#KP - Log Review

1 messages · Page 1 of 1 (latest)

worthy troutBOT
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Please post the link from WCL in this channels for others to see.

lunar burrow
limber sable
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two biggest issues - you're not rupturing packs and for whatever reason you're really against using shadow dance on bosses

lunar burrow
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as for rupturing packs, does that mean I go in, spread rupture and then do dance aoe rotation?

limber sable
# lunar burrow as for rupturing packs, does that mean I go in, spread rupture and then do dance...

for example, this is the first pull of the dungeon.

the TLDR here is: you have opprotunity at the start of the pack to rupture to get it ticking throughout the fight. SMBG has relatively small packs (when considering life span) , 1-2 ruptures is generally enough.

I also highlighted some other concerns with the aoe dance.

  1. strike->storm likely wastes a lot of CP, you could rupture here for basically free to get it rolling on most of the pack

  2. this BP shoulda been your first global in dance to minimize CDR waste - this is a bit nit picky because im adovcating wasting CDR on rupture, and frankly this wont come up very often in a key - but this is worth pointing out because a) we BP in dance normally and b) without TFD dance is sent regardless of current CP. Its fine to Dance-> finish , and you actively avoid that throughout most of the dungeon

  3. this storm (or the one before it) shoulda been a strike - consuming premed w/ strike in aoe remains relevent up to 7 targets for SND uptime/ building DM stacks / general cp efficiency

  4. this tea is a bit late, it shoulda been with your dance, but its happening before your sec tec so its not a huge deal

lunar burrow
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oooh lots of good learning points for me

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right I have a tendency to strike -> storm to teleport into a pack with tricks. Maybe I could strike rupture?

limber sable
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but the storm followup just wates cp

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strike rupture would be a good adaptation

lunar burrow
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  1. I see your point, I think its a good optimization I need to keep in mind. But I feel my basic rotation is a little off. Will keep in mind to add in tho
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  1. Yeah I definitely don't respect no. of targets and finishers very well atm. Gonna keep this in mind, esp since it shows in my SnD uptime being so low
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  1. Right I see your point, esp if its tornado -> dance + tea -> finisher -> finisher -> finisher. thats essentially 2 finishers I miss tea out on with what I'm doing
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Which is another point, I'm not using tornado often enough or correctly enough

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I tend to storm in dance for aoe when I should be using tornado

limber sable
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yeah its a little rough to give specific advice with regards to M+ because using tea w/ dance in aoe is very good, but then you might not have tea for ST fights, so you really need to have an idea of whats coming next and whether is worth committing the charge for a bit of extra damage

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nado usage is rough tbh

lunar burrow
limber sable
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lol both

lunar burrow
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hmm, might be worth relooking my keybinds then

limber sable
lunar burrow
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true

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righto

limber sable
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For nado I'd suggest just trying to hammer it on CD, regardless of dance/etc

lunar burrow
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got it

limber sable
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you can work on optimizing it in dance later

lunar burrow
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gonna keep that in mind

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these are probably the bigs thing you wanted to mention?

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Ok I guess I've got lots of basics to work on

limber sable
# lunar burrow Ok I guess I've got lots of basics to work on

the big things for you:

rupture - please do it; it owns, especially at the start of the fight, things will likley die too quickly in 16s to really justify a refresh/application later into the pull

cd usage in general - as mentioned nado usage isnt the best, and you're missing dance casts, even in st fights

non-tfd Dance rotation - it could just be lucky but you very often Finish->dance and thats telling me you're trying to force your dance at low cp.

1-2t
0-3 CP: Dance+strike->evis->strike->sectec->[]
4-5 CP: dance+gb->evis->strike->sectec->[]
6-7 CP : dance+evis->strike->sectec->strike->[]

aoe:
0CP: dance+strike(storm)->powder->storm (strike)->sectec->[]
high CP: Dance+powder->strike (storm)->sectec->storm (strike)
--alternatively: dance+powder->strike->powder->storm->sectec->[]
(due to cp gen in aoe you really shouldnt be in a situation where you're at mid-levels of cp)

lunar burrow
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Hey @limber sable ima reply in the AM, gotta head to bed. Don't mean to be rude and leave you hanging

limber sable
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no worries have a goodnight - good luck on prog

lunar burrow
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thanks man

lunar burrow
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Thanks so much for reviewing the logs, giving detailed feedback.

Do you mind if I ping you down the road in a week or two for follow-up feedback @limber sable ?

limber sable
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np lgl

lunar burrow
lunar burrow
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@limber sable

Just to follow up this thread

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If you have time to review 1

limber sable
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hey i dont have time to do a big in depth dive but based on my notes from last time: you def fixed all of em lol

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maybe post a new log see if someone with time is around to dig into it

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but aside from deaths i dig what im lookin at