#Diablo IV
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i can only hope they allow me to move it later
honestly biggest thing is the stick is just for moving
its a console game that received one massively shitty port. square enix pc ports are better than this
so just proper force move on left click
the beta so far at least has gotten me to probably buy the game at release
but there are some real glaring issues
that i hope they talk about before launch
I mean its going to be a fun thing to play through but its just a single player campaign thing
good thing path of exile is a game and diablo 4 coming out doesnt make it go away
patience with quality
for sure
new expansion 2 weeks LOGIN
Bro I love watching the dichotomy of players atm
Everybody says "Barb does no damage it's so weak" and then I tune into alks stream and hes just 1 shotting everything

skill issue
Actually true LOL
Sure but when I watch quin, kripp, or ziz play brab, vs alk playing barb
its literally 2 different characters
necro is just clearly broken beyond anything else it's not really fair to compare
what is alk doing different?
Picking good powers, picking good skills
Ya leveling is rough
I killed the butcher on a controller with barb
I never played barb so idk what skills he actually plays but he was playing like
upheavel shit, with the god of war ult
I did rend with thorns
Now hes playing whirlwind barb
2 shouts, jump and the boys ulti
not particularly min maxed
I aint doing shit in a beta
Like bro in that quin review he showed a whirlwind build and he was doing zdps
quin zdps
Alk is playing ww and he's literally shredding thru everything

Killed the butcher before his shouts even faded
low key my fav legendary was probably absorb shield when you hit an elite
good on barb
I mean
alk is in full leggos
and is still doing less than what I do as sorc with barely any gear
Even before he was full legos
Controller micro is really nice lol
its pretty good on barb, idk how well it works on ranged
Works really well
Lock target and you can move in opposite direction while still casting
It feels like it almost makes more sense to just play on pad
idk how locking even works for barb it locked what I was looking at with left stick
might be a necro main
sorc at heart but i really like how they made the 3 necro elements poison, bone, and blood
Rogue me dude
ill try rogue soon
ill be barb so i can be just like alkaizer :3 >///<
im watching quin play his necro skele build and it just looks so painfully slow
it's actually absurd how much more damage i was doing when i did
I mean this str8 up
Some people just make shit builds
And thats okay
GUess thats a skill balance issue, if an issue at all
But man sometimes people just be building random shit LOL
Diablo 4 - The Best Rogue Build Does The Most Damage In The Game
World Boss x6
https://www.youtube.com/watch?v=G_7UFWKrzHA
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@latent spade its ur build
check it out
LMFAO
what the fuck
This guy seems like a nutty build maker
Its insane even in aoe
Idk for clearing combo points just felt substantially better cause of the 60% move speed you get for 3 cp twisting blades
But ye until you get to your specializations thing and imbuements rogue does feel not amazing
Probably why everyone crying about it
Idm that some classes have it harder and easier than others
Maybe its a little too rough but
i also have a feeling people are not taking dark shroud
Wizz and Nerco feel str8 up unfair
'cause holy fuck was i squishy until then
Yeah
Its pretty insane
lol
I said it early on lol
"People are going to undervalue defensives"
and just stack infinite damage, without synergy
and then are like "wtf"
i never noticed that sacred and ancestral is just ancient and primal ancient equivalents in d4

they also removed 1 difficulty compared to early info
nightmare doesnt start til 50
and requires campaign
so speedleveling is deadge
ewww
adventure mode took until ros
hope we don't wait that long for something to that effect
campaigns are atleast somewhat quick
For a long time t6 was as high as d3 went right
but idk, definitely killed my vibe a bit hearing about all of this
Wdym just have infinite barrier?

Bit stinky
I just need variety in end game
I liked D3 gearing with LOD
No need to stack defensive
When teleport gives you 30% DR
And you never take damage cause barrier has a 3 second cd

do we actually have confirmation on that tho?
afaik all we know is legendary and unique items, i dont think sacred/ancestral dropped in endgame beta
like, iirc blizz specifically said they were getting rid of the ancient/primal ancient loot system
IIRC was all stuff out of the strings that were around that got pulled out of the F&F beta
idk if they've officially unveiled those
i mean at this point it just parallel
and that is fine
sometimes you want diff spices
i kinda dig D4 rogue too
d4 is an entirely different game
imo d4 is not a competitor to poe or last epoch
same as hots wasnt a competitor to dota or lol
Yeah
I feel that ARPGs mechanics are so easy when you learn it, that playing 2+ ARPGs based on seasons will be no problem for people.
The only real thing for ARPGs is knowledge imo.
As opposed to like MMO's where combat mechanics differ a lot between the games, where rotations need to be practiced etc.
If a D3 player played PoE 1 year ago and you throw them onto a geared and specced meta char with 0 info. They'll be up and running within 2 minutes of combat.
If a WoW player played FFXIV 1 year ago and you throw them onto a geared and specced meta char with 0 info. They'll struggle a whole lot.
yeah, games like these have become less about the monster slaying and more about the character building
the actual combat smoothness and gameplay are more prevalent and have a higher focus in a game like lost ark
Yeah
but aRPGs have changed a lot imo, to the point where people expect complex character build systems and will stick with a game even if it lacks some endgame, if its simply fun to play
yea most of us in D2 were not spreadsheets heroes
hell if i ran both on my pc it would crash for sure
Which imo means that a lot of PoE people will play D4 instead of PoE when D4 has new stuff. And then PoE when it has new stuff, and LE when it has new stuff etc.
So even if D4 to PoE is like HotS to DotA. A lot more PoE guys will play D4 during season releases than DotA guys playing HotS in a new patch
but now even on the short videos kripp made everyone is like HE IS NOT PLAYING THE BEST BUILD THE BEST BUILD IS XXXXX
meta gaming too stronk
well poe got people used
to complex
builds
etc
or just copy paste the build

It's so weird. Like I really enjoy optimizing things. As kind of evident by me for so long being involved in TC here. But... how is it so fun to just receive something things that are optimal and follow those guides without 0 knowledge about why or how they are made. All the does is making the game easier for oneself. Moving the problem solving to the last 1% of the game, instead of hitting walls and challenges to overcome all throughout the game. Ofc the campaign etc becomes a "chore" when everything is easy and the only focus is on the last 1%
I remember when i first time killed kitava in poe, and didnt know shit about capping my reses, and was dying untill my friend told me to get some hp and res

In contrast, I remember doing the campaign on hc like 20 times with friends because we died in higher difficulties back when that was a thing in poe. Then did softcore and a friend gave me a poets pen leveling set and I just used whirling blades through the whole campaign making every encounter just about meaningless :p
I really like PoE for a lot of reasons
but the actual gameplay is not oneo f them
the actual combat in D4 was quite fun while leveling at least
im watching it at this very moment

will prob still run melee rogue
feels good
to play
necr was kinda boring
sorc is just smashing buttons with no cdr

Melee rogue looks nutty
U see the vid of the guy soloing the world boss basically 6 times
lol
Ye
Oh yeah i had an epiphany yesterday that the game will scale off gear instead of abilities
They’re pretty set on these “build changing” uniques from Hell difficulty
It's so fun

Imagine permanent 30% DR and a permanent barrier

And tbh I swapped from Forb to ice shards with the leggo power that makes it pierce
Clear to the moon
My build was the rogue skill that's like ek and then caltraps for big dam. I was using the legendary that makes it a circle until I realised it literally doesn't work. The attack looks like it's a circle but it still only hits in the original cone 
Was really fun tho
Maybe I'm dumb but the combo point option seemed super weak
Maybe it was better with ranged skills?
try fireball enhancement with zookeeper
doesnt the beta end in a few hours?
or u mean cause beta is over
im literally seeing people in d4 rn
It ends today and I work
I wonder what second enchant cold sorc will use
I was thinking ice nova but that requires lucky hit to make work
lucky hit seems hard to evaluate its worth
Ye
So like the ico nova enchant is lucky hit it pops on all skull uses.
So you use that to apply vuln. But maybe not since you can basically do that already with ice shards and forb
i was building around it a little. It feelcrafted as pretty good
i think it really depends on how much you can end up getting on endgame gear
I also built around lucky hit, imo felt very good. The payoff was good with what we had, but I imagine it just being more payoff with late game items and paragon boards. And esp. with puncturing shot with cp having 30% baseline lucky hits it's really frequent
i mean people already talked about the power level of armament
it is fine if it has imba dmg surv and melee range is already caner enough
The end is only the beginning.
Countless new challenges await in the massive #DiabloIV endgame.
Pre-purchase and get up to 4 days Early Launch Access.
For, you and your group? To work though?
So nightmare dungeons are forced group content?

Tell me I'm hearing that wrong
i like hearing buzzwords like "a lot more depth, a lot more customization" at the same time as i see the video allocate 5 nodes back to back that are "+5 dex" and "+5 int"
mhmm
but there isnt depth to them
no choices to be made
for some builds there is. getting reduced cost or more max resource is certianly more meaningful than +5 dex
you get crit, movespeed, IAS etc.
armor regen
the ms is really cool too cause if u had it on gear or didnt ud change it there
:( your not understanding what im saying
i dont mind filler nodes. they exist in poe, and they have some decent reason to be there. i dont really get it in d4, however, and its like 90%of the nodes
well, youre saying +5 dex per node is better than what d3 had
im not saying its better
well youre saying "thats more than d3" so
im saying its more depth because there are choices
i dont consider +5 life or +5 dex a good choice
even if they suck
as i said. theres choices in the first 500 paragon levels in d3 too ,ebcause you ahve to choose what to fill out first/second etc.
once youre past that point and simply have ALL selected, that choice was lost, yeah
but yeah it is dogshit
and depending on the build u had choices between it
like, paragon boards are poe skilltree if the poe skilltree was 90% travelnodes
oh boy
this one soundbite
"nightmare dungeons are going to give the players the opportunity to experience a dungeon that they might have already experienced in their past playthroughs"
OH BOY IS SHE RIGHT ON THAT ONE
am i understanding this right? at endgame they just replaced greater rifts with m+ dungeons?
ye

are you buying d4 at this rate seli
you craft a nightmare sigil, apply it to a dungeon adn then just send it
the nightmare sigil has mods that apply to the entire dungeon then, that add iiq/iir, mob health/dam etc. as well as "affixes"
i already did
cost me like 1.8mil gold 
oh yeah 1.8
I wanna know if this is a hot take or not but after playing the beta for like 4 hours I am already fucking over the open world it was so annoying
no gain or loss i guess
Well if you get it for free no harm playing
time is money
Yeah but seli prob has a billion gold
the open world in d4 is like
probably the best part of it?
idk
strongholds are sick
exploring was kinda fun
i mean the time playing d4 as opposed to something else

i havent boosted in a while so my stock has depleted a bit
if killing stuff is cool ima play it
but yeah, its chump change
overall im excited for the game, cause its another aRPG coming out at the same time as others
idk I just felt like the fact that it was open world added nothing to the experience and the fact that I was forced to interact with other players out there kinda annoyed me. Like the first 3 legendaries I found dropped off screen from mobs i didnt see just cause someone else was nearby was really dumb
and it takes a different approach to the formula. it might work out well, might work out badly
i just cant take any of them seriously when they try to hype up "theres over 120 dungeons in teh game and you can enhance any of them as you want" when theyre all kinda the same just with different tilesets and mob selection. and then one guys favorite feature is THERE WILL BE PORTALS THAT SPAWN MOBS THAT ARENT NATIVE TO THAT DUNGEON.
My concern is they're not soloable
like, that woudl be a cool feature if these mobs actually did anything different but when the core gameplay loop is to spam these dungeons, its not an exciting feature. at all.
getting a bunch of grotesques or fallen in a dungeon where they normally cant spawn in, isnt gonna make the game feel more exciting, sorry bro.
Because one of them says in the video "adds difficulty for you and your group"
ill say this, out of all the recent arpgs etc.
d4 is the one that i feel is the "easiest" to just play as a grp and add a friend or two
partyplay in poe is painful
and i didnt like it very much in last epoch either
this ratio seems accurate for this video
weird take
but all of these people strike me as the type of player who didnt make it past PoEs normal lab
like, endgame is about gameplay, not fucking lore and aesthetics, sorry to say
im memeing but it def happens
are you the source of the famous copypasta?
probably not
but yeah idk, this vid just screams "PR BUZZWORDS" to me by a bunch of people who after the interview got together and said "wow, we really didnt have a lot of stuff to say did we"
no they pat themselves on the back
so far the most enjoyable part of d4 to me was
doing a stronghold with 15 other people
dungeons were 
and i mean, obv its not gonna be as content rich as poe or LE that had years of improving their endgame content already
as long as league mods are not super adds and they do what they said every 3-4 months new story etc it will keep its playerbase
it will be quite good for some ping pong gaming
from PoE-D4-WoW
Why is that a good goal
“To have barely enough content that you get bored in three months”
Wow has so much more content and you don’t do that so
personally atm I play wow to do the raids
all other content I engage in is only to progress that
once raid done
what do?
Diablo needs to rely on a good gameplay loop. It’s 2023 You can’t rely on cosmetics, battle passes, lore like wow does
You’re proving my point
i thought battlepasses and fomo were all that gaming was in 2023
Yes. Does that sound fun to you?
Does a diablo 4 built just like diablo immortal sound fun
Don’t you dare say “it makes them billions who cares”
no thats why im probably not gonna play
Do you play it? Is it fun? Do you enjoy it?
I’m saying that you only take part in around 25% of what world of Warcraft has to offer.
You just aren’t interested in the rest
But the core gameplay is good
So imagine the same concept in diablo. But it’s not a good loop
There’s just no meat and potatoes
Or there is, but it’s lore and worldbuilding and characters and campaign and collectibles
And every part of wow that you don’t enjoy
yeah thats the feeling im getting atm as well
its just... mostly focused on the leveling aspect, really, and not really on the actual endgame gameplay loop. which i think is more than fine for a new release, just not my cup of tea
They didn’t figure out wow raiding for a few years anyway either, but they have a good blueprint with POE and lost ark type of fights
maybe im overestimating but I feel like 60% of gamers these days only care about stories and stuff and wouldnt engage with endgame systems that dont progress the story
But last epoch seems like it has more customization rn
And depth
For an alpha build
"poe " "good fights"
nice one
Yes?
I’ve never played poe we’re talking about progression of gameplay from a game like diablo 2
You cant tell me that shaper, elder, maven, exarch, and eater and that fire cold bitch arent interesting
Sirus not you

We’re talking about things more interesting than “boss runs to you and melees you.”
This is a time to be objective
This is completely baseless but yes everyone likes different aspects of video games.
Here’s the thing about blizzard
The thing is. You ain't selling battle passes to the people season over season
They’re known for WoW. So every other game is inherently judged against that
Endgame difficulty, lore, worldbuilding, pvp
Holy fuck can you be objective for one goddamn conversation
shaper and elder have no mechanics at all. maven and eater I agree with, but the majority of poe boss fights (sirus, cortex, atziri, the breach lords, all 14 guardians, exarch) are just "dodge everything or get one shot unless you can ignore the mechanic"
you can if you are adding lore everytime
idk
And like seli said. Diablo has everything but the endgame so far
So hopefully that’s figured out
yeah it is i just get that vibe from whats popular
Shaper and elder are just old.
They were good designs for their time
ill agree with that
most of the very old poe fights stand the test of time
shaper/elder/atziri are still good fights mechanically
even atziri trio is still a nice encounter
hard disagree on atziri
fights where you have to control what you do damage to dont work in poe anymore imo
especially when there is so much emphasis on movement and dodging in other fights so you cant make a slow methodical build
There are some more interesting nodes on the paragon tree that's the weird part
just from the datamining
Idk why they chose to show the most boring nodes possible
Although the end game doesn't look that in depth
Hopefully they realie that... and start adding onto it >_>
hasnt the game already been in development for like 8 years
feel like if they havent figured that out yet its a yikes from me
m+ is surely it 
yeah its really odd
they hover over one of the exciting ones for like
half a second
and then show them selecting 50 +5 nodes and talk about meaningful choice and build enabling stuff
like
why not show a bunch of the keystones
its to generate online discussion from people saying "wow check out this cool node they showed by mistake" and not because they are dumb

I mean you have to onboard people to the game right
U cant have POE levels of systems on systems, iteration on iteration on the launch right
If poe launched as it is right now, today, it wouldn't be nearlya s popular
Very rare for blizzard
that entire vid should not have been greenlit imo
even for people who havent played beta
I was more talking about the gameplay loop that they showed. it looks super boring
its just not a video that people will look at and say WOW I WANNA PLAY THAT LEMME BUY IT FOR 80 DOLLARIDOOS
if you talk nightmare dungeons, show some fucking sick bossfights
if you talk paragon board, show some keystones
and a filled board with 100+ nodes allocated and the pathing etc.
and how rotating boards to unlock new boards is a cool feature
especially discouraging cause the dungeons I played in the beta were super boring
lots of running back and forth
but instead its just he same footage if
character using autoattacks on monsters like
theyre not even showcasing
so to here "you just gonna play this 1000 times
the coolest looking skills
kinda cringe
why is the sorc auto attacking when you wanna create hype
why doesnt she have 2 fucking hydras and a big frost shield and casts sick looking meteors
its just overwhelmingly underwhelming
because the combat is supposed to be slow and meaningful
to differentiate from zoom gameplay!
thats fine
but the game has great visual and audio design
thats like
one of the main selling points
so watching characters auto attack isnt really a good look at all
not in a "endgame" hype video anyway
slow and meaningful gameplay doesnt work in a game where upgrades are gonna be rare (at least thats how it seems) just makes doing everything take longer
youd think they showcase some fully optimized builds in endgame
cause you just doing the same thing over and over again for a tiny chance at an upgrade
if this was some story or narrative or design vid? sure, dont showcase a full build with a bunch of skills, that might just be too busy for the screen and detract from what youre trying to show.
but when youre talking endgame and build diversity/opportunity, show some sick looking stuff

found the sorc player

its not but they made it look slow
which makes me think that the scaling might be boomed
but yeah, this video coldve been so much better if they simply used different gameplay footage
looks like they are timing their release to not coincide with anything interesting so I will play it regardless
but yeah like
maybe this awful marketing is on purpose
since the target demographic for this game clearly isnt any of us
what a world where GGG does better marketing videos than blizzard
ggg skill demonstrations
but yeah like
paragon board is so much more indepth
than what they showed
its actually embarrassing 
ye I bet it is it's just funny
maybe they
are sandbagging on purpose so when it comes out people will be blown away
yeah idk
my main concern with the game remains the same: theres almost no skill diversity. unless they add new skills to all classes every few leagues, youre gonna get bored real fucking fast, because if you like playing a certain archetype like minions or shapeshifter or bleed or coldsorc
then theres literlaly only 1 skill
if i cant turn off other players in the open world i will be so mad
feel the weight of their MTX
blizz has great artists
it will be lost ark+ lvl
unless they all left because of work from office policies
The mtx they showed off was kinda neat
who playin poe
i might
why not just post them :/

i got to maps and logged off poe
that game just dont hit like it used to for me
also i like the ideas of builds more than the game itself
tbf i was hella underwhelmed with d4 as welll
obv its just act 1 im end game lover only
i just dont like how poe has devolved into a game where you get thousands of choices but some of them can be done on a 100c budget, others on a 100div one. just seems like that gap between the mediocre builds and the god-tier ones has become bigger and bigger over time
I'm just tired of the defensive layer arms race I have to deal with in poe
I'm over having to get stun immunity, block, armor, evasion, spells uppression, some way to convert damage, ailment avoid etc
It's just so much of a headache, and without stuff like stun immunity and ailment avoid, ur just perma hindered by bullshit
And then the "solutions" for certain things are just insanely expensive
yup
i have
no armor nodes
or aura investment
and hitting the determ button makes me go from 10% mitigation to 50%
its just
silly
since you spend so much effort on hitting all the defense checkmarks
and certain defense layers like spell suppression are just too powerful imo, and as a result the rest of the game is balanced around everyone having it, so when you dont, you just get destroyed
Yep
Or some other alternative way to masively negate damage
It's just too much to keep up
And then acts are still dogshit LOL
lol ya
obviously its easier to cap spellblock but like
- better nodes on the tree
yeah....
idk
I had my 1.2k hours of PoE
I'm over it until poe 2
Just no fun for me to get from it anymore
yeah
i skipped a bunch of leagues and liked a lot of the changes but overall
theres still some things they dont care to fix
i like cold builds, i like chilling/freezing stuff, and you just cant in poe
half the mobs even with 30% chill still run into your face in half a second
i just like spelclasters and most spells in poe just fucking suck. for all the whining about "bows/melee are unplayable", spell selfcasting blows
not for direct damage anyway
dot works ofc
or totems
Self casting just doesn't work in modern poe
Monsters are too fast and too volatile
add to it that most spells need at least 1 support, if not 2, to make them viable skills for clear
so you basically always need a single target setup unless you already have sick DPS
you can do some nice unleash ice spear for singletarget for example, but it cant clear for shit
over the years they moved power from tree and gems to gear , so now you need to use a lot of currency just to avoid annoying things and make your character feel good
which is a shame
Ya
Just feels like every strong item just gets nerfed lol
Skin of the lords
Diadem
Like every game
Trust me I've been there
Poets pen nerf sucked; elder mod removal
I always find a new build
I'd rather that than diablo 4s play your blizzard approved build that's coming like in d3
To each their own
I'm over playing Jenga and spreadsheet out shit for 30 minutes before I can play the game to then get 1 shotted by a soul eater possessed essence
Blizzard
Color by numbers company
Blizz doing balance changes on d4
Giving barbs 10% damage reduction

?
Good change imo. Taking away survivability from the tree and giving a bit more base. More freedom and less being pinned into shouts
Diablo 4 new class changes, dungeon redesigns and more
Ilby @TheComebackKids https://youtu.be/xbWLdjNOjYc
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C...
hey those changes are fire
fuck casting for the gyzmos
I lov the movement speed while carrying stuff
and the resetting cds on opening door
Now make all mobs drop loot and not just elites, thanks
Asmongold 
idk never needed it in d3. visual clarity was never it's issue. if that somehow comes up in d4 i'll change my mind
i need it in poe because i can't fucking see the ground half the time
Yeh
I mean the game should have it
But I got used to it in D3 because I can just see whats happening infront of me
I need it in d4 because otherwise I'm tabbing open the map every 2 seconds and it's annoying
I think the minimap just needs to be bigger
Did you see mathils triggerbots
Literal eye cancer

I feel that a game that is designed to pull you forwards without feeling the need to have an overlay/opening the map every 2 seconds would be much preferable though
then you end up with
super linear dungeon design
lots of people say they like that but like
its boring as fuck
old gorge meta in poe 
not yet but i've seen enough of his ice spear builds to get the idea
Hmmmmm
Yuh
That feels like a very low stat requirement though
Yeah that's a lot more,
Lol
Unique items changing spell mechanics is a very good sign imo 
stress test may 12-14
same old beta, but wiped characters and no increased drop chance
is the defeating ashava reward new
wdym
on the graphic for the event it says u can get a cosmetic reward for defeating that big world boss
i was jw if that was there in the last beta test
idr
That's new
Some horsie trophy that's a horn from Ashava
Also balance changes are in compared to last beta
did everyone get an invite to the server slam
Pretty sure I heard them say it was fully open, even for those without D4
Would defeat the purpose of a stress test if it was invite only
I would say, maybe.
Like if they only invited the thousands of players who played the most. Then it's very likely that close to 100% of them would play. So they could scale the server accordingly.
If "anyone" can play. And it turns out that only 1/5th of the amount the server was scaled for turns up. Then they really didn't get the data they wanted
I dunno I got an invite

i got an invite
theyre definitely inviting everyone and anyone to a stress test. data from someone whos never gonna play can help them optimize that hardware anyway. not to mention the benefits of just having as many people on as possible, right?
My answer was just for selis comment there. In reality I assume everyone gets access

@maiden anvil what u thinking about the leaked uniques
Where
wudijo tweeted about them
from what I read the uniques are giga low drop
Link?
Not very exciting
I like some of em
sad part is that
+4 all skills equates to 40% more damage
hard to beat
with cdr/resource cost reduction on helmet as well
Those stats should be random no?
Ye gonna need some more time in the oven
mostly worried about endgame
their video on it didnt seem like any of them understand what expectation people have coming from games like poe or last epoch, on what endgame should be
feels like people designing d4 endgame have only look at d3 endgame and hwo to improve it, not taking any lessons from what competitor games have been doing :/
the rain of arrows one is kinda cool
and the very first one just seems like a chase item for everyone
but yeah overall its like
"unlocks all inscriptions"
okay, theres 2
so saves you 1 passive point
just feels like a lot of the game is designed for a state where theres like 10+ core skills with multiple "runes" like in d3
but atm you only have 2
not 5 like in d3
Ye its only one that looked ight
we will see
id still like to play druid but
dont wanna larp as esfand so ig ill play sorc instead
sorc specialization seems to be the most interesting one anyway
looking at the rune thingies that druids unlock in next zone, those bonuses are all kinda ass
The rogue stuff is pretty insane
The rogue passives will be build defining for rogue
And playstyle defining
The maybe one is rlly nice though
I was hoping for a death trap unique
@latent spade https://i.imgur.com/3W4m1CB.png didnt u want a death trap unique
perma death trup
wasnt that already available in beta?
psure it was and its weird as fuck since it only re-arms if it DOESNT hit anything
"sorc more fragile than other classes"

d4 developers confirmed don't play their game
AYO
Lets go
Oh ye i already saw this in datamine
But like
Thats just a weird one idk lol
seems like a pvp one
huh which ones a pvp one
The one that doesn't affect players? :p
WOOOOOOOOO
okay thats neat
I would love it if it just dumps you into the final town at level 1 and you have to death run back to low level areas to pick up leveling :p
well, all the zones scale so
Even to low levels?
psure ye
Yeah World tier 1 is levels 1 through 50.
Diablo IV | Welcome to the Server Slam
Everybody get up, it's almost time to slam now.
🔥 Play All 5 Classes
💪 Reach Level 20
⚔️ Battle World Boss Ashava
🏆 Earn Unique Rewards
The #DiabloIV Server Slam begins on May 12.
Pre-purchase and get up to 4 days Early Launch Access: https://diablo4.com
Cute
bro is woke
watching him rn and training skills in osrs 
paragons looks more interesting than i thought, i havent really seen anything till now
but not necessarily in a good way...like that dex stacking buff on a dex-lacking class?
That has been one of the "wants" and voices in the forums though. Wanting to be able to build things the class is not intended to.
I kind of like how a lot of damage scaling is "increased" over "more" in like just a few buckets. Will reduce a ton of the scaling problems POE has

blizz said druid will be op dont worry lads


any fellow sorc players on release?

might go for rogue for 2nd but i havent tried anything else yet, just found some good cheese for sorc and it lived server slam tuning so hopefully its there on live and i just zoom
hoping more legendaries get some more love too
rogue is probably my 2nd too if i was to make one
meow
Wth. You're rogues.
no u
because it's a bad game for $100 by a company that will dump it at the first sign of trouble?
Ok


Any barb/druid enjoyers
seli is probably a druid enjoyer
you did play endgame beta?
Mmmmmm
Lmao no way
Incredible
well its on the content creator
apparently they asked for questions to ask to blizzard but... no one responded
so they just asked all the questions themselves, made up some fake user accounts and stuff
pretty hilarious all around
idk, the example quin has shown is weird cus
you have a twitter account name and your own set alias
if you search for your alias, cant find you
have to search for the account name
also, people going apeshit on reddit cus some content creaters and press ppl got early early access to the full game
And every time someone complains that someone wanted their name hidden, they become a perfect example of why someone didn't want to be known.
then you could just put "anonymous"
instead they
added a "names have been changed to protect peoples identity" afterwards 
also
@TheSagaYoutube How does deleting all their progress and making them start at the same time as everyone else give them an unfair advantage?

Hey look I didn't make the video 
Delete their knowledge too
class round up what yall playin and why
last epoch cuz its a better game
i fear that diablo 4 will only be like a 2 week game for me its feelin like it
memes aside, prolly sorc cuz its the only class with interesting build potential and a well done specialization
id play druid but
likem the vibes are not right but I will be playin it a lot until then..
im REALLY not liking the way it looks so
gimme d2 druid and id play that in a heartbeat
im playing sorc
hearing lots of people playin sorc
barb or rogue when season comes out
never was a fan of casters in diablo 3
im more of a melee or even melee caster i dont mind
not really liking how restricted druid is as well for elemental builds
due to lack of skills
so yeah, prolly rogue or sorc
druid I have 0 interest in
i think i might just go barbarian
druid was beyond garbo in beta at least
i fi do something new like rogue and dont like it il just drop the game fast af if i go barb itll keep me in it longer likely
horrible to level
i know i like barbs usually
I suspect there will not be much to do so im picking a class thats kinda strong but I dont want to play too much either
and there will be a bit more longetivity when the season comes out
where I want to play barb/rogue
boner necro wasnt that good in beta, that'd be my other wish-list character
twister/firestorm druid dream is dead, sadly
but diablo season 1 is probably around poe league
Some melee, likely rogue for me
Melee just feels so much more engaging and immersive for me.
Will probably be sorc in S1 since it'll be OP as always and melee will somehow be prevented from pushing as high.
Or if there's some active support, perhaps that will be of interest too
I was playing that skill that's like ek in the beta and it was fun
Was doing like caltrops to apply debuffs and then taking the passives that make the skill explode on debuffed enimies
I had the legendary that made it fire in a circle too but that one didn't actually work
It just changed the visuals. It still only hit in a cone :P
tryna get my raid to swap days for release
they arent hopping on with you? 
oh fuck i didnt realize early access is thursday afternoon
0:00 intro
0:36 ww
12:45 hota
19:51 rend
ww- https://d4builds.gg/builds/8223ba9c-f44b-4832-b95e-4a83a057dd52/
hota - https://d4builds.gg/builds/76bb1c43-f3e7-43c5-817b-fc907fcd8ee2/
rend - https://d4builds.gg/builds/c6110942-7f1b-4c06-a5d9-2fc0f36d20d7/

Wonder if there will be some decent hybrid build for Rogues. Like ranged for ST/Melee for AoE or vice verse
Im kinda torn between barb and druid. As of now, barb only really has WW and if they decide to nerf it its uncertain if theres something as fun
and druid has lots of fun builds
interesting that he skips chal shout
@Beano1015 @Diablo @RodFergusson @PezRadar It will represent the 1.0 build of D4, up from .9 that we had in place for the server slam. You will see balance changes and bug fixes.
Wonder how much prep this ruins :P
Any end game is better than D2 though, and I played a ton of D2 :P
I really loved D3 vanilla inferno on release though. That was much fun for me. But it had so much backlash from people
vanilla d3 was redoing acts zones, me not fun
yes and I am not d2 fan either
Did week 1 as barb in d3, then a few days later as DH. Was so much easier as DH :P
I was DH but didn't discover immunity build
without crossbow I had no damage and it costed so much gold
Not sure if AH wasn't open, or if I just didn't interact with it at start
I did sell a ton on RMAH after that opened though :P
AH was absolutely not cool, idk vanilla d3 was pretty meh imo
and then it just jumped to another end of the spectrum
would you ever trust journalists on something like d4?
no
I think they are only good for single player games like god of war
I dont care what anyone says
I know I will play it and will do what I feel like doing
I think no matter how bad d4 end-game turns out to be. I'm sure there's at the very least 100h playtime in it for me
stop playing when Im not having fun
dungeons looks fun, guess I burn some real life currency
even from just playing through it once on beta, the combat felt right up my alley
i trust games journalism reviews like this: if its a 9/10 or 10/10, odds are the game is shit. if its a 6/10 or 7/10 and the main complaints are difficulty or graphics, its probably a great game
What if it's a 10 out of 10 but the graphics are shit?
doesnt happen
im going to say its going to be like 6.5/10
and then in like 4 seasons it will be 8/10
I think that certain periods will very likely be 9/10. Then you'll probably see some faults or stuff becomes repetitive or restrictive then it might fall. But for sure I'll be very engaged for a decent while
is this thread getting converted to a channel?
Mh, can see what the blades want
ye we kept it to a thread for a while cuz it was just some rumours here or there
but psure it makes sense to have a full blown channel on release
u guys playing hc or sc
sc
sc
better question - is there going to be discord voice chat party during launch
isnt it like 2 or 3am for you
and?
just wondering, idk if you got work or anything
that doesn't forbid me from playing video games
Truuueeeeeeee
I have work, I do nothing and get paid
thats not work, thats earning money
work is essentially a transaction where I exchange time for money
Heh
anyone who says excellent endgame I dont believe
yeah I see big sus
depends on how they evaluate tho
it's an excellent for the very beginning of the next arpg game? or excellent compared to other competitors? I can see them evaluating it through lens of newly released title, as it should, then it might be true
people forget how long it took poe
poe started having pog endgame with 3rd evolution of leagues, right?
which is breach
at least I think it's around that time, they also were figuring out release schedule and such
afaik the very first poe league was onslaught, which literally just put the buff on monsters

I kinda don't enjoy how I play PoE nowadays. You just oneshot stuff at 1000% ms and do the same specific content over and over.
Had f.ex the feared been good, then that I guess would be a decent gameplay loop
I think forcing the player to swap dungeons is quite a good thing
PoE in SSF is great however. Since things that drop is actually content, and not just currency
going fast is fun, exploding screens is fun
but it does kill monsters and playing rares, it's all mostly just dolls
Like sure. But it's very easy and very non-interactive and very repetitive.
The enjoyment doesn't really come from actually doing the content, but from rewards
I mean arpg isn't about innate difficulty
every map isn't wow raid boss
idk about non interactive, depends on the content you are doing
I like the challenge of making a character strong enough to not care about as many things as possible while killing fast
I feel d3 had was repetitive. However there I felt that you actually interacted with the combat and enemies in greater rifts
and repetative.... that's just again arpg?
yeah PoE TC is a ton of fun
But in D3, moment to moment combat doesn't feel repetitive
depends how you do poe as well, can force one map and kinda do the same but switch starts or do different tiles if you feel like doing it
in poe moment to moment combat does
there are some variations but it's not enough, I'd agree
game is too fast for bestiary's identity to manifest during gameplay
basically you only notice corrupted blood rares, some on death effects, maybe goatmen
but other than that most mobs are dolls or list of affixes
okay you notice some cycling red, soul eater, but it's again rares 🙂
poe has to slow down in order to have more varied combat but I doubt it can at this point
also it might just be impossible due to mechanics layering
no way would I be able to actually play mobs mechanics from legion inside breach zone under delirium. no matter how slowed the game is all of those types of monsters/mechanics being on the screen + my own skills is just too much visual vomit on the screen
So to sum it up, you can purchase the game, however your friend won't be able to play the game.

PoE has this insane exponential scaling too. I think the buckets in D4 will help reign that in a lot
I do hope they kinda skip followers
I doubt there will be any
seems like a lot of these new NDA-freed reviews are saying the endgame is good but I also have 0 faith that any of them know what a good endgame is

i think it will be fine
I'm watching quin get really upset at these numbers from these 100 nightmare dungeon clears
I wonder what number would look like in PoE if PoE had damage numbers
why he upset about a number or numbers in general
they could replace dmg numbers with fat tigers and it would be the same 
His issue is that theres too many damage multipliers in the game (already)
did you also type "why are they upset about a font" at one point 
exactly
people are so focused on 100mil hits while in poe my char deals 20 mil per proj and my screen would just be flooded with high numbers
but yeah, let's whine
I would just disable combat text prob, don't really see how it helps
Yeh
also I can guarantee quin didn't even think that he has 3-5 pure multipliers from support gems on his skill because it's kinda "invisible" in poe
i think thats a valid concern in d4 tho
or has been in d3
its easier to understand how multiple versions of 20 or 25 or30% more multipliers will affect your character
than trying to compare a 1000% to skill X or 750% to skill Y
obviously pob helps a lot with that
and d4 doesnt have ridiculous numbers like that (yet)
I mean isn't this the same shit that exists in PoE, except poe doesn't have damage numbers so you can't actually see how absurd the numbers your character is spitting out
I think quin means not raw tooltip numbers but number of multipliers
i.e. damage formula being 25 different coefficients
the damage numbers just showcase how stupid it is, but his main concern is valid, especially based off of d3 game and item design
He means the actual numbers AND the amount of multipliers
but really if you think about poe it has like 15 coeffs as well
He said on stream "Why the fuck are they hitting for 7m bro"
well obviously worrying about the damage text is silly, so id rather focus on the valid concern of dmg multipliers being a problem
it would be a problem in poe too
if oyu have a skill that does
2k base dmg
I think their buckets pretty much cover roughly as many "buckets" as poe has for example

















