#9.2 Feedback and Discussion
1 messages · Page 6 of 1
no
regular shadowstrike does not give pv?
on live sims WM is not giving PV
as it should
on PTR sims WM is giving PV, which is wrong
ahh okay
might want to put a force on spending at 6 stacks
i guess all this dance uptime is krangling a lot of things
well i think i somewhat know
whats going on here
when fixing WM not working on PV
it was actually reversed
so WM procs is removing PV stacks
interesting
cus if you look at the amount of missing PV stacks, its 15 compared to the 16 WM procs
somehwat lines up 
super weird
def. needs to be looked at/fixed
akaari interaction should put akaaris a lot higher
ye its an extra 32 procs
well it would increase the akaari procs by almost a 3rd
hmm should win out then
So
might be equal
its quite close atm
the pv interaction might also net some % as we have a lot of blades uptime so it gets a more there
They didn’t fix the Akaari bug?
in simc no
Ohhh
cus its still fully bugged
I thought they were
ptr is not fixed either
Ahh
it's a bit krangled right now some things are implemented but it needs looking
Well
it didnt make it into this ptr build
in simc
Guess we have to wait until the holidays
the bluepost just did say what will get fixed
After*
yes next build is on january
long time
well all the fixes quoted will net a lot of win
now if that helps the overall power who knows
vs other classes
i dont see a nerf at the moment at least
its to early to assume nerfs
@mellow urchin Koji did say he will fix the akaari bug, and that WM and PV work as intended.
Also don't hessitate to dm koji or mystler directly if it comes to potential bugs in simc
(you can ofc always ask me and i forward/discuss it with them)
but PV isnt working as intended 🙂
so idk why they would say that
Nope
cus the numbers doesnt match
or its bugged
in other ways
@buoyant gyro PV is not gaining stacks from WM which is fine, cus thats not how it works ingame. But PV stacks is not equal to the amount of shadowstrikes used baseline, disregarding WM.
Like the picture i linked above:
Shadowstrikes used 107 (this is not including WM)
PV stacks gained = 93 (in total including overflow)
So where are the 14 PV stacks or is it working weirdly in sim?
it's probably not counting SS that don't apply another stack when already at 6
Isnt that what overflow is
I’d have to check if the overflow is displaying correctly for that type of buff
i mean getting 20 overflow stacks is not exactly realistic i think
even if those 14 missing stacks are all overflow
Is this a PTR or live sim?
live
since you dont gain PV from WM, its VERY hard to overflow on PV stacks unless you fuck up and chain dance
you literally cant use more than 6 strikes in a dance
I dunno. I’m guessing it’s just something related to reporting. This is a very simple implementation.
Do you have a sim link for the input?
Oh
Yeah
19.9+87.6 = 107.5
You have to look at both Start plus Refresh
Since it's a stacking buff
For PTR sims I did implement 4pc triggering it as he said it would (even though it doesn't)
(yet)
Mystler did find the issue with Akaari not triggering from 4pc as I meant for it to because of an additional check in the Akaari function but that should be easy to fix yeah. Although probably gonna munch a lot of procs
Akaari implementation in-game is really odd
When they made it not a "real" Shadowstrike
is it still, cus when i check logs it seems to just be exactly the same amount of shadowstrike casts
but i know that during beta you'd partially lose
akaari or something
It's a rare case that possibly sims just find more on average since they stick to strict rules. Maybe you are playing around it, or just don't see it often. It does take specific sequences to happen
Basically you can think of Akaari as a DoT that pandemics
ye
But gives full damage on the final partial tick
But certain sequences it's possible to not add an extra full tick
Mystler and I both brought this up way back in SL beta but they never changed it 😦
They could have changed it to extend rather than pandemic
But oh well
I think the sequences that case it are like triple SS Evisc SS and also SS Evisc SS Evisc SS Evisc according to some of the sheets Mystler did
So both kinda extreme bad and good luck cases
They should be rare but definitely possible
yea, its quite rare i think
Fuu I think said he was gonna look if there was some APL delay stuff we could do outside of Shadow Dance to get more ticks in with the 4pc. It's gonna be interesting. lol
yea so 3 casts gets "munched" on a 5 min dummy log
Although I think PV itself kinda naturally puts some gaps in
But will be more problematic when Evisc itself can refresh it
^ PV potentially works rly well with 4p when playing akaari
ye thats gonna be awkward, to have that going on
bit weird to make it a dot that can just not work sometimes
Could just be Akaari doesn't do enough damage to hyper optimize around though idk
Although at this point I really think they should buff some of the Sub legendaries lol
akaari will get a slight buff from the 4p interation
bit too late for that it feels like
but outside of akaari it rly does look bad
they should just keep the horrible legendaries in mind when adjusting the tier set
I mean normally I'd kinda agree but their particular choice of legendary mechanics for 9.2 has made it a little more relevant I think for all the specs to have at least a couple options
sub only has 3 legendaries anyway
Was nice that Sub got rescued by the Covenant ones but that is back to not mattering as much 😛
3 trash legendaries, hooray
Akaari is also really easy for them to tune now that it's a distinct spell
2 incredibly boring
They literally could just make Akaari a 6% legendary in 5 seconds 😛
they could put rotten back to 3 secs
Finality is maybe more complex inasmuch as it could potentially interact with something? But it's not crazy complex either
would also make it quite a bit stronger
could break things in pvp
i assumed that one was added for tuning purposes
i mean pvp mod is easy to put in
i dont think we have optimized rotten either, its prob something you can play around more than the apl is doing atm but thats hard to tell i guess
there could be optimizations for pv
but the low duration does kind of limit other optimizations
the buff itself lasts 30 secs problem is that it gets consumed by both strike and stab
you can play it as venth for more lashings and as kyrian with a predance for big stabby i guess
shame is when it wms as venth as you kinda lose a bit of value
big strike dmg tho
Damn I hope we see some legendary tuning before 9.2 drops, really does feel bad to be the spec with the poopy class legendaries, my main issue right now is Akaaris and finality are just boring because they don't actually impact or change anything outside of more damage, the rotten is neat, but with it only effecting the next SS or BS it is very easy to accidentally waste the CPs, and shadowdust has some neat interactions but they all just feel very underwhelming
And I doubt we will see any new legendaries get added, I feel like if they were gonna do that we would have heard something by now, I thought they would have tried to bag an easy win with the legendaries they added around argus time? The legendaries class rings that gave you an extra talent
If they’re gonna nerf the set our leges need buffs
Thats just bottom line lol
Or were gonna suck
^^ they probably could do with buffing some leggos anyway - atm id hedge that we are above average / just above the middle of the pack, some classes have really good sets, covenant legendaries & class legendaries, our set is good no doubt, but it is very RNG, some pulls we might underperform just because we arent procing.
3 sec rotten was on beta
or if they wanna make it more synergistic, make it echo the strike/bs damage ontop of enhancing it
but that introduces even more shadowstrikes and backstabs
yeah idk our beta legendaries were infinitely better
I mean, the legendaries just don't really feel legendary, they are either weak effects for passive damage buffs, half of them were either ripped from old set bonuses or the artifact weapon, not a whole lot of effort seemed to be put into them
Necrolordhttps://www.raidbots.com/simbot/report/8jf8a6H7sSZZVABpGJrXTe
(pls check the sim, the picture is out of date)
Night Fae: https://www.raidbots.com/simbot/report/31zpVzHSWPbJfvHLvh7efG
(pls check the sim, the picture is out of date)
Venthyr: https://www.raidbots.com/simbot/report/ah16cNZHTKaHTMsU1MiJSc
(pls check the sim, the picture is out of date)
Kyrian: https://www.raidbots.com/simbot/report/t6SC2RcnsDoPLXYDLcVYVt
(pls check the sim, the picture is out of date)
Legendary combinations:
Necrolord: https://www.raidbots.com/simbot/report/iRb9aVsQYzBEc156XTX1DY
https://media.discordapp.net/attachments/455688819648495617/938704422710706186/unknown.png
Night Fae: https://www.raidbots.com/simbot/report/vATbJkr8pTdHB3UE3oWF6w
https://media.discordapp.net/attachments/455688819648495617/938704030564249670/unknown.png
Venthyr: https://www.raidbots.com/simbot/report/nFeHbWrR3mmqUA7LbGVLzq
https://media.discordapp.net/attachments/455688819648495617/938704208268525620/unknown.png
Kyrian: https://www.raidbots.com/simbot/report/diDazSrGcpXMH7qiespTgx
https://media.discordapp.net/attachments/455688819648495617/938703837076807730/unknown.png
Comparison with best legendary combination:
sim: https://www.raidbots.com/simbot/report/ujBXLXVrF8ctG52Rw6Aqbo/simc
https://media.discordapp.net/attachments/533270681845104672/943039868290879508/unknown.png
man deathspike is as sad as ever eh
funnily enough we may play necrolord on some bosses the cleave is quite potent
yea rotten on venth is quite a lot of value
getting 7 lashes always is very potent
also with high blades uptime chances are you can sneak the SoD strike or backstab into a blades one for big gains
nani
need to double check if akaari changes anything for it, but unlikely
(the akaari fix)
well it does help the 4pc is proccing aakari
that makes it quite potent as it builds from itself
Akaari fix value change:
Venthyr: 3.7% -> 4.0%
Night Fae 4.0% -> 4.3%
Necrolord: 4.2% -> 4.5%
Kyrian: 4.2% -> 4.6%
so average around .3%
#buffourleggos

they should consider that if they change the tier set
They wont tho
Sub will be good for equalizing their health bars 
When your monkey raidmates don’t focus high ones
potentially, still not sure if subtlety is the play
If you wanna go for max dam necro outlaw could be it lol
assassination with the tier set looks incredible on cleave
just my first impression
Also if ritualist adds are a factor on M subs the best at that part of the fight
i hope best for sub tbh, would like it to stay as relevant as it was this tier
From what I’ve seen they’re trying to design most of these raid fights with many niches in mind
So it’ll probably end up like this patch where you can play whatever you want
As long as tuning stays similar
sounds good
But I have a feeling tuning is gonna not be good for us lol
Especially since scarizard works on the sets, not other things class related
So I think chances of lege buffs are slim to none
i hope you are wrong and they pull off some tight last minute tuning, but i have a feeling you are right
Yeah very true but sin also is gonna get retuned for sure
I genuinely believe that the sin set will be nerfed more than a sub getting a nerf
sin can funnel very well
and has a higher burst than sin atm
but at also a lower rate, so less dynamic
@wind furnace do you think sub will see any tuning before 9.2 or do you think its just a little wishful thinking?
blizz love making problems for themselves though XD
I think they only followed through with it because Ion basically promised that you would equip two legendaries at some point this expansion. But i do think the legendary issue would have been bigger if it wasnt 1 cov 1 class, if you could use any you wanted the balancing would have been all thrown off
more than it already is
game would have been better off without 2x lege
100%, instead of letting us equip two, i would have enjoyed seeing something along the lines of, upgrading the ability of an existing legendary? like some lore thing of now that the primus has all his memories back he can unlock the full potential of your legendary powers
maybe adding like an extra sub effect to the power
nah
just a different system or something
issue with legendaries is
theres specs getting 25% from a lege
soem getting 10
some getting 3
and in blizzards eyes thats okay
upgrading legendaries isn't gonna help the system
the broken effects will just get more broken
and the shitty effects will stay shitty
its the problem with having specs having varying baseline dps outputs with no borrowed power
Sub rogue baseline output is actually one of the highest, meaning the borrowed power its going to get is going to be low impact
usually unfun effects etc
like akaari, finality 🙂
cov legendaries remedied this for us a bit
i have some fears:
#1 that t21 repeats and the tier set proc chances are rly low
#2 that tier sets get tuned but legendary powers don't
#3 assassination gets tuned to high in burst and numbers, making subtlety not played
I think both your fears will come to fruition
I think their only real worry legendary wise right now is covenants having 0 dps ST legendaries
which is why we see changes/buffs to some covenant legendaries
such as Death Knight cov legendaries, kyrian mage legendary
but I very highly doubt spec legendaries will see any buffs/nerfs
(unless they have some extremely broken interaction with a tier set)
Priest Fae legendary 
I foresee us being an extremely mediocre spec in 9.2
tbh i like to think of it positively
and assume the dev team did upgrade in terms of numbers and ask back with simc devs or community people who have connections to them

unfortunate reality is scarizard is tier set person
nothing to do with our class
unless he specifically communicates to balance ppl
nothing will happen
in the end, most specs are fairly well represented in simc, so the data can be used
massive 
i know some specs arn't but i guess they have their (even tho stupid) reasons for that
i mean, we will see how things develop
it won't be a sin tier 
tbh even tho assassination was not the best choice in this xpac
it always was rly good
blizz buffed it to be the best choice in the first raid after being heavily undertuned initially
and the frost set makes it this tier close to equal
play rate between subtlety/assassination is almost 50/50
to be clear, i want rogue to be good, but there is (after 5 years of subtlety being in a bad position) always the thought of competition cross specs
5 years of sub being a bad raid spec? eh 9 months is enough of them being good... back to the dumpster.
5 years is exaggerated
they kinda of pinned themselves into a corner with the sub tier set
it wasnt awful in NH, it was OP in tomb, it was decent in Antorus
both effects are rng, so not very fitting, and balancing RNG effects is tricky
nerf the proc rate and it feels like youre playing without a set most of the time
atbt was released 2017
and before legion
sub was just entirely ignored and forgotten after the bfa nerfs
it was really good in wod
i loved the way sub played in wod
legion was rleeased 2016
legion had 1 tier subtlety was good, what means you are factually correct
also if you count in zul we move even further down and it becomes even lower in terms of time
only 5th?
its like fucking fire mage and arcane mage

ppl just play fire mage by default
oh absolutely
subtlety was always okay-ish
it wasn't terrible in all the tiers it was barely played
so, you are correct. saying it was bad is probably wrong
i should have worded it towards play rate

9.2 is gonna be castle nathria repeat
people hyped about some sub rogue borrowed power, it gets shot down, spec is super mid
If rogue don’t have a top 4 Dps spec it’s a mid class
negative utility go brrrr
i mean even if rogue is mid tier, basically any spec above mid tier that brings utility makes rogue defunct, thats the issue with playing a spec that has no utility, looks like they also dropped that whole bringing back smoke bomb real quick, havent even mentioned it since 9.1
when we live and die by tuning it gets a little worrying when you dont see much tuning being done
ill just say, difference between sub with and without boots in EN was 40%
they never mentioined smoke bomb for 9.2, that was 100% a community exaggeration
not for 9.2, but i remember either back when they were talking about 9.1 or 9.1.5 (cant remember which) some of the interviews with devs mentioned that they know rogue has no utility and that they were looking into some ways to help fix that
i can say that there was meant to come rogue utility in 9.2
but it was pushed to 10.0

oof
I’d take it drs are op 
the utility we are getting (hopefully) in 10.0 is not a DR or smokebomb
Eh I’d prefer something that makes multiple rogues viable
If it’s just something like arcane intellect it’s still 1 rogue
Where as battle shout makes warrior great even with multiple
Needa usurp those bitch ass warriors as king melee
amz just got a very bright spotlight
in CN
rally keeps getting by silently
when its a busted button
but all of these defense buttons should just be stripped off all the dps classes lol
and only be on their tank spec brothers
unless rally saves someone from a 1-shot its not doing anything and can even sometimes be deceptive 
Idc if it’s a dr or a battle shout type ability give it to me 
good one
pipe down noob
just a temporary hp increase
rally is literally broken
broken button
Yea but you can use it with raid cds or as a raid cd and use less healer ones
Which is op
broken button
Like rally is just nuts
idc what ppl say lol
its literally just way too powerful
ideally all this shits just stripped off dps tho
not even nerfed
just gone
idk, I'd rather they just give other classes utility that's also useful
nah lol
cause then its bring class not the player
bring the class meta is really trash
not like %stat buffs or whatever but active abilities
bring class meta is stat buffs
and then theres the problem of having your utility just be weaker than the other peoples utility

so then were in the same situation
you have utiltiy
except its just trash
so youre still not brought
bye bye warlock gate i guess?
they either need to alter how the game mechanically works cooldown wise, where stacking the same cooldown is just not effective
warlock gate should just be something you purchase
or profession can make it
etc
same with summoning lmao
stop giving classes just mandatory shit
summoning 100% could get behind that
gate i'm fine being class specific, cuz you can work around it
it's nuts, but if you don't have it you're not screwed
so you really cant work around it
you bring a warlock
how do you do painsmith pre nerf without gates
without warlock*
you bring all night fae mages?
warlock is also a very popular class so like a 20 person raid is just very likely to have one anyways

people play it cause they know it'll be brought 100%
same with mage
ranged caster with mandatory button
u know how many warlocks have to be reminded 10 times for cookies/gates/summons
ye, everyones warlocks have to be reminded
ya, cuz they're playing it because it's a 3 dps spec class that historically always has at least 1 spec that is doing well
i'd rather there just be more cool buttons for ppl to press rather than taking other people's cool buttons away
Idk, none of the buttons are really “cool” either lol
5% buff here and there wowzer
Circle on the ground take less dmg
not the buff ones
Poggerooo
buff ones suck
Give rogue some passive thing that makes it so they stop melee from getting parried
active ones you get to feel like you're more useful to the raid as a whole when u press them, especially if they're something you plan around IE Rally, AMZ
Idk none of those buttons are cool to me
so ya it's not a cool individual moment, but it can make players feel more useful to their group
Id rather they make an environment where skilled players get brought
Instead of having like over half your raid roster already filled out
By stupid debuffs and dr’s
debuffs and buffs are cringe
active abilities are nice
like the 5 required slots of Monk, DH, Priest, Warr, Mage is stupid
Defensive raid utility should only exist on tanks
but having Raid cds like Rally and AMZ, or gateways is interesting
Blizz has been making more encounters where gateways have been mandatory tho
if they want to do tht I'd be fine with them making it not Warlock specific
Idk
i guess were just different people
i see absolutely nothing interesting in being a purple bubble boy
and you just drop your purple bubble at the same moment every pull
wow im so useful look at me guys
lol
same with darkness
i can understand that
fuck darkness on sylv tho
literally can't tell where the pools are dropping
am i standing in a pool rn? idk guess i'll stay here for a second and find out 
tht is pretty cucked
meanwhile blood DKs are over there getting a better version of AMZ 

@mellow urchin with the inside scoop on 10.0, is it true that sub is getting reworked because blizzard hate sub in its current state?
Rework Balance Druid resources and rework Shadow Priest for the 5th time in 3 xpacs obviously
also introduce more finishers and make them not work with mastery

inb4 next expansion we also get recuperation again for energy
you liked that right everyone !!==!!??
oh shit you are right, i forgot, while other classes get reworked every expansion we get to keep the same dead talents year after year 😉
If blizzard hated how its playing rn they wouldnt try keep it relevant
I would love to hear a opinion about the state is specs from the dev team
Assumptions about that were always based around changes they made
@wind furnace from ptr set sim
why is the bot playing like a nub
it eviscerates pre-dance
and then ruptures in dance 3 seconds later
isnt that a quite clear (move rupture to pre-dance) mistake?
another potential thing, it gets a 4p proc on the anima cp evis
and instead of just eviscerating at 3 again (cus it has anima cp 3 up)
it backstabs
also you should really look at this
why isnt it delaying that backstab for 1 second and then symbols into 6 stacked PV
there must be some way to make it play around PV and symbols 100% crit when possible
sry, just came home, giveme some secs and i can take a look at the sequence
could you link me the sim pls, so i can look at the apl condition triggers
Its a good question
because it shouldn't
first rupture application is at 3 sec with a 24 sec rupture.
okay, just to evaluate why the sim behaves this way
symbols is still on cooldown till 32, this makes the "early refresh" not trigger at 25
rupture is probably just not in pandemic range at this point, this is why it didn't refresh
preventing rupture casts in dance was also not generally a damage win, hence its still allowed but very rare due to the usual early refresh
testing a condition that would prevent it is not a damage win given that it is an outliner (triggers 0.16 times on average)
ok but when we do log reviews
we tell ppl to rupture earlier, no?
even tho its not in pandemic yet?
tier set does not seem to change it:
https://www.raidbots.com/simbot/report/i1pNiDif7FpzjmiYY3WYgf/simc
it seems fine as a suggestion in this case, its damage neutral
for log reviews, the suggestion is to refresh rupture in preparation for a symbols cycle
that usually does mean the last finisher before symbols comes up
the distance was a bit longer in the example
potentially a change that would be relevant for hero-rotation, not sure if its that important for the baseline apl given that it adds complexity for only marginal gain in a more consistent sample sequence
ill keep it in mind for now, maybe i come back to it and see if i find a easy way to incorporate it in the rupture condition.
that is a good question, its because there is no optimization done for this special case
apl atm only looks at the stack count to evaluate whether to use backstab or not
adding a exception for this might be relevant, should be fairly simple
it should fix this behaviour but its not a damage win, might need to consider energy too
with considering energy, but thats within target error and will likely do bs in the mentioned case above hence energy was at 90
https://www.raidbots.com/simbot/report/hnm5AbE3G4jfB14bpq7Rqc
for the er change, i did play around for half an hour or so with it but there are likely some optimizations
last one i posted just restricts backstab to not cast when you have high stacks of pv and symbols comes up very soon
oh I was talking about the rupture one
i do know that some profiles do get slight dps gains if you restrict rupture use in the skip_rupture variable
its just not a universal win, koji had it at a loss for some profiles iirc
I just added a not in dance condition
and its better to let rupture fall rather than applying it in dance
i usually do a stealthed.all instead of buff.shadow_dance.up, but it seems def. relevant
also you can check the backstab things I posted last week and go from there
i did work on moroes majority of yesterday
but i had a look at the backstab condition, its basically the finish condition
i wanted to put it in a universal condition to cover both bs and gloomblade
ye thats fine, I am just saying you can look at it as a reference if you do something on it
but did not get it to work similarly well with using wait
I was just modifying the backstab condition so it only backstabs 'when it makes sense' and it is waiting naturally cuz backstab is at the bottom anyways
i saw that ^^
its basically the finish condition for er
with a added energy condition if i remember correct
yea, something like that
rupturing in dance def. is also somehting i would like to have as a general rule
its a lot simpler to understand
something not to forget is that if you want to condition it in skip_rupture you also need to add a spell target condition as it will be worse in low target simulations
e.g. on 3 targets: https://www.raidbots.com/simbot/report/9mVT5tPWj6A47npuhkjfp7
the main reason its not default is the rupture in the opener during dance
I didn't add it in the skip rupture condition
I added it in the one below
actions.finish+="/rupture,if=!buff.shadow_dance.up&(!variable.skip_rupture|variable.use_priority_rotation)&target.time_to_die-remains>6&refreshable"
but yea, a target condition is probably needed
also I 'think' this might be a kyrian thing, haven't tested venthyr
cant you just
make it not apply that logic on multiple targets
i dont see the problem
adding it to that line might be good
because it would not interfear with the multidot line
you can yea
yes, that is the reason i mentioned it
not rupturing in dance seems to be mostly within .1% dps
with the 4 covenant profiles
highest simming one was necrolord:
https://www.raidbots.com/simbot/report/hruW5J51XxHAMxWjf2oYe3
with a .2% win
i will ask koji to run it through some of his profiles as he often gets slightly different results
should we artificially nerf the tier set in sims and try what comes out, not sure how relevant that would be
things they could do
(also not sure what is possible with spell data)
reduce duration of 2p
Go for it if you want
reduce % of proc on t4
both of those are awful and boring
but the easiest to do
i hope proc chance reduction is the last resort
because i feel like its the worse way to change the power level
but i think they wont change set that much as seen on the desolate state of legendaries
healthier approaches would be to lower shadow strike damage, or reduce cp cost, reduce duration of shb proc etc.
unless they buff/dance legendaries and cov abilites with some fixes
like making bokespike be affected by blades
whisp seems very confident about sin getting nerfed
or making sepsis stronger
and sin overall pulls lower numbers
sin just goes crazy on the 3 4 target cleave
i mean its kinda obviouse
as they all can have the bleeds that double dip etc
with deathspike
on 2 globals then the 4 garrotes and ruptures etc
if you increase the damage by 100% of a noticable amount of your total damage abilities
it will be strong
also note that while in vendetta that will have like 50% uptime or so with dusk
and the bug that maybe it's a feature
bleeds are faster too
i am all for keeping such bugs
i mean im not one to talk i loved sprint vanish
and everyone hated it
nowadays you cant recognize a player easily by their skill
just who procs harder
to like hard to execute rewarding things
i also liked surrender to madness
what iteration of it 
was a bit over the top for my taste
as an alt that became main kekw
Not bad for 10ish tries
I thinking about maining rogue at least for M+
Feral gets no love
What is this?
popular transmog item
well gz 🙂
I forgot to post it, sry.
I did look at backstab/gloomblade some days ago.
and apparently most of the damage gains from the optimizations comes from 2 anima combo points:
https://www.raidbots.com/simbot/report/7MBddWTtgiw8m6Thn4kVx9
(optimizing backstab for anima charged cp)
(new is only with 2 cp, backstab with brain is the reference from ansie)
Nice
if we end up playing finality with rc that is quite good may be a bit more after getting more gear pog
although i still hope for our saviour venth or nf
Finality dead
i hope we end up with something else quite a boring leggo
We are playing akaari
oh for kyrian ye
idk why i was thinking about m+
when most of the trouble of backstabs is on st
Gotta stop thinking about game in context of m+ that is meme content
Can run whatever the fuck in there
kek right
well it is the content i will play the most ahaha raid kinda fizzles out fast
the hunt for tertiaries still lasts tho
now lets pray for more buffs to nf and necro
if they make sbs get affected by blades that would be sweet
they already buffed septic shock a lot
big bursto pog
they would need to do spec specific buffs
necro is already quite good on outlaw/sin
NF also looks surprisingly good with current tier set numbers on assassination, tho that probably changes
(on assassination)
the thing about necro is they fixed it for sepsis but not for sbs
if necro had blades interaction even if st was kinda meh for cleave it would be super good
even for low target aoe
the cp generation on necro isn't that great too
subtlety has some design choices that don't have a good synergy with it
happy new waiting two weeks to get more news
happy new no daggers year 😫
Wrong channel bro
we can create our own news in the meantime 😛
having access to more raid gear would be rly nice
even maybe get the tier's real stats
haha, maybe even the new effect dagger 
kek just dont nerf it
imagine if the proc is cdr somehow like assurance of consequence
nut
i would even take a multistrike esque thing
the proc only needs to be good enough to beat sylvanas daggers, it does not even need to be on the same power level
would pair really well with sub's quite now that we have so much rng
spice it even more ahahaha
hard to imagine us not using a sylv dagger in offhand for a large portion of the patch unless its nerfed
or the next dagger effect is even bigger
rly comes down to the power level of the new dagger effect
issue remains that you need to get the new dagger
As long as it's not off the Jailer I'll be happy. Trying to get Heroic EoNs is soul crushing. So many wipes in PuGs.
i only got 1 heroic edge before getting 2 mythic ones
I'm not a Mythic raider unfortunately.
Or at least. I would be if they let me off the bench.
Do you think you're ready?
i don't think that anyone needs to be afraid of mythic
pve in general is a lot about experience and practice. So its vital to allow people to practice
if there are issues in performance, it is a good starting point to find improvements
I think that anyone that feels the heroic difficulty no longer offers sufficient challenge to them should try and wet their feet at the mythic difficulties
wait for the next mythic raid 
I don’t think we will have a new dagger
Dagger w/ an effect*
Then we're shit out of luck 
we got told already it's spoilered
Who told us?
scari boi
just look at his posts what
There will be a dagger but it’s effect is not gonna be as strong as the current one has in the tier
thats fine
the new effect does not need to be as good if its a effect dagger
just good enough to beat the sylvanas dagger
Yeah
keep in mind there is still quite a bit of a itemlevel jump
How many itemlevels would a dagger have to have to beat the sylvanas dagger without an effect at all?
259 vs ?
in offhand
we simmed with what was assumed to be the highest possible in the next raid
and it was still not worth to replace
Ye I figured that, was more curious as to what it would look like without that limitation
i haven't put up the itemlevel to see how high it would need to go
but probably still quite a bit higher, i think it wouldn't survive 2 tiers
I guess you don't remember week 1 sylvanas
where like only 50 guilds killed her 1st reset
Heroic*
I feel like that wasnt because the boss was hard but rather because people were reluctant to try
Ye I was there
nah people were definitely trying but she was just actually difficult
and also n top of that
her scaling was fucking fucked
there was a raid size threshold where it became significantly harder and staying under that was just way better

Anyways first week raids arent an accurate reflection of the whole tier
Not really
Okay well I don't really care to argue it with you
progging a bunch of weeks in with weeks worth of m+ weeky caches and potential nerfs to the raid
youre going to have a vastly different experience than what people had the first weeks lol
thats not opinion thats fact
nah everyone was trying, my guild (at the time like world 140) spent literally all of monday night going into 5 am just to kill that bitch
i remember illidan was the most active id ever seen it with basically every guild online trying to kill her
Okay idk. I didn't experience it that way
same
my bois from reload/sloth dayraided whole 2 weeks of mythic
still proud of them this tier was quite competitive it seems
You probably didn’t experience it that way because you probably didn’t see sylvanas week 1
Indeed. I saw sylvanas week 2 by which time I had just about amounted the gear that people were trying it with in week 1 
it was also nerfed heavily
after week 1
cus of ppl complaining
for heroic at least
and they fixed the scaling bug
so ye, you did not just have more gear, you also fought a weaker boss
What'd they change between week 1 and 2?
I don't recall hearing about any but I'll take your word for it
Funny thing, reading through some old changes I found this https://us.forums.blizzard.com/en/wow/t/shards-of-domination-tuning-incoming/1024966
I totally forgot or never even got the information that shard sets bonuses weren't meant to grow in power at first
week 1 version of the fight you would also coin flip wipe to bugs
we had a handful of wipes to going too fast so she would teleport to like 2 platforms away and Ruin
also here is the tuning
July 13
Ye I found it
stage 3 timings is rather vague
Either way sure enough it was a different boss in literal week 1. What got us here in the first place though was me saying that people should try their hand at mythic after not finding any challenge in heroic. I don't think any of this disputes that, it sooner invigorates my statement since mythic Tara Eye and Nine are not very complex bosses compared to even todays heroic sylvanas
First 3 are usually always easier than heroic end boss
I think that Nerzhul and Soulrender aren't a big leap from there, and at that stage you've already cleared half the raid before mythic starts showing its teeth with Painsmith.. which at this stage is just
compared to what it was
nerz and soulrender were very hard week 2
Thats not the point
good thing you can outgear them quite easily
probably should have skipped the dom set rank scaling
raid could have been tightly tuned
makes me wonder how tightly tuned the last 3 bosses are gonna be for the whole raid having their 2 and 4 piece
The raid will likely be overtuned because its easier to tune it down than vice versa
not really they surprise nerfed a lot of bosses this tier that were decently hard
that one was quite strange
tbh i think blizz underestimate the impact of the domination set buff too
watch more sylv nerfs in a week 
its possible, but i don't think there won't be a lot of tuning for the current tier
i could see a few last nerfs come in
i wouldn't mind, i'm scared my guild doesnt' kill her LOL
How do you come to this conclusion
i might be incorrect on that but i think this week is still holidays.
somone who is more familiar on that topic pls feel free to correct me
i have thursday and friday off
Not in the US
(Generally)
Kids going back to school this week, most workers back to work I assume as well
oh, so there is potential to see a build this week then
Its california though who knows
Maybe they gave them an extra week
Personally dont think they can afford to take anymore off but
Up to them kek
i don't mind 9.2 being late if it is not rushed
long by default, we have 8-11 months last patch usually
If its also a shit patch they’re just gonna lose a lot of recurring players
i don't think they will delay the new xpac to 2023 or so
We have nothing about new xpac lol
did they say its actually last patch, they said its the end of the story
I think they did
its confirmed in a interview
iirc
10.0 will be the biggest chance to get players back
I think if 9.2 is bad they will lose a lot of players that would usually come back at new xpac release
I think people will be discouraged and move on to something else
the playerbase is already fairly low in 9.1.5
Which is why i think blizzard is rolling out stuff like double legendaey
Which i dont think was meant to be a thing
9.2 won't be a saving grail, there is no big feature that would bring back players
in contrast to 10.0
There is a difference between bringing back players and giving people hope for 10.0
10.0 will likely introduce cross fraction play, and restart the power creep that systems in sl added
also can improve on everything that exists and introduce new stuff
i mean... i am sorry for every m+ enthusiast, but i think dungeons this xpac just arn't good
Dw fuu our 2nd to last row will still have alacrity and a dead nonfunctioning talent in it
Yes I agree
SL dungeons suck lol
i mean it sound easy but what blizz needs to do is finally iterate on systems and improve them
instead of keeping them in a somewhat functional state
shadowlands for what its worth introduced a slightly better weekly chest system
Its still ass
Feels like shit every week that isn’t like the first month or so
Gives some choice at least
i mean, i would argue it feels better than the 1 chest system we had in bfa
so i see it as the one thing shadowlands improved on
The weekly reward thing should have a lot more agency than it does
The weekly reward shouldn’t feel awful 9/10 times
ideal system would not rely on drops, but drops are a core system of mmorpgs
Ideally there would be some bad luck protection
there is
problem is bad luck protection just makes your chance to drop items higher
but this also leads in a raid enviroment to drop patterns
What bad luck protection does the vault have
when people seemingly get drops around the same kills always
oh ye vault specific
it would be nice if you could target dungeons more easily
the loot table is just way to high for the vault to be reliable
It would be nice if they made a system where you could exclude certain slots
Such as if you have a mythic ilvl piece already acquired
You can just opt out of getting loot in that slot
Since you most likely do not need an item for that slot
So you can progressively target items more and more
tbh that seems rather complicated for the end user
Not at all
Lol
If thats complicated for someone then idk how they pass high school
you need to keep track of what slot you opted out and so
You would just click a check box saying “exclude” next to Neck slot on some ui
Or whatever slots
i think raid loot can be easy fixed with bonus rolls
Not complicated at all
and m+ could adopt the pvp loot system
Open vault, get ui, click what slots you dont want
both is fairly easy to understand
Get reward
Be happy
M+ getting pvp loot system sounds trash
If you mean the ilvl scaling thing lol
They already have valor and complain because they can’t get max ilvl
So raid is still bis
M+ and raid have way more crossover players than pvp and others
Having m+ gear be exclusively bis for m+ sounds awful
But
Valor system already exists
Currency for gear
You just have to get the item
And upgrade it
yes
Being able to buy the item off a vendor wouldn’t change anything
Its just less grindly
But then you still have to go grind the dungeons for valor

i mean you wouldn't need to grind one specific dungeon tho
but i agree, valor was a good change
I guess thats like the one positive side effect
Idk I feel like my idea would drastically increase likelihood to obtain items you want as you progress through the patch
being able to either ignore slots
or even better target slots
would def. make your chances to get what you want higher
maybe it would be better if you could select e.g. 3 slots instead of being able to ignore certain slots
The idea of having a means to an end I think would be good lol
i am with you, being in a endless grinding machine seems rly bad
Also I think the return of bonus rolls would be well received but I don’t think it would last very long
Because you can just roll gold

and then you are either equally or even more mad
bonusrolls would make sylvanas dagger a lot better
at least you would have 2 chances a week to get it (well 3 if we count vault)
it would have been way more
as you could slam the saved ones
but still idk how they will tackle it next expansion
there are a lot of solutions, but i am unsure how insistent blizz is on keeping a the standard rpg drop system at the core of the game
The current “rpg” system is quite shit
yea let's be honest i really really really dislike personal loot
If I wanted to be disappointed every week several times, I’d play a Korean MMO and have my gear shatter in front of my eyes when i go to upgrade it
Thats essentially what WoW has
on wow you are left disappointed the whole week
Vault is just a dice roll if you get something you really want
and even when you get the super item it's not happy because it's 2 months late
With a time investment attached
wow has still the ages old rpg system of having a restricted % base loot system
so you can't get loot fast by repeating content within a short time due to lockouts
i think the best rpg system is bosses dropping mats and you craft the gear
and you can't get loot from anywhere else
it makes everything make sense
apart from special weapons like sylv daggers and things that makes sense that they have
i think materials feel less good
because you require extra steps to get what you want
and its essentially equal to currency
But you can actually insure you get what you want
Rather than hope for rng to bless you
but it makes it like actually an rpg gearing up to battle
not like oh this guy dropped some boots he had in his ass
gotta equip them
it works in wow because people play a lot so they got multiple chances to get better
ofc. it only works well if there arn't specific items with a way to high power budget
this is why sylvanas dagger, domination gear and shards felt bad
having a small power budget diffrence from rng is overall fine
yea that is why mats to craft gear would have worked super fine
if you can with enough time investment get power levels somewhat similar to others
if it was limited to 3 items or so each week
crafted gear is just like currency
you basically have a deterministic gear system that has no rng included
but yea we will never see that in wow so no reason to talk about it tbh
unless... crafting regrents are random
better talk about master loot ever coming back
i mean i would not say never
i would have thought that we never see cross fraction play, and yet it seems like something almost guaranteed in 10.0
cross faction gameplay will be the little hammer to break in case of emergency
Think thats already on its way lol
it will be a super breath of fresh air tho
i have like 30 alliance chars
that im not playing rn
i mean we still have realm and raid restrictions
and we have no idea how they implement it
Regardless it’ll still be nice lol
Being able to recruit from horde
Being able to m+ with horde
thats the thing
M+ alone will be nicer
you probably cant recruite from horde
it is super good because after HoF it breaks all thee barriers
you can actually scout so much
more ppl for m+
If you cant raid with them
i think it was implied you could raid with them
you can in normal/heroic probably then
if they made that change
Not being able to raid with them sounds like the dumbest fucking waste of time change
it would be weird if they have realm restrictions
yea that one was a wash
but not apply them to cross fraction
let's think that faction restrictions get taken out
How
realm ones are fine i think for the most part until they make a super change
You literallt just let the people on the same realm raid with each other





