#9.2 Feedback and Discussion
1 messages · Page 4 of 1
Wats dis
71%
bro
tier set is enabled on raidbots now
this fucking blades uptime
shadow blades uptime
lmaop
no?
71%????????????????
thats with 4p procing it
oh ye
74% shadow blades cool
LOOOL
3 minute cd btw

Next tier they are gonna make a set that gives pallies permanent wings
did you just put the strings in the pin
instead of their respective pieces
oh ok
and ptr=1
damn
bro is literally in blades more than dance
wtf is the damage profile on that
rofl
its not that rng 
uhuh
Leave it to blizzard to crush your most conservative expectations
dude i already am unlucky as fuck
giveme a sec
@mellow urchin does it tell you how many iterations in total

5%
wtf
from ~3% dps variance to 5%
5% is a lot
is it?
yes
well yea thats expected
but im pretty sure other specs have way wilder variance lmao
just baseline
isnt boomkin gonna go down in variance
letme quick pickture together the tier set gains
literally you can either hit 16k dps from lucking out
or forget the tier set exists and be at 11k
literally nothing you can do about it either 
serotonin slot machine
idk
I prob wont care
this just gives opportunity to shit on external users
they low roll with their KA and look like ass hat
i high roll with pure log and dab
74.5 uptme on blades for me 
Wait, sub isn't even on that list? Is that ST? How is outlaw once again simming better for ST?
that's dps variance friend
for the current tier/patch
outlaw has more rng into how much dps they deal
for now
my profile simmed 13761
i just replaced 4 set pieces
ye
everything besides legs
but i didn't look at keeping dom sockets active or other stuff
did you dissable dom sets?
shadowlands.enable_rune_words="0"```
could be diffrences in profile too
its not optimized, i can run more sims later to do more optimized stuff
but more important
legendary combinations
ye
lets see it
finality alone sims worse for me than akaari
but lets see if theres any busted synergy with rc

@mellow urchin

94 overflow
the baseline is a bit scuffed
because tier set items get switched in
so its not actually the baseline
does someone know if sets uploaded with bugfixes already?
thats nice
also potentially explains diffrences between it and ptr testing
are leges cooking fuu
this is actually the best thing about the variance

#1 sim lego combinations with only power
dab on all these kindred losers
#2 take the best lego powers and switch in the real legendaries for it
I got a significant difference between kyrian akaari vs finality
is there a possibility to sim 2 leggos
thats what i am doing rn
soon™️ results
keep in mind this is only the power, so not considering the slot, will do that after
oh rip
necro is using akaari baseline
XD
so giveme a sec to change that
necrosub 
deathspike 
Rotten 
there was no apl change
wait ns doesnt affect flag damage
so potentially just something that was more relevant due to how the estimate was implemented
this should be a bug right
rip in pepperonis
top combinations:
kyrian + akaari with 13.87k dps
venthyr + rotten with 13,64k dps
night fae + akaari with 13,267k dps
necrolord + akaari with 12,76k dps
the diff between kyrian and venthyr is basically just daggers
i assume they're actually =
minus sylv daggers
possible
assuming the new weapon in raid isn't tied to CP spending
what if we add random high ilvl mainhand instead of sylvanas dagger
but its just similar as it is now
just that venthyr comes closer to kyrian
wonder how well both interact with higher itemlevel on gear
Venthyr is an even bigger slot machine than kyrian probably lmao
with the set bonus oh god
would make sense
if you have larger hits you will have higher randomness
venthyr dmagae distribution
kyrian one
to be fair, venthyr has a more engaging distribution
venth with rotten
yes
yea with blades rng
as much as i played in raid tests, u almost always have 30 stacks
u have so much shit that can proc
something always procs
4pc rng lol
ye i definitely felt like rotten was gonna be big
(and i played with NS, wanted to test it)
for venth
hmm
so it's 18k burst vs 22k burst
possible that you can be a bit more loose with flag and still get full flag
thats not a lot
i mean ive just acknowledged, flagellation damage is not affected by ns
i think ns is the biggest hidden power, once we will get more stats and will be able to put some more into haste
is this with rotten?
yes
tbh i rather sim dungeon slice
and see how well it works in a mixed setting
ns 📈 in m+?

wowzer
it should be increase even in st i promise
ive just did some sims where 2 sylv daggers is 150 dps diff and high ilvl mh is like 80
alright, because i got asked.
https://www.raidbots.com/simbot/report/ooQNQ37D8FASeBC6wvDJfv
gloomblade with PV

lol
could be with more haste ^^
ye i mean we already stuck in 40% crit so we will be able to put more in haste-vers in the future
depends on gear in raid
Quick look at the individual tier bonuses:
Note: The sims use 2 legendary powers but gear is not optimized.
Kyrian/Venthyr profile is with 2p and 4p.
Big thanks to Kojiyama for implementing it 
venthyr: https://www.raidbots.com/simbot/report/fuczJi4jdu26dHVpvjntqC
https://media.discordapp.net/attachments/455688819648495617/938701859013672990/unknown.png
kyrian: https://www.raidbots.com/simbot/report/juT7wyiZM6yat6T2hCLbRq
https://media.discordapp.net/attachments/455688819648495617/938701912155496448/unknown.png
so tier set is worth quite a bit
thats with double lego
just that the baseline also has double lego
who would have thought
now im 100% sure that nerfing this set would be a dumb thing to do lmao
all it does is deactivating the 2p or 4p bonus (or both)
giveme a sec
i think you confuse sth
people talk in the channel more
and don't use the feedback thread as actively
Dk, i show you the numbers you possibly want
for venthyr
is it assa?
thats subtlety
just did remove the 2nd legendary power from baseline
and did put it in a seperate sim with 2p + 4p
its the same result in the end
just splits up what contributes how much
just shows the % gain from the legendary on top
ah ok i see
if u will count 2+4 as 100%, then it would be 4.2% dps increase from 2nd lego
thats in line with the sim earlier btw
ye right
i dont think rotten will be the way tbh
i mean rotten can be clunky with the new set
u can lose cp sometimes
does rotten proc from the 4p proc
i haven't tested that
if so it might be sth to report
given that symbols/premed are excluded it would make sense that rotten is too
I thought shadowdust was looking like the way to go for Venthyr at least?
well its not looking way to good anymore
sub looks to gain more from the tier set than assassiantion
(assassination seems to be around 18% from tier set but gains more from 2nd legendary with around 5-6% possibly more with a different legendary combo)
Ahhhh, damn I was hoping the rotten wouldn't be the pick, I find it a little clunky and easy to lose CPs
fake
Does The Rotten hold up in cleave?
usually not
So Finality maybe the play?
akaaris, finality and rotten seem all good
I guess pretty early to make a call. Don't even have all the bosses set.
there are a lot of things to do for 9.2
and sims right now are a very incomplete picture
ok
testing sub on this council boss
the amount
off highroll
you can do on aoe with the 4 pc
is fucking REDICULOUS
finish finish finish finish finish permanent dance finish finish finish dance dance dance
like what
actually rediculous
sin will still prob be better when new shiv comes
vanish triple garrote ct with 100% increased bleeds lmao
even with 50% bleeds its gonna be better lol
i swapped to sin after a few pulls i never highrolled on sub so idk
was highrolling my ass off on the first boss though
almost like
had like 6 4p procs back to back
yea that's gonna be nuts for aoe
i legit highrolled 4 pc and went up like
atm
enhancement
will be insane
on that last phase
with the flame shock spread 
actually degen dps
yea enhance has been looking nuts
frost dk/fury will be cracked too
wait
isnt 4 targets the perfect amount for nf hunters legendary
huntrs insane hello?
@wind furnace those sims for 9.2 tier bonus & legendaries, did you also sim different conduits?
idk what conduits would be impacted
maybe stilletto gain for value for venthyr?
you mean lose value?
2 set reduces the value of stiletto since you're already gaining so much uptime
wouldn't 2 set gain value
for stiletto
cuz stiletto = more shb = more ss = more shb = more dance = more ss etc
that was my train of thought, but i guess it loses value because of how much uptime you already have
I mean I can see that argument
I don't think that's necessarily true though
cause you'll have blades all the time
You may be right but only if the durations would all add together
we can test it though
4 pc doesn't proc 2 pc rn tho
It will in january build iirc
which makes me so sad 😦
i hate how clunky the rotten feels after the changes back in beta?
will make it so easy to accidentally waste the CP
hopefully we might see some legendary tuning before 9.2 drops, but tbh im not holding my breath, tuning this whole expansion has felt super lite, i honestly doubt we will see anything for sub outside of maybe tier set tuning?
yeh idk
(don't mind the name)
I repurposed a sin setup, but I changed all the gear and stuff
stiletto seems kinda awful
0.3% ahead of PE
1.7% behind PV
stiletto dead pog
interesting
i mean pv stonks makes sense
more dance = more pv
also helps with our uptime issues dropping stiletto which is kinda pog
The Rotten 6 stack PV backstab 
wdym
what's it supposed to be simming
oh
it's probably the shards
I disabled the actual effect
but dyz/bek/cor are still in
forgot to override those
What is it w/o
Ight word playuh
Funny thing is, that assassination gains currently about as much as subtlety:
well slightly less in this sim, but i know that you can switch to dusk and be around about 28%
(the profile i used for sin is not as good, hence the low-ish numbers)
What that means is that the assassination set bonus is actually weaker than subtleties one
but assassination can get a lot more out of legendary powers
ofc very early results, so apl changes, tuning, gear optimisation, etc. all need to be done
dps variance is also lower on assassination
compared to subtlety
yeh
I also can't get a sin profile anywhere close to sub
top end sin profiles are getting to 12970
kojis sim was at around 13.2k
i sadly don't have the profile for it
need to ask him
also nice spreadsheet update 👍
ty
i think its kind of expected for sub to be ahead
EoN is just insane with the new set
bug fixes to the sky 
and Assassination still has the poison bugs if i remember correct
yep
i remember that assassination would become close or even beat sub baseline without the poison bugs
but that was also without EoN
and potentially some apl advancements we had after
poison bug was around 200 dps or so
haha, just saw this
tbh i don't think toxic plays terrible for sin
yeh it's pretty crazy
ah its already with sepsis shock
wonder if there is merrit in some apl changes for it
the damage profile is kinda yikes
yeh
venthyr sub in contrast
sepsis rly offers a big burst, could end up very valuable in the raid for assassination
sepsis/vendetta already syncs
but I'm pretty sure that the duskwalker variable is just fucked
cause it's way more energy
so I have to go back in and up that probably
shiv probably needs some help
it's synced to sepsis fine
but needs some help for other stuff
like dust
EP taking over is expected, mfd i did not expect
ep/mfd for everything atm
dust is a funny one
cause no one ever cared about dust on sin, and shiv was always terrible
so it just overlaps shiv casts
and adding !debuff.shiv.up
instantly is like 1.5%
well without the 4pc
it's like
super whatever
basically means missing 1 shiv cast worth of uptime over the course of 5 min
but when shiv is 20% of your damage

tier set rly makes shiv worth it
tiny toxic blade time 
well not quite
wait
were koji's 13.2k sims with dom shards
I thought I remembered him saying something about that
possible
i did just use the baseline profile
and switched out all 5 tier pieces
for the sin one
(explains the lower baseline)
#DontNerfSub
sims are only a fraction of the entire picture
deeper is for me simming higher for assassination
yeh it's possible
funnily enough
I did all of my optimizations before simming a second lego
with dusk -> vend -> more energy
probably kills mfd tbh
btw. did you see the NS sims we did yesterday?

Idk how pleasant NS would be to play lol
isn't NS also still bugged to hell
and not working on stuff
or is that a shadowdust thing?
idk too many bugs
Doubt the risk of fucking shit up is worth the reward of within margin dps
NS should work on most things
but its more about haste/energy levels
both tier sets improve it
finisher increase your energy economy, and both tier bonuses do allow you to finish more
You can also run in situations where you just dont get the RNG you need

And then you’re really sad
i mean
i am not sure how long you play rogue
but if you played during legion you will remember energetic stabbing
symbols was a cooldown that costs energy back then and needed to be refreshed during dance
and you could not fit every global in dance when you needed to use symbols because of energy
so you needed to be lucky to get a energetic stabbing proc to fit in the last gcd
(unless you had legendary boots, they would make you not care at energy at all)
This is a different lvl of rng lol
@plucky storm if you know any NS related bug thats not on the tracker, pls share
no I just thought I heard something about NS not working
but it's probably prepull related
Probably related to prepull
Yeaaa I prefer bing chilling in dance at 0 haste no thanks ns
Simulations for Legendary combinations:
Necrolord: #916284169057878037 message
Night fae: #916284169057878037 message
Venthyr: #916284169057878037 message
Kyrian: #916284169057878037 message
dont worry people it seems ns is quite legit for dungeons
even when you dont go proc horizon it didnt feel dry as f
i do wonder if new m+ affix is also minibosses or something else
that may change things a lot
they spice the dungeons a bit
now the dungeons themselves are quite hmm
but oh well
i wonder how they allocate resources
they could do something like league of legends does every season
Dungeon design just feels bad
It’s crazy how much better legion dungeons feel
when not all pulls had 5 mechanics
When they weren’t designed for m+ the same way sl dungeons are
and bosses actually used abilities
And there was like 450% trash in each dungeon
compare wrath of azshara to any sl or bfa boss
Instead of 110%
i think the main issue comes from blizz starting to design dungeons around m+
what means the pathing and often creativity that legion had in design just didn't get carried over
we just need more open dungeons
at least every seasonal affix is different they try to experiment it's still quite a new concept
that's the worst thing in SL by far
going from 12 to 8 hurts so much
maybe they have PTSD from trying to balance seat and cathedral in Legion
My approach to m+ would be
#1 get rid of affixes and redesign the affix system entirely. I rather have some quality affixes than a lot of annoying ones
#2 allow more creativity in dungeons, it shouldn't be that you only have a illusion of choice where you have 2 paths to go and both end up with the same mobs more or less. Also don't hessitate to bring new stuff in m+ look at vault in legion f.ex.
#3 higher amount of dungeons, if you have 2-3 more dungeons and one is breaking mdi you can ban it. But having 2 dungeons nobody runs with with a bigger pool is better.
#4 i like the idea to re-design dungeons seasonal slightly, rework the layout, break in walls to open new pathways, introduce new packs/mechanics...
#5 improve the keystone system
like for me it just seemed that blizz is stuck in what they made m+ to be, and not improving on the format
different dungeon design and layout is possible but I think they said they don't want to intervene too much into M+ once the basics are already established
i think thats kind of my point
instead of improving what exists
its "good enough"
i mean even in legion
with dungeons like
darkheart thicket
that are very linear
you still had some freedom to experiment with routing
not to mention it's just fun
one thing legion dungeons fall short is damage scaling
maybe legion dungeons weren't as good as i thought it was just my first xpansion so nostalgia gear swapping was pog etc
nope
legion dungeons have a way harder wall you hit on higher keys
legion timewalking is legit 5x more fun than live keys
when you can't progress further easy
just because there are things like abilities that oneshot you due to damage scaling etc
you legit had to farm avoidance gear
and have an immunity
above a certain key lvl
yea
it's not even remotely cap legion keys are just more fun
i'm glad they did this timewalking to reaffirm my theory that M+ just sucks now because dungeon design is just bad
yeah it feels good to get 60% count before first boss in Vault
i think they tweaked the % in some dungeons
but also just the mobs that let you do massive pulls or do hyper inflated damage are fun
target caps and forcing linear routes without much leeway are some of the worst things they could've done
it's actually anti-fun lol
who tf does keys going yea i wanna pull 3 mobs at a time like what
i mean there is some limitations
e.g. i know ashine mentioned that they had a strategy in arkway that would pull the entire dungeon
but they couldn't do it because it would lag the game out extremely
lmaooo
exactly
i wanna see
a fire mage
blink into the banquet hall in halls of valor
speedpot
pull both sides
like 40 fucking mobs
iceblock to group them up
dk pulls aggro
and just go's ham
not this weak milk toast bullshit they got nowadays
Tank design was very different
Idk if you remember, but tanks had to hit all mobs once or twice and that would be enough to keep aggro for the rest of the pull
After 1-2 slams or something, they just ran the fuck away
Yea, a time where tanking was hit and run 
Blood dks healing the entire party was kinda op
i'm fine with the kiting
Meant they played 1 tank 4 dps in the mdi in some dungeons
i mean just look at what prot warriors did in bfa with thunderclap kiting
that shit took actual skill
but like
figure out a way to make big ass pulls possible
M+ is fun cuz do big aoe pull omg crazy do big dam pull it off omg crazy
feelsgoodman
it's legitimately that simple lol
They need to tone down the amount of casts you have to interrupt for that
In bfa and sl, 80% of the mobs are dangerous
In legion it was ok that some mobs were just meatballs with a name
Ye but it was frontals
And shit
Well you also had aoe stun on almost every class
yea that's what i'm saying
you had busted cc and aoe silence belf
for the first half of the pull
then just kited it out for the 2nd lol
Ye idk
bfa/sl was designed around m+
And they did want to slow down progression so that dungeons are not about who can pull the most together and burst it down
thats why we have a cast you need to interrupt in every pack
Legion m+ had major downsides too, the bosses werent designed for infinite scaling
yea but they can easily adress that
in future dungeon design
they legit just failed at the fundamental process of what makes doing keys fun
like fuu said
At some point they just started 1 shotting, just a few select classes could actually push high keys without dying
they wanted to slow it down and prevent people from just doing mongo pulls
yea u needed an immunity
feels like we have so much less this expac tbh
going in legion m+ as outlaw felt so different
even shit like
the crabs wandering around eoa
something so simple
makes the dungeon so fun
cuz big pull big dam
also execute boss is pog
KEK
seagulls were menaces lol
"who did pull the seagull?"
ah yes, swapping to sin for tol dagor's beach :')
if you had a good rdruid sure
like bfa season 4 with the routing you could pull off cuz of obelisks
was actually really fun
and you could do quite a few crazy pulls in high keys
not to mention doing bosses with 2 obelisks
or do two at once
was actually challenging and kind of remedied the milk toast boss design
i miss the creativity that affix had
you could play the same dungeon very differently that was cool
i think Atal is where we saw the most variance?
i honestly don't think it's fine
in concept
it's incredibly bland and boring
hey you know these shitty dungeons we made
well you get something for doing something
granted tormented lieutenants are tuned badly
next season it's gonna be a differen't elite
and they all give you differen't lame buffs
the ones you can easily skip are the ones that have the bad powers
prideful had a good buff tbh
it just sucked ass in higher keys to play it
it's friggin boring
yeah but it's big dam, you get it you blast
like the obelisks had challenging boss fights and route creativity
season 2 had mongo big dam aoe
which is just fun cuz big aoe big dam = fun
but this elite = buff is so bland iuno
i like how you filter infested and sexy ladies of uselessnes out of your brain ahaha
horrible seasons
Yea those were just abominations I would legit punish the team that made them
But like seriously think about it is this lieutenant shit even good in concept
Take cos or vault right good dungeons fun to play
Would putting 3 elites in the dungeon that give you a little buff make them more fun
No it wouldn’t
So why is it a thing???
That’s kind of my point tho fuu an affix is either good because it’s designed well like season 4
Or good because it’s basically negligible ie no affix
Adding our current seasonal affix or prideful to eye of azshara doesn’t make it more fun that dungeon is just fun because it’s designed well so what’s the point of the seasonal affix then
yes
I honestly think I would prefer if the trigger for these lieutenant mechanics was rng based
Also big true
Some weeks even when all I did was m+ I just wouldn’t play 
Would be hard to balance that trigger tho
i mean its probably unavoidable to have push weeks and weeks that are less appealing
Yea but there’s some affixes that are just like yea I don’t really want to play this it’s not fun
Like necrotic
As a blood dk
random idea for me would be to have affixes specific to dungeons and rotated weekly
so that there is at least 1-2 keys well to push every week
instead of having one push week every now and then
I think at some point we have to recognise that some of the fun of playing games is the rng that happens, and when you know about that rng it can be played around
There definitely would have to be some conditionals of course but
There’s lots of interesting ideas they could implement
Especially with affixes or even key availability
I think tuning m+ into some rigid “balanced” competitive environment is a large amount of why it’s so stale
Sandbox modes etc
Nah they just made shitty dungeons and tried to force you to play it how they want you to play it which is boring
the only problem i see is that if you allow people to easy avoid affixes
M+ should be a dungeon / sandbox type environment where you go in and experiment to do crazy shit and push your limits
is that you end up in a situation that only the best affixes would be played ever
I do agree that the dungeons just suck in general but I think that also comes down to their tuning methodology
i think feedback about packs and placement was given in beta
that once the affix changes it will become a lot worse
I didn’t play legion but the legion dungeons seem way better from a lot of perspectives
They are
And yea they got tons of feedback
They just hit us with the 200 years bullshit we know what’s best
Turns out that was cap
I’ve had way more fun in there and been way more just… monkey brain stimulated by them
to be fair, i think legion was also exciting because it was something diffrent
Not for me was my first xpac lol
That’s why I’ve kind of thought ok maybe it’s just you start a new game and it’s fun rose colored glasses or nostalgia but nah
Time walking keys are just more fun than live lol
I mean I just came back to WoW in shadowlands after quitting at the end of WoD so my eyes were fresh to both
My first impressions of sl dungeons were already negative
And I thought the legion dungeons would be the same
But I’m way more interested in the legion dungeons
i did like the legion ones more than wod
wod had some rly nice ones but also a lot of not so good ones
@wind furnace
is the bot actually just using 5/9 ER charges?
on cp 2
(ptr sim)
the sim does miss some of the 2p procs ye
possibility for some improvements in the condition
2p is also likely harder to hit with the tier sets esp. given the high blades/dance uptime
i mean
yes perhaps
but you are not missing almost half of them
at worst you miss 1
per fight
and even that sucks ass
so idk if missing 4 is a realistic thing
i did look quickly into it when koji changed the condition but can try later to find some gains
i mean
@quartz idol has literally already made a fix
but he keeps getting ignored
huh?
Annsie has posted a fix
for the "braindelay"
at least 3 times
and idk, never gets any replies
sry, i must have missed it
i also dont know how the bot is missing 3-4-5
2 is the only cp
which should be missed
sometimes
yes 2 seems like the worse to hit
like if it wasnt for the fact that the bot missing multiple cps per fight could impact gear choices
ye might need some looking into the 3 4 5
mastery going ultra instinc next tier praydge
but it might devalue stuff like mastery, finality etc
inb4 a trinket that gives us cps someow
yes
"this is some basic waiting + ER outside of dance, unless I fucked up something"
it would be giga if we had class trinkets like in WoD
^ this is about the ER outside of dance
like the big part for me is that the swings go full force when you pretend like its possible to hit 0 anima cp 2 in a 5 min fight
like thats actually not happening
again, rly sry if i missed a specific modification else
but in the current apl it is
might need to override so when 4pc procs with blades and we get 3 etc
no thats it, and i have no way to know that you reported it
even with the tier set its possible to hit anima cp 2
i did some raid testing last night and i missed anima cp 2 like once or twice entire evening
for the "no ER in dance", it seemed to be a loss on some profiles
well now with 60% uptime on dance might need another look
it might go even higher with more gear
yea
you cant really waste cdr
the 2 apl changes that are rly important would be the tornado fix and the dark/alacrity one
that are not pushed yet iirc
tornado?
ye there is a deathlock with flag and nighstalker
that i fixed and improved it even further
oh cool i already though ns was quite competitive for slice
yes
tried some dungeons and it felt ok with all the blades and 4 pc shit going on
actions+=/variable,name=effective_combo_points,if=covenant.kyrian&effective_combo_points>combo_points&combo_points.deficit>2&time_to_sht.4.plus<0.5&!(combo_points=2&buff.echoing_reprimand_3.up|combo_points=3&buff.echoing_reprimand_4.up|combo_points=4&buff.echoing_reprimand_5.up),value=combo_points
^ this line
i need to look at it more if i have a longer period of time
because i think it needs a lot of simming/fiddeling
the simple fix is only 1 line
- actions.cds+=/flagellation,if=variable.snd_condition&!stealthed.mantle&buff.symbols_of_death.up&combo_points>=5
+ actions.cds+=/flagellation,if=variable.snd_condition&!stealthed.mantle&(cooldown.symbols_of_death.up&!talent.shadow_focus.enabled|buff.symbols_of_death.up)&combo_points>=5
but i got some improvements too that would end up pushing it slightly more
giveme a sec ill do a sim for dungeon slice for you
@mellow urchin just to iterate on it, if you think i missed something apl wise or ignored feel free to always ask back or remind me.
I always try to test/put forward changes we found in the community
@delicate osprey https://www.raidbots.com/simbot/report/49pWsUUEvCRG5iD9yhNsnK
its 1.3% ahead but double lego is with rotten, might be better with finality
ye but its replied to in behind closed doors where nobody can see it
so if you could like maybe say "yes i have reported it"
then its fine
i also plan to setup a local toolchain when i have a bit more time
so i could push stuff directly if the others are busy
(I could potentially use the new github feature for apl changes, as apl changes don't need to be tested locally)
even with rotten it checks out ye
sure, i had the feeling that it was expected that i investigate/put forward findings if i discuss them in the channel. But can do that more directly.
tbh one of the biggest gains for venth too is the dagger will change at least in main hand
and if what scarizard said is true and the new dagger also has something for it
so we can bin both daggers
wdym something for it?
Scarizard said dagger will have an effect?
he did say we would change from sylv dagger
i think whispyr told him?
i mean it makes sense if there is one specific dagger with a strong effect
but the issue remains the aquisition
well if you look at balance in the raid rn, remove the special weapons from rogues and we are mid/bottom spec
unless its like a item you guarantee to take
well there is no new build until january sadly but still it seems interesting
so it makes sense that our weapons are replaced by something
at least the january build should be big right
right
the changes for rogues didnt make it to the one for this build so they should be in for next one
i hope so
subtlety looks numerical stronger
from tier set
but assassinations legendary choices are way better
well
whispyr found like 4% gains for their set last night
in a few hours
so we'll see how far ahead it actually is
i did see some discussion in the sin discussion thread
tbh i wish we had some changes to nf so we got the benefits from ar+vend
getting 0.8 global would be huge for tornado
subterfuge seem to break a bit with the tier effect currently
so fixing that should be worth some % dps
subterfuge on sub is on a weird spot too ahaha
finality
oh i mean for assassination hacha
for sub its kinda useless
but having 100% more damage from tier set
means that a subterfuge buffed garrote does 300% instead of 150% of its damage during that
what i find funny is with nf sepsis will actually do quite a lot of damage
with apl or gear changes?
sub might also like mastery a bit more than haste now
i know that changing to dusk was a qutie noticable win
dusk is weird because with the bug on 4pc you are getting so much uptime because of the hasted bleeds
but they still havent taken it out
so maybe its intentional
i guess they are still looking and seeing what happens
well yea if we theorize patch coming out late feb
apl
ah nice
the tier set broke their apl a bit
makes sense
ye i did see that
for big dick garrotes
wonder how they tune the sets
they have a lot of ways to tune sets already that is good many of them have numbers easy to tweak a bit up or down
sin 2p you can simply tune duration or %
not sure how to tune subtlety without making it feel worse
lower shb duration possibly for 2p
I've been summoned
too late executus
the bot before was getting around 7-7.4 if I remember correctly
i think you can dissable the delay implementation
koji did mention it in here somewhere, would need to go through his message history
what do you mean
actions+=/variable,name=effective_combo_points,if=covenant.kyrian&effective_combo_points>combo_points&combo_points.deficit>2&time_to_sht.4.plus<0.5&!(combo_points=2&buff.echoing_reprimand_3.up|combo_points=3&buff.echoing_reprimand_4.up|combo_points=4&buff.echoing_reprimand_5.up),value=combo_points
^ the kyrian changes that lead to this line
you mean he wants to remove the changes he made or ?
^ this one i mean, sry posted it in the wrong channel
no, just that you can dissable it iirc
I mean yea, but its still in the default one
oh ye, its the default
it just makes it so it doesn't consider you actually are on an animacharged cp, unless its 0.5s after a sht proc, so its just gonna use backstab instead of finisher on animacharged
and what I did is to wait a bit if a sht is about to proc
but also the waiting might be even bigger with the 2p set bonus since you would be getting 2 cp from backstabs instead of 1 most of the time
makes sense
with the new set you may backstab to almost full proc sht then finish stab finish
it works on both blades or no blades stab
only problem is that sounds cool when said but then when playing it's another beast
to troll you it would proc 4p with blades so you get 3 points and back to the pain train again
oh ye that would be fun



gonna be such nice gameplay




