#KP - Log Review

1 messages · Page 1 of 1 (latest)

desert zealotBOT
#

Please post the link from WCL in this channels for others to see.

fickle hill
#

I'ma rwview this for @subtle turret in abt 2 hrs

fickle hill
#

aight reviewing now

#

strike gb storm? would strike, gb, rupture.
also why bp?

#

tea earlier so rupture benefits from tea.
also azure 1st pack is <7 targets. still worth striking for premed (snd)

#
  1. late tea
  2. shadowstrike missing
  3. consider the vanish optimisation if you minamxing
#

also spreading rupture to pack? only 1 rupture cast prior to this dance. there are 4 mobs in hallway and if you did ring skip, 5 mobs in main room. missing rupture casts

#
  1. rupture in dance w/o tornado?
  2. late sectech, 3rd finisher risks the clones not being DM buffed.
  3. late tea
  4. I see the vanish optimisation
#
  1. late tea
  2. 2nd rupture cast at 1.38 should be BP. don't rupture in dance unless part of tornado opener
#
  1. missing sectech cast.
  2. did you macro symbols to dance? don't hold symbols for dance or vice versa. separate binds
#

missing sectech again.

I cannot emphasis how much damage you lose each time not casting sectech

#

your previous tornado opener had no issue. what changed here?

#
  1. unless there was a need to stun in dance, don't
  2. nitpicking the rupture spreading here again
#
  1. late sectech again
  2. vanish optimisation done AFTER sectech not before
#

rupturing at the end of a pack? see rupture rules

#

if dance was on CD, you should be spreading rupture here.

#

dance is 8s, this looks like sectech was cast outside dance. this should never happen. sectech gets no DM stacks and you lose damage.
also late tea

#

are you trying to prio down 1 add specifically? why evisc here.

#
  1. late tea
  2. late sectech
#

cp overcap

#
  1. late sectech (debatable)
  2. late tea
  3. no strike for premed
#

this baffles me, why evisc?

#

late sectech

#

im starting to repeat myself and see the same things over and over. gonna stop the review here

#

Major issues:

  1. No sectech during dance or sectech outside of dance. This should *never *happen
  2. Late sectech during dance. Sectech is your 2nd finisher in dance, unless running tornado opener.
  3. Separate BP macro from dance. Do not hold one for the other
  4. Evisc instead of BP, unless there is an absolutely prio target, BP.
  5. Rupture spread looks really low, its overall damage can be much higher.

Not so major issues:

  1. Late tea, you want the tea bonus for most things in dance
  2. Crimson vial and defensive usage seem hella low. Rogue has utility and DR, use it.
subtle turret
#

okay that was unexpecedly much, let me read first lol

#

also thank you so much for it already

subtle turret
subtle turret
subtle turret
#

okay so my conclusion:

besides some obvious things which can be caused because I call alot in my team and we have to CC shit and stuff like that

I never use SecTec as the 2nd but as the 3rd finisher, because I didnt know that
--> Is SecTec 2nd finisher ALWAYS the thing, in ST as well as AoE? and could you explain to me why?

Tea too late ---> Would you ALWAYS use tea for the first rupture on the Nado AoE opener?
and also would you use Tea ALWAYS for the first finisher outside SD? (Being it Evis, or BP)

subtle turret
fickle hill
fickle hill
#

by casting it late, with imperfect play you risk the last strike not being DM buffed.

fickle hill
subtle turret
fickle hill
#

yes because you want all of sectech to be buffed

subtle turret
#

And its more damage for 1 of the BP

fickle hill
#

no because there are other optimisations you need to think of

#

for example

#

vanish strike optimisation

#

in aoe, you can afford one tick more maybe

#

but in ST opener

#

you have this sequence

#

assuming 0 cp into dance:
dance, strike, evis, strike, (gb), sectech

#

this is the 'ideal' sequence

subtle turret
#

Maybe my problem is that I always Build 3-4 cps
Then I Dance, gloomblade, finish, build, sectec

What do you think?

fickle hill
#

without taking tfd, going into dance with 3-4cp you should exactly the sequence you laid out

subtle turret
#

Yeah, that seems what Ive Been doing

The thing I realize myself Most is Not Pressing shadowstrike on AOE

fickle hill
#

now if you were to do this as 3rd finisher with not enough cp (remember, cp rules apply)
dance, strike, evis, strike, rupture, strike, (gb), sectech - you not only lose the DM buff possibly. But you're assuming each strike is perfect and gives you 6cp

#

so you're likely losing dmg because the CP is not enough

#

hence why 2nd finisher

#

remember that with dance, your first strike gives premed (snd + cp)

#

subsequent strikes rely on a crit

subtle turret
#

Yeah sure, Just Changing SecTec as 2nd finisher shouldnt be that Hard and Just helps, yes

fickle hill
fickle hill
subtle turret
#

And you vanish Strike Right After SecTec always? With nado and without

fickle hill
#

its a 0.2% optimisation, which I highly recommend.

#

BUT

#

vanish is a utility

#

save it if you know the encoutner has snares or other things you can keep vanish for

subtle turret
#

Because I always find myself Pressing nado and Ending up on 3 cp By Pressing that

What do I do then? Just BP and Storm BP again (Because Last BP then still is in Dance?)

fickle hill
#

somethings off if thats the case

subtle turret
#

Okay then Im missing something

fickle hill
#

because its nado, dance, rupture/evis, bp, sectech, bp, strike, bp

subtle turret
#

But cant you End up on 3 cp if you Vanish Strike on aoe?

fickle hill
fickle hill
subtle turret
#

No First Strike

fickle hill
#

remember, premed gives 2 CP

subtle turret
#

But vanish shadowstrike

fickle hill
#

in ST, yes

#

in AOE, w/ premed it should be 5

subtle turret
#

Hmm wtf then

#

Wait

#

I used Sectec as 3rd finisher again lol

#

but right after that you see I press vanish and shadowstrike

#

and land on 4 cps

#

I mean the fifth comes from autoattack after, but thats not always the case

fickle hill
subtle turret
#

AoE

fickle hill
#

so run the sequence through with me of what you pressed

subtle turret
#

Stealth, SStrike, Storm, Rupture, Shadowblades, Nado, Dance, Symbols, Rupture, Tea, BP, BP, SecTec, Vanish/SStrike

fickle hill
#

SnD isn;t up

#

read premed talent requirements

subtle turret
#

Oh lol

#

But then

Wont it Never be up Then? Let me go try again

#

ooooooooooh

#

now I get it

#

if I rupture 1x its fucked

#

so I strictly have to rupture just 1 time and then INSTANT go for the Aoe opener

subtle turret
fickle hill
#

its more like

#

snd not up? no cp for you boyo

subtle turret
#

I see

#

I just wanted to try, came back to my pc
shadowstriked the dummy and didnt get snd, wtf

fickle hill
#

you rupture while grouping

#

and dance when mostly grouped

#

so you dont hold big cds

subtle turret
#

okay jesus christ wtf you only get SND if you dont teleport with shadowstrike?

#

is there some sort of known bug?

fickle hill
#

I just got it with the teleport

subtle turret
#

same

#

but only 50/50

fickle hill
#

it should be pretty fixed man

subtle turret
#

watch the clip 😄 wtf

fickle hill
#

lol

#

no clue

subtle turret
#

okay I mean

#

atleast I know it now

#

but ye you helped a fuckton on that

#

realizing I only get cp if my snd is already up with premed

#

that explains a lot

#

I just rupture once after I get out of stealth and not twice and it should always work then

fickle hill
#

i mean, thats not your biggest problem rn

#

your biggest problem is the missing sectech casts and the late sectech casts

subtle turret
#

yeah, the sectec as 2nd finisher was noticed

fickle hill
#

sidebet if you raidbot dslice and compare the damageprofile to your reviewed profile

#

its off

subtle turret
#

okay I just wanted to try rupturing once

#

not twice

#

after I wrote you that

#

and I again didnt get SND after teleport

#

wtf is that

#

okay ppl saying it is bugged in outdoor content

#

so nvm then

subtle turret
#

the tea optimization we talked about:

you think its fine with what I'm doing or would you still use Tea at the very first finisher you use, with nado or without doesnt matter

fickle hill
#

depends on what your first finisher in nado is

#

if its rupture, maybe not

#

if its evisc or bp

#

do it

subtle turret
#

Okay

#

Any ST advice besides that?

#

And Oh

You still Strike on aoe on the exact Same timing Even if you Dont Have a vanish stack Right?