#muscled guy log
1 messages · Page 1 of 1 (latest)
Sup
im confused are you playing without a capstone?
the talents in this log dont have tea or dance
in the class tree
theres is no zero capstone builds
ok, so missing dance
ur gunna want to be grabbing that
your opener is wrong, should look at the opener in the FaQ, you want to pre pull AR > RtB for a guarenteed 2 roll then open with your ambush
you are already SSing in the opener which is really not a thing that should happen, if those initial ambushes arent proccing opp you should have vanish and dance at the ready to try to fish for more procs
(obviously cant do that without dance), you need to vanish more often
there should basically never be an SS cast with vanish off cd. it almost never happens.
anytime you have 3 or less fth stacks and no audacity you can vanish > ambush
so like, your opener should have looked like AR > RtB > ambush > ambush > BtE (always BtE prio over SnD if neither buff is up) > vanish > ambush > ambush etc
should be carefull about rtb uptime btw, you sometimes have 5sec+ of no rtb buff
thats just me or wcl site is kinda dying
its loading slow af for me + im on hotspot rn, my top graph and bottom graph keep desycing from my options
its annoying
I keep seeing this term "capstone" and having trouble understanding it. Is it a talent? I can't find it in my tree. Or does it mean something?
So how do you watch all the buffs supposed to and watch the mechanics of a fight. And your rotation
get a good WA, stick it somewhere easy to see on ur screen
also this isnt really the place for general questions this is a log review thread guys
Oh I hit wrong channel sorry
all g
Top outlaw log has 114 casts per minute, you have 95 casts per minute
Ah he's not running shadow dance on rogue side. I'm actually here learning from your log evaluation but i saw capstone and was like wtf.
ya he didnt run dance which is probably a pretty decent loss
fly on the wall
especially since his rng is not on the high end this pull and hes quite energy starved
dance would have helped quite a bit
Errors considered, could the slow pull also account for the lower parse?
yes but not grey
gear/trinkets are meh and ur not getting much time to hit adds, that will of course lower parse
but on a grey parse theres still many things to fix
by slow pull wdym tho?
I saw you kinda went late
but that wont change your overall result much
oh i thought they meant long kill timer
yea no opening late will lose a bit of dps of course but not all that noticable
as outlaw you do good if you do good for the whole fight, not just for the opener or whatever
more noticable is how scuffed the opener is
ARing after you open, after ur initial ambush (with AR you'd get 3 ambushes in subterfuge basically always)
not vanishing in the opener to get procs when you got none
no dance either
all these things impacted the opener way more
Top log has twice as many ambushes as sinister strikes, your log has more ss than ambush by a fair amount
other then that i just see lots of SSing which is likely due to bellow average rng + you skipping one of your rng protection tools
seems like you are using audacity procs alright
I’m curious on my opener should I cast ar-> bones -> ambush twice -> bte or should I just spam 3 ambush
so you just need to vanish under the right conditions (which should lead to vanishing more often) fix the opener, take dance
, improve uptime a bit, you have quite a bit of downtime for mechanics in this
how many ambush depends on ur cps
u follow finisher rules always
if ur first ambush double hits you'd ambush > finisher > ambush
if it doesnt you'd ambush > ambush > finisher
So to simplify I still only finisher if I’m at 7 cp
Ya the 6 conditions might never make sense to me
regardless of all other rules, you always follow finisher rules
I did mean slow kill timer. I guess since outlaw isn't cooldown dependent the only issue with a longer kill timer is more room for human error.
i wish you had a terros log those are the easiest to analyze
ST practically patchwerk if ur playing it right

i dont think ur BF usage looks to bad, adds r just getting crushed
yeah kill timer isnt as impactful for outlaw as it is for burst classes
since we are basically just a straight line
def spreading out for your fire pools too early, you have periods of as long as 10s with zero dps here which shouldnt really happen to law
you have grapple to either get to the center and smack boss while ur RL targets an add to crush (then zoom out to it) or to grapple to the add immediatly
same for quickly getting your pool out with 1-2s on the timer
outlaw is a steady state cdr spec which means really one of the most punishing things that can happen (besides rotational mistakes) is downtime where ur not genning/spending cps