#Damage Done - Mug'Zee, Heads of Security...

1 messages · Page 1 of 1 (latest)

keen vault
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@bright lantern gonna tag you in here as well, I have a bit of time before raid

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so first things first opener wise getting an envenom before deathmark is important to start the kingsbane ramp

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the earlier you can ramp kingsbane, the better

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here you go straight into it, and then envenom during the deathmark

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which is just wasting a gcd and hurting your damage

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you want to flip the shiv and the envenom in this case

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making better use of the gcds during shiv (deathmark is a dead gcd for shiv)

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and you would still get that envenom off

frank flume
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The 2nd shiv is also late?

keen vault
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the 2nd shiv is on time, if the opener were correct

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but yeh, need those shivs to cover the entire kingsbane

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having to velf out of the cage here is pretty aids

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but it is what it is

viscid stump
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That's around the time where the gooners spawn.

keen vault
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yah

viscid stump
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If he gets the ice shit he does lose a couple of seconds.

keen vault
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shouldn't really be an issue with the ice boots

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the issue is mostly the cage

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but can't really hold for that

viscid stump
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I mean for optimal pad you want to hold your KB slightly for the gooners to spawn.

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If you place the prisons close enough you can aoe both of them with caustic.

keen vault
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2min cds are also scuffed as shit

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should just be a repeat of the opener

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I think realistically just need to get the cd sequence correct and not have so much downtime

ruby path
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I did notice the 2 mins thing when doing log compare to another rogue with identical setup - the opener was fairly even despite it being wrong but every cd window after that was pure gappage

keen vault
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yeh, the sequence just needs to be envenom -> dm -> shiv -> kingsbane

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after that it's just regular rotation

viscid stump
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Is he dry shiving?

ruby path
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@bright lantern are you fucking dry shiving?

keen vault
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it looks like it but I'm checking if he's dry shiv'ing correctly

ruby path
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Also thanks for taking the time to check both, appreciate it a lot

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ma feeble mind can't comprehend this spec

viscid stump
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I mean its not the end of the world if you dont dry shiv but you do less overall damage.

keen vault
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yeh dry shivs look good

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the one thing I do notice that looks weird

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is that basically every finisher is on 7 or 6

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which like isn't inherently wrong

ruby path
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So looking between 0:00 and 4:00 seems that most of the issues are keep gcd rolling and press buttons, fix the opener, replicate that across 2 mins onwards rather than do something different and should see an improvement?

keen vault
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the combo point waste is a bit high but not crazy

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so it's kinda hard to tell

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but you finish on 5 outside of darkest night

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and legit there's like 2 finishers on 5 in the entire fight

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which is whack

keen vault
bright lantern
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have just been following the max-1 CP

keen vault
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there's nothing super out of place

keen vault
bright lantern
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wasnt it like 7-1 or 5-1 before i know that i have read that in here a while a go

keen vault
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it's 7 for darkest night, 5 otherwise

viscid stump
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You use finishers at 5+ cp's other than during DN

ruby path
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I'll leave him with you guys since he says that is helpful, but I don't have a feckin clue what you're on about, thank you so much both - really appreciate your knowledge!! ❤️

keen vault
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realistically if you just look at how the graphs overlap

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you're just getting gapped on 2 min cds

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some downtime at 1:45

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and then at 3min uhhhhhhh

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yeah at 3min the other rogue had a double shiv

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so they didn't dry shiv

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and then got a big 3min cd window

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the other thing is what the hell is this tea

bright lantern
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it was an auto tea i think

keen vault
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loud incorrect buzzer

bright lantern
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idk how i can cast rupture into rupture

viscid stump
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I mean with spikes you can

keen vault
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if it was auto tea it wouldn't show up on the cast timeline

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are you not using the tea macro

viscid stump
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I'm not even sure why i'm trying to help, my own damn logs looks like a pride flag. I'm in no position to give anyone advice lmao

bright lantern
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i see i have some stuff i can fix and ez do better

viscid stump
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I mean practice makes perfect, but just starting to use finishers at 5+ cp instead of 6+ is a big jump ;s

bright lantern
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it has just been on my mind for so long i did not think about it but that explains why some rogues has way more envenom casts than me

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@viscid stump @keen vault TY for help finding these errors