#tc-subtlety

1 messages · Page 8 of 1

ivory kestrel
#

that is the blizz way

past fable
#

The rupture proc is silly tbh, it incentivizes dumb shit like using rupture during all of your cooldowns for a gamba proc

#

Really great for variance Surebud

coarse laurel
#

I'm still not totally sure I understand the calculation though looking at your logs from the other day

#

e.g.

#

11360 damage over the 8 ticks, full DoT seems like it's 42230 damage based on an initial tick of 4223 (reversing the crit) * 10 ticks (faded at 57s)
So that's like 26.9%? (25% maybe ignoring the partial tick?)

#

Unless I'm missing something

past fable
#

Its a 1 CP rupture so theres only 4 ticks (or well 4+partial) and it doesnt count the crits so its '4x4224+3759=20655' for the rupture damage.

Then its 8 ticks of 2p for '1420x8=11352' (again not factoring in the crits)

coarse laurel
#

Ah I see, I didn't realize you cast refreshed it there

#

Basically rolling with this currently

      // Takes the entire remaining DoT damage as if it were dealt instantly with the current state
      double damage_amount = calculate_tick_amount( dot->state, 1.0 );
      damage_amount *= ( dot->remains() / tick_time( dot->state ) );

      // Stretch the damage across the total ticks used for the DoT then apply the set bonus multiplier
      double num_ticks = shadow_rupture_attack->composite_dot_duration( state ) / shadow_rupture_attack->tick_time( state );
      damage_amount *= ( 1.0 / num_ticks );
      damage_amount *= p()->set_bonuses.t31_subtlety_2pc->effectN( 1 ).percent();

      shadow_rupture_attack->base_td = damage_amount;
past fable
#

I dont think thats includes there but i thought id mention that the shadow rupture doesnt double dip on amps like dance. Using any amp after the proc has already gone out has no effect on the shadow rupture dot

coarse laurel
#

I'm clearing out the update_flags and doing a snapshot here

#

Although technically it's really not affected by anything

#

Since it's not in any whitelists

past fable
# coarse laurel

6% is roughly what weve seen in testing so that seems pretty good

past fable
coarse laurel
#

Does it snapshot the tick rate? Does it ever get a partial tick due to haste changes?

#

Actually I guess it doesn't have the haste periodic flag anyway nm

#

Crit should update though I assume

past fable
#

It doesnt consider the crit at all for from the rupture it just has its own crit chance when it ticks

coarse laurel
#

That's what I mean, it's not part of the snapshot since it seems like it crits dynamically

past fable
#

Ye

#

Also did you add the whitelist for the amps for the evis? 50% of the what the average evis does seems a bit low.

#

Or i guess maybe the talent setup you run doesnt have em

coarse laurel
#
      // Damage is residual at the time of cast, benefitting from Dark Brew and Deeper Daggers
      double damage_amount = state->result_amount * p()->set_bonuses.t31_subtlety_2pc->effectN( 1 ).percent();
      damage_amount *= 1.0 + p()->talent.subtlety.dark_brew->effectN( 4 ).percent();
      damage_amount *= 1.0 + p()->buffs.deeper_daggers->stack_value();

      shadow_eviscerate_attack->base_dd_min = shadow_eviscerate_attack->base_dd_max = damage_amount;
#

Is what I'm doing atm

#

This build does have both so idk

#

Could just be variance, one sec

#

Think I know why.. annoying. Will have to look into this some more

#

@past fable another question... looks like Shadow Powder has the Can't Crit flag. What target damage does it use for the result? (e.g. if Black Powder crits on Target N, how does that damage get turned into residual?)

past fable
turbid pulsar
#

what do i need to check?

remote sparrow
#

Not at the computer, last I checked it does damage based on the overall damage done by BP. So if u hit 1 target with bp for 20 damage, But the clone gets summoned near 2 targets, it does 10+amps damage to both.

#

Idk about the other way around tho

turbid pulsar
#

i have a log from like an hour ago if you want koji

coarse laurel
#

Basically just curious how the Black Powder -> Shadow Powder damage calculation works when it has different results across multiple targets

coarse laurel
#

Does it ignore the Crit results? Use Crit results from the primary target? Just take the total amount across all targets and average it?

#

Hmm

turbid pulsar
#

dumb question but how do i combine akaari and my self in events

#

im dumb

coarse laurel
#

Doesn't seem like that's averaged across, even if it didn't crit on one target that should bring it down a lot

#

I just have all of these filtered

#

Or I think I pinned all the events from you and are just clicked into the Soul damage

#

So... I think it must just use the result from your currently selected target?

#

Definitely isn't averaging

coarse laurel
#

00:25.036 Stealthi Melee Training Dummy 3 2255

#

At this point you're targeting Dummy 3 I guess

#

Isn't just the first result in the list, so that's interesting

past fable
#

And If theres one where it crits on your main target it will just do 65% of that to all other enemies too?

turbid pulsar
#

i can run a quick test if you want koji where i only target 1 dummy the entire time

coarse laurel
turbid pulsar
#

what would then happen if i have no target?

coarse laurel
#

Pretty sure you'll always get a target when you cast BP won't you? Unless you use a mouseover macro.

#

Would assume it's the first hit in that case

#

But worth testing lol

#

Could be broken 😄

#

Also, good luck to whoever has to try to make these combo point procs happen when they are apparently supposed to happen (really early) even though the damage calculations are apparently super deferred to the impacts... lol

#

Annoying enough in SimC when I can do whatever I want

turbid pulsar
coarse laurel
#

It's clearly picking a target but doesn't really seem to be consistent with Dummy 3 if you are never swapping off it

turbid pulsar
#

yeah i never swapped target

coarse laurel
#

Ok, I think you guys should be all set now.. other than anything new you find

turbid pulsar
#

Trashpandascheme nice

coarse laurel
#

Let me know if you see anything broken

#

Ah, found a problem with the 4pc CP gen though.. need to change something

#

Ok that should be better

mental dirge
remote sparrow
#

I reran the above builds with t31 tierset included:

#

subtelty baseline is the sepsis rotten build

#

rotten over db is the suggested M+ build but takes roten and shadowcraft voer db and one point of finality

#

these are 5 min single target builds

#

no dust is the basic db dd shadowcraft goremaw

#

hmm this looks really weird

remote sparrow
#

sorry that was for dungeon slice.

#

this looks like ST.

#

interesting that the 1 dust build is very close ST but also very good aoe

past fable
#

Non dust APL is doing some funky things, i tracked down one improvement i feel is pretty straightforward. This is the current flag line
actions.cds+=/flagellation,target_if=max:target.time_to_die,if=variable.snd_condition&combo_points>=5&target.time_to_die>10&cooldown.shadow_blades.up
So it wont cast flag unless blades is ready, and it wont cast blades unless flag is up, which sometimes leads to the whole burst window being delayed by like 5 seconds because it finishes right before blades is ready so it doesnt have the CP required to flag. I instead propose we add an extra check to see if blades comes up very shortly it can still flag, something like this:
(cooldown.shadow_blades.up|cooldown.shadow_blades.remains<4) instead of just cooldown.shadow_blades.up
https://mimiron.raidbots.com/simbot/report/1TjeJBt6wANWxaEP6cXXmy

#

Now it uses it closer to the 2 min mark when its actually ready than delaying it like 5-10 seconds everytime. The difference is way more noticeable when using a tinket like embersoul though

rugged solar
#

nice

past fable
ivory kestrel
#

is the embersoul sec tech snap in?

#

or any way to implement it without krangling

past fable
#

I might have done it wrong but i didnt find tying it to sectech to be worth it

#

Just blades* in general seemed better

#

Nor tying it to tornado

ivory kestrel
#

it is more of a sec tech goremaw sepsis pop thing so it has all of those +1 finisher in the first 3 secs

rugged solar
#

haven't looked at trinkets

#

but i assume you can sync it to symbols/blades

ivory kestrel
#

mirror and new emberbloom one seem good

#

embersoul has its nifty things

#

i do think that may come later

narrow leaf
#

AM i right in saying they stopper VT working with trinkets?

#

Cause i swear the pips's trinket works with it

#

Bandolier of blades sorry

narrow leaf
#

I just did 3 casts nothing else with and without VT and it crit twice hit one with VT and crit all with out VT and Vt damage for like 10 more

#

very small sample i know

#

but feels like it's doing something

rugged solar
rugged solar
rugged solar
rugged solar
rugged solar
past fable
narrow leaf
#

Confirmed that trinket is dog, dunno why the sim like it so much

past fable
# rugged solar ^ incorporates a refined version of eleems changes

Even the new APL sometimes delayed it for a bit and i think i found the reason why. Here is the shadow blades line
actions.cds+=/shadow_blades,if=variable.snd_condition&combo_points<=1&(buff.flagellation_buff.up|!talent.flagellation)
Notably it has the "dont use unless you have low cp" built into it. This means that it would sometimes end up casting flag > finisher > proc 2p > NOT use blades because it has more than 1 cp > weaksauce backstab its way up to another builder and pray it didnt proc the 2p again. Just removing that part of the blades line shows a very chunky increase for non-dust, but a sizeable one for dust too
Dust (the 134.5k) https://mimiron.raidbots.com/simbot/report/b4RmD7LZ1VYFRCfZUiBWha
No-Dust (the 130k) https://mimiron.raidbots.com/simbot/report/5jxFxytrzrBpofJHNA95N3

#

Sidenote: actions.cds+=/use_item,name=ashes_of_the_embersoul,use_off_gcd=1,if=buff.shadow_blades.up&buff.shadow_dance.up&(combo_points.deficit==0) is what ive found to be the best performing ashes line so far (building onto what armin posted a few days ago). Even if its not the most optimal thing we should probably have some line for it in the profile

remote sparrow
#

nice find!

#

have you btw tried optimizing for shadowcraft yet? i tried some ideas but coudlnt get them to work really

past fable
#

Nah for now im mostly looking for how to make the actual blades window better (or well, in this case using it more often)

remote sparrow
#

I see, i did some quick napkin math and it seems like with tornado your blades can be a 13-7 finisher/builder every time

#

assuming tier fix comes in

remote sparrow
#

dropping the blades cp condition as Eleem suggested actually brings the build a bit closer to each other.

#

the 1 dust build is very close to the fll st build while being quite a bit ahead of every other build in dslice

#

this is the 1 dust build

#

runs db and finality so has quite a bit better AOE

#

also it plays very similar to a normal 2 minute build, so works pretty well with 2 minute trinkets

rugged solar
past fable
rugged solar
#

haha yes, but you need the 2p to get the 4p

#

i just realized that you can, in theory have a build without shadowblades

#

but there is no reason to ever play that, there is literally no upside to it

past fable
#

Another thing i noticed the apl (no dust) doing that seems wrong is going blades >dance>vanish>vanish>last dance like half outside blades.

I feel like the correct sequence is to dance>vanish>dance to make sure you get a second sectech of during dance but for some reason im too dense to get the apl to do this

ivory kestrel
#

putting a sec tech condition should work kinda

#

with cd check <15 or so should work might do 10 or so

rugged solar
#

yes, probably very simple fix

#

to not vanish if secret cooldown is low

mental dirge
#

Has anyone tried a condition that makes it okay to sit on 2 charges if dance if blades has X seconds remaining on cd

rugged solar
#

i tried early on and it was a loss, but we had quite some apl changes now

mental dirge
#

Try it on something with no dust or tornado

rugged solar
#

optimized mirror_of_fractured_tomorrows and ashes_of_the_embersoul for single target and dungeon slice:

rugged solar
rugged solar
#

just to clarify, i had the trinket lines already done earlier, i am not this fast with evaluating multiple builds, apl lines etc.

#

(i wish i am, but at least with this two changes i can make the illusion that i can do 2 apl chanegs in 20 minutes -- actually 3)

#

i did test to align trinkets by default to symbols, but even with PE it was within target error

#

so not rly worth it to change the dondition

rugged solar
#

changing symbols would be possible, but i am not sure if there is a lot of "optimzation"

#

the 7+ cp expel does already fix a lot of edge cases

mental dirge
#

Does sim still use tornado in dance kekman

rugged solar
#

yes, and enforcing tornado before dance was also not a gain

#

but the opener is typcially tornado into dance

turbid pulsar
#

in a regular build if you were to sync SoD+dance

#

and have it use tornado on cd

#

it should always be out of dance

#

as in tornado into dance each time

rugged solar
#

regular build is non dust or dust?

mental dirge
rugged solar
#

must be in there somewhere

#

XD

#

(i don't have them anyome, i did run way to many sims after it)

past fable
#

Here is a profile of T31 gear with the best siming trinkets equipped and a decent stat spread we can use until @rugged solar does his big automated combination sims. Signet+Bandolier sims the highest for dust variants and Signet+Ashes sims the highest for non-dust so ive included it as a comment

#

Maybe there are other embellishments/setups for it that are better, but im assuming theyll tune em more so i dont think its worth spending time on yet. Surebud

rugged solar
#

possible ^^

past fable
#

Since imo it would be very odd if sporecloak gave like 50% more stats than the other stat embellishments ontop of its defensive effect OMEGAKEKW

mental dirge
#

I mean currently most classes just use some form of toxic dmg proc item + patch and its best by a good margin peeposhrug

#

Dmg is king for most

past fable
ivory kestrel
#

yea in my video i also explained the sporecloak and other things

#

that for some reason it has that much extra

#

when in live it is like +100 vers in ptr it is 400?¿?¿

rugged solar
#

sporecloak + lariat possibly

#

i assume

ivory kestrel
#

ye until we get the new ones implemented/we can actually try them

rugged solar
#

unless the new embellishment is good

ivory kestrel
#

the proc one has promise but idk

mental dirge
ivory kestrel
#

the crit one seems baiter tho

#

yea good riddance to the dmg yank

#

if only it didnt have the cd when you fall below 70

remote sparrow
ivory kestrel
#

can you try the 2 new ones?

#

how do you get them

past fable
#

Craft them i assume

ivory kestrel
#

yea but where can you get the recipe

remote sparrow
#

Yeah he said the random stat one is bad

ivory kestrel
#

that is weird from data it seems good

#

dont tell me we deadass have to kill the boss to get the drop XD

remote sparrow
#

LOL

mental dirge
#

Will teach you all recipes n shit

ivory kestrel
#

oh interesting last sunday it was not there will check it later and see

balmy linden
#

Wait are we going to be dust gamers this tier?

lilac crescent
#

Apl is still being worked on

#

And depends on more factors than number in a sim

remote sparrow
#

the changes are in 'latest' i thnk

#

goremaw isnt shadow in sims i think. dont think its interacting with the sadow talents

remote sparrow
#

oh wow interesting, It was showing it as physical so I thought it wasnt treating it as shadow. this ability really really sucks huh

ivory kestrel
#

it is krangling it might need some checking yea

#

it does around 3.x-5% if you SoD/PV it well i think uh

remote sparrow
#

it loses like 1 cast on average

#

but idk, theres no way you can make this thing good. when its 1% with all the shadow buffs.

ivory kestrel
#

i mean both it and sepsis need some serious work they are doing like 2x or 3x less dmg than intended weirdly

#

also maybe change the gearing a bit but tbh first i want to check more ER things as the sepsis/PV/SoD/goremaw things will get ironed eventually anyway

#

i think the tornado placement and vanish need a bit of a change with goremaw

rugged solar
#

but didn't find a win on it

ivory kestrel
#

dont worry about it right now tbh i still expect a bit more of a talent shuffle

#

like how they buffed shadowed

#

maybe they just murder rotten for good

rugged solar
#

nothing that changed rly effected talent evaluation

ivory kestrel
#

like i did so many tries and sepsis was always from 6-9% and goremaw 3-6% in dummy so in raid it might be a bit diff but not MUCH then you have blades

#

so this weekend might look at other things also that was with a 100%+ mastery build

#

with more vers heavy should be way better

remote sparrow
#

well is not free, if you force pv and rotten on sepsis, youre gonna lose out on other things. The sim can force it on sepsis, it just doesnt seem to be a gain

ivory kestrel
#

the problem is it krangled cds overall and SoD too

#

and tornado messed up some finishers

#

using snd in dance etc

#

i mean not saying the gains will be massive just need to check things and we'll see

remote sparrow
#

I tried forcing it to only enter dance when pv is up, and it was neutral

past fable
#

Did you do it after the fixes or before

remote sparrow
#

not sure, this was a few days ago, when was the fix?

past fable
#

With the tier

remote sparrow
#

we could retry it to see if its a gain to play around pv for pv builds

past fable
#

This is so dumb, i just removed all of the energy constrains on it so it basically uses it on cd

remote sparrow
#

not surprised tbh

#

is this no dust with goremaw over sepsis?

ivory kestrel
#

yea like i told it was losing casts and also no SoD/PV correctly but hey baby steps

#

cant really check things well until friday but there are wins to be had

past fable
#

Its still terrible, or well maybe not terrible

#

But like almost a full percent behind sepsis, and sepsis isnt doing that much to begin with either

remote sparrow
#

hmm how are u getting 211k? my no dust is around 209k

#

its about 1.4% better without energy conditions as you fund out though

past fable
#

Swapped some gear around, it doesnt matter much though

remote sparrow
#

still about 0.9% behnd sepsis and sepsis is a 2.5% talent

#

ah okay nice

past fable
#

Without

#

It never used the stealthed trigger for it

rugged solar
#

the stealth trigger is for dust

#

thats why

past fable
#

Ye i figured

rugged solar
#

but good find

past fable
#

To be more precise it was actions.cds+=/goremaws_bite,if=combo_points.deficit>=3&!stealthed.all not sure why the "!stealthed.all" sims better than just not stealthed+not subterfuge

#

Since i assume stealth.all includes dance

rugged solar
#

it should yes

past fable
#

Most of the gain is from it using goremaw 6.7 times rather than like 5.2 times, the value of the stronger strike just seems to outvalue the energy part

rugged solar
#

the energy condition initially did win out against not using it

#

but if its irrelevant now, thats better

#

easier to play

#

seems to be the same with dust

#
test 1 = enable the stealthed condition globally
test 2 = enable the stealthed condition + remove energy
test 3= disable stealthed condition + remove energy```
past fable
#

Sepsis def seems to be better than inev now for dust btw (swift also slightly better than premed, but not as important)

rugged solar
#

it seems like the logic inverted

#

^^

ivory kestrel
#

yea with swift death+dust for ex in 5:30 min i cast goremaw 9 times

#

also swift has this sync helps with vanish and other things that avoids some krangling

rugged solar
past fable
#

Ah i c, makes sense

ivory kestrel
#

also things like this

#

when you cant game PV but yea you might want to game it anyway if you can

rugged solar
#

seems like gwb_uwu still has some juice we can get

past fable
#

Just the default non-dust but with gore instead of sepsis

rugged solar
#

ahh

#

i did change shadowcraft to gwb

#

I assume ER is also something you can do some trickery around

ivory kestrel
#

yea for sure

rugged solar
#

the sht logic is still from before the change

ivory kestrel
#

this friday i will see to it

rugged solar
#

and might need some change

ivory kestrel
#

you can game shadowcraft a little with it

#

to get 3 finishers

#

in a row quite consistently

rugged solar
#

thats with this

#

its without premed, let me check if premed changes sth

past fable
#

That is the same thing i used

rugged solar
#

strange

past fable
#

Ye idk same as the stealthed.all thing shouldnt be siming higher than just not in stealth/subterfuge as it consistently delays goremaw to not get it inside dances

rugged solar
#

moment, ill re-check if my copy/paste was correct

#

i think i made a mistake somewhere

#

ill just re-do

#

ill change talents to two setups, one dust one non dust

#

moment

#

(on cd still has the combo point condition)

rugged solar
#

so tl;dr

#

seems like it is a simple change

#
- actions.cds+=/goremaws_bite,if=cooldown.thistle_tea.charges_fractional<=2.75&energy.deficit>=50&combo_points.deficit>=3
+ actions.cds+=/goremaws_bite,if=combo_points.deficit>=3
#

haven't found a bad case

past fable
#

Do you know how simc handles stuff like blue silken lining? If i set it to 50% does it just randomly turn on/off the buff during the fight to a total of 50% uptime?

rugged solar
#

yes, kind of

#

it has a certain probability to fall off to get the specific downtime iirc

rugged solar
past fable
ivory kestrel
#

they got their head slammed

#

so yea i didnt remember linen tbh but seems quite solid

rugged solar
#

boots are dead

ivory kestrel
#

i had hopes for the proc one but maybe it just got low tuning rn

rugged solar
#

and i am not angry

ivory kestrel
#

cowl died too

#

good riddance

rugged solar
#

cowl can stay dead

#

because of the range issues it causes

ivory kestrel
#

i still have to check power on the proc new one with more people

#

but dont think it'll get way more powerful

vital zenith
coarse laurel
#

Doesn't change how it works though

ivory kestrel
#

yea the lists are correct for the buffs last time i checked

#

DD VT and DB should apply iirc

#

but can't check because ptr is donezo rn i think

past fable
#

Ye it def works, just shows up wrong

past fable
#

Found a very small gain for sepsis to use it with blades instead of on CD, but this only applies for non-dust. I think its mostly due to getting the last pop of during ashes (as well as all other cds, but it was ~0.3% worse than baseline apl for dust, and the main difference is ashes). It also makes burst sequences the same every time like this:
0 cp > Sepsis > Shadowstrike > Flag > rupture > blades & go

#

But im sure you could optimize it way more, sepsis line looks very barebones as is (assuming it even stays in, but non-tuning changes seem unlikely now imo peeposhrug )

#

&cooldown.shadow_blades.remains<=3 tossed at the end of it, just like with flag

remote sparrow
#

I'll try some sepsis optimizations with Pv/Rotten today

ivory kestrel
#

yea sepsis is quite basic rn

#

you can look at logs i did although i used mirror first i think snapping ashes for last 3 secs is good

remote sparrow
ivory kestrel
#

you get sectech evis goremaw and sepsis pop

past fable
remote sparrow
#

or buff.shadow_blades.remains>=18

past fable
#

Since it doesnt give full cp

ivory kestrel
#

i explain it on the video i did but if sepsis cps get fixed it is quite cool

past fable
#

And you mostly want the pop inside anyway

remote sparrow
#

oh right yea...

ivory kestrel
#

using ashes as sec tech copies will hit

#

can even delay sec tech 1 more finisher and still fit

#

may be better actually as sec tech would get a 6% extra just this secuence also works without blades so i got used to it

coarse laurel
ivory kestrel
#

i messed up in many logs

#

but yea backstab is noodle now

ivory kestrel
#

ptr lag sometimes made me mess up PV

coarse laurel
#

I've seen similar in my recent sims anyway, Going Backstab is like... really such a horrific GCD vs. damage ratio

ivory kestrel
#

worst is when you have to mentally enable to use SoD on cd if outside dance

coarse laurel
#

We've gone full Demon's Bite

ivory kestrel
#

so it lines up for next one sometimes

#

because of dust cadence

#

and you SoD and use rotten on 2 backstabs

#

KEKW

past fable
rugged solar
#

of DM

#

had some discussions in dm about it

ivory kestrel
#

actually i think backstab for stacks is kinda dead on my tests using it to get the 4th stack for goremaw was a bit of a win but not huge

#

would not be surprised if it was like a 0,x% upgrade

rugged solar
#

it was dead when i tested it

#

gloomblade was in best case damage neutral

#

or within error range

ivory kestrel
#

just because it makes strike/evis etc hit harder but you lose SO much dmg

#

and strike got buffed again

rugged solar
#

exactly

#

the change ironically make DM a lot less interessting

ivory kestrel
#

same as storm

#

tbh tornado not giving 1 DM stack is sadge

#

but let's not pile on more buffs/bugs on tornado

rugged solar
#

what can be done now is

#

wave in er/gwb into dance

#

but even then, oppotunity cost is a thing

coarse laurel
#

Rogues are OP because they can have both at the same time!111

rugged solar
#

are those dh abilities ?

coarse laurel
#

Yes

#

Demon's Bite is the baseline generator for DH that has always hit for absolutely nothing and just there to gen Fury

#

Demon Blades replaces Demon's Bite and is passive gen on AAs

#

Demon's Bite has always been one of the worst GCDs to press in the entire history of WoW, but current Backstab may be giving it a run for its money 😄

ivory kestrel
#

yea demon's bite was the button you dreaded to use since legion

#

basically that is why ring was so good

rugged solar
#

oh, so they re-used some ideas there

#

haha

ivory kestrel
#

backstab had a good history from bfa/mop

#

was at its weakest

rugged solar
#

i don't mind backstab as a bad button

#

it was during legion/bfa and sl

#

DF did replace it with GB and made it actually hit harder than strike

#

but storm and bs are both noodle now

remote sparrow
# rugged solar oh, so they re-used some ideas there

but wasnt Realz's intention to starve the spec of resources, but make globals matter more? we're kinda in the opposite where we have infinite energy almost, and the globals outside of dance are more irelevant than ever.

ivory kestrel
#

energy is only quite a plenty on dance i think

rugged solar
#

i think dust was not considered

#

shadowcraft + dust increase energy by a lot

#

apm go down btw.

#

lets quickly compare

remote sparrow
#

its blades too. during blades youre basically free from any resource constraint

#

you only have gcds and nothing else

rugged solar
#

vs. 10.1.x dark brew

#

thats a solid 10+ decrease

ivory kestrel
#

ok guys tornado blades is dead

#

no need to try and optimize it anymore

rugged solar
#

did they dissable the interaction

#

is ptr up?

ivory kestrel
#

cant check ptr but new notes

rotund flint
#

thats why they buffed evis hehe

remote sparrow
#

unironically the class just got more boring lmfao

rugged solar
#

nope, still down

remote sparrow
#

its updating now

rotund flint
rugged solar
#

yes, we saw

ivory kestrel
#

oh boi we will have to use 2 backstabs between dances to get another sec tech

rugged solar
remote sparrow
#

not backstabs

#

thats what you have subterfuge for

ivory kestrel
#

no you want to vanish after second dance to get cdr not krangled on SoD/goremaw

#

and another 2 sec techs not krangled too

remote sparrow
#

im not playing goremaw unless they buff it by 300%

past fable
#

Gonna be great when its not worth to use tornado in blades on like 4 targets

remote sparrow
#

^ but it wont be

#

oh well

ivory kestrel
#

tornado still fine just will be way weaker just not an st thing i think

remote sparrow
#

we are down to like 4 interesting talents now

coarse laurel
rugged solar
#

i guess in terms of feel

coarse laurel
#

Just means less Gloomblade spam

rugged solar
#

you will notice downtime more

#

exactly, you will spam gb/bs more

mystic sequoia
#

I find it amazing that they increased Exhilarating Execution from 3% to 5%.
They could buff it to 20% without it being half as strong as any other recovery talent.
Especially when it comes to leveling

past fable
#

Already

ivory kestrel
#

yea shield is waooo

remote sparrow
#

^ yeah its great in aoe

rugged solar
#

its rly good in m+ ye

remote sparrow
#

awful in st

ivory kestrel
#

it regening from ruptures

#

is craaazy

#

it is like having lifeblooms on you 100%

#

uptime

coarse laurel
#

I think the APM is being skewed a little though in the live one by things that don't matter

#

Bomb Dispenser counts as APM since it's activated

ivory kestrel
#

ah true

#

does the SoD from tier count as a press?

coarse laurel
#

Waiting time is increasing but I don't think it's by quite that much

rugged solar
ivory kestrel
#

you like waiting?

#

PV gaming

coarse laurel
#

It's 12% waiting instead of 3% waiting

#

Notable but 12% waiting isn't exactly slow either lol

#

It's still a 60 APM spec

ivory kestrel
#

i mean i like ptr sub a lot

rugged solar
#

i do think they don't want specs to feel extremely slow

ivory kestrel
#

will mourn tornado for like 3 days

#

then move on

rugged solar
#

so it makes sense that apm will end up in 50-60 area

coarse laurel
#

I just find it a little amusing that the PTR overview for sub mentioned resource overflow

#

But in a raw sense Energy gen is the same and CP gen is higher on PTR

past fable
#

Well thats the case with assa too

ivory kestrel
#

we just have so many energy for dance things

rugged solar
#

i think i mentioned that at some point

ivory kestrel
#

goremaw/finishers extra cp from everywhere

past fable
#

"too many resources" so heres some more resources

coarse laurel
#

Also Dance uptime is higher even though they called that out as an issue too

rugged solar
#

it is just that cp generation shifted

coarse laurel
#

Because more CP is more Dance uptime

rugged solar
#

shb is basically a cp steroid

mystic sequoia
#

Well costs did increase some

coarse laurel
#

Ultimately I think the set bonus sabotaged any attempts they were making to slow down the spec lol

rugged solar
#

+1

mystic sequoia
#

I agree, that is such a disconnect

coarse laurel
#

It's basically almost 16% of the total CP gen atm

#

Take that away and it would be a lot slower for sure

ivory kestrel
#

correct tier set 2p is quite strong

#

and when sht fix etc is in if it is now

#

you will notice FAST

rugged solar
#

armin mentioned the cp from tier being instant now

coarse laurel
#

That is how I implemented it in sims currently

mystic sequoia
#

Isn't catalyst out from raid day 1 now?

ivory kestrel
#

really that is a huge bug fix for shadowcraft testing

rugged solar
#

perfect

coarse laurel
past fable
coarse laurel
#

You mean the instant tier proc that is?

ivory kestrel
#

correct

coarse laurel
#

Because yeah, that is currently wasting a lot of CP

#

I simmed both versions

ivory kestrel
#

it also makes testing ER and shadowcraft way more doable

#

as those are quite sht/combo point sensitive

mystic sequoia
#

Sure. But getting 3 pieces even if you don't do a lot of splits seems to be rather expected.
Especially considering all raid items are higher ilvl now so less damaging to have lower ilvl items

#

Now not saying 2/2 won't be strong. But I'm sure that anyone who progress will have 4 set for the vast majority of progress no matter the speed they clear it at

#

So most progress will be done with the enhanced cp gen

ivory kestrel
#

2p2p will be shortlived for sure

rugged solar
#

the wfr iirc will be able to get 4p first week

ivory kestrel
#

stealthi did say they will force 4p on all dps

#

and they are not super sweaty

#

by week 2 you should have it

#

taking in mind you can explout lfr

mystic sequoia
#

I mean world firsts already have 4p first week.
Now you just need 3p which is a lot easier than 4p

ivory kestrel
#

ye that helps too

mystic sequoia
#

And also well you get one "free" from last boss

#

And depending on tuning, getting the one free on each raid member lacking from the m+ achievement is also perhaps not impossible

rugged solar
#

tornado does get the damage from blades

mystic sequoia
#

But I digress.

#

Ah that's nice. Also in line with what the patch note says

rugged solar
#

if it works like this tier

mystic sequoia
#

I meant the omnitoken that drops 1 per raid as extra loot from last boss

#

I can't recall the name of it

#

Not from the achievement

rugged solar
#

@coarse laurel i assume the tornado change does require manual code changes?

remote sparrow
ivory kestrel
#

tornado things and dust likely

rugged solar
ivory kestrel
#

but tornado just died

rugged solar
#

so you only get 1 or two omni tokens and now one per person

remote sparrow
#

its actually so gross because tornado died and we have nothing to take isntead of it

#

like everything is so garbage

rugged solar
#

wdym

ivory kestrel
#

yea like i told on ptr sub channel

#

we may use it anyway

#

because of energy/cp econ

#

and dmg for 60 energy is also not bad

rugged solar
#

i don't think we will

#

but can test once the apl is updated

ivory kestrel
#

well it is vs vt so who knows

rugged solar
#

*sim

mystic sequoia
#

Assassination
Leeching Poison now grants 10% Leech (was 5%). Does not apply in PvP combat.

ivory kestrel
#

yea i mean won't be a hard thing to test

remote sparrow
#

like the choice was nado vs vt vs sf vs gb.

mystic sequoia
#

Oh, well that's a good thing

remote sparrow
#

not sure theres any choice there

ivory kestrel
#

it was vs vt only because you need to go down

remote sparrow
#

I guess.

ivory kestrel
#

although yea sf and gb/tfd if you dont go swift too

#

but swift i think for dust at least is quite bae

rugged solar
#

tornado ticks now don't work with shadowblaes

remote sparrow
#

no longer gives full cp during blades

rugged solar
#

so you only get the regular amount of cp from ticks

#

during shadowblades

#

instead of <max cp>

#

on one target - 1 cp

coarse laurel
#

But it triggers damage normally?

rugged solar
#

yes, its also in the screenshot i posted above

ivory kestrel
#

correct

#

did you check PV and SOD(rotten) lingering with tornado ticks fuu?

coarse laurel
#

Was this changed universally about Shuriken Storm? Or just from Tornado?

ivory kestrel
#

ah

rugged solar
#

rotten and pv still work an all tornado ticks

#

without consuming

#

but i assume its something they had not time to fix yet

coarse laurel
#

Will require a code change unless it was changed universally and removed Shuriken Storm from the CP mod list

#

If it's just for Tornado, I'll have to change something

rugged solar
#

i am fairly certain it will get fixed

#

we had the same problem with symbols crit iirc

#

and it got fixed too

remote sparrow
ivory kestrel
#

only tornado

#

so chance are those storms are linked to tornado spell ID

#

if that helps somehow

rugged solar
#

yes, regular storm works as expected

#

so no bug there

coarse laurel
#

Ok, I've gotta leave for a bit but I can get that changed this afternoon

rugged solar
#

perfect

remote sparrow
#

one optimization thing I tested with tier fix. if you enter dance with full cps and 3 stored cps you can always do 5 finishers 3 builders.

#

might be significant not sure

rugged solar
#

forcing high cp start in dance isn't great

remote sparrow
#

interesting, I wonder where it loses damage to force that

lilac crescent
#

because it's building instead of sending dance

#

so if it does that multiple times you lose a dance cast I suspect

#

just because of building

rugged solar
#

yep

#

lets try a fix

lilac crescent
#

Maybe another dance condition that fits the conditions set forward

#

that only activates under those conditions

rugged solar
#

maybe removing cp all together is good let me test

#

so you woul avoid any delay

#

ye, seems good

#

think me trying to be more agressive with shb cp requirements did bakfire

remote sparrow
#

theres a few other things i tried. like symbolsing 1 second too early right as 3rd auto is abotu to go off to get the extra cps, get to 3 cps and then immediately dance

rugged solar
#

this seems bad with dust

remote sparrow
#

another thing Im curious about is if its possible to change the ratio of finishers in blades

#

right now its easy to get 11-9 everytime

#

but can we get 12-8, 13-7? I did the math and with tornado you could get 12-8 easily and soemtimes 13-7 but idk now

ivory kestrel
#

even new tornado might get us to breakpoints

#

same as ER snaps for gcd to finisher economy

rotund flint
#

God no

remote sparrow
#

okay another thing with blades and Sectech.

#

it needs some conditions for stored sht

#

u should only sectech if +3 stored sht I think

past fable
#

I mean you wont waste cp if you dont

#

And waiting isnt going to get you more stacks (outside of blades) since youll use them for builders

remote sparrow
#

u would!

#

4pc will give you 4 cps no matter what

past fable
#

Yes

remote sparrow
#

and if you have less than 3 stored, those 4 are gone

past fable
#

Oh mb i thought you meant always, not just inside blades. I didnt read

remote sparrow
#

oh yeah strictly in blades

#

alright so if you have atleast 1 dust point to reset symbols, you can always get 12 finishers 8 builders during blades

rugged solar
remote sparrow
#

what exactly was this change?

#

also do you know how to call shadow_techniques strored cps?

#

is it just buff.shadow_technique.stack?

rugged solar
rugged solar
rugged solar
ivory kestrel
#

yea sepsis goremaw and shadowcraft/ER are things we can delve this weekend i will see if i can unravel something now that tornado is dead

past fable
#

Is there a way to do an override or something that gives me a buff at a certain time?

Im mostly thinking of ashes and its near death proc effect during the opener, dont think its implemented as a part of the trinket yet

azure drift
#

i dont think so

past fable
#

I dont want to override a spell to make it give a different effect. I want to add another effect, similar to how it was done with PI before most classes adopted a standard for it

#

But yes i could do that, but then the apl is scuffed because its only 20s long and all that

#

Yes

#

But if its a 20s fight the apl is gonna try to use both dust charges immediately in that window and stuff like that

#

Just completely screwing it compared to the regular

remote sparrow
#

the latest apl in the pins does some funny stuff...

rotund flint
#

jest rugular sepsis things 🙂

remote sparrow
#

well you also shadowdance from stealth then spend sepsis laterpeeposhrug

ivory kestrel
#

i also like when ti does shadowdance snd

remote sparrow
#

yeah.

#

its not awful but still not great. like its peaking idk 50k lower than it should

rugged solar
#

oh, my mistake

remote sparrow
#

btw @rugged solar not sure if youve seen the new sectech bug but maybe you can add it to the bug tracker

rugged solar
#

need to sim sth

#

stealthi already did that

rugged solar
#

so agressive dance was only a gain because i had a copy/paste issue

#

sadly

ivory kestrel
#

sadge

rugged solar
#

good thing, the opener is more refined this way

#

so not too bad

narrow leaf
rugged solar
#

any regular sim will do

remote sparrow
#

this is with the latest apl btw

#

dropping the tornado interaction with all builds and taking VT instead.

rugged solar
#

once its finished

remote sparrow
#

maybe drop tornado from builds until tis interaction is fixed in sims?

remote sparrow
#

nice nice thanks! now maybe we can start testing different gear and embelishments too!

past fable
#

@rugged solar How do i make the sim cast finishers at 4 during blades? (ie after non-symbolsen sectech or with the first dance, which i might have some gains for)
adding a line actions+=/call_action_list,name=finish,if=buff.shadow_blades.up&variable.effective_combo_points>=4 like this around the action list stuff didnt seem to do anything

rugged solar
#

moment

past fable
#

Seeing as casting at 4 was worth during big aoe i figured its probably worth it during blades too. Yes no rush

rugged solar
#

easiets is to just add a new rule

#

actions+=/call_action_list,name=finish,if=combo_points=4&buff.shadow_blades up

#

but you need to add it in two places

#

because the stealth sub list has finisher lines too

past fable
#

Aaaah thats what i was missing

rugged solar
#

so also
actions.stealthed+=/call_action_list,name=finish,if=combo_points=4&buff.shadow_blades up

#

^ updated formating so you can copy it

past fable
#

Tyty

rugged solar
#

(there is a copy symbol if you hover text boxes)

#

i hope i made no typo ^^

past fable
#

It doesnt seem to matter much if we finish at 4 or not, seems to be +-0. (even with tfd)
However restricting dance use so that youre not wasting all of the CP from tfd seems to be a gain https://mimiron.raidbots.com/simbot/report/qkJgz1eroYzEwv5KAwTdrc
Smaller but still a gain for a dust+tfd setup (tfd instead of nado) https://mimiron.raidbots.com/simbot/report/ehRrnbkp7xXWqAifLSzU39
What i did was add this at the end of the stealth dance line
&(!talent.the_first_dance|combo_points.deficit>=4)

rugged solar
#

nice

#

does not seem to conflict with any talent combo/fight style

#

so probably fine to just add

rugged solar
past fable
#

Oh, theres an even better line where you ignore the extra rule i just did during blades (because it doesnt need to be at 0 cp to dance during blades, its gonna waste the cp either way), but now i feel kinda bad to post it after you updated it kekman

rugged solar
#

oh, shadoblades makes sense

#

can test it more tomorrow, but it makes sense to not waste the cp

past fable
#

No its the opposite during blades

#

You dont care about the cp as its gonna get wasted anyway

rugged solar
#

ye i know

#

you can't avoid the cp waste, so its whatever

#

i mean the line in general

past fable
#

Ye so its better to not interfere with the timings and force it to dance at 0 cp

#

I tried checking premed+tfd builds since sometimes it would dance at 0 cp and then do a shadowstrike and waste the premed cps

#

But none of the conditions i put in to stop that seemed to be a gain, maybe you could figure something out

rugged solar
#

could check if there is a threashold

#

e.g.

#

buff.shadow_blades.remains>=x

#

insteead of

#

buff.shadow_blades.up

#

but i can check on that tomorrow too

past fable
#

With this tfd sims higher than replicating though, and it feels nice to play, if only the premed bug wasnt in it would feel a lot better and maybe you could even get a second refund in sometimes

#

But ye, enough siming for today Surebud

rotund flint
#

Your are gloomblading with tfd:

past fable
#

No, youre just using it for the cp. Most of the time you dance at 2 or 3 cp and then insta eviscerate

rotund flint
#

good

rugged solar
#

you can

#

the line wasn't 100% a loss

#

(just also not a win)

past fable
#

But then you'd need gloomblade, which doesnt seem to be worth speccing, with current sims atleast

#

And with backstab its for sure a loss

rugged solar
#

oh, good point

#

point economy to the win

mental dirge
#

Or am i misunderstanding

ivory kestrel
#

basically instad of using fill cps flag finisher build to 2-3 dance finish

#

you just fill cp flag dance finish

#

then keep using builder finisher etc

past fable
#

Finishing at 4 wasnt worth it

mental dirge
#

I see

remote sparrow
#

quick question about trying to proc 2pc rupture in dance. if you have finalty and ns and dance +sod buffs up, that rupture is probably doing (at that moment) 300k+ damage right? assuming 33% proc chance, its on average a 100k+ dot with the chance of crititng right?

#

on top of the dm stack.

#

is it not worth to play around it?

ivory kestrel
#

there is a trick right now with it you can rupture and if you get the 2 cp you know it's proccing

#

then you enter dance

#

otherwise just keep on going

remote sparrow
#

i thought about that, too kinda prep your dance, so you always rupture the gcd before dance and if it happens it happens

remote sparrow
#

not sure why, but a full aoe based build (including all the shadow talents and everything) at 489 has blackpowder at like 100k lower dps thana 448 bis live black powder cast per execute. same with sectech. all on 8 targets. not sure whats going on with sims, but everythings like 40 ilvls weaker its like

#

489 ilvl bp

#

448 ilvl

mental dirge
coarse laurel
past fable
#

Koji i have bad news regarding the set bonus. I didnt test the proc rates thouroughly enough and it seems like they're actually not random percent chance, but stacked decks like sht

coarse laurel
#

Uhhh ok

#

I mean maybe using their shuffled random stuff I suppose, but in that case we'd probably need to know some more information

#

The "deck of cards" stuff

past fable
#

Rupture def seems to be 33/66/100

coarse laurel
#

ShT is a little special and uses its own system but hmm

#

Maybe they scripted it, who knows

#

Love it

past fable
#

@brazen palm Did some good testing on it too and have some more info about it

coarse laurel
#

Nice that none of this is in the tooltip either, so people can't even know what to expect from it

remote sparrow
coarse laurel
#

I think there's some bug with the Shadow Powder coefficient atm that I'm looking at so, hard to compare the set bonuses directly

remote sparrow
#

it also did change from last week to this week it seems like. its damage is a third of what it was last week

coarse laurel
#

Still trying to figure out what's wrong with the Shadow Powder bonus but 10.1 tier is really strong

#

Ah I see

#

Effects :
#1 (id=1101504) : School Damage (2): shadow
Base Value: 0 | Scaled Value: 0 | PvP Coefficient: 1.00000 | Radius: 0 - 20 yards | Target: At Caster (22) -> AOE enemy (15)
Description : Finishing move that launches Shadow Powder at all nearby enemies dealing Shadow damage. Deals reduced damage beyond $s2 targets.

#

They removed the reduced damage spell data field

#

Very cool 😄

past fable
#

Im not sure how to get the exact probability percentages of each part of the sequence, but here is the info i have from some logs

  • Evis: Cant proc on the first hit after proccing and it seems to always proc on the 5th hit if not before. Average chance to proc by just taking procs/casts was ~33.45% (out of 604 casts)
  • BP: Cant proc on the first hit after proccing and it seems to always proc on the 8th hit if not before. Average chance to proc by just taking procs/casts was ~23.16% (out of 1045 casts)
coarse laurel
#

I guess it may be worth testing if Shadow Powder actually has reduced damage to AoE targets or not. Since it's residual maybe they removed it

#

Quite possible

#

Probably makes sense to remove it otherwise it'd double dip

#

Fixed the Shadow Powder thing

rugged solar
#

nice

remote sparrow
#

what exactly does this change? the reduced damage spell data change

#

shouldnt change things in terms of proc rate or overall damage to say 5 targets no?

coarse laurel
#

Well the spell data was completely removed, so it went from 8T to 0T 😛

#

I suspect that's a bug on their part honestly, because I don't think that's gonna be deterministic every time

#

Sometimes they reuse the previous Shadow Clone and sometimes it's a new one

#

Also tied to the SecTec Shadow Clone stomping bug

#

It would probably entirely depend on which Clone actor tried to reapply it

#

Something definitely causes the Shadow Clone IDs to get reduced sometimes, but if you just cast in sequence they won't

#

It's a bit odd

#

It may change when they fix the stomping issue Fuu linked above

#

Kinda inclined to wait this one out a bit until they figure out the clone munching issue

#

Although super awkward to implement duplicates in SimC without actual source actors.. I can figure something out, but it won't be pretty lol

remote sparrow
#

would probably make sense to wait it out till they figure it out

#

i dont think they know what even is happening, doesnt make sense for us to waste this much time trying to figure out somethign then they change it

remote sparrow
coarse laurel
remote sparrow
#

im rerunning with the same gear rn

#

this is with equal gear

#

sectech and bp are like 15-20% weaker

past fable
#

Well sectech should be weaker since the double dipping nerf, but not bp

remote sparrow
#

well it about 20% weaker

#

and sectech did get buffed 12%

#

and bp is about 25% weaker

past fable
#

In 10.1 it gets ~79.5% shadow amp from talents
In 10.2 it gets 24%, so even though it got buffed by 12% (which also applies to the phys part) its still not even close to making up for it

#

And the shadow part of bp should be ~8% less since DD is weaker, but then it got buffed by 20% so it shouldnt be weaker nvm

remote sparrow
#

well both dd and the shadow hit are weaker

#

8% and 30% vs 16 and 40%

past fable
#

Ye fair enough

remote sparrow
#

but we have blades essentially being a 25% steroids

#

every 2 minutes idk

#

seems really really weak

remote sparrow
#

uh okay this is a quick optimization for embersoul trinket

#

brings the no dust build very close to the double vanish rotten build

#

just added a condition to hold flag a little bit longer for embersoul

#

(!equipped.ashes_of_the_embersoul|trinket.ashes_of_the_embersoul.cooldown.remains<=5|target.time_to_die<30)

remote sparrow
#

idk who can attempt this but basically trying to force a finality rupture 2pc in dance resulted in this damage breakdown

#

2pc rupture is like 8-10% of your damage

past fable
#

Well we need to update simc with the proper proc rates before its worth checking

remote sparrow
#

right yea makes sense

remote sparrow
#

okay so new thing I tried! outside of cds i just went bs -> rupture

#

i do more damage now outside of cds than if I were to build to play properly

#

specially since everytime I spend 1 cp, i have a high chance of getting 2 cps back

#

if i alreadyhave a shadow rupture tiking on the target, what happens if i proc another shadow rupture? stack? or replace?

#

cant get it to track on my plater for some reason

past fable
#

In fairly sure

remote sparrow
#

oh perfect, its just turbo cursed then

past fable
#

Ye or that, my plater combined it but i saw no loss so just assumed it was ignite, but if its seperate dots then its absolutely fine

remote sparrow
#

okay yeah you can sustain 50k dps just going bs->rupture and not pressing anything else. no tea. no sod. no dance. nothing

ivory kestrel
#

ahahaha

remote sparrow
#

youd be doing like 20-25k trying to eviscerate and everything

ivory kestrel
#

finality finally good pog

remote sparrow
#

yeah i do like 35k finishing properly and 50k bs->rupturing. I also starve on energy harder if i try to evis

past fable
#

Peak gameplay

ivory kestrel
#

now let me tell you

remote sparrow
#

sub fotms are back. outlaw in shambles

ivory kestrel
#

play ER 7 point ruptures

remote sparrow
#

ok if you low roll though its kinda rough

#

but the high roll is very rewarding

#

i procc'd like 5-6 times in a row once

ivory kestrel
#

🦍 🗣 GET IT TWISTED 🌪 , GAMBLE ✅ . PLEASE START GAMBLING 👍 . GAMBLING IS AN INVESTMENT 🎰 AND AN INVESTMENT ONLY 👍 . YOU WILL PROFIT 💰 , YOU WILL WIN ❗ ️. YOU WILL DO ALL OF THAT 💯 , YOU UNDERSTAND ⁉ ️ YOU WILL BECOME A BILLIONAIRE 💵 📈 AND REBUILD YOUR FUCKING LIFE 🤯

#

imagine if you had triple trinket there

past fable
#

Possibly an angle where you try to setup a guaranteed finality 3rd proc and then do regular eviscerating

#

And then go rupture in dance

remote sparrow
#

its almost impossible to set it up

#

ive beent trying a logic like this

#

I just do a rupture to get finality rupture buff outside of dance as dance is getting close.

#

if it doesnt proc, then I know im gonna get a proc

#

if it does proc, then its kinda sus

#

idk if its wort it or not

#

it doe slike 300k damage on average i think during a normal dance. so if your previous one didnt proc you 100% send it

#

if it did proc i think u dont?

fading mica
#

has anyone done testing with lingering shadow making gloomblade worth pressing in dance?

#

for when you double dance

#

maybe along side pv

#

god this spec is so tangled up

remote sparrow
#

pretty sure gb+max stack lingering does less than a strike.

fading mica
#

ye but proccing pv/danse macabre stack etc etc

remote sparrow
#

really doubt it, because you would have to give up 2 talents in teh 3rd gate to take pv and lingering

#

and 1 more for gb

fading mica
#

oh im definitely not suggesting that a pv lingering build would be best

#

i guess its not worth finding out if the build isnt looking good though lol

remote sparrow
#

I just really dont wanna look into anything pv/er/lingering/gb related ngl

fading mica
#

i have 0% blame for you lmfao

ivory kestrel
#

i've been doing ther PV/rotten/Er side of things

#

backstab/gloom/lingering are super dead

fading mica
#

very nice, i respect all talents, but those are my least favorite

#

been enjoying the youtube hacha

#

u da man

ivory kestrel
#

i do have some things to put into logic to see if they are wins for rotten/PV might finally unkrangle sepsis

#

i do think unkranling opener is not that hard at least

ivory kestrel
#

for the initial strike rupture strike i think putting rupture on non up and inside stealth should suffice

fading mica
#

oh of course, would be a waste of time

ivory kestrel
#

then to make sure snd does not get refreshed inside dance it would just need a do not use while blades is up you only lose snd for like 1 or 2 secs at most anyway

#

as you strike and fill cps anyway so no loss likely

remote sparrow
#

btw I think they changed how the damage is calculated for the bp. I think its based on the targets damage taken that the proc does damage to them again.

#

this is one proc

#

from me hitting 3 targets

past fable
remote sparrow
#

this is the actual cast

#

it basically took the damage each target took, added the shadow amps to it, and did it to that target again

fading mica
#

is nado still the play in ST after the change?

#

fuu's pin is taking it i believe

remote sparrow
#

prob not

#

wait eleem. let me cook. tornado -> 4 ruptures. we're so barak

past fable
ivory kestrel
#

ahahaha

#

the change is SUPPOSED to make tornado in st worse

past fable
#

Did they change it with todays maintenance?

ivory kestrel
#

but we are a cool spec

remote sparrow
#

but now, I think thats been chhanged, and bp takes the damage done to each target, and replicates that, instead of making the damage based off of the mob youre targeting

past fable
#

I see

#

We love scripts so theres no indication whenever something has changed

fading mica
#

i guess without tornado it could be a question between gb,tfd,mos,swift death, replicating, and shadow focus

#

thats pretty cool, lots of options

remote sparrow
#

its replicating

#

the other ones dont do anything

#

maybe tfd

fading mica
#

thats what i thought too

coarse laurel
fading mica
remote sparrow
#

yeah makes sense, we lost quite a bit of shadow amps. although i wonder why the base is 6% lower too

fading mica
#

sim has like a 7% SoD uptime increase

coarse laurel
#

I will note that FW uptime on the targets is also notably lower

#

In PTR sim

past fable
#

Due to no silent death (id assume) and less crit in general ye

coarse laurel
#

FW uptime in the PTR sim is like 96% on the live sim it's 99.8% or something

remote sparrow
#

that should mostly affect the shadow damage part not the base, but still god to know.

#

the gap is quite large tho after all things put together

coarse laurel
#

I mean it would affect the average damage of the physical portion as well

past fable
#

Its like +13% phys dmg

fading mica
#

does the html report show FW uptime somewhere?

past fable
#

But ye we probably need some aoe love now after theyve changed BP 2p

remote sparrow
#

yes, but thas only 2% uptime on the 13% difference. So it should be like 2% * 13% which is still much lower than 6. but fair point

fading mica
#

i guess it's just more rotten procs good?

#

even though it's only like 1.5 more sod's

coarse laurel
#

Probably just a few uptime things converging

#

Max da_multiplier is 59.33 vs. 55.56

#

Min da_multiplier is the same at 14.85

remote sparrow
#

its probably a difference in dance uptime

#

and the cds arent strong enough to makeup for it

fading mica
#

what's da_multiplier? sorry

#

is that just like combined all buffs damage increase essentially?

coarse laurel
#

direct amount multiplier in sims from base damage

#

Including CP multiplier, buffs, etc.

fading mica
#

gotcha, sounds like a useful metric

#

so max da_multiplier going up just means it happens to lead to more buffs all converging at the same time

#

it'd be cool to see where in the rotation the max is hit

#

we'd wanna put sectec there i imagine

#

makes you wonder how much of the increase could be achieved with SoD timings

fading mica
lilac crescent
#

can do talent combinations in top gear

fading mica
#

yknow...didnt realize mimiron had top gear

#

oops

remote sparrow
#

shadow rupture ticks do get dynamically updated with dance etc, so at the very least it should be a gain to setup a rupture exactly before dance. that way if you do get the proc, its also gonna be buffed by dance amps.

#

outside of that, just from hitting dummies, forcing a rupture proc as first dance finisher seems to be a relatively large gain. ~5% ish

#

but you have to setup a 66% proc chance + finality.

coarse laurel
remote sparrow
#

I just did a few tests, I can log them for you if you want. bascally a 7 cp rupture procced-> did about 87k 5 crit 3 non crits. then I used another 7 cp rupture, dance and sod and afk, did about 150k

#

ill double check one sec

#

nvm youre right. it was finality I think. i am dumb Surebud

#

guess it has to be procced inside dance then

coarse laurel
#

I don't fully know what happens if you get a damage buff between the trigger and the clone spawning though

#

If the damage is snapshotted when the pet spawns or when the cast first happens

remote sparrow
#

not sure, but im guessing its on the cast. the clone spanshots it and then applies it im guessing.

#

I can test this. Ill proc the rupture, and before clone goes out ill use embersoul

#

yep it gets snapshotted on the cast

coarse laurel
#

Ok cool

rugged solar
#

@coarse laurel did you already change tornado functional, i didn't see it in the changelog (maybe i missed it)

rugged solar
#

Gear profile for 10.2:
remove source=default if you want to use it in top gear/quick sim.

#

latest apl, i split it out because i got DM's about people wanting to have it plug and play in custom apl.

rugged solar
#

perfect, thanks

coarse laurel
rugged solar
#

missed that somehow dracthyr_love

past fable
remote sparrow
#

yeah, this one I was mostly trying to force it to hold flag and blades to line up for the 1 dust build. to mostly play 1 dust build as a 2 min build.

#

which seems to be a gain

#

thanks!

rugged solar
#

oh i see you referenced the line

past fable
#

The line i qouted, but sec i have something to add to it

#

Or rather

#

Changing the <=5 to other numbers

remote sparrow
#

oooh thats a big gain!

#

also very interesting the 9 thingy.

#

its probably because embersuols second half is quite weak

#

so it just prefers to use the first 11 seconds of embersoul and not delay blades too much

past fable
#

Running another check with only the ones that are decently close but 100k iterations instead now

#

I tried adding something to delay symbols so you could have full symbols during blades, or delay blades/flag for it

#

But it didnt seem worth it

#

Forgot to add 10 oups, but 8 def seems like the best option

#

&(!equipped.ashes_of_the_embersoul|trinket.ashes_of_the_embersoul.cooldown.remains<=8|target.time_to_die<30)
Would be the line fuu, appended at the end of flag

rugged solar
#

what line is that for

#

ah perfect

#

so basically align flag with the trinket

past fable
#

As i said it didnt change anything for 2x dust or 0 dust, but idk if it could cause any problems in the future if we dont tie it to 1x dust

rugged solar
#

its very specific

#

so doubt

#

but let me quick test

past fable
#

Guess we should technically include the branch trinket too, not sure if its implemented yet or not though

remote sparrow
#

I did some napking math for double on use

#

and i dont think itll be good

#

atleast not when the brand trinket is as strong as it is rn

rugged solar
rugged solar
#

did not see any losses with a quick sim of ~6 talent combos on 3 fight styles

#

so seems fine

remote sparrow
#

is the 1 dust build simming higher for you guys than the other builds too?

rugged solar
#

good idea, i haven't looked at cooldowns with 1x dust rly

rugged solar
#

will re-run the sim

#

this one did sim rly well for me earlier

remote sparrow
#

yeah that one simmed quite well for me too.

#

I think it wasnt as good as builds that had db in it for aoe though, so I didnt like it as much.

#

also ER dead

#

nice catch interesting