#tc-subtlety

1 messages · Page 4 of 1

agile nymph
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Like you could symbols prepull around 10-15 strike (rotten) trinket sepsis flag rupture dance (another rotten here) do ur dance stuff symbols comes up for another rotten vanish strike into 2nd dance (tier rotten) into symbols once tier gets to 3 another rotten

ivory kestrel
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that works yea

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but with the build with swift

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23 secs pull

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using SoD

valid robin
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ye i dont think you need to do it that early

ivory kestrel
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you get rotten on first strike

valid robin
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my RL wont change our prepull timer to 23 for rotten

ivory kestrel
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but yea 10-15 could work

agile nymph
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So you’d get 4 rottens in opener with basically perma symbols

valid robin
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but 15 is doable

ivory kestrel
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first strike to full cp flag rupture

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sepsis storm dance evis?

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but second rotten gets wasted

agile nymph
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Or just symbols before initial strike and you’d lose a rotten but get some symbols uptime in first 4 seconds

valid robin
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its a trinket gain

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i guess

ivory kestrel
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i mean we need to use a trink

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so yea

valid robin
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10% crit for beacon

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on pull

ivory kestrel
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just strike with rotten trink

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with SoD

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sepsis flag rupture strike

agile nymph
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Yea you would get the pe

ivory kestrel
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that strike gets to full problem is FW

valid robin
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well

past fable
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If you spec out of swift death it goes to 30 seconds, you cant cheese it

valid robin
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ur gonna gloomblade on the rotten

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in dance

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so

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thats FW

ivory kestrel
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yea so lets just ignore the free strike

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we already have 1 PV from initial

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so it would be after the rupture

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dance stab

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and you lose 1 rotten but are fine

valid robin
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ye i dont think the sepsis strike is worth anything, just delays opener

ivory kestrel
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you also lose 1 rotten

agile nymph
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Yea exactly

ivory kestrel
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so maybe strike

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but then you get no FW

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hmm

valid robin
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why do you lose a rotten

ivory kestrel
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losing 1 rotten may not be the end of the world anyway

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because of the symbols

valid robin
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what symbols

ivory kestrel
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the ones after first strike

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although it might just be on cd but then using it on pull is the same

valid robin
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i mean i do think fuu:s initial sim just had rotten prepull and it was 0.7% for whatever reason

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so i do think its worth to rotten prepull

ivory kestrel
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yea because it aligns better

valid robin
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and not after using first strike

ivory kestrel
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yea it is prepull

rugged solar
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well 29

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or so, the number is fairly irrelevant

ivory kestrel
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yea lets not try prepulls of 20+ i think those dont fly

valid robin
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i mean

ivory kestrel
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i do think easiest is just using it on first strike and forget

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about pre pull thingies

agile nymph
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Just symbols strike trinket sepsis flag rupture dance gloom sectech strike evis vanish strike evis finish dance > next dance gloom sectech symbols at 3 seconds on tier symbols and rotten gloom there as well

valid robin
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i dont think the focus should be on some prepull cheese

ivory kestrel
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like 10 secs early etc

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i agree with push there

rugged solar
agile nymph
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That’s how I’d assume it would go since pv lingering is a thing

valid robin
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how

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it doesnt work

ivory kestrel
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i think the prepull was just before first strike

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and nothing more

valid robin
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aint nobody gonna talent around shit for 1 rotten on opener

rugged solar
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no

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i think the one thing i mentioned is enough

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i did dm koji about pre pull stuff as the apl condition i know of all don't seem to work

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but we can put that aside

valid robin
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i think you can make a rotten rule to never use shadowstrike if rotten + premed is up

rugged solar
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and focus on other issues

valid robin
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cus that can break things

ivory kestrel
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yea just make it symbols strike

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on opener then never again

agile nymph
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Well no you’d also need something for subsequent vanishes

ivory kestrel
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no because you use other rottens always on stab

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the strikes have premed

valid robin
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i mean the opener one can be fixed by adding "if snd is up"

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cus without SND, you dont get the extra cps

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so its fine

agile nymph
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Like if symbols comes up in a spot you’d hold it but you’re going to vanish in the dance you’d just send symbols because it will refund off vanish

ivory kestrel
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that is a totally diff thing

agile nymph
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Oh yea sorry I misread the symbols strike then never again

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Lmao

ivory kestrel
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and in that case you would SoD inside dance after the premed strike and just stab

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then you vanish strike

rugged solar
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wdym exacly the opener?

ivory kestrel
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push already said the solution kinda

valid robin
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there's a lot of fluff right now

agile nymph
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To where it strikes after prepull symbols but after that it uses them for glooms

ivory kestrel
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consuming rotten with strike only if snd is not up

valid robin
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^

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fixes opener

ivory kestrel
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that one should fix things on opener and not krangle other things

valid robin
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but after opener, you should never strike on rotten if you have premed up

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quite simple rule i think

agile nymph
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Yea

ivory kestrel
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yea those 2 should fix some things

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then have to check if another premed one krangles but i think they are good

agile nymph
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But yea in the case symbols comes up right before a vanish dance you could dance gloom sectech symbols gloom evis strike evis vanish strike evis @ivory kestrel

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Or something along those lines for the cases where youd get a free symbols refund

valid robin
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have you played this ingame

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when you vanish you have high lingering + PV

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you definitely just gloomblade it

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and send symbols instantly

ivory kestrel
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yes

agile nymph
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Wym

valid robin
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i mean that you will always vanish after a dance ends

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and you will always get symbols back

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and you will always have high lingering + PV

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so you just symbols-gloomblade and go on with your life

ivory kestrel
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yea and even if symbols comes up when you are dancing you just use a stab instead of vanish strike

agile nymph
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Yea I’m talking about the specific instance where symbols comes up before you’re about to dance

valid robin
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ye

ivory kestrel
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then after dance you vanish

agile nymph
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And you’re low lingering stacks

valid robin
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you hold symbols

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like we play it rn

ivory kestrel
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and then you have that symbols for after the second dance

agile nymph
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Even if you’re going to vanish after that dance?

valid robin
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you can symbols before

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vanish

ivory kestrel
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you would use symbols inside dance

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stab finish

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vanish strike

agile nymph
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Yea that’s what I’m saying to do

valid robin
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this

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thing is quite confusing, so it would be good if you type out actionable lines

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like

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less fluff, more just "do this"

agile nymph
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Sorry kekdog

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On phone

valid robin
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ye all good, but like it would be nice to have APL-style rules without it being apl code

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if you know what i mean

ivory kestrel
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in case symbols come as dance comes and you want to vanish you already have all the things you do with sepsis and flag

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so have to think about those

agile nymph
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Fair enough

valid robin
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like

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how do you make that into APL code

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if you cant make it into APL

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its not going to happen in the sim

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what kind of rule can you do to make it happen, i guess

ivory kestrel
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just busy rn

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the SoD condition i think will come later

valid robin
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i think it would be good to get tfd to work with this talent build, but its prob difficult

ivory kestrel
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and nvm that line it uses tfd

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but lets do that one way later

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first thing is the opener SoD seems ok

valid robin
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tfd can work if you pre-build to 2-3 cps before pressing dance

agile nymph
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If you use tfd you’d have to storm

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Or prebuild ye

valid robin
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but you dont want to use gloomblade or strike

ivory kestrel
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the idea for tfd is you build 4-5 blades sepsis flag finish strike dance

valid robin
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to finish the tfd

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but that doesnt work

ivory kestrel
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it does

valid robin
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cus both strike and gloomblade give 5 cps

ivory kestrel
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strike + dance

valid robin
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what do you finish the tfd cps with

ivory kestrel
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is 7 cps

valid robin
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ah ye

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outside

ivory kestrel
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then you use evis as first global

valid robin
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but then you dont have fw?

ivory kestrel
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"I found that sometimes while doing whole combos that don't have any builder FW can go down so putting a check to storm if FW has less than x secs on the sepsis flag could be
beneficial. As in if FW has less than 4-5 secs last builder before sepsis should be storm to get FW as it would time out before first evis"

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that is not an opener dance

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"I found that using sepsis with blades at 4-5 cp into flag finisher then using the free strike from sepsis to always enter with a PV stack for backstab to be a sure win as it gets to use
the power of tfd and also get the strike used."

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so you would have FW from before

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and checking if before sepsi you have 6 secs of fw

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otherwise storm

agile nymph
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Wouldn’t you have silent storm for each tfd

ivory kestrel
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yes but you want the PV

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that is why everything is kinda conjoined

agile nymph
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You’d gloom right after that evis into sectech no?

valid robin
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honestly

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just too many things

ivory kestrel
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it would be on low lingering that this happens always btw

valid robin
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happening

ivory kestrel
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yea that is why one by one

agile nymph
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Yep

ivory kestrel
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those 2 apl things should make tfd better than swift

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and im busy but the conditions would be if sepsis strike available and flag buff is up strike

valid robin
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ye i mean i think the only thing keeping tfd from being better is APL for rotten being very weird with it

ivory kestrel
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then if PV is available and 2-3 cps dance

valid robin
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cus swift death is a shit talent

ivory kestrel
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and for the storm the line i made is already self explanatory

valid robin
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but it does give you more rotten buffs

ivory kestrel
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if <6 secs of fw before builder before sepsis

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storm

agile nymph
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Ok so for the APL thing if you’re going to vanish but inev tier symbols would get you into that vanish before it hits 3 seconds to send normal symbols send it anyways to consume rotten buff in dance because free refund how’s that

ivory kestrel
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if symbols comes off cd inside dance you would SoD after the premed strike

valid robin
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i mean

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rotten buff in dance

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is less dmg than out of dance

ivory kestrel
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but leave that one for later

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firs the cd usage ones and dance centric ones

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then edge cases

valid robin
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lingering > dance amp

agile nymph
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You’d be delaying vanish tho

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Eh it’s on a charge don’t matter tbh

valid robin
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nah you can still vanish

ivory kestrel
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vanish cdr is fixed

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you vanish later

valid robin
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you can vanish without pressing symbols

ivory kestrel
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ye

agile nymph
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But you’re putting off dance then

ivory kestrel
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instead of clipping symbols inside dance what you do is

valid robin
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ok so this is why you dont need to do the 15 second prepull rotten btw

ivory kestrel
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use it for first stab after dance

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yea no prepull shit

valid robin
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give me a second

ivory kestrel
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also the good thing about this

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is that it fixes the sec tech+ cb double use on flag

agile nymph
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If you wait till after dance to symbols gloom then finish you can vanish strike after

ivory kestrel
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because you use 4 globals after first dance ends

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yea dance

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then SoD stab finish strike (finish and build 2 cp if tfd)enter dance

agile nymph
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Yea that works

ivory kestrel
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man this no tfd things make my brain go bad

agile nymph
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Lingering and pv are annoying

ivory kestrel
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yea that is why i think 1 point in improv dance for other things is better than lingering but have to do more lines for that one

agile nymph
ivory kestrel
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im content to making this build good first

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yea with no tfd you enter dance after strike

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with tfd i guess you would finish then storm? and enter dance

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or just stab anyway because who cares about PV that much

agile nymph
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I’m assuming push is cooking up moving symbols in opener to juice glooms outside of dance

ivory kestrel
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you do get 2 buffed PV+lingering in second dance if you use SoD after premed strike finisher

past fable
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Ye what felt the best when i played with tfd was:
(basic ass)Gloom >dance > sectech >rotten gloom >evis > strike > evis > symbols > rotten gloom
Thats not the full opener though, just general dances

ivory kestrel
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yea that one is my go to with tfd in mind

valid robin
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ROTTEN gigachad opening sequence:

Symbols(prepull, 1 sec before or whatever)
Strike
Trinket
Sepsis
Flag
Rupture
Blades/Storm
Dance (TFD)/Eviscerate
Gloomblade
Sectech
Shadowstrike
Evis
Vanish/Shadowstrike
-Dance ends-
Evis
Symbols+Gloomblade
Eviscerate
Gloomblade x333333
(farm dance cd)
Gloomblade to 2-3 cp
Dance (TFD)+Sectech
Gloomblade
Evis
Shadowstrike
Evis
Shadowstrike
Gloom or Evis depending on CPs
Symbols+Gloomblade
Evis
FARM CDR

ivory kestrel
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ye

agile nymph
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Yea basically that

ivory kestrel
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you do get dance back after vanish + 1finisher

valid robin
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sec tech 2nd finisher cus of flag stacks

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idk if it matters

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but thats why

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on first dance

ivory kestrel
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i need to try more

past fable
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Why would we want the symbols out of dance

ivory kestrel
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but maybe you want it first finisher to get the flag empowered+cb

agile nymph
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Lingering gloom

valid robin
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because gloomblade with lingering + PV does more dmg

past fable
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But then youre not getting 2x lingering gloom in your next dance?

valid robin
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and ur saccing PV stacks by using too many gloomblades in dance

valid robin
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its a 1/2 lingering

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the value of it drops RAPIDLY

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but ur essentially getting 2 PV stacks

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instead of 1

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if you gloomblade twice in dance

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think its more worth to get another PV for post dance

ivory kestrel
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that is why i like 1 point in improv dance instead of lingering

agile nymph
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So you’d basically gloom to finish then gloom once and go into 2nd dance

ivory kestrel
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but i don't mind if we do lingering things meanwhile

agile nymph
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Then use symbols again when that dance falls off

valid robin
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but the synergy between PV and lingering cannot be ignored

ivory kestrel
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yea

agile nymph
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Biggest juiced glooms

valid robin
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so sure you get 1 more PV stack if you play 7 sec dance

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but you dont have 50% more dmg on them

ivory kestrel
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subterfuge to the rescue maybe

valid robin
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💀

ivory kestrel
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as you vanish strike inside dance then strike again and get 2 PV +lingering stabs

past fable
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But also the sequence you posted assumes a 7s dance, and most of those extra seconds across the fight would be spent on a buffed evis rather than a shadowstrike no?

valid robin
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does it?

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ye the first one does

past fable
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Theres 7 globals before "dance ends"

valid robin
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yes

agile nymph
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The first one but it doesn’t matter cuz you’re using a finisher regardless

valid robin
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thats just a mistake

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the vanish strike should still be worth doing in dance rather than out of dance and in lingering territory

ivory kestrel
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i actually dont vanish inside dance because you get free sepsis pop for another strike

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that is why i also dont like lingering

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it is just counterproductive

valid robin
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the rules we have for the current build shouldd still apply in that you dont want to vanish out of dance because ur just giving up lingering dmg

agile nymph
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It’s too strong

ivory kestrel
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1 point in improv dance solves many problems

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not really it is not too strong

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because it messes up other things that can edge wins

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for a 50% buff that decays

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vs a 40% that does not

valid robin
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well

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you have both

agile nymph
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Also works with pv

valid robin
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so its 40% stronger gloomblade thats replicated by 50%

ivory kestrel
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yea but lose also an empowered evis

valid robin
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doesnt matter

ivory kestrel
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that has SoD+dark shadow+4p

valid robin
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gloomblade does more dmg

ivory kestrel
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and also lose vanish power when outside dance

valid robin
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i mean 40% + 50% (rotten) + 45-50% lingering

ivory kestrel
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and lose 1 pv stack every vanish because subterfuge may be a loss with lingering

valid robin
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more dmg than 38% on evis

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subterfuge is definitely terrible with lingering

ivory kestrel
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so you are losing dmg on 2 or 3 fronts for lingering

valid robin
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ur deleting lingering dmg by using vanish outside of dance

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its bad

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well lingering is more dmg than all those fronts

ivory kestrel
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when you can take it out get a talent that is a bit less but with more modifications ends up better

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same thing with sepsis on assa

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just have to look at the whole building

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not saying it will be for sure better tho

valid robin
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i mean are you doing that

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are you looking at the whole picture

ivory kestrel
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that is why improving lingering is not bad itself

valid robin
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seem kinda hardstuck on subterfuge ngl

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lingering and PV has obvious synergy

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and lingering and subterfuge has anti-synergy

ivory kestrel
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nah i dont mind lingering at all just making the rules is harder

valid robin
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rotten also only works on 1 gloomblade

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so the extra stacks from subterfuge

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dont get as much value

ivory kestrel
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yea it is for the second stab inside dance but we can keep going about lingering meanwhile

valid robin
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2nd stab in dance?

ivory kestrel
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yea but that is another build things with 7 secs dance etc

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first for the SoD and vanish usage with lingering

valid robin
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ngl this is very confusing, i cannot see why you would build around PV stacks when its probably the weakest spec talent we have apart from swift death. Its a neat bonus on the way to dust and rotten

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but i wouldnt build a spec around it

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lingering 2/2 is like 5500 dps for me (in current build)

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around 5%

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1 point prob like 2.5%

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i dont think PV at 2/2 is even 2%

agile nymph
# valid robin ur deleting lingering dmg by using vanish outside of dance

This is what I was talking about earlier if you have symbols come up right before your vanish dance if you held symbols for the gloom after dance you’d lose the cdr where as if you held vanish you’d lose lingering but if you used symbols early in dance for a pv rotten gloom you’d get symbols right back up for lingering after said dance

valid robin
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in dance

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i mean it definitely is

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cus it just gets reset

agile nymph
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That’s the other symbols rule I’d say to add

rugged solar
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that did not work out as expected

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but probably need to catch up with what you guys discussed

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because my guild needs me for keys

ivory kestrel
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don't worry the clear things are the conditions for the strike on pull

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then the whole opener is better scripted with tfd imo instead of swift

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that push put out just after first dance ends it is a bit diff

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that is what we are talking about rn

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then there is a thing about when symbols comes off cd as you would vanish but let me tell you about that one

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you can vanish later

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with no problems

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send symbols inside dance

valid robin
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🫠

agile nymph
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I need to reword that for fuu

valid robin
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yes

agile nymph
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One sec

valid robin
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bullet points = good

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10 sentences

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bad

agile nymph
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Additional Symbols logic for subsequent vanish dances - if symbols comes up before said dance to where current logic would hold it just send it for rotten/pv buff regardless of overwrite in dance since vanish will refund the cd

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@rugged solar

ivory kestrel
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Basically use SoD on the finisher just after the premed strike

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no need to say much more

rugged solar
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i feel like

ivory kestrel
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eleem actually made a good comment way back

rugged solar
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the logical condition for me would be to use symbols earlier if vanish is up

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because you cdr it with vanish w/e

valid robin
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but it doesnt always work

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vanish is up for many symbols uses

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but you wont vanish

agile nymph
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Yea since you only do it every min

valid robin
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so i think you can tie it to flag cd

ivory kestrel
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yea it has to be an in dance condition i thin restricting vanish to flag buff

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or cd yea

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for the SoD it can be the same

valid robin
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so if flag is less than 10 seconds off, you symbols earlier

ivory kestrel
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use it if no premed or another rotten buff is up

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that does not happen often btw

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most of the time you get SoD as you would enter dance

past fable
ivory kestrel
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then do the one eleem posted

valid robin
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it should

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the rotten optimizations is a bad

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cus its reducing by 0.1%

agile nymph
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Then there’s also tfd to work out to see if it’s a gain OMEGAKEKW

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Rotten build go slap for farm

ivory kestrel
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tfd should be easy gains

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swift death introduces more problems as it makes SoD go off cd way before dances sometimes

valid robin
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ye i mean i think its being completely wasted

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with rotten

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atm

ivory kestrel
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it is actually counterproductive

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it is making us think things

valid robin
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i dont think we have an apl that prebuilds for tfd

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which is the only way you can play it with rotten

ivory kestrel
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i think there was one

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but i think both lanes for the FW watch out and the build to x should be solid gains

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and the sepsis normal dance usage with tfd

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for all builds

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not talking anything of the other one

agile nymph
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Ain’t no way wasting 1/6th of dance storming is worth over prebuild

past fable
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Or you just send a 4/5 cp first finisher to save global rather than prebuild or waste a global

ivory kestrel
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easier to prebuild

past fable
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Ye but anything that delays dance (if its ready) is usually noticeable loss of sims

ivory kestrel
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you dont really delay

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you can even pool likely if you know cd is coming in 2-3 secs

past fable
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So it wouldnt surprise me if dance > 5 cp evis > gloom is better than prebuilding and wasting a global

ivory kestrel
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unless you are full energy

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it could happen both ways tbh

valid robin
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i mean i am already kinda prebuilding tfd

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by how the spec plays

past fable
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Most of the time you end up in that scenario because you finish when dance has like 5s left though

ivory kestrel
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yea

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you snap out ALL the energy

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well after that finish you stab once then send dance

valid robin
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like with negative haste and no imp sht, you sometimes have to build to 1-2, and gloomblade right before dance is off cd and then dance with tfd and finish

ivory kestrel
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even if you only got 1 cp

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as you dance and evis you would get 1 from sht likely

valid robin
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simply cus building to 6+ is not feasible in a short amount of time with this energy gain

ivory kestrel
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so that is already 5-6

agile nymph
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Yea and worst comes to worst you’d delay dance by 1 gcd

valid robin
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its just about prepping right

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you can prebuild and waste 0 dance cd

ivory kestrel
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yea

valid robin
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by just being attentive

agile nymph
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Yea even if you’re on a mechanic can just shuriken throw before you get back to boss and dance

turbid pulsar
past fable
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Ok

rugged solar
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so it loses 0.1 trying to use strike/gb better

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but not sure it is a good condition

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but can look at it more if not in a key

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^^

valid robin
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man sepsis is so awkward with this

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you cant dance when its up

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actually have to cancelaura the buff?

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i cba

rugged solar
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playing devils advocad here

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this is a bug

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because premed does not proc because "its not stealth"

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and you can't use dance only during stealth

ivory kestrel
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u can dance with sepsis np

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maybe something to do with your ui

#

you can see on both my clips i dance with the free strike

#

up

past fable
#

Ye the sepsis buff is not consumed when you dance strike

#

It is consumed when you vanish+strike though (outside of dance)

valid robin
#

maybe its cus of my macro with dance

#

stance:0 or whatever it is

ivory kestrel
#

that might be it

#

my dance key is vanilla dance

past fable
#

I think the non-tfd version feels better to play just because you dont have to scuff your sepsis strike so much tbh

#

And you dont end up holding dance for like 1-2 seconds because you either finish when its at like 4s left or need to prebuild like with tfd

valid robin
#

tfd is prob better tho

past fable
#

Idk im not convinced

#

Unless you sometimes end up wasting a lot of the cp from it

valid robin
#

well swift is taint

#

maybe its a MoS angle

past fable
#

I dont get why swift would be taint

valid robin
#

not a fan

ivory kestrel
#

i just say from experience swift makes things worse instead of better

#

but maybe you people try it out a bit more and see if it could be a win

#

not imo

#

it is possible that it edges out some desyncs

past fable
#

Idk feel like you might focus too much on getting "the perfect dance sequence" rather than just sending it on cd

ivory kestrel
#

it is more about not clipping it sometimes too

#

it comes off cd like 3 or 4 secs before dance

past fable
#

Ye i think you just send it and clips the duration to get a dance of a second earlier in that scenario rather than holding symbols for 7 seconds

#

Build seemed kinda cursed at first but im sortof vibing with it

#

Getting a second sectech of in a single flag window feels great

ivory kestrel
#

yes getting two sec tech + cb in is good

low breach
#

Why would we use this? Does the sim just need an update since its 1% behind the flag build on st

ivory kestrel
#

many reasons that need to be explained but same as people think i overthing PV and subterfuge i also think there is value in that point in improv dance and tfd instead of swift death and 1 in lingering

#

but first we have to stamp all the wins for the general dust builds

#

then we can fork

rugged solar
#

not much on pc today but might be able to look further into rotten in the evening

past fable
#

Things i feel that we should investigate regarding rotten:

  1. Is the sepsis shadowstrike here really worth it as you end up wasting all of the combo points from rotten (it happens fairly frequently)?
valid robin
#

nah

past fable
#
  1. How long is it worth it to hold symbols for? In this example i got here its holding it for 10 seconds
valid robin
#

you would just not use the sepsis strike

past fable
#
  1. Why its continues to use slice and dice during shadow dance with the rotten apl
agile nymph
#

Would also be nice knowing if there’s gains with tfd

#

Based on the prebuild stuff from yesterday

rugged solar
#

good input

#

#1 need to test if using a finisher is the best option there, think that might be better than cutting out the shadowstrike

#

#2 think symbols can have quite some improvements for dust, esp. erlier uses if vanish is up

#

#3 snd is a very infrequent used spell, it is not a gain to restrict it, so its more a consequence of the low impact

#

neither is probably a difficult apl change, will test tomorrow. I want to try different symbols conditions

lilac crescent
#

Can we get a rerun on using tornado during dance in aoe - is it a loss when done as following: sstorm > BP > sstorm > sectech > Tornado > BP spam

#

or is it better to just hold until after dance

#

or preferably before

past fable
#

If it comes up during dance theres no reason not to use it during dance. Its the same as using a storm to build cp since theyre both 1 global

#

I suppose if its literally the last global you'd lose some shuriken amp, but besides that

lilac crescent
#

it's more that it's a zero damage global in dance

#

and last tier it was a damage loss overall to press it in dance

#

I recall ~0.8% gain to pressing outside of dance

#

especially as the times where it comes off cd specifically during dance is very rare

past fable
#

Just because it does damage at the end of your 1 second gcd rather than at the start doesnt make it 0 damage

lilac crescent
#

playing around with the apl and adding a &!buff.shadow_dance.up to the tornado condition does come out at a loss

#

I changed
actions.cds+=/shuriken_tornado,if=variable.snd_condition&buff.symbols_of_death.up&combo_points<=2&(!buff.premeditation.up|spell_targets.shuriken_storm>4)
to
actions.cds+=/shuriken_tornado,if=variable.snd_condition&buff.symbols_of_death.up&!buff.shadow_dance.up&combo_points<=2&(!buff.premeditation.up|spell_targets.shuriken_storm>4)

#

I don't think I did it right Sus

lilac crescent
#

this seems like a weird series of events in the default profile tho

past fable
ivory kestrel
#

expected sepsis and others get huge % crit from free from talents

rugged solar
#

it can be funny because build change can heavily change stat profiles

#

did notice that a bit on assassination

rugged solar
#

but nice tra

#

*try

rugged solar
#

^ first try at improving symbols handling was not a win

valid robin
#

What does it actually do

#

Cus its losing uptime

rugged solar
#

thats the problem rly

rugged solar
#

not because it delays it

valid robin
#

So it doesnt use symbols more than the ”prepull symbols”

#

And it loses uptime

#

Not exactly a shock that it doesnt increase dps

past fable
#

No it uses it more often

valid robin
#

Dont think the apl line did anything

#

13.7 vs 13.6

#

Intervals of around 23 seconds

#

On both

past fable
#

baseline is 13.1

rugged solar
#

i did variations of it

valid robin
#

Looking at the top sim

#

The top sim had the issue that it was holding symbols for too long

#

And that doesnt seem to change in the ”aggressive symbols usage”

past fable
#

Idk it seems to use it more aggressively, ie it uses it a couple of seconds before dance is ready sometimes

#

Which should indeed lower the uptime

valid robin
#

Ye i mean that was not the idea i think

#

The problem was that if you presymbols, its not using it until 25 seconds in

#

Which is basically just saccing a symbols use

#

Cus you vanish after first dance and still wait

#

Still needs the dance check

#

But it could use symbols right as dance ends

#

You can prob make some line that checks for dance cd (so it doesnt hold symbols for too long) and one that uses symbols at high lingering stacks 40+ (with 1/2)

#

Which would mean it happens right as dance ends which is how you might end up doing it in some cases

#

And after you use symbols into vanish, you have dance again, so the dance cd check stops it from using symbols instantly again and instead uses it as the 2nd dance is over cus of high lingering

#

And you might think the post dance symbols is a waste, but you get a full cd reset from the following vanish so ur just losing a use if you dont use it there, even if it gets reduced by the dance symbols pandemic

rugged solar
#

this was a diffrent approach

#

but i think i need to be more specific to add more uptime or lose no uptime for it

past fable
rugged solar
#

why did it delay tho

#

was symbols up

#

because thats the reason i can see it delaying

#

also the "pre pull" symbols" is a "smybols on pull" right now in the apl

#

so it starts with symbols on 25 sec cd

#

it using 2x dance and inev could be enough to cause the delay maybe

past fable
#

Not really related to rotten specifically but we should probably start running double step for our ST builds. There is almost no difference with imp shuriken to step anymore as we have higher crit rates

#

And even when rotten ditches most of the crit gear you still pretty much never need it as you'll always get it from rotten gloom anyway

valid robin
#

2nd step is also quite insignificant

#

But not worth playing imp storm

turbid pulsar
#

its not worth playing imp storm until the sec your gloomblade doesent crit (non rotten build ofc)

remote sparrow
#

^ unless you really need the second step its not worth it imo. if you do get unlucky it can really mess up your opener.

valid robin
#

In a rotten build its fine tho

#

Cus of the 100% crit gloom at the start of dance

#

So for that build specifically its fine

#

The rotten build might be more ahead than first assumed since it also wants less crit

#

So doing some stat changes it comes out above the regular build

#

Even pre any APL changes

lilac crescent
rugged solar
#

*discovery

#

the storm optimization becomes almost irrelevant on high enogh crit

#

had less time than i wanted today for tc stuff, had to do some irl stuff, 2 keys with the guild, had a discord meeting and spend half an hour fixing my power supply (by fixing i mean finding a old one that i patched up to work)

ivory kestrel
#

for the subter one you really do need storm

#

but the normal one has no problems i guess

#

although it DOES help for the line that takes into account the interaction of sepsis then flag strike into dance

#

if FW is 5 secs or less

#

first evis gets krangled

#

you could use sec tech instead but i quite dont like that idea

#

and the phys hit would also lose some dmg anyway

#

"I found that sometimes while doing whole combos that don't have any builder FW can go down so putting a check to storm if FW has less than x secs on the sepsis flag could be
beneficial. As in if FW has less than 4-5 secs last builder before sepsis should be storm to get FW as it would time out before first evis"

#

this happens quite often

#

if you are not careful

remote sparrow
#

doing a lot of dummy hitting and looking at the sim casts, for rotten the main issue with the sims right now seems to start AFTER the second vanish. basically, ignoring the cp overcap and everything else, the issue is inside the dances. dance comes up usually before flag/sepsis/blades and so the sims starts dance, but pretty much 4,5,6 gcd of dance end up being flag, sepsis, baldes gloomblade. instead of actually useful abilities. on a target dummy I am simming around 89.5k on a 6 minute fight (trying 6 because it seems to be an awkward time for the sims), vs in game, i am pretty much doing anywhere from 94-98k (with highrolls over 100k) instead after 6 minutes. I've attached damage breakdowns, and you can see the main difference in damage is coming from Evis, strike, secret technique, shadowblades damage. I am suspecting evis and strike because dances are wasted in sims, and secret technique because the sims a lot of times gets the akaari hits outside of dance so weaker ST i guess.

#

^ this is on a lower end (around 94k, I've had high rolls as high as 103k)

#

the # of casts are almost identical btw. like within 1-2 for evis, identical for ST/flag/blades/bomb/torch/sepsis, and within 3-4 for gb

#

I also tried optimizing playing around lingering a bit more which seems to add a bit more lingering damage to my build vs sims. Also I usually tend to ignore first sepsis strike but I usually end up using the second one.

valid robin
#

Could this just be a sample error or something that happens routinely?

remote sparrow
#

I tried this like 20 times or so, the minimum i did was around 92k but that was because of low roll on item procs and stuff. my rogue abilities were still higher.

rugged solar
#

oh nice

valid robin
#

ur evis looks similar

#

but sec tech has some diff

#

and shadowblades value is diff

remote sparrow
#

ill try some more and post some differences later today.

past fable
#

The blue marked thing we've talked about before but its certainly not great. But an easy fix would probably be to note gloomblade without rotten in dance, because that seems like its wasting getting another PV stack (or using a 5p evis inside of dance instead of 7cp outside). I tried editing the APL but couldnt get it to skip it besad

#

But along the same lines as armin talked about earlier, its sending flag and sepsis instantly on cd during a dance frequently (as in this pic) which then means that the 2x dance vanish sequence later at ~2:25 doesnt have neither flag nor sepsis up. Im not sure if the correct solution to this is holding flag+sepsis for a little bit to line it up or to hold the vanish for the next flag window, or if what the sim is doing is actually the correct approach?

remote sparrow
#

^ just from hitting dummies, I think I had to hold dnace for 2-3 seconds exactly at this timestamp, then everything would be lined up again, then later on, on your 4th vanish go, you would need to hold flag /sepsis for another 3-4 seconds for dance to be close to back up

rugged solar
#

sry, i am back

#

so what to fix

#

lets get back to things

past fable
#

With the default sims varying between 4-6 minutes its very possible that holding em means you often end up losing a cast, so you would probably need some overly complex time to die check to make sure its worthwhile

rugged solar
#

you can use fight.remains to my knowlage

past fable
#

Well ye but its not as simple as that since it depends on if you get more vanishes

rugged solar
#

i am sorry if i was a bit busy lately had a lot happening irl and my guild wants me to play less casual this raid tier

rugged solar
rugged solar
#

can you link a sim?

agile nymph
#

I noticed it was also doing that with vanish

#

Like if vanish was used it would just slam flag sepsis

#

Instead of striking and going into rotation properly

rugged solar
#

skipping strike does not sound intentional

#

unless the cp was high

agile nymph
#

It seems to just hard prio those cds when they come up sometimes

#

Nah cp wasn’t

past fable
agile nymph
#

Some examples I found also

#

It seems to be doing this quite commonly

rugged solar
#

running

agile nymph
rugged solar
#

i just took the one above i did the other day

agile nymph
#

It’s doing flag or sepsis or both in dance almost every time

rugged solar
#

i did restrict flag/sepsis to only be used outside of dance

#

in the sim

#

lets see if that fixes it or introduces new problems

agile nymph
rugged solar
#

okay, not fixed

#

hmm

valid robin
#

What did you run

#

Is it possible to do ”hold dance if sepsis/flag are off cd in x seconds”

past fable
#

I very highly suspect its more worth to hold sepsis and flag than to hold dance

rugged solar
past fable
#

If you need to line em up

valid robin
#

Ye

#

Prob

#

But can try

#

Might be a threshhold where its worth

#

Probably very low

agile nymph
#

I mean a lot of these cases it’s like 3 seconds you’d be holding dance it seems

valid robin
#

And you wouldnt spend cps in that time

#

Just wait

remote sparrow
#

I only had to hold dance once in 6 minutes I think. roughly around 2 minute mark for 3 seconds. then after the dead minute of no vanish. you have to wait 1.5 min for flag/sepsis to come back up again, and u can either hold dance for that one, or hold sepsis/flag adn send dance. I tested both and holding sepsis/flag was better

valid robin
#

I fear it might fuck up symbols usage

#

So many short cds

agile nymph
#

It also looks like it’s applying the Gloomblade secret rule with the cds

#

It glooms a lot in dance when it shouldn’t

#

No pv stacks no rotten buff

valid robin
#

No dm

agile nymph
#

Yea

valid robin
#

That line should be DM specific anyway

agile nymph
#

Well it glooms sometimes because it enters dance with cp which is fine but then it also glooms later in the dance with basically no pv no rotten

#

Which is odd

rugged solar
remote sparrow
#

not bad! I'm assuming fix strike now holds dance if flag sepsis about to come off cd right?

rugged solar
#

it just uses strike from stealth instead of sepsis/flag

agile nymph
#

That was for the vanish one

rugged solar
#

yes think it was that one

agile nymph
#

Yea probably a small enough occurrence to not facilitate much gains

agile nymph
#

It might be glooming because of flag does flag force 7 cp in apl?

rugged solar
#

only using dance if sepsis/flag is on cooldown

valid robin
#

Sounds like it could have bad implications on dancing

rugged solar
#

so seems like the 2 big chanegs are the sepsis fix and pre pull symbols

#

pre pull is still the "on pull" line, up to the point i find out how to do the new pre pull condition

valid robin
#

Why is it gloomblading in dance

#

Multiple times

#

Should only happen on the rotten buff or?

rugged solar
#

because it plays without danse

valid robin
#

Its like gloomblading last gcd of dance

#

For no reason

rugged solar
#

i can try limiting it, moment

valid robin
#

Why would it gloomblade more in dance without danse

agile nymph
#

It’s not cuz of pv most of the time too

valid robin
#

Like if you look at the shadowstrike dmg diff between the sim and armins dummy results

#

Its like 3-4% dmg diff

#

Prob cus it never uses strike

agile nymph
#

Yea like half the shadow dances are either glooms or cds

rugged solar
#

that was a good one

#

maybe

#

we can keep the 4 cp condition for pv?

#

lets check

agile nymph
rugged solar
#

so far we had 3 hits from our tests

#

#1 sepsis a bit more agressive
#2 pre pull symbols
#3 gb fix

#

we doing great

agile nymph
#

Was the -4% one earlier the hold dance for up to 2-3 seconds of flag + sepsis coming off cd

rugged solar
#

0.4

#

was to hol dance when flag/sepsis is up

agile nymph
#

Hmm, is there another way to force it to not use flag / sepsis in dance then

rugged solar
#

delay sepsis/flag

#

but that was a loss too

agile nymph
#

I know we’re getting another dance back but that’s just so weird to spend half a dance using cds OMEGAKEKW

rugged solar
#

thats overall quite good, we almost get 1% dps

agile nymph
#

Yea solid gains

rugged solar
#

if we can pre pull symbols earlier

#

probably goes up to even higher values

agile nymph
#

Is that with the new gear profile too?

rugged solar
#

oh no

#

moment lets try that

agile nymph
#

Should be another few hundred

#

Engi helm prob goes dummy hard since it’s all vers

rugged solar
#

somehow seems like the same output

#

maybe i copied the wrong profile, moment

remote sparrow
#

^ okay really weird vanish

#

this is from fix gb in dance 2

agile nymph
#

Yea that’s what I was mentioning earlier

remote sparrow
#

maybe its because the fight is ending soon and it tried resetting flag sepsis cd with vanish to get one more use.

agile nymph
#

It does that from time to time

remote sparrow
#

one sec let me check something

agile nymph
#

The strike fix should solve that

rugged solar
#

but it was no gain

agile nymph
#

@past fable where’s the gear profile you had that was like +200-300 dps is it same as fuus above

remote sparrow
#

this is what i mean

past fable
remote sparrow
#

the peaks when you have sepsi flag vanish are around 180k

#

but after the 3rd vanish. the peaks are only at 150k

rugged solar
valid robin
#

Ye its not very clean

remote sparrow
#

which makes sense for the 4th falg/sepsis since u dont have vanish up for it. but the 5th one, you'll have vanish and you should get 180k, but it still stays at 150k

valid robin
#

I dont think its good to sepsis/flag in dance

#

Must be bot jank

past fable
#

It should be unless youre losing a cast though shouldnt it? But with the varying lengths of simc its gonna be scuffed

valid robin
#

I sure as hell wont flag/sepsis in dance when playing

#

Quite awkward

agile nymph
valid robin
#

Can it be related to the sim wanting to vanish asap to reduce cds?

rugged solar
#

ye, it seems like better to not do it in dance in game

#

thats lower not higher

#

hmm

#

probably would need to use corruption?

valid robin
past fable
#

Is the gear profile, but im not 100% sure its the optimal stuff, the only thing im pretty sure about is that you 100% want the vers proc from your cloak

rugged solar
#

lets see

past fable
#

Since the crit proc is wasted on rotten and cold blood spells

agile nymph
#

So vers has to be highest secondary

past fable
#

Its a minor thing but ye, vers is the highest simming stat anyway up until you hit the DR for it so

agile nymph
#

@rugged solar would it be a gain to move the vanish strike to inside the first dance during flag to get a pv + lingering + possibly rotten gloom in between the dances

#

It seems to regularly waste the entire lingering between dances to get the vanish strike and sometimes a finisher in

#

I also think the vanish strike fix might’ve scuffed some stuff because it’s doing that even on 5 cp now OMEGAKEKW which might be why it came up dps neutral

past fable
#

Ye its wasting lingering but its building perforated veins for the next lingering anyway

#

And perforated is generally more damage than lingering per cast

#

So idk i dont think its a big deal

agile nymph
#

Lemme double check the stacks hold on

ivory kestrel
#

yea that is also why im not running lingering

#

also the 1 point in dance helps to do some things i'll explain

agile nymph
#

An example of the strike fix losing cp @rugged solar

#

There’s also the sepsis strike that comes up so it’s kind of hard to get glooms in between dancing meh I’ll have to look some more you prob right eleem

valid robin
#

I mean

#

The sepsis strikes are kinda whatever or

ivory kestrel
#

the pre dance ones i think are important

#

to get 1 PV always into the first rotten backstab/gloom

#

the other one is whatever if you play lingering

valid robin
#

It might be wasting cdr and all kinds of shit

ivory kestrel
#

the one pre dance nope

agile nymph
#

Yea I’ve seen some cases where it just symbols vanish strikes into 2nd dance secret > gloom so you’re losing a rotten there

ivory kestrel
#

"I found that using sepsis with blades at 4-5 cp into flag finisher then using the free strike from sepsis to always enter with a PV stack for backstab to be a sure win as it gets to use
the power of tfd and also get the strike used."

valid robin
#

The shadowstrikes from sepsis are so awkward, absolutely hate it gameplay wise

ivory kestrel
#

it is yea

#

but it is what it is

past fable
ivory kestrel
#

if only it also gave premed

#

there is no way to get PV before the sepsis flag tho

#

so that one is 100% win always

valid robin
#

Ye i mean gloomblade should do more dmg when ur shadowstriking with sepsis

#

Cus its during lingering

#

You gain a pv stack sure

#

But pv kinda dog or

ivory kestrel
#

the second dance one idk

#

but the first one before dance is sure

past fable
#

I mean, shadowstrike + pv of a gloomblade is more damage than a lingering gloomblade since we dont run 2x lingering

valid robin
#

Depends or

#

You have to finish after that strike

past fable
#

Even assuming 0 lingering on that gloomblade pv

valid robin
#

Most of the time

#

Which means ur not using gloom for 2 gcds after leaving dance

#

Down to 30% or less

#

Instead of having 2 glooms in 40%+

past fable
#

Strikes do like 30% more damage than gloom, so with a pv thats like 70% more than a gloom

agile nymph
#

@valid robin this what I’m talking about it’s wasting not only a rotten but like 13-14 lingering stacks it glooms right after the secret at the bottom

#

By wasting I mean using on strike

#

Where if you moved the vanish to the last strike in dance you’d get a pv full lingering rotten gloom

valid robin
#

Thought we changed so it would only gloom with rotten up

#

If both premed and rotten is up it should never shadowstrike

#

Thats just waste

agile nymph
#

I think the vanish strike fix krangled some things it’s also doing it on 5 cp if you look at my earlier pic

past fable
#

Vanish strike is another trigger than the other strikes, so thats probably why

agile nymph
#

It wasted an entire vanish strikes cp

valid robin
#

Well

#

Ultimately

#

Not sure how worth it is to fix

#

Completely

#

Just play better ingame

agile nymph
#

Yea definitely

valid robin
#

Left side is likely gone with the update

#

So its gonna be a few months of maybe 0.5% more dps in sim

agile nymph
#

We know the builds better and there’s some obvious stuff that you can do in game to play better that would probably be ass to code

valid robin
#

Ye

#

Rotten is just a fucking mess

agile nymph
#

It really is OMEGAKEKW

valid robin
#

Its very much up to the player ingame

#

To react to things

#

Dance is quite set in stone

#

But like the rest is a bit weird

#

I think its fair to say that rotten is better tho

#

So its worth to play

agile nymph
#

Yea especially with this build I feel like it’s just not beginner friendly at all since you’re going to have to react to quite a few things depending on timers and how cds come up with the different buffs

valid robin
#

Ye i mean realz said he didnt want everyone to play rotten

#

Because the gameplay is kinda dog or weird

agile nymph
#

Based

ivory kestrel
#

yea he even debunked the premed hope

valid robin
#

Which is why he was hesitant

ivory kestrel
#

but we are unhinged

valid robin
#

On buffing left side

#

Its getting reworked instead

agile nymph
#

prayge thankfully

valid robin
#

Cus in reality, left side should be quite a bit better on st as ur losing a bunch of aoe talents

#

From playing full left

agile nymph
#

Yea exactly

#

Also trying to explain this build to people with all the intricacies is just a big friggin no thanks

valid robin
#

I think we take the 1% and thats it

past fable
#

Besides sepsis i dont actually think the gameplay is cursed, its pretty fun to vanish to get a second dance with flag and you can delay CDs in a very interesting way to have em line up differently based on fights

agile nymph
#

I’m down

valid robin
ivory kestrel
#

yea it is too much to think because you also need to keep in mind FW

#

and their brain rots

agile nymph
past fable
#

Well seeing as sims seem to show that it doesnt really fucking matter what you do with the dances

valid robin
#

I mean fw is free from the gloomblade rotten

past fable
#

I dont think so

agile nymph
#

I think that’s just the sim being fucky

ivory kestrel
#

not in the dances after opener ones

agile nymph
#

It’s definitely important lol

valid robin
#

Ye idk if thats real

ivory kestrel
#

"I found that sometimes while doing whole combos that don't have any builder FW can go down so putting a check to storm if FW has less than x secs on the sepsis flag could be
beneficial. As in if FW has less than 4-5 secs last builder before sepsis should be storm to get FW as it would time out before first evis"

valid robin
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We spent so much time trying to fix OG flag

ivory kestrel
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if you dont have at least 5 secs going into sepsis flag finisher strike dance evis

valid robin
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And it never worked cus of cd alignments

ivory kestrel
#

you will have no FW

valid robin
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But when it clicked, it was like 3-4% better

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So just because you cant instantly fix it in sim

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Doesnt mean its not bad/good

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But i dont think its worth spending time on

ivory kestrel
#

yea it just takes time

agile nymph
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Yea especially with a rework looming

past fable
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I mean its not showing as a loss to do things differently

ivory kestrel
#

the rework will be funny for sure

past fable
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Theyre just about the same

valid robin
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I hope we get some fucking shadow imbuement from d4 talent, i would cream to that

ivory kestrel
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yea big D shadow damage

valid robin
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Until it didnt shrugFreg

ivory kestrel
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i mean with dfa evis and mfd

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it was tip toe

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until a big 7%+

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then everyone stopped laughing

agile nymph
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I say just put it out there with a big fat disclaimer this build requires critical thinking and reaction for its slight gains over the pre-existing st one and has periods of downtime

ivory kestrel
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and either build can highroll anyway

agile nymph
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So it doesn’t turn into a shitstorm

valid robin
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I think you might have to revisit every single cd usage in our kit to get a reasonable cd usage

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Out of this build

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And thats too much time spent

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The sim is definitely full on krangled atm, and us doing 2-3k more dps than it sims on a dummy tells you enough

agile nymph
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Yea definitely

ivory kestrel
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yea the logic is the hard part but some things are easier to check than others

valid robin
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Our tier set is actually good with this build tho

ivory kestrel
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yea the 2p is also goodf

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from last tier

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dmg and crit dmg on stab

agile nymph
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It really is you get a lot of procs with juiced af glooms

valid robin
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I mean its just giving you twice the amount of rotten buffs

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2p should be like 3-4% stronger with this build compared to reg

agile nymph
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Well dust also giving resets on it

valid robin
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Ye

agile nymph
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So it’s double symbols and double dance procs

valid robin
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Well not exactly double

agile nymph
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Yea just around cds so double every 3rd set

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Which is w/e % not doing any more math rn

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Sorry stealthi

valid robin
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He is on dummy duty

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Gonna play this tomorrow on magmorax

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Wf rotten magmorax kill

agile nymph
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Oh lawd, at least we beat outlaw sims now best rogue lol

valid robin
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Assa is above

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Cus of their new sepsis tech

agile nymph
valid robin
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Think they are like 134k with corrupting phial

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But not sure what ours would be with apl and gear adjustments

agile nymph
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Yea probably similar range if it was perfectly fixed

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We basically at 133 already

valid robin
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Also tbf, rotten makes more sense than their cursed sepsis exsang build

ivory kestrel
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just did shadowflame bros

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with rotten

agile nymph
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It’s also not bad for last boss fight timers which is low key hilarious

ivory kestrel
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oh boi

valid robin
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What kind of dps did you do

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That fight is kinda cursed with our timings

rugged solar
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sry was afk, anything nice to try out?

ivory kestrel
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around 93k but i was bacon unluck

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also our strat made me run to china every time

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we changed sides

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so big Ls still did better than the other time

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i has low 8x

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sadly you are on echo of nelth or zskarn those both suck

agile nymph
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Found a couple krangles with the strike fix for sure fuu

turbid pulsar
agile nymph
royal pawn
ivory kestrel
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they will need to get it on NA or EU on wednesday

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because the spell data is also old

royal pawn
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Ahh right perfect, thank you

valid robin
#

New trinkets?

past fable
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Cataclysm timewalking

mystic sequoia
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Firelands pretty sure

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From TW

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I remember hating that stupid trinket because it procced off things like blind and sap and stuff

valid robin
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Tw gear goes to high ilvl now?

past fable
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Its 415 champion gear, so you can upgrade it to 437

valid robin
royal pawn
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^^

rugged solar
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possible that TW items miss implementation

ivory kestrel
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yea necromantic focus is bis for some but us only have matrix and it is kinda meh

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unless for m+ then it seems decent if you can proc mastery

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the rppm is also old data i guess

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it was not 1.7

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it did have a lot of uptime so chances are the proc rate gets nerfed or the numbers

past fable
#

@rugged solar This is probably a very annoying thing to get simc to cooperate on but im curious about cold blood usage with the rotten. What the sim currently does most of the time is send the second sectech ~16-18 seconds into the fight when cold blood is ready at 20 seconds, which means youll end up delaying it and losing out on a lot of cooldowns for a longer period of time, leading to roughly 2 less casts of cold blood over a 5:30 fight (which is what im looking at because i have a log of that length).

Syncing them together gets you more of them inside your flag windows as well. Now the downside is that youll likely need to waste a little bit of dance CDR which might make this not nearly as worth it as it might seem, because you need to "waste" globals around your vanish window and go vanish > strike > evis > dance instead of vanish > strike > dance. You also need to use sectech as your second finisher in the second dance to have 15s of time inbetween your sectechs, as that is the cooldown of cold blood with one vanish.

Hopefully the pictures make it more clear if my text was a little bit messy and not easily understood, and this isnt just for the opener btw, if you sync them together they stay synced for the next flag windows too,

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Theres a nice flow of it being synced for all the flag windows so im curious if its actually worth it or if its just another "send on cd dont think" moment

rugged solar
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is it fixed by just allowing secret to be delayed slightly?

past fable
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Ye if you send the eviscerate i marked before going into dance it delays it enough for cold blood to come up for sectech

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Whereas the sim wound dance and sectech on that eviscate instead

rugged solar
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so dance would need to be delayed slightly

past fable
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Ye

rugged solar
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that sounds not that hard to do tbh

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(watch me eat my words)

remote sparrow
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I think this is tricky. Assuming each evis there is on average 6.5 cp -> thats about 4.5 Sec of dance cdr, if you do this sequence 4 times in a 5 minute fight, thats only 18 seconds of cdr so not very likely to lose a dance, but the longer the fight lasts the more likely you are to lose dance. im pretty sure at 6 min fight you lose an entire dance.

rugged solar
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moment

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marginally better

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with a slightly tighter window

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(and 100k sim iterations)

past fable
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The first one you linked had some sectech hits outside of dance too because it delayed it until 5th global

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Ye second one too sends sectech as last global in the opener

rugged solar
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making it tighter to fit that

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ends up quickly as a loss

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it seems like a trade off that is worth it

turbid pulsar
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its basically very strict the way you need to play dance

past fable
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But it doesnt end up following it in the following flag sequences

rugged solar
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what i did is basically just allowed a up to 2 second delay

past fable
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Ah the sim sends the symbols+gloom in dance, rather than after

rugged solar
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of shadow dance

past fable
#

thats why it "loses a global"

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More than we are doing when testing

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So it ends up needing more than 2 seconds

rugged solar
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yes, but adding a further delay ends up being worse

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so what i could try instead is delaying symbols?

past fable
#

I would assume you've tested that actually doing the symbols+rotten gloom during dance is a gain compared to waiting until after (since we lose symbols uptime)

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But when vanishing right after the symbols uptime shouldnt be relevant since youll have full uptime anyway right?

rugged solar
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only change i did in this was to introdue the delay, that ended up positively ^^

valid robin
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You would wait no?

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If you spend ur entire dance gloomblading ur doing it wrong imo

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And wasting symbols

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Missing out on a rotten pv + lingering gloomblade, which should do more dmg than a pv + dance gloomblade either way

past fable
#

Idk what to change in the APL exactly but the idea is to have the flag+vanish windows pretty much exactly as the wcl timeline i showed above because otherwise you wont get the double cb activation

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But the opener is going to be scuffed if we cant do the 15s prepull stuff

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And like push said, if we dont think about symbols uptime its strictly better to get a shadowstrike in dance and then a rotten gloom with full llingering afterwards than rotten gloom in dance+regular gloom after

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Maybe the extra uptime outweights that though

rugged solar
#

hmm

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what i could try is delay rotten in dance

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*gloomblade

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if cold blood is up

past fable
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Delaying symbols until there are no builders left in dance?

rugged solar
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not sure if there are any bad side effects to that

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not delaying symbols

mystic sequoia
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Wonder how things line up with using conditions like (ability.cooldown.remains-30<vanish.cooldown.remains)