#9.2 Feedback and Discussion

1 messages · Page 6 of 1

wind furnace
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you mean wm on live?

mellow urchin
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no

wind furnace
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regular shadowstrike does not give pv?

mellow urchin
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on live sims WM is not giving PV

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as it should

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on PTR sims WM is giving PV, which is wrong

wind furnace
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ahh okay

mellow urchin
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but also on live sims

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a bunch of PV stacks gone missing

delicate osprey
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might want to put a force on spending at 6 stacks

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i guess all this dance uptime is krangling a lot of things

mellow urchin
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well i think i somewhat know

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whats going on here

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when fixing WM not working on PV

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it was actually reversed

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so WM procs is removing PV stacks

delicate osprey
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interesting

mellow urchin
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cus if you look at the amount of missing PV stacks, its 15 compared to the 16 WM procs

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somehwat lines up kekg

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super weird

wind furnace
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def. needs to be looked at/fixed

mellow urchin
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gonna sim it again

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and see if its still fucked

wind furnace
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akaari interaction should put akaaris a lot higher

mellow urchin
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ye its an extra 32 procs

wind furnace
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will be interessting to see if it beats rotten

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i kinda hope it does not

mellow urchin
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well it would increase the akaari procs by almost a 3rd

wind furnace
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hmm should win out then

mellow urchin
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and its 2.5% from akaari atm

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0.8%

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more

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?

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ish

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bit less

wind furnace
hoary zephyr
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So

mellow urchin
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might be equal

wind furnace
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its quite close atm

delicate osprey
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the pv interaction might also net some % as we have a lot of blades uptime so it gets a more there

hoary zephyr
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They didn’t fix the Akaari bug?

mellow urchin
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in simc no

hoary zephyr
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It’s not proccing from 4p?

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Ah

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Is it proccing on PTR?

mellow urchin
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no bugfix was pushed to ptr

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no

hoary zephyr
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Ohhh

mellow urchin
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cus its still fully bugged

hoary zephyr
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I thought they were

wind furnace
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ptr is not fixed either

hoary zephyr
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Ahh

delicate osprey
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it's a bit krangled right now some things are implemented but it needs looking

hoary zephyr
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Well

mellow urchin
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it didnt make it into this ptr build

delicate osprey
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in simc

hoary zephyr
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Guess we have to wait until the holidays

wind furnace
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the bluepost just did say what will get fixed

hoary zephyr
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After*

delicate osprey
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yes next build is on january

hoary zephyr
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YEAH

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Yeah*

mellow urchin
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long time

delicate osprey
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well all the fixes quoted will net a lot of win

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now if that helps the overall power who knows

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vs other classes

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i dont see a nerf at the moment at least

wind furnace
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its to early to assume nerfs

mellow urchin
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same results

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15 PV stacks gone missing

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^ just simmed

wind furnace
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@mellow urchin Koji did say he will fix the akaari bug, and that WM and PV work as intended.

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Also don't hessitate to dm koji or mystler directly if it comes to potential bugs in simc

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(you can ofc always ask me and i forward/discuss it with them)

mellow urchin
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so idk why they would say that

wind furnace
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4p is triggering pv, it might be that

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and not wm working incorrectly

mellow urchin
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Nope

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cus the numbers doesnt match

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or its bugged

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in other ways

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@buoyant gyro PV is not gaining stacks from WM which is fine, cus thats not how it works ingame. But PV stacks is not equal to the amount of shadowstrikes used baseline, disregarding WM.

Like the picture i linked above:
Shadowstrikes used 107 (this is not including WM)
PV stacks gained = 93 (in total including overflow)

So where are the 14 PV stacks or is it working weirdly in sim?

spark surge
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it's probably not counting SS that don't apply another stack when already at 6

mellow urchin
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Isnt that what overflow is

buoyant gyro
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I’d have to check if the overflow is displaying correctly for that type of buff

mellow urchin
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i mean getting 20 overflow stacks is not exactly realistic i think

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even if those 14 missing stacks are all overflow

buoyant gyro
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Is this a PTR or live sim?

mellow urchin
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live

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since you dont gain PV from WM, its VERY hard to overflow on PV stacks unless you fuck up and chain dance

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you literally cant use more than 6 strikes in a dance

buoyant gyro
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I dunno. I’m guessing it’s just something related to reporting. This is a very simple implementation.

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Do you have a sim link for the input?

buoyant gyro
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Oh

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Yeah

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19.9+87.6 = 107.5

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You have to look at both Start plus Refresh

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Since it's a stacking buff

mellow urchin
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oh ok, that makes sense

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i guess that would make the 4p also be in range

buoyant gyro
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For PTR sims I did implement 4pc triggering it as he said it would (even though it doesn't)

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(yet)

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Mystler did find the issue with Akaari not triggering from 4pc as I meant for it to because of an additional check in the Akaari function but that should be easy to fix yeah. Although probably gonna munch a lot of procs

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Akaari implementation in-game is really odd

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When they made it not a "real" Shadowstrike

mellow urchin
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is it still, cus when i check logs it seems to just be exactly the same amount of shadowstrike casts

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but i know that during beta you'd partially lose

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akaari or something

buoyant gyro
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It's a rare case that possibly sims just find more on average since they stick to strict rules. Maybe you are playing around it, or just don't see it often. It does take specific sequences to happen

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Basically you can think of Akaari as a DoT that pandemics

mellow urchin
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ye

buoyant gyro
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But gives full damage on the final partial tick

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But certain sequences it's possible to not add an extra full tick

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Mystler and I both brought this up way back in SL beta but they never changed it 😦

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They could have changed it to extend rather than pandemic

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But oh well

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I think the sequences that case it are like triple SS Evisc SS and also SS Evisc SS Evisc SS Evisc according to some of the sheets Mystler did

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So both kinda extreme bad and good luck cases

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They should be rare but definitely possible

mellow urchin
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yea, its quite rare i think

buoyant gyro
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Fuu I think said he was gonna look if there was some APL delay stuff we could do outside of Shadow Dance to get more ticks in with the 4pc. It's gonna be interesting. lol

mellow urchin
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yea so 3 casts gets "munched" on a 5 min dummy log

buoyant gyro
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Although I think PV itself kinda naturally puts some gaps in

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But will be more problematic when Evisc itself can refresh it

wind furnace
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^ PV potentially works rly well with 4p when playing akaari

mellow urchin
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ye thats gonna be awkward, to have that going on

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bit weird to make it a dot that can just not work sometimes

buoyant gyro
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Could just be Akaari doesn't do enough damage to hyper optimize around though idk

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Although at this point I really think they should buff some of the Sub legendaries lol

wind furnace
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akaari will get a slight buff from the 4p interation

mellow urchin
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bit too late for that it feels like

wind furnace
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but outside of akaari it rly does look bad

mellow urchin
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they should just keep the horrible legendaries in mind when adjusting the tier set

buoyant gyro
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I mean normally I'd kinda agree but their particular choice of legendary mechanics for 9.2 has made it a little more relevant I think for all the specs to have at least a couple options

mellow urchin
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sub only has 3 legendaries anyway

buoyant gyro
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Was nice that Sub got rescued by the Covenant ones but that is back to not mattering as much 😛

mellow urchin
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3 trash legendaries, hooray

buoyant gyro
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Akaari is also really easy for them to tune now that it's a distinct spell

mellow urchin
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2 incredibly boring

buoyant gyro
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They literally could just make Akaari a 6% legendary in 5 seconds 😛

mellow urchin
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yea ofc

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its not hard to tune finality either

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i think

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rotten is a bit harder

wind furnace
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they could put rotten back to 3 secs

buoyant gyro
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Finality is maybe more complex inasmuch as it could potentially interact with something? But it's not crazy complex either

wind furnace
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would also make it quite a bit stronger

buoyant gyro
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Still fairly straightforward

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Rotten definitely is harder

wind furnace
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i mean they can just buff the damage increase on it

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thats fairly linear

mellow urchin
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could break things in pvp

wind furnace
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i assumed that one was added for tuning purposes

mellow urchin
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rotten is already quite good for pvp

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cus of the burst

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but uhh

wind furnace
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i mean pvp mod is easy to put in

mellow urchin
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i dont think we have optimized rotten either, its prob something you can play around more than the apl is doing atm but thats hard to tell i guess

wind furnace
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there could be optimizations for pv

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but the low duration does kind of limit other optimizations

delicate osprey
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the buff itself lasts 30 secs problem is that it gets consumed by both strike and stab

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you can play it as venth for more lashings and as kyrian with a predance for big stabby i guess

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shame is when it wms as venth as you kinda lose a bit of value

mellow urchin
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big strike dmg tho

unkempt peak
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Damn I hope we see some legendary tuning before 9.2 drops, really does feel bad to be the spec with the poopy class legendaries, my main issue right now is Akaaris and finality are just boring because they don't actually impact or change anything outside of more damage, the rotten is neat, but with it only effecting the next SS or BS it is very easy to accidentally waste the CPs, and shadowdust has some neat interactions but they all just feel very underwhelming

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And I doubt we will see any new legendaries get added, I feel like if they were gonna do that we would have heard something by now, I thought they would have tried to bag an easy win with the legendaries they added around argus time? The legendaries class rings that gave you an extra talent

potent vault
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buff deathly or give it some cdr

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make it big for sub

livid ferry
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If they’re gonna nerf the set our leges need buffs

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Thats just bottom line lol

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Or were gonna suck

unkempt peak
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^^ they probably could do with buffing some leggos anyway - atm id hedge that we are above average / just above the middle of the pack, some classes have really good sets, covenant legendaries & class legendaries, our set is good no doubt, but it is very RNG, some pulls we might underperform just because we arent procing.

pale jetty
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rotten should be double charged

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thats all im saying

wind furnace
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3 sec rotten was on beta

pale jetty
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or if they wanna make it more synergistic, make it echo the strike/bs damage ontop of enhancing it

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but that introduces even more shadowstrikes and backstabs

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yeah idk our beta legendaries were infinitely better

unkempt peak
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I mean, the legendaries just don't really feel legendary, they are either weak effects for passive damage buffs, half of them were either ripped from old set bonuses or the artifact weapon, not a whole lot of effort seemed to be put into them

delicate osprey
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man deathspike is as sad as ever eh

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funnily enough we may play necrolord on some bosses the cleave is quite potent

wind furnace
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Its interessting to see rotten still holding up to akaari

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whats nice

delicate osprey
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yea rotten on venth is quite a lot of value

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getting 7 lashes always is very potent

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also with high blades uptime chances are you can sneak the SoD strike or backstab into a blades one for big gains

wind furnace
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btw. did you see my 3 target change ^^

delicate osprey
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nani

wind furnace
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need to double check if akaari changes anything for it, but unlikely

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(the akaari fix)

delicate osprey
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well it does help the 4pc is proccing aakari

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that makes it quite potent as it builds from itself

wind furnace
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Akaari fix value change:
Venthyr: 3.7% -> 4.0%
Night Fae 4.0% -> 4.3%
Necrolord: 4.2% -> 4.5%
Kyrian: 4.2% -> 4.6%

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so average around .3%

unkempt peak
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#buffourleggos

livid ferry
wind furnace
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they should consider that if they change the tier set

livid ferry
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They wont tho

hoary zephyr
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Bro

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Cant wait for Proto fight

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Esp 3rd phase

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4 target cleave

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God damn

wind furnace
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4 target cleave

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or "lets better play assassination"

livid ferry
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Sub will be good for equalizing their health bars copium

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When your monkey raidmates don’t focus high ones

wind furnace
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potentially, still not sure if subtlety is the play

livid ferry
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If you wanna go for max dam necro outlaw could be it lol

wind furnace
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assassination with the tier set looks incredible on cleave

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just my first impression

livid ferry
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Also if ritualist adds are a factor on M subs the best at that part of the fight

wind furnace
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i hope best for sub tbh, would like it to stay as relevant as it was this tier

livid ferry
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From what I’ve seen they’re trying to design most of these raid fights with many niches in mind

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So it’ll probably end up like this patch where you can play whatever you want

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As long as tuning stays similar

wind furnace
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sounds good

livid ferry
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But I have a feeling tuning is gonna not be good for us lol

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Especially since scarizard works on the sets, not other things class related

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So I think chances of lege buffs are slim to none

unkempt peak
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i hope you are wrong and they pull off some tight last minute tuning, but i have a feeling you are right

hoary zephyr
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I genuinely believe that the sin set will be nerfed more than a sub getting a nerf

wind furnace
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sin can funnel very well

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and has a higher burst than sin atm

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but at also a lower rate, so less dynamic

unkempt peak
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@wind furnace do you think sub will see any tuning before 9.2 or do you think its just a little wishful thinking?

mellow urchin
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Blizzard has created a problem for themselves

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with the 2x legendaries

unkempt peak
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blizz love making problems for themselves though XD

wind furnace
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i think both is controllable

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in terms of impact

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just needs enough time

unkempt peak
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I think they only followed through with it because Ion basically promised that you would equip two legendaries at some point this expansion. But i do think the legendary issue would have been bigger if it wasnt 1 cov 1 class, if you could use any you wanted the balancing would have been all thrown off

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more than it already is

livid ferry
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game would have been better off without 2x lege

unkempt peak
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100%, instead of letting us equip two, i would have enjoyed seeing something along the lines of, upgrading the ability of an existing legendary? like some lore thing of now that the primus has all his memories back he can unlock the full potential of your legendary powers

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maybe adding like an extra sub effect to the power

livid ferry
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nah

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just a different system or something

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issue with legendaries is

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theres specs getting 25% from a lege

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soem getting 10

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some getting 3

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and in blizzards eyes thats okay

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upgrading legendaries isn't gonna help the system

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the broken effects will just get more broken

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and the shitty effects will stay shitty

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its the problem with having specs having varying baseline dps outputs with no borrowed power

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Sub rogue baseline output is actually one of the highest, meaning the borrowed power its going to get is going to be low impact

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usually unfun effects etc

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like akaari, finality 🙂

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cov legendaries remedied this for us a bit

wind furnace
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i have some fears:
#1 that t21 repeats and the tier set proc chances are rly low
#2 that tier sets get tuned but legendary powers don't
#3 assassination gets tuned to high in burst and numbers, making subtlety not played

livid ferry
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I think both your fears will come to fruition

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I think their only real worry legendary wise right now is covenants having 0 dps ST legendaries

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which is why we see changes/buffs to some covenant legendaries

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such as Death Knight cov legendaries, kyrian mage legendary

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but I very highly doubt spec legendaries will see any buffs/nerfs

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(unless they have some extremely broken interaction with a tier set)

vestal geyser
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Priest Fae legendary monky

livid ferry
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I foresee us being an extremely mediocre spec in 9.2

wind furnace
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tbh i like to think of it positively

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and assume the dev team did upgrade in terms of numbers and ask back with simc devs or community people who have connections to them

livid ferry
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unfortunate reality is scarizard is tier set person

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nothing to do with our class

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unless he specifically communicates to balance ppl

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nothing will happen

wind furnace
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in the end, most specs are fairly well represented in simc, so the data can be used

vestal geyser
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massive COPIUM

wind furnace
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i know some specs arn't but i guess they have their (even tho stupid) reasons for that

livid ferry
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we have all of january and february left

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maybe we'll see some good stuff

wind furnace
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i mean, we will see how things develop

grave peak
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it won't be a sin tier copium

wind furnace
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tbh even tho assassination was not the best choice in this xpac

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it always was rly good

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blizz buffed it to be the best choice in the first raid after being heavily undertuned initially

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and the frost set makes it this tier close to equal

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play rate between subtlety/assassination is almost 50/50

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to be clear, i want rogue to be good, but there is (after 5 years of subtlety being in a bad position) always the thought of competition cross specs

livid ferry
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having all 3 specs be good is nice ye

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ppl can do whatever they want

unkempt peak
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5 years of sub being a bad raid spec? eh 9 months is enough of them being good... back to the dumpster.

mellow urchin
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5 years is exaggerated

livid ferry
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they kinda of pinned themselves into a corner with the sub tier set

mellow urchin
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it wasnt awful in NH, it was OP in tomb, it was decent in Antorus

livid ferry
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both effects are rng, so not very fitting, and balancing RNG effects is tricky

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nerf the proc rate and it feels like youre playing without a set most of the time

wind furnace
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atbt was released 2017

mellow urchin
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winter 2017

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4 years ago

livid ferry
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ye afaik legion wasn't an awful time

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bfa is a different story though

mellow urchin
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and before legion

unkempt peak
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sub was just entirely ignored and forgotten after the bfa nerfs

mellow urchin
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it was really good in wod

unkempt peak
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i loved the way sub played in wod

wind furnace
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legion was rleeased 2016

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legion had 1 tier subtlety was good, what means you are factually correct

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also if you count in zul we move even further down and it becomes even lower in terms of time

mellow urchin
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1 tier?

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its not like sub was unplayable in NH or antorus

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this is NH

unkempt peak
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only 5th?

mellow urchin
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EN

unkempt peak
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absolutely unplayable

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if not first then uplayable

livid ferry
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fuckin

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10 times the assa logs

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insane

vestal geyser
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NH

livid ferry
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its like fucking fire mage and arcane mage

vestal geyser
livid ferry
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ppl just play fire mage by default

wind furnace
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subtlety was always okay-ish

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it wasn't terrible in all the tiers it was barely played

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so, you are correct. saying it was bad is probably wrong

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i should have worded it towards play rate

mellow urchin
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as long as its fine to 1 trick without inting

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its fine

livid ferry
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9.2 is gonna be castle nathria repeat

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people hyped about some sub rogue borrowed power, it gets shot down, spec is super mid

winged fiber
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If rogue don’t have a top 4 Dps spec it’s a mid class pepechortle negative utility go brrrr

unkempt peak
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i mean even if rogue is mid tier, basically any spec above mid tier that brings utility makes rogue defunct, thats the issue with playing a spec that has no utility, looks like they also dropped that whole bringing back smoke bomb real quick, havent even mentioned it since 9.1

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when we live and die by tuning it gets a little worrying when you dont see much tuning being done

steel meadow
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ill just say, difference between sub with and without boots in EN was 40%

coarse quiver
unkempt peak
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not for 9.2, but i remember either back when they were talking about 9.1 or 9.1.5 (cant remember which) some of the interviews with devs mentioned that they know rogue has no utility and that they were looking into some ways to help fix that

mellow urchin
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i can say that there was meant to come rogue utility in 9.2

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but it was pushed to 10.0

vestal geyser
unkempt peak
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oof

livid ferry
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ye fuck smoke bomb tho

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dont want some shit circle

winged fiber
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I’d take it drs are op peeposhrug

livid ferry
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nah they need to go away from dps having raid wide defense cd's

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bad

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bad bad bad

mellow urchin
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the utility we are getting (hopefully) in 10.0 is not a DR or smokebomb

winged fiber
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Eh I’d prefer something that makes multiple rogues viable

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If it’s just something like arcane intellect it’s still 1 rogue

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Where as battle shout makes warrior great even with multiple

livid ferry
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rally is overdue for gutting lol

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just like AMZ

winged fiber
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Needa usurp those bitch ass warriors as king melee

livid ferry
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amz just got a very bright spotlight

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in CN

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rally keeps getting by silently

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when its a busted button

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but all of these defense buttons should just be stripped off all the dps classes lol

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and only be on their tank spec brothers

winged fiber
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I want the triple rogue meta prayge

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Without soakgeras

mellow urchin
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unless rally saves someone from a 1-shot its not doing anything and can even sometimes be deceptive copium

winged fiber
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Idc if it’s a dr or a battle shout type ability give it to me kekw

mellow urchin
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it is true tho

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rally is not a heal

livid ferry
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pipe down noob

mellow urchin
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just a temporary hp increase

livid ferry
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rally is literally broken

mellow urchin
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that goes away

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your health is reduced

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by the same amount you got

livid ferry
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broken button

winged fiber
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Yea but you can use it with raid cds or as a raid cd and use less healer ones

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Which is op

mellow urchin
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you should only use it on potential 1 shots

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and to survive big burst aoe dmg

winged fiber
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Soulrender chains, kel spikes etc

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Guardian aoe

livid ferry
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broken button

winged fiber
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Like rally is just nuts

livid ferry
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idc what ppl say lol

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its literally just way too powerful

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ideally all this shits just stripped off dps tho

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not even nerfed

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just gone

vestal geyser
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idk, I'd rather they just give other classes utility that's also useful

livid ferry
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nah lol

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cause then its bring class not the player

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bring the class meta is really trash

vestal geyser
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not like %stat buffs or whatever but active abilities

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bring class meta is stat buffs

livid ferry
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and then theres the problem of having your utility just be weaker than the other peoples utility

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so then were in the same situation

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you have utiltiy

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except its just trash

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so youre still not brought

vestal geyser
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bye bye warlock gate i guess?

livid ferry
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they either need to alter how the game mechanically works cooldown wise, where stacking the same cooldown is just not effective

livid ferry
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or profession can make it

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etc

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same with summoning lmao

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stop giving classes just mandatory shit

vestal geyser
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summoning 100% could get behind that

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gate i'm fine being class specific, cuz you can work around it

livid ferry
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well

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I dont think anyone killed Sire without gate

vestal geyser
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it's nuts, but if you don't have it you're not screwed

livid ferry
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so you really cant work around it

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you bring a warlock

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how do you do painsmith pre nerf without gates

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without warlock*

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you bring all night fae mages?

vestal geyser
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warlock is also a very popular class so like a 20 person raid is just very likely to have one anyways

livid ferry
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sure but its also just a mandatory class kekg

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maybe thats why its so popular

vestal geyser
livid ferry
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people play it cause they know it'll be brought 100%

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same with mage

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ranged caster with mandatory button

vestal geyser
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u know how many warlocks have to be reminded 10 times for cookies/gates/summons

livid ferry
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ye, everyones warlocks have to be reminded

vestal geyser
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ya, cuz they're playing it because it's a 3 dps spec class that historically always has at least 1 spec that is doing well

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i'd rather there just be more cool buttons for ppl to press rather than taking other people's cool buttons away

livid ferry
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Idk, none of the buttons are really “cool” either lol

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5% buff here and there wowzer

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Circle on the ground take less dmg

vestal geyser
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not the buff ones

livid ferry
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Poggerooo

vestal geyser
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buff ones suck

livid ferry
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Give rogue some passive thing that makes it so they stop melee from getting parried

vestal geyser
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active ones you get to feel like you're more useful to the raid as a whole when u press them, especially if they're something you plan around IE Rally, AMZ

livid ferry
#

Idk none of those buttons are cool to me

vestal geyser
#

so ya it's not a cool individual moment, but it can make players feel more useful to their group

livid ferry
#

Id rather they make an environment where skilled players get brought

#

Instead of having like over half your raid roster already filled out

#

By stupid debuffs and dr’s

vestal geyser
#

debuffs and buffs are cringe

#

active abilities are nice

#

like the 5 required slots of Monk, DH, Priest, Warr, Mage is stupid

livid ferry
#

Defensive raid utility should only exist on tanks

vestal geyser
#

but having Raid cds like Rally and AMZ, or gateways is interesting

#

Blizz has been making more encounters where gateways have been mandatory tho

#

if they want to do tht I'd be fine with them making it not Warlock specific

livid ferry
#

Idk

#

i guess were just different people

#

i see absolutely nothing interesting in being a purple bubble boy

#

and you just drop your purple bubble at the same moment every pull

#

wow im so useful look at me guys

vestal geyser
#

lol

livid ferry
#

same with darkness

vestal geyser
#

i can understand that

livid ferry
#

just drop oil spill on ground

#

so interesting

vestal geyser
#

fuck darkness on sylv tho

#

literally can't tell where the pools are dropping

#

am i standing in a pool rn? idk guess i'll stay here for a second and find out pepehonk

livid ferry
#

funny thing is vengeance the spec that should have darkness

#

doesnt have it

vestal geyser
#

tht is pretty cucked

#

meanwhile blood DKs are over there getting a better version of AMZ omegakekW

livid ferry
unkempt peak
#

@mellow urchin with the inside scoop on 10.0, is it true that sub is getting reworked because blizzard hate sub in its current state?

livid ferry
#

probably the opposite

#

they probably love sub like it is

#

non problematic spec

buoyant gyro
#

Rework Balance Druid resources and rework Shadow Priest for the 5th time in 3 xpacs obviously

livid ferry
#

Constant shadow dance means low burst

#

No shuriken combo

#

No worries for blizz lol

delicate osprey
#

also introduce more finishers and make them not work with mastery

#

inb4 next expansion we also get recuperation again for energy

#

you liked that right everyone !!==!!??

unkempt peak
#

oh shit you are right, i forgot, while other classes get reworked every expansion we get to keep the same dead talents year after year 😉

mellow urchin
wind furnace
#

I would love to hear a opinion about the state is specs from the dev team

#

Assumptions about that were always based around changes they made

mellow urchin
#

@wind furnace from ptr set sim

#

why is the bot playing like a nub

#

it eviscerates pre-dance

#

and then ruptures in dance 3 seconds later

#

isnt that a quite clear (move rupture to pre-dance) mistake?

#

another potential thing, it gets a 4p proc on the anima cp evis

#

and instead of just eviscerating at 3 again (cus it has anima cp 3 up)

#

it backstabs

#

also you should really look at this

#

why isnt it delaying that backstab for 1 second and then symbols into 6 stacked PV

#

there must be some way to make it play around PV and symbols 100% crit when possible

wind furnace
#

could you link me the sim pls, so i can look at the apl condition triggers

mellow urchin
wind furnace
#

Its a good question

#

because it shouldn't

#

first rupture application is at 3 sec with a 24 sec rupture.

#

okay, just to evaluate why the sim behaves this way

#

symbols is still on cooldown till 32, this makes the "early refresh" not trigger at 25

#

rupture is probably just not in pandemic range at this point, this is why it didn't refresh

#

preventing rupture casts in dance was also not generally a damage win, hence its still allowed but very rare due to the usual early refresh

#

testing a condition that would prevent it is not a damage win given that it is an outliner (triggers 0.16 times on average)

mellow urchin
#

ok but when we do log reviews

#

we tell ppl to rupture earlier, no?

#

even tho its not in pandemic yet?

wind furnace
#

it seems fine as a suggestion in this case, its damage neutral

#

for log reviews, the suggestion is to refresh rupture in preparation for a symbols cycle

#

that usually does mean the last finisher before symbols comes up

#

the distance was a bit longer in the example

#

potentially a change that would be relevant for hero-rotation, not sure if its that important for the baseline apl given that it adds complexity for only marginal gain in a more consistent sample sequence

#

ill keep it in mind for now, maybe i come back to it and see if i find a easy way to incorporate it in the rupture condition.

wind furnace
#

apl atm only looks at the stack count to evaluate whether to use backstab or not

#

adding a exception for this might be relevant, should be fairly simple

wind furnace
#

it should fix this behaviour but its not a damage win, might need to consider energy too

#

for the er change, i did play around for half an hour or so with it but there are likely some optimizations

quartz idol
#

what change are you doing

#

cuz you can do this

wind furnace
#

last one i posted just restricts backstab to not cast when you have high stacks of pv and symbols comes up very soon

quartz idol
#

oh I was talking about the rupture one

wind furnace
#

i do know that some profiles do get slight dps gains if you restrict rupture use in the skip_rupture variable

#

its just not a universal win, koji had it at a loss for some profiles iirc

quartz idol
#

I just added a not in dance condition

#

and its better to let rupture fall rather than applying it in dance

wind furnace
#

i usually do a stealthed.all instead of buff.shadow_dance.up, but it seems def. relevant

quartz idol
#

also you can check the backstab things I posted last week and go from there

wind furnace
#

i did work on moroes majority of yesterday

#

but i had a look at the backstab condition, its basically the finish condition

#

i wanted to put it in a universal condition to cover both bs and gloomblade

quartz idol
#

ye thats fine, I am just saying you can look at it as a reference if you do something on it

wind furnace
#

but did not get it to work similarly well with using wait

quartz idol
#

I was just modifying the backstab condition so it only backstabs 'when it makes sense' and it is waiting naturally cuz backstab is at the bottom anyways

wind furnace
#

i saw that ^^

#

its basically the finish condition for er

#

with a added energy condition if i remember correct

quartz idol
#

yea, something like that

wind furnace
#

rupturing in dance def. is also somehting i would like to have as a general rule

#

its a lot simpler to understand

#

something not to forget is that if you want to condition it in skip_rupture you also need to add a spell target condition as it will be worse in low target simulations

#

the main reason its not default is the rupture in the opener during dance

quartz idol
#

I didn't add it in the skip rupture condition

#

I added it in the one below

#

actions.finish+="/rupture,if=!buff.shadow_dance.up&(!variable.skip_rupture|variable.use_priority_rotation)&target.time_to_die-remains>6&refreshable"

#

but yea, a target condition is probably needed

#

also I 'think' this might be a kyrian thing, haven't tested venthyr

mellow urchin
#

cant you just

#

make it not apply that logic on multiple targets

#

i dont see the problem

wind furnace
#

adding it to that line might be good

#

because it would not interfear with the multidot line

quartz idol
wind furnace
#

not rupturing in dance seems to be mostly within .1% dps

#

with the 4 covenant profiles

#

with a .2% win

#

i will ask koji to run it through some of his profiles as he often gets slightly different results

wind furnace
#

should we artificially nerf the tier set in sims and try what comes out, not sure how relevant that would be

delicate osprey
#

things they could do

wind furnace
#

(also not sure what is possible with spell data)

delicate osprey
#

reduce duration of 2p

livid ferry
#

Go for it if you want

delicate osprey
#

reduce % of proc on t4

#

both of those are awful and boring

#

but the easiest to do

wind furnace
#

i hope proc chance reduction is the last resort

#

because i feel like its the worse way to change the power level

delicate osprey
#

but i think they wont change set that much as seen on the desolate state of legendaries

wind furnace
#

healthier approaches would be to lower shadow strike damage, or reduce cp cost, reduce duration of shb proc etc.

delicate osprey
#

unless they buff/dance legendaries and cov abilites with some fixes

#

like making bokespike be affected by blades

wind furnace
#

whisp seems very confident about sin getting nerfed

delicate osprey
#

or making sepsis stronger

wind furnace
#

and sin overall pulls lower numbers

delicate osprey
#

sin just goes crazy on the 3 4 target cleave

wind furnace
#

i mean its kinda obviouse

delicate osprey
#

as they all can have the bleeds that double dip etc

#

with deathspike

#

on 2 globals then the 4 garrotes and ruptures etc

wind furnace
#

if you increase the damage by 100% of a noticable amount of your total damage abilities

#

it will be strong

delicate osprey
#

also note that while in vendetta that will have like 50% uptime or so with dusk

#

and the bug that maybe it's a feature

#

bleeds are faster too

wind furnace
#

i am all for keeping such bugs

delicate osprey
#

it is really neat

#

just balance around it

wind furnace
#

but i am not sure its easy to understand for new players

#

so confliced

delicate osprey
#

i mean im not one to talk i loved sprint vanish

#

and everyone hated it

#

nowadays you cant recognize a player easily by their skill

wind furnace
#

i did like it too

#

but i think thats just a subtlety thing

delicate osprey
#

just who procs harder

wind furnace
#

to like hard to execute rewarding things

delicate osprey
#

i also liked surrender to madness

wind furnace
#

what iteration of it kekw

delicate osprey
#

first one

#

i did play sp in that tier

wind furnace
#

was a bit over the top for my taste

delicate osprey
#

as an alt that became main kekw

proud rover
#

Not bad for 10ish tries

#

I thinking about maining rogue at least for M+

#

Feral gets no love

plucky storm
wind furnace
#

popular transmog item

plucky storm
#

That’s not 9.2

wind furnace
proud rover
#

Aah yeah you're right

#

I was just so happy to share, I'll post it in TM next time mb

wind furnace
#

well gz 🙂

proud rover
#

Wait I'm in a thread even

#

Haha 😅

#

Ty

wind furnace
#

(new is only with 2 cp, backstab with brain is the reference from ansie)

livid ferry
#

Nice

delicate osprey
#

if we end up playing finality with rc that is quite good may be a bit more after getting more gear pog

#

although i still hope for our saviour venth or nf

livid ferry
#

Finality dead

delicate osprey
#

i hope we end up with something else quite a boring leggo

livid ferry
#

We are playing akaari

delicate osprey
#

oh for kyrian ye

#

idk why i was thinking about m+

#

when most of the trouble of backstabs is on st

livid ferry
#

Gotta stop thinking about game in context of m+ that is meme content

#

Can run whatever the fuck in there

delicate osprey
#

kek right

#

well it is the content i will play the most ahaha raid kinda fizzles out fast

#

the hunt for tertiaries still lasts tho

wind furnace
#

finality might be the best all around option

#

but akaari is better on pure st

delicate osprey
#

now lets pray for more buffs to nf and necro

#

if they make sbs get affected by blades that would be sweet

#

they already buffed septic shock a lot

#

big bursto pog

wind furnace
#

they would need to do spec specific buffs

#

necro is already quite good on outlaw/sin

#

NF also looks surprisingly good with current tier set numbers on assassination, tho that probably changes

#

(on assassination)

delicate osprey
#

the thing about necro is they fixed it for sepsis but not for sbs

#

if necro had blades interaction even if st was kinda meh for cleave it would be super good

#

even for low target aoe

wind furnace
#

the cp generation on necro isn't that great too

#

subtlety has some design choices that don't have a good synergy with it

delicate osprey
#

happy new waiting two weeks to get more news

silver stratus
#

happy new no daggers year 😫

livid ferry
#

Wrong channel bro

wind furnace
delicate osprey
#

we may get trinkets and/or weapons next build too

#

lowkey hyped

wind furnace
#

having access to more raid gear would be rly nice

delicate osprey
#

even maybe get the tier's real stats

wind furnace
#

haha, maybe even the new effect dagger monkahmm

livid ferry
#

nah its gonna be like 9.1 ptr

#

just drop dagger last 2 weeks

delicate osprey
#

kek just dont nerf it

#

imagine if the proc is cdr somehow like assurance of consequence

#

nut

#

i would even take a multistrike esque thing

wind furnace
#

the proc only needs to be good enough to beat sylvanas daggers, it does not even need to be on the same power level

delicate osprey
#

would pair really well with sub's quite now that we have so much rng

#

spice it even more ahahaha

livid ferry
#

hard to imagine us not using a sylv dagger in offhand for a large portion of the patch unless its nerfed

#

or the next dagger effect is even bigger

wind furnace
#

rly comes down to the power level of the new dagger effect

#

issue remains that you need to get the new dagger

livid ferry
#

thus is the issue of having really busted ass gear pieces

delicate osprey
#

one of our hunters finally got the bow last reclear

#

only 4 months in

#

pog

topaz merlin
delicate osprey
#

i only got 1 heroic edge before getting 2 mythic ones

topaz merlin
#

I'm not a Mythic raider unfortunately.

#

Or at least. I would be if they let me off the bench.

civic terrace
#

Do you think you're ready?

wind furnace
#

i don't think that anyone needs to be afraid of mythic

#

pve in general is a lot about experience and practice. So its vital to allow people to practice

#

if there are issues in performance, it is a good starting point to find improvements

civic terrace
#

I think that anyone that feels the heroic difficulty no longer offers sufficient challenge to them should try and wet their feet at the mythic difficulties

tepid prawn
#

but what to do if mythic difficulty no longer offers sufficient challenge?

wind furnace
#

wait for the next mythic raid kekw

hoary zephyr
#

Dagger w/ an effect*

civic terrace
delicate osprey
#

we got told already it's spoilered

hoary zephyr
#

Who told us?

delicate osprey
#

scari boi

hoary zephyr
#

I don’t believe it

#

Okay well

delicate osprey
#

just look at his posts what

hoary zephyr
#

There will be a dagger but it’s effect is not gonna be as strong as the current one has in the tier

wind furnace
#

thats fine

#

the new effect does not need to be as good if its a effect dagger

#

just good enough to beat the sylvanas dagger

hoary zephyr
#

Yeah

wind furnace
#

keep in mind there is still quite a bit of a itemlevel jump

civic terrace
#

How many itemlevels would a dagger have to have to beat the sylvanas dagger without an effect at all?

#

259 vs ?

wind furnace
#

in offhand

#

we simmed with what was assumed to be the highest possible in the next raid

#

and it was still not worth to replace

civic terrace
#

Ye I figured that, was more curious as to what it would look like without that limitation

wind furnace
#

i haven't put up the itemlevel to see how high it would need to go

#

but probably still quite a bit higher, i think it wouldn't survive 2 tiers

livid ferry
#

where like only 50 guilds killed her 1st reset

#

Heroic*

civic terrace
#

I feel like that wasnt because the boss was hard but rather because people were reluctant to try

#

Ye I was there

livid ferry
#

nah people were definitely trying but she was just actually difficult

#

and also n top of that

#

her scaling was fucking fucked

#

there was a raid size threshold where it became significantly harder and staying under that was just way better

civic terrace
#

shrug

Anyways first week raids arent an accurate reflection of the whole tier

livid ferry
#

well early progression is like

#

how the raid is meant to be seen/experienced lol

civic terrace
#

That is a matter of opinion

#

Not a fact

livid ferry
#

Not really

civic terrace
#

Okay well I don't really care to argue it with you

livid ferry
#

progging a bunch of weeks in with weeks worth of m+ weeky caches and potential nerfs to the raid

#

youre going to have a vastly different experience than what people had the first weeks lol

#

thats not opinion thats fact

coarse quiver
#

i remember illidan was the most active id ever seen it with basically every guild online trying to kill her

civic terrace
#

Okay idk. I didn't experience it that way

mellow urchin
#

i know several hof guilds

#

that overtimed

#

to kill sylvanas week 1

delicate osprey
#

same

#

my bois from reload/sloth dayraided whole 2 weeks of mythic

#

still proud of them this tier was quite competitive it seems

livid ferry
#

You probably didn’t experience it that way because you probably didn’t see sylvanas week 1

civic terrace
#

Indeed. I saw sylvanas week 2 by which time I had just about amounted the gear that people were trying it with in week 1 peeposhrug

mellow urchin
#

it was also nerfed heavily

#

after week 1

#

cus of ppl complaining

#

for heroic at least

#

and they fixed the scaling bug

#

so ye, you did not just have more gear, you also fought a weaker boss

civic terrace
#

What'd they change between week 1 and 2?

#

I don't recall hearing about any but I'll take your word for it

civic terrace
livid ferry
#

week 1 version of the fight you would also coin flip wipe to bugs

#

we had a handful of wipes to going too fast so she would teleport to like 2 platforms away and Ruin

#

also here is the tuning

#

July 13

civic terrace
#

Ye I found it

livid ferry
#

the day before there was also hotfixes

#

on bugs

civic terrace
#

stage 3 timings is rather vague

#

Either way sure enough it was a different boss in literal week 1. What got us here in the first place though was me saying that people should try their hand at mythic after not finding any challenge in heroic. I don't think any of this disputes that, it sooner invigorates my statement since mythic Tara Eye and Nine are not very complex bosses compared to even todays heroic sylvanas

mellow urchin
#

First 3 are usually always easier than heroic end boss

civic terrace
#

I think that Nerzhul and Soulrender aren't a big leap from there, and at that stage you've already cleared half the raid before mythic starts showing its teeth with Painsmith.. which at this stage is just pepega compared to what it was

delicate osprey
#

nerz and soulrender were very hard week 2

civic terrace
#

Thats not the point

delicate osprey
#

good thing you can outgear them quite easily

potent vault
#

Week 2 they were a joke

#

Week 1 they didn’t fuck around

mellow urchin
#

probably should have skipped the dom set rank scaling

#

raid could have been tightly tuned

unkempt peak
#

makes me wonder how tightly tuned the last 3 bosses are gonna be for the whole raid having their 2 and 4 piece

wind furnace
#

The raid will likely be overtuned because its easier to tune it down than vice versa

delicate osprey
#

not really they surprise nerfed a lot of bosses this tier that were decently hard

#

that one was quite strange

wind furnace
#

tbh i think blizz underestimate the impact of the domination set buff too

warm olive
#

watch more sylv nerfs in a week WICKED

wind furnace
#

its possible, but i don't think there won't be a lot of tuning for the current tier

warm olive
#

i could see a few last nerfs come in

#

i wouldn't mind, i'm scared my guild doesnt' kill her LOL

wind furnace
#

🤔 not sure when to expect a new build on ptr

#

bur probably not this week

livid ferry
#

How do you come to this conclusion

wind furnace
#

i might be incorrect on that but i think this week is still holidays.

#

somone who is more familiar on that topic pls feel free to correct me

mellow urchin
#

i have thursday and friday off

livid ferry
#

Not in the US

mellow urchin
#

ye theres no workers rights in the US

#

so they dont have days off

livid ferry
#

(Generally)

#

Kids going back to school this week, most workers back to work I assume as well

wind furnace
#

oh, so there is potential to see a build this week then

mellow urchin
#

today ppl work at least

#

and tomorrow

#

and wednesday

livid ferry
#

Its california though who knows

#

Maybe they gave them an extra week

#

Personally dont think they can afford to take anymore off but

#

Up to them kek

wind furnace
#

i don't mind 9.2 being late if it is not rushed

livid ferry
#

9.2 needs to be very good

#

For their own sake

wind furnace
#

if i am 100% honest

#

9.2 could be mediocre and it would be fine

livid ferry
#

Don’t think so

#

Its final patch of the xpac so its gonna be long by default

wind furnace
#

long by default, we have 8-11 months last patch usually

livid ferry
#

If its also a shit patch they’re just gonna lose a lot of recurring players

wind furnace
#

we now have 8 month content cycles

#

so its just like any other patch in sl

livid ferry
#

Ye which means final patch will be even longer than usual

#

Gonna be some hfc shit

wind furnace
#

i don't think they will delay the new xpac to 2023 or so

livid ferry
#

We have nothing about new xpac lol

quartz idol
#

did they say its actually last patch, they said its the end of the story

livid ferry
#

I think they did

wind furnace
#

its confirmed in a interview

#

iirc

#

10.0 will be the biggest chance to get players back

livid ferry
#

I think if 9.2 is bad they will lose a lot of players that would usually come back at new xpac release

#

I think people will be discouraged and move on to something else

wind furnace
#

the playerbase is already fairly low in 9.1.5

livid ferry
#

Which is why i think blizzard is rolling out stuff like double legendaey

#

Which i dont think was meant to be a thing

wind furnace
#

9.2 won't be a saving grail, there is no big feature that would bring back players

#

in contrast to 10.0

livid ferry
#

There is a difference between bringing back players and giving people hope for 10.0

wind furnace
#

10.0 will likely introduce cross fraction play, and restart the power creep that systems in sl added

#

also can improve on everything that exists and introduce new stuff

livid ferry
#

Introduce new stuff

wind furnace
#

i mean... i am sorry for every m+ enthusiast, but i think dungeons this xpac just arn't good

livid ferry
#

Dw fuu our 2nd to last row will still have alacrity and a dead nonfunctioning talent in it

#

Yes I agree

#

SL dungeons suck lol

wind furnace
#

i mean it sound easy but what blizz needs to do is finally iterate on systems and improve them

#

instead of keeping them in a somewhat functional state

#

shadowlands for what its worth introduced a slightly better weekly chest system

livid ferry
#

Its still ass

#

Feels like shit every week that isn’t like the first month or so

#

Gives some choice at least

wind furnace
#

i mean, i would argue it feels better than the 1 chest system we had in bfa

#

so i see it as the one thing shadowlands improved on

livid ferry
#

The weekly reward thing should have a lot more agency than it does

#

The weekly reward shouldn’t feel awful 9/10 times

wind furnace
#

ideal system would not rely on drops, but drops are a core system of mmorpgs

livid ferry
#

Ideally there would be some bad luck protection

wind furnace
#

there is

#

problem is bad luck protection just makes your chance to drop items higher

#

but this also leads in a raid enviroment to drop patterns

livid ferry
#

What bad luck protection does the vault have

wind furnace
#

when people seemingly get drops around the same kills always

#

oh ye vault specific

#

it would be nice if you could target dungeons more easily

#

the loot table is just way to high for the vault to be reliable

livid ferry
#

It would be nice if they made a system where you could exclude certain slots

#

Such as if you have a mythic ilvl piece already acquired

#

You can just opt out of getting loot in that slot

#

Since you most likely do not need an item for that slot

#

So you can progressively target items more and more

wind furnace
#

tbh that seems rather complicated for the end user

livid ferry
#

Not at all

#

Lol

#

If thats complicated for someone then idk how they pass high school

wind furnace
#

you need to keep track of what slot you opted out and so

livid ferry
#

You would just click a check box saying “exclude” next to Neck slot on some ui

#

Or whatever slots

wind furnace
#

i think raid loot can be easy fixed with bonus rolls

livid ferry
#

Not complicated at all

wind furnace
#

and m+ could adopt the pvp loot system

livid ferry
#

Open vault, get ui, click what slots you dont want

wind furnace
#

both is fairly easy to understand

livid ferry
#

Get reward

#

Be happy

#

M+ getting pvp loot system sounds trash

#

If you mean the ilvl scaling thing lol

#

They already have valor and complain because they can’t get max ilvl

#

So raid is still bis

#

M+ and raid have way more crossover players than pvp and others

#

Having m+ gear be exclusively bis for m+ sounds awful

wind furnace
#

currency for gear

#

m+ already has the itemlevel locking to keystone master etc.

livid ferry
#

But

#

Valor system already exists

#

Currency for gear

#

You just have to get the item

#

And upgrade it

wind furnace
#

yes

livid ferry
#

Being able to buy the item off a vendor wouldn’t change anything

#

Its just less grindly

#

But then you still have to go grind the dungeons for valor KEKW KEKW

wind furnace
#

i mean you wouldn't need to grind one specific dungeon tho

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but i agree, valor was a good change

livid ferry
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I guess thats like the one positive side effect

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Idk I feel like my idea would drastically increase likelihood to obtain items you want as you progress through the patch

wind furnace
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being able to either ignore slots

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or even better target slots

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would def. make your chances to get what you want higher

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maybe it would be better if you could select e.g. 3 slots instead of being able to ignore certain slots

livid ferry
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The idea of having a means to an end I think would be good lol

wind furnace
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i am with you, being in a endless grinding machine seems rly bad

livid ferry
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Also I think the return of bonus rolls would be well received but I don’t think it would last very long

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Because you can just roll gold kekg kekg

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and then you are either equally or even more mad

wind furnace
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bonusrolls would make sylvanas dagger a lot better

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at least you would have 2 chances a week to get it (well 3 if we count vault)

delicate osprey
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it would have been way more

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as you could slam the saved ones

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but still idk how they will tackle it next expansion

livid ferry
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Well I assume loot system is getting changed

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Personal loot has been bad

wind furnace
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there are a lot of solutions, but i am unsure how insistent blizz is on keeping a the standard rpg drop system at the core of the game

livid ferry
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The current “rpg” system is quite shit

delicate osprey
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yea let's be honest i really really really dislike personal loot

livid ferry
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If I wanted to be disappointed every week several times, I’d play a Korean MMO and have my gear shatter in front of my eyes when i go to upgrade it

delicate osprey
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ahaha yea those are rough

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at least you can spend currency to get it bck

livid ferry
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Thats essentially what WoW has

delicate osprey
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on wow you are left disappointed the whole week

livid ferry
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Vault is just a dice roll if you get something you really want

delicate osprey
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and even when you get the super item it's not happy because it's 2 months late

livid ferry
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With a time investment attached

wind furnace
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wow has still the ages old rpg system of having a restricted % base loot system

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so you can't get loot fast by repeating content within a short time due to lockouts

delicate osprey
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i think the best rpg system is bosses dropping mats and you craft the gear

wind furnace
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and you can't get loot from anywhere else

delicate osprey
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it makes everything make sense

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apart from special weapons like sylv daggers and things that makes sense that they have

wind furnace
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i think materials feel less good

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because you require extra steps to get what you want

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and its essentially equal to currency

livid ferry
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But you can actually insure you get what you want

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Rather than hope for rng to bless you

delicate osprey
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but it makes it like actually an rpg gearing up to battle

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not like oh this guy dropped some boots he had in his ass

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gotta equip them

wind furnace
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it works in wow because people play a lot so they got multiple chances to get better

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ofc. it only works well if there arn't specific items with a way to high power budget

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this is why sylvanas dagger, domination gear and shards felt bad

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having a small power budget diffrence from rng is overall fine

delicate osprey
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yea that is why mats to craft gear would have worked super fine

wind furnace
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if you can with enough time investment get power levels somewhat similar to others

delicate osprey
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if it was limited to 3 items or so each week

wind furnace
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crafted gear is just like currency

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you basically have a deterministic gear system that has no rng included

delicate osprey
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but yea we will never see that in wow so no reason to talk about it tbh

wind furnace
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unless... crafting regrents are random

delicate osprey
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better talk about master loot ever coming back

wind furnace
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i mean i would not say never

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i would have thought that we never see cross fraction play, and yet it seems like something almost guaranteed in 10.0

delicate osprey
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cross faction gameplay will be the little hammer to break in case of emergency

livid ferry
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Think thats already on its way lol

delicate osprey
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it will be a super breath of fresh air tho

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i have like 30 alliance chars

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that im not playing rn

wind furnace
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i mean we still have realm and raid restrictions

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and we have no idea how they implement it

livid ferry
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Regardless it’ll still be nice lol

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Being able to recruit from horde

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Being able to m+ with horde

wind furnace
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thats the thing

livid ferry
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M+ alone will be nicer

wind furnace
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you probably cant recruite from horde

delicate osprey
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it is super good because after HoF it breaks all thee barriers

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you can actually scout so much

wind furnace
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because you can't mythic raid with horde as alliance

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raid restrictions

livid ferry
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Then whats the point WeirdU

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Theres literally no point to the change then

wind furnace
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more ppl for m+

livid ferry
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If you cant raid with them

delicate osprey
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i think it was implied you could raid with them

wind furnace
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you can in normal/heroic probably then

delicate osprey
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if they made that change

livid ferry
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Not being able to raid with them sounds like the dumbest fucking waste of time change

wind furnace
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it would be weird if they have realm restrictions

delicate osprey
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yea that one was a wash

wind furnace
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but not apply them to cross fraction

delicate osprey
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let's think that faction restrictions get taken out

livid ferry
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How

delicate osprey
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realm ones are fine i think for the most part until they make a super change

livid ferry
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You literallt just let the people on the same realm raid with each other