#tc-subtlety
1 messages · Page 7 of 1
you can add talents that make things better that we like
Baseline
i dont think replicating needs to be baseline
evis better
st better
why the fuck am i making gloombblade and backstab better only
Nah but relentless and gloomblade
I think RS is actually like the biggest success story of dragonflight
RS and sectech
Sectech is a winner
gloomblade 100% lol
yes, why dont we further enhance the things that we like!
Sectech was a forgotten step child for so long time
yea
and give 15 talents that buffs things we dont liek
comeback of the century
Got saved by realz
Ppl like shadow dmg
I just don’t think there is enough of it
From enough sources
i mean builder damage focused on bs/gb
Why is there no shadow clone talent
ty
It is called -shadow- dance
then we simply make our mastery increase our shadow damage after that instead of finishers only
So makes sense
and we chilling
then we start making clone talents instead of gb talents and its a wrap
this shit is hard man
hopes for 11.0 
but for now can our m+ options not be our best ST mid tier talents

that is fucking ass backwards
ill be honest i looked at the sample action sequence
i dont think im going to be taking any sims seriously until thats fixed
the robot is drunk and on 5 different drugs
Nope
Very minor changes can give large gains
Like pv is not a 0.1% talent
You can hate the talent
But it’s not 0.1%
this is weird but PE sims slightly worse than VT
It’s probably making sure to consume every PV with gloomblade, cus that’s how it used to work
from what I saw i think its mostly because dance isnt synced properly to sod idk
And if you then gloom mid dance to consume pv, bad shit
its prob not .1 but its also prob not that good
0.1% is like not taking it
shadowstrike still is not very strong
you cant, because of its position
Sf being 0.1% makes sense cus you have 8 dance gcds with/without
So literally almost does nothing
Yes
because youre spamming after dance too
so w/e energy you save, means more gbs and more lingering and more cdr and more damage
but now youre just pooling so its w/e
Energy out of dance value took a nosedive, tea probably shit too
ill test
its a lot worse but your alternative is lethality
which also took a nosedive because gloomblade took a nosedive
So about half value, still something I guess
I guess
I mean PV does seem pretty weak, ngl. Haven't looked at the APL for what could be optimized, but just looking at how it works it seems like it's not gonna be that amazing. Even if it got always used on Shadowstrike it'd only be like just over 1% I think, less if any get munched by Gloomblade. So idk. Kinda easy to see like how some of the previous PV logic might be enough to erase that.
Shame everything else suck
PV gets carried by goremaw/ER and sepsis
yea even if you choose to spec stuff like goremaw and sepsis, you're not gonna be getting much out of pv
otherwise it is a meh talent
Pv is like a sepsis or goremaw buffer, probably the intention at least
and even then no chance it is more than 2.x%
lethality is about 1.5% per point
Gonna assume vigor is large
1 point seems enough
It’s also a thing tho, these talents don’t exist in a vacuum
not like my testing is up to snuff yet, but couldn't get a benefit to playing around it inside shadowblades+dance at 3 stacks
but im sure i missed like 50 things that could effect it
having 200 energy is really nice lol
So because you have deleted a bunch of energy talents, the remaining once will be good
Ones
the thing is you just need enough energy to dance
so 1 vigor or 2 might just be enough
without goremaw/er/sepsis
without overcapping
i expect vigor to be better in aoe funnily enough
now tha you go quite negative with storms
vs lethality at least
ER is also a way diff beast
lethality is terrible in aoe
Witnessing the reason why blizzard don’t enjoy doing mid-expansion reworks tho. You kinda have to go all-in or you might end up with some talents being obsolete in the new version
seems cursed to have only 100 energy
gb and tfd/mos
are just
weak
tfd at least has some promise if we can find some combo of talents
like to get 5 or 6 finishers in dance with shadowcraft or smth
would be cool
But yeah I think the main issue with the APL right now is just the shift in the PV usage
you can put an absoloute upper bound on the talent. change it so that it builds off of strike AND gb increasing the total number of procs gauranteeing its value >= its real value. now the talent essentially makes it so that your 5th builder does 1.5x damage instead. so 10% builder buff. now buff all buiders by 10%.
from this link: #1065728795455266888 message
about 13% of your damage is builder (less because 2pc + 4pc isnt in here, but lets asssume 13%)
Since atm Shadowstrike is way more DPET than Gloomblade but most PVs are being used on Gloomblade now
then its litearlly absoloutely capped at 1.3%
So that can almost certainly be adjusted to bring it a bit more positive
But the ceiling is probably still pretty low yeah
Still not going to be a showstopper
Maybe PV should also be 2 attacks to mirror rotten
Would also make rotten better
^ its a really garbage talent, that is turbo worthless if you dont play around it, if you do play around it, its super annying/sometimes hard to play around, and still not strong to justify it
ye i mean these generator buffing talents will almost eternally be terrible because they make like 2-3 of them, they're all relatively weak, and then the base dmg of the generators is weak because its a finisher spec
so as a consequence you have these really rancid talents that dont make sense and are low value
It's gonna be tricky to fully optimize because certainly you'll get cases where you only need 1 more stack but you're at zero CP or w/e
theres no giga strong supporting actors for it
funny thing is thats not enough
yep, very common that I had to delay sod by a few seconds to get enough pv stacks to pair my rotten with it
and if you buff strike you have to nerf finishers in return
It will do something
It will buff shadow dmg talents
need to like make ss shadow and then also make a talent that makes your whole mastery buff generators instead at 2x value
Really? Sub doesn’t seem overly strong atm
yea PV without goremaw/ER or sepsis is just noodle
idk maybe
i mean im always down for cool changes with no nerfs in return
as in tuning wise right now on ptr?
i dont really look at numbers until like literal last week
too many bugs
demo this week is god all of a sudden
wonder why
^
But instead of an aura buff, you can make strike shadow or some other shit
all ptr demo has been doomed dead
spec
we legit cant know what the spec does yet
now they're partying wooooo
way too many bugs
is goremaw good? dont know its eating too many buffs, can we do 3rd dance? dont know all cps are wasted
guy that did their tierset adjustment failed math
hard to play the spec
Tier is literally a 100% dmg increase or something

also taht wonder why was more rhetorical, I knew there was something fishy with the tier
idk remember warlock class trink vs ours?
sure give this class that has one of the best cds the trinket that gives 10k int
I just don’t think sub got enough damage in dance to get all of its out of dance dmg ripped away
yea
So it’s prob undertuned regardless
i think its a little more than just the tier. (pure st on a dummy no raid buffs or pi)
pls no
good bet tbh
not again
You mean gloomblade
same thing at this point
nah gb is noodle point
with how shit the shadow amps are numerically
Not if stab is buffed
its 2%, one of our strongest talents wym
backstab buff always = gloomblade buff
ahaha truee
From what ive seen it didnt really look that undertuned in raid testing
Once sims starts using dances in blades outside of the opener our sims are gonna look better
well getting the syncs will be interesting
I mean its not hard to approximate the specs damage.
you tell me
i didnt feel undertuned in raid testing
sims mostly playing fine for the first 30 seconds. replicate the damage done in that duration, thats every one of your big bursts damage done.
fwiw
Playing with monkeys
now you need to know how much damage you do outside of dance, in dance but no cds, and how often youre using these cds. then its done. theres your sim
UNLIMITED POWEEEERRR
idk the people that i test with know how to play their classes
at least the melee
i think you might just be looking at awful players push
so we only did 80k less than the uhdk?
Only really matters for actual patchwerks too
idk man, kalamazi on max's stream said this tierset is worth 0.1%, surely buffing it by 100% doesnt turn it into a 300k dps tier set does it? kalamazi never lies so that cant be it
locks lie
Warlocks always lie
i know. i hate that guy so much
It’s not about who the warlock is, the person behind the screen becomes a liar
what was doombrand uptime?
in the log I had? not sure I was just hitting a dummy then when i logged it saw this lock murdering the dummy
Pog
doombrand had 27% uptime
Wtf
doomfiend does like 4 casts everytime they spawn (to each target btw) and they hit for 100k non crit to everything at 454
and ppm is just random on each brand that expires
which you can have multiple up of on AoE 🙂
full rng set
Apologies in advance for doing things wrong, first time c:
Talents: Rotten, No Sepsis, No Gore
https://mimiron.raidbots.com/simbot/report/44tYQLhh9UgXp8AVHLGy1E
Talents: Rotten, Gore, No Sepsis
https://mimiron.raidbots.com/simbot/report/bTbHK547CerW46EEGdNJFg
Talents: Rotten, Gore, Sepsis
https://mimiron.raidbots.com/simbot/report/627fjeKkX2dFZGDUR7u4PG
Robot does not seem to like pressing gloom inside dance. Doing it to proc PV (when you are at 3 stacks) doesnt seem worth it, even if only during blades
I didn't touch cd logic outside of stealth so im sure there's lots of holes that could be patched with maybe holding sepsis/gore for an upcoming SoD
awesome, nice find. it makes sense, and was something we were kind of expecting,
great that we can now know for sure
Seems like that makes sense now that PV works on everything and Shadowstrike hits so much harder than Gloomblade
Not unexpected considering the design of PV basically completely inverted lol
Probably just take all the existing PV logic and put "!" in front of it and it'd probably be fine 🤣
actions.cds+=/shuriken_tornado,if=variable.snd_condition&buff.symbols_of_death.up&combo_points<=2&(!buff.premeditation.up|spell_targets.shuriken_storm>4)&cooldown.flagellation.remains>=30
about 3% gain
to hold tornado
^ for dust only so need to add a if dust talented condition
tried holding sepsis/gore ~10 seconds before symbols with rotten, did not find a gain
@fading mica do you know how to make it not dance if blades is coming up in x seconds?
I tried adding a condition : (cooldown.shadow_dance.charges_fractional>=1.25&cooldown.shadow_blades.remains>=45)|buff.shadow_blades.up) but doenst seem to work
at least what i was using was just cooldown.symbols.remains >= 10
not sure why that wouldnt work for blades
hmm idk tbh
maybe it's the other part of your condition, i haven't messed with any charge functionality
but yeah if we can fix this its gonna be a huge improvement
maybe the problem is a different dance line? there's a bunch of them
yeah maybe, Ill ask fuu when hes up
I think this is highest build so far. @fading mica maybe you can add your changes to this?
I don't see talents on phone
i saw that yesterday too, but i need to look a bit more into it given that some talent combos ended up losing damage when i simply removed it similar to you
you can simply add a condition to the shadow dance variable for rotten
will look at this one in a moment
I tried making it not dance when symbols not up, or not dance when blades coming up soon, or delay flag since blades is now bound to flags (i thnk?) for sod to be up
but it never did it
yeah exactly, so i tried making it hold flag for when sod was about to be up, (that way blades would also alreayd be synved)
but it never held it
yuh
was one of the builds i need to look at
also the GwB line did nothing damage wise
but i think it is better to work the way up
for bs/gb in dance
because its such a big increase on some builds
can be this big
but was expecting it
so making it hold things a bit around sod is making the spikes a bit spikier
previous apl had these spikes around 170-180 now theyre around 25
225*
but the overall damage is a bit lower
its this build
ill just nuke the 3 lines for now tho
or wait
nvm looks fine to me
DM has some possible optimizations after, but lets work one step at the time
what talent combo did you test this with
BUQAAAAAAAAAAAAAAAAAAAAAAAAEEAAAAAASLJJlEQKlEJIJhkkEJSLSSiWSCSgIpkSAAAAIBB
because it seems damage neutral for me
and made it hold tornado for blades
i see some gains, but not with the 30 sec rule
hmm weird, just the 30 second for flag put me at 133
btw can you link me the html report for this one?
moment
ill put in your rule 1:1
ah nvm, i forgot to delete a condition
its also 2.3% now
ill link the report in a sec
okay, this is starting to look better now
look at the opener for thishttps://www.raidbots.com/simbot/report/5fpM11ZAKG8YMTSe6Fsnxt/simc
I think this is the perfect opener
let me know what you think.
it does that, but not every iteration
i noticed that
forcing it was not a gain
i think the time is not even the important part
let me check sth
it only matters for dust builds
non dust builds itll naturally line up
sending it on cd
oh interesting
give me a sec to run a sim on it, to show what i mean
btw what is your shd_threshdhold variable you have?
it checks if slice and dice is up ^^
but having it as variable means you have one place to modify it
e.g. if it is not worth to care about snd on specific target counts
or under certain other conditions
rupture has a similar condition
"skip_rupture" variable
the name is very discribtive
ah i see, okay makes sense, because im notcing this rule is actively messing up the cds when you have shadowdust
vanish,if=!variable.shd_threshold&combo_points.deficit>1&(cooldown.flagellation.remains>=60|!talent.flagellation|fight_remains<=(30*cooldown.vanish.charges))&(cooldown.symbols_of_death.remains>3|!set_bonus.tier30_2pc)
oh wait
shd_threashold
not snd_condition
variable.shd_threshold checks the cooldown on dance
so you dance > vanish
esp. if you are close to capping on charges
ah yes i found it
variable,name=shd_threshold,value=cooldown.shadow_dance.charges_fractional>=0.75+talent.shadow_dance
hmm, this is kind of weird for dust and double dance.
vanish,if=!variable.shd_threshold&combo_points.deficit>1
this line is why.
if you have 2 dances, this forces you to vanish before dancing
that looks wrong
yes, but thats fine
bcause you would be on 1.75 after
it shouldn't dance in vanish tho
that sounds wrong
not really, because you want to use the vanish to reset both sod and sectech
I also added a condition to not use flag unless sod is up in 3 seconds. so sod is up in 3 seconds from here
moment, ill do tornado first
i haven't looked at dance/symbols syncing that much
so possible that there is some better alignment potential
overall it seems naural to me to just line things up
so likely that there is more gain in it
i tried PV rules yesterday
but haven't found somehting that was a gain
its neutral so far, because its still messing up the 3rd and 4th blades. need to figure those out still.
I dont think its worth playing around pv.
I did a quick math above for koji, and you can put an absoloute upper bound on pv to be 1.3%
and this is a very high upper bound
so at best its about 0.5%
e.g. by delaying gb or sepsis for a few gcds
but i did mostly cleanups yday
so good that you and kira found something
yeah I just started today, im sure we'll find a lot of thigns soon 🙂
oh yes
i mentioned it, you atm have a lot of room for improvements
the tornado rule seems neutal on non dust
also i found 20 sec instead of 30 to be slightly better
ah nice
and i had to modify 1-2 other lines
makes sense
to make it work with more tagrtes
🙂
moment
is what i have atm
But there is a lot to iterate over still
i have something pretty similar around 133.5
TODO Things to look into at some point:
- Sht optimizations (mainly for ER)
- Priority Rotation
- Vulnerability
APL Changes, part 2
- [Dust + Shd](#1065728795455266888 message)
- [Finality + Stealthed](#1065728795455266888 message)
- [Cleanup](#1065728795455266888 message)
- [Danse Macabre](#1065728795455266888 message)
- [Trinkets](#1065728795455266888 message), [Trinkets](#1065728795455266888 message)
- [Stealth threashold](#1065728795455266888 message)
- [Trinket](#1065728795455266888 message)
- [Cleanup part 2](#1065728795455266888 message)
- [Flagellation](#1065728795455266888 message)
- [Racial updates](#1065728795455266888 message)
- [Shuriken Tornado](#1065728795455266888 message)
- [Rupture](#1065728795455266888 message)
in no particular order
there is more than that
prio_rotation is def. relevant too but not at as a higher priority
I think Ive figured out what the issue is, and why its getting desynced
ah nice
its just a weird sod+vanish condition thats intearcting with the 2pc.
like if i turn off the 2pc, it fixes the 2nd and 3rd blades
and 4th
actually nvm, it still messes it up 😐
Almost feels like its worth just nuking dance+symbols+shb lines and just start from scratch since most of the old logic doesnt apply anymore
yes
the old symbols sync logic is still part of the condition
it is what i assume makes sense to see how that works out
still have the feeling that sending dance raw without secret might be not ideal
But just making sure you always get 2 dances in blades seem pretty important compared to sending dance 10 seconds before blades 
agree
i think a lot of the logic is like this
not nessecery nuking the old thing (even tho i already nuked quite a bit)
but in need of heavy modification
yea like right now with no tornado if it dies you need to do a lil back stab finisher
or two or use vanish might as well get the NS rupture then too
i atm try to clean up dance condition ^^
cleaned up shadow dance condition, it is only a very small damage gain with specific talents, but it should allow easier modification
This is without dust or nado, seems to be a loss with dust but thats probably due to overcapping
dust seems more sensitive
But its also sending all vanishes+subterfuge globals into blades instead of using dance, which seems kinda odd
can you link the sim
moment
Ye which is why im trying the non-dust stuff, i feel like im too dumb to properly edit the APL for dust 
tier set needs to be considered for this
because the change is a loss with tier obv.
Ye theres probably a better way of doing it, but fitting your dances inside blades and symbols should be a decently high priority
feel the same, two charges should allow better control over when to use dance
https://mimiron.raidbots.com/simbot/report/bPPZsqo3SSS2bFmdpjfZTi
Without beacon+bomb it seems to be even better to force it.
((buff.shadow_blades.up|buff.symbols_of_death.remains>=8&buff.shadow_blades.down)&cooldown.secret_technique.remains<=25)
is the line for the even stricter, basically forcing it to use dance within blades or a full symbols. The vanish change is just making it so it prioritizes dancing over vanishing in blades
Obviously this still ignores current 2p, but i feel like its better to focus on the next tiers stuff and fix the current 2p once we feel like the next tiers stuff is sorted 
@coarse laurel Pretty sure shadow technique stacks are getting used up even during blades. As there is literally no way of losing sht stacks during blades (outside of the shadowcraft refund, which isnt implemented yet). And all of the losses coincides with uses of builders, which leads me to believe its just getting used like usual despite it not filling up anything. Ingame blades just fills you to 7 cp and then you retain the stacks
good find
Hmm. Not sure why that would be. Should be happening afterward.
Can take a look
Another very small thing i found is that it doesnt seem like auto attacks are included in the shadowblades whitelist in simc
In what way does it work in game?
I cant really be bothered showing it better than this but you can see that there is no purple shadow blades line after the auto attack
Ingame autos benefit from it
That's strange, wouldn't have expected that given the wording
You know how it goes
Do mean performing the opener, playing repetitively normally and repeating whe they come up again?
Ok fixed
nice
thx man
For some reason the shadowcraft refund mechanic seems to have snuck itself in but only if you vanish for it, not otherwise
(also just to be clear, i have no expectation of you fixing these instantly koji, just take a look whenever you have the time theres absolutely no rush)
took me a while but (moment)
the dance apl line:
actions.stealth_cds+=/shadow_dance,if=variable.rotten&(variable.shd_combo_points&variable.shd_threshold|(buff.shadow_blades.up|buff.symbols_of_death.remains>=6&!set_bonus.tier30_2pc|!buff.symbols_of_death.remains&set_bonus.tier30_2pc)&cooldown.secret_technique.remains<10+12*(!talent.invigorating_shadowdust|set_bonus.tier30_2pc))
profile + apl:

That must be a fat amount of cp chomped
seeing this in the sample sequence too
Hmm somehow Vanish must be passing the energize test but not sure why
Maybe some errant parsing from old legendary traits or w/e
#3 (id=271221) : Energize Power (30)
Base Value: 0 | Scaled Value: 0 | PvP Coefficient: 1.00000 | Misc Value: combo_points | Target: Self (1)
yeah
I'll add a value check
Ok, Vanish issue should be fixed now
does shadowcraft refill work in the sim?
Not yet
If that talent works in the sim it's hard to think it is not the BiS talent
thanks, no hurry
Your doing an awesome job keep it up
the talent works, the refill is only a small part of its power budget
But I cannot imagine getting this new talent and its not being used.
What are the special cases about the refill currently again?
tier set
it works like the following
you get a refill on a finisher, only if it can fill to <max cp>
the tier set proc is before the refill
and instant
so with new 4p, secret gives 4 cp and shadowcraft refils +3 if you have 3 stacks
Sure ok
Or well, thats how realz said it will work, but thats not how it currently works
Any eta?
you need to ask blizzard, but it was hinted before the weekly reset, so i assume next week could be
I doubt some random ping from me would just annoy him. Your more of a representative community member. When you ask it it would be better.
Haha you just changed to blizzard 🤣
yes, don't ping him. my point was just that we have no information
I know
i changed it to not make people who are new thinking its fine to just randomly ping
Yeah all gucci
Sorry I just thought u have more insight. I love the shadowcraft stuff reminds me wod sub. If I remember correctly it's similar to the anticipation talent.
realz was quite active in discord for a while
there is no hidden communication, so what you find if you search him is what we know
blizz does not rly like to promote non official communication pipelines
you won't find discord messages on news sites like wowhead for this reason
Ok
but it is easy to just type from:.realz in the search function
Is the tier set implemented koji?
Not yet, last thing for me to do I think
don't think so (didn't see it on git)
How do the "clones" work? Do they have the same pet damage modifier issues that SecTec does?
Or is it fake clones
deeper and DB work on them
VT does not for some reason
@past fable tested it recently again iirc
Do you have logs?
Also what does "has a chance" mean? I see nothing in the spell data with any sort of RPPM or percentage chance value. Just a 1s ICD
Recently is pushing it, and i realized now that i didnt actually link my log on my spreadsheet tracking it but here goes
proc chance seems to be 30% or 33%
All the homies love scripting
I can double check in a bit with logs
I just wanna double check the spell IDs and all that, if you happen to have some logs that would help
Prob 30
one with way longer testing than i did iirc
33% is an odd number lol
https://www.warcraftlogs.com/reports/J46CPRxQ7K9r8gc1#fight=5
Here is a random log, the clones arent yet attached to the players in logs
Its a bug on blizzards end, i went and spoke to a guy from the wcl team to be sure
Ah more Akaari Soul bullshit wonderful 😄
YEP
Its every third, not particularly odd lol
Did you happen to check if they are affected by pet modifiers like SecTec?
No just odd making a proc 33% chance
Yes
I would assume it works the same way as sectech since its the same actor. Not sure how to race change on the ptr as the customize thing next to my character in the character select doesnt let me 
Or if theres another decently easy way to check the pet modifiers
you can race change after copying over a char
think it depends on the server what fraction you can be
even if you copy over a new one?
Ye
weird
So.. strange question
Is it actually intended that the 4pc causes SecTec clones to grant CP? Or just an accident because it uses the same pet?
it is intended
Odd
I would guess it wasnt intended to begin with but they decided it made sense so its staying
But yes realz said its intended
they wanted to re-use the shadow theme
So presumably the 4pc also affects SecTec clone damage?
It does indeed
This is all scripted to shit so can't really tell any of this lol
Also the 2p clones does not seem to be benefitting from the orc racial
Ok thanks
Curious how the Shadowcraft stuff is supposed to work very easily when the clone CP gen still has a 1s delay even on the non-SecTec casts (and SecTec has even more)
Fun times
the delay will get removed
essentially realz did say all cp gain from tier will be instant
it was the solution they came up to solve the timing problems
i believe he said cp gen instant, damage delayed
so the clone attack will be delayed but the cp is instant
which will be interesting to see
Do we expect that's going to continue to yield 4cp from SecTec or is it gonna go down to 2cp like the other finishers?
it stays 4cp
because its 2 clone attacks
only secret is 4 cp, the other procs are only 2
Question is it then like sepulcar where we just got instant cp back with 4p?
While in sepulcar it was more rng
well it is not implemented
but yes, it is the same
you use a finisher and get cp back
Thats pretty strong 4p then ngl
https://www.warcraftlogs.com/reports/jMWdCKJ1B6nQGx9q#fight=4&pins=2%24Off%24%23244F4B%24any%24-1%24867936.0.0.Rogue|144961.0.0.Pet%240.0.0.Any%24true%240.0.0.Any%24true%241943|424493&view=events&type=damage-done
https://www.warcraftlogs.com/reports/jMWdCKJ1B6nQGx9q#fight=2&view=events&type=damage-done&pins=2%24Off%24%23244F4B%24any%24-1%24867936.0.0.Rogue|144961.0.0.Pet%240.0.0.Any%24true%240.0.0.Any%24true%24196819|424491
https://www.warcraftlogs.com/reports/pQygcKkZ2RTXMmzH#fight=9&pins=2%24Off%24%23244F4B%24any%24-1%24867936.0.0.Rogue|144961.0.0.Pet%240.0.0.Any%24true%240.0.0.Any%24true%24196819|424491&view=events
Logs for rupture clones WITH db/vt
Logs for evisc clones WITHOUT db/dd/vt BP works exactly the same as evis does
Logs for evis clones WITH dd+db+vt
Sepulcar 4p was giga but a lot of rng
possible, not sure
Well what I read here and elsewhere 4p was not being hailed as any good
it becomes rly weak if you add more targets
also it is a proc chance
but this discussion would be more fintting to #tww-subtlety
K sorry
We love scripts
is the latest APL in the pins the best one we have so far?
Trying to figure out where I should pick up from
Yes fuu has updated it based on the dance stuff he did earlier 
awesome thanks! is it general or is it optimized for dust/nondust build?
also has the stealth list cleaned up
and again convoluted with the help of eleem
😛
classic eleem hehehe
I dont think there is any without the tier, possibly not even with the tier but its definitely gonna be carried by the tier if there is one
I have thought about a few finality conditions but idk how hard it would be to actually do them
Also equiping on-use trinkets that make the burst bigger makes having finality for the burst with them more important as well
Although pretty much all sims ive done show the embersoul trinket being kinda ass, which is surprising to me
And it did seem to be working correctly, but im not 100% sure
thats another thing i wanted to test, can we sim the new trinkets yet?
I want to test dust vs no dust with the new trinkets
This sheet shows the status of the trinkets and such
need to re-sim with lower error
assuming we can then only test the implemented ones and not the in beta ones
You can use the in beta ones, but they may not be working 100% perfectly
Usually the in beta ones work though
oh fun! thank you!
I havent worked with trinkets yet so idk, but say for dust, im trying to force it to only be used if you're in blades.
can i then add a actions,cd+=/{trinket_name},if=buff.shadow_blades.up?
y
awesome thanks!
^ seems like a consistent 0.1% gain
only for the single target condition, adding the same to multi target isn't that great
i guess, its fine to add
probably in gameplay a bit too min/max
Not sure what you even changed tbh
give it some time, it is still a month or more till raid opens
maybe im messing it up but this is the conditoin actions.cds+=/use_item,name=ashes-of-the-embersoul,use_off_gcd=1,if=buff.shadow_blades.up
I was just wondering if the trinkets strong enough to bring the 2 builds closer
I want to test a strong 2 minutes. I might test badge the pvp trinket
needs to be _ not -
nice catch! yeah i just copy pasted the name from wowhead smh
i think i have some bad news
lets go sepsis
okay, not as bad as i assumed
but still wild
Best non tier
BUQAAAAAAAAAAAAAAAAAAAAAAAAEEAAAAAASLRSJBkSLRCSESSSSi0ikkolkIJBIHokSAAAAIBB
Vigor over dance is certainly interesting
best with current tier
BUQAAAAAAAAAAAAAAAAAAAAAAAAEEAAAAAASLJJlEQKlEJIRIJJJJSLSSiWSCSgIpkSAAAAIBB
this is terrifying
but also
BUQAAAAAAAAAAAAAAAAAAAAAAAAEtEAAAAAASLJJlEQKlEJIRIJJJJSLSSiWSCHIJAKpEAAAASQA
it though its not implemented
t30 not 31
^
what abotu dance over cb?
how much worse does that sim
i kinda like it
but extremely unexpected
i see, i mean ther is some value in simming old tier as thats what you get in first raid, but everyone will be interested in new tier
its just interessting how close er is
unexpected
but in part because of dust
also interessting that SF did beat VT in the sim
cant wait to see tier set sims
(current)
it will shift power into finality and db surely
you mean 10.2 tier sims?
yes
10.2 tier will come a bit later
im down fuck it we roll
Ye non-dust was noticeably behind
thats only 1 dust
Ah the 1 duster
maybe the middle can change a bit
because i am not sure sf is that strong in that combo
this looks like the damage breakdown for sepsis lethality build (im using dance not 1 cb)
looking at this, just adding PV value to every sepsis cast seems like a bigger gain than dd
about 26% of your damage is shadow in this build.
so dd is quite weak.
adding pv value to roughly 1/3 of strikes + every sepsis seems somehwat real -> should be a pretty decent gain
Try this bottom setup 
Or maybe my results are just getting screwed because the default you provided just sims so much higher so it only does a few iterations of it
I mean ye now its just cursed
sims well tho
Unfortunately theres a bit too many possible options so you need to limit your combinations somewhat so you can end up missing some setups, so youll just need to do a lot of different runs
yep
pv seems better than it looks
yea eventually we will get it right but if you can PV sepsis and goremaw/ER it will get a few points of brownie dps
now after this momi video i will delve into the swamp
maybe there is some improvement for er to be found
if we play no dance no tea ER CB sepsis rotten pv im pretty sure subs gonna die harder than it died in bfa 
i dont think we play CB tbh
but also funny thing about ER is you can get 1 point into lethality
and not take leeching only build with less surv kekw
these are the common no tea builds
turned tier off
I think this new sepsis one is the highest new non tier build?
also interesting that even in a no tea 1 vigor build, SF is worse than RS
huh cb is an upgrade
🙂
its so weird though because 1) forcing it to use rotten on Sepsis is a slight loss
forcing it to use Rotten on ER is net neutral
I guess it makes sense , since rotten doesnt gaurantee its crit on sepsis.
i think we need to find a way for rotten+PV then it might be a win
the problem likely comes from the second builder
having to put goremaw or ER there somehow
so it ends up as a win most likely
i forced it to use it always with Pv. big loss
yea something is afoot for sure ahaha
if u force it to cast with pv and rotten up only
this is if you use sepsis when you have either rotten or pv up
I wonder if ER/RC can help in low target cleave
Could try to proc PV before entering sod so that it lines up without forcing it
Maybe only if you happen to land on 3 stacks right before you'd sod anyway
the syncs may be krangled anyway
and the in dance old 2p proc might get wasted somewhat
I tried it before a bunch of u guy's changes but didn't find a gain
Wasn't very sophisticated tho
yea might be a thing for the new set old one might mess it up too much or even no set
i can try delaying dance and sod if pv has 2+ stacks
holding 4PV for a bit is what we usually do
for sepsis at least for goremaw i do 3 PV then enter dance but with how much shadowstrike trucks now
might just do goremaw first builder in dance
I played dust rotten sepsis pv quite a bit today
the CB + ER thingy is a sim bait I think. it feels quite unplayable at some points
tea feels wasted, I just overcapped on tea the whole fight m
1-2 vigor seems perfect
not a fan of the theme of the build, but it feels quite smooth and fun to plat and minmax around pv/rotten
I will try this later today after i wake up likely
from firt tests seems fine but the unsyncs are kinda uh
also after playing no tornado for a while i feel weird
first impressions it is not that hard to hit er charges but if you mess up you can get into a sht infused fever dream if you are not careful
the sectech+finisher combo on hitting the 4cp is cool sad to see the 2cp going away could have been cool to have so evis/bp could 2 tap too
you could potentially triple finish
Now for APL things ----
Using SoD to empoer ER and goremaw seems like a thing goremaw also lets you hit 3cp
Oh idk 0 vigor felt so cursed
Also er hits like a wet noodle. It hits like barely harder than a strike
Probably is yeah
actually shadowcraft might be perfect
because it disables krangled SHT that can mess up ER points
so strike/goremaw always pop 3
you can use ER to pop 5
then 4 is sec tech
er sep flag lord have mercy
@rugged solar not sure if these 2 bugs have been reported but shuriken tornado gets benefits from rotten and pv without consuming the buffs.
basline damae wihout buffs
rotten active
pv
it can do pretty good damage haha
oh, good find
i will open a bug report
I mean they should benefit, the bug is that they aren't consuming
This has historically been a problem with Tornado not triggering procs correctly, and likely the buff removal is handled in a similar fashion
At some point, Tornado probably needs to be re-implemented since it just has had countless similar issues over the years
yes
ill test some more
nvm, they only work on builder so secret can't be a issu
but both tornado and secret have this issues
#tww-subtlety message
Another thing regarding a bug
Since all those get handled via whitelists I'd expect them to match in SimC as you mention. Just missing whitelists really.
yes, i need to go over all damage amps at some point and double check
The 20% damage as Shadow part isn't really a 20% residual like Shadow Blades or something like that
Its just its own trigger spell
Which is basically in zero whitelists whatsoever
Don't even think it's in the class passive lol
It benefits from the amps though im pretty sure
It was doing 23.1% of the damage of rupture if i specced out of stratagems and without finality/ns
(no dd up, so dB+vt should make it 23.1%)
Labels : 2696: Veiltouched (382017 effect#3), Veiltouched (382017 effect#4), Dark Brew (382504 effect#4), Dark Brew (382504 effect#5), Deeper Daggers (383405 effect#3), Deeper Daggers (383405 effect#4)
Affecting spells : Master of Subtlety (31665 effects: #1, #2), Rogue Tier 6 Trinket (40460 effect#1), Mastery: Potent Assassin (76803 effects: #1, #2), Mastery: Executioner (76808 effects: #1, #2), Subtlety Rogue (137035 effects: #1, #2), Outlaw Rogue (137036 effects: #1, #2), Assassination Rogue (137037 effects: #1, #2, #20, #21), Marked for Death (137619 effect#1), Shadow Dance (185313 effects: #4, #5), Ruthless Precision (193357 effect#1), Grand Melee (193358 effects: #1, #3), Deeper Stratagem (193531 effects: #1, #5), Elaborate Planning (193641 effects: #1, #2), Acrobatic Strikes (196924 effect#1), Ghostly Strike (196937 effect#3), Symbols of Death (212283 effects: #1, #2), Master Assassin (256735 effect#1), Shiv (319504 effect#3), Master Assassin's Mark (340094 effect#1), Deathly Shadows (341202 effects: #1, #2), Deathly Shadows (350964 effects: #1, #2), Grudge Match (364668 effect#1), Tight Spender (381621 effect#1), Bloody Mess (381626 effect#1), Dark Brew (382504 effects: #1, #2, #3), Replicating Shadows (382506 effect#3), Danse Macabre (393969 effects: #1, #2), Secret Stratagem (394320 effects: #1, #5), Devious Stratagem (394321 effects: #1, #5), Septic Wounds (394845 effect#1), Masterful Finish (395003 effects: #1, #3), Sudden Demise (423136 effect#1), Goremaw's Bite (426593 effect#2)
So one of the potential issues here
Is for example Secret Stratagem (394320 effects: #1, #5)
#5 (id=1033860) : Apply Aura (6) | Add Percent Modifier (108): Spell Periodic Amount (22)
Base Value: 5 | Scaled Value: 5 | PvP Coefficient: 1.00000 | Misc Value: 22 | Target: Self (1)
Affected Spells: Rupture (1943), Crimson Tempest (121411), Internal Bleeding (154953), Weaponmaster (193536), Secret Technique (280719), Secret Technique (280720), Secret Technique (282449), Black Powder (319175), Black Powder (319190), Rupture (360826), Rupture (394031)
Family Flags: 20, 32, 44, 81, 95, 100
It's in the periodic mod list
But I think technically it's actually direct
: Not Shapeshifted (16), Initiates Combat (Enables Auto-Attack) (41), Discount Power On Miss (59), Not a Proc (105), Treat As Periodic (121), No Helpful Threat (131), Aura Points On Client (268), Allow Class Ability Procs (416)
Effects :
#1 (id=1033358) : School Damage (2): shadow
Base Value: 0 | Scaled Value: 0 | AP Coefficient: 0.04771 | PvP Coefficient: 1.00000 | Target: Enemy (6)
Description : $@spelldesc382506
It has the flag that makes it appear Periodic
But I'm not sure that actually works for whitelisted modifiers
For Dark Brew, it's in both direct and periodic lists so idk
But yeah if it's not working on Stratagem talents, that's almost certainly why
Stratagems, nightstalker and finality doesnt work on it ye
The regular amps do
Or well, nightstalker snapshotted
Finality is totally scripted so that's kinda w/e
Probably will never really work correctly with Nightstalker since it's not a real DoT or real ticks, so nothing to snapshot
Unless it just gets converted to be a residual ability and pass the damage down from the tick
Just odd how its not just 20% of rupture like shadowblades but instead its own convoluted dot, what can you do 
Basically ended up just being implemented like the SBS Conduit
This is how Sudden Fractures worked too
is nightstalker being active in subterfuge in the sim?
quickly re-iterating on finality
https://www.raidbots.com/simbot/report/a3nVAGDwPN4MvVDA1JSz43
(so another 0.1%, yay)
i do hope that they either dont fix this or just make tornado not benefit from it, if the ticks start consuming the buffs they make the playtsyle a lot more convoluted and weird
ye not sure
🌪️ 🪓 
(not related to your finality optimizations at all, but im pulling from the sim)
Casting slice and dice during blades in the opener doesnt seem correct. Its procced premed 4 times before this already so its not even in pandemic range
Also not sure if you compared using vanish during blades VS outside of blades (non dust), its probably worth to get the extra damage from shadowstrikes & nightstalker in blades rather than getting an extra ~6 cp or something outside cooldowns but worth checking
i tried fixing this, i think sepsis tornado builds always snd in the first dance after tornado durng blades, pushing ST to last gcd or something
need to double check
Oh ye i missread your note about shadow blades optimizations as in optimizing the shadowblades line itself, but it obviously encompasses doing other things inside the blades window as well
My bad
oh no
This is not inside dance, its among the last 3 globals of blades. But seeing as it has ~18 seconds left of snd + flag+blades i dont see why it would refresh snd
not the use of shadowblades itself but optimizations around it
because the cooldown is so diffrent
fixes the above
but let me check more
I suspect theres some optimizations to be had for aoe with SnD now that its more potent with shadowcraft, but thats probably for another day
seems neutal or positive on other builds, so thats good
Non-premed ones too?
not a gain
on a quick look
Ye shadowstrike just does too much more damage than gloomblade now
i am somwhat concerned abotu DM
Makes sense to use it with cds
because DM did work so well because of gb value
Its still going to be an insane talent even if you stop at 4 stacks instead of 5, but ye
Might still be worthwhile in aoe to use a strike
Obviously its gonna change a bit as the APL changes, but as of right now theres substantially more rng than the previous iteration of sub, which is kinda unfortunate
CB itself didnt actually reduce it by that much
Its 12% without cb and 11.6% with, on live that is
My guess would be that it sometimes doesnt get enough cp and sometimes misses a dance somewhere with the ptr sims
not sure entirely
but 4p and shadowcraft cp refill will make cp income a bit higher
Ye from looking at a couple of logs it doesnt always get 2x in every blades, sometimes it just havent gotten enough cdr for it
So hopefully its gonna go down a bit with the new tier
gb in dance...
thats a lot of complexity for 0.1% dps
and it becomes a loss if you add the tier set
hmm
hmm
currently investigating some GwB improvements
^ This one is promising, even bigger without tier
what is the logic for it
moment, ill post the sim once i tested some more things
what is the best non sepsiis build we have so far?
inev instead of sepsis probably
Imeant kinda like this
the 2 dust 1 vigot is the basic rotten sepsis build but takes pv
the highest one is the same but dd over pv
1 dust tea is actually a 2 minute build that taes swift
the sim, sends the second blades at like 1:55 or smoething so its very close to 2 min.
and its still very very close to the other dust builds as a 2 min build
Should be
perfect
still waiting for sims ^^
thats a total of 40 sims, i used virtual desktops because nobody can tell me that 20+ tabs in one window is good to navigate
i have 100 tabs open rn ehehe
you would need to chang the header of every sim
i wish there was more of a way to search for things ye
raidbots still would not allow it to be easy to navigate
i don't think keeping tabs open is good unless you use a extension that disables discards
i get the idea behind the practice, you want to keep it in memory so you don't need to re-load the page entirely
would have to do this for every sim yes
but brosers will no discard the page and reload, so it isn't rly that practical
but would make it a little easier to know what it is
well memory is not much of problem i have 128GB
but i still have many things left to read etc
for sims i usually make a new window
and group them there
problem is
even if i named the sim
would still just show "advanced"
they are advanced bro
so my own idea does not work
It would change "Advanced Sim" to the name
so the "tabs" would have the name "advanced sim - <actor name> - ...."
is it in the tab name too
ah nice
cool
i mean, if i need to do multiple cobinations for talents/or target counts
it is usually not practical
because the sims are "throw away"
but nice feature
ya for anything that isn't massive combiantions it's real nice
i think you can make a script that names things by an order
current latest
When they fixed the double dipping on sectech they didnt actually fix the double dipping on instant poison (from DB) so it is still benefitting from DB twice ingame. Which it doesnt do in simc now
On the topic of damage amps working inconsistently fuu 
Ye but my point was that koji probably assumed they fixed both of em (which is a reasonable assumption), because in simc its not double dipping anymore
this is just a comparison of the builds for ST and M+
ST
M+
baseline : subtelty is the sepsis rotten dd build
best M+: the one fuu suggested as best M+ with 2 dust and db no shadowcraft
1 dust is dropping one dust point for shadowcraft
no dust is the classic db + shadowcraft + goremaw+ dd
its interesting that 1 ust shadowcraft is prforming similar to the 2 dust build without shadowcraft. from what I saw the 2nd dust point is usually dead i
the sims usually send the 2nd vanish around 105-110 seconds. instead of 90. so the 2nd dust point is quite litarally dead outside of reseting symbols in the blades gos
in ST that is.
in AOE its more usseful because u actually have enough cps to send dance often and not have to wait
@rugged solar @past fable @ivory kestrel just fyi the Shadowcraft refund should be in now as well as set bonus CP Gen.
Set bonus damage is still wip. I need to look more into how it’s calculated. Seems purely residual since there are no coefficients on the pet spells.
Which means entirely scripted. So you guys may need to confirm all of what applies to it. Or if it’s just using the damage of the base ability. (Pre or post mitigation?)
Although not sure how that’s working for Shadow Rupture. If it just snapshots the entire damage or what.
Shadow rupture will need a bit of a writeup
but shadow eviscerate gets the phys dmg and copies it at 55%(with 4p) effectiveness iirc
i actually havent checked if it gets pre mitigation or post
Its post
When you say 55% is that just base 2pc or including 4pc
edited base is 50
Gotcha
BP & Evis clones benefit from dB & dd but not vt. Works with 4p. So ~65% total```
As for rupture it basically snaps EVERYTHING in its moment of use
And the rupture proc snapshots your current stats & amps (like dance+danse+sophic) and calculates based on how much it would do if all ticks happened at the of the proc
to get the 6 sec dot
^ rupture proc is wild
Indeed
Neither are whitelisted so this seems 100% scripted
a more common ocurrence than wanted
Considering VT was fixed for SecTec I would have thought they would be using some generic shadow clone script
Its also strange that the amps work on the evis part but not the rupture part
Set bonuses are gonna be the death of me
i do think the tier is overly complicated
Overly complex just for flavor reasons
Question--how does this work on pandemic refreshes? Does it use the entire DoT amount at it's final duration? Or just the "base" amount for a full Rupture not being extended.
The entire thing, so a full pandemic proc does more than a base one
also remember to put some hate comments for the next poor soul that has to check the 12 diff vers of NS
non dust
