#cmac22 - Log Review

1 messages · Page 1 of 1 (latest)

round glenBOT
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Please post the link from WCL in this channels for others to see.

fluid dawn
heady lake
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Should probably be running a bleed build rather than poison build

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Since you've got 4p

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Add the sim string from whispyrs spreadsheet to the end of your top gear and see if KB or DTB nets you more, but it's probably a gain to use one of those over the DTB poison build

fluid dawn
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Hmm interesting, I’ll have to run the sims when i get home.

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how come so many top rogues are still running dtb?

heady lake
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shrug

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I can look a little closer after lunch

fluid dawn
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Okay i appreciate the help a ton! I’ll run some sims and post them in this thread

heady lake
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did someone surprise pull without countdown or something lol? now that I'm home I can finally parse through the timeline, and you didn't open for almost 5 seconds

heady lake
fluid dawn
heady lake
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slap them and get closer with shroud lol

heady lake
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save your 2nd dm for after the vanish/garrote

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4 seconds of your dm was on a 50% weaker garrote for no particular reason

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garrote falls off for a while at 3mins, but otherwise uptimes are fine if we ignore the 5 second delay due to a borked pull

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theres probably a world where you cast storm boon twice on this fight, but it feels like it would be a pain in the ass to find it while you're also getting multi-grieftorches in

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I think that world would have required you to know the death timers of your allies, so probably not worth fretting atm

heady lake
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okay, back fromgoing on a deep-dive of vanish-gar-gar mechanics/logistics and thats fine

fluid dawn
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are you saying to not press gar twice after vanish?

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I simmed all of the builds: this is simming about 1k higher than my current setup:

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i have too much crit/mast and need more haste lol. I was looking at my auto attack damage compared to other rogues my ilvl and it was a lot lower so that makes sense. But my max dps is still ~10k lower than top rogues in my ilvl bracket...

heady lake
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to clarify

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just a really common thing I was seeing lately in logs that I was curious about cuz it looks weird

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but mathmatically the only higher-damage ability you can get in that gcd would be a SbS cast... so unless the condition is that you arent running exsang, don't have 4p, and are capped on SbS charges, vanish-gar-gar is fine.

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or at least thats what my doodoo math abilities have convinced me is true

fluid dawn
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interesting discovery - actually sim higher ST as sub

heady lake
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sub does damage too

fluid dawn
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im stated far better for assa tho

heady lake
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feels a bit more prone to loss through disruption

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they are very similar stats

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both guides suggest crit >= mastery =vers > haste, and both have a lot of bleed damage

fluid dawn
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i see vers outweighs mast slightly for sub, might be bc i have like 0 haste for assa

heady lake
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kinda shuffles around a bit depending on the content/build