#Pippo Log Review
1 messages · Page 1 of 1 (latest)
cheers mate 🙂
@vapid geyser Quake, i got you another one to check out if you have the time :3
hello doing one
In your opener, you need to be building to 5+ cp even then, in order to begin using deathstalker's mark
You should be vanishing in your last six seconds of your deathmark becaues of Master Assassin, this is a bit too early
Your first global after vanish should be garrote in order to apply improved garrote
This is a bar of your darkest nights, the larger in width bars, appear to be times that you are not sending on 7 CP properly
Theres also a time where your deathstalker's mark drops, I imagine this is during one of the add phases, you should be prepping your deathstalkers mark to become a darkest night and swapping it to the add you're assigned to
But also we’re in the wrong build at this point because we should be running double VV > MA+IG (I forgot about the review sorry got vault keys in)
Also very surprised with your uptimes (in a good way) given how much energy you wasted (800 is a lot in a fight)
And how am I wasting energy?
How can you see through logs that im not reaching 5+? I could reach 5 with garrote and ambush cant I?
You ruptured before ambush
So the initial ambush and garrote cant give me 5?
Unless you have improved garrote(or whatever the talent is that makes it give 3 CP instead of 1), I don't think so
But I'm washed up ATM so quake might help better
Im talking more soo about the gcds after that, which was ambsuh -> env
But it applies to the first one
If I did want to really scrutinize your first combo points if check if youre entering deathmark and getting darkest night around 2-3 gcds in
Thanks man 🙂
Sorry for asking stupid questions, trying to get my brain around all the s tuff
*stuff
What does this mean VV > MA+IG?