#Wintery - Log Review

1 messages · Page 1 of 1 (latest)

exotic ledgeBOT
#

Please post the link from WCL in this channels for others to see.

shut venture
#

Mythic raz

#

@zenith hill sensei

shut venture
#

anyone please?

zenith hill
#

sorry brother i aint logged into the game in 2 weeks

shut venture
#

lol

#

its ok my g

#

@leaden flint

shut venture
#

@jaunty spear @serene lagoon

jaunty spear
#

Does this need to be done now? or can it wait 18hours or so when I get back from work

serene lagoon
#

@shut venture easier if u put some pointers as to what u wanna know

#

als idk bout M raz

shut venture
shut venture
jaunty spear
#

There are 21 wipes in this log

#

I am only going to review the ones at 45%

#

or actually, since you highlighted wipe 6, then I'll do that one

#

Quick glance stats:
92.9 APM, probably want to up that seems a bit low in general
92% SnD uptime, ok but needs to be pushed to about 99 min
81% RtB uptime, bad and min 95 to 99

#

Not sure if instant poison uptime is a mistake, but if it is - please make it a habit to refresh before the fight. Should be 100%

#

this doesnt look like finisher rules are being followed. 6cp and above only

jaunty spear
#

rtb this late into the fight? maybe logs missed the ADR and RtB precast

#

why not dance instead of SS

jaunty spear
#

why KS during dance? you lose a lot of damage doing so.

#

only 1 finisher in the whole sequence? where are the rest?

#

also missed ambush casts towards the end. dance has a 6s window uptime

#

1min downtime 2:53 to 3:54 seems overly long.

#

assuming this is add phase, BF came out super late, literally tail end of the fight.

#

was vanish not up at this point? last cast was at 4:01

#

subterfuge should still be up at this point, would ambush rather than PS

#

other things I notice, you don't use your defensive almost at all.

0 feint casts throughout the fight
1 cloak.

there is a bunch of avoidable damage throughout the fight, learn to use it to your advantage to maximise uptime.

#

The good:

  • Seems like you understand the rotation p well, BUT

Core problems:

  • Finisher rules are not being followed. 6cp and above only.
  • Defensive use is pretty poor. Rogues are godlike in damage reduction for a reason. Utilise it.
  • Vanish before dance is mostly done, but can be better

Smaller problems:

  • Maximising ambush in dance. Ambush is a big amt of damage, use dance fully. (No KS, BF etc during)
  • That doesnt mean ambush only, use your finishers.

I can't account for that super long downtime in the middle of the fight, what happened there?

#

@shut venture. This took a while to get back to review, life got in the way

leaden flint