#9.2 Feedback and Discussion
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they can hotfix stuff on ptr, but the bluepost mentions that it will come with the next build that is likely with reset?

wait
are they really fixing all of these
even making shadowblades not overwrite current blades????
seems so
You sound surprised
god damn this is pog
2-piece procs correctly add to an ongoing Shadow Blades, but casting Shadow Blades resets the bonus instead of adding them together
this one is quite big ye
i am suprised
lol
even akaaris
working
ohmgerd
it just gets better and better
might get nerfed

pls no
yea
it doesn't seem nuts to me it does seem good
but not nuts
like every now and then you'll just rng up a bunch of shadowblades
but it's like
a +1k pull at most
not like you doing obscene dps
yea fire seems nuts
But all these specs add insane 2nd legendaries
yea we have a maybe 4% to 5% on aakari after some fixes in simc
the aoe on our 4 pc
can just rng out the ass sometimes though
on testing i think i spent
they really want us to become the gamba spec
seriously
after destroying outlaw
yea exactly
some specs sets still dont work as intended
they dont want to nerf it yet i hope
1/4th of the picture
its just not a wise thing to do
so will remain a bit sceptical
which is good
considering our 2nd leggo combination for most rogue specs is far behind
the assa set change is kinda nucko tho
What i dont get is
literal dumping all crit to haste/mastery/vers
Is shiv gonna be aoe
yep
Or how will this work
you cast shiv and all bleeds you have out guaranteed crit
you get a buff most likely
for the duration
for the 2p
it seems
Imagine if it works with ttb
makes the most sense
unless they do some weird shit
idk the change to blades to not overwrite would be the first time they do that too
im kinda surprised
Arent they doing the same with ret paladin set bonus
the healer one? or the ret one with seraphim
Seraphim
the healer one is getting nerfed 100% for sure
yea they should do that
seraphim getting 2 or 4 secs while on wings is quite huge
and quite possible
agreed but well it's already baked into the whole overall power of the spec i guess
like rogue in sanctum that had obe nerfed because it would be too much of an outlier
nobody wants 9.0
yea fuck that
now that people know how strong necro warr/nf pala etc are as melee
we might get raid cd LUL overtaken again
with dh also being strong and dk seeming so powerful too
frost kyrian is
like
got a 20% buff
That execute for unholy tho
that too
Possible rwf spec
warrior and unholy have craaaazy execute with changes
Just blast last phase
hopefully we will see some legendary tuning before 9.2? maybe even some reworks if we are lucky? some of our legendaries dont need numerical tuning, they just have bad or subpar effects, especially when compared to classes that have legendaries that do 15% of their overall damage
quite likely they want the dust to settle a bit on the tier set before any changes
like they should
our overall power remains quite medium if they dont nerf the other non cov leggos right now
but aakari should get a bit of a leg up
we also found some interactions with blades not implemented on simc so that can make it also a bit higher
makes me wonder if after the changes to Sin if they will just end up being the go to
sin sets power lies in the fact it interacts with dusk in a really strong way
ahhhhh true, dusk is really good with there set, for some reason i was think Zold would have been giga for execute
They have vendetta juiced bleeds for like 60% of the fight
If not more
Cus of the snapshot
dusk + obedience potentially very powerful
it also lines obedience up with every vendetta potentially
which juices set even more
but hard to say
lots of specs have good leggo combinations / tier sets
can't really see the whole picture rn
i try to use the other rogue specs as reference instead of other classes initially before tuning
fair
a ton of bosses had quite a bit of ads too
so the new 2 pc for sin gains lots of value in raid with ct
before the change sub looked waaaay better on these bosses
the shadowstep value is insane too
what's the night fae reset?
oh wait
does sepsis still reduce cd
if an add dies with it
isn't that bad with the legendary though
cuz it says when sepsis expires on your target does that count if it dies?
What leggos could we be looking at? Probably just Akaaris?
Maybe even finality for Kyrian?
Akaari would be better after the fix
I find it difficult to believe that finality still wins
Does dust also reduce the CD of shadow dances and symbols
Reduces every ability with a cd except vanish
That's pretty neat
So ye you could have some rad blades uptime
Vanish CD is two mins right?
ye
wait
that'd actually be nuts
you get blades every flag with dust
and the tier set
not to mention double symbols in a flag window
sounds fun af
oh true
even better, more flags
i mean flag would be so rng with the tier set regardless
rnging blades during the flag stack window
SHEEEESH
ye fuu did soem scuffed barebones 2+4pc +double lege sims
or the 4 pc procking
dust was top for venth
oh wow
HACHAS DREAM

man the 4 pc proc during flag stack with shb with dust
30 second flag cd 
think of the opener
THE RAW BURST
ye so many shadowblades you dont know what to do with em, and IF they make it so it doesn't remove the procs of the 2pc, that would be wild
like you have 2 procs rollin, and shadowblades come up, and you activate it, it would go to 30sec 
yea im kinda surprised they will fix the overlapping on blades
the akaari fix is live on simc now
was like 50-60 dps
depending on covenant
the most interesting thing it did was make stiletto compete with lashing
we always knew stiletto was bae with aakari now even more nice
the only sad thing is we are going full gamba
Winning
y
BIG TROUBLE
i never understood the change to rottent bh
How is akaari<finality still
because both pieces will mean you use a lot of finisher
what gives finality a lot of power
Still seems strange lmao
i think the reason is
that
dance uptime isnt much better
also the 50 sec blades sim is not perfect
and honestly it misses a lot of dance
the 2p gives you blades in dance
for the most part
its just a very vague estimate
btw. i thought about what you suggested
making the 2p proc every 4th or 5th strike
it seems to me worse than the random proc even tho its more consistent
yes
it is
and i dont want it
cus the 2p is honestly fine as it is
the issue is that we have 2 rng bonuses
1 is fine imo
okay, fair so we are on the same page there
but not 2
it reminds me of atbt
or even bfa
when assassination parses consisted of getting good pb procs during execution
subtlety in atbt also had impact from crit
of course when a finisher did so much dmg crit was so trippy
same as bfa
if i had good crit rng dps could go up by like 40%
crazy expansions
i always think about SoO when we talk about gamba sets because it was so impactful getting a backstab converted into ambush
back when FW was serious business
and i had the worst luck back then too
you had the evi crit artifact trait in atbt
so you had a very high crit % on evi
(and dfa bc. it is also evi)
the top logs had some crazy shit when some of them had a 30% crit chance with the trait and had like 80% crit during the fight
I think FW was more impactful back then because we had less other higher influence abilities
100% ?
ye i think it was 100% arpen
oh wow
still not sure if it would be insane now
because a fairly big part of our damage is bleeds/magic
yea it was a different time
same as shadowblades was kinda big because it made autos not miss
in MoP
"your aas don't miss for 20 secs" does not sound very exciting
they also do extra shadow damage pog
Well when the standard miss rate for offhand autos was like 17% it was actually quite impactful for that alone
it always depends on how much damage auto attacks contribute to your overall
I think it was a fair bit, but I'd be lying if I were to say I'm sure
aa are somewhere around 10%-13% of our damage now
with a around 20% miss rate.
so making it 0% means you get this amount in addition on top of your baseline
what means you get ~2% dps from that part
hope to see more changes tomorrow
the mentioned change in the bluepost hopefully
but this basically means the 2 things that seem to be deliberately left out from the 4p proc are symbols and premedtiation
it kind of makes sense esp. for premed
@wind furnace is there a way to change the test implementation of the tier set 2p
to be about shadowblades having lower CD instead of longer duration
sure
and make it match about
that seems interesting
i can try, giveme a sec
its gonna be weird
making it around 40 secs cd or so?
what cd would that be tho
would bork stiletto unless you compensated on that one
i could use PV instead of stiletto on venthyr
the cd would be uhh
40 seconds?
if you remove stiletto
and 1 minute if you have stiletto?
not sure
for stiletto it would be 2 mins 30 secs or so
i think its semi-scuffed if you dont play stiletto tho
cus that means you get double benefit
basically stiletto benefit AND pv
which is very strong
sry, not sure i grasp what you mean
well the estimated 50% blades uptime is with stiletto equipped
oh
if you make the bot reach 50% uptime without stiletto equipped
its getting both PV and stiletto
effectively
this is with 40 secs
giveme a sec
1 min means
to much uptime still
ill try 1:40
alright
Ye try 1:20
1:10 might be the sweet spot
Will probably be 56ish then
Actually maybe too high at like 59ish
1:15
Ye something broke
FINE TUNE
how did it lose uptime
wait
Something broke in the sim lol
i mean 1:25
Oh ye thats too low
1:15
Go 1:15
that would be over 50%
yea
ohh
In reality its about 50-55%
i thought 50% my bad
It ranges anywhere between like 45ish- low 60s
Ye
giveme some tries, ill do one at 50 and one at 55 okay?
Im just curious if this does anything double legendary wise because on ptr we don’t have 2x lege but i’ve tested akaari individually and it seems powerful
i did some sims on double recently
I assume its just bcuz of the rudimentary implementation of the effects
Since we dont have proper imolementation yet
Yea ik
Thats the results im talking about
Cant wrap my head around finality>akaari when in my testing akaari has performed really well
yea lord dust is surprisingly good
Even better than RC alone
did we get the fix of shadowblades affecting aakari?
Ye
pog
is this with reduced cd?
instead of blades duration
sure
Ty
i wanna see if it does anything to shadowdust/akaari
I just don’t believe finality benefits so much from rc + 4 pc that it actually wins over akaari
will take a bit to run
rotten stonk
when the best legenadary combination is about 4% dps increase
i guess akaari just isnt that strong
its within .4%
also keep in mind you might can benefit a lot from gear changes
e.g. less mastery
or vice versa, get in more if its worth it
i have to test shadowdust on ptr
and see if the blades uptime etc is similar to what these sims are doing
Still gonna wait for proper implementation to make judgements on akaari
fixed what
Bugs
^ this
are we waiting for that
yes
its coming in like
Why, isn’t it confirmed to be happening
today probably
a month
And its coming in 2022
ye
huh?
what
O.O
and they cant bugfix this in a hotfix
i did miss that
And our bug fixes didn’t make the deadline
can you link me the post
who the wow dev?
ah
i mean the things on that list should be implemented
ye
so why not just implement the set working with all that
i think koji expected a new build
so
he did talk about it in one of the spec channels some days ago
Ye hopefully we get ours soon i wanna see proper sims with it since its quite hard to imitate
might be worth inplemention with the assumption that everything works as promoted then
Yea 100%
When its been acknowledged that all of this stuff is bugs
You implement with assumption they will be fixed
It should be
i mean that would mean
shadowdust is actually legit
well ofc, they would have to fix the prepull :))

I mean it is very legit if you think a out it
yea i know why its good
but i just thought it might overvalue the cddr
cus of 50 sec sims
blades*
but turns out its similar ish
Yea tbh you could have a pretty nasty opener if you get good rng lol
its a shame we dont have double legendary tho, cus its value is way worse on ptr cus of
Like really really nasty
obedience missing
but you could go rotten and still have the dust opener
better damage profile
ye its just more flags
If you get decent rng with obedience dust you can have like a
1 min + opener shadow blades
if you have insane rng you could actually have it up with the 30 second symbols
Ive already had this with just obedience
what
Its p sick feeling
No in st
i think dust is appealing because you have shorter burst intervals
kind of reminds me of dfa
nah flag
Ye you’d have to get some banger 4 pc procs
But if you slot machine with obedience dust you can unironically have like over min long shadow blades in opener
ye
and also almost full uptime on the vers+haste
from flag
first minute
24-25 into a gap of like 10-15 seconds
and then it lasts until 1 min is over
Ye
Since you’ll have blades up again at like 1 min
And it’ll add on duration
Could be funny
Ye
Staccato
stiletto stonk ^^
Oh yea and were just gonna have higher rank as is
tbh conduits might be fun in 9.2
because pv could be good, stiletto, PE maybe?
shadowdust has some major implications on gameplay
pe with dust might not be that bad
It might be better than pv for venthyr
ye
Pretty decent change thats what happens actually
Oh ye theres lashing as well
I always forget lashing
DD is also getting major stonks from the shadowblades uptime
Ye
i did not think of stiletto as a "slotted in" thing
You play stiletto 100% of the time with this set
DD and stiletto are basically cemented in
????
well
Stiletto is 100% lock in
The power of the set isn’t the rando procs its getting uber long blades built off your main cast
my thought on this is still based on the old extend behaviour
You can have minute long blades if you get good rng
The random procs are nice for some dam and cp but the real power is the normal casts
You can get some lucker procs and get a random 10-15 sec blades
I was thinking about that too
I was thinking if it might be worth to finish on 4 in blades regardless, to counteract cp waste
But i doubt it
does not seem to bad
probably will need to look into it when its implemented
Ye
sometimes the 200 ms makes me cast 2 builders in a row
i also wonder how you use shadowdust
with this
like do you just vanish first gcd in dance
wonder if there are optimizations
in opener
fuu
huh?
just briefly looked at the apl
its vanishing 10 seconds in?
you are wasting sooo much symbols and dance cdr
by doing that
Wdym
it probably is
Vanish at 10 is no symbols cd wasted
need to check apl
Ye
Ye
if you think you have optimizations
pls lmk
i had no time to look at double legos yet
I mean i remember i was suspicious of dust being better than it might sim
Robot plays it fairly right i think
Alone
Idk about double
btw. its somewhat ironic
that we talked about how advanced the build is just some days ago
and now get a "no new build for a while" message
Well ye holidays coming up for them
We have a thick build coming in 2022 tho
All our fixed + outlaw and sin reworks
I am hoping it brings double lege as well
That still being absent is uh
Not very good for the balance of the patch 
Especially with heroic testing getting finished up this thurs and friday, unless they choose to test 2nd half of raid as well
there will be mythic testing ofc
Yea lmao
Apprently they had rlly high uptime in the 20% str
But ye kinda monkaS
Arms does have a powerful double lege though so
Maybe it was warranted
arms tier set was like giga broken
maybe someone is attacking cloudflare again
was like 26% combined or something, now its 13%
Hm
so it just wasnt tuned at all yet basically
Ye the ret pala in my guild was saying its crazy bonkers
they do have good 2 legendaries i think tho
Ye their 2 lege rn add to 13% total
sub set is in the reach of "too strong"
Nf and enduring
Depends on what total theyre shooting for
strong tier but shit legendaries = balanced pls no nerf blizzard
Our tier with bug fixed wil probably need some adjustment tho
whispyr did say 10-12%
my estimate was 10-15%
we are probably more in the region of 20%+
if its 10% it means its double the budget
i talk about set alone
the issue rogue in general has is that legos are not op/broken
Set budget cant just be a static number unless they plan on doing actual tuning on other areas lol
so you end up having like 4% gain from "double legendary" max
while other classes currently have 10%+ from double legendary a
and 20% from tier
Unless they wanna make some sweeping lege buffs
but i tent to not use the most broken class/spec as a example for such comparisons
Set budget shouldn’t just be a static goal across all specs
its not about taking a specific class as an example
arms warrior set got slapped
Just like lege budget isn’t static for all
for example to get more in the range of 10%-15%
imagine if the total allowed BP from 9.2 is 30%
subs set would have to be 25% ish
to meet that
meanwhile arms set, might have to be 13-14%
^
thats basically
what we're saying ye?
so sub having a big set legit doesnt matter if the 2nd legendary is bad
Thats waht im saying yes
cus the total dps gained is within the allowed limits
ye same thing happened with conduits and also why they nerfed obe they kinda have a total % of power then mix and max
Too far gone
so that you could at any class have a rough idea what damage one system does
Its too far gone
like... is it fine for balance to have 25% legendary?
if so, why
what other system ws buchered, or is the baseline to bad?
Its too far gone as I said, there would have to be some rather large balancing changes to readjust everything to gain symmetrical amounts on every spec
Its just unrealistic to expect it
Yes because it was done like that from the start
We are going into 9.2
Where sets are already designed
Double lege is coming soon
and successively broken to not be as well balanced over time
Trying to rebalance specs leges and cov abilities at this point is just too late
yes, but why not put the effort in initially
it seems rather counter intuitive to me
Unless you are doing splits, you are also presumably going to run into issues with actually getting your tier in first month(?) which makes it feel worse than specs with less power attached to their tier, making sub worse on progress unless you're lucky
Some classes will have busted sets some will have busted leges
because what it ended up doing is having some huge outliners
like DK in the first raid
or balance
and while outliners are good for the health of a game
this is a valid point
with so much of our dps tied to the set
Ye
the outliners wow provides are extremes
i wanna see how tier from m+ and pvp works
like. if legendary balance was somewhat given
I actually made that same point about daggers
And as I thought, 12 weeks into farm ppl still dont have 2
9.2 would just come down to fine tune tier sets and see if there is a broken interaction that needs to be adjusted
Some probably not even 1
with blizz not facilitating this, they end up with a "broken everywhere" system with devs having to many things to look at
what means a lot more effort
daggers was assumed to be good
like the initial assumption was that they provide a insane power gain
But yea idk why people are so eager to nerf things into a “budget”
When the whole picture isn’t seen yet
and not having weapon tokens, did make it obviouse that you will have huge impact of luck
well wanting owls to get nerfed is reasonable
nobody wants it to get nerfed
we just discuss that its technically over the power budget
People are saying like its some necessary truth of life
who?
Whispyr for example
Says its basically set in stone the set will be nerfed and needs to be nerfed
Which by the way
Im not even necessarily opposed to if the proper counter balance is done in the area of legendaries
But i dont think thats a reality we’ll be seeing lmao
i mean he is in contact to one blizz dev
and we don't rly have a idea of the general view on systems inside of blizz
I think the general view is what i describe
They dont care what system gives what %
It all depends on the grand sum output a spec brings
Fire Mage has a 26% legendary
i can only talk about what i know when i had more direct contact
sub rogue could wear 5 of its legendaries and not have that amount of power from legendaries alone
and back then having systems in certain % areas was a design goal
If they actually think they are accomplishing that equally throughout all specs, they are the most delusional people on the planet
its super hard to say what happens internal
The % gains across every system is drastically different
because well... we are just observers mostly
this is personal opinion, but it seemed that the incentive was to put every legendary in about a similar power budget
and have all system tuned somewhat equally
then balance around changing baseline or other things to bring classes closer
to be entire clear, this is the impression i had
I think if they truly have some budgets, they most likely vary from spec to spec lol
Idk how else to explain it otherwise
it does not mean anyone told me it, not that it was how they anticipated this
i know that when some devs looked at the herodamage charts
and saw rly bad outliners for certain spec azerite
it seemed like it was a surprise
They seriously lack internal testing then xd
Or are completely unaware of spec interactions
again, in no way represent anything they do internally or similar
because i have no idea how they work internal
Ik
Im just saying the whole idea they all try to stay within borrowed power budgets seems hilarious to me
what i think is that its healthy to cooperate with the simc devs of the specific spec to help control certain areas
Because its just historically wrong over and over again
and this is done iirc for some classes
just not public
for me personal, balance is about bringing things in line to don't punish anyone for not playing whats broken
while allowing specs to shine in certain situations
so that you don't have "bring this class as much as possible" but rather can fine tune to your needs
That is the perfect reality yes
for rogue, we are actually even in the danger zone output wise this patch
but luckily other classes exist that steal the show to a degree it rly becomes irrelevant
I think this patch had some of the best tuning in awhile
rogue is really in danger zone for a while
Not even because all 3 rogue specs were good
we kinda got bailed by daggers
But most specs were competitive
the patch did one thing well
And had their niches
make tuning less relevant because you add a static damage value to everyone
and also have random stuff impact your dps
And the raid also provided situations for many niches to shine
(domination system, sylvanas dagger)
e.g. if you have a 10% diffrence between 2 specs
it becomes lower if you add a equivalent of 30% of the higher spec on damage to both
yea frost set and blood set saved the day
suddenly you only have a ~7,5% diffrence
Unholy is chill
frost did rly boost sin/outlaw
yea unholy is chill for rogue but for many others it was oof
Why
what in turns also means that those lose more in 92
they needed the boost of frost or blood
Ye specs going into 9.2 weaker than end of 9.1 is kinda clowny
ah okay
its not that they benefit more from unholy it was the other way around the buff to frost and blood made those better alternatives that were less swingy
But ye its why i fear for 9.2 balance
yes losing 15% of damage boom
Knee jerk tuning either way without seeing full picture is recipe for disaster
tbh i really didnt think 2 leggos would ever be a thing
Same
some specs are going to be so kinky
I was hoping it wouldn’t become one
+1 hacha
but this is not actually double legendary
I think they themselves weren’t anticipating double lege
i mean for most classes the cov one was not terrible
they did limit it big time by having the covenant one locked in
And the fact they’re making it cov+1 is evidence of that
the only thing it did was kill some covs but still really strong
there are a lot of interaction between non covenant that would be insane
They’re obviously trying to limit the absurdity of lege combos
that just don't exist now
it kinda does
I think double lege wasn’t planned, just kept in the pocket in case they needed to fire off the “fun patch”
venth pala
to name one thing that wont be ok
unless nerfed by like 50%
then they go kyrian or nf and still ok/op
Necro
i was expecting something like netherlight crucible
i mean i expect the tier set to get ravaged too
i mean i don't want to say double lego in this way can't be op
it certainly can
but its a very controlled enviroment
also tank balance just went out the window
thats easy to tune
It was going to be if venthyr boomkin wasn’t nerfed 
way easier but still really unexpected
Praying moonkins are banished to play some necrolord or kyrian shit in 9.2
Punishment for 9.1
Until necro lord gets buffed by 500%
And is now insane
Its okay
i wouldn't even mind
Get ready for your cancel necrotic swarm macro
necro is like the most unimpactful one gameplay wise
so its fine
boomkin is straight up broken
its funny how this sustains for so long
Just wait for the hidden tech
at least players of the spec have fun
Of nf moonkin with 18 AP star surges
XD
they dont
venthyr boomkin is not straight fire
gameplay
Our moonkins Miss fae
its the most popular spec in the game rn
Cuz its broken as shit
yes but being good equals fun for many
our 2 moonkins werent even a little upset
about the nerf
having venthyr be that strong basically handicaps any choice
and fucking up a ravenous frenzy window is possibly the worst feeling in the game atm
Wdym
ofc it did
It definitely did
boonkin did not become useless or mediocre
dps wise they will be fine
but playing around their 3 min burst
is gone
and that dmg profile
is gone
it changes the position of the spec
what is good
quite a lot
so you say
cus now they can just deal dmg, like many other specs and dont have to hold their cds for a minute or similar
no i am not saying anything like that
okay
but them not playing venthyr anymore changes their dmg profile A LOT and has a big impact on how you play it in raid
sounds like a good change then
it is
for the game
mostly
cus i really dont want to see a fight where its beneficial to hold dps for 3 min cds
again
Current boomkin lives in a realm of its own
That being gone is good
For the entire game
i just don't thin
'think
that any of them need to fear of their raid spot
or change class
Well yea they dont
thats whatever
The goal isn’t to make boomkin nyalotha sub rogue
almost no one has to fear of their raid spot because they play a certain class
the important thing is now blizz can make bosses with meaningful dps checks
not just have 5 boomkings and alternate ramps
thats not true at all levels of play sadly




