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dungeon slice with daggers

civic terrace
#

Youd just play vent anyway tbh, funnel too stronk

mellow urchin
#

venthyr NS rng range

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is absolutely insane

wind furnace
#

proc dependency ^^

mellow urchin
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lmao

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jsut 30% more rng

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than kyrian

neat dagger
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it is only ST or? the sims

wind furnace
#

tbh there might be some minor improvements for ns

mellow urchin
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as well

mellow urchin
#

but idk

mellow urchin
#

venthyr in 9.2 looks like hot garbage to me

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cus of the rng

wind furnace
#

priority rotation with 5 targets

mellow urchin
#

venthyr ns stonks

wind furnace
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there is a possibility that considering procs can be positive for shd threasholds

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but that might be not nice gameplay wise

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because it means you rely even more on prayge for procs

mellow urchin
#

and no dom set

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i think i will try play the build with least rng

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if theres one thing i hate in this game its reliance on good/bad rng

wind furnace
#

necro might be less rng than kyrian

mellow urchin
steel meadow
wind furnace
mellow urchin
#

imagine

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playing necro

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thats too far

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i could have the worst rng on kyrian and its prob better than avg necro

wind furnace
#

tbh sylvanas daggers rly make a good case for kyrian

worn prawn
#

i miss necro, i loved playing it in CN

mellow urchin
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but its not about sylv daggers

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you see that kyrian is ahead

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even without daggers

neat dagger
#

and in terms to m+ is akari our choice for the second lego? i thought finality would be the go to

wind furnace
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dungeon slice finality + covenant lego

neat dagger
#

ah

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sry

mellow urchin
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@wind furnace

wind furnace
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with eon

mellow urchin
#

this is from ur "no dagger ST sim"

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kyrian just seem way better

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for everything ST

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less rng, more dps

wind furnace
#

ye

mellow urchin
#

3.6 is actually doable rng levels

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thats similar to what we have now

civic terrace
#

Good variance

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Ye

mellow urchin
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ofc it also means dropping the daggers

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but if they get nerfed it might be our reality

wind furnace
#

finality migth be considerable in m+

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giveme a sec to also sim prio for it

spiral basalt
#

We dont have next tier profiles yet right?

wind furnace
#

looks like finality is higher in prio damage

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so might be better in m+

civic terrace
#

That makes sense when you can finish a lot

wind furnace
#

ye

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well 4p also procs a lot, so akaari isn't bad either

plucky storm
#

Tier profiles usually happen much much closer to the patch

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When things are finalized and everything tuned and all the trinkets are implemented etc

civic terrace
#

Excuses

elder cloak
#

Think they're gonna nerf eon?

plucky storm
#

Dunno

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They might

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They might not

elder cloak
#

Have they nerfed gear in past tiers?

plucky storm
#

I think sub is the only spec that holds onto it

plucky storm
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So it’s kinda hit or miss

mellow urchin
#

there are definitely cases of old items being played from 1 tier until the end of the expansion

wind furnace
#

outlaw probably holds onto it too

mellow urchin
#

the uunat tank weapons, pretty sure they were used until BFA ended

wind furnace
#

assassination will replace it earlier tho

worn prawn
#

Font of power, coral and shit

mellow urchin
#

the daggers are not obscenely strong either

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its not like gamebreaking

elder cloak
#

Just better for sub because it's shadow dam?

mellow urchin
#

more cps spent

elder cloak
#

Ah

mellow urchin
#

assa CP gen is like

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40% worse

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than sub

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just random % number

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but its a lot lower

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so less procs and less dmg from those procs

elder cloak
#

Sin tier and dusk should juice it up a bit

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Well at least I'll be able to use it in keys

wind furnace
elder cloak
#

Well if they don't hit sub tier pretty hard I might have to go sub in raid as well

wind furnace
#

giveme 5 mins, and maybe there is something to discuss

elder cloak
#

Okay, I will wait

mellow urchin
elder cloak
#

Maybe a few PIs will get us there Kappa

wind furnace
#

sin has a 285 offhand slightly ahead of sylvanas

#

iirc

#

so it shouldn't hold onto it as long as sub with ~2% gain

elder cloak
#

I see

#

Well it'll probably take me most of the tier to get regardless

wind furnace
#

F_ for necro

mellow urchin
#

necro kekg

wind furnace
#

but this is interessting

#

didn't expect necro to have higher variance

worn prawn
#

wonder what that actually could be

wind furnace
#

without sylvanas daggers

mellow urchin
#

i just see that venthyr bar

#

and cringe

#

irl

wind furnace
#

seems a lot better in terms of variance

mellow urchin
#

idk man

worn prawn
#

damn daggers are actually kinda big for necro

#

guessing that also might have something to do with the execute dmg for necro

wind furnace
#

daggers are kinda big for all of them

mellow urchin
#

if NF ever ends up close to any of these covenants

#

thats gonna be what we play

worn prawn
#

NF stonks rising

wind furnace
#

i wouldn't mind playing NF

worn prawn
#

i wouldnt really mind any covenant tbh

mellow urchin
#

soulshape just

#

shits on other cov abilities

worn prawn
#

yeah its insane, also Dreamweaver is nuts for prog

mellow urchin
#

ye

wind furnace
#

its funny tbh

#

i remember so many ppl hyping up the dos in beta

#

and sleeping on soulshape

topaz merlin
#

Wasn't that back when there was a soulbind trait that made it instant cast.

civic terrace
mellow urchin
#

kyrian pot sucks ass

worn prawn
#

mobility and another cheat

mellow urchin
#

^

#

its just

#

better soulbinds

#

prog wise

#

so if the dps loss is like 2%

#

its prob worth playing nf

#

rn its a bit more

civic terrace
#

Makes sense

#

Maybe i should level its renown kek

lunar fractal
#

Imagine dying twice in a fight OMEGAKEKW

wind furnace
#

monkahmm maybe we need to convince blizz to buff nf

mellow urchin
#

they wont

#

now that its good for assa

lunar fractal
#

Where is scarizard when you need him

wind furnace
#

isn't shb not affecting sepsis

#

would need to double check, but could be a easy buff to nf that... well also would buff sin

mellow urchin
#

how would it buff sin

wind furnace
#

oh true

#

it wouldn't because shb procs after sepsis runs out

mellow urchin
#

ye

#

shb already works with sepsis

wind furnace
#

ye mb ^^

mellow urchin
#

ive said this

#

many times

wind furnace
#

just thinking about what could be done to buff nf for sub

mellow urchin
#

idk either

#

since it trickles down to assa

wind furnace
#

changing ar to give lower gcd also would benefit sin and sub

steel meadow
#

imagine sub with 0.8

hoary zephyr
#

also

#

if the 2 set does get nerfed by 50%

#

the strength of the 2 set will definitely be strong when there are more targets presence

#

since the 4 set will proc it off

mellow urchin
#

my interpretation of Scarizards words about the sets (might be wrong) is that they look at them from a ST pov and while many have cleave/aoe implications, unless its like crazy its not something they really consider. Now that might just be a perversion of his words, but i remember him talking about this in wow-gen a few weeks ago.

hoary zephyr
#

because I think the idea of the set would basically just be, more targets = more SS = more chances/uptime on ShB

#

and tbh, there are quite a lot of fights in this raid that have adds

#

except like maybe the worm

#

and a few others

hoary zephyr
mellow urchin
#

yes

#

the whole shebang

hoary zephyr
#

damn

mellow urchin
#

its not a lot

#

tbh

#

but since subs baseline is absurd

hoary zephyr
#

yeah :/

mellow urchin
#

it becomes a lot

#

like sub WITHOUT a set, is beating fire mage with a set

#

in simc

#

wild

#

the nerf to fire mage last night was actually massive, not only did they reduce the bonus by 50%

#

but they also fixed a bug which gave them double dipping benefits from venthyr

#

so they got completely fucked by last nights build

hoary zephyr
#

good

#

fuck mages

#

World of Warcraft Class

wind furnace
#

its funny tbh as domination is a contributing factor in hiding those balancing diffrences

mellow urchin
#

this is 4p fire mage

#

no covenant legendary tho

#

but i think the NF legendary is actually like 0% dps increase

wind furnace
#

mage covenant legos are quite back iirc

mellow urchin
#

ok no its 1.1%

wind furnace
#

so rogue is potentially somewhere middle of the pack with double legendary powers

mellow urchin
#

probably still low

wind furnace
#

ofc not on the insane end like other classes with 10%+

mellow urchin
#

like even if fire doesnt have a good 2nd legendary

#

their main one is like 20%+

#

if you add akaari + RC

#

thats like 13%

hoary zephyr
#

Hmm

#

so you think sub needs to be nerfed more?

#

because mage is still like an insane class for prog tbh

#

my biggest worry tbh are classes that use frost set currently

mellow urchin
#

that sim even has all dom shards

#

on it

hoary zephyr
#

I feel like, them losing that is just big

mellow urchin
#

well yea

hoary zephyr
#

like more than losing blood and unholy for others

#

imo

mellow urchin
#

but there are ppl saying assa wasnt that bad before frost set buffs

hoary zephyr
#

ya ig

#

doomblade CN

mellow urchin
#

but the thing is, the tier was barely out

wind furnace
#

letme see

hoary zephyr
#

for CN?

mellow urchin
#

frost set was quite early

#

no sod

hoary zephyr
#

ohh

mellow urchin
#

no sub rogue had the daggers basically

hoary zephyr
#

well frost also got buffed

wind furnace
#

frost did make sin catch up significantly to sub

hoary zephyr
#

in 9.0

#

yas

#

ya*

#

what Fuu said

wind furnace
#

i mean, sin was fine before frost

#

but sub was noticable ahead

hoary zephyr
#

but it was like middle of the pack

#

and sub was pretty ahead

#

ya

mellow urchin
#

well it was played in top 10 guilds

#

more than sub

#

but idk if that was due to sin being better or not

hoary zephyr
#

well

hoary zephyr
#

you were also missing Obedience

#

which was big for sub

wind furnace
#

so 12% gain

hoary zephyr
#

early on

wind furnace
#

from 2 legos

mellow urchin
#

thats without daggers

#

fuu

steel meadow
#

which lego is here, akaaris?

neat dagger
#

do u have sims for sin and sub on dungeon slice? what is ahead there?

mellow urchin
#

sub is better in m+

wind furnace
#

oh giveme a sec

#

ill sim with daggeronis

hoary zephyr
#

Push not helping Fuu get heroic dagger

#

smh

mellow urchin
#

wut

hoary zephyr
#

man doesnt have a dagger

mellow urchin
#

he doesnt want it

hoary zephyr
#

he doesnt know what he wants

hoary zephyr
#

LMAO

#

jesus fucking christ

#

that jump

wind furnace
#

its still the same

#

i mean sry to say that

#

but you just see on this sims how strong sylvanas dagger is

mellow urchin
#

i thought RC would have more synergy with daggers

hoary zephyr
#

wait

wind furnace
#

going from ~12.7k to around 14k

hoary zephyr
#

how is it the same

#

I am confused

#

oh wait

#

I am dumb

wind furnace
#

same gain

hoary zephyr
#

I realize now

wind furnace
#

% wise

hoary zephyr
#

no legendary + dagger is 12,328

#

but no leggo + no dagger is 11,332

#

ya ya

#

damn

wind furnace
#

(just mention it because we talked about baseline)

mellow urchin
#

11332 baseline is nuts

hoary zephyr
#

ya

mellow urchin
#

almost unbelievable

#

i wonder how they gonna solve that

hoary zephyr
#

next expac

mellow urchin
#

idk how we ended up here

hoary zephyr
mellow urchin
#

are the sims wrong or something

#

why is our baseline so high

hoary zephyr
#

cov shit maybe?

#

soulbinds

#

etc

mellow urchin
#

cus really nothing changed going from 9.1 to 9.2

#

baseline that is

#

made some apl improvements on kyrian i guess

wind furnace
#

9.1 had sht + backstab buffs

mellow urchin
#

ye but thats old shit

#

i guess we found huge gains for PV and kyrian

wind furnace
#

kyrian is mostly due to sylvanas tho

#

so depends on what baseline we look at

#

pv def. was some missed optimization

mellow urchin
#

i mean kyrian is bigger than venthyr without daggers

#

you know this

#

we know this

#

everyone knows this

#

not sure why that point has to be made everytime when its not really true

#

can sim the difference without the daggers for the 100th time and its still gonna show kyrian ahead by a decent bit

wind furnace
#

yes but its not as significant

#

daggers rly make it noticable

mellow urchin
#

yea i agree

#

its just when you say its only cus of daggers

#

i think it sends a message to ppl that if they dont have daggers, they shouldnt play kyrian

#

which is simply wrong imo

wind furnace
#

i don't want to argue against it, but 9.0 kyrian was also better early and more than 1% ahead

#

still 50%+ did cba playing it

mellow urchin
#

soulshape

wind furnace
#

not sure if it was that big in the first raid

hoary zephyr
#

didnt that change when burs was unlocked?

wind furnace
#

yes

hoary zephyr
#

also soulshape was massive in CN

mellow urchin
#

soulshape is always bigger than the pot

#

anywhere

#

anytime

hoary zephyr
#

^

wind furnace
#

thats true

mellow urchin
#

rogues really dont need more hp shit

#

we are quite tanky already

wind furnace
#

well unless you can remove encounter mechanics

mellow urchin
#

and when i played venthyr i pressed door of shadows like 4-5 times in entire SOD

wind furnace
#

i remember that being the case in raid testing or so

mellow urchin
#

just feels like a garbage ability to use

wind furnace
#

main use case for me is to get to a target quick that has a aoe channel or similar

#

like sylvanas heroic to just be on here immidiatly after the cast

#

but i agree, the cast time make it rly weird

mellow urchin
#

its barely a gain in pace

#

the cast time and animation lock

#

you should make some kind of experiment where you just run normally in 1 take

#

and then door of shadow the other

#

which one is faster

#

and by how much

#

not to mention that most of the things where door is actually useful you can just shadowstep instead

wind furnace
#

haha, that was my feedback in beta

mellow urchin
#

and soulshape is much more intuitive cus you can simply quickly blink

#

and leave it

#

in like a second

#

making smaller movements much nicer for soulshape

hoary zephyr
#

also it was good in painsmith

#

tbh

#

dont need a target

mellow urchin
#

idk about painsmith

hoary zephyr
#

it was good for painsmith

mellow urchin
#

i just stepped a mage

hoary zephyr
#

true

wind furnace
#

you wouldn't need to play balls if everyone had it

mellow urchin
#

casting something for 2 seconds on painsmith is not a great time

wind furnace
#

i think there was a missed oppotunity for blizz btw.

hoary zephyr
#

I mean once you got used to it, it was pretty easy to execute

mellow urchin
#

sure but idk

#

stepping a mage

#

kinda

#

removed any mechanic

wind furnace
#

to give dos the option to take somone with you

#

e.g. a small aoe area people can step into

hoary zephyr
#

that would be too strong

wind furnace
#

and it would take up to 3? players with you

mellow urchin
#

ye that would be absolutely insane

hoary zephyr
#

since its tied on a general covenant ability

mellow urchin
#

like a gateway on evrey player in the raid

hoary zephyr
#

unless

#

it was something like

#

Draven

wind furnace
#

or even only 1 person would be nice

hoary zephyr
#

that did that

#

no one fucking plays Draven

mellow urchin
#

door should have remained 0 cast time

hoary zephyr
#

ya

#

like

#

a soulbind

#

that made it instant

wind furnace
#

or lower, like .3 secs or so

hoary zephyr
#

1 charge, instant

mellow urchin
#

its like actually 3 seconds atm

hoary zephyr
#

or 2 charges, cast time

mellow urchin
#

cus it has an over the top animation

wind furnace
#

its 1.5 sec cast

mellow urchin
#

so even when you have landed, it doesnt feel like you are in control

wind furnace
#

also max range is 35 feet

#

so to answer your question

#

iirc you move 7 or 8 feet per second baseline, so dos should be better/faster

hoary zephyr
#

they could fuck up somehow

mellow urchin
#

nah

hoary zephyr
#

and you would get punished

mellow urchin
#

theres nobody fucking up a blink on painsmith in my guild

#

rookie mistakes

winged fiber
#

It’s actually so weird that door has such a big cast when soulshape exists lol

mellow urchin
#

the only times where the step failed was when the mage i was blinking to got tilted in the earlier pull and decided to blink last second instead of early

winged fiber
#

I stepped to the tank

#

One time he put his back to spikes after that I just used door lol

mellow urchin
#

i didnt like having to time door

#

before the spikes came

#

so i just permastepped

winged fiber
#

Yea it was annoying for sure

#

Especially with the fire dropping

mellow urchin
#

ye

#

felt more rng

#

than stepping

wind furnace
#

it would be nice if you could put down a decoy as rogue

#

that you can step on to

mellow urchin
#

true

wind furnace
#

or even funnier switch places with

mellow urchin
#

like a transcendence

winged fiber
#

That’d be neat

#

Like that ninja thing where you turn into a log and run away

wind furnace
#

it would also fix some solo content issues

mellow urchin
#

a log?

hoary zephyr
#

@wind furnace

mellow urchin
#

grey, green, blue, purple or orange

winged fiber
#

Yea when like the ninja gets stabbed but it turns out it was just a log

#

And he’s actually behind you and then you die

hoary zephyr
#

@wind furnace too bad that talent is shit because distract can only be used on targets that are out of combat

mellow urchin
#

i mean this should work in combat no?

wind furnace
#

wouldn't mind if it would just spawn a steppable target on the location

hoary zephyr
#

Nope

mellow urchin
#

otherwise its completely pointless

hoary zephyr
#

Doesn’t work

mellow urchin
#

ok

hoary zephyr
#

Yeah it is

#

Lmao

#

I was super excited when it as first introduced

#

Then tried it

#

And was like, wow this is shit

#

Only useful in rbg I guess

#

But fuck that

#

Ya a talent that spawns a decoy on distract location

wind furnace
#

seems even in rbgs niche

hoary zephyr
#

Or distract doing that base line

#

Because technically theme wise you are doing that

#

You are spawning a decoy to distract enemies

wind furnace
#

it not distrcting wouldn't be a issue

hoary zephyr
#

But it can be used as a step target

wind furnace
#

as you don't want to fuck with tank shananigans

hoary zephyr
#

Ya but it doesn’t rip threat or anything

wind furnace
#

well, i just like the idea of a decoy

#

does not need to be bound to distract

barren forge
#

Sub shadowclone ?

wind furnace
#

i think the shadow theme could be more explored

barren forge
#

Summon a copy of yourself, doesn’t do dmg, dmg taken is split between i and the clone and use pet bar to move clone to target location, able to step to clone

wind furnace
#

i like the idea of a decoy you can step on and switch location with too

barren forge
#

Would be interesting but could be way to op

wind furnace
#

just seems very ninja like

#

don't think it would rly be op, other classes have blinks and near infinite mobility

#

e.g. DH can often just jump/glide over things

barren forge
#

Could maybe make it a talent to modify shadowstep like mages get shimmer or whatever it’s call, wars get speed after leap

wind furnace
#

haha this somewhat reminds me to black powder on beta

#

when people where like "HOLY HELL THIS NEEDS NERFS, YOU CAN TAKE NO FALL DAMAGE"

autumn jungle
#

Wait what's with BP and no fall damage?

wind furnace
#

and monkahmm why does this seem like something op when half of the classes in wow can do that already

#

BP was initially called shadow vault

#

and it did lock you into a .5 sec long animation that did give you a push upwards

#

what could be used to well take no fall damage

barren forge
#

The shadowclone thing could be extraordinarily OP depending on how they designed it. Rogue already has a solid toolkit out side of raid cd. Giving it something like what we’re talking about. Well I can’t really think of anything but it being OP

autumn jungle
#

Interesting, that's cool, kinda similar to killing spree animation where you could take damage while teleporting around lol

wind furnace
barren forge
#

That’s definitely true

wind furnace
#

again, unsure if its rly that big of a issue

#

mabye in pvp?

barren forge
#

I mean, all they really need to do is take the target requirement away from shadowstep

wind furnace
#

but mage exists too

barren forge
#

I.e. step to target or target location

wind furnace
#

if you spawn a decoy, you would have even more restrictions

#

because you had a cooldown of the decoy

#

and can't step 2 times fast

winged fiber
#

If shadowvault was still a thing sub would suck so much ass

wind furnace
#

in raiding you can already step to friendly players

#

who don't have this restrictions 😛

#

so at least for raiding it seems more of a qol change

barren forge
#

Yeah mage can blink thru x and rogue just step to mage

wind furnace
#

if the decoy can take aggro/survivies for a short time

#

you could also solve some of the solo content issues

#

rogue rly sucks in solo content compared to other classes

barren forge
#

Basically make it a real shadowclone with a pet ai?

wind furnace
#

just a static dummy that takes aggro

#

you can step to

barren forge
#

Makes sense. Isn’t there an engi item that use to do that?

wind furnace
#

can even don't take aggro because you can tott it

#

but tbh i think mobility is fine on subtlety

barren forge
#

Would be nice not having to have a target to step to. But yeah movements never really been an issue

viscid hill
#

Thanks @wind furnace for the no dagger sims! I saw the variance for Venthyr and Kyrian, but I don't understand why Kyrian is under Venthyr. Yes you have to stack with venthyr, but the random CP generator for Kyrian can prevent to use the 2CP RC proc. Or I forget something ?

wind furnace
#

what sim do you mean exactly

#

kyrian is above venthyr in both single target and aoe

viscid hill
wind furnace
#

thats dps variance

#

means how much of a swing in dps you will see

viscid hill
#

Yes, let me re-explain sorry

wind furnace
#

you usually tent to hit the kyrian anima cp quite reliably

#

but venthyr gets more benefit from procs at certain timings

#

thats why there is a higher variance

viscid hill
#

I don't understand why the Kyrian variance is so low while with the 4P we'll have a hard time making RC work when we have to put a spell at 2CP.

delicate osprey
#

we wont tbh only hard one is 2cp

wind furnace
#

^

viscid hill
#

It's an example

delicate osprey
#

and even then no shadowblades no sht 4p is already a proc you can sit on

#

i mean sub becomes more reactive

#

not like i enjoy the whole gamba thing

wind furnace
#

and you can improve 2p procs by e.g. slightly delaying your bs to hit a finisher after a sht proc

delicate osprey
#

but at least it ups the skill cieling

#

the funniest shit will be PV stacks

#

we still trying to tinket about using stab in dance

#

if you get super procs early on

wind furnace
#

we will use it during dance ^^

#

esp. with akaaris

#

because the overflow is to high else

delicate osprey
#

ye i know me and push when the aakari pv things came in day 1 we were well thats gonna be a thing

hoary zephyr
#

You will still play Venthyr next raid tho

#

on certain fights

#

like Anduin

delicate osprey
#

even you did prelim sims and it was 1% or so

hoary zephyr
#

no shot @mellow urchin says play Kyrian on Anduin

delicate osprey
#

venth is fine even nf might be better

hoary zephyr
#

Not for Priority damage

delicate osprey
#

because you can snap sepsis resets

wind furnace
hoary zephyr
#

Flag will be absolutely bonkers

delicate osprey
#

hehe yea

hoary zephyr
#

esp for intermission/LK phase

delicate osprey
#

we did say 4 secs or so inside dance it seemed like that

hoary zephyr
#

with the funnel

mellow urchin
hoary zephyr
#

I am sure there might be more

mellow urchin
#

simply cus of the intermission

delicate osprey
#

my man hollow already forgetting

hoary zephyr
#

wdym

#

I dont remember him saying that

delicate osprey
#

tbh i might try nf in some bosses in hc

hoary zephyr
#

well he prob did

#

and I missed it

#

he most likely did*

mellow urchin
#

venthyr might be the play on first boss

hoary zephyr
#

ya

mellow urchin
#

if the last version remains

hoary zephyr
#

I was thinking that too

delicate osprey
#

yea it seems like it

hoary zephyr
#

because you still need to burn 40% of its hp

#

since the bombs do the rest

mellow urchin
#

but apart from that..

delicate osprey
#

you are kinda timed anyway

#

as the boss still gains the % dmg increase

#

tbh it is better because otherwise another 7 min+ 1st boss like wrathion

#

zzzzzzzzzzzzz

hoary zephyr
#

Artificer could be too

mellow urchin
#

idk

#

lots of movement

delicate osprey
#

artificier will justs be push push push

mellow urchin
#

from what it looked like

#

venthyr is not great if ur forced off the boss mid flag