#9.2 Feedback and Discussion

1 messages · Page 4 of 1

mellow urchin
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looks like our estimate

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was pretty solid

wind furnace
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ye

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giveme a sec ill do a run

civic terrace
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Wats dis

mellow urchin
livid ferry
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71%

mellow urchin
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bro

wind furnace
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tier set is enabled on raidbots now

mellow urchin
#

this fucking blades uptime

livid ferry
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shadow blades uptime

mellow urchin
#

lmaop

livid ferry
#

thats CAP

#

??????????????

mellow urchin
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no?

livid ferry
#

71%????????????????

mellow urchin
#

thats with 4p procing it

livid ferry
#

oh ye

civic terrace
#

74% shadow blades cool

livid ferry
#

LOOOL

civic terrace
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3 minute cd btw

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Next tier they are gonna make a set that gives pallies permanent wings

livid ferry
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instead of their respective pieces

mellow urchin
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no

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i went onto ptr

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and did /simc

livid ferry
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oh ok

mellow urchin
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and ptr=1

pale jetty
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bro is literally in blades more than dance

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wtf is the damage profile on that

mellow urchin
#

this dps distribution

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lmao

livid ferry
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rofl

mellow urchin
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11.5k to 16.5k

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nice

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set btw

pale jetty
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ah yes ofc

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a gaussian distribution

civic terrace
#

Ugh

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Please no

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Someone pull that ripcord pls, save us

livid ferry
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we arent getting a rework

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this is it for us lol

pale jetty
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this is literally like

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unironic gaussian distribution on parses

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jfc

mellow urchin
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its not that rng copium

pale jetty
#

uhuh

mellow urchin
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its actually worse than i expected

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imagine being the 0.01% that gets 11.5k parse

civic terrace
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Leave it to blizzard to crush your most conservative expectations

pale jetty
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dude i already am unlucky as fuck

wind furnace
#

giveme a sec

pale jetty
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now i have to find a confidence interval for how fucked my parses are

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jfc

wind furnace
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running sim

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on all covenants

pale jetty
#

@mellow urchin does it tell you how many iterations in total

wind furnace
livid ferry
mellow urchin
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5%

pale jetty
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wtf

wind furnace
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from ~3% dps variance to 5%

livid ferry
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5% isn't a lot

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right?

pale jetty
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5% is a lot

livid ferry
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is it?

pale jetty
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yes

mellow urchin
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its almost double

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the rng

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from current

livid ferry
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well yea thats expected

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but im pretty sure other specs have way wilder variance lmao

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just baseline

wind furnace
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i mean

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outlaw has 4%

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atm

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so 5% is "worse than outlaw"

livid ferry
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oh

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yikes

pale jetty
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isnt boomkin gonna go down in variance

wind furnace
#

letme quick pickture together the tier set gains

livid ferry
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lets go boys dice roll gang kekg

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more RNG than outlaw gang

pale jetty
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except somehow worse

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LOL

livid ferry
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yep

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hilarious

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this is what we get ig

pale jetty
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literally you can either hit 16k dps from lucking out

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or forget the tier set exists and be at 11k

livid ferry
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sick bro

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dopamine casino

pale jetty
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literally nothing you can do about it either kekT

livid ferry
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serotonin slot machine

pale jetty
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it'll be fun for a bit at the start ngl

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then it'll probably get really annoying

livid ferry
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idk

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I prob wont care

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this just gives opportunity to shit on external users

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they low roll with their KA and look like ass hat

potent vault
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waiting on the @wind furnace dps sims

livid ferry
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i high roll with pure log and dab

pale jetty
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all a battle of rng now

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KA wont save them now

livid ferry
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74.5 uptme on blades for me kekg

unkempt peak
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Wait, sub isn't even on that list? Is that ST? How is outlaw once again simming better for ST?

livid ferry
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bro

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you gotta

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read the words and stuff

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my man

pale jetty
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for the current tier/patch

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outlaw has more rng into how much dps they deal

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for now

wind furnace
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12.7k - necro
12.75 - night fae
13k - venthyr
13,3k - kyrian

livid ferry
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my profile simmed 13761

wind furnace
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i just replaced 4 set pieces

livid ferry
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ye

wind furnace
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everything besides legs

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but i didn't look at keeping dom sockets active or other stuff

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did you dissable dom sets?

#
shadowlands.enable_rune_words="0"```
livid ferry
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no

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thats prob why

wind furnace
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could be diffrences in profile too

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its not optimized, i can run more sims later to do more optimized stuff

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but more important

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legendary combinations

livid ferry
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ye

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lets see it

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finality alone sims worse for me than akaari

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but lets see if theres any busted synergy with rc

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@mellow urchin

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94 overflow

wind furnace
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the baseline is a bit scuffed

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because tier set items get switched in

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so its not actually the baseline

steel meadow
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does someone know if sets uploaded with bugfixes already?

wind furnace
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yes

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the implementation assumes with bugfixes

steel meadow
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thats nice

wind furnace
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also potentially explains diffrences between it and ptr testing

livid ferry
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are leges cooking fuu

wind furnace
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i was eating something with my gf, but yes

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my plan is the following

winged fiber
wind furnace
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#1 sim lego combinations with only power

winged fiber
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dab on all these kindred losers

wind furnace
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#2 take the best lego powers and switch in the real legendaries for it

potent vault
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I got a significant difference between kyrian akaari vs finality

steel meadow
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is there a possibility to sim 2 leggos

wind furnace
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thats what i am doing rn

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soon™️ results

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keep in mind this is only the power, so not considering the slot, will do that after

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oh rip

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necro is using akaari baseline

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XD

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so giveme a sec to change that

livid ferry
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ight

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akaari on top for kyrian just as i presumed

steel meadow
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necrosub OMEGAKEKW

winged fiber
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deathspike OMEGAKEKW

wind furnace
livid ferry
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what happened to dust

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tf

vestal geyser
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Rotten monkaOMEGA

wind furnace
winged fiber
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rotten gang

wind furnace
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dust looks a lot less potent in those sims

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but rotten stonks

livid ferry
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ye what ahppened

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to dust

wind furnace
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there was no apl change

steel meadow
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wait ns doesnt affect flag damage

wind furnace
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so potentially just something that was more relevant due to how the estimate was implemented

steel meadow
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this should be a bug right

wind furnace
livid ferry
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rip in pepperonis

wind furnace
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top combinations:
kyrian + akaari with 13.87k dps
venthyr + rotten with 13,64k dps
night fae + akaari with 13,267k dps
necrolord + akaari with 12,76k dps

livid ferry
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the diff between kyrian and venthyr is basically just daggers

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i assume they're actually =

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minus sylv daggers

wind furnace
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possible

livid ferry
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assuming the new weapon in raid isn't tied to CP spending

steel meadow
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what if we add random high ilvl mainhand instead of sylvanas dagger

wind furnace
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but its just similar as it is now

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just that venthyr comes closer to kyrian

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wonder how well both interact with higher itemlevel on gear

livid ferry
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Venthyr is an even bigger slot machine than kyrian probably lmao

vestal geyser
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with the set bonus oh god

wind furnace
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would make sense

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if you have larger hits you will have higher randomness

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venthyr dmagae distribution

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kyrian one

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to be fair, venthyr has a more engaging distribution

winged fiber
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venth with rotten

wind furnace
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yes

winged fiber
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is prayge gonna be such nice gameplay

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guaranteed 30 stack

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every time

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oy vey

wind furnace
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i mean

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you probably have 30 stacks most of the times on venthyr

winged fiber
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yea with blades rng

steel meadow
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as much as i played in raid tests, u almost always have 30 stacks

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u have so much shit that can proc

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something always procs

livid ferry
steel meadow
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either u will get 4pc proc or wm proc or blades proc

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any of this will be enough

hazy girder
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ye i definitely felt like rotten was gonna be big

steel meadow
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(and i played with NS, wanted to test it)

hazy girder
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for venth

winged fiber
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easy 40 stack flags

wind furnace
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hmm

hazy girder
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so it's 18k burst vs 22k burst

wind furnace
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possible that you can be a bit more loose with flag and still get full flag

steel meadow
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ns sims 70 dps less than sf

wind furnace
#

thats not a lot

steel meadow
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i mean ive just acknowledged, flagellation damage is not affected by ns

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i think ns is the biggest hidden power, once we will get more stats and will be able to put some more into haste

wind furnace
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tbh this is rly not bad

steel meadow
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is this with rotten?

wind furnace
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yes

steel meadow
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try to switch mh dagger to any other

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banshees blight doesnt affect by ns also

wind furnace
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tbh i rather sim dungeon slice

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and see how well it works in a mixed setting

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ns 📈 in m+?

steel meadow
livid ferry
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wowzer

steel meadow
#

it should be increase even in st i promise

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ive just did some sims where 2 sylv daggers is 150 dps diff and high ilvl mh is like 80

wind furnace
steel meadow
grave peak
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lol

steel meadow
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this is so doomed

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ill bet difference will be even higher in raid gear

wind furnace
#

could be with more haste ^^

steel meadow
#

ye i mean we already stuck in 40% crit so we will be able to put more in haste-vers in the future

livid ferry
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depends on gear in raid

wind furnace
#

Quick look at the individual tier bonuses:
Note: The sims use 2 legendary powers but gear is not optimized.
Kyrian/Venthyr profile is with 2p and 4p.
Big thanks to Kojiyama for implementing it PirateHeart
venthyr: https://www.raidbots.com/simbot/report/fuczJi4jdu26dHVpvjntqC
https://media.discordapp.net/attachments/455688819648495617/938701859013672990/unknown.png
kyrian: https://www.raidbots.com/simbot/report/juT7wyiZM6yat6T2hCLbRq
https://media.discordapp.net/attachments/455688819648495617/938701912155496448/unknown.png

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so tier set is worth quite a bit

livid ferry
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how much is it with lege

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if its 28% its literally same as assas set + lege

wind furnace
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thats with double lego

livid ferry
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oh

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our borrowed power for the patch is literally weaker than assa

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wowzers

wind furnace
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just that the baseline also has double lego

livid ferry
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who would have thought

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now im 100% sure that nerfing this set would be a dumb thing to do lmao

wind furnace
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all it does is deactivating the 2p or 4p bonus (or both)

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giveme a sec

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i think you confuse sth

steel meadow
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why is assa feedback thread dead tho OMEGAKEKW

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last message yesterday morning

wind furnace
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people talk in the channel more

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and don't use the feedback thread as actively

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Dk, i show you the numbers you possibly want

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for venthyr

steel meadow
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is it assa?

wind furnace
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thats subtlety

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just did remove the 2nd legendary power from baseline

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and did put it in a seperate sim with 2p + 4p

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its the same result in the end

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just splits up what contributes how much

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just shows the % gain from the legendary on top

livid ferry
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ah ok i see

steel meadow
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if u will count 2+4 as 100%, then it would be 4.2% dps increase from 2nd lego

wind furnace
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thats in line with the sim earlier btw

steel meadow
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ye right

wind furnace
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^

steel meadow
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i dont think rotten will be the way tbh

wind furnace
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finality maybe

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but hard to predict

steel meadow
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i mean rotten can be clunky with the new set
u can lose cp sometimes

wind furnace
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does rotten proc from the 4p proc

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i haven't tested that

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if so it might be sth to report

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given that symbols/premed are excluded it would make sense that rotten is too

unkempt peak
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I thought shadowdust was looking like the way to go for Venthyr at least?

wind furnace
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well its not looking way to good anymore

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sub looks to gain more from the tier set than assassiantion
(assassination seems to be around 18% from tier set but gains more from 2nd legendary with around 5-6% possibly more with a different legendary combo)

unkempt peak
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Ahhhh, damn I was hoping the rotten wouldn't be the pick, I find it a little clunky and easy to lose CPs

wind furnace
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does rotten proc from the 4p?

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*does the 4p proc use up rotten

mental estuary
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Does The Rotten hold up in cleave?

wind furnace
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usually not

mental estuary
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So Finality maybe the play?

wind furnace
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akaaris, finality and rotten seem all good

mental estuary
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I guess pretty early to make a call. Don't even have all the bosses set.

wind furnace
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there are a lot of things to do for 9.2

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and sims right now are a very incomplete picture

winged fiber
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ok

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testing sub on this council boss

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the amount

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off highroll

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you can do on aoe with the 4 pc

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is fucking REDICULOUS

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finish finish finish finish finish permanent dance finish finish finish dance dance dance

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like what

mellow urchin
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when all the 4 bosses are up

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its kinda nuts

winged fiber
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actually rediculous

grave peak
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sin will still prob be better when new shiv comes

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vanish triple garrote ct with 100% increased bleeds lmao

winged fiber
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almost like the sets aren't tuned yet

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🧠

grave peak
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even with 50% bleeds its gonna be better lol

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i swapped to sin after a few pulls i never highrolled on sub so idk

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was highrolling my ass off on the first boss though

winged fiber
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almost like

grave peak
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had like 6 4p procs back to back

winged fiber
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the sets

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aren't tuned yet kekw

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and there's massive rng on them

mellow urchin
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also like

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the 4p isnt giving blades

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atm

winged fiber
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yea that's gonna be nuts for aoe

mellow urchin
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so in that 4 boss phase of the pantheon

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you never have blades

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from the 2p

winged fiber
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i legit highrolled 4 pc and went up like

mellow urchin
#

atm

winged fiber
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4k dps

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from bp spam lol

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add blades on top off that

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gonna be spicy

mellow urchin
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enhancement

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will be insane

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on that last phase

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with the flame shock spread kekg

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actually degen dps

winged fiber
#

yea enhance has been looking nuts

grave peak
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frost dk/fury will be cracked too

mellow urchin
#

almost every spec

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will be nuts

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it seems

grave peak
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wait

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isnt 4 targets the perfect amount for nf hunters legendary

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huntrs insane hello?

delicate osprey
#

venth enhance will be fire

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mar gock all over again

unkempt peak
#

@wind furnace those sims for 9.2 tier bonus & legendaries, did you also sim different conduits?

plucky storm
#

idk what conduits would be impacted

unkempt peak
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maybe stilletto gain for value for venthyr?

plucky storm
#

2 set reduces the value of stiletto since you're already gaining so much uptime

winged fiber
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wouldn't 2 set gain value

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for stiletto

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cuz stiletto = more shb = more ss = more shb = more dance = more ss etc

unkempt peak
#

that was my train of thought, but i guess it loses value because of how much uptime you already have

plucky storm
#

I mean I can see that argument

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I don't think that's necessarily true though

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cause you'll have blades all the time

civic terrace
#

You may be right but only if the durations would all add together

winged fiber
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eh

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some pulls i really only be having like 30-40%

plucky storm
#

we can test it though

winged fiber
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4 pc doesn't proc 2 pc rn tho

civic terrace
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It will in january build iirc

plucky storm
#

what second lego we want

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akaari?

unkempt peak
#

venthyr i thought it was the rotten

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from what fuu posted today?

plucky storm
#

yeh idk I haven't been keeping up

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sin sims all day

unkempt peak
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which makes me so sad 😦

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i hate how clunky the rotten feels after the changes back in beta?

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will make it so easy to accidentally waste the CP

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hopefully we might see some legendary tuning before 9.2 drops, but tbh im not holding my breath, tuning this whole expansion has felt super lite, i honestly doubt we will see anything for sub outside of maybe tier set tuning?

plucky storm
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yeh idk

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(don't mind the name)

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I repurposed a sin setup, but I changed all the gear and stuff

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stiletto seems kinda awful

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0.3% ahead of PE

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1.7% behind PV

grave peak
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stiletto dead pog

plucky storm
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here's a quick sim with the same profile

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62% blades uptime

winged fiber
#

interesting

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i mean pv stonks makes sense

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more dance = more pv

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also helps with our uptime issues dropping stiletto which is kinda pog

vestal geyser
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The Rotten 6 stack PV backstab gachihyper

livid ferry
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Weird

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Why is venthyr simming 14k for you @plucky storm

plucky storm
#

wdym

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what's it supposed to be simming

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oh

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it's probably the shards

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I disabled the actual effect

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but dyz/bek/cor are still in

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forgot to override those

livid ferry
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What is it w/o

livid ferry
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Ight word playuh

wind furnace
#

Funny thing is, that assassination gains currently about as much as subtlety:

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well slightly less in this sim, but i know that you can switch to dusk and be around about 28%

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(the profile i used for sin is not as good, hence the low-ish numbers)

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What that means is that the assassination set bonus is actually weaker than subtleties one

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but assassination can get a lot more out of legendary powers

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ofc very early results, so apl changes, tuning, gear optimisation, etc. all need to be done

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dps variance is also lower on assassination

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compared to subtlety

plucky storm
#

yeh

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I also can't get a sin profile anywhere close to sub

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top end sin profiles are getting to 12970

wind furnace
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kojis sim was at around 13.2k

plucky storm
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with base gear?

wind furnace
#

i sadly don't have the profile for it

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need to ask him

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also nice spreadsheet update 👍

plucky storm
#

ty

wind furnace
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i think its kind of expected for sub to be ahead

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EoN is just insane with the new set

plucky storm
#

bug fixes to the sky stonks_up

wind furnace
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and Assassination still has the poison bugs if i remember correct

plucky storm
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yep

wind furnace
#

i remember that assassination would become close or even beat sub baseline without the poison bugs

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but that was also without EoN

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and potentially some apl advancements we had after

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poison bug was around 200 dps or so

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haha, just saw this

plucky storm
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look at the dpet from sepsis on those

wind furnace
#

tbh i don't think toxic plays terrible for sin

plucky storm
#

49k to 82k

wind furnace
#

🤔

plucky storm
#

yeh it's pretty crazy

wind furnace
#

ah its already with sepsis shock

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wonder if there is merrit in some apl changes for it

plucky storm
#

yeah I made some semi-bis profiles with it

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conduit changes and stuff

wind furnace
#

the damage profile is kinda yikes

plucky storm
#

yeh

wind furnace
#

venthyr sub in contrast

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sepsis rly offers a big burst, could end up very valuable in the raid for assassination

plucky storm
#

sepsis/vendetta already syncs

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but I'm pretty sure that the duskwalker variable is just fucked

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cause it's way more energy

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so I have to go back in and up that probably

wind furnace
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is shiv sync already good?

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or potential for some slight changes

plucky storm
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shiv probably needs some help

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it's synced to sepsis fine

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but needs some help for other stuff

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like dust

wind furnace
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EP taking over is expected, mfd i did not expect

plucky storm
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ep/mfd for everything atm

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dust is a funny one

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cause no one ever cared about dust on sin, and shiv was always terrible

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so it just overlaps shiv casts

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and adding !debuff.shiv.up

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instantly is like 1.5%

wind furnace
#

oops ^^

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oversight

plucky storm
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well without the 4pc

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it's like

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super whatever

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basically means missing 1 shiv cast worth of uptime over the course of 5 min

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but when shiv is 20% of your damage

wind furnace
#

tier set rly makes shiv worth it

plucky storm
#

yeh

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shiv is like

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vendetta levels of strong

wind furnace
#

tiny toxic blade time kekw

plucky storm
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kekw well not quite

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wait

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were koji's 13.2k sims with dom shards

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I thought I remembered him saying something about that

wind furnace
#

possible

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i did just use the baseline profile

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and switched out all 5 tier pieces

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for the sin one

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(explains the lower baseline)

plucky storm
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time to sim more top gear

livid ferry
#

#DontNerfSub

wind furnace
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sims are only a fraction of the entire picture

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deeper is for me simming higher for assassination

plucky storm
#

yeh it's possible

wind furnace
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funnily enough

plucky storm
#

I did all of my optimizations before simming a second lego

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with dusk -> vend -> more energy

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probably kills mfd tbh

wind furnace
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btw. did you see the NS sims we did yesterday?

plucky storm
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yeah I glanced at them

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looks close

wind furnace
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NS takes over in dungeon slice

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wonder how practical it is in reality

plucky storm
livid ferry
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Idk how pleasant NS would be to play lol

plucky storm
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isn't NS also still bugged to hell

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and not working on stuff

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or is that a shadowdust thing?

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idk too many bugs

livid ferry
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Doubt the risk of fucking shit up is worth the reward of within margin dps

wind furnace
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NS should work on most things

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but its more about haste/energy levels

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both tier sets improve it

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finisher increase your energy economy, and both tier bonuses do allow you to finish more

livid ferry
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You can also run in situations where you just dont get the RNG you need

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And then you’re really sad

wind furnace
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i mean

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i am not sure how long you play rogue

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but if you played during legion you will remember energetic stabbing

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symbols was a cooldown that costs energy back then and needed to be refreshed during dance

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and you could not fit every global in dance when you needed to use symbols because of energy

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so you needed to be lucky to get a energetic stabbing proc to fit in the last gcd

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(unless you had legendary boots, they would make you not care at energy at all)

livid ferry
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This is a different lvl of rng lol

wind furnace
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@plucky storm if you know any NS related bug thats not on the tracker, pls share

plucky storm
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no I just thought I heard something about NS not working

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but it's probably prepull related

livid ferry
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Probably related to prepull

wind furnace
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i hope they fix the prepull stuff

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at least dance dark snapshot

winged fiber
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Yeaaa I prefer bing chilling in dance at 0 haste no thanks ns

wind furnace
delicate osprey
#

dont worry people it seems ns is quite legit for dungeons

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even when you dont go proc horizon it didnt feel dry as f

#

i do wonder if new m+ affix is also minibosses or something else

#

that may change things a lot

winged fiber
#

seasonal affixes are dumb get rid of them and make better dungeons

#

-soapbox

wind furnace
#

seasonal affixes seem like a good idea

#

its more the execution thats not great

delicate osprey
#

they spice the dungeons a bit

#

now the dungeons themselves are quite hmm

#

but oh well

wind furnace
#

i mean if blizz had the budget

#

or interesst

delicate osprey
#

i wonder how they allocate resources

wind furnace
#

they could do something like league of legends does every season

plucky storm
#

Dungeon design just feels bad

wind furnace
#

and spice up each dungeon and re-design stuff

#

agree with you whispyr

plucky storm
#

It’s crazy how much better legion dungeons feel

delicate osprey
#

when not all pulls had 5 mechanics

plucky storm
#

When they weren’t designed for m+ the same way sl dungeons are

delicate osprey
#

and bosses actually used abilities

plucky storm
#

And there was like 450% trash in each dungeon

delicate osprey
#

compare wrath of azshara to any sl or bfa boss

plucky storm
#

Instead of 110%

wind furnace
#

i think the main issue comes from blizz starting to design dungeons around m+

#

what means the pathing and often creativity that legion had in design just didn't get carried over

delicate osprey
#

we just need more open dungeons

wind furnace
#

also one thing people rarely talk about

#

is that the amount of dungeons went down

alpine sentinel
#

at least every seasonal affix is different they try to experiment it's still quite a new concept

warm olive
#

going from 12 to 8 hurts so much

alpine sentinel
#

maybe they have PTSD from trying to balance seat and cathedral in Legion

wind furnace
#

My approach to m+ would be
#1 get rid of affixes and redesign the affix system entirely. I rather have some quality affixes than a lot of annoying ones
#2 allow more creativity in dungeons, it shouldn't be that you only have a illusion of choice where you have 2 paths to go and both end up with the same mobs more or less. Also don't hessitate to bring new stuff in m+ look at vault in legion f.ex.
#3 higher amount of dungeons, if you have 2-3 more dungeons and one is breaking mdi you can ban it. But having 2 dungeons nobody runs with with a bigger pool is better.
#4 i like the idea to re-design dungeons seasonal slightly, rework the layout, break in walls to open new pathways, introduce new packs/mechanics...
#5 improve the keystone system

#

like for me it just seemed that blizz is stuck in what they made m+ to be, and not improving on the format

alpine sentinel
#

different dungeon design and layout is possible but I think they said they don't want to intervene too much into M+ once the basics are already established

wind furnace
#

i think thats kind of my point

#

instead of improving what exists

#

its "good enough"

winged fiber
#

i mean even in legion

#

with dungeons like

#

darkheart thicket

#

that are very linear

#

you still had some freedom to experiment with routing

#

not to mention it's just fun

wind furnace
#

you had some non linear pahs

#

and also shroud skips etc

winged fiber
#

exactly

#

like i legit had started to think after all these years

wind furnace
#

one thing legion dungeons fall short is damage scaling

winged fiber
#

maybe legion dungeons weren't as good as i thought it was just my first xpansion so nostalgia gear swapping was pog etc

#

nope

wind furnace
#

legion dungeons have a way harder wall you hit on higher keys

winged fiber
#

legion timewalking is legit 5x more fun than live keys

wind furnace
#

when you can't progress further easy

winged fiber
#

yea the

#

aoe damage on certain pulls / bosses straight up killed you lol

wind furnace
#

just because there are things like abilities that oneshot you due to damage scaling etc

winged fiber
#

you legit had to farm avoidance gear

#

and have an immunity

#

above a certain key lvl

wind furnace
#

but this is when i think blizz could

#

have invested ressources to fix those things

winged fiber
#

yea

#

it's not even remotely cap legion keys are just more fun

#

i'm glad they did this timewalking to reaffirm my theory that M+ just sucks now because dungeon design is just bad

alpine sentinel
#

yeah it feels good to get 60% count before first boss in Vault

winged fiber
#

i think they tweaked the % in some dungeons

#

but also just the mobs that let you do massive pulls or do hyper inflated damage are fun

#

target caps and forcing linear routes without much leeway are some of the worst things they could've done

#

it's actually anti-fun lol

#

who tf does keys going yea i wanna pull 3 mobs at a time like what

wind furnace
#

i mean there is some limitations

#

e.g. i know ashine mentioned that they had a strategy in arkway that would pull the entire dungeon

#

but they couldn't do it because it would lag the game out extremely

winged fiber
#

lmaooo

wind furnace
#

and i was like "make it happen"

#

because thats what i want to see in mdi

winged fiber
#

exactly

#

i wanna see

#

a fire mage

#

blink into the banquet hall in halls of valor

#

speedpot

#

pull both sides

#

like 40 fucking mobs

#

iceblock to group them up

#

dk pulls aggro

#

and just go's ham

#

not this weak milk toast bullshit they got nowadays

mellow urchin
#

Tank design was very different

#

Idk if you remember, but tanks had to hit all mobs once or twice and that would be enough to keep aggro for the rest of the pull

#

After 1-2 slams or something, they just ran the fuck away

alpine sentinel
#

yeah

#

and slow ring

#

and leech aura

#

very OP

mellow urchin
#

Yea, a time where tanking was hit and run kekg

#

Blood dks healing the entire party was kinda op

winged fiber
#

i'm fine with the kiting

mellow urchin
#

Meant they played 1 tank 4 dps in the mdi in some dungeons

winged fiber
#

i mean just look at what prot warriors did in bfa with thunderclap kiting

#

that shit took actual skill

#

but like

#

figure out a way to make big ass pulls possible

#

M+ is fun cuz do big aoe pull omg crazy do big dam pull it off omg crazy

#

feelsgoodman

#

it's legitimately that simple lol

mellow urchin
#

They need to tone down the amount of casts you have to interrupt for that

winged fiber
#

or just have hyper cc god outlaw rogue

#

like in bfa

mellow urchin
#

In bfa and sl, 80% of the mobs are dangerous

#

In legion it was ok that some mobs were just meatballs with a name

winged fiber
#

i mean they were dangerous in legion

#

we just had better cc and better aggro

mellow urchin
#

Ye but it was frontals

winged fiber
#

so once cc was out you dipped

#

nah there was tons of packs

mellow urchin
#

And shit

winged fiber
#

that if tank was in range and they did their casts or w/e

#

you just died

mellow urchin
#

Well you also had aoe stun on almost every class

winged fiber
#

yea that's what i'm saying

#

you had busted cc and aoe silence belf

#

for the first half of the pull

#

then just kited it out for the 2nd lol

mellow urchin
#

Ye idk

wind furnace
#

bfa/sl was designed around m+
And they did want to slow down progression so that dungeons are not about who can pull the most together and burst it down

winged fiber
#

which is fucking stupid

#

that's literally the fun part about keys

wind furnace
#

thats why we have a cast you need to interrupt in every pack

winged fiber
#

get better at keys > do bigger pulls > do more dam > poggers

#

like what

mellow urchin
#

Legion m+ had major downsides too, the bosses werent designed for infinite scaling

winged fiber
#

yea but they can easily adress that

#

in future dungeon design

#

they legit just failed at the fundamental process of what makes doing keys fun

#

like fuu said

mellow urchin
#

At some point they just started 1 shotting, just a few select classes could actually push high keys without dying

winged fiber
#

they wanted to slow it down and prevent people from just doing mongo pulls

#

yea u needed an immunity

warm olive
#

going in legion m+ as outlaw felt so different

winged fiber
#

even shit like

#

the crabs wandering around eoa

#

something so simple

#

makes the dungeon so fun

#

cuz big pull big dam

#

also execute boss is pog

wind furnace
#

the seagulls

#

XD

warm olive
#

KEK

winged fiber
#

seagulls were menaces lol

wind furnace
#

"who did pull the seagull?"

warm olive
winged fiber
#

loves that pull

#

*love

#

*loved

#

sheesh

warm olive
#

if you had a good rdruid sure

winged fiber
#

like bfa season 4 with the routing you could pull off cuz of obelisks

#

was actually really fun

warm olive
#

cause goddam that hurt so much

#

yeah awakened was so good

winged fiber
#

and you could do quite a few crazy pulls in high keys

#

not to mention doing bosses with 2 obelisks

warm olive
#

or do two at once

winged fiber
#

was actually challenging and kind of remedied the milk toast boss design

warm olive
#

i miss the creativity that affix had

#

you could play the same dungeon very differently that was cool

winged fiber
#

yea

#

this whole xpansion has been

#

kill shitty elite

#

get shitty buff

warm olive
#

i think Atal is where we saw the most variance?

winged fiber
#

zzzzzzzzzz

#

atal was insane

warm olive
#

well it's fine in concept

#

i'd rather that than beguiling

winged fiber
#

i honestly don't think it's fine

#

in concept

#

it's incredibly bland and boring

#

hey you know these shitty dungeons we made

warm olive
#

well you get something for doing something

winged fiber
#

were gonna put an elite in it

#

next season it's gonna be a differen't elite

warm olive
#

granted tormented lieutenants are tuned badly

winged fiber
#

next season it's gonna be a differen't elite

#

and they all give you differen't lame buffs

warm olive
#

the ones you can easily skip are the ones that have the bad powers

#

prideful had a good buff tbh

#

it just sucked ass in higher keys to play it

winged fiber
#

it's friggin boring

warm olive
#

yeah but it's big dam, you get it you blast

winged fiber
#

like the obelisks had challenging boss fights and route creativity

#

season 2 had mongo big dam aoe

#

which is just fun cuz big aoe big dam = fun

#

but this elite = buff is so bland iuno

delicate osprey
#

i like how you filter infested and sexy ladies of uselessnes out of your brain ahaha

#

horrible seasons

winged fiber
#

Yea those were just abominations I would legit punish the team that made them

#

But like seriously think about it is this lieutenant shit even good in concept

#

Take cos or vault right good dungeons fun to play

wind furnace
#

season 2 was fun because the seasonal affix was ignorable

#

in bfa

winged fiber
#

Would putting 3 elites in the dungeon that give you a little buff make them more fun

#

No it wouldn’t

#

So why is it a thing???

#

That’s kind of my point tho fuu an affix is either good because it’s designed well like season 4

#

Or good because it’s basically negligible ie no affix

#

Adding our current seasonal affix or prideful to eye of azshara doesn’t make it more fun that dungeon is just fun because it’s designed well so what’s the point of the seasonal affix then

wind furnace
#

yes

hazy girder
#

I honestly think I would prefer if the trigger for these lieutenant mechanics was rng based

wind furnace
#

i also think some affixes are just not well designed

#

outside of the seasonal one

winged fiber
#

Also big true

#

Some weeks even when all I did was m+ I just wouldn’t play pepechortle

#

Would be hard to balance that trigger tho

wind furnace
#

i mean its probably unavoidable to have push weeks and weeks that are less appealing

winged fiber
#

Yea but there’s some affixes that are just like yea I don’t really want to play this it’s not fun

#

Like necrotic

#

As a blood dk

wind furnace
#

random idea for me would be to have affixes specific to dungeons and rotated weekly

#

so that there is at least 1-2 keys well to push every week

#

instead of having one push week every now and then

hazy girder
#

I think at some point we have to recognise that some of the fun of playing games is the rng that happens, and when you know about that rng it can be played around

#

There definitely would have to be some conditionals of course but

winged fiber
#

There’s lots of interesting ideas they could implement

#

Especially with affixes or even key availability

hazy girder
#

I think tuning m+ into some rigid “balanced” competitive environment is a large amount of why it’s so stale

winged fiber
#

Sandbox modes etc

#

Nah they just made shitty dungeons and tried to force you to play it how they want you to play it which is boring

wind furnace
#

the only problem i see is that if you allow people to easy avoid affixes

winged fiber
#

M+ should be a dungeon / sandbox type environment where you go in and experiment to do crazy shit and push your limits

wind furnace
#

is that you end up in a situation that only the best affixes would be played ever

hazy girder
#

I do agree that the dungeons just suck in general but I think that also comes down to their tuning methodology

wind furnace
#

i think feedback about packs and placement was given in beta

#

that once the affix changes it will become a lot worse

hazy girder
#

I didn’t play legion but the legion dungeons seem way better from a lot of perspectives

winged fiber
#

They are

#

And yea they got tons of feedback

#

They just hit us with the 200 years bullshit we know what’s best

#

Turns out that was cap

hazy girder
#

I’ve had way more fun in there and been way more just… monkey brain stimulated by them

wind furnace
#

to be fair, i think legion was also exciting because it was something diffrent

winged fiber
#

Not for me was my first xpac lol

#

That’s why I’ve kind of thought ok maybe it’s just you start a new game and it’s fun rose colored glasses or nostalgia but nah

#

Time walking keys are just more fun than live lol

hazy girder
#

I mean I just came back to WoW in shadowlands after quitting at the end of WoD so my eyes were fresh to both

#

My first impressions of sl dungeons were already negative

#

And I thought the legion dungeons would be the same

#

But I’m way more interested in the legion dungeons

wind furnace
#

i did like the legion ones more than wod

#

wod had some rly nice ones but also a lot of not so good ones

mellow urchin
#

@wind furnace

#

is the bot actually just using 5/9 ER charges?

#

on cp 2

#

(ptr sim)

wind furnace
#

the sim does miss some of the 2p procs ye

#

possibility for some improvements in the condition

#

2p is also likely harder to hit with the tier sets esp. given the high blades/dance uptime

mellow urchin
#

i mean

#

yes perhaps

#

but you are not missing almost half of them

#

at worst you miss 1

#

per fight

#

and even that sucks ass

#

so idk if missing 4 is a realistic thing

wind furnace
#

i did look quickly into it when koji changed the condition but can try later to find some gains

mellow urchin
#

i mean

#

@quartz idol has literally already made a fix

#

but he keeps getting ignored

wind furnace
#

huh?

mellow urchin
#

Annsie has posted a fix

#

for the "braindelay"

#

at least 3 times

#

and idk, never gets any replies

wind furnace
#

sry, i must have missed it

mellow urchin
#

i also dont know how the bot is missing 3-4-5

#

2 is the only cp

#

which should be missed

#

sometimes

wind furnace
#

yes 2 seems like the worse to hit

mellow urchin
#

like if it wasnt for the fact that the bot missing multiple cps per fight could impact gear choices

delicate osprey
#

ye might need some looking into the 3 4 5

mellow urchin
#

i wouldnt care

#

cus its intentional sandbagging imo

delicate osprey
#

mastery going ultra instinc next tier praydge

mellow urchin
#

but it might devalue stuff like mastery, finality etc

wind furnace
#

when i look through the log i see this

delicate osprey
#

inb4 a trinket that gives us cps someow

mellow urchin
wind furnace
#

"this is some basic waiting + ER outside of dance, unless I fucked up something"

delicate osprey
#

it would be giga if we had class trinkets like in WoD

mellow urchin
#

its still missing cps

#

but its not as bad

wind furnace
#

^ this is about the ER outside of dance

mellow urchin
#

like the big part for me is that the swings go full force when you pretend like its possible to hit 0 anima cp 2 in a 5 min fight

#

like thats actually not happening

wind furnace
#

again, rly sry if i missed a specific modification else

mellow urchin
#

but in the current apl it is

delicate osprey
#

might need to override so when 4pc procs with blades and we get 3 etc

mellow urchin
#

even with the tier set its possible to hit anima cp 2

#

i did some raid testing last night and i missed anima cp 2 like once or twice entire evening

wind furnace
#

but there is a line that would need some changes

#

giveme a sec ill search it

delicate osprey
#

yea the 2 one is more of a backstab thing

#

but the 3 4 5 no idea how to fix

wind furnace
#

for the "no ER in dance", it seemed to be a loss on some profiles

delicate osprey
#

well now with 60% uptime on dance might need another look

#

it might go even higher with more gear

mellow urchin
#

yea

delicate osprey
#

you cant really waste cdr

wind furnace
#

the 2 apl changes that are rly important would be the tornado fix and the dark/alacrity one

#

that are not pushed yet iirc

delicate osprey
#

tornado?

wind furnace
#

ye there is a deathlock with flag and nighstalker

#

that i fixed and improved it even further

delicate osprey
#

oh cool i already though ns was quite competitive for slice

wind furnace
#

yes

delicate osprey
#

tried some dungeons and it felt ok with all the blades and 4 pc shit going on

wind furnace
#

actions+=/variable,name=effective_combo_points,if=covenant.kyrian&effective_combo_points>combo_points&combo_points.deficit>2&time_to_sht.4.plus<0.5&!(combo_points=2&buff.echoing_reprimand_3.up|combo_points=3&buff.echoing_reprimand_4.up|combo_points=4&buff.echoing_reprimand_5.up),value=combo_points

#

^ this line

#

i need to look at it more if i have a longer period of time

#

because i think it needs a lot of simming/fiddeling

#

the simple fix is only 1 line

#
- actions.cds+=/flagellation,if=variable.snd_condition&!stealthed.mantle&buff.symbols_of_death.up&combo_points>=5
+ actions.cds+=/flagellation,if=variable.snd_condition&!stealthed.mantle&(cooldown.symbols_of_death.up&!talent.shadow_focus.enabled|buff.symbols_of_death.up)&combo_points>=5
#

but i got some improvements too that would end up pushing it slightly more

#

giveme a sec ill do a sim for dungeon slice for you

#

@mellow urchin just to iterate on it, if you think i missed something apl wise or ignored feel free to always ask back or remind me.
I always try to test/put forward changes we found in the community

#

its 1.3% ahead but double lego is with rotten, might be better with finality

mellow urchin
#

so if you could like maybe say "yes i have reported it"

#

then its fine

wind furnace
#

i also plan to setup a local toolchain when i have a bit more time

#

so i could push stuff directly if the others are busy

#

(I could potentially use the new github feature for apl changes, as apl changes don't need to be tested locally)

delicate osprey
#

even with rotten it checks out ye

wind furnace
delicate osprey
#

tbh one of the biggest gains for venth too is the dagger will change at least in main hand

wind furnace
#

but this is without my improvements

#

could be another .4%+ on top

delicate osprey
#

and if what scarizard said is true and the new dagger also has something for it

#

so we can bin both daggers

wind furnace
#

wdym something for it?

potent vault
#

Scarizard said dagger will have an effect?

wind furnace
#

yes

#

push did talk about them having a effect similar to eon

delicate osprey
#

he did say we would change from sylv dagger

wind furnace
#

i think whispyr told him?

#

i mean it makes sense if there is one specific dagger with a strong effect

#

but the issue remains the aquisition

mellow urchin
#

well if you look at balance in the raid rn, remove the special weapons from rogues and we are mid/bottom spec

wind furnace
#

unless its like a item you guarantee to take

delicate osprey
#

well there is no new build until january sadly but still it seems interesting

mellow urchin
#

so it makes sense that our weapons are replaced by something

#

at least the january build should be big right

#

right

delicate osprey
#

the changes for rogues didnt make it to the one for this build so they should be in for next one

wind furnace
#

i hope so

delicate osprey
#

maybe they even pre tune the 2pc from assa

#

or sub

wind furnace
#

subtlety looks numerical stronger

#

from tier set

#

but assassinations legendary choices are way better

mellow urchin
#

well

#

whispyr found like 4% gains for their set last night

#

in a few hours

#

so we'll see how far ahead it actually is

wind furnace
#

i did see some discussion in the sin discussion thread

delicate osprey
#

tbh i wish we had some changes to nf so we got the benefits from ar+vend

#

getting 0.8 global would be huge for tornado

wind furnace
#

subterfuge seem to break a bit with the tier effect currently

#

so fixing that should be worth some % dps

delicate osprey
#

subterfuge on sub is on a weird spot too ahaha

wind furnace
#

finality

#

oh i mean for assassination hacha

#

for sub its kinda useless

#

but having 100% more damage from tier set

delicate osprey
#

yea tbh necro assa will be crazy cleave

#

on some bosses

wind furnace
#

means that a subterfuge buffed garrote does 300% instead of 150% of its damage during that

delicate osprey
#

what i find funny is with nf sepsis will actually do quite a lot of damage

wind furnace
delicate osprey
#

sub might also like mastery a bit more than haste now

wind furnace
#

i know that changing to dusk was a qutie noticable win

delicate osprey
#

dusk is weird because with the bug on 4pc you are getting so much uptime because of the hasted bleeds

#

but they still havent taken it out

#

so maybe its intentional

#

i guess they are still looking and seeing what happens

wind furnace
#

there is still quite a bit of time

#

and not sure any balancing was done yet

delicate osprey
#

well yea if we theorize patch coming out late feb

mellow urchin
wind furnace
#

ah nice

mellow urchin
#

the tier set broke their apl a bit

delicate osprey
#

makes sense

wind furnace
#

ye i did see that

delicate osprey
#

you dont really want to vanish soon

#

until next shiv

wind furnace
#

its funny how its even with somewhat broken apl

#

such a big gain

delicate osprey
#

for big dick garrotes

wind furnace
#

wonder how they tune the sets

delicate osprey
#

they have a lot of ways to tune sets already that is good many of them have numbers easy to tweak a bit up or down

wind furnace
#

sin 2p you can simply tune duration or %

#

not sure how to tune subtlety without making it feel worse

#

lower shb duration possibly for 2p

quartz idol
delicate osprey
#

too late executus

quartz idol
# mellow urchin

the bot before was getting around 7-7.4 if I remember correctly

wind furnace
#

i think you can dissable the delay implementation

#

koji did mention it in here somewhere, would need to go through his message history

quartz idol
wind furnace
#

actions+=/variable,name=effective_combo_points,if=covenant.kyrian&effective_combo_points>combo_points&combo_points.deficit>2&time_to_sht.4.plus<0.5&!(combo_points=2&buff.echoing_reprimand_3.up|combo_points=3&buff.echoing_reprimand_4.up|combo_points=4&buff.echoing_reprimand_5.up),value=combo_points

#

^ the kyrian changes that lead to this line

quartz idol
#

you mean he wants to remove the changes he made or ?

wind furnace
#

^ this one i mean, sry posted it in the wrong channel

#

no, just that you can dissable it iirc

quartz idol
#

I mean yea, but its still in the default one

wind furnace
#

oh ye, its the default

quartz idol
#

it just makes it so it doesn't consider you actually are on an animacharged cp, unless its 0.5s after a sht proc, so its just gonna use backstab instead of finisher on animacharged

#

and what I did is to wait a bit if a sht is about to proc

#

but also the waiting might be even bigger with the 2p set bonus since you would be getting 2 cp from backstabs instead of 1 most of the time

wind furnace
#

makes sense

delicate osprey
#

with the new set you may backstab to almost full proc sht then finish stab finish

#

it works on both blades or no blades stab

#

only problem is that sounds cool when said but then when playing it's another beast

#

to troll you it would proc 4p with blades so you get 3 points and back to the pain train again

wind furnace
#

i haven't tried kyrian on ptr

#

only venthyr

delicate osprey
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it happens quite a bit

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you get used to it

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in my opinion i quite like venthyr more