#9.2 Feedback and Discussion
1 messages · Page 9 of 1
oh hey i am just doing 50% less dmg
i agree, i am still unsure why kindred isn't nerfed
i will always remember this hivemind log
Every simp ability is busted tbh
insane
i mean its fight design
well nya lotha was just designed around mage
but 8.3 was rly bad balance wise
also it was loved
always hear people cheer corruption up, rarely hear anyone complain
People remember corruption at the end, not equipping green swords and cloth gear because infinite stars was the most broken thing the game has ever seen
i really liked corruption because you would for ONCE choose what you could use
even on the last weeks we were finding out goofy shit
like full crit mage and even some cdr things on some other classes
rn you are railroaded
like you will have 2 dances that last 8 seconds and you will enjoy it
everything else rotates around it
i complained about it all the time and still do
vendor was trash
Infinite stars was heavily hated though
corruption was trash
i had like 5 different sets for corruption
i quit the game, more or less
after vendor came
had a long break
barely have logs in 8.3
i farmed almost 10000 arenas or something for echoes or whatever
cus fuck corruption
also the ap grind was glorious
those plebs with low neck level
smh
i didnt even spam farm islands just did ap wq everyday
i have more kills on SoD bosses than i did in 8.3 already
and was like 4th world
yes, yet majority of my guild thinks very positive of corruption
and also people outside of my guild
personalizing a character in a rpg game is always sweet
assassination also has a lot of players still referencing it as the best time for the spec
the fact that you had to suffer to keep up logwise was the most dumb shit i have ever seen
oh i have a constant 60% movement slow or i do no damage
o i get chased by this dumb ass mob that almost kills me
or this eye circle that i might have to cloak
great design
It was practically a game of chicken to log
ye
Get your corruption high enough
not very fun imo
Hope you dont die from it
cus some ppl are actually
cooked in the head
when it comes to that
and went like 120 corruption
I didnt go higher than 59 i think
On first fight I did 79 too i think
Other than that no thanks
I was fire mage back then and on wrathion i'd literally kill myself
I had to ask for pain supression
Corruption did auto damage for all those low performers
E.g. twilight devastation
Probably going off topic with corruption 😛
finality+RC the move so far on PTR? Or is akiris still worth for ST
akaaris is worth it for st
does belt not work in sim atm?
Obedience doesn’t work, and by that effect neither does the belt
Belt works in game though
What part of it doesnt work
it is ret paladin leggo right now
the necrolord one
vanquisher's hammer
i think they fixed it ingame tho right
its not "fixed" it just never was an issue
the belt leggo works fine and has flag on it
but for some reason if you have obedience on any other piece (9.1 pieces for example) it just turns into a ret Necro leggo

but in practice its fine
you already knew you were wearing the new belt on top of a new leggo
im assuming just in simming something is wonked
yes and thats legit what i asked
i perfectly know that it works in game
thats the issue
If the covenant specific one does not work from it just put it in as a shirt:```
#obedience
shirt=Legendary,bonus_id=7572
#Resounding Clarity
shirt=Legendary,bonus_id=7577
#Toxic Onslaught
shirt=Legendary,bonus_id=7478
#Deathspike
shirt=Legendary,bonus_id=7573```
ok ill do it thanks
nah it just doesnt work even if i simply rerun ur old sims
would wait for fix ig
Until Blizzard fixes it, it'll be broken on PTR sims. Not really any way around it
Bonus ID data is just busted
oh ye, its the power not the legendary ^^
found an interesting bug / interaction
if you vanish as you finish and 4 pc procs it'll teleport you to one of the targets that gets shadowstrikes from 4 pc
letting jesus take the wheel
its a side effect of the proc acting as a real shadowstrike
shadowstrike teleports you if you are out of melee range during stealth/vanish
i also mentioned it in the feedback post
the 4p proc is also 15 yard range, this means it can happen that you teleport
but you will rarely use vanish-finisher, so the chance of it happening is rather low
yea i was just trying to drop threat cuz tank died and no dance
is a very rare scenario
I got procs for days
Felt a little extreme tbh
Got 4 procs in a row a handful of times, one time even 5
ye same
I got 8 today
On Proto
Thats wild
It also confuses me since my FW runs out sometimes and im like.. am i now gonna ss at full cp?
4p is meant to give FW
hi guys, can you share all class tier sets sim? plsss ><
That doesn’t exist
And if it did it would be incredibly stupid
Comparing classes through sims is already kinda silly on live, but with ptr tuning and reworks and missing implementations
Just super doesn’t make sense
did you keep using strike on 3 targets?
it is not a bad idea to get blades
it is better
^ quite noticeable even
basically one of the apl changes for 9.2 we had so far
What is that sim for? Ptr st?
3 target cleave
it is better to use strike instead of storm on 3 targets
yes
that is strange haha
i tested it when we got the implementation
my initial thought was to only fish for shb and use storm else
but it was better to even just not use storm during dance
When you're talking about "one of the APL changes we've had for 9.2 so far" ... is there a way to follow these discussions? Like a branch on github/simc? I don't wanna be nosey but following these experiment and the reasoning behind them would let me learn a lot about the class. If I don't know what to press in a certain situation I basically check the APLs.
Sure but the last APL changes are a month old and there isn't anything 9.2 related. Also I can't seem to find a branch with these experiments. So I guess there is some offline discussion happening around these (which is fine if you want it to keep that way). But perhaps there is a branch or an obscure Discord thread that I have not found yet.
t28 is 9.2
but yes, the change is "old" by now
we usually discuss apl in the discord channels
so either the subtlety or this channel
9.2 apl wise does not significantly change things, the set is mostly passive and only means you need to pay more attention to not make mistakes when you get procs
Ok, thanks for clearing this up. How did I even miss that ^^?
Easiest way to get involved into apl is to just ask questions for stuff you either think is wrong, can be optimized or don't understand
@wind furnace there could be apl updates to other borrowed power
like how to deal with PV stacks now that akaari and WM is also giving them
you swim in PV stacks
yes
i thought about it already when i saw that its now also proccing from wm
there is always potential for things to change, and thats good
Sounds highly plausible, depending on how many more PV procs we are talking from the fix (havent tried it on ptr yet)
i mean
akaari
is giving pv
not just WM
and the 4p too
so you can prob get 6 stacks of PV midway
of a dance
I know fuu mentioned it was now worthwhile to strike with 3 targets, I wonder if its also viable to strike at 4 targets until you get a 4p proc and full PV stacks from that?
akaari proccing pv should give a lot more pv stacks, so potentially a condition like
actions.stealthed+=/backstab,if=buff.perforated_veins.stack>=5&buff.shadow_dance.remains>=3
should work
its not worth it on 4 targets from what i remember in my testing
Cool, thanks
yea we already talked a bit about this yesterday
we might need to put a PV trigger if dance has more than 4 secs left and we get 6 stacks to use it inside
ye
with the above line:
https://www.raidbots.com/simbot/report/8w5EhFFsAk7XW98fonhqhQ
If you do use bs inside dance to use PV stacks, and then you end up with another 2 or 3 stacks by the time dance ends, should you use those before you enter next dance? Or try to stack to 5 or 6 before consuming?
=4 instead of >=3
https://www.raidbots.com/simbot/report/b3CN9AH3ZSWFQCkHtMjB1V
seems about equal tho even if it says .2%
happens about this often:
~2 times per sim
not sure if its proccing from akaaris in the sim
maybe need to be evel less agressive
because it can happen quite early in dance too
i assumed it would given that they changed the flag
its literally only procing from regular strikes and still a gain?
weird
well the sim implementation hasnt changed right
maybe need manual changes in the implemenation
yes, but the sim is also using the spell data
115 strikes cast, 116 PV buffs
legit not getting it from any other source
than direct strikes
in that sim
so it might be a gain to even do on live

wm could be included
nah
its not
this is about PV implementation right
not anything else
and thats probably not something you would change
up to like a few days ago, PV wasnt even procing on WM
and now it procs from everything
ye, ill ask koji to double check
Gonna be getting PV out the wazoo
i mean ye
i have a 4.5 min log
that has more than double the PV stacks
compared to the sim fuu is using

i mean they just added "can proc from procs" on PV
and akaari is a proc
so i guess it should
akaari is technically not a shadowstrike tho
its interessting
given that this would make pv rly strong
double pv procs sound wild
just a rough estimate
PV bs is like double the dmg of a strike
How many dance casts on 5 mins on average
Sheesh
It's all like compounding upwards
ahaha yea
Additive on additive
Plus WM
i think we may drop deepers daggers instead of stiletto tho with this super sinergy
from fuu's 5 min sim
Would still go lashing, PE, DD in aoe personally
there is no aoe for sub
just be kyrian
Venthyr in m+
venthyr bois, get out
wdym backszab issues?
that is kyrian
*backstab
Kyrian in raid still
the backstab as 1st gcd
you would need a separate backstab bind
for this
no matter what
PV/DD/Stiletto
oh haha ^^
btw. i also have the backstab issue on the bug tracker
backstab value pog
maybe somone fixes it
yea you would not run PE as sub on m+ if you plan cooldowns
its not like this issue exist for long
what if gloomblade actually gets stonks with this
if you want to just plug and play well that works
gloomblade could have use in pvp yes but for pve wm is too strong
wm is juts to good
wm on strikes, procs, etc.

i will have it on 2
symbols key bind ^^
I'm just gonna have it on S1
/cast symbols; backstab
Which is tornado current
man sub is a genius
also gonna need a PV tracker
They are easy enough to make
Takes like a minute
I just have big number next to character
and 1 from akaari
ahaha yea
🤔
But I also need to redesign my UI
I've gone from 1080p to 1440p
with pv
imagine not already having them on separate binds
macro enjoyer

man there's chinese players on the dummy in org
every single day
can legit login at any time of day
and there will be at least one chinese gamer
practising on the dummy
Built different
they are leveling up
It would be cool if they got more involved in western tc
Cos they always come up with wild shit
No dagger

Sylv dagger, I mean
And don't mind me I realise now that is a warrior

Probably cos they just bought from PvP vendor
they know about outlaw 🙈
first try backstabbing in dance
10% stab dmg 
kinda awkward without a tracker tho
jeesus
tehre is some opportunity cost in losing strikes
which means you might lose blades uptime
i can test it further once its in simc
just gonna be about finding out if it outweighs it
should be easy to pin down
It's right there in the comments 😄
Probably just need to remove that check
Or add shit to it. Cpp is a mystery to me
i let mystler/koji do engine changes
c++ has a lot of piftalls
(but i assume just removing the check should be fine, but would need more context to be sure)
o.O
backstab 📈
what is your blades uptime while doing stabs in dance?
it should not be tanked that much tbh
it does drop a bit
funny shit will be when you just used bs to clear stacks then get the aakari proc from the strike before you finish and get 4 more from wm
in all attempts with stabbing in dance its been between 48-55% blades uptime
we can bring it to the next level
and write a weakaura to show you akaari ticks, so you can play efficiently around pv stacks
that is a nice idea actually
would be good to have a double mini timer with ShT and aakari+PV
might do one apart from droodfocus
55% blades uptime now without using stab in dance
its hard to test this set
so fucking rng
i think somone made a timer showing individual swing timers
yea gamba to the moon
I've built simc locally and tried to remove the check with fuu's profiles from above... So the apl change happens more often now.
Still not overwhelming
But I'm pretty sure I have absolutely no idea what I'm doing
we need to change proc conditions first and those are done in core
have to add aakari and 4p and wm on those both
for pv i mean
same as 4p proccing blades i think but that may be in
how many PV procs
in your sims
Is this the right thing to look at?
Yeah as expected I have no idea... well I keep trying 😄
i dont think you can do anything about it
it needs new PV implementation
in simc
yes as told before we have to add things to core
no syntax will help rn
as there is no way to make aakari or tier to get pv unless it's added from what i can see
same with wm on both of those
i think its gonna be quite tricky
to play this
if you stab too much its very bad for dps
interactive spec pog
yea you might want blades when using the pv
as you also get less punished by cp generation
going from 50% deficiency to 33%
im actually quite curious how it will end up after everything is polished
It feels kinda bad to not consume the stacks
Reach 6 and you have like 2-3 shadowstrikes to go
Which is another 4-5 pv stacks
But so far on dummy i havent been able to like, get massive dmg out of using stab in dance
Its usually very similar numbers, rng being annoying factor tho
I actually despise testing this set
Never know if something is good or if its just more rng
yea that is why we need the wisdom of 100000 iterations
it kind of makes sense to be a win
now the question is if it will be big enough
for kyrian at least maybe venth will opt out of using PV if it gets more neutral
I found it very hard to formulate sensible decisions with it as well
Didnt really know what to do with it
Unless something drastically changes
No one should play venthyr on st
Let alone venthyr with PV
You would only play venthyr on aoe and you would drop PV for either PE or stiletto
I think that holds true even now
In 9.1.5, unless you get kindred
Why would you play pv on venthyr if ur not going to play it on st
Oh no from what you said I took that I shouldn't play PV on live as kyrian
I think its griefing to play it on st in current patch and it looks to become even worse in 9.2
"let alone" 😅
Well i meant venthyr with pv
Just reclarifying the noise, i gotcha
is this here to stay, or just some byproduct of them trying to fix bugs
They simply added
”Can proc from procs” to pv last week
And i dont think they are going to go deeper into it than that
So i would assume it stays
was that in patch notes
ah I see
And i think thats what they tried to do with akaari too
But then akaari started procing from itself
Aka never ending loop of akaari
The idea is that Akaari can proc from set I believe
Didnt they manage to do that though, thought it does now and the loop was fixed
Neither blades nor akaari is working as intended
On ptr
With the set
Only pv is
No it doesnt change anything for venthyr
Cus you dont have as much dance
And you cant just stab in dance as easily
Ye but you don't have to stab in dance
Well you will if its a dps gain
yea, I meant to write at worst
Ye but like.. if PV is the better option now this change couldn't possibly make it a worse option
😅
You dont play pv if you have cleave or aoe
maybe they buff night fae 
Nah not anymore
That ship sailed when it become bis for assa
Became *
Buffing sepsis now would just make nf insane for assa
we still have to see tuning changes though
who knows, they can nerf something covenant related
if they change deathspike a bit and make sbs work with blades we may play necro in low target cleave
but i dont think that will happen
Might nerf mikanikos
But even then
Prob wont play venthyr
Shits hella rng with the set, like out of control rng
No thanks
how is the hitting 2 cp animacharged situation
Annoying, but sort of like now
You can get the 2 cp from a non blades 4p proc, thats when it feels good
Can't wait to see Push go assa when sub remains too RNG 
I am assuming you will have even more dance uptime and there are gonna be situations where you just miss it
Not on a dummy thus far
But ye perhaps in raid
Even missing the 2 more will prob not make up for the 200-300 dps between venthyr and kyrian
I would even argue you can prob miss all 2 cps and kyrian would still be more dps and less rng
you are missing windfury on the dummy as well
which would make thing a bit more complicated to hit
Ye
But as i said
If you get 4p
Without blades
You can evis into evis
Quite easily
yea, but its kinda the same though, the problem would be when you have blades up
And its not like blades has 100% uptime, even tho its close
I have had moments on a dummy where i can finish 3 times in a row and get 3 different anima cps, quite interesting
Feels like climbing a ladder

idk why but 4p proc does somewhat interrupt my rotational flow
But ppl need to get off the venthyr train, its insane to me reading the sub channel atm. People still think venthyr is the go to spec and ”recommended”. Living in some fairy wonderland
ill probably just end up binding bs to my covenant ability or symbols tbh
now after each strike check for blades+wm and PV then when you finish check 4p and PV
as always people are really adverse to change
even now when venth is 300 dps behind
i mean, i like the narritive more to have 2 options
than that you need to play kyrian, even tho its noticable ahead with daggers
you could buff toxic for both sub/outlaw
by giving a longer duration buff of vendetta f.ex.
yea and make sbs work with blades so it does quite more dmg
and not have abysmal st
necro is in a kinda weird spot tho
Pretty sure venthyr is quite a bit behind even without daggers
or with deathspike making the pikes be able to target 1 target twice or you have access to two dots
so many ways to not make it just suck
yea let me bully the mage or tank to go necro for Plaguefall
or well maybe the healer can also go
necro pala seems decent
If they force you to necro for plaguefall they are trolling
Tank and healer, easy
haha that also works
i wonder how necro bear plays
but now we will really spam strike even at 3 target eh
Yeppers
Ok, didn't notice that akaaris_shadowstrike was handled separately from shadowstrike itself so I've added the proc there. Still off and I stop now. I wait and see how a proper implementation looks once it lands. Was a fun exercise.
ahaha yea only need the 4p and the wm and aakaris from it
4p and wm are handled by shadowstrike itself... i think
i mean it is not like writing it will be hard itself but im sure if i try to do it too even knowing c++ i would mess something up ahaha
giveme a sec, can check in a minute
nope you need the proc from proc to work
Ye
you can't refer to shadowstrike you need to refer immortal technique that refers to strike i think
and add aakari and wm from that too
Things giving pv on ptr atm
Shadowstrike
Shadowstrike wm
Shadowstrike akaari
Shadowstrike 4p
And then shadowstrike 4p can itself akaari and wm
Yep, so in the code wm and 4p will just trigger another shadowstrike with the secondary_action flag. But again... I just wait for the experts to fix this then I see what went wrong
That also gives pv
Ur missing like 50-60 pv stacks from that sim
So its kinda close i guess
👍
Oh wait... will PV trigger if its just extending the duration? Probably right?
Yes

Pls don't make me have separate keybinds for SS and bs lol
i already suggested some macro workarounds
but its hard to say if its intended to proc pv from akaaris
it ofc is a fun interaction
Do you think
They care
If it does
Care enough to start fiddling with the spell data, its probably not that impactful in the end
Ok again I asked this but
Why is wm supposed to give PV?
It doesn't on live
I don't see why the interaction is being brought up now
Might be a bug on live servers
Might be an oversight
Might be a secondary effect from just making pv work with procs
Its something you may expect when reading what both of those things do on an individual level
It was somewhat of a surprise that PV did not work with WM when we found that out earlier this year
Cus why doesnt it
If WM was not supposed to proc PV, maybe it shouldn't dictate to be a copy of said ability but instead just "sometimes randomly does damage equal to used builder" or something
If i had to guess it was simply an oversight from the dev that implemented PV
And now adjusted
ptr changed a flag, that now allows it to proc on wm. Thats the technical reason behind the change
what somehting is supposed to do is always hard to say
Personally think its quite easy, if you have to ask yourself why something isnt working when all logic says it should
It probably should work
For the sake of good game design
A casual player with no chance to sit and read a bunch of spell data should be able to read an ability or spell and assume it works with similar things
yes but a lot of players also assumed that e.g. akaaris would give full benefits of a shadowstrike including combo points
in fact i and others got surprised in beta that it actually did give those initially
The wording on akaari was changed
In beta
Probably to make it more obvious that its not going to give cps
As for everyone else being surprised it gave cps is because you and those ppl know more about the spec than a casual player. To them it might not seem that crazy, and the first dev that made it certainly didnt consider how op it would be either
what was the initial wording?
When reading the first tooltip, i assumed it was just a copy of a strike, which it also was
thats my point, from a point of view with context it was not obvious but without the context of power constrains it wasn't
100% effectiveness assumes all of the benefits
Not just dmg
Could just say 100% of the dmg
It was then changed to say 50% dmg as shadow and then changed to effectiveness again
earliest iterations vs. current version:
https://www.wowhead.com/spell=340090/akaaris-soul-fragment#changelog
If it wasnt named a "shadowstrike" but instead named a "strike" it wouldnt incur the suggestion it does what shadowstrike does
100% effectiveness is a bad choice of word anyway, cus to me that assumes everything that comes with it
25% effectiveness literally doesnt make sense
Why not just say dmg at that point
Or should we expect 0.5 cp from it
Or even better yet dont name it a strike at all
could also word it like
"deals X% of the damage after Y seconds"
Yes exactly
I think the entire choice of using effectiveness instead of damage is just confusing. And there might be ppl out there that still thinks akaari is giving 0.5 cp
Then nobody would ever be confused about if it should do what shadowstrike does or not
But i think the design goal for akaari is to basically be a shadowstrike
Except for the cp gain
Cus it works with wm and blades
If it was just 25% of a strike, it would just be extra dmg
And 0 interaction
But trying to understand or decode why things are like they are is quite pointless unless we can talk to an actual dev about it. Nobody actually knows what blizz intend with these things
If that was the goal theres nothing wrong with that essentially.. just a really poor choice of words that leads to confusion
We are just here for the ride
I mean, pure guesswork but I assume that’s the entire reason behind the word effectiveness instead of damage
The fact that it’s not just dmg
And thats completely understandable
But the loss of cps doesn’t make sense then and we can’t get fractions of cps, so idk man
Pretty sure blizz devs think way less about these things than we do lmao
Well thats because they have all the context and we just have to work with what they give us
All of this is just noise in communication
Sure and I think thats ok but that needs to be communicated
I don't think they really give interaction as much thought as "dps in line with other classes/specs"
I agree
They could have nerfed akaaris damage but kept cp interaction
But the legendary is instead a lot more boring now
I am all for transparency in UI/tooltips, I think you have to guess way too much in this game
Cp interaction alone was broken
Would never be possible
Make it do 0 dmg and just double ur cp gain = broken
You think it would've been broken with a weak damage effect and half CP effectiveness?
Yes
Interesting
It was fully implemented during beta
But with missing some stuff
In simc
It was a 60%+ dps gain
From akaari
At 100% yeah
Lol
It was not about the dmg
You had 85% dance uptime
On beta
Cus you effectively doubled the cp gain
It was absolutely insane
The dmg is quite irrelevant in that case
But like doubling shadowstrike damage must have been a large effect
I think that's undeniable
The play style was strike into finisher
In all content
Even in 10+ aoe targets
You would strike into aoe
Isn't it after 2 sec?
Yeah I didn't touch it
2 button spec
Strike into finish and perma dance
The ppl that miss that version of akaari should simply not play sub
Cus it wasn’t sub
It was some dogshit havoc dh build
I just wish we had some more interesting legos
Same
Anything really
But not akaari giving cps
Finality and akaari are our best yeah but
They're really boring
Might as well forget their effect
Celerity is the same
Yeah perhaps akaari was too much
Dashing the same
I agree
It's what I meant earlier
That blizz ignores actual interaction
And just focuses on numbers
ER is great
Yeah RC is a good one
Obedience is great
So is onslaught
Those are still our legendaries
So ye akaari and finality are boring
But our cov legendaries are quite good
Yeah maybe it's just me idk
I hear legendary and I think
This must do something interesting right
But legendary design hasn't been that way since before legion
I don’t think old legendaries were very exciting either
Exciting in terms of dps sure
I mean as long as they added something
Is that high impact?
It was
Ok
But fangs was also like
So rotten would be high impact?
One of their better legos
Push
It was a buff that lasted 6 seconds
That procd infinitely more often than rotten would be up
Fair enough
I only ever got to the egg collecting part
They also made 120 legendaries this expansion or more
Compared to 1 in DS
Yeah the concept of legendary has changed
Ppl wanted more like they always do
Shadowmourne is literally unholy dom set
The thing that was cool about shadowmourne back in the day, for me at least
Was how fucking good the ret pala tier set
Worked with it
Yeah I guess there was tier set interactions too
I didn't play pala
Never did
As war it's kind of
Meh
It was back when the.. swirly spell was a cd that did big dmg
I can’t remember the name of it
And the tier set had a chance to reset the cd of said swirly holy spell
Divine storm?
Yes
Divine storm was sick in its first iteration
Very cool
Shadowmourne just made it even bigger
Ye i remember
War was I think like
Just double execute in same gcd
On a chance proc
But like
You had to proc the execute talent, then proc the chance on the proc of the talent
The caster one?
But mostly because you turnt into a fucking dragon
Don’t even remember the effect
And then you had the healing mace from ulduar
Which gave ppl shields (?)
On heals
But all of these legendaries took a long time to farm, and honestly mostly pointless because you had to spend months to get the materials and the tier was long over
Still worked in the next tier, but in the case of the fangs
You had nowhere to use them for relevant prog
Just farm parsing, I guess
Yeah fangs were like
4 full clears?
Maybe 5
I don't remember exactly
Phone reception literally dying
Yeah the first part was rng
It had multiple steps, I remember being like 20 shards or whatever
From completing it
Oh fuck I think it was way longer than 4 weeks actually
Ooh
After the shards
You had to collect the full ass clusters
LOL
Yes
Long after the raid ended really
It’s a shame
But
Bring back the fangs
That's if you were ethical
If you were unethical
Iirc there was a skip/exploit
To get weeks ahead in the questline
The whole stealth mission while getting them was pretty cool
Ye
Nice game
It was
Ye
I raided the then “mythic” version very casually
Back then
So I never got the fangs
The world first rogue did the exploit
I think the guild was uh
Exorsus?
Something like that
Don’t think we ever got past the boat fight or maybe we did and then decided to call it cus spine was insanity
So it got pretty spread from there
Spine was truly something else lmao
Spine was the actual end boss
Never recovered
Also playing a rogue sucked ass
Because you basically only ever had 1 rogue
Strictly
Or the other had to wait for the first rogue to finish the whole questline lmao
Not Firelands
You simped 1 person to the legendary
Multiple people could get dragonwrath
So it was weird that the tier right after it was back to being shit
Shadowmourne had to be 1 guy
I remember how he had to do the vehicle mechanic on putricide
And if he was shit at it
But yeah it was the same as shadowmourne
One of the very first steps being to pick pocket a boss didn't help with current pick pocket rules
Guess we just wipe forever
Banshee daggers could have been that
I feel like it should maybe give a small little boost
Yeah could've
Now don't get me wrong
Sylv dags are insane
Yeah it took me 28 weeks to get them
I think banshee daggers should be legendary
They could bring them back in 10.0 if the leaks are true, it fits the theme pretty well
But we won't be seeing something like banshees blight for a while
And come as a pair of 2
28 weeks, has the raid even been out that long
Fucking shot my dps up by 1k just getting a second dagger
Almost
I think this is the 28th
I think it might end up just a bit shorter than nathria
Insane
Depends when they release 9.2
And nathria was basically out for as long as nyalotha
Since SL started
I mean SL launched Nov 2020 right
Ye
Yeah so realistically we won't see 10.0 until December or next year
I think they are going to be hard pressed to release 10.0 in 2022
That's also a possibility
That these tiers are taking forever because they're fleshing out 10.0
Ye that’s copium
Can't play WoW without my copium
Impossible
i assume 9.2 is feb
I'm really actually hoping that it's dragon isles
Just know that unless they've said something, it's at least 3 weeks away
i did hear rumors about 10.0 this year, but who knows
Because they always announce 2 weeks
I mean
God I'm hoping it's this year
Season 3 arena tournament starts 18 march
I want out of SL so bad
I assume 9.2 will be out before that
Perhaps
At least 9.2 will beat out 9.1 in terms of aesthetics
The items in the raid are still mostly placeholder tho
Sanctum is a depressing ass raid

