#skeezikz - Log Review
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I am Kissmedaddy. I am really struggling on Rogue seemingly, this is my first attempt at this class after years of warrior/paladin
this will be your main issue
you have 5 vanish casts where you didn't have adrenaline rush up
one of the most important outlaw rules is to only vanish if adrenaline rush is up
this is because the talent underhanded upper hand pauses adrenaline rush from ticking down while you are in subterfuge (which is triggered for 6 seconds after you vanish)
then I also suggest reading the latest pin in #outlaw #outlaw message
which explains more on optimal vanish usage for fatebound outlaw specifically
the above rule of never vanish without adr up (or ready) is more important than the pin though
probably not worth doing any deeper analysis of the log, best to start working on vanish usage I think
and maybe try to do the aligning of vanish and ghostly strike mentioned in the pin
@daring venture thanks so much for this reply! very helpful
np, good luck!
@daring venture so if I’m reading into it correctly, I should always AR off cooldown but not vanish without AR buff up?
it depends on how advanced you want the rotation to be
but for the simplest possible rotation the only requirement for vanish is that you have the adrenaline rush buff up. Then you can use ADR to refill combo points, extra good during crackshot windows
but for fatebound specifically there is interaction between using adrenaline rush and the hero tree
when you use adr you flip a coin via the hero talent Edge Case
this coin will always be both heads and tails at the same time
then there is another hero talent called Double Jeopardy, that makes the first flip after breaking stealth flip two coins instead of one and they will be same (heads or tails)
and then we have the tier set on top of this as well
meaning that if you as your first flip after breaking stealth (before you use any finisher) use adrenaline rush, you get 3 of each coin
the same applies for ghostly strike due to the tier set
ohhh that is so interesting
that stuff is what the pin describes
awesome
so ideally if you have GS, vanish and ADR available you send all three at once with a macro
preferably at low CP
ok i will set that macro up for sure
but much more frequently you will have only GS + vanish
you should save your vanish charges so that you can send vanish + GS
understood
unless you risk losing adrenaline rush
thank you for taking the time by the way, very helpful
lets say adrenaline rush buff only has 2 seconds left
and adr cd has 1 min left or something
if you vanish you extend the adr by 6 seconds basically, and due to cdr you can maybe farm back the adr cd in that time
try a bit on dummies and see if you can catch these types of situations
maybe just start by making sure you always have adr up before you vanish tho, that's makes a huge difference for adr uptime
and this spec feels like ass without adrenaline rush up
ya haha i have noticed that, just smacking the boss with a wet noodle for a bit
the cool thing though is that everything you do helps keep it up
using resources efficiently so you get a lot of cdr
use the right builders, finish at the right amount of CP etc
it snowballs
which is why bad outlaw logs can be really bad 🙂
for sure. awesome! thank you