#tc-subtlety

1 messages · Page 7 of 1

past fable
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But having it be good for singletarget is sus to say the least

remote sparrow
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you can add talents that make things better that we like

valid robin
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Baseline

remote sparrow
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one makes flag better

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one makes blades better

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one makes dance better

mental dirge
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i dont think replicating needs to be baseline

remote sparrow
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evis better

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st better

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why the fuck am i making gloombblade and backstab better only

valid robin
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Nah but relentless and gloomblade

mental dirge
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I think RS is actually like the biggest success story of dragonflight

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RS and sectech

valid robin
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Sectech is a winner

mental dirge
remote sparrow
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yes, why dont we further enhance the things that we like!

valid robin
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Sectech was a forgotten step child for so long time

mental dirge
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yea

remote sparrow
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and give 15 talents that buffs things we dont liek

mental dirge
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comeback of the century

valid robin
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Got saved by realz

valid robin
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I just don’t think there is enough of it

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From enough sources

remote sparrow
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i mean builder damage focused on bs/gb

valid robin
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Why is there no shadow clone talent

mental dirge
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the dark brew all dmg to shadow during shadow dance idea is pretty dope

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big fan

remote sparrow
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ty

valid robin
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It is called -shadow- dance

remote sparrow
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then we simply make our mastery increase our shadow damage after that instead of finishers only

valid robin
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So makes sense

remote sparrow
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and we chilling

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then we start making clone talents instead of gb talents and its a wrap

valid robin
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Still feel like they are half-assing the shadow theme

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Give more of it

fading mica
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this shit is hard man

remote sparrow
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w/e surely 12.1.5 rework is gonna save it

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back to simming

mental dirge
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hopes for 11.0 Copege

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but for now can our m+ options not be our best ST mid tier talents

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that is fucking ass backwards

remote sparrow
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its not though, your best ST is inev dust rotten

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that one doesnt take RS

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lit

mental dirge
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ill be honest i looked at the sample action sequence

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i dont think im going to be taking any sims seriously until thats fixed

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the robot is drunk and on 5 different drugs

valid robin
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Nope

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Very minor changes can give large gains

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Like pv is not a 0.1% talent

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You can hate the talent

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But it’s not 0.1%

remote sparrow
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this is weird but PE sims slightly worse than VT

valid robin
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It’s probably making sure to consume every PV with gloomblade, cus that’s how it used to work

remote sparrow
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from what I saw i think its mostly because dance isnt synced properly to sod idk

valid robin
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And if you then gloom mid dance to consume pv, bad shit

remote sparrow
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I think fuu did something for PV

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not sure what though

mental dirge
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its prob not .1 but its also prob not that good

valid robin
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0.1% is like not taking it

mental dirge
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shadowstrike still is not very strong

remote sparrow
valid robin
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Sf being 0.1% makes sense cus you have 8 dance gcds with/without

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So literally almost does nothing

remote sparrow
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yea

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on live it does soemthing though

valid robin
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Yes

remote sparrow
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because youre spamming after dance too

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so w/e energy you save, means more gbs and more lingering and more cdr and more damage

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but now youre just pooling so its w/e

valid robin
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Energy out of dance value took a nosedive, tea probably shit too

remote sparrow
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ill test

mental dirge
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which also took a nosedive because gloomblade took a nosedive

remote sparrow
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about 3%

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for tea

valid robin
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So about half value, still something I guess

remote sparrow
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I guess

coarse laurel
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I mean PV does seem pretty weak, ngl. Haven't looked at the APL for what could be optimized, but just looking at how it works it seems like it's not gonna be that amazing. Even if it got always used on Shadowstrike it'd only be like just over 1% I think, less if any get munched by Gloomblade. So idk. Kinda easy to see like how some of the previous PV logic might be enough to erase that.

valid robin
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Shame everything else suck

ivory kestrel
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PV gets carried by goremaw/ER and sepsis

mental dirge
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yea even if you choose to spec stuff like goremaw and sepsis, you're not gonna be getting much out of pv

ivory kestrel
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otherwise it is a meh talent

valid robin
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Pv is like a sepsis or goremaw buffer, probably the intention at least

ivory kestrel
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and even then no chance it is more than 2.x%

remote sparrow
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lethality is about 1.5% per point

valid robin
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Gonna assume vigor is large

ivory kestrel
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1 point seems enough

valid robin
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It’s also a thing tho, these talents don’t exist in a vacuum

fading mica
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not like my testing is up to snuff yet, but couldn't get a benefit to playing around it inside shadowblades+dance at 3 stacks
but im sure i missed like 50 things that could effect it

mental dirge
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having 200 energy is really nice lol

valid robin
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So because you have deleted a bunch of energy talents, the remaining once will be good

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Ones

ivory kestrel
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the thing is you just need enough energy to dance

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so 1 vigor or 2 might just be enough

mental dirge
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thats not the point

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havign 200 energy cap allows to pool more ShT for shadowcraft

ivory kestrel
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improved sht and fixing tier should be enough

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that too

mental dirge
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without overcapping

ivory kestrel
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i expect vigor to be better in aoe funnily enough

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now tha you go quite negative with storms

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vs lethality at least

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ER is also a way diff beast

mental dirge
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lethality is terrible in aoe

valid robin
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Witnessing the reason why blizzard don’t enjoy doing mid-expansion reworks tho. You kinda have to go all-in or you might end up with some talents being obsolete in the new version

ivory kestrel
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seems cursed to have only 100 energy

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gb and tfd/mos

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are just

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weak

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tfd at least has some promise if we can find some combo of talents

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like to get 5 or 6 finishers in dance with shadowcraft or smth

valid robin
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Tfd should count as a builder

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And work with sht

ivory kestrel
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would be cool

coarse laurel
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But yeah I think the main issue with the APL right now is just the shift in the PV usage

remote sparrow
# coarse laurel I mean PV does seem pretty weak, ngl. Haven't looked at the APL for what could b...

you can put an absoloute upper bound on the talent. change it so that it builds off of strike AND gb increasing the total number of procs gauranteeing its value >= its real value. now the talent essentially makes it so that your 5th builder does 1.5x damage instead. so 10% builder buff. now buff all buiders by 10%.
from this link: #1065728795455266888 message
about 13% of your damage is builder (less because 2pc + 4pc isnt in here, but lets asssume 13%)

coarse laurel
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Since atm Shadowstrike is way more DPET than Gloomblade but most PVs are being used on Gloomblade now

remote sparrow
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then its litearlly absoloutely capped at 1.3%

coarse laurel
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So that can almost certainly be adjusted to bring it a bit more positive

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But the ceiling is probably still pretty low yeah

valid robin
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Still not going to be a showstopper

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Maybe PV should also be 2 attacks to mirror rotten

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Would also make rotten better

remote sparrow
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^ its a really garbage talent, that is turbo worthless if you dont play around it, if you do play around it, its super annying/sometimes hard to play around, and still not strong to justify it

mental dirge
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ye i mean these generator buffing talents will almost eternally be terrible because they make like 2-3 of them, they're all relatively weak, and then the base dmg of the generators is weak because its a finisher spec

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so as a consequence you have these really rancid talents that dont make sense and are low value

coarse laurel
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It's gonna be tricky to fully optimize because certainly you'll get cases where you only need 1 more stack but you're at zero CP or w/e

mental dirge
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theres no giga strong supporting actors for it

valid robin
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Make shadowstrike do shadow dmg baseline

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Just pull the ripcord

mental dirge
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funny thing is thats not enough

remote sparrow
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yep, very common that I had to delay sod by a few seconds to get enough pv stacks to pair my rotten with it

mental dirge
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and if you buff strike you have to nerf finishers in return

valid robin
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It will do something

remote sparrow
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then strike crits for 120k with all of that

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banger

valid robin
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It will buff shadow dmg talents

mental dirge
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need to like make ss shadow and then also make a talent that makes your whole mastery buff generators instead at 2x value

valid robin
ivory kestrel
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yea PV without goremaw/ER or sepsis is just noodle

mental dirge
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i mean im always down for cool changes with no nerfs in return

remote sparrow
valid robin
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Tuning wise yes

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Not that tuning is finished

mental dirge
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i dont really look at numbers until like literal last week

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too many bugs

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demo this week is god all of a sudden

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wonder why

remote sparrow
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^

valid robin
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But instead of an aura buff, you can make strike shadow or some other shit

mental dirge
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all ptr demo has been doomed dead despairge spec

remote sparrow
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we legit cant know what the spec does yet

mental dirge
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now they're partying wooooo

remote sparrow
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way too many bugs

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is goremaw good? dont know its eating too many buffs, can we do 3rd dance? dont know all cps are wasted

turbid pulsar
remote sparrow
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hard to play the spec

valid robin
mental dirge
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also taht wonder why was more rhetorical, I knew there was something fishy with the tier

ivory kestrel
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idk remember warlock class trink vs ours?

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sure give this class that has one of the best cds the trinket that gives 10k int

valid robin
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I just don’t think sub got enough damage in dance to get all of its out of dance dmg ripped away

mental dirge
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yea

valid robin
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So it’s prob undertuned regardless

remote sparrow
valid robin
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Buff dark shadow to 40%

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Make it happen

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It’s a locked in talent anyway

mental dirge
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im putting my life savings on buffs to backstab ill be real here

ivory kestrel
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pls no

remote sparrow
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good bet tbh

ivory kestrel
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not again

valid robin
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You mean gloomblade

mental dirge
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same thing at this point

ivory kestrel
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nah gb is noodle point

mental dirge
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with how shit the shadow amps are numerically

valid robin
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Not if stab is buffed

remote sparrow
mental dirge
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backstab buff always = gloomblade buff

ivory kestrel
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ahaha truee

past fable
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From what ive seen it didnt really look that undertuned in raid testing

ivory kestrel
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2% the mightiest of warriors

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fighting neck and neck with RS

past fable
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Once sims starts using dances in blades outside of the opener our sims are gonna look better

ivory kestrel
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well getting the syncs will be interesting

remote sparrow
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I mean its not hard to approximate the specs damage.

mental dirge
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i didnt feel undertuned in raid testing

remote sparrow
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sims mostly playing fine for the first 30 seconds. replicate the damage done in that duration, thats every one of your big bursts damage done.

mental dirge
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fwiw

valid robin
remote sparrow
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now you need to know how much damage you do outside of dance, in dance but no cds, and how often youre using these cds. then its done. theres your sim

ivory kestrel
mental dirge
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idk the people that i test with know how to play their classes

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at least the melee

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i think you might just be looking at awful players push

ivory kestrel
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so we only did 80k less than the uhdk?

valid robin
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Only really matters for actual patchwerks too

remote sparrow
# turbid pulsar you tell me

idk man, kalamazi on max's stream said this tierset is worth 0.1%, surely buffing it by 100% doesnt turn it into a 300k dps tier set does it? kalamazi never lies so that cant be it

turbid pulsar
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locks lie

valid robin
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Warlocks always lie

ivory kestrel
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locks and moonkin

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rat powders

remote sparrow
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i know. i hate that guy so much

valid robin
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It’s not about who the warlock is, the person behind the screen becomes a liar

turbid pulsar
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what was doombrand uptime?

remote sparrow
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in the log I had? not sure I was just hitting a dummy then when i logged it saw this lock murdering the dummy

turbid pulsar
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cuz im fairly sure this is what broke it

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they just removed the ppm

valid robin
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Pog

remote sparrow
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doombrand had 27% uptime

turbid pulsar
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and everytime it runs out

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doomfiend gets spawned

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that absolutely bonks

remote sparrow
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yeah doombrand on its own was doing like 30k dps

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doomfied 260k dps

valid robin
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Wtf

remote sparrow
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46 k for doombrand

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not 30

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still, 46k 2pc?

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idk sounds good

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27% uptime

turbid pulsar
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and ppm is just random on each brand that expires

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which you can have multiple up of on AoE 🙂

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full rng set

fading mica
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Apologies in advance for doing things wrong, first time c:
Talents: Rotten, No Sepsis, No Gore
https://mimiron.raidbots.com/simbot/report/44tYQLhh9UgXp8AVHLGy1E
Talents: Rotten, Gore, No Sepsis
https://mimiron.raidbots.com/simbot/report/bTbHK547CerW46EEGdNJFg
Talents: Rotten, Gore, Sepsis
https://mimiron.raidbots.com/simbot/report/627fjeKkX2dFZGDUR7u4PG
Robot does not seem to like pressing gloom inside dance. Doing it to proc PV (when you are at 3 stacks) doesnt seem worth it, even if only during blades
I didn't touch cd logic outside of stealth so im sure there's lots of holes that could be patched with maybe holding sepsis/gore for an upcoming SoD

remote sparrow
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awesome, nice find. it makes sense, and was something we were kind of expecting,

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great that we can now know for sure

coarse laurel
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Seems like that makes sense now that PV works on everything and Shadowstrike hits so much harder than Gloomblade

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Not unexpected considering the design of PV basically completely inverted lol

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Probably just take all the existing PV logic and put "!" in front of it and it'd probably be fine 🤣

remote sparrow
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actions.cds+=/shuriken_tornado,if=variable.snd_condition&buff.symbols_of_death.up&combo_points<=2&(!buff.premeditation.up|spell_targets.shuriken_storm>4)&cooldown.flagellation.remains>=30

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about 3% gain

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to hold tornado

remote sparrow
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^ for dust only so need to add a if dust talented condition

fading mica
remote sparrow
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@fading mica do you know how to make it not dance if blades is coming up in x seconds?
I tried adding a condition : (cooldown.shadow_dance.charges_fractional>=1.25&cooldown.shadow_blades.remains>=45)|buff.shadow_blades.up) but doenst seem to work

fading mica
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at least what i was using was just cooldown.symbols.remains >= 10

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not sure why that wouldnt work for blades

remote sparrow
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hmm idk tbh

fading mica
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maybe it's the other part of your condition, i haven't messed with any charge functionality

remote sparrow
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but yeah if we can fix this its gonna be a huge improvement

fading mica
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maybe the problem is a different dance line? there's a bunch of them

remote sparrow
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yeah maybe, Ill ask fuu when hes up

remote sparrow
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I think this is highest build so far. @fading mica maybe you can add your changes to this?

rotund flint
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I don't see talents on phone

rugged solar
rugged solar
rugged solar
remote sparrow
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but it never did it

rugged solar
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flag is already synced to blades

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so you could sync things to blades

remote sparrow
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yeah exactly, so i tried making it hold flag for when sod was about to be up, (that way blades would also alreayd be synved)

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but it never held it

rugged solar
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oh wow

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after the strike buffs, seems fairly bad to use gb/bs at all in dance

fading mica
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yuh

rugged solar
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was one of the builds i need to look at

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also the GwB line did nothing damage wise

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but i think it is better to work the way up

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for bs/gb in dance

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because its such a big increase on some builds

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can be this big

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but was expecting it

remote sparrow
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so making it hold things a bit around sod is making the spikes a bit spikier

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previous apl had these spikes around 170-180 now theyre around 25

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225*

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but the overall damage is a bit lower

rugged solar
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ill just nuke the 3 lines for now tho

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or wait

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nvm looks fine to me

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DM has some possible optimizations after, but lets work one step at the time

rugged solar
remote sparrow
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BUQAAAAAAAAAAAAAAAAAAAAAAAAEEAAAAAASLJJlEQKlEJIJhkkEJSLSSiWSCSgIpkSAAAAIBB

rugged solar
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because it seems damage neutral for me

remote sparrow
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and made it hold tornado for blades

rugged solar
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i see some gains, but not with the 30 sec rule

remote sparrow
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hmm weird, just the 30 second for flag put me at 133

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btw can you link me the html report for this one?

rugged solar
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moment

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ill put in your rule 1:1

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ah nvm, i forgot to delete a condition

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its also 2.3% now

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ill link the report in a sec

remote sparrow
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okay, this is starting to look better now

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look at the opener for thishttps://www.raidbots.com/simbot/report/5fpM11ZAKG8YMTSe6Fsnxt/simc

Raidbots
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I think this is the perfect opener

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let me know what you think.

rugged solar
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it does that, but not every iteration

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i noticed that

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forcing it was not a gain

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i think the time is not even the important part

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let me check sth

remote sparrow
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it only matters for dust builds

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non dust builds itll naturally line up

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sending it on cd

rugged solar
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no, i mean the reason it is a gain

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is not because it holds

remote sparrow
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oh interesting

rugged solar
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give me a sec to run a sim on it, to show what i mean

remote sparrow
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btw what is your shd_threshdhold variable you have?

rugged solar
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it checks if slice and dice is up ^^

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but having it as variable means you have one place to modify it

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e.g. if it is not worth to care about snd on specific target counts

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or under certain other conditions

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rupture has a similar condition

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"skip_rupture" variable

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the name is very discribtive

remote sparrow
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ah i see, okay makes sense, because im notcing this rule is actively messing up the cds when you have shadowdust

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vanish,if=!variable.shd_threshold&combo_points.deficit>1&(cooldown.flagellation.remains>=60|!talent.flagellation|fight_remains<=(30*cooldown.vanish.charges))&(cooldown.symbols_of_death.remains>3|!set_bonus.tier30_2pc)

rugged solar
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oh wait

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shd_threashold

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not snd_condition

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variable.shd_threshold checks the cooldown on dance

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so you dance > vanish

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esp. if you are close to capping on charges

remote sparrow
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ah yes i found it

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variable,name=shd_threshold,value=cooldown.shadow_dance.charges_fractional>=0.75+talent.shadow_dance

remote sparrow
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hmm, this is kind of weird for dust and double dance.

rugged solar
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seems not to be the case

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but lets try dungeon slice and multi target

remote sparrow
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vanish,if=!variable.shd_threshold&combo_points.deficit>1

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this line is why.

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if you have 2 dances, this forces you to vanish before dancing

rugged solar
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wdym

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i am not following

remote sparrow
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so here, you have 1+ charges of dance

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roughly 1.25 ish i think

rugged solar
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that looks wrong

remote sparrow
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but since 1.25 is <1.75

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it returns false on the condition, then vanishes

rugged solar
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yes, but thats fine

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bcause you would be on 1.75 after

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it shouldn't dance in vanish tho

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that sounds wrong

remote sparrow
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not really, because you want to use the vanish to reset both sod and sectech

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I also added a condition to not use flag unless sod is up in 3 seconds. so sod is up in 3 seconds from here

rugged solar
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moment, ill do tornado first

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i haven't looked at dance/symbols syncing that much

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so possible that there is some better alignment potential

remote sparrow
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ok finally got an upgrade forcing it to sync things together.

rugged solar
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overall it seems naural to me to just line things up

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so likely that there is more gain in it

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i tried PV rules yesterday

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but haven't found somehting that was a gain

remote sparrow
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its neutral so far, because its still messing up the 3rd and 4th blades. need to figure those out still.

remote sparrow
rugged solar
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nope

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thats what my conclusion was too

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but maybe there are some edge cases

remote sparrow
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I did a quick math above for koji, and you can put an absoloute upper bound on pv to be 1.3%

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and this is a very high upper bound

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so at best its about 0.5%

rugged solar
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e.g. by delaying gb or sepsis for a few gcds

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but i did mostly cleanups yday

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so good that you and kira found something

remote sparrow
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yeah I just started today, im sure we'll find a lot of thigns soon 🙂

rugged solar
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oh yes

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i mentioned it, you atm have a lot of room for improvements

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the tornado rule seems neutal on non dust

remote sparrow
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yep! itll automatically line up with non dust

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so itll be neutral

rugged solar
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also i found 20 sec instead of 30 to be slightly better

remote sparrow
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ah nice

rugged solar
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and i had to modify 1-2 other lines

remote sparrow
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makes sense

rugged solar
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to make it work with more tagrtes

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🙂

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moment

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is what i have atm

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But there is a lot to iterate over still

remote sparrow
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i have something pretty similar around 133.5

rugged solar
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TODO Things to look into at some point:

  • Sht optimizations (mainly for ER)
  • Priority Rotation
  • Vulnerability

APL Changes, part 2

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in no particular order

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there is more than that

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prio_rotation is def. relevant too but not at as a higher priority

remote sparrow
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I think Ive figured out what the issue is, and why its getting desynced

rugged solar
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ah nice

remote sparrow
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its just a weird sod+vanish condition thats intearcting with the 2pc.

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like if i turn off the 2pc, it fixes the 2nd and 3rd blades

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and 4th

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actually nvm, it still messes it up 😐

past fable
rugged solar
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yes

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the old symbols sync logic is still part of the condition

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it is what i assume makes sense to see how that works out

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still have the feeling that sending dance raw without secret might be not ideal

past fable
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But just making sure you always get 2 dances in blades seem pretty important compared to sending dance 10 seconds before blades kekman

rugged solar
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agree

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i think a lot of the logic is like this

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not nessecery nuking the old thing (even tho i already nuked quite a bit)

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but in need of heavy modification

ivory kestrel
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yea like right now with no tornado if it dies you need to do a lil back stab finisher

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or two or use vanish might as well get the NS rupture then too

remote sparrow
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so, it seems relatively proper now

rugged solar
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i atm try to clean up dance condition ^^

rugged solar
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cleaned up shadow dance condition, it is only a very small damage gain with specific talents, but it should allow easier modification

rugged solar
rugged solar
past fable
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This is without dust or nado, seems to be a loss with dust but thats probably due to overcapping

rugged solar
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dust seems more sensitive

past fable
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But its also sending all vanishes+subterfuge globals into blades instead of using dance, which seems kinda odd

past fable
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Its probably because i kept the sectech cd requirement, now that i think about it

rugged solar
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moment

past fable
rugged solar
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tier set needs to be considered for this

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because the change is a loss with tier obv.

past fable
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Ye theres probably a better way of doing it, but fitting your dances inside blades and symbols should be a decently high priority

rugged solar
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feel the same, two charges should allow better control over when to use dance

past fable
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https://mimiron.raidbots.com/simbot/report/bPPZsqo3SSS2bFmdpjfZTi
Without beacon+bomb it seems to be even better to force it.
((buff.shadow_blades.up|buff.symbols_of_death.remains>=8&buff.shadow_blades.down)&cooldown.secret_technique.remains<=25)
is the line for the even stricter, basically forcing it to use dance within blades or a full symbols. The vanish change is just making it so it prioritizes dancing over vanishing in blades

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Obviously this still ignores current 2p, but i feel like its better to focus on the next tiers stuff and fix the current 2p once we feel like the next tiers stuff is sorted peeposhrug

rugged solar
#

its no problem, i can make it consider dust/tier

#

already doing tests

past fable
#

@coarse laurel Pretty sure shadow technique stacks are getting used up even during blades. As there is literally no way of losing sht stacks during blades (outside of the shadowcraft refund, which isnt implemented yet). And all of the losses coincides with uses of builders, which leads me to believe its just getting used like usual despite it not filling up anything. Ingame blades just fills you to 7 cp and then you retain the stacks

rugged solar
#

good find

coarse laurel
#

Can take a look

past fable
#

Another very small thing i found is that it doesnt seem like auto attacks are included in the shadowblades whitelist in simc

coarse laurel
#

In what way does it work in game?

past fable
#

I cant really be bothered showing it better than this but you can see that there is no purple shadow blades line after the auto attack

#

Ingame autos benefit from it

coarse laurel
#

That's strange, wouldn't have expected that given the wording

past fable
#

peeposhrug You know how it goes

narrow leaf
coarse laurel
#

Ok fixed

rugged solar
#

dracthyr_love nice

ivory kestrel
#

thx man

past fable
#

For some reason the shadowcraft refund mechanic seems to have snuck itself in but only if you vanish for it, not otherwise

#

(also just to be clear, i have no expectation of you fixing these instantly koji, just take a look whenever you have the time theres absolutely no rush)

rugged solar
#

the dance apl line:

actions.stealth_cds+=/shadow_dance,if=variable.rotten&(variable.shd_combo_points&variable.shd_threshold|(buff.shadow_blades.up|buff.symbols_of_death.remains>=6&!set_bonus.tier30_2pc|!buff.symbols_of_death.remains&set_bonus.tier30_2pc)&cooldown.secret_technique.remains<10+12*(!talent.invigorating_shadowdust|set_bonus.tier30_2pc))
mental dirge
#

That must be a fat amount of cp chomped

rugged solar
coarse laurel
#

Maybe some errant parsing from old legendary traits or w/e

#
#3 (id=271221)   : Energize Power (30)
                   Base Value: 0 | Scaled Value: 0 | PvP Coefficient: 1.00000 | Misc Value: combo_points | Target: Self (1)

yeah

#

I'll add a value check

coarse laurel
#

Ok, Vanish issue should be fixed now

rugged solar
#

does shadowcraft refill work in the sim?

coarse laurel
#

Not yet

low breach
rugged solar
#

thanks, no hurry

low breach
rugged solar
low breach
coarse laurel
#

What are the special cases about the refill currently again?

rugged solar
#

tier set

#

it works like the following

#

you get a refill on a finisher, only if it can fill to <max cp>

#

the tier set proc is before the refill

#

and instant

#

so with new 4p, secret gives 4 cp and shadowcraft refils +3 if you have 3 stacks

coarse laurel
#

Sure ok

past fable
#

Or well, thats how realz said it will work, but thats not how it currently works

rugged solar
#

^ not yet on server

#

but the refill is simply after a finisher

low breach
rugged solar
#

you need to ask blizzard, but it was hinted before the weekly reset, so i assume next week could be

low breach
#

Haha you just changed to blizzard 🤣

rugged solar
#

yes, don't ping him. my point was just that we have no information

low breach
#

I know

rugged solar
#

i changed it to not make people who are new thinking its fine to just randomly ping

low breach
#

Yeah all gucci

#

Sorry I just thought u have more insight. I love the shadowcraft stuff reminds me wod sub. If I remember correctly it's similar to the anticipation talent.

rugged solar
#

realz was quite active in discord for a while

#

there is no hidden communication, so what you find if you search him is what we know

low breach
#

👍OK

#

Maybe keep a public checklist or pin some stuff he said would be fixed?

rugged solar
#

blizz does not rly like to promote non official communication pipelines

#

you won't find discord messages on news sites like wowhead for this reason

low breach
#

Ok

rugged solar
#

but it is easy to just type from:.realz in the search function

mental dirge
#

Is the tier set implemented koji?

coarse laurel
#

Not yet, last thing for me to do I think

rugged solar
#

don't think so (didn't see it on git)

coarse laurel
#

How do the "clones" work? Do they have the same pet damage modifier issues that SecTec does?

#

Or is it fake clones

rugged solar
#

deeper and DB work on them

#

VT does not for some reason

#

@past fable tested it recently again iirc

coarse laurel
#

Do you have logs?

#

Also what does "has a chance" mean? I see nothing in the spell data with any sort of RPPM or percentage chance value. Just a 1s ICD

past fable
#

Recently is pushing it, and i realized now that i didnt actually link my log on my spreadsheet tracking it but here goes

rugged solar
#

proc chance seems to be 30% or 33%

past fable
coarse laurel
#

All the homies love scripting

past fable
#

I can double check in a bit with logs

coarse laurel
#

I just wanna double check the spell IDs and all that, if you happen to have some logs that would help

rugged solar
#

i got ~30% with ~1 hour on dummy on ptr

#

but multiple people saw ~33%

mental dirge
#

Prob 30

rugged solar
#

one with way longer testing than i did iirc

mental dirge
#

33% is an odd number lol

past fable
#

Its a bug on blizzards end, i went and spoke to a guy from the wcl team to be sure

coarse laurel
#

Ah more Akaari Soul bullshit wonderful 😄

past fable
#

YEP

past fable
rugged solar
#

the set works on secret without stating it

#

kind of indicates it ^^

coarse laurel
#

Did you happen to check if they are affected by pet modifiers like SecTec?

past fable
#

Pet mods as in the orc racial or whatever

#

?

mental dirge
coarse laurel
#

Yes

past fable
#

I would assume it works the same way as sectech since its the same actor. Not sure how to race change on the ptr as the customize thing next to my character in the character select doesnt let me peeposhrug

#

Or if theres another decently easy way to check the pet modifiers

rugged solar
#

you can race change after copying over a char

#

think it depends on the server what fraction you can be

past fable
#

It doesnt let me

#

Thats what im saying

rugged solar
#

even if you copy over a new one?

past fable
#

Ye

rugged solar
#

weird

coarse laurel
#

So.. strange question

#

Is it actually intended that the 4pc causes SecTec clones to grant CP? Or just an accident because it uses the same pet?

rugged solar
#

it is intended

coarse laurel
#

Odd

past fable
#

I would guess it wasnt intended to begin with but they decided it made sense so its staying

#

But yes realz said its intended

rugged solar
#

they wanted to re-use the shadow theme

coarse laurel
#

So presumably the 4pc also affects SecTec clone damage?

past fable
#

It does indeed

coarse laurel
#

This is all scripted to shit so can't really tell any of this lol

past fable
#

Also the 2p clones does not seem to be benefitting from the orc racial

coarse laurel
#

Ok thanks

#

Curious how the Shadowcraft stuff is supposed to work very easily when the clone CP gen still has a 1s delay even on the non-SecTec casts (and SecTec has even more)

#

Fun times

rugged solar
#

the delay will get removed

#

essentially realz did say all cp gain from tier will be instant

#

it was the solution they came up to solve the timing problems

coarse laurel
#

Hmm

#

I guess we'll have to see how they do it

fading mica
#

i believe he said cp gen instant, damage delayed

rugged solar
#

so the clone attack will be delayed but the cp is instant

fading mica
#

which will be interesting to see

coarse laurel
#

Do we expect that's going to continue to yield 4cp from SecTec or is it gonna go down to 2cp like the other finishers?

rugged solar
#

it stays 4cp

#

because its 2 clone attacks

#

only secret is 4 cp, the other procs are only 2

low breach
#

While in sepulcar it was more rng

rugged solar
#

well it is not implemented

#

but yes, it is the same

#

you use a finisher and get cp back

low breach
low breach
#

Sepulcar 4p was giga but a lot of rng

rugged solar
low breach
rugged solar
#

it becomes rly weak if you add more targets

#

also it is a proc chance

remote sparrow
#

is the latest APL in the pins the best one we have so far?

#

Trying to figure out where I should pick up from

past fable
#

Yes fuu has updated it based on the dance stuff he did earlier Surebud

remote sparrow
#

awesome thanks! is it general or is it optimized for dust/nondust build?

rugged solar
#

also has the stealth list cleaned up

#

and again convoluted with the help of eleem

#

😛

remote sparrow
#

classic eleem hehehe

rugged solar
#

did quickly check for finality

#

but haven't found a condition that works positively

past fable
#

I dont think there is any without the tier, possibly not even with the tier but its definitely gonna be carried by the tier if there is one

remote sparrow
#

I have thought about a few finality conditions but idk how hard it would be to actually do them

past fable
#

Also equiping on-use trinkets that make the burst bigger makes having finality for the burst with them more important as well

#

Although pretty much all sims ive done show the embersoul trinket being kinda ass, which is surprising to me

#

And it did seem to be working correctly, but im not 100% sure

remote sparrow
#

thats another thing i wanted to test, can we sim the new trinkets yet?

#

I want to test dust vs no dust with the new trinkets

rugged solar
#

okay, technically

past fable
#

This sheet shows the status of the trinkets and such

rugged solar
remote sparrow
#

assuming we can then only test the implemented ones and not the in beta ones

past fable
#

You can use the in beta ones, but they may not be working 100% perfectly

#

Usually the in beta ones work though

remote sparrow
#

oh fun! thank you!

#

I havent worked with trinkets yet so idk, but say for dust, im trying to force it to only be used if you're in blades.
can i then add a actions,cd+=/{trinket_name},if=buff.shadow_blades.up?

past fable
#

y

remote sparrow
#

awesome thanks!

rugged solar
#

only for the single target condition, adding the same to multi target isn't that great

#

i guess, its fine to add

#

probably in gameplay a bit too min/max

past fable
#

Not sure what you even changed tbh

rugged solar
#

refresh rupture later if its empowered

#

(but 0.1% dps, so not rly a big gain)

remote sparrow
#

mmm new trinekts dont seem to work unfortunately

#

atleast ashes

rugged solar
#

give it some time, it is still a month or more till raid opens

remote sparrow
#

maybe im messing it up but this is the conditoin actions.cds+=/use_item,name=ashes-of-the-embersoul,use_off_gcd=1,if=buff.shadow_blades.up

#

I was just wondering if the trinkets strong enough to bring the 2 builds closer

rugged solar
#

you can try and test mirror

#

it is also a good option

remote sparrow
#

I want to test a strong 2 minutes. I might test badge the pvp trinket

remote sparrow
#

nice catch! yeah i just copy pasted the name from wowhead smh

rugged solar
#

i think i have some bad news

rotund flint
#

lets go sepsis

rugged solar
#

okay, not as bad as i assumed

#

but still wild

past fable
#

Vigor over dance is certainly interesting

rugged solar
remote sparrow
rugged solar
#

but also

rotund flint
#

i knew it will be sepsis

#

how do you sim tier ?

rugged solar
#

BUQAAAAAAAAAAAAAAAAAAAAAAAAEtEAAAAAASLJJlEQKlEJIRIJJJJSLSSiWSCHIJAKpEAAAASQA

rotund flint
#

it though its not implemented

rugged solar
past fable
#

Its not

#

Current tier means aberrus tier, not the 10.2 one

rugged solar
#

^

remote sparrow
#

how much worse does that sim

rugged solar
#

but extremely unexpected

rotund flint
#

i see, i mean ther is some value in simming old tier as thats what you get in first raid, but everyone will be interested in new tier

rugged solar
#

its just interessting how close er is

#

unexpected

#

but in part because of dust

#

also interessting that SF did beat VT in the sim

rotund flint
#

cant wait to see tier set sims

#

(current)

#

it will shift power into finality and db surely

rugged solar
#

you mean 10.2 tier sims?

rotund flint
#

yes

rugged solar
#

not rly in a hurry

#

apl can still see improvements

ivory kestrel
#

10.2 tier will come a bit later

past fable
#

dead non dust

#

I accidently had wft disabled, maybe that changes something idk peeposhrug

remote sparrow
rugged solar
past fable
#

Ye non-dust was noticeably behind

rugged solar
#

thats only 1 dust

past fable
#

Ah the 1 duster

rugged solar
#

maybe the middle can change a bit

#

because i am not sure sf is that strong in that combo

remote sparrow
#

this looks like the damage breakdown for sepsis lethality build (im using dance not 1 cb)

#

looking at this, just adding PV value to every sepsis cast seems like a bigger gain than dd

#

about 26% of your damage is shadow in this build.

#

so dd is quite weak.

#

adding pv value to roughly 1/3 of strikes + every sepsis seems somehwat real -> should be a pretty decent gain

past fable
rugged solar
past fable
#

Or maybe my results are just getting screwed because the default you provided just sims so much higher so it only does a few iterations of it

#

I mean ye now its just cursed

rugged solar
#

yes

#

need to put db build baseline

rugged solar
past fable
#

Unfortunately theres a bit too many possible options so you need to limit your combinations somewhat so you can end up missing some setups, so youll just need to do a lot of different runs

rugged solar
#

yep

remote sparrow
#

Pv effect:
no PV

rugged solar
#

the build above wants lethality over dance

remote sparrow
#

pv seems better than it looks

ivory kestrel
#

yea eventually we will get it right but if you can PV sepsis and goremaw/ER it will get a few points of brownie dps

#

now after this momi video i will delve into the swamp

rugged solar
#

maybe there is some improvement for er to be found

remote sparrow
#

if we play no dance no tea ER CB sepsis rotten pv im pretty sure subs gonna die harder than it died in bfa Surebud

ivory kestrel
#

i dont think we play CB tbh

#

but also funny thing about ER is you can get 1 point into lethality

#

and not take leeching only build with less surv kekw

remote sparrow
#

these are the common no tea builds

#

turned tier off

#

I think this new sepsis one is the highest new non tier build?

#

also interesting that even in a no tea 1 vigor build, SF is worse than RS

#

huh cb is an upgrade

#

🙂

ivory kestrel
#

lul

#

this point in time is so funny until more things get unkrangled

remote sparrow
#

its so weird though because 1) forcing it to use rotten on Sepsis is a slight loss

#

forcing it to use Rotten on ER is net neutral

#

I guess it makes sense , since rotten doesnt gaurantee its crit on sepsis.

ivory kestrel
#

i think we need to find a way for rotten+PV then it might be a win

#

the problem likely comes from the second builder

#

having to put goremaw or ER there somehow

#

so it ends up as a win most likely

remote sparrow
#

i forced it to use it always with Pv. big loss

ivory kestrel
#

yea something is afoot for sure ahaha

remote sparrow
#

if u force it to cast with pv and rotten up only

#

this is if you use sepsis when you have either rotten or pv up

remote sparrow
#

I wonder if ER/RC can help in low target cleave

fading mica
#

Could try to proc PV before entering sod so that it lines up without forcing it

#

Maybe only if you happen to land on 3 stacks right before you'd sod anyway

ivory kestrel
#

the syncs may be krangled anyway

#

and the in dance old 2p proc might get wasted somewhat

fading mica
#

I tried it before a bunch of u guy's changes but didn't find a gain

#

Wasn't very sophisticated tho

ivory kestrel
#

yea might be a thing for the new set old one might mess it up too much or even no set

remote sparrow
#

i can try delaying dance and sod if pv has 2+ stacks

ivory kestrel
#

holding 4PV for a bit is what we usually do

#

for sepsis at least for goremaw i do 3 PV then enter dance but with how much shadowstrike trucks now

#

might just do goremaw first builder in dance

remote sparrow
#

I played dust rotten sepsis pv quite a bit today

#

the CB + ER thingy is a sim bait I think. it feels quite unplayable at some points

#

tea feels wasted, I just overcapped on tea the whole fight m

#

1-2 vigor seems perfect

#

not a fan of the theme of the build, but it feels quite smooth and fun to plat and minmax around pv/rotten

ivory kestrel
#

I will try this later today after i wake up likely

#

from firt tests seems fine but the unsyncs are kinda uh

#

also after playing no tornado for a while i feel weird

#

first impressions it is not that hard to hit er charges but if you mess up you can get into a sht infused fever dream if you are not careful

#

the sectech+finisher combo on hitting the 4cp is cool sad to see the 2cp going away could have been cool to have so evis/bp could 2 tap too

#

you could potentially triple finish

#

Now for APL things ----

#

Using SoD to empoer ER and goremaw seems like a thing goremaw also lets you hit 3cp

remote sparrow
#

Oh idk 0 vigor felt so cursed

#

Also er hits like a wet noodle. It hits like barely harder than a strike

ivory kestrel
#

yea but it is what it is ahaha

#

shadowcraft might be better anyway

#

rotten is meh

remote sparrow
#

Probably is yeah

ivory kestrel
#

actually shadowcraft might be perfect

#

because it disables krangled SHT that can mess up ER points

#

so strike/goremaw always pop 3

#

you can use ER to pop 5

#

then 4 is sec tech

trim gorge
#

er sep flag lord have mercy

remote sparrow
#

@rugged solar not sure if these 2 bugs have been reported but shuriken tornado gets benefits from rotten and pv without consuming the buffs.

#

basline damae wihout buffs

#

rotten active

#

it can do pretty good damage haha

rugged solar
#

i will open a bug report

coarse laurel
#

I mean they should benefit, the bug is that they aren't consuming

#

This has historically been a problem with Tornado not triggering procs correctly, and likely the buff removal is handled in a similar fashion

#

At some point, Tornado probably needs to be re-implemented since it just has had countless similar issues over the years

rugged solar
#

yes

#

ill test some more

#

nvm, they only work on builder so secret can't be a issu

#

but both tornado and secret have this issues

past fable
coarse laurel
#

Since all those get handled via whitelists I'd expect them to match in SimC as you mention. Just missing whitelists really.

rugged solar
coarse laurel
#

The 20% damage as Shadow part isn't really a 20% residual like Shadow Blades or something like that

#

Its just its own trigger spell

#

Which is basically in zero whitelists whatsoever

#

Don't even think it's in the class passive lol

past fable
#

It benefits from the amps though im pretty sure

coarse laurel
#

Or maybe it is in the passive finally

#

But it's missing some stuff for sure

past fable
#

It was doing 23.1% of the damage of rupture if i specced out of stratagems and without finality/ns

#

(no dd up, so dB+vt should make it 23.1%)

coarse laurel
#

Labels : 2696: Veiltouched (382017 effect#3), Veiltouched (382017 effect#4), Dark Brew (382504 effect#4), Dark Brew (382504 effect#5), Deeper Daggers (383405 effect#3), Deeper Daggers (383405 effect#4)
Affecting spells : Master of Subtlety (31665 effects: #1, #2), Rogue Tier 6 Trinket (40460 effect#1), Mastery: Potent Assassin (76803 effects: #1, #2), Mastery: Executioner (76808 effects: #1, #2), Subtlety Rogue (137035 effects: #1, #2), Outlaw Rogue (137036 effects: #1, #2), Assassination Rogue (137037 effects: #1, #2, #20, #21), Marked for Death (137619 effect#1), Shadow Dance (185313 effects: #4, #5), Ruthless Precision (193357 effect#1), Grand Melee (193358 effects: #1, #3), Deeper Stratagem (193531 effects: #1, #5), Elaborate Planning (193641 effects: #1, #2), Acrobatic Strikes (196924 effect#1), Ghostly Strike (196937 effect#3), Symbols of Death (212283 effects: #1, #2), Master Assassin (256735 effect#1), Shiv (319504 effect#3), Master Assassin's Mark (340094 effect#1), Deathly Shadows (341202 effects: #1, #2), Deathly Shadows (350964 effects: #1, #2), Grudge Match (364668 effect#1), Tight Spender (381621 effect#1), Bloody Mess (381626 effect#1), Dark Brew (382504 effects: #1, #2, #3), Replicating Shadows (382506 effect#3), Danse Macabre (393969 effects: #1, #2), Secret Stratagem (394320 effects: #1, #5), Devious Stratagem (394321 effects: #1, #5), Septic Wounds (394845 effect#1), Masterful Finish (395003 effects: #1, #3), Sudden Demise (423136 effect#1), Goremaw's Bite (426593 effect#2)

#

So one of the potential issues here

#

Is for example Secret Stratagem (394320 effects: #1, #5)

#
#5 (id=1033860)  : Apply Aura (6) | Add Percent Modifier (108): Spell Periodic Amount (22)
                   Base Value: 5 | Scaled Value: 5 | PvP Coefficient: 1.00000 | Misc Value: 22 | Target: Self (1)
                   Affected Spells: Rupture (1943), Crimson Tempest (121411), Internal Bleeding (154953), Weaponmaster (193536), Secret Technique (280719), Secret Technique (280720), Secret Technique (282449), Black Powder (319175), Black Powder (319190), Rupture (360826), Rupture (394031)
                   Family Flags: 20, 32, 44, 81, 95, 100
#

It's in the periodic mod list

#

But I think technically it's actually direct

#
                 : Not Shapeshifted (16), Initiates Combat (Enables Auto-Attack) (41), Discount Power On Miss (59), Not a Proc (105), Treat As Periodic (121), No Helpful Threat (131), Aura Points On Client (268), Allow Class Ability Procs (416)
Effects          :
#1 (id=1033358)  : School Damage (2): shadow
                   Base Value: 0 | Scaled Value: 0 | AP Coefficient: 0.04771 | PvP Coefficient: 1.00000 | Target: Enemy (6)
Description      : $@spelldesc382506
#

It has the flag that makes it appear Periodic

#

But I'm not sure that actually works for whitelisted modifiers

#

For Dark Brew, it's in both direct and periodic lists so idk

#

But yeah if it's not working on Stratagem talents, that's almost certainly why

past fable
#

Stratagems, nightstalker and finality doesnt work on it ye

#

The regular amps do

#

Or well, nightstalker snapshotted

coarse laurel
#

Finality is totally scripted so that's kinda w/e

#

Probably will never really work correctly with Nightstalker since it's not a real DoT or real ticks, so nothing to snapshot

#

Unless it just gets converted to be a residual ability and pass the damage down from the tick

past fable
#

Just odd how its not just 20% of rupture like shadowblades but instead its own convoluted dot, what can you do peeposhrug

coarse laurel
#

Basically ended up just being implemented like the SBS Conduit

#

This is how Sudden Fractures worked too

rugged solar
rugged solar
rugged solar
#

(so another 0.1%, yay)

remote sparrow
rugged solar
#

ye not sure

past fable
#

(not related to your finality optimizations at all, but im pulling from the sim)
Casting slice and dice during blades in the opener doesnt seem correct. Its procced premed 4 times before this already so its not even in pandemic range

#

Also not sure if you compared using vanish during blades VS outside of blades (non dust), its probably worth to get the extra damage from shadowstrikes & nightstalker in blades rather than getting an extra ~6 cp or something outside cooldowns but worth checking

rugged solar
#

i haven't looked at shadow blades optimizations

#

but moment

remote sparrow
#

need to double check

past fable
#

Oh ye i missread your note about shadow blades optimizations as in optimizing the shadowblades line itself, but it obviously encompasses doing other things inside the blades window as well

#

My bad

rugged solar
#

oh no

past fable
rugged solar
#

not the use of shadowblades itself but optimizations around it

#

because the cooldown is so diffrent

#

fixes the above

#

but let me check more

past fable
#

I suspect theres some optimizations to be had for aoe with SnD now that its more potent with shadowcraft, but thats probably for another day

rugged solar
past fable
#

Non-premed ones too?

rugged solar
#

moment, lets see

#

yep

past fable
#

Ye shadowstrike just does too much more damage than gloomblade now

rugged solar
#

i am somwhat concerned abotu DM

past fable
#

Makes sense to use it with cds

rugged solar
#

because DM did work so well because of gb value

past fable
#

Its still going to be an insane talent even if you stop at 4 stacks instead of 5, but ye

#

Might still be worthwhile in aoe to use a strike

rugged solar
#

maybe its worth in shb

#

shb allows some amount of optimization

past fable
#

Obviously its gonna change a bit as the APL changes, but as of right now theres substantially more rng than the previous iteration of sub, which is kinda unfortunate

rugged solar
#

we lose crit from cb

#

and shb will elad to a higher range

past fable
#

CB itself didnt actually reduce it by that much

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Its 12% without cb and 11.6% with, on live that is

rugged solar
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interessting

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i assumed it would lower it more

past fable
#

My guess would be that it sometimes doesnt get enough cp and sometimes misses a dance somewhere with the ptr sims

rugged solar
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not sure entirely

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but 4p and shadowcraft cp refill will make cp income a bit higher

past fable
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Ye from looking at a couple of logs it doesnt always get 2x in every blades, sometimes it just havent gotten enough cdr for it

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So hopefully its gonna go down a bit with the new tier

rugged solar
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gb in dance...

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thats a lot of complexity for 0.1% dps

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and it becomes a loss if you add the tier set

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hmm

rugged solar
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currently investigating some GwB improvements

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^ This one is promising, even bigger without tier

remote sparrow
#

what is the logic for it

rugged solar
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moment, ill post the sim once i tested some more things

rugged solar
#

slightly better even

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currently waaiting for sims to finish ^^

rugged solar
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had to re-start them to be more specific

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now with more copy statements

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^^

remote sparrow
#

what is the best non sepsiis build we have so far?

rugged solar
#

inev instead of sepsis probably

remote sparrow
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Imeant kinda like this

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the 2 dust 1 vigot is the basic rotten sepsis build but takes pv

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the highest one is the same but dd over pv

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1 dust tea is actually a 2 minute build that taes swift

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the sim, sends the second blades at like 1:55 or smoething so its very close to 2 min.

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and its still very very close to the other dust builds as a 2 min build

rugged solar
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perfect

rugged solar
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thats a total of 40 sims, i used virtual desktops because nobody can tell me that 20+ tabs in one window is good to navigate

lilac crescent
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This is why we must begin naming sim reports

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40 tabs of "advanced sim"

ivory kestrel
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i have 100 tabs open rn ehehe

rugged solar
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you would need to chang the header of every sim

ivory kestrel
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i wish there was more of a way to search for things ye

rugged solar
#

raidbots still would not allow it to be easy to navigate

rugged solar
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i get the idea behind the practice, you want to keep it in memory so you don't need to re-load the page entirely

lilac crescent
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would have to do this for every sim yes

rugged solar
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but brosers will no discard the page and reload, so it isn't rly that practical

lilac crescent
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but would make it a little easier to know what it is

ivory kestrel
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well memory is not much of problem i have 128GB

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but i still have many things left to read etc

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for sims i usually make a new window

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and group them there

rugged solar
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even if i named the sim

ivory kestrel
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yea that is

rugged solar
#

dracthyr_kek would still just show "advanced"

ivory kestrel
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they are advanced bro

rugged solar
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so my own idea does not work

lilac crescent
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It would change "Advanced Sim" to the name

rugged solar
#

oh right

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changing the actor name would also put it in the website header

lilac crescent
rugged solar
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so the "tabs" would have the name "advanced sim - <actor name> - ...."

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is it in the tab name too

lilac crescent
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only when complete

rugged solar
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ah nice

lilac crescent
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else is shows

ivory kestrel
#

cool

lilac crescent
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underutilised piece of raidbots for sure

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especially for clarity

rugged solar
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i mean, if i need to do multiple cobinations for talents/or target counts

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it is usually not practical

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because the sims are "throw away"

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but nice feature

lilac crescent
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ya for anything that isn't massive combiantions it's real nice

ivory kestrel
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i think you can make a script that names things by an order

rugged solar
rugged solar
past fable
#

When they fixed the double dipping on sectech they didnt actually fix the double dipping on instant poison (from DB) so it is still benefitting from DB twice ingame. Which it doesnt do in simc now

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On the topic of damage amps working inconsistently fuu OMEGAKEKW

rugged solar
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i did test it the other day

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and only closed the bug for secret

past fable
#

Ye but my point was that koji probably assumed they fixed both of em (which is a reasonable assumption), because in simc its not double dipping anymore

rugged solar
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true

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the damage impact is probably ignorable

past fable
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Its like +200 dps

#

A small step for the nondusters

rugged solar
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sepsis might be the bigger step for non dusters

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or the complete opposite

remote sparrow
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this is just a comparison of the builds for ST and M+

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M+

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baseline : subtelty is the sepsis rotten dd build
best M+: the one fuu suggested as best M+ with 2 dust and db no shadowcraft

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1 dust is dropping one dust point for shadowcraft

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no dust is the classic db + shadowcraft + goremaw+ dd

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its interesting that 1 ust shadowcraft is prforming similar to the 2 dust build without shadowcraft. from what I saw the 2nd dust point is usually dead i

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the sims usually send the 2nd vanish around 105-110 seconds. instead of 90. so the 2nd dust point is quite litarally dead outside of reseting symbols in the blades gos

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in ST that is.

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in AOE its more usseful because u actually have enough cps to send dance often and not have to wait

coarse laurel
#

@rugged solar @past fable @ivory kestrel just fyi the Shadowcraft refund should be in now as well as set bonus CP Gen.

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Set bonus damage is still wip. I need to look more into how it’s calculated. Seems purely residual since there are no coefficients on the pet spells.

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Which means entirely scripted. So you guys may need to confirm all of what applies to it. Or if it’s just using the damage of the base ability. (Pre or post mitigation?)

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Although not sure how that’s working for Shadow Rupture. If it just snapshots the entire damage or what.

ivory kestrel
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Shadow rupture will need a bit of a writeup

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but shadow eviscerate gets the phys dmg and copies it at 55%(with 4p) effectiveness iirc

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i actually havent checked if it gets pre mitigation or post

past fable
#

Its post

coarse laurel
#

When you say 55% is that just base 2pc or including 4pc

ivory kestrel
#

edited base is 50

coarse laurel
#

Gotcha

past fable
#
BP & Evis clones benefit from dB & dd but not vt. Works with 4p. So ~65% total```
ivory kestrel
#

As for rupture it basically snaps EVERYTHING in its moment of use

past fable
#

And the rupture proc snapshots your current stats & amps (like dance+danse+sophic) and calculates based on how much it would do if all ticks happened at the of the proc

ivory kestrel
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to get the 6 sec dot

rugged solar
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^ rupture proc is wild

ivory kestrel
#

so trinkets/sophic/dance and all class amps

#

finality NS all the cowabunga

coarse laurel
#

Ok

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Strange that VT doesn’t work if DD does

past fable
#

Indeed

coarse laurel
#

Neither are whitelisted so this seems 100% scripted

ivory kestrel
#

a more common ocurrence than wanted

coarse laurel
#

Considering VT was fixed for SecTec I would have thought they would be using some generic shadow clone script

past fable
#

Its also strange that the amps work on the evis part but not the rupture part

ivory kestrel
#

yes maybe they used old replicating code or smth

#

the one in WoD not the talent rn

coarse laurel
#

Set bonuses are gonna be the death of me

rugged solar
#

i do think the tier is overly complicated

valid robin
#

Overly complex just for flavor reasons

coarse laurel
past fable
#

The entire thing, so a full pandemic proc does more than a base one

coarse laurel
#

Cool ok. I think I'm mostly done then

#

This has been a giagantic pain lol

turbid pulsar
#

gotta love scripting

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why make it easy

ivory kestrel
#

also remember to put some hate comments for the next poor soul that has to check the 12 diff vers of NS