#subtlety
1 messages · Page 565 of 1
wait you use symbols outside of dance too?
outside of... not using symbols for extended amounts of time
at least in m+ I just send a naked sec tech and hold the extra symbol charge
arcane is inherently a lot simpler
in case I need an extra dance window or something
Yeah, one thing I’m awful about is sending raw symbols with sectech when the budget allows
Depends on how hard it is for you to download a weakaura

subtlety flows, but its way diffrent to arcane
is it such a big dps loss if you don't do it though
Don’t need the weakaura if u understand barrage conditions
as mentioned, the biggest diffrence is just the recovery
any other class/spec in the game can recover as they have a "reset" every cooldown iteration
subtlety does not
Can use the weakaura and remove any thinking along the hard to master part that wouldnt be required of any other burst class tho
which makes the gameplay less natural/intuitive
done
Go ahead and try
No
And u will see even with the wa u will still not parse yellow/pink

I mean I alt mage for some years now, which inherently could also be why I dont see much of the issue
Then u should know that there is much more to it than pressing barrage when the wa tells u to
is there like a standard condition for when to send that
I would like to have sub a liiiiiiil easier cd wise
^ this is basically tl;dr subtlety vs. arcane difficulty
And prolly more people would play it aswell
just dont, it's not worth it
Well I know there is more to it, but also nothing unreasonable or unnatural
I only do it on pylons on araz atm
Think thats purely for raid
I’m just farming dances back at that time anyways
but idk why we have to compare difficulty between specs
why can't we have some specs be more difficult than others
IMO dr on feint and on evasion is so much better than cheat death
I thought mage is unkillable
But rogue holy
I don't want to play another flavor of ret paladin or bm hunter
feint costs half of your energy bar
^^
which isn't ideal if you think about it
for a class thats energy constrained
that's the price you pay for having a defensive off the gcd, with barely any cooldown
Always feint after using a spender (OUTSIDE OF DANCE)or b4 u go into cds 
Love feint more than alter time ngl
it always becoems a war if you mention difficulty, as you see here
Quick question about stats: I was under the impression that I should stack Verse/Mastery but whenever I sim, it wants me to change my gems and enchants to Crit/Verse. I'm at 19% (6k crit), 75% (15k mastery), and 33% (25k verse). I currently have a Verse/Haste neck (for Outlaw) and am thinking about crafting a sub neck. Should I craft it Verse/Mastery or Verse/Crit?
Crit is good too
you just go with whatever gear piece you can with mastery/vers/crit
Trust the clanker
also feint costs 25 energy
rogeu has no caps or anthing
1/4 of your energy bar, fair
I think alter time could use a change, in itself its pretty cool tho
but think of it diffrently
you need 2.5 sec to get that energy
so pressing feint basically means 2.5 sec of damage lost
and how is that not fair given the cd of feint?
as energy is the main driver behind ability use
arcane players think they need a phd to play their class
Its pretty hard to use right for many it seems
Losing 2,5 global is big
don't let boomies hear you complain about feint 
tbh most people think that about sub as well
If u can’t use alter ur braindead sorry
What is phd
How can you call someone braindead and ask that after
thats very common, i was laughed at when i did mention arcane being easier to play than subtlety. People just have this perception and its very hard argue against it
losing a couple of gcds outside of cds is pretty much nothing
Since English is not my first language and I don’t know some short words?
How can u ask that when it’s obv
Well it isnt that bad in itself, its just that people seemingly cant wrap their head around it, because it requires more effort than other defensives
and during cds you are not exactly energy starved, are you
It means the same thing in my language thats why i was surprised gangy
Ye outside of cd its fine
it depends
lets give an example
So what is pdh
you got finishers give you energy, symbols give you energy
you nee to use feint in your opener on a boss
now you have 10 sec of dance
feint alone can mean you can use less abilities in your tfd increased first dance
if that's a problem you also got evasion giving you 20% dr for free
with elusiveness
elusiveness
you would skip cheat death if you do so
!bs
Backstab/Shadow Dance/Tea Macro:yaml #Showtooltip Shadow Dance /cast [bonusbar:1] Backstab; Shadow Dance /castsequence reset=5 Thistle Tea, nullThis will cast Shadow Dance and Tea(if talented) on first key press and Backstab on second key press.
which is our strongest defensive
Oh well yes arcane just has weird or too many conditions to track when u have to barrage especially when playing spellslinger
Sunfury is piss easy and on
Obv
you can't have it all 
you need to sacrifice something
yes, but you literally confirm my point
the defensives have trade offs
yet we argue as you get everything for free
wait, if our gcd is flat one second, dont we have to instantly backstab after dance in order to get 8 globals into dance? I'm looking at the "correct" timeline in the common mistakes and theres a brief delay after dance before bs to hit symbols
how do setting skill on keybind, It is not work
The main weakness rogue has defensively is rot damage, and having DR against freaking bleeds
I personally always play with elusiveness because I find it stronger than cheat death so I consider it free 
you have a bit of wiggle room, because you can cast your spell somewhere betwen 0 and 0.99 sec after dance
OH okay
Rogue is unkillable
i thought it was like, a hardcoded 8
tho that time buffer
I don’t know
is for your entire dance
are there any other defensives with low cd like feint, besides bear form and defensive stance which have way worse penalties?
going from statistics, arcane mage is on par with assassiantion in amount of deaths
so mage is as "unkillable" as rogue
so this should be fine
(idk if we SS during dance at more than 7 still actually)
That’s weird ngl
dk is compeltely op in terms of survivability
Cause on both specs u can’t die
not rly
Except 1 shots
rogue is very cooldown dependent
gonna go double check that
and many things in raid do oneshot
rogue also has a lot of problems dealing with rot damage
If u dont use feint u do die, and dots still hurt
it is, in the past you could argue it's because DK has low movement but with rider being a hero talent that's no longer a thing 
But like, if u just are good with your resources, u just kinda live
there is a bit of a advantage for outlaw and subtelty because they have some additional defensive talents
Spacing out feint/vial properly is important
vial is also energy costs
vers stacking also helps a lot
yep
I don’t know how it is in 18+ keys
But I timed 15s by pressing feint and vial only and barely got dmg
I’ve thought about going dwarf to get rid of dots/bleeds, but I’ve been bloodelf for so long
stats are too in our favor
im griefing my rotation
(ez fix though at least)
was the play in older seasons
think people currently love to go orc for offensive
Genuine question, per the discussion earlier about difficulty, am I like, out of the norm for finding Outlaw harder to pick up than sub?
towards keys
How much dps gain is going from nelf to orcs
Outlaw is the hardest spec to learn for sure
all rogue specs play very differently from each other
That spec just feels so free form/reaction based as opposed to us just using our information at hand to determine if its go time
i think a important factor for survival is also that you can avoid many things by
well being not melee
cuz our go is literally the same every time
Outlaw is hard for a different reason. You have to be very vigilant and good at snap decisions every 0.75s global
there is nothing inherently hard about the spec tho, making it usually perform decently without a lot of experience
this season there are new trickster rules and that makes the spec even harder
so i don't exactly know if i would label outlaw as "hardest spec to learn"
Outlaw sucks dick cause I get random extra cp after I’ve made my decision with my current cp
but that's only if you care about minmax
oh to overall learn definitely not
especially given that the "hard" reroll part can be just done by looking at a weakaura
Which is ironic I know cause managing resets on sub is a thing
if we talk about min/max, it might be hard to utialize gcds perfectly every time
you can just use this WA for rerolls: https://wago.io/Pd53s_NPU
because of the low 0.8 sec gcd
we have a visualizer technically, as outlaw you just get a sound and maybe a flashing light if you add a wa
which is a diffrent topic than initially learning and how you perform with just some basic understanding of the spec
reacting to that indicator in .75 is oof
its doable but you have a pretty big mental stack during the learning process
so a lot of em may be missed
also keep in mind, that most mistakes on outlaw are not severe
If you can’t autopilot outlaw, it’ll be hard to do well
Ye
your damage won't be bad if you don't utialize every global correctly
I'd kinda argue same about sub, but if you do fuck up you're just cooked on sub
whereas with outlaw you do have some space to breathe yeah
"oh i messed this up good thing i can fall back on X" *bar kir
cooldown management is just incredibly hard to learn
if you fuck up and lose your adrenaline rush it's genuinely over 
simply dont run out of vanishes, play nelf

which is what i discribed intitially before people hopped on the "my spec is more difficult" topic
because i did say it made subtlety probably the most difficult to learn
hello I have a question how do you track/react instantly/know when you have coup de grace proc ? Like is there a way to or smthing I should know
!wa
Thanks
you can track escallating blades, it will show you when you have coup (on 4 stacks)
can simply do a condition like a glow
it is what i do in my weakaura set
Can we set up sims so it pretends we start combat with X netherprism stacks?
I really found the best way to figure it out is to just bash head into the wall and look at the experience objectively. I'm gradually starting to understand when it's okay to hold my cds, big or mini, vs i should be sending them, and its been literally just learning "how fast will this pack die" and "will I waste more than 30% of my go window if i pop here"
which unfortunately, that question changes depending on my groups ability to kill trash
or a boss
actually im seeing your point the more I try and say it isnt that bad.
funny thing, that
i think you can do it by intuition, but there is a easy mental model to have for understanding it. Like discribed here
Why does coup sometimes refill combos late? Do you still technically autoattack during the coup animation and sometimes shadow techniques just fills you up during the animation?
bug
it can't refill when premeditation is up
Ahh, alright
if there's a big gap between pulls doesnt this shift tho
like, if you send according to this, you kinda suffer from a "ah shit they died early i couldnt farm back up the dance accordingly"
one at use, one delayed (0.4 sec iirc), and a 3rd a bit later (1 sec) all of them count as finisher casts
so can trigger the refund
I understand
I'm prolly overcomplicating
to make things even more complicated
coup also has a 1.2 sec gcd
means the buffer you have to use spells in dance becomes lower every time you use coup
and it can, combined with delayed refunds easy lead to... losing a cast
which feels bad when you get the 4 coups in dance out
its a gameplay impacting bug
4 coups is pure dopamine though
similar to fatebound cdr on assassiantion sometimes acting weirdly
Yeah, it’s pretty annoying
Sub is a lot of thinking about cds which is annoying
- that holding cds for specific interactions
But you also have a lot of time to think about them in between dances
Im holding dances for javelins on second boss eco for example
And I’m not sure if this holding desyncs my cds or lowers the amount of cds i could have
how broken would it be if vanish would reset tfd?
Nah I’m just dancing on javelins to help the team lower inc dmg and Padding 😼
There used to be a macro with vanish that would reset it during nonboss combat, but I think it doesn’t work anymore
I don't mean waiting for 6 seconds
just rolled a gambit 18 🙏 we eating good
I mean straight up resetting tfd as soon as you press vanish
making vanish an offensive cd
consequence of:
- cdr components
- naturally bad aligning cds
- multiple stacks on cooldowns
Yeah, that’d feel really nice
also what you discribe is exactly my point
subtlety cooldown management is hard, because it was designed to be hard
a lot of talents could have been modelt diffrently and make things more obviouse
or have mechanics to make up for bad play
you can think of something as simple as rupture
if a target dies on assasisantion, you get energy refunds so using rupture is less punishing if you make mistakes
I don’t think there’s another spec in the game that feels as good to understand than sub
for subtlety, you gain nothing, you just lost all your damage
and this is the simplest example
now all of that holds up for cds
to make things even worse, you can fire symbols easily 3 times and just delete your entire symbosl buffer, just because you spammed the key
Love rupturing the target a second time cause nameplates moved :)))
that too
again comparing subtlety to assassiantion
if you start a pack of 5 you can play subtlety/assasisantion very diffrent
is there a way to make friendly nameplates overlapping while enemy nameplates stacking? I want to see what hp my team has but whenever they move the enemy nameplates move as well
on assassiantion, you can just rupture + garrote the main target 2 times
Press shift v and stop looking at friendly nameplates
What the jelly
but... then I don't see my teams hp xd
to spread rupture, you need to either:
- rupture the main tagret 4 times (which is inefficeint)
or
also helpful for mouseover shadowstepping
U got frames
to see where they are
switch targets and rupture 3 times
both is by design harder to play and more punishing for misplay
Make secret tech apply a snapshots rupture to all targets for 3 seconds
the point i am trying to make, if its not obviouse is
you can absolutely design most things to be easier to play and understand
or less punishing
but it requires effort from the devs and interest in having these characteristics
The whole rupturing part could be so much more easy
Apply it to more with one press like assa
Or make it like spread to all after pressing rupture during dance or something like that
All this multidotting is such bad gamedesign
I like the minigame of spreading around ruptures in between dances. It preps for more damage
because in legion, rupture for subtlety was changed to make it distinct and also make us use it less
because subtlety was deisgned to be the burst spec
and assassiantion was the sustained bleed spec
mm is this weird or is the vibe for sub/assa right now adds into boss and that's about it
this hold up very long, but assassiantion got sucessively more like subtlety
There is no way u like how it works currently, spreading rupture is a shit show
the jump was quite a bit more extreme in DF+
dfa my beloved
Blizzard needs to make such things way easier
if we dont optimize prism by skipping first shab use or cheesing stacks, is lily better?
Or less punishing
!prism
Unyielding Netherprism
Use the trinket at the same time as Shadow Blades. What stacks you should use it on depends on your trinket combination:
- If its your only on-use trinket: Using it on 9 or 18 stacks is the same on a target dummy but in practice thing like big pulls, damage amps or timings often end up favoring the big 18 stack.
- If youre using Prism+Forge: Rotate between them each Shadow Blades regardless of stacks (so forge on pull, prism on 1:30, forge on 3:00)
- If youre using Prism+Lily: Use Lily with Blades until you have 16+ stacks of Prism, then use prism and hold Lily for next Blades.
lilly is not bad, but its not like the best possible option
the problem is just diffrent philosophies
inherently blizz will do what their devs think is correct, and they have a very diffrent world view internally
so whatever we discuss here is nothing new to them
Cause these idiots don’t play their own game
yeah i just dont have forge sadly, sim says vet maxed prism > hero maxed lily, but im not holding prism at all and just have a hero pace secondary
they knew a lot of these problems before making design decisions
but there was often a lack of experience, knowlage or just incentive to focus on certain metrics
so i feel like maybe i'd be better off with lily unless i just bind prism seperately, which i should do but im lazy
nvm ez fix, just gonna stop being lazy
tanks are allergic to casters rn tho
to make things more obviouse, easier to understand and less punishing
because i can tell you
these 3 things
if they make npcs able to move while casting
i think the game probably gets better
IMO they need to put more quality of life things to classes and just tune numbers
anyone have a prism stack wa by chance?
are the exact things devs did hear every iteration of wow from the community
since at least Legion
can go find one if needed dw about it
which released 2016
it shows on your bar
so nearly a decade ago
its only showing up on my buffs, and i dont look up there
Dev
xd
And make sub great
Type prism in wago and it shows up first
^^
Just shake hands and make both great
dagger and sneak class is down bad rn

I like it as well
so can't have that
but I like feral as well
(i am joking obv.)
This current fatebound assassination thing feels like playing BM hunter or something
towards tuning
They made it so simple
I play feral aswell but feral is different
spreading rupture with a mouseover macro isn't that bad
it feels alright honestly very deliberate going into cds
i think one of the most underrated things when it comes to enjoyment is always tuning
Rake spreading is the exact same wdym
given all the things we discussed
except it generates combo points
I wonder If outlaw was broken like dk rn If people would play it because its meta
ease of play, punishment of missplay, complexity, ...
U have aoe bleeds and spread a builder onto all targets which isn’t even high prio. As sub u build cp and spend that on a shit dot
Imagine all the little joes trying to learn outlaw
if tuning is not done sensitively, you don't appeal to players
because, why on earth would i play something that does the same damage as a bm hunter
was city of threads good on sub rogue lol
that does no damage if i make a mistake
Rake is a cp builder, rupture is a cp spender
and means i need to think a lot harder how to play and adjust per encounter
which is basically what happened a lot during DF
and in part why subtlety ended up so low on play rate
that doesn't matter, you still spread rakes the same way you spread rupture
the irony is
rupturing does good damage on sub
i am still unsure why blizz did only buff it on assasisantion in one patch
I don't see the difference at all
instead of just baseline
Rupture ticks during dance explode
but i can feel its because of mimimimi of a certain group of people
Was my best
On that season 🤣
I feel like outside cds rupture brings u from below tank dmg to a lil above tank dmg
Hello which talent could i swap in dung talent to get 2 vanish ? 🙂
i think rupture is not bad
Why u think u Need 2 vanish out of pvp as sub?
a rotation only has depth to it if you don't use the same 2 keys all the time
and ruptue brings variation to it
as much as we disslike it
!fuu
Rogue Spreadsheet - Light Version / Dark Version
I remember the rupture gamba in amirdrassil
Doesnt full rupture tick outvalue evis hella
Now that was annoying
Oh? The real One? Chonky deja char?
and lets be real
subtlety doing 1% more st
is a very weird way to justify only buffing rupture for assassiantion and not sub
Hi guys been away for a while. When should i be pressing the netherprism trinket?
cause pug never let u stealth ?
U don't Need 2, there are Better talents on classe tree
Rupture is a button that doesn’t feel good
so the incentive was rly just to tone down people who complained that rupture did more damage on subtlety than assassiantion ^^
which can also be a reason
just maybe not the best
Its not like assas bleed has silence built in
rupture damage would also help with sustained aoe
even tho only slightly
but lets just look
rupture opts for ~13% of our damage on 8 targets
so a buff would mean we do ~2-3% more sustained aoe
which would put it closer to assassiantion again, you rly see the 20% buff on this
(if its not obviouse from the screenshots, rupture is cast equal amounts on both, while subtlety has ~900k dps from it compared to the ~1300k on assassiantion. Making assassiantions ropture more than 40% stronger while it gives energy and funnel damage not considering extra benefits from stealth resets which would reduce the amount of casts and increase empowerment time)
just to be clear, i don't think as rupture as a specifically good button on the spec
but for how linear it is in "does damage", it is undertuned heavily for that
I'd like to see it do something gameplay wise
But I dont know how. The spec feels complete
Maybe apply find weakness or something
I really barely think about rupture
Have it running on my main target and that’s about it
which is in most cases the best option
Make all ruptures explode/ rip even harder cause wounds got heavier from sectech after pressing secret tech for a few seconds
rupture is also in a weird spot
where just not using it might be postive
and thats a consequence of what i mentioned
or casting rupture on flagged mobs should be empowered 
the focus on making rupture worse on subtlety
also rupture is such a small part of all things you can talk about and improve
if you look at the whole picture might be a ignorable one even
fix coup delay fix coup delay fix coup delay
that one is a known bug and was reported multiple times

so coup delay bug def. is on the devs watchlist
Actually bring back coup dash bug
Wait did coup dash you to the target at some point
(I’m a baby rogue player and thus wouldn’t know)
It was a bug
yes
basically coup uses the skelleton of dfa
and dfa did put you to the target
That makes sense
so did coup, if you ended up otuside of melee range
so in a sense
coup is the new dfa

it would be nice if we didn't lose globals so easily
maybe sub could get acro as a treat
cause it hurts so much to miss two shadow strikes cause the mob wiggled and chased the tank like it feels a little too esoteric
Working as intended
What I really want is shadowstrike to have a toggle where I can tell it to not fucking teleport me
!atro
Atrophic /Feint in Raid: > Click to Open <
W tyvm
Rogue Defensive Spreadsheet: > Click to open <
oh shit thats goated i didnt know
cba pugging anymore man
Oh no i wanted to start it this weekend
ret pala doing 33% less dmg in ecodome refusing to press bress for 5 seconds
Oh ret pala doing ret pala things
ye not easy for the keyboard to register inputs when it's covered in drool
pushing without a 5man 💀
more like death from side
next xpac new ability death from bellow
at least with outlaw and assassin you could power through segments
this season feels like double negative if u get like a mm hunter doing 2m on a st boss
weirdly bloated season
3.3k only pugging
Can tell you I want to sectech my wrist every deplete
on the upside raid is giga fun wish we were doing 3 nights a week lol
i actually liked coup charge : (
It is okay to be wrong sometimes
Stealthi gonna have ptsd
Coup charge on queen 
just the once?
I was yelled at for enjoying it as saying it was a skill issue. 
at least once ^^
maybe someday we get fixed
Coup charge about as fun as playing outlaw. Full cbt
uhh shadowdust felt weird but also yaey cd on vanihs 
Coup charge and the rs combo refund bug was truly something to progress with
ye def didn't get aoe rotation back in df
Wouldnt be fun otherwise if we didnt have one of them
I heckin love refund bugs 
Atleast they keep the consistency of the bugs
Our Bm Hunter put black arrow bind to a foot pedal. He had to take it off as he was getting too tired playing. 
while we're on topic of controversial opinions, old RS was better than new RS
i do like rs as it is now
i just wish rupture was stronger
because its atm again on the brink of being useless
Go play the dot spec
Id like it more purple
Kinda like how rupt is rn tbf
@lilac stag well the thing is
having 3 mobs, 2 are at 80% hp and 1 at 10% and you press rupture and it goes on the 10% guy feels like the talent is griefing you intentionally
I mean envenom simulator
we use rupture just as much or more than a dot spec
i rather have it do 2-3 times the damage
and run longer
Great design eh? 
snd?
Would be cool to have it like restricted to one target but rs makes it erupt in dance
is maintained passively now, so ye
So we aren’t a budget dot spec
make sectech spread rupture from primary target to all within 8 yds
if it did 20% more damage
Tornado renamed chop suey. Rupture hits 8 targets.
while still increasing sustained aoe by 3% at least
go on
So a massive Single Target dot which would have a erupt mechanic for aoe
Which is perfect
and it is because its a damage spell, that can be bad depending on talents/situation
So we don’t have this spreading thing
Take rupture out back
beause of weak tuning
hemorrhage is just sitting there in the corner
I missed Rant morning 
haha ^^
i mean if you put out rupture
the rotation is a bit boring
so it has a reason to exist
Goes along with backstab soup 
it gives you something else to do
Given that Sub needs better singletarget rupture is probably the last thing that needs buffs
rupture at least gives you something to do while gathering mobs in dungeons
Having a maintenance is not that bad
I’d rather drop rupture and go back to manual snd
but the reason you disslike it is the damage
nah
No. I don’t want dots on a burst spec.
if rupture was buffed 300%
i'd hate it even more
because then im punished even harder for not maintaining it
It has zero to do with its tuning
Rupture just need a Way to actually interact with our kit instead of just being a dot
^ either that or more damage
Just make it interact with stealth and shadow dmg so it can bug out with everything else. 
?
it intercts with damage amps and deeper dagger
which is why rupture did initially more damage on subtlety
than on assassiantion
i wouldnt mind i removed or a new finisher for sub only to be introduced
Delete it. Next hot take?
make haste good
Bring back smoke bomb
That’s not a hot take
rupture ticks go up, money time with sub
Each time rupture deals dmg your next evis does increased dmg
Sectech clones apply rupture to a target that doesnt have one already would be sick but would prob be realy buggy 
Fixed
just a take
no more tasks for akaari please
imagine instead of rupture u would have your own bloodbeast proc
How pog would that be
Just replace it with hemo at that point
Almost same
57????

What if they made rupture constantly apply FW when its on
maybe 57 dps is a lot next xpac
57 > 0
I want it to be on dmg ticks so it scales in AoE and adds some sneaky funnel
we will in fact get a squish
i would love to get the sylvanas dagger effect
instead of goremaws
it would add funnel/execute to the spec
I would like og goremaws and wm
Eon was just dmg and no interaction
wdym
it interacts with combo points
also does shadow damage, so can benefit from things like deeper dagger
it could also work like Fatal Intent and accumulate a damage bonus, except actually do nonzero damage
If it was a talent, it wouldn’t do shadow dmg. 
XD
4 months years
and then they would buff hunter
idk giving most funnel classes kit to encourage sending adds into boss
not a sub issue specifically but ye
funnel was well designed on subtlety
it had a very clear trade off
those that got funnel in DFA/TWW just got it gifted on top of what they have
and have no trade off
funnel having no drawbacks is moronic ye
which is i would argue bad design
ofc the ones that play it
love it
you can't argue that having no weakness is not a great position to be in
but purely game design wise, funnel as a trade off makes more sense similar to execute or other high profile niches
the dev team did decide its a sin niche now
We would if we could play ds
they can also decide to no longer be the case anymore
don't think we had one example in the last 2 xpacs where something like this happened on rogue
nah we want old enh style funnel with every rupture tick stacking buffs onto next envenom or sectec

sure, but we can cope
given the assumption that midnight rogue will get more attention
because it cannot get much less than tww
the only spec we know will get attention is outlaw
Also i meant that as a capstone eon would just be dmg and some weak flavor of funnel (pressing bp would trigger it) and it would compete with other capstones based only on its tuning, while if goremaw has to go id rather it gets replaced with something more interactive with sepc as a whole, preferably ape since it's adjacent to dark brew
we got attention in s1 tbh
i really don't get blizzard wanting the big player base on a few classes
Outlaw will get midrange like the new DH spec
true, but both sub and assa have rough edges which haven't been touched
talents get changed if they are problematic, but outside of fixing dust because it was problematic not much happened
outlaw really enjoys a 678 offhand for making trash explode and a trinket out of raid
void reapers contract also in s1
And the "attention" we got mid s1 in anniversary patch was just continuation of tww start of expac changes, at least i belive so
it's a hard class to play <:p
i don't know if thats the case, or just a phenomena of problems in their internal structure
inherently, don't assume intend on something that can be attributed to incompetence
true, maybe they all just think death knights and hunters are cool to develop right now
which is fair
maybe its just
there are more players
so they have a lot more loud voices
and blizz is stuck in a situation where everything burns
and they don't know what fire to put out first
outrage makes it seem like one spec or class has more problems than others
e.g. you can see it in this discord
a lot of people now say assassiantion is unplayable or has the most amount of bugs of any class/spec
i think you can maybe assume they want to change sub with the talk about "accessibility", but maybe not. We will see. I have the feeling the whole 2 130 cds, this that might be on the list of them regarding the buzzword
when this is just a phenomena of someone with influence highlighting it
did a 14 halls with bleed assa and it was legit a free key until my internet cut out
lol we 4 manned a floodgate and almost timed it after tank rage quite for dying once
it's a particular thing heh
similar to what i discussed earlier, the assumption that arcane mage is by far the most difficult spec because of their rotation
which simply isn't true
but got repeated enough to make people look down on you if you say otherwise

just as in life
ion even mentioned it in the interview
they don't do tuning based on numbers or metrics
but on feelings (perception)
if thats a good or bad way to doo it, i can't judge
we feel sub is too competitive jumping to 5th spot so we’re insta removing the mistaken 5% feels
man this is ancient but as far as i remember sub had a not great reputation going into wrath before being giga broken with honor among thieves
was that in a recent interview?
which gave combo points based on sub rogues in the raid group sending finishers so basically shadow blades
iirc that was just a bug multiplying with other rogues
ye
it was the presentation on gamescon or so
the one they looked back on the game
I see, I don't remember that part
and ion made a point about how balancing does not increase player happyness
showcasing a wcl from classic
vs. a modern wcl statistic
It def isnt, i started to try to learn sub and i main arcane, sub makes my head explode verh much
I do remember him showcasing that the differences are smaller now
Dumb comparison tbh
Make shuriken storm/ shadowstrike apply rupture to 1 target when u have rupture on onetarget already
and then continued with something along the lins, that they changed philosophy away from certain metrics towards trying to make people happy, so more or less based on what they use as precived balance rather than actual balance
SV has something like that
and you also saw this iin season 2
subtlety was in the wfr
and not precived as weak
tho suddenly it was bottom of the wcl charge, least played spec in the game and worse performer
Reddit posts
Devs personal experience with the game?? Popular content on twitch like big streamers and race?
i like to play arcane mage
and arcane mage is only mid on wcl
migth need a buff
like inherently, we did not get much inside of how they tune
it became more of a black box if anyting else
because, wether if its good or bad
if you state that you use certain metrics, people can have a anker point of reference
The old warlock dev trick 
i mean they don't directly say that
its just how you can interprete it
and they have a good point too
if we look at wcl
the statistic averegs over all figths
there is a point system to lower the impact of the fights with higher damage output
but in general, its just "how much damage compared to others on average"
now warcraftlogs also audits logs, and removes certain damage from them
e.g. things that are seen as "padding" are often removed
I think you are talking about this talk fuu https://www.wowhead.com/news/20-years-of-warcraft-meeting-players-where-they-are-376972
i am not judging here, it might be relevant or not
but it can be that up to 3 or 4 fights of a raid get such adjustments
so the dataset we see on wcl
is already manipulated
the majority will just look at it and still use it as a metric of power
supposedly blizzard uses their own data (maybe in addition to wcl who knows really)
^ this is very important
raid design can be very single target oriented
e.g. in s1 and s2 DF
or very specific and benefitial to certain specs/niches like s3 DF
this means, that wcl will very much just show how well your spec is on average on the current deisgn of the raid, but not rly give you any idea about balance in a more broughter term
"At the end of the day, there's no indication that a player is happier being only 4% behind now as opposed to 12% behind 15 years ago. Perception is what matters, and in a live game, the goal is to balance how people feel, whatever the actual numbers say. Rather than seeking a static endpoint, the approach now is making frequent touches to reign in the high-end at the start of a cycle, then buffing stragglers over time."
This is from the talk you referenced. They don't even do that as often as they imply here.
Ok tbh this all feels like classic talk
wdym classic talk
!mistakes
Here are some common mistakes and how to spot them in your logs:
- Go into your log, press Timelines and Casts to the right like this
- Every single Flagellation & Blades window should look like the opener in this picture. Coup, shadowstrikes and eviscerates can move around a bit depending on procs, but all the other spells should be used exactly like this.
- Make sure you always get 8 globals off during your shadow dances. You can hover over your shadow dances to see the exact times they start, and then see if your 8th spell is within 8 seconds of that.
- If your shadow dance and/or symbols wasnt ready in time to be used like in the picture above you used too many in between your burst.
he is talking about how their development evolved over the years
idk going off wcl top parses is also just a slice of the game, those people hitting 100s have people around them doing perfect mechanics the entire pull
if everyone else is doing adds on vexie and the udk gets to hit the boss 3:45 out of 4:00 they're gonna get a hundo
or dang near close
yeah to that its like stix for outlaw, outlaw isnt top tier spec by any means but compared to every other spec it just shits on everyone in that fight
it's not like blizzard is balancing based on 99th percentile (nor do they have to)
you can more or less find even more shortcommings about wcl
yeah obviously, you tune the game for the average guru, not the top players
if you look at the top end, especially china loves to sell parse runs and top guilds often set up similar things for their players
then there is externals
which are in the statistic by default
especially cause the top players have the will to adjust, but the average player might stop playing if their spec looks bad or not fun
Stupid question, How come on hakili rotation helper some times on aoe it tells me to use Backstab instead of Shuriken storm. is it like a dps window where you want to use it over shuriken on aoe?
its a small optimization, can ignore it if you want
yeah, i wanted to check which spot my plexus log was at, half the logs had blessing of seasons 
blessing and kill timers obfuscate things
ty
during shadowdance once for danse macabre (only once), or <3 targets
even if you ignore externals etc you have specs with high variance also making things misleading
think thats not that big of a problem
because subtlety by itself is higher variance
and we still get somewhat consistent results
oic so it's just for the small % boost i get.
i feel like the higher variance to consistent results is due to sub not having weird "big cd procs" like for wings, ascendance or whatever they have
its because of procs and crits
e.g. think of your opener
if you get coup very late in it
your damage will suck
compared to when you get it early
yeah theres quite some optimizations you can do, as fuu said you can skip if you dont wanna do them
still gonna be doing nice damage
to clarify: I am talking about whether they should balance on a broader amount of players rather than the very top parses. Variance becomes less of a problem the more players you include (without even having to include low percentiles)
there is another problem with that
heroic is a glorified target dummy on most bosses
and it is a big part of any dataset
can you even get 4 coups in the opener
like not carrying over a coup for a cd set, i mean for on pull
with/without bl
is there any evidence they balance around heroic though? (now that heroic week isn't a thing)
you can get 3 secrets in the first 2 dances
^^
just saying, there are def. random factors
subtlety is not a static spec
assassiantion is more like that
i assume TFD, first 2 sectecs in first dance?
getting 3 refunds back to back is spooky
yes, because of tfd if you get good procs
yeah sometimes my sectec either is sendable on 2 sec
also probably not supposed to do this but with coup refund coup can you shuri after for danse macabre?
Not sure what you mean
so you get a coup proc and send it, get combo points back right
!macro
Subtlety Macros:
We do not recommend macroing your cooldowns together because most of them result in performance losses compared to using them manually.
The following macros are an exception:
/cast Shadow Dance
/castsequence reset=5 Thistle Tea, null```
```yaml
/cast Shadow Blades
/cast Blood Fury
/cast Ancestral Call
/use Araz's Ritual Forge
/use Unyielding Netherprism
/use Lily of the Eternal Weave
When using diffrent macros, make sure to keep the cooldowns on a seperate key as well.
do you send that second coup with max combos or use a shuriken storm before sending the second coup
You would not use a combo point builder if you do not need to build combo points
pretty sure you do the storm only if you need to generate copo between each coup
if you get a reset you send the 2nd coup right after the 1st one
ye this plays into the bigger question i have, do you always shuriken between coups?
U shuriken storm only during blades inbetween coup no?
only during blades
!coup
Coup de Grace Optimizations:
- **Number 1: **You can stop using finishers ~10 seconds before your Flagellation comes up on Single Target. This is to build up Shadow Techniques for your cooldowns.
- Number 2: ONLY with the 4 set of the new tier! -- During Shadow Blades or with 4+ targets, if you have the 4 set buff active and need to build combo points you can use Shuriken Storm to not proc Unseen Blade before using your 2nd Coup.
- Explanation: The Tier Set buff does not allow new applications of the Unseen Blades stacks, so any Unseen Blades procs between the 2 Coup casts would be wasted, this small adjustment prevents that from happening.
and definitely after the second coup just use shadow strike
this waiting 10s meme is messing up my internal dance tracker for flag/blades
its basically to be able to get max copo before sending the 2nd coup
^
ye wasn't sure if there was some interaction with danse macabre that was important there
!prism
Unyielding Netherprism
Use the trinket at the same time as Shadow Blades. What stacks you should use it on depends on your trinket combination:
- If its your only on-use trinket: Using it on 9 or 18 stacks is the same on a target dummy but in practice thing like big pulls, damage amps or timings often end up favoring the big 18 stack.
- If youre using Prism+Forge: Rotate between them each Shadow Blades regardless of stacks (so forge on pull, prism on 1:30, forge on 3:00)
- If youre using Prism+Lily: Use Lily with Blades until you have 16+ stacks of Prism, then use prism and hold Lily for next Blades.
for the one with lily - wouldnt it work if i just macro lily to blades and with 16+ stacks i just press prism before sblades
was kinda not willing to put myself through double on-use misery for 30k dps gain
but antenna isnt coming home so i might have to do that
Or 2 diff macros, one w lily and one with prism?
id probably have the biggest brainlag if i were to have a 2nd blades macro
im not sure where i can put it even
Yes works
hmm, maybe can make shift t
I am doing literally that
and it works fine
fair, but does simc use prism at the so-said 16 stacks or does it just alternate between them whenever
if you play with lily I think it goes lily - lily - prism
with araz it's: araz - prism - araz - prism
actions.item+=/use_item,name=unyielding_netherprism,use_off_gcd=1,if=buff.shadow_blades.up&(buff.latent_energy.stack>=8+8*(trinket.arazs_ritual_forge.cooldown.ready|!equipped.arazs_ritual_forge)|!equipped.arazs_ritual_forge&fight_remains<=90)|fight_remains<=20
TLDR it doesn't use at 16 stacks unless paired with araz
Assuming in my case (i dont have the araz one) that I use lily (13 or 14, not sure yet), where would that script go, before the /use ?
#showtooltip Shadow Blades
/cast Shadow Blades
/use 13
/use item:212971
/use item:212265
/use item:212264
Am I wrong in saying sub rogues seem to sim extremely low?
for whoevers looking at this the use items are conjured, t3, t2 tempered potions
do you really want to use tempered potion on cooldown?
you cant put it in a macro
not always, but i sometimes forget to use them
so i just shoved them in a macro
that's the action priority list for sub, just telling you what the robot does
lily+blades macro, prism+blades macro is what u have to do
or you could just do lily +blades macro and keybind prism separately
and then when i want to use prism i have to press 2 buttons?
😤
yeah
!BS
Backstab/Shadow Dance/Tea Macro:yaml #Showtooltip Shadow Dance /cast [bonusbar:1] Backstab; Shadow Dance /castsequence reset=5 Thistle Tea, nullThis will cast Shadow Dance and Tea(if talented) on first key press and Backstab on second key press.
ig you could
at least that's how I play
seems redundant tho
araz trinket is nowhere to be seen 
same bro
if anything loot has been criminal for my guild
dinars are my hope for araz trinket cause antenna is annoying me
no mythic loomithar trinket drops
only one araz trinket
one prism drop
a shit ton of daggers dropped though
my guild makes fun of my mythic dagger collection 
last weeks 2 daggers dropped
thats my melee collection for now
low key no one wants forge except rogues and ? just looked and havoc/resto both are going naur loud style
boomkins like it
idk who else
2m specs probably want it
did 15 pulls on forgeweaver tonight and low key hoping
Got hero Araz & myth track lily this week. Which one do I get? They sim pretty much the same with 1k difference
Am I supposed to slam secret technique on cooldown, or only in symbols + dance (if possible) ?
heroic reclear everyone else is looted except for boots so kinda excited for monday
Youre not wrong, because in singletarget scenarios like the sim sub does horrendous damage
just look at fractillus 
Is sin better on pure ST?
Barely
if you mess up using sectec outside of dance it's really bad, so just use it in dance
So rogue is cooked in single target bosses?
it's the best ST rogue spec but still bad overall
You can look at fractilus logs to get a clear picture
We are under aug
Yeah but fortunately none of the hard fights this tier are really singletarget
Theyre in the same boat as us
priests arent good on st either
Cleave too stronk
priest is ranged sub rogue
So ST must be weak
literally
But their burst is weaker
oooof
honestly
most amps are bait i swear
what if spriests have insane st and aoe
ty
wouldnt that be cool
i feel like weve been there before multiple times

bring back mindflay oneshot
Any thoughts on this please?
u have netherprism?
if it's mythic vs hero, mythic always wins for me
I think lily might be bis for assa and good for sub 
but 2 1.5 min on use tirnkets are very awkward to use, no?
i think its araz angle cause with more gear u get more diminish return on mastery from lily
but im really not sure here
When would I use lily/prism?
i feel like it doesnt matter whcih one u pick
Can someone please explain why lily+prism sims better, but everyone is using Forge+Prism?
Probably because of when to use them? @violet palm I can't for the life of me figure that out
Araz can be used for first cds, so that you get prism for 2nd & 3rd usage
& then araz again
forge+prism is good for fighttimer divisible by 3 for that full prism send
But I have no idea how to use a 1.5min on use trinket with prism
also maybe cooked stats
I use the 1.5m trinket until I charge the prism to 18 stacks
then I send the prism instead
idk i feel like you just take araz and save urself the headache
That I know. And it doesn't answer a question why not lily+prism
forge is way more burst than lily
i feel like ur stats might be cooked cause its not sending me on lily ever vs forge
Alright will do that. Is there a macro for it that prioritizes Araz over Prism when it's available? or just like /use araz /use prism?
make 2 separate macros
else ure fucked on bosses with downtime
you can just
/use 13
/use 14
put araz as your first trinket
Alright thank you
thats really bad to do
imagine ure on 18 stack netherprism and send forge cause u had a 30 second downtime in fight
personally I would still have a separate keybind for prism
Could be, yes. But it even sims passive Sigil+Prism more than forge
sigil sims really high for me too, but pure single target is not really a thing anymore
so its kinda bait
on loomithar its goated tho
hear me out
Good combo tbf
My initial theory was that myth forge is easier to get than lily
vault rng + who needs forge from raid
and trinkets would actually have to drop from raid
i have a lily but im still in denial of using it
we are bout to prog frac sunday
but i have heroic prism so im 100% sure im not getting that myth one
it’s going to a hunter



