#9.2 Feedback and Discussion
1 messages ¡ Page 7 of 1
i mean, if it comes to me
i would drop a lot of restrictions in general
also with the id system in mythic
i might just got burned too much, this makes me think somewhat less positive to have a "no restrictions" crossplay
id system in mythic is kind of to stop degenerate play
but nowadays it also does not make much sense vs other mmos
but wow is kind of the old man of mmos and does his own shit now
đ
yeah has to be, mythic raid testing this week already announced
ah, nice
6-8 weeks is expected
damn the patch is about 2 months away and we havent seen really any class / legendary tuning
makes me hope we dont just get a repeat of 9.1/9.1.5 with those elusive talent changes they said they had planned but only like 5 talents across the board got touched
lets hope they have something decent in the pipe to push out with the next PTR update, other than changes to 3 specs tier sets
I only know about them promising changes to pvp talents, not regular ones
And we got those
They didnât specify
They just said âtalentsâ
Donât think blizz is dumb enough to just say a general term like talents if they meant just pvp talents
And they did touch talents just nothing actually relevant
They did the classic âbuff some dog shit numerically, and it still ends up worse than the best optionâ
inb4 they buff dark to 35%
our job here is done whoosh
although if they buff NS to 20 or 15 i would not even mind
DS should not be buffed
i like the suggestion max gave, just get an intern to go through each underused talent and buff it by 5% each week
If it got buffed it would be extremely unenjoyable to play lol
i mean if we trust blizz to do anything but number changes we are zzz
yea kinda oof
as much as i liked it
same as subter
1 sec extra of dance when it lasts 8 secs
or was it 2
i would rather play ns and trust in the fate of the cards to give me procs
it would be really funny if we could just mongo strike evis into infinity
NS venthyr fellas gonna feel real bad when they donât proc anything and run dry
Instant swap back to sf lmao
ahaha not really tbh blades uptime is kinda scare
Although the profile fuu used favors ns pretty hard
Doubt its actually good if you have proper stats
you must bee really unlucky to not proc wm tier 2 or tier 4
in the two finishers to run out of energy
but we know it will happen to us kek
never lucky rubber proccy
what do you mean just proc harder
top logs will be so funny
i imagine a new player looking at the casts
why does this mfer use strike evis all the time
ye, i feel like there will be a lot of "fun" things to come from the set bonus if it remains as is
idk
i don't remember one specifically from nyalotha or atbt
but i remember trinkets from NH/ToS and EP
oh ye the legendary ones, i forgot about those
nya lotha had drest trink and also the vita set
i just think we had some rly memorable ones in the ones i mentioned
yea for sure
e.g. umbra moonglaives and the KJ one did stand out for me in ToS
font and specter are so cool
or coral and similar in EP
coral was just unfair tbh
coral ink pot 
Did they implement the bug fixes with the sin and outlaw rework?
Also are those sims in the pin w/ bug fixes? Or without
moonglaives was lit
with bug fixes
idk if any of the sub set fixes went on ptr
alt raid
wait is something WRONG with sub on ptr?
Yeah, it exists
I mean looking at sets alone
Its not a sub tier if ur serious about playing the best possible thing
Rng set kinda bad for prog
So unless they completely rework the sub set, sin is better for prog, no doubt


Yeah but no shot you play sin next tier 
yeah, unless some of the big issues are address i might not be playing sub next tier
not sure what else ill play, probably what ever my GM says we need
which sucks because i love sub, i think Sin is Okay ish and i hate outlaw. so i dont know if it will be a full blown reroll or just a spec change, but i really hope we start seeing more stuff come to the PTR, if we are only a few months out from it dropping we really need to see them start getting a move on with balancing and tuning
not 2 specs tier sets a week, that is just a joke to me.
I think Sub will be fine
compared to sin
obviously if you are a good player, you should know how to play all 3 and prepped for it
but sub wont be dogshit
DEFINITELY Sub fight in Anduin
like
absolutely no fucking shot you play Sin or Outlaw for that fight
Cope
Sub, affliction and windwalker?
Cope + raid buff + rop + burst you wish you had
Is warrior looking good?
I hope sin is dogshit so you are forced to play prepull dust shit Sub next tier
(kyrian as well)
Fuck kyrian
kyrian would have to be like a 1k dps diff for me to play it on prog
just staring at your cp bar for no reason lol
The 2 set for assa is actually bonkers if it doesnât get nerfed
ya
yeah theres no shot people play kyrian sub for prog on any boss they have responsibilities on
is there even a way sub tier can be reasonably nerfed without just gutting the chances on both 2pc and 4pc?
id hate it if this tier sets proc% gets gutted in order to nerf sub
You can remove interactions
But removing interactions is a muddy way to nerf it
Could also make the blades time less
Or make the shadowstrikes deal reduced damage
still comes down to tuning, if subtlety does similar damage baseline and has a high damage celling from rng it could still be compatitive
i'll be good 1 out of every 4 pull guys i swear 
reliability is kind of the big fear
4p proccing at reduced efficiency looks for me like one of the better approaches to nerf the set
could also do sth like 50% efficiency and only proc 1 cp
might need more overall info about their target dps for all specs sub is weird as it has a big baseline then leggos are meh but tier is decently middle to top strong
but then we are also in the boat if we dont do 1k+ than omegautility bois we get the wood treatment
i kinda assume that only nerfing the 4p wouldn't be sufficient given that the 2p is already 10% dps increase ^^
so yea glad i dont play top 30 anymore and can just chill play rogue instead of playing warrior/dk/dh every tier kek
even ret pala is up there now
and now feral with kyrian value
Tbh all 3 rouge specs are completely viable now and I assume it will be next tier also
rogue is always viable because mythic bosses are made to be killed by like 2000 guilds
but if shit happens like uu nat
hacha has a good point
And with viable I mean insane St
sad times come and go for some classes/specs
there is the issue that e.g. dh offers everything you have as rogue and more
with one single dps spec
and tuning seems to be in their favor most of the time
i mean nowadays i dont even mind not being best st bt then dh warr and dk have better or same st EXECUTE and can do mechanics have raid cds and more valuable skills
yea in the tier where execute is useless in last boss that was kinda sad
True was a troll that Blizzard put our execute weapon aka dagger at the last Boss where there is no execute đ
top guilds did not bring rogue because darkness and the burst from dh was valued more
And because perfecto didn't get his unholy bonus
subtlety is the spec that by design should offer burst, yet it fails to deliver because the design direction is towards more shd uptime
so you think the design should be designed to be played like dark shadow does? few dances but bigger damage in each?
i think late legion and bfa had a very good balance
that helps the class get identity
right now on kyrian on next tier you will have almost 60% or more dance uptime depending on proc rng
e.g. dfa did offer a not insane but strong burst every ~25 secs
that is kinda
Might use then dark shadows who knows
lol no
and in bfa with NV you had a good burst every dance while having dark/es both as valid options
that talent even got nerfed for no reason coming into shadowlands
when it was already worse for st
the only thing that might happen is the use of NS
and thats probably only on venthyr
that is true venth might use NS
But but energy
So more pooling?
not nessecery
just proc harder
chances are inside one dance getting a wm 2p or 4p proc is highly likely
you can also use symbols for energy
something that is not done a lot right now
Tbh I hope kyrian sub is best for progression is easier to progress a boss with
it kind of is by default hacha
because you always keep your energy on a low-ish level due to using builders
yea but what i mean is using it inside like a halfway dance window
instead of backstabbing SoD finish then enter dance
i am still unsure if that ends up better
no idea
we will need at least all gear from tier and things done before looking into those
its something i tested with dark iirc in beta but never actually came to a positive result
dark is just cursed
dark just simply got fucked by design
it may be more of a ns thing with 2p 4p
it even got nerfed
it was so unbeliable
having dark being 15% up from ES instead of 25% is a big nerf
and they even nerfed es twice
and the charge/duration change of dance makes it even worse
i mean if they wouldn't have nerfed es
we would have 70% dance uptime by now
instead of the ~55%
ahaha true
its just my opinion but nerfing es was healthy for gameplay
it already feels like you spend most of your time in dance
but i think i have a diffrent vision on the spec that puts shadow dance in a spot of being a short impactfull cd
kind of like meta for dh but with a very low duration and a higher frequency
yea longer and spammy dance is hmm
Is there any info, why didnt they release set bugfixes they've showed few weeks ago?
Is it cancelled or they just forgor đ
Think he forgot
He said there was meant to be an assa set nerf in this build too
But just busy with other things I guess
^ that or it just didn't make it in this build
if they do nerfs, how they approach that is relevant
Ye thats obvious
Betrayal 
its good, it means rogue looks less oppressive in raid testing
all part of a secret plan to keep us not nerfed
did they fix kyrian on ptr yet
nothing changed for subtlety on ptr so far, next build 
nathria sub the movie 2 electric boogaloo
How was testing
Sorry for asking a dumb question. But should I be doing torghast still? I have my 262 Lego already
If you wanna craft any other legendaries in the future and you dont have the resources laying around to do that then you want want to stockpile some yes
fine
shadowstep lowkey busted this raid
rogue has lots of very good interaction with bosses so far
and almost every boss is fun
fun is all that matters
ya i love shadowstepping skolex and porting inside the boss and dying
not saying that happened to me or anything
going inside the boss killed you?
that was my default point to dodge at lmao
max range -> go mid
nah
idk that boss was aids
you must have got clapped by the tank mech
probably
i went into mid like
100 times
best way to do the mech
unless they fix that
you just max range -> converge mid
You mean the puddles?
Did indeed feel like standing out and moving inwards was working well
yea best way to do skolex is do a loose spread then
go from melee to inside the boss
the halo boi was oof tho
We had a crapton of lag on that boss
Also engaging in combat with it seemed to break stealth
Without taking any damage
reminds me on orgozoa
iirc you can prevent that by using stealth very close to the pull
also you can just do the dust opener and start in dance ^^
Suppose so
Was only on that boss though
Anyways I reported it, surely itll be picked up along the way
Was experiencing that too
The lag plus puddlehitbox on first boss was rough
it was so fake the guardian core poop
Ye or the fact that they did half your health in damage the second you set foot on one
Aye and the ridiculous hit box was cherry on the top
hello gamers
I'm gonna do a bigger round of posts next week for rogue and DK again - been very busy with the raid (since it is my main job)
but wanted to give sub ppl a heads up that those fixes are still coming, just a lot more technically tricky that they first appeared
i'll say as much in the post - but it's stuff like - if I just make it work with Akaari's, it'll proc infinitely off of one Shadowstrike lol
so we have tech coming that will let us do all of the things shadowstrike should do, but it's not likely gonna be in the very next build (since the cutoff for that would be today)
i know that's a bummer for those of u who want like, tuning or changes or just to see the set work as intended but
there u go
nice đ
towards akaari, it atm behaves more like a bleed , what means the gain from akaari on the tier set itself only gets marginal higher procs unless there will be technical changes to it due to "lost ticks".
It's unfortunate, but at least we know that it's under works and we'll definitely see a working version whenever 9.2 eventually gets released.

Also to shortly go into that topic, is there a plan to change the tier set as its atm quite a bit too much reliant on procs.
man xy mox is garrosh all over again
you will send classes that can just go through then come back zzzzzzzzz
so I'll say there isn't a direct plan, but here's a potential route I could see this taking
which is - the set seems overtuned atm, and that's without bugfixes
so naturally we'd expect w/ fixes the damage to go up more (though harder to say since some of these are more edge-cases)
from there, tuning would mean we'd have to look at what sub's numbers would need to be to hit 'balance' - and it's possible those numbers are too low to be satisfying
if that occurred, then yeah there could be a change
like even if it was perfectly balanced and you did good damage it's not likely people would want a set that reads as 2% chance to proc or 10% on finishers or something (those numbers aren't real but yknow)
Are we going to be able to test double legendaries though / is that going to be taken into consideration, because ours are quite bad and in testing i'm seeing other classes do relatively our damage if not equal / more with much better legendaries potentially on the way for them
I don't have info abt that cause it's not my thing but the intent is for them to be testable asap - i will also remind ppl that like
comparing one another to other classes is kind of meaningless right now
the main worry is just that, if you nerf the proc chance it will be massively unsatisfying to play. It will already naturally have low points because of the nature of the set, and a nerf to the proc chance would just make it even worse
some sets a mid-rework and some haven't had tuning since they hit ptr, so
ye
set seems strong so we get nerfed but then
well more so is the power level youre aiming for with tier sets
taking into account double legendaries
and the varied power gain that will bring for specs
leggos suck so when rogue actually hits raids i.e. nathria it's quite awful
well no
i just addressed this exact case tho
right now with the sims we have
Sub is extremely powerful, even when accounting for 2 lege
so the 2 lege thing isn't super relevant as of rn
Yea I realize I sort of reiterated what you said xd
all I'm saying is that there will inevitably be a best and worst spec - that's always true no matter how finely balanced something is - but more to say that when we have a release date, if some classes are like 'hey it's very close to time and we're like -15% dmg over everyone else'
that's the time to get concerned
when things are still being reworked + some aren't enabled atm
it's a different story to me at least
that's fair, is always a worry when your classes viability is purely based on dps though lol
If you guys can recreate SoD balance where people are fairly close in throughput, and like all the specs are playable across all classes that would be sick lol
i'm not a class or combat dude but as a raider and player myself
i definitely want SoD's viability in 9.2
yea the balance this tier was great especially for rogue
So you say that a mini rework is still on the table?
Are there any plans to attempt to change the feel of the tier set?
all 3 specs viable and good enough to be brought to any raid
There have been many complaints so far about how reliant it currently is on rng
No he didnt
fuu asked your literal question
he discussed not nerfing it in a way like antorous where it is an obscenely low proc chance
Yes and Fuu didnt get an actual answer
I am not asking about the strength of the set
but the actual gameplay that comes from it
i do not want to come off as harsh but how is 'i do not have a plan this second, but there are scenarios where a rework could happen' not an answer to 'could reworks be on the table'
i'll say it's unlikely even if a rework occurs that the shape of the set will change massively - as like, it's not gonna randomly become a shuriken tornado focused bonus
anyways i gotta go back to making videogames, just wanted to give y'all an update ahead of the update so you don't want to kill me if i diidn't post over the weekend - tl;dr bugfixes harder than they look, will be soon, do not expect next week or ur gonna be sad bc of how builds work
ty for the info 
ty for the communication
regardless of how the set turns out I appreciate your willingness to actually reach out to us and tell us whats coming
Most certainly is appreciated to hear info so thank you for that!
at the risk of creating a massive storm, and I think I said this in some form on the forums, but - I think sub is a very high apm class that has a lot of skill expression. I also think, given the amount of various power sources in the game atm, it's harder to give a truly rotationally transforming set bonus while keeping it accessible to people of all skill levels, which is why I've been interested in the 'sometimes, a thing happens you have to react to'
i know people have a blanket idea of 'all rng bad' (i worked on league, lol) but there are kits even in WoW where it's very useful as both a balancing lever and a skill testing tool
that isn't to say there's a literal 0% chance sub couldn't be moved to something else
but just why i took this approach with them
I think the 2 pc is actually great, I think if you made the 4 pc something that augments Shadow Blades further and wasn't another RNG proc on top it would be awesome
The compounding of both being RNG is what gets a little weird
I agree with that
I like the 2 pc it feels nice
but the 4 piece just feels so feast or famine
I also think the 2 pc does provide skill expression
To be honest the set is really good as 2 pc the 4 set works too but the two together make it a compound damage event sometimes that is quite cool but may impact when you dont get it much vs getting lucky
with the base skillset of WM procs and the covenants themselves
and yea the 2 pc is really cool as it makes thinking about PV a thing possibly at all times
its not even just that lol
if you're kyrian you can actually think about if you wanna press more dances to potentially get more procs of blades
and you're playing this game of maintaining a really long blades
its super fun honestly
It makes a non impactful cd feel actually good
the 2 pc is bae
4 pc is good to me just a lil wonky
and yea i love the decision making of ok i rolled 10-20 seconds of blades i can use dances outside of normal rotation here or move this here
yea that too
lol
here we kinda gamble but it can pay off super hard
Im 100% putting an audible notification on the 4pc
I end up wasting globals/builders into full cp every so often now
Sometimes I cant tell if my finisher went off or got parried or something lol
Part of that is just PTR lag but ye
yea i need that
i play off audio cues a bunch lol
is why i loved the old bte azerite for outlaw in bfa
He's gone now, but i wanna thank scarizard for the open communication, delving deep into sub territory is a scary thing for most ppl, let alone actual devs. Can only echo whats been said already, there was some removal of rng sets today (most notably for warlocks and havoc) and while i don't hate current design, its not great for mythic progress. I do understand its supposed to fit all skill levels tho, so all good in the end.
Yea it can't be emphasized enough how amazing it is to actually hear from Blizzard
dudes, so the Destro warlock set bonus basically had all of its RNG removed, so Sub still has hope
if blizzard still remember we exist
If you look above the person that made the set said that a rework is still on the table but unlikely
and would only happen if nerfing the set to make it balanced would result in the gameplay being really miserable
i mean i dont want the set to be nerfed because i already think that sub isnt going to be top tier anyway, but i do really dislike the way the set bonuses feel to play with.
Its gonna be nerfed
i mean if they nerf the set bonus, they have to buff some of our legendaries / class right? because if they dont we will basically be a C tier Dps right?
@livid ferry im curious why you think it will get nerfed? i know the bonus itself is quite potent, but they have to know our class specific legendaries are so much more underwhelming than other classes
The dev literally said its overpowered
wouldnt having a stronger set than most kinda balance it out?
Our baseline is already stronger than everybodies
If you stripped away everyones borrowed power shit sub would be the best spec
thats why our legendries suck
and were still a top tier st spec
yeah but a lot of specs get kinda carried by their borrowed power, like some balance leggos doing 20% of the specs damage
and it doesn't end up mattering
Fire mage has a 25% legendary and we have a 5%
who wins on guardian
us by like 1k
% values mean nothing, its all about the grand total
our grand total on paper rn is big
mages best setup is like 13k with set + 2x lege
ours is 14
is that including the tier sets?
but if outs gets nerfed then wont that make it even rougher? depending on how hard they nerf it? because blizzard arent usually too gentle with nerfs
No clue
I don't have a crystal ball I just know what scarizard said earlier today
nerfs are coming
i mean its like obedience right, they could have killed that legendary by nerfing the CDR, but instead they nerfed the versa, which sucked but still make the legendary one of if not our absolute best
what's the point
things that are too strong get nerfed
things that are too weak get buffed
No thats not true as well lol
i mean if they do nerf it i hope they end up going with a rework, id rather have something less potent but less RNG than something still super RNG and less strong
that's how it usually works
Individual systems being overpowered or underpowered literally means nothing to them
I'll die on this hill
like even if they just change the 2 piece from 20% to 10% that would feel awful, i know we cant know exactly what they are going to do but i wish they were better at communicating where their mindset is.
You can go look at anyones legendaries conduits
whatever
vastly different values between some specs lol
its literally entirely about your grand total throughput
bruh, the dev was literally in here talking about his mindset
all the individual shit is just knobs to turn
in this exact channel
the guy literally explained everything above
But sub looks to be one of the better melee in ST right now, and the most glaring tuning knob is the set, so its just gonna get nerfed
But I don't expect a rework
thats my bad, i saw some of his post, but i didnt see all of it - so initially i just thought they were saying the set is too strong and RNG is good because it helps them make things a little easier to balance, i scrolled further up for the rest of it
if not a rework i hope the set still feels interesting, its one of the reasons i really didnt care for the SoD gems/sets, outside of massive winds of winter crits & big damage during the unholy buff they really werent noticeable without going to look at the numbers, especially the blood set felt so dull, i just hope even if the nerf comes it still feels more engaging than the SoD sets
i mean true, the sets will be what ever the devs want them to be, there is only so much impact the players can have
Big thank you to @rare ether for giving us information/insight on the thought process, progress and design direction of the tier set.
This kind of communication is very welcome and we hope can continues in the future.
A short summery of his posts:
- The current Tier Set is tuned very high and will get nerfed, focus seems to find other tuning knobs than reducing the proc rate too much.
- A rework of the Tier Set bonuses is not planed but could be considered if they ends up being not satisfying after tuning.```
If you want to read the full conversation, you can find it by following this link or as a attachment to this message.
link: [#916284169057878037 message](/guild/124169701881282560/channel/916284169057878037/)
Keep in mind that opinions might differ and to keep conversation respectful even if there is disagreement on the topic.
you direct pinged him monkas
Thanks for these comments and the summary @wind furnace
yes, i think its fair to thank him for his time
-1% damage tho
HMMM. since Iâm eventually nerfing the set anyways weâll take the 1% from that and call it good (
)
need to be more carefull in the future to avoid further nerfs
enhance bis melee now, thanks fuu...
I don't mind that honestly
Which slots are gonna be for the set? Where do we craft our legos?
will depend on the stats of the set pieces, the ones on ptr are still placeholder to my knowlage
Do they drop as tokens?
but head/chest/legs are the best in terms of stat budget
So we can probably keep the belt/cloak as kyrian/venthyr and just craft the second legendary on such a slot, because we will need the other for set.
it does not seem like they drop as token, but i am unsure
its likely that we just keep the belt and craft e.g. head
but there are a lot of factors, basically the best item depends on what the best item in that slot is.
So the diffrence between the best item in the slot and the legendary is what decides what slot is bis
you will for at least the early weeks/first month of the tier priorize getting your tier set bonus over "bis slot" tho
I was just hoping to get a cheap upgrade now, but I guess nobody knows yet.
so if e.g. head would be theoretically bis
but you can get your 2p/4p with the head piece that dropped for you, you will use that
its just an example
Sheesh, gonna be a pain to adjust the legos accordingly.
What ilvl does heroic drop?
normal next tier should be equivalent to mythic this tier
So we can probably easily trade normal items and could also trade tier items in heroic, that are on a lego slot.
you will just like with domination farm normal to complete the set bonus
Yea, I'm just thinking about specifically not crafting legos for tier-slots to not have to trade them to some other dude đ
there is a catch up system on tier set item
*tier set items
so you will over time be able to craft them
more or less
Oh? I haven't heard of that.
you basiclaly get a currency from doing stuff like m+ (via the weekly chest), daily quests in the new zone, raiding, etc.
Ewww, dailies...
and you can the upgrade a item to a tier set
i am unsure about the fine details, but it seems more of a bad luck protection system
because you will get the tier sets fastest by getting them as a raid drop
Sure, just like the daggers, won't be an issue.
daggers in general are a issue due to the low amount of specs that have it on the loot table
not having bonus rolls or weapon tokens just makes it worse
Isn't it just, as in sub and assa?
daggers in general are also on some caster drop tables iirc
Not the ones with agility
but caster daggers don't have main stat, so we can't use them
so ye, it is rogue only
currency to transform any piece into a set piece comes from all endgame content (if you played in 8.3, itâs similar to echoes or nyalotha)
so you can just do raiding or m+ or whatever you want and get it over time, shouldnât need to grind it or engage with Zereth Mortis too much (pvp, weekly quests, lots of stuff)
set pieces are chest head shoulders legs hands
as fuu is saying at a certain point into the patch youâll unlock the ability to transform any piece of gear you have into a set piece for some of that currency, so TLDR: keep the highest ilvl pieces you find from Vault or whatever and you can transform them
I.e. If a mythic 15 vault gives me a headpiece, later on I can make that 252* (idk what ilvl it will be in 9.2) into my Set Helm
lastly the great vault can directly drop set pieces as well
so youâll have chances for your raid, pvp and m+ vaults to contain an appropriate ilvl version of your Soulbladeâs (Head/Chest etc)
they also do not drop as a token; there are 5 individual bosses that can drop set pieces (per slot) and will drop it for u directly
Is there a defined week in which weâll gain the ability to convert gear into tier pieces?
With it being non token personal loot I can easily see people getting super unlucky if the conversion item is acquired too late
itâs not my place to announce or confirm when things like double legendaries or the creation catalyst open (and especially not in a discord) but that info will be shared/posted abt when itâs ready
Yea understandable
I just worked on a lot of these systems & am happy to reiterate stuff thatâs out there in posts and interviews and stuff abt how they work
Tldr you can gain a full set without eve raiding, but the fastest way will be to get a mix of raiding and other vault content
I think its a great way to make sure alts and ppl that dont raid a lot the chance to get easy set pieces. But the set not dropping in tokens will for sure get some backlash among the raiding community
^
What if you are the only of x class in a raiding team, you have 2-3 chances per week (norm, hc) to get it
Sylv dagger ptsd
I agree with push on tier set acquisition but the m+/pvp great vault will hopefully alleviate some things, and maybe it's something that can be looked at for next expansion depending on feedback/data.
in a given week, youâd have each boss that drops tier on any difficulty (so 5 x your clearance difficulty), plus any/all vault slots - so you could say at your most tryhard, you have 9 additional chances per week to roll one. but again, unlike all of those systems before, once the Catalyst is available (the timing of which I know is important to get right), youâll be able to convert the stuff youâre wearing into set pieces anyways - and all ilvl upgrades in the future that drop for that slot are also transformable
So unlike 9.1 where youâd get a high ilvl Headpiece and think âthatâs my dom slot, I canât take itâ - youâd just take it and zap it into your mythic ilvl set helm
i think it will be less of a issue for the top end given that i assume normal difficultly allows gear funneling (starting from week 1)
Are the 5 raid tier pieces just gonna be dropped into the m+ and pvp pool of items that can appear in your vault row?
I think 9.2 will see some of the most degenerate split raiding weâve ever seen
basically I feel like I understand the nervousness folks have about acquisition, but I also feel like you have more chances + a guaranteed way to get them
This is extremely niche tho, perhaps 20 guilds if even that
But ye thats is also gonna happen regardless
Every patch split raiding degeneracy ramps
getting them from vault + catchup is def. a big improvement
Basically this, your Set is just something that is a part of all of the tables
Interesting
tier drops are linked to the raid part of vault i assume?
how do you mean?
sry *tier set drops
basically asking about the unlock conditions to get Tier set drops in your vault
basically think of your set as something agnostic of all content; it just comes from a variety of locations, like an essence or a conduit almost. so doing raid boss X on normal could give you your set gloves at a specific ilvl, but your mythic dungeon vault could give you those same gloves at whatever ivll

So you can just get a 252* tier piece from vault even if you havenât killed the boss on mythic?
Yep

oh, so there is no condition to unlock it, its just in the loot pool, thats nice
Bit confused about this, sorry. Can any set piece drop from any of the set piece bosses? And will the last 3 drop any set pieces or can you get 4/4 on first raiding week?
Or if Iâve killed only 4 bosses on mythic, and boss 7 gives the set legs, my m+ vault could still contain set legs
Currently each Set dropping boss has its own Slot
I know which bosses they come from but Iâm gonna hold off from saying just in case it would make anyone who employs me mad for whatever reason

Ye thats fine, you draw the line
This is levels above anything we usually get no matter what, so its much appreciated regardless
yeah, much appreciation
yeah I just woke up early and this + raid loot + where it drops is my literal job (compared to everyone who thinks I am a class designer lol) so I am happy to clear stuff up
Bc I do think itâs a much better system than weâve ever had, or I donât think my team and I would have been so excited to make it
I think if the raid drops were tokens that were shared between 3/4 classes it would be perfect
Do those even exist anymore, class designers? By putting pieces together it seems like the entirety of a class is spread out on different teams instead.
But having this many modes of acquisition is nice
Idk If it ever existed? Thereâs always a team that owns class balance and design in a general sense and experts on classes among those
I think most people here are raiders but this system is absolutely fantastic for people who prefer not to dip into raiding much, and the catchup mechanic will help smooth any streaks of bad luck (it's great to see this being preempted)
but itâs not like youâd hire a Death Knight Designer
Ye it might be experts within the class design team that has come off as specific class designers
What Iâm excited for people to feel is how much easier it will be to alt raid or mainswap in terms of - once the catalyst is available you just need the currency (available from all content) to get your set at a baseline
and then from there youâd just be using the upgrade function to get better drops as you go
Yea that sounds great tbh, and no new renown cap really takes away that grindy feeling
it was definitely something I felt a lot that I wanted to raid on my rogue or other characters but didnât have x y or z Yet and needed the stars to align
Is the currency infinitely grindable?
And I made a new 9.1.5 char to test out the systems changes - and it was actually super fast to get all m conduits, shards, whatever - but characters from before ironically felt further behind (Alts from 9.0), so
Or is there a finite weekly amount you can get
yeah thereâs no cap, itâs just a âplay the gameâ currency in whatever way you like to play it
And no diminishing returns?
Yeah
Great
I remember raz doing 1500 arenas in a week in 8.3 to get echoes
You could minmax the best ways to get it but you shouldnât have to imo
I was concerned the catalyst would require some absurd amount that you grinded over like 2 weeks
And itâd be capped
So even though you have this conversion system it still would feel bad
But no cap no dr is very nice
i might have done around 5000 arenas to get different sets
some people just like the game
and for alts it sounds awesome
of course not that fixed number but more than 2000
i did make a mastery set vers set crit set cdr+mastery etc
now the question is can we tiersetize items with tertiary and they keep them?
I donât actually know that
I know the sets have their own stats so
If you wanted to hyper hyper optimize
i dont mind finding out yea but i guess if the item itself get popped it might be blank slate tierset always
Each spec could decide the piece that has the worst secondaries for them and put a legendary in that slot
so youâd be 4/5 + leggo legs + belt or something
yea thank the heavens dom sockets do not work it makes all of this way easier
Iâll have to ask and how tertiaries are handled; I wanna say no but unsure
My gut says when you create or are dropped a set piece itâll have stuff or it wonât and thatâs what you have
i mean it was just a though i can understand they would not work wont even be mad just something that appeared fast in my head
Oh ya np I was just thinking out loud
From an interview with Morgan Day (?) that I remember when converting to a set piece from a M+ piece as he described it tertiaries were not maintained or could proc. To prevent having to fish for a perfect item. He didn't mention the drops direct from raid rolling tertiaries.
He says no tertiaries on them in this interview at least.
Yeah TY, I wanted to say Morgan had talked about that
No worries. I remembered it and didn't want you to feel awkward about potentially leaking something.
nice well at least we can have 9 tries every week
- Just grinding it out once the forge thing comes online. If you're missing a 252 piece or something.
As an aside for Scarizard, are you able to confirm what happens for pieces which drop from last bosses with increased ilevel when crafting them? It isn't possible to even pull an item from the vault at that ilevel from M+ (eg. A 259 item from SoD) to use as the base.
If not can you poke whom ever will write the blue post on the system to include that case please.
The SoD example was just using current raid ilvls. No idea what the new one will be.
so again, the set pieces exist sort of independent of content - and ilvl is determined by method of acquisition. so in this way, if the Jailer dropped a set Head at 259, thatâs because it comes from him
This doesnât mean when you transform a 252 head into a set piece that it would gain 6 or 7 ilvls
Ahh okay. I misinterpreted what you said earlier. The latter is what I expected though. I'm good with raiders keeping that exclusivity on the +7 ilvl bump even if I don't get it.
on the other hand, this means if the last three bosses drop say a 259 piece of non-set legs for instance, you could convert those into 259 set legs w/ cosmic flux
Interesting
that seems juicy
Oh that is interesting if stats work out in our favour.
Trade out less good stats for better ones but keep ilvl.
iirc I have it so every armor type as at least one non-set piece from the final 3, so you could in a very optimized way
Choose the lowest ilvl 4/5 and wear the last high drop
Then eventually with an excess of currency
Transform that high drop into a set snd make your lowest ilvl into a legendary
Iâm someone who personally enjoys very minute ilvl puzzles at the highest end so
in most cases it wonât matter
but itâs there for you
Yeah. I like it as well. The idea of being able to optimise like that if you want for even the tiniest increments in performance is a good one in my opinion.
queue the voices being like âmy class doesnât have as much stuff from the last 3, I cannot get CEâ tho lmao
I will say as I learned, for as long as the ilvl bump in raids has existed
Iâm pretty sure 3 bosses is the most itâs ever been
And this might be the first to have 3/11 have it
yes since WoD at most it has been 2
Think youâre right on that
I wanted to do it bc itâs clean to say post Anduin is higher level
Oh really
I think it also works well with it being the last raid.
Cool
Ye ye
Think that type of layout is interesting cause it sort of makes it so the bosses have to be tuned +/- similarly
Totally random question likely not totally in your wheel house but do you know if theres an expected progression path through winged raids with how the team perceives boss difficulty? (No need to share it in Sepulcher's case I'm just curious about how wings are viewed internally).
Like for example the guild I did Nathria with found left into Huntsman -> Inerva was easier than right towards Council.
Iâm not an encounter designer but Iâll say itâs generally seen as true that a wing boss should be harder than non-wing bosses
And I've always wondered if it was perceived that way internally as well and it was expected for guilds to find the left wing easier than the right.
but I think the strength of something like Nathria or Sepulcher is
players can sort of decide for themselves which are harder or easier
Ye
Bc on mythic Kaelthas was easier to do (and Iâd say in general on heroic) but then Xymox was a huge blocker
Seems like it might continue this way then? đ¤
I mean I assume halondrus and iirc lihuvim will be the most difficult pre anduin ye
itâs funny tho bc the boss order I was sort of expecting players to choose for 9.2 doesnât seem to be the way theyâre gonna go, but again thatâll change w/ difficulty over time
youâll get tired of anyone saying this but it depends, right
we aped the other way killed xy mox on 4 pulls then kael thas ez then procceed to wipe on inerva like 50 times
I mean i'm just meme-ing
I think sanctum makes sense as a big tower you scale that splits off - was seen as less linear but itâs also a Big Pillar
Though I personally like the choice
then went council and destroyed it
i like the first split of sanctum
Yeah, I really like non linear raids.
Ye overall sepulcher visually is super cool lol
I will say I expect zero sympathy from anyone on this but they are def harder to make from my side lol
Always enjoy being able to choose boss as it plays into your strengths as a guild. Maybe we are better at dealing with certain mechanics and need gear for the other option etc. I know most top 20 guilds will prob look at loot primarily
when placing loot you want generally like, a good flow of a variety of things coming from bosses as you go up - like oh I just missed a chest drop but in a few more itâs coming
Being able to choose the different ways to go. Once we had Heroic Nathria on farm-ish (I couldn't commit to Mythic in 9.0) I would pick random members of the raid and force them to choose which wing we'd clear first while killing Shriek. It made each reset feel slightly different.
In a world where you could go boss 1, 2, 6, 5, 3 or something, itâs a little harder to make all of those possible permutations feel good
Itâs not a massive deal, itâs just something interesting I found when working on this vs studying how sanctum was
Bc youâd know anyone on 4/5/6 had always killed 1/2/3 in the same way
we did this in Nathria bc our healers were our best players by far
So the moment we heard abt kaelthas we booked it
Ye we had the exact same situation
We went remnant before soulrender this tier cus with week 1 gear you needed a lot of healers for soulrender and we try keep at max 4-5 in the roster. So 1 more week of gear made 5 healing soulrender much easier
Stuff like that is interesting from a raiding pov
Though most of that stuff is only really a thing with semi-hardcore guilds
Most guilds won't have to deal with that đ
Well, its for everyone that steps into mythic early. Which is 100s of guilds
But i get your point
I think It was weird that the middle 3 bosses in sanctum were hard to get to since you couldnât do the KT skip and then go backwards but
as a designer I also like when thereâs friction; which is an unpopular opinion
Farming painsmith is pain
We just open the gates to kt and full clear tbh, have been since day 1 of reclear so its not an issue for us at least
I think if every raid was an open floor plan I could port around easily I wouldnât like it as much, so even when that variety is somethings annoying I appreciate it long term
Its in the name
^ agreed
That is true
He even says it repeatedly in the fight
we do tarra then guradian kt syl then full clear
God I love that horrible man
Its clear that ur meant to feel pain
It took people so long to figure out their own hitbox in painsmith
I remember seeing him internally when the fight wasnât even done and I knew in my soul it would be a banger
'did you get hit by balls again?' '....yes'
Painsmith was an absolutely amazing fight
But I like it when people suffer as long as itâs funny
it is one of those monopoly bosses that makes you remember people
The fight is cool af though
Despite our ranged leaving a garden in that boss area
if itâs annoying or feels like itâs lying to you thatâs no bueno
The enrage mechanic for painsmith is sick as fuck
Legit saddest thing about getting better on that fight
The panic
I like all bosses that have an easy way to swapblaster kill people
Is never seeing the enrage
Enrages that arenât just âboss beats you to death with meleeâ are awesome
we had 3 boomkins we saw the enrage on each phase
Second to killing Sludgefist post-wall slam
always tight
Idk i miss some of the old really tight enrage timers. Oldschool style
my man sludge
We also had our blood DK do they last 1% on guardian living though like 8 purging protocols
I know you're not an encounter designer but if you would feed back that enrages like that are absolutely amazing then that would be wonderful. Sludgefist as well. Basically anything which isn't actually an enrage buff is great.
Like 5 after weâd died lmao
Inerva was also good with the tankers overflowing.
We had this but on soulrender, he is still the king of that boss.
You canât always do that but I also like ramping threat mechanics too
Where thereâs no true enrage but theoretically Undoable
When the entire room fills up with red shit
Nerzhul also has it with ever increasing numbers of orbs.
I think it just feels good to be like uhhhhh I guess kill boss
Killing Fatescribe with 99% on his rings cast
Yeah. The best kills are when the only people left "alive" are the forgeborne reveries.
Nerzhul and soulrender on mythic week 1 were amazing bosses. Its a shame they got quickly outscaled
This was our sylv kill
Necro zombies + mages in pod/block

Iâm sad ppl have a weird opinion of kelthuzad bc that fight is a banger imo
Its the dps stops
Oh I liked the 'enrage' in zekvoz from uldir
Where people just die after soaking the orb
AFter a while
I'm guessing its because of the strange stops people felt forced to do.
Until everyone is dead
I will never forget our first kill of it with the ice covering literally everything as we send anyone targeted off into the abyss
my man kel just needed a liiil more life
No dps likes dps stops, because certain mechanics stops from happening below 2% hp
The initial design of that fight was pretty bad because it encouraged you to stop dps because it was the path of least resistance in killing him
Yea that was the only problem tbh
Yeah I agree w/ the stops and understand why, but I also mean so few players relatively speaking ever experienced that
or making the inside phase harder the more time you were outside
The moment to moment gameplay of that fight I loved a lot
that would have been cool for the stop dps andy tactic
I do like phylactery though
and the last phase where itâs just him nuking people one by one is some chefs kiss shit imo
Ye sadly the experience of few tend to influence the many. And there are certainly ppl that hate certain bosses and dont know why
We see it with how people perceive the meta of stuff like M+ and raid. Once enough streamers and content creators go "this boss is bad" people immediately take that opinion upon themselves.
i didnt mind kt
I am sure range dread it 
only boss that kinda irked me in a while was gorefiend
And a lot of those streamers and content creators said it was bad because they were the ones having to stop dps.
Meanwhile melee just laugh at em
Even if 90% of people only did Heroic or saw Mythic after the changes were made to eliminate the need for stops.
You mean you dont feint soak it? Smh
Last phase DPS burns with that sense of impending doom and dread like the floor filling are great.
Not in last phase
They can suck it
I am gonna make breakfast and chill before work so gl gamers. and donât quote me in any wowhead articles or Iâll burn this discord to the ground (as in Iâll just leave)
Seeing the moonkin sacrificed is always a blessing
Legit told one of my raiders to go kill themselves in P3 KT once.
It was hilarious.
thread is safe people dont even know it exists for the most part
Later man, thanks for answering our questions
Because I wasn't being toxic.
Ty for the info!
We cant sadly control the wowhead fiends
#noconnectiontowowhead
Ye get whispyr on the job
Thanks for coming to hang out scarizard. Just having someone willing to engage like this is amazing.
don't you mean, enrage
I can imagine wowhead starting to make articles about every comment will kill it
INSIGHT SOURCES SAY THIS
don't worry ^^
I haven't seen wowhead quote from discord, the official forum/blue posts are the usual/trustworthy sources
Scarizard not trustworthy confirmed
its more about the forums being the official communication line
I know that's the joke
What is joke?
Idk tbh
whats up with all the raid testing being done without double leggos?
double legos won't be out until after rwf
so I assume that's got something to do with it
ah ok I havent been paying attention to this PTR cycle as closely so I must have missed them announcing that
its unlocked through the questline and stuff
looks like 5-6 weeks in at minimum
from where things are on ptr
right on thanks man
hmmm could be interesting especially if the raid is tuned tightly around everyone having double leggo
it's most likely tuned around people not having double lego and then double lego will naturally nerf the content for the slower guilds
Kinda bad for us who are in the middle
oh well not really if you know beforehand
that is why they wanted to be more conservative with tier power maybe
and only make it equalize not having shard seet
i hope last 3 bosses are really mechanic intensive
at least anduin and lord seem like it
The good thing about not starting with double legendary is that balancing decisions about legendary powers can be delayed, what should give more time to focus on other stuff
I do hope what push said that the double legendary won't be such a significant power spike that bosses will become way easier
Imagine if all domination set bonuses would all be unlocked after 5 weeks
It would be a massive power spike then
the domination system was way stronger than 2nd legendary
and 9.2 starts with players losing a massive amount of damage from domination gems and sockets
But it's balanced around that so besides numbers being smaller, that shouldn't matter
That is correct but domination also acted like a natural way to make content easier over time
tier set and legendary together probably are about the same impact as the domination system
it is hard for me to guess given tuning hasn't happened
Exactly I agree. I'm just hoping it's tuned enough to where it doesn't have that big of an impact
Its not a bad thing that content gets easier over time, it gives more people the option to participate/clear it
Think its fine if theres a spike 5 weeks in tbh
Bit shards was only 2
All content was immediately turbonerfed on week 2
Essentially
domination had a lot of bad things to it
esp. the aquisation was flawed with the requirement of the shard and the right items to activate the socket
so while you could have good domination week 2, it was not guaranteed by any means
its healthy to separate the top end here that has multiple chars and funnels gear during that time as their access to gear is quite different
and sod was way too easy
the same will happen if their nerf to the content is through double legendary
sure we only get 4-5%
but across the entire raid
prob like 8-10%
dps gained
which is huge
and will likely just trivialize content that was tuned around having 1
if the world first guilds can do it with 1, we are not THAT much worse that we are doing 10% less dmg overall
on top of getting more ilvl
Honestly they just tune it around 2 legendaries, make the first few weeks hard so hardcore guilds have a big challenge but not impossible and after a weeks the other guilds can get through it too
if they tune it around 2 legendaries and like heroic ilvl
how the fuck is world first guilds meant to beat it
they are not inhumane
I guess there can be a balance between impossible and hard
Since Fuu also said that the increase of 2 legendaries is not that much
Boomies get another 20% Lego...
its kinda shortsighted to not consider the entire population of the game
it evens out to be a huge raid dps increase
even if some specs have shit ones
even outlaw/assa will have like 8-9%
fire mages and arcane mages get insane 2nd legendaries
boomies
Why do boomies always get some big stuff in early raid times
It also figures into burst windows as opposed to just overall right? If you need to burst in X amount of time. Boomies with frenzy and Fire Mages combusting doing like 15% more is gonna be much more impactful than an averaging it over the raid.
i mean sure
but the dps we had in sod was way too high for the content
and i can see something similar happen
if the plan is to delay 2nd legendary
idk it kinda takes the fun out of the game because it just means prog for wr 20 to 200 guilds will have a way too easy raid
sod was a bit extreme
idk
It may be more up front work but ideally double legendary would appear in Mythic week?
sets + shards is like, 15% more dmg across the board
double legendary isnt far off
domination impact is rly high and they also changed the set bonuses to scale with the gem level
so it ended up being a rly big dps gain for everyone
It'd be hilarious for me to see the R2WF starting with the guilds speedrunning that weeks campaign chapter.
if everyone gets 15% dps for free, it ofc means that content is "too easy"
thats what double legendary will be too
or similar
so ofc the new content will also be "too easy"
and dps checks wont exist
well there is a big diffrence between getting 5% dps from 2nd legendary and 3 times as much
why are you looking at this
from a lonely sub rogue
thats not a raid
we are probably the only spec in the game that gets 5% from a 2nd legendary
because i don't assume that there won't be tuning
so why are you making that into the standard lmao
oh so you think they will lower everyone to sub levels of power

and my thought process is that its usually easier to tune down outliners instead of bringing everyone up to high impact
hey lets tune 40 legendaries to be 5%
instead of buffing the 3 sub legendaries to be 8-10%
that always depends on quantity on either side no?
yes
theres way more specs with good legendaries than bad
so why bring everyone down to bad
when you can bring a few up to good
that legit doesnt make sense
I have no data to support or deny on that, but you are correct 5% is potentially to low given most classes have at least one single 8% legendary
the amount of classes with >10 or even >15% impact however is fairly low
Isn't there a problem of not just the individual legendary power but also possible interactions between the normal and cov legendaries?
Thats a good one
Which means that the combined effect may not merely be additive for some classes?
Probably gonna have to dust off the assa spec
there def. is the added complexity from interactions of the spec or other effects with the combinations.
So yes, but this is what balancing is supposed to solve
I personally think this would be best, you can somehow justify this from a lore perspective or something and you actually get to do all of progression with double legendaries.
It seems to be a major feature of the patch, I understand the reasoning behind delaying unlocking it but I think it would be much more fun to be able to play with double legos, especially since it's a source of power that you actively interact with and can think about, not a proc that just gives you damage.
How do you know its a major feature of the patch
I dont even think it was planned to exist until late into them designing 9.2 lol
I would like to share your optimism but one of the headline featured for 9.1.5 was talent tuning which they announced and it just never really happened. I hope that I am wrong.
double legendary seemed like a feature that was supposed to happen sooner or later.
i think talent tuning happened somewhat in pvp, but i am not actively integrated into that part of the community
Not at all
They never said it was definitively coming
They just said âmaybe, maybe notâ
It was always just a backup fun lever to pull
I think most people had a pretty good idea when covenant legos came out
You're right it wasn't confirmed
you are correct in that they never confirmed it officially
It was definitely expected to happen since it was how they did it in Legion. And it was one of the main PvE things that they announced in the 9.2 reveal or associated interviews.
Though if we take that video as standard the main feature of 9.2 is unique never before seen Nagrand-esque landscapes and water you can walk on.
just like they did only hint tier sets but we didn't know till they officially announced them
9.2 is an emergency patch and most of the stuff is pretty recent and probably wasn't planned
Didn't Ion confirm tier sets returning in an interview way back in 9.0? I think it was a Preach one.
people expected tier sets in 9.1 and not 9.2 tho, so there was always the chance that the dev team dropped the idea in 9.1
Hard disagree. 9.2 to me seems like they smushed the plans for 9.2 and 9.3 in together and the only unplanned thing was the timescale in which it's all happening.
predictions/assumptions are always only chances.
E.g. after the dev interview that specifically mentioned rogue utility for raids, there was a assumption that we get smoke bomb or something similar back
10.0 maybe
if that happened it would be somewhat expected, but hence they never officially confirmed any plans on that outside of one dev in a interview telling viewers that they look into it.
Rogue definitely need some utility back. Whether a raid utility or just let us be the master soakers again.
also double legendary comes with restrictions, that make sense from a dev point of view but not from a players
Let us do good damage and be the mechanic monkey.
the reason you can use covenant legendary pwoers just means that the scope of legendary powers to tune gets lower
I wouldn't be against a 9.2.5 where they just said "Wear whatever legendaries you want. Go crazy for the last few months".
because you eliminate all combinations that could be broken outside of that
also it means that the covenant legendary basically becomes a passive/talent for the covenant
we probably hear after 9.2 release about 9.2.5 if that patch is planed
rumors point at a transition into a new xpac as soon as possible
Wouldn't be surprised if we hear about a 10.0 announcement before 9.2.5
I don't mind the saccing of a 9.3 if we get an expac with more Dev time assigned and then we get something legion-esque in final quality.
I wish they would get rid of class specific buffs, it feels awful for rogues to always be the easiest spot to drop, meanwhile you are absolutely required to bring a warrior, monk and demon hunter (and mage/warlock/priest).
Luckily raids haven't been as anti-melee as early BFA but still feels terrible.
well the rumour has been that korthia was originally planned as a 9.0 extension of the maw
so thats 9.1 content basically just being cut and replaced by 9.0 stuff
except for the raid
and 9.3/9.2 stuff is just crammed into 1 patch from what it seems like
with anduin perhaps having his own raid originally (?)
it would make sense
Anduin mechanically looks like an End Boss.
so in reality, they made content for like 1.5 patches this expansion, you'd hope they have been working on 10.0
because the xpac basically lost 1 tier due to longer patch cycles
With maybe one or two things missing.
what could mean that they pull a wod basically
but on the other hand, it seems less likely
looking at how much they hired recently
wod with m+ would have been a decent/good xpac
the raids ended up being rly good
wod/legion in general had very good quality in raid design
dungeon count just went down over the last xpacs
so i don't think that we will see a higher than usual number on dungeons
quality over quantity
I think it needs to be a mix of both
Legion had short content cycles and more content while the quality of the content was good
I am sick of the same 8 dungeons is all.
I find it difficult to get excited about any of them.
SL in contrast had long content cycles, i won't talk about quality as thats usually something that is done post xpac
Even if 2 of the extra dungeons were shorter 3 boss ones. I think there's definitely a spot for sub 30 minute timers in M+
Sl dungeons just suck
Its not the quantity of them
They just suck
I can say a color and youâll know what dungeon im talking about
i think SL/BfA dungeon design got a lot of impact from potential guidelines in the design process
Or dungeons
what dungeons and raids to a certain extend need is more freedom to experiment
Yeah. But no so much it becomes Mother lode/HOA misery.
Pull 80% in the first 10 min then skip as much as you can after. Or be pigeon holed.
I think there is always a bad/good dungeon. Its just a consequence of having more options
I would like some more dungeons that at least have the illusion of dynacism like Waycrest (without the buggy walls and floors shenanigans)
I said both red dungeons






