#subtlety
1 messages · Page 377 of 1
so just ride that delusion out
I hate the raid utility argument personally. They tried that before and it just became silly.
#AtroIsNOTaRaidbuff
except theyve basically made every class that brings an offensive raid buff mandatory
atro is strong enough to be considered worth
yeah noone knows thats why there were rogues on stix
rogue hasnt been weak enough yet to not bring it
i am a atro hater, but i keep hearing this perspective from everywhere. So it is in general always considered to have a rogue required
it would be really nice if we get the parry bug as a talent, huge value
dont get your hopes up, i told the devs about it 2 years ago
deepending shadow buff and lower energy costs on storm
thats honestly a better raid buff xD
add damage scaling per target to BP, so BP does a lot more damage on high targets
Doesn't mean its not a great idea ❤️
people complained when i swapped to assa on mugzee 
same xD
remove the target cap of secret
And the clones?
ye
Remove sectech make it death from above
na
The scaling of it is just buggy, isn’t it ?
Too late I'm already midair
Targetscaling I mean
yes
There's nothing about secret that isn't buggy
It was programmed during a fever dream
There is just a lot of things with rogue which are not intuitive
Id argue fixing that before doing something with the cap would be great
At least give me a glyph to make the shadow clones do the DFA animation
That's kind of the fun of it but I suspect also why buffs are so rare. It randomly spikes in power I assume.
you can have the same complex system
Stop stop. I can only get so hard.
with designs people understand
e.g. shadowcraft could be easier designed in a anticipation style form
Yea BP and and the need for FW is a problem aswell in certain situations
!bugs
with visual feedback
Rogue Bug tracker: Spreadsheet | Github Tracker
FW should be a personal buff during stealth stance
FW should be removed
it just adds complexity
there is not much thinking involved
worse case you need to tab target
on low target counts
Or you literally can’t proc it outside dance sometimes based on encounter design
Remove it or make it baseline passive, it doesn't need to be a thought
the secret target bug is basically, it should get reduced on 8+ targets, but gets on 5+
which means, secret does less damage than it should
CT is the same
It may be a "nerf" to bring in the dmg
yes
given this is stated in the tooltip
CT is stronger than it should be?
yes
Sin gets all the fun stuff, that tracks
That makes me feel better though
Our bros getting something is always a good thing
Even if they slimey poison pals
its like this since the start of new talent trees
Yep
to be fair we had some fun stuff too, and the rotation on subtlety is way better
I’ve been vocal about my frustrations with sin getting the option for all the niches
Sin is the solution being presented for rogue players
e.g. as eleem mentioned the last fight might be benefitial for subtlety due to a damage amp phase
I’d have to disagree from a player perspective though, having the option to talent into more prio or execute would be great
so our "niche" is relevant
Not having one spec get all of that to the exclusion of the other two
it is how the dev team designed rogue, they like this perspective
it also steers players to assassiantion, which is the easiest of the 3 rogue specs
Yep, which is frustrating
so the fustration factor for new players is lower
DMG amp phases are fun as sub
next tier will probably be a lot of spymasters maxing
I dont see why it has to be mutually exclusive though. You can steer new players to an easier spec without stripping the other two of the same options
personal bias.
That’s my big gripe
game development is a very subjective topic, same with balancing
you see this in this channel
Oh for sure
where my opinion is very statistics/numbers driven
and guy's is very experince/perception driven
!guy
e.g. we had a big argument when assassiantion saw buffs and had a big disagreement
Or about dust
he was of the oppinion that subtlety will remain the best raid spec and everyone will play it because of the damage profile
i was of the opinion that people will quickly go away from subtlety
we could not agree on this topic
so i did ask to wait a few weeks
historically people will jump ship from sub the moment it's not good anymore
turns out subtlety play numbers ended up abyssal and subtlety was not played anymore
I think I’ve seen more of this than people going to sin
so in this case, the more objective assumption was correct
but also it isn't always
i assumed we would be hurt a lot by the loss of dust and its dynamic
while this is true to a degree
supercharger and the new talents play very well, so i was wrong in assuming we are worse off
I think people get hung up on sub and the style of cooldown management and look for reasons not to play it
Which is hard to measure bc enjoyment is subjective
i don't think so
many people ask for it to be competitive
to switch away from other specs
at least thats the experience of messages i get
like inherently, the reason most don't switch is "assasisantion is better"
Are they people looking to play sub, or previous sub players wanting to come back?
both
Interesting
I would like subtlety better if I could see thirty seconds into the future and know what my tank was thinking.
it has a lot of quirks which for some reason need to exist
and is punishing as hell
without compensating for good play
so you can brainafk play other specs
or sweat on subtlety to still be in best case in line with the brainafk
there are few exceptions we can get small wins, e.g. we are still one of the few specs to have a high initial aoe burst, so a well timed secret can allow us to pad slightly better than others.
I mean no one I've seen ask for sub to be omega buffed either. Just need enough that justifies the dmg profile/skill expression for everyone and not just the best of the best.
the problem here lies in perception
e.g. blizz has the perception that subtlety is at minimum 5% better than it shows on logs
going from the ion interview
the statement basically was, specs with low players don't attract good plaers so it will be at minimum 5% worse on statistics
They really feel like sub has the potential to unbalance everything if things move a mm
which is likely why they hold back on the buffs so much
the 10% buff would have put sub like 1-2% ahead of the other 2 specs
compensating for the higher effort
but was nerfed back down 5%
relative to the other rogue specs
would be upper 1/3 of overall dps
it was also the first time buffs ended up this way
i would have thought burst is valued much higher than overall dps from a balance pov, so sub cant be top dps. evoker kinda makes that statement irrelevant though
this is very likely and once I came up with a model using Gaussian distribution
Our burst was nerfed going into this tier and baseline (backstab) buffed to compensate
it showed up to be like ~4-5% diff are caused by bias
its valued high if encounetrs allow you to utialize it, also assassiantion has good burst and good aoe^^
my sample size of 1 (myself) agrees with this statement.
last tier parses for me vs this tier parses.
I haven't really improved much in my gameplay, if anything I've taken min maxing a whole lot less seriously as well
there is a lot of inconsistencies in design
The blizz standard
so i've also come to the conclusion that all the good sub players have gone to assi
making it easier to parse higher 
so now i dont want sub buffs
XD
who cares about dps, it's all about the PARSE
The problem is in the competitive nature of the game tho
which possibly break the model
having a lot more measurements and fine control does kind of defnd the entire theory
e.g. if you look up studies for what amount of change is needed to feel a diffrence
its 5-10%
in this sense, just statistically seen
the 5% buff to subtlety was actually 4% in numbers
even if that happens at worst you have to compete with other rogue players, very few people reroll to rogue or play it as an alt even if it performs well
which would be below the perceptible value
yeah but the other rogue players that are on assi will come back
my thesis on it is that if you have logs, damage meters and simulations
you can't argue generalized
because people get more sensitive and as such can probably make out a diffrence which is statistical insignificant
i would still say anything below 2-2.5% is not noticable
because the damage output is too "noisy" (means varies to much natrually)
Yes. I assume pff players select specs randomly and while top players has a 95% chance to select the stronger spec
also game design wise, many talks about balancing did mention "overshooting and dailing back after" as the only efficient strategy.
which is also the strategy used during the entirety of DF
so this tier rly stands out with a change in strategy
thats really low effort aswell no? throw some numbers around that might be ok and see if its fine
the sub nerfs before the tier were reasonable because of transmitter power, but .5 at latest shoudve have had a compensation buff
It did often mean the "Best spec" would cahnge during a tier atfer tuning.
E.g. you saw this in Castle nathria where assassiantion was suddenly the only spec played after tuning passes because of the diffrence in output while outlaw was the highest played before the buffs
felt pretty insulting that they were only focused on sub when it was "overperforming", but then when we fell behind in a big way they were very slow to do anything
especially when other specs don't get hit with the nerf bat nearly as quickly
to be fair the overshooting and tuning down did also hurt other specs
exactly
e.g. in DF s1
assassiantion and outlaw looked significantly stronger than subtlety, but both got nerfed
(not because sub was good but because of early wcl statistics)
which in the end did lead to everyone playing subtlety
something that repeated in season 3
@vale pine why is the symbols pre pull removed from the apl btw?
amidrassil was well balanced between assa and sub imo, fights just fit sub profile better
was not a damage gain anymore
The prepull symbols was never in the APL
subtelty had the advantage of dust, which was perfect for the raid
Because you cant do it in a nice way in the APL, you have to use events for it
yes
that was never in default
I see
DF in generla was weird
because some balance chanegs came very late in a tier
giving players less time to adjust before a new season
it wasn't paced out well
that too
but like iirc it was season 2
when they buffed assassination by quite a lot
but it was so close to the end of the season
youre going to love midseason havoc 2.0 
players did not rly switch fast enough to show up in the end of season statistics
nooo don't say that
although i might be retired next season from high key pushing
mystery
the datamined void dh model is being used for the boss though so that 'mystery' has been solved
unless it's a support spec it won't be as bad as when they released aug
datamined model, datamined meta, fight with a clear 3rd dh spec. what could it mean?
What was dust?
laughs in Fandral Staghelm and fire cat model
vanish = 30s cd reduce on all other abilities
On demand cdr? Noice
basically vanish did recude all your cooldowns by 30 sec.
You did have easy access to 2x vanish back then
so you had a lot of dynamic in how you used your cooldowns
dust was the single most polarizing talent sub has ever had
most people disliked it for no reason and it got removed 🙂
big love hate relationship with it
think the easiest comparison to it would be assassiantion next season
"for no reason" kekw
where one tier set changes your cd's to 90 sec
I suspect ppl didn't like how much agency ppl had with it
or keeps it on 120 sec
poor stealthi had to make an entire spreadsheet for raid on when to use dust timings
Lucky coin enjoyer
so seaosn 3 you can decide wether you can play 90 or 120 sec depending on boss
Sin set is way more static than shadow dust was
it was a bit more complicated but in the end did boil down to similar results
i mean thats just 1% minmax stuff for almost all fights, it was completly fine to send 1 vanish with each cds. unreasonable hate for it
Well keep in mind blades was 2 minutes as well (flag was still 90s)
wasnt hard to play
yes
but also only slightly
it ended up being that yeah
And your statement is only true if fatebound and deathstalker end up being competitive
Which I highly doubt
I think the biggest difference being needed to pick before a fight started with sin sets vs changing use on the fly with dust
but similar endgoal
Would it be funnier if sin was given two functional hero trees
for M+ that season we mostly just ended up playing no dust DB and just held flag 30 secs for blades
its way more intuitive to send 1 dust vanish with each set of cds instead of knowing if you can use 1 or 2 dances between cds to not fuck everything
well same applies to dust, if other talents ended up stronger in baseline we would have played 2 min cds^^
its not a bad comparision
dust just had a diffrent dynamic in how it changed cd's
Yeah but shadow dusts strength was that you could move cds around more easily
i would not say easily
Which made it this spreadsheet monstrosity
You won't have that with sin
f*ck dust
there were 2 fights in 2 tiers that gained from moving cds, rest you just send on cd
and you still in the end only palyed ~3 sequences
dust would maybe be ok if they reintroduced it with our current timings now
would be a lot easier to use
yep
And it wasn't even unimportant ones
ashes to ashes, dust to dust
I'd argue dust would have been super valuable this tier
for what
ye, i guess both cds being 90s would lead to having same burst windows
Add spawns etc
but was the same sequence on every boss in the other 2 raids
the thing i hated the most about dust is that every time u used cds in proverbial burst window, it was fckin different
there wasnt a single prog fight where you woudve have moved cds off of your normal pattern
so i think the entire "dynamic" was highly overstated
because if you paly 2/3 raids not rly caring about your sequence
its more like a static cooldown
I'll leave that part for guy to battle out
haha
But I agree with him that it's definitely a better tool than you make it out to be, fuu
most passionate Dust enthusiast
What about the shroud talent, when will that be redesigned to not be in the path for symbols cdr 😄
I'm an enlightened centrist in that debate
wdym
i am just saying
it was insane in one specific raid
so if its good, it can be rly good
dont give me ptsd
hahahaaaa
but it was also irreveant on two other raids
so if its not needed
its not rly that strong
similar to the sin tier set
if every boss is 120 sec
all the cooks on fyrakk were cool
its extremely bad even
Yeah but that's where I disagree
but if there is the option to benefit from 90 sec because of timing
Sin set is much worse than dust imo
you now have the option to switch
Because it's contingent on more variables
dust was the same as sin set on 22/24 fights
its funny how the FB set has issue for assa cuz CB doesent line up for 90sec xD
How does sin set actually work if you die?
Goes back to 2 minutes I think
That didn't happen with dust ig
I was briefly hopeful for the FB set until I saw that
Now I am less hopeful but there's time for tweaks I guess
Sin set in its current state is omega scuffed, as stealthi says
Hopefully they change CB to 40s and we can collaterally benefit 
is that even a gain for sub xd
Would be better than removing the "spend your finishers" contingency
Yes makes it way easier to use CB inbetween
Because right now if you want to use it inbetween burst you need to use it literally immediately, because every second you delay cb is a second you'd have to delay flag
2 stacks wont solve the cd issue of it
That's true
hear me out, just put it at 30sec
unless you mean two charges
Charges sry
I like the idea of moving it around a bit. I'd like to pop it when I just got my two coups.
it would be rly wild if they changed it now
Idk then we just have to do the precise timing thing twice
The best solution is to just make CB passive and always apply to sectech in blades or something
Realistically we'd do it once in between and have a little more leeway
Because rn it's a 90s cooldown if you don't know exactly how long a fight lasts
Have you looked at forcing cold blood like that yet with new s3 APL
I’ve thrown some stuff in briefly and it seems a bit worse than s2
Wdym
Naked sectec is a lot stronger and you have more cdr on it to just throw it out
The robot doesn’t cast cold blood outside of flag
Ye
i suggested this
or something similar
I have my own scuffed thing that casts it, and it is relatively worse compared to s2
in my mid season article
How many more sectecs are we actually getting per 5 min cycle
Ye because it tends to lose sectech cast(s) forcing the cb outside of flag
Logically sound
well current season it seems to perform pretty good
Not necessarily like a giant upgrade or anything
CB is so satisfying on your 2nd sectec, but ally so unsatisfying in m+ when only three mobs are left
What about in between cb with goremaw 
you think of specific fights?
because in general it seems to still have the same problem
I just do it on all of them
Unless you’re holding dance for adds so it doesn’t line up
ah nice
I don’t think it’s good at all with new tier was basically my point
The extra unseen blades and coups are too strong
It's a dps increase rn if you know that you won't lose flags by holding a little, I think
If you get the timing down you only really delay flag by a second at most
Yeah, but even three or four seconds don't hurt if your guild kills sprocket in 4 min for example
You have to hold slightly because extra sht procs can screw you even if you perfect microsecond cast cold blood between
Not that you'll end up parsing with 4 min, but that's out of your control
non flag CBs are only a thing on lockenstock and maybe mugzee right now i think
there were more opportunities for it last tier
You can do it on gallywix and vexie too
actually you can squeeze in one on gally too
idk I don’t fight that boss 
Haven't played Stix in a long time
unenjoyable fight
OAB you're kinda bound to add spawns, same with Rik
Could it be a thing to keep symbols and dances for when you proc coup?
Or will you hamper your naked sectecs too much?
that is what I have been experimenting with
goremaws feels weak
What if goremaws made your next 3 finishers do X% increased damage would it finally be viable
I love the button:(
Should have marked that as sarcasm
inherently
any bad spell can be "fixed" by replacing it with something entirely diffrent if its good enough
Which often means you just designed a new spell
not made the old spell better
what if they just deleted goremaws bite
and we didnt have to think about it ever again
so its one less thing devs have to balance
you would need to design a alternative
like edge of niiiiiight
probably the reason it got used in the first place
edge of night won't happen
you can't give execute to sub
theyll just give it to everyone as a trinket instead
why not 
if assi can have execute
why cant we
because it niches should stay within specs
like subtlety has the 90 sec cooldown niche now
hahahahahhahahaha
HAHAHAHAHAHAHAHAHAHA
What if they just change goremaws back to the OG artifact trait including the WM interaction.
what if they change goremaws to the talent that made us taken 0 fall damage, but still put it as a capstone talent
10/10 leveling talent
If you don’t know what it’s called are you even a sub rogue?
It'll save 29 seconds leveling from 1-80
😺 -like reflexes
it was amazing for world PvP
yeah
jumping out in the middle of nowhere
Sprint on water glyph was game changing
even tho the above is me joking
With bos
the reason EON was not considered was rly execute
NO NO FALL DAMAGE
thats not a meme
soon stealth will be deleted
It already is
and mages will have invis on a 10 second cooldown
True sight on every mob
could happen
theres one true sight mob on every pack in the raid
arcane and fire can both talent into execute
it is different
oh tru
in case of BF
I actually feel almost worse for outlaw bc we stole flurry and dreadblades
but then I remember its outlaw so those feelings go away
BF "steal" actually makes sense
because blizz just puts it on every melee
kinda
the concept is just easy to understand
Can’t give execute to sub but you can give sin every niche in the game
he admitted to grading sub's aoe as B or B+ to be generous
or however he phrased it

but is too lazy to fix it or come up with something better
Subtlety i just this
so we get bandaid nimble that isn't even effective up to its own hardcap
haha
but its better
the nexus princess animations would fit sub well
but with a void themed dh spec ponentially releasing in the near future
see they need to address that
we need a "It's not pirates" but for void dh
at this point it won't be a big reveal bc everyone is stirred up about it
i wouldn't be surprised actually if they gave sub some void theme
if it does become a thing
even though i said it as a meme
although sub does feel like some ninja atm or whatever
personally I'm in the 'its a cosmetic Green-Fire thing" camp
or void elf become dh thing
not new spec
more parsimonious based on presented 'evidence'
also Ky'veza Nether Phantoms are just Shadow Clones put through a thesaurus
At most it's just Void Elf get DH in Remix
Because, like. The pact is literally with the raid boss we kill lmao
Yeah that's another circle I can't square lol
lmfao this guy is a fucking menace
they're the one whos written all of the speculative articles
You mean Demon Hunter.
i mentioned it
"There's one Illidari who has managed to do this. He has the knowledge to do it and teach others"
And we fucking kill him
I’m assuming that would be the route since they already have felrush and crap
because it literally consumes him too lmao
It's so dumb
I want blizz to come out and just go "uh no we're not donig a DH spec wtf are you thinking"
fucking please god
just to put it all to rest
or confirm it
idc which
at this point
Hey guys with tier set coming next season, do u think we'll be able to double dance after second burst depending on procs ?
The set doesnt really change it much no
That would be (indirect) communication to rogues and well there is no communication with rogues allowed.
damn, good point.
At least I have the best name for this if they do it and i have ot level a purple DH
me big brain
Only conclusion I’ve draw personally so far is that cold blood is bad
brb talenting 1/2 Vigor
me and the homies skipping secret techniques
The void dh boss drops a quest item for dh
Then they go turn it in and begin a questline to become void brugs
There it is, mystery solved surely

that'd be my guess if its a cosmetic thing
optional boss dropping quest item for the dh's
"+1 to Warning Signs when equipped"
They also get legendary glaives
plot twist: Adarus, once empowered with the void and is supposed to teach void elves how to become dh's he says "nah fuck you lmao I'm out"
then dies
no void dh spec, no void elf dh
I’ll test it but I don’t think it will be good
And I think it’ll be really bad actually
Also I’m a dh 3rd spec believer
Leona darkstrider is a secret subtlety rogue and apprentice of kyveza. she steals illidari techniques and merges them with subtlety then teaches us when Aldarus is dead 
it'll just be a hero talent
haha
you'll see
If it is real I'm gonna get aotc on it. And be miserable.
Anyone still playing sub enough to stream keys or everyone swapped to ssin?
might play havoc next season bc their tier set is a banger and AR is already real fun to play
as an alt
@hazy breach solo told me to rush you little bit about S3 sims so please hurry up champ
I can spoil it for you
Deathstalker stinky
Trickster ait
nice
big if true
thats all i wanted to hear
It's what most expected too I bet
As far as i can tell literally nothing changes
We just get a couple more coups
Play the same talents, play the game the same
Get new trinket, macro that with blades instead of old trinket

assa dont feel really great in the new raid from my testing, unless they buff fatebound cleave by a lot, i can see sub and outlaw being the go to spec by design, tunning aside
/use 13
Gonna move it to 14 this season, shake it up a bit

Bit of variety ya'know
i was actually using 13 on assa and 14 on sub for some reason (idk why)
Technically you could not macro it to blades if you want to be a cheeky bugger and hold it to stack up for the next flag, but that seems not worth in sims
Could be worth for damage amps n stuff ig
whats the tentative % diff doing that?
-2%
you are talkin about the stacking trinket or what
is that with double on-use or with passive
Passive
Yes
wym
its still a lot of stats if its not full
yeah but 2m will just burst more
im not big fan of not having trinket for opener, will it affect our potion usage too or what
imma go lily+spyglass bc I'm a degen that likes it
As far as i could tell our options are pretty much use the spymaster one with every blades or use the 2 min one and pretend its got a 3 min cd
90 second dungeon one not that great?
Well its like house of cards
Most of the power is in the passive
Not the active
So ye not great
And not lose it to a healer
Ye its the pvp trinket of next season
I kinda like it bc you can super juice your later flag
is the 2min one from raid i guees?
Which set was S3? Anshul and bombs?
it decay right? so as flag go stronger trinket go wekaer 😄
lies and slander !
i feel the spider senses when my name is typed
its not first time i can tell
the council dhs fight will be outlaw one
mark my word
s
i have no idea what that means
yeah it decay, so it pump up first non cb sectech and than its weak when you have stacked flag and cb sectech 😄
Pop with blades so its still what, 60-65% effective by 2nd sectech?
and you get a little value into 3rd dance
Is this an outlaw thing because guy has this as well
instead of using with flag and losing some juice
yeah i mean current one
ye
you always use them with blades
maybe
How do you think theyll end up buffing the trickster set for outlaw but not sub solo
Since if its 10% for outlaw and 18% for sub thats not ideal
sub is always the problem..............
they will just fuck us up like always
Best I can do is a 10% nerf to the tier and 15% buff to black powder to compensate
Throw in a 30% backstab buff as well
Main thing i want to see is just fixing nimble flurry so it properly cleaves the shadowed eviscerate and make it work with blades somehow too so our aoe becomes better without needing to buff the silly powder
Since the tier set kinda stinks in huge aoe pulls
Ye lemme just use my 8 hardcapped spell a couple of times here
While starfall hits every single mob 
surprised to know that nimble flurry still has these bugs
why surprised lmao
Wait till he hears about secret technique bugs
!bugs
Rogue Bug tracker: Spreadsheet | Github Tracker








soo... bp needs to become starfall
Black powder sets off a chain of explosions that constantly explode in a 15 yard radius over 8 seconds. Multiple instances of these explosions can stack
a dot that's effectively stackable and covers a large area
wouldn't be mad
inb4 blizz makes CT stackable for sin
I give you the season of outlaw

My mass aoe opener of backstab sectec storm coup shadowstrike coup
"fun's over boys"
Really blasting all those many mobs
Also I suspect netherprism won’t be nearly as hard as hoc to get
My melee guild members have been saying it’s not great when you’re lusting on pull since 0 stacks
so all those filthy haste scalers won’t want it much
Hoc isn't hard to get 
rare emoge
TBH I wouldn’t mind something different. Another season of exact same Sub isn’t exactly exciting.
Ooooh an extra coup and no being triggered by 8 never showing up in a timely manner or just falling off. 
next season mm gaming
One thing that is very nice on ptr is freely eviscerating without worry of tier set
If you ever happen to mess up your dance cdr before flag, you’re not going to get royally screwed by casting one non dance eviscerate between dances in blades and losing all your stacks
Theres also a good 2 min trinket this time around
So like havoc, feral, enhance, assa and all casters dont want it
(or atleast has noticeable less priority on it compared to sub if they do want it for something)
I'd imagine warriors, unholy and WW still wants it but i have no idea 
Probably MM too
the lust thing is really bad for mm though
their lust burst is wayyy bigger than their non lust burst
if you're lusting on pull its prob bad for mm
is that 2min trinket really that good though? for assa the decaying part is probably bad right
since they're mildly backloaded
Ye but it doesnt seem like you would lust on pull on the last two atleast
Or maybe the last is long enough that you can get two
Meh it doesnt decay that quickly since its over 30 seconds
The first 15 are still pretty strong when you use it with DM
But ye maybe the spymaster one could be slightly better for assa, but either way the 2 min is solid
the flexibility of prism is a fun prospect
everyone will want spymasters tho
can fit triple dance in it too likely
Main difference compared to actual spymaster is that this one maxxes it stacks at 2:30
Not 4 min
just play ass and be able to do 1.5 min and 2 min
If they fix it 
from what ive seen it seems much less hotly contested than the nerubar version
Like on assa as an example
interessting
Youll be using it with your 2 mins anyway
Since you cant hold for 4 mins as that wastes most of it
So ye its slightly stronger every 2 mins, but you dont get anything on pull
I could see them changing it to 3 min to max it out but i feel like the 2:30 is such a deliberate number that its probably gonna stay that way
I like that it doesn't really line up perfectly with any big cd's without playing into it a bit
i really like prism design tbh
makes it more compelling as an option because it can be used differently
like yeah it can be used as a macro-to-blades thing and it has value, but you can work it differently to get more out of it in diff situations
I feel like it would be more interesting if it could stack higher, like 3:30 so we could actually hold it for our next flag without wasting stacks
I've just been using it ~24-30sec after pull so it lines up and that often coincides with 3rd dance
and then its maxed with a couple sec before flag and it still stacks while the buff is up
so you kinda catch it between capping out and gaining stack 1
so no waste
but yeah, having it stack to 18 or even 20 to give that extra buffer would be nice
all things considered
Is SecTec bugged in logs ?
so it is fight dependent, a fight this happens regularely is cauldron
only way to fix is to log yourself
@vale pine
?
tell me bro
does rupture
auto spread
among trash
or how is that working
i see rupture sometimes on add there i diodnt press it
during cooldowns evis or bp
outside of cooldowns you would spread rupture
if adds survive for a bit
if they die fast, not worth to bother
In guilds who hand out loot based on wowaudit 5min patchwerk sims, this should be a good thing for sub
For all the folks pushing 16s and beyond in pugs, what do you feel like the avg rate of timed keys is?
For my last 15, a priory I think it was over 25 attempts, prob even more, with most of them ending on the first pull. I kinda imagine it becomes more true the higher you climb?
well yes


Ask IV. It’s normalized overall
shocker. Belt sucks. 
hey, if we kill mugzee in myth, can we use dinar on HoC from bandit (given I don't have the kill on him)?
No
You need to kill the boss to unlock it's loot
Let's say you only kill gally you can only buy gally loot
Do we shine again in s3 m+? :<
Idk come back on the actual szn launch
expected as much, but I'm just a retired player acting as backup!
All 3 rogue specs rn are on ptr dumbster
But that means not a lot
I don’t see how sub is supposed to keep up in m+ with the current tier without it also being OP in st
Maybe fixing any of the bugs with nimble is a good start 🫣
Or increase sec tech cap
Or buff flawless
Ig there’s quite a few ways
The additional 5% was too much apparently. We strayed too far from the bottom.





We’re no where close to OP with current tuning on ptr so don’t worry.
Are the TikTok canisters related to the intermission start? I can't quite get my hands down on when to send CDs so I don't have to overload myself with cdr and the entire movement
Also - does the small circle aoe from the adds do damage? Boss seems to always be too far that I'd have to stand in them
So right when #4 explodes
Fair
A little problem is that I'm in soak 4 before intermission

Why is that a problem?
Sometimes that 4th canister is a tad too far
From melee range
Not always
But sometimes
Your melee and healers are the two closest to the boss
you should never have a range issue of hitting gally. The hitbox is huge
From what I've seen boss ends up at the mirrored side of the video so I gotta risk getting hit by the adds spawning
Cause I'm just out of range
Not the greatest positionin
You’re moving there to avoid beams anyways
Was thinking of hugging boss, finishing my 2nd dance and shadowstepping to an unsuspecting melee
Last time I ran into the electric floor
And you’re secreting the adds not gally
Yeah I meant hug boss so I can continue the sectec cdr
During 2nd dance
Which I missed half the time cuz I didn't wanna die to the adds spawning
Don’t run into the floor shit
you’ve got a melee stack point. You all move together to get to the edge of the open space before rotating beam hits
Yeah my idea being that boss is closer to the opposite side of the melee stack point, half of the time I was barely in range and very close to the circles
On our pulls
You can literally be standing here and hit the boss
!macro
Subtlety Macros:
It is not recommended to macro most cooldowns, including Cold Blood+Secret Techniques and Dance+Symbols.
The following macros are an exception:
/cast Shadow Dance
/cast Thistle Tea```
```yaml
/cast Shadow Blades
/cast Blood Fury
/cast Ancestral Call
/use House of Cards```
When using diffrent macros, make sure to keep the cooldowns on a seperate key.
Why is Cold Blood with Secret Techniques a bad idea? (I'm a giga noob)
There’s a better timing for it
u want to coldblood tha second one when ur flag is all spiced up
Okay, thanks
you can macro cold blood with secret technique if you have a separate bind without cold blood
Has the tier set been implemented into simc or is it getting ironed out yet?
Mimiron*
It has
Noice
Will have to start poking around a bit when I have time
In terms of the apl, do I need to add anything for the tier set or has it been updated in the GitHub?
As far as i could tell practically nothing changes
Its just the same as previous tier, new trinkets are a bit more bursty but the tier is a little less bursty

Some are
Thanks for the updates
What they’re really doing is setting the stage for an absolute top-tier banger set of fixes and quality of life updates with 11.2.5 so everything’s been hush-hush while that’s in the works
real
Praying to 2010 MLG Raleigh-winning Nerdstomper Blue rogue Realz to make it so
Idk his Hearthstone accolades or I’d toss those in too
What drugs are you on and why aren’t you sharing. 
I have to be kinda sneaky about it bc everything is still illegal here
I'm always sub pilled
unless they do something to make our burst feel super shitty to play, I'm not touching the other two specs
!fuu
Rogue Spreadsheet - Light Version / Dark Version
no perma-stack bug on ptr to put us on the nerf radar like last time
is there a macro that prevents u from pressing symbols while its already up
!sod
Macro to prevent accidental uses of extra charges: #showtooltip Symbols of Death /castsequence reset=2 Symbols of Death,null /cqs
@celest iron
ty!
guys whats changed this season
i must hit last boss rookery as sub
dont i like not press evis if gonna cd soon and have tier stacks
Yeah melee hitbox is big
I gotta find a replay later
You can build to max cp and then continually backstab boss for tier set, escalating blade, and shadow techniques when flag is like 10-15s cd for rookery last boss. If you already have escalating blade at 2 and some tier stacks you can sit at 0 cp instead to build shadow techniques for longer, and then vanish for premed to fill cp into flag
All 3 rogue specs are in the dumpster
I definitely wouldn't say that, they for sure suffer from a higher degree of baseline gameplay friction than others, but I'd hard doubt dumpster
Damage on PTR is bad is what he's saying
it is what it is, numbers parsing is always weird early on
just gota hope they care about the 12 rogues in game
As long as assa is dragged down with the rest then fine by me
I just cope with the excuse people can't play rogue

rofl, can't is a wild way to spell "don't want to"
luls
Yes you do then a top 3 log and it's a 94%
Because no one is playing the spec
That's what I did on sprocket
The shortest lived 100 log I've seen

All 3 are rn on ptr not tuned well. That still means not a lot
Let me check what place it's on now
Oh boy that sure doesn't sound convenient
Surely they'll fix the tier sets right
Yeah it's exactly 94% now
But isn't my point about easier logs still standing
they will buff them
and then they nerf sub
its what always happens
it wont change now
Imo rn sub gameplaywise is fine but the issue is the game moved on so much from the spec since df
Like other classes moved way ahead and fitted more to m+ and raid
Heck havoc has now one of the best funnels in the game even udk in mass pulls
Sub feels outdated rn and imo in aoe deathstalker sub is just bad gameplay
Imo it’s the other way around
Also possible
I feel it's pretty subjective
Kinda had a few arguments about that
I'm waiting for dstalker revive next season

I always parse better on sin even if I barely practice it. I'd argue I'm playing a better sub rogue, but parse worse.
But I also feel a majority of the demographic for assa is sitting on low performance like ret and bm
parsing on sin when any aoe fight is heavily determined by tank movement 
That's why I could never parse on Rik with sin
Our tanks refused to move the boss even an inch
Rik parsing gets my blood boiling
I can never get a decent log on that fight no matter the spec I play
subtlety should allow you to burst adds
so unless you get unlucky with barrels should get somewhat decent logs
Every time rng isn't on my side
Then you have me who fucks up the first cooldown window and gets clipped by his slam 
my last rik kill we never had more than 2 barrels stacked in melee the entire fight and it was fine
rik on sub is so chill comparatively
Ours are spread and get nuked by the rest
unlucky
I feel like im in the hunger games
Once in a blue moon I'm on the damage meter
Usually thanks to the 3rd barrel set
Makes me feel like I play this game for the first time
it was so nice back when you could evasion it
too bad fun was detected

How are we feeling about the new tier set?






