#subtlety
1 messages · Page 362 of 1
between knowing how to get the most from WCL and looking at lorrgs there's so much valuable info
You'll be fine, we've only hit P2 3 times and he's down to 13%
!bugs
Rogue Bug tracker: Spreadsheet | Github Tracker
The spreadsheet above should be updated to include the new tier set bugs. Dont think ive seen any of the other issues fixed yet on ptr, hopefully they get to it
But who knows
Hello yall! I’m a very new to this discord (actually my first time speaking in here) and wanted to know if this was the right place to get clarification on how to set up a subtlety ability bar? 😅
Truthfully I wish I knew how for all 3 specs, coming from maining Paladin I’m having a bit of hard time finding the rhythm of which abilities to use first, as well as…Do I need to keep Shadow Dance off cooldown and if not dancing use symbols off cooldown as well?
Somehow between WoWhead and other guides it’s just not clicking too well yet, any help would be appreciated!
Have your stealth and non-stealth bar be identical 
(or have an addon which disables the switching between them, either works)
And no, you dont want to keep shadow dance of cooldown
You want to make sure you can always use 2 dances, 2 symbols and 2 sectechs during flagellation+blades
Oh yeah this is 100% the goal
Which means you need to have 1 dance charge and roughly 35 seconds left on your second charge when you start going into cds with flag

How bad is it if I have to ask what sectech is?
Secret technique
And I want at least 2 of these during flagellation? Does that come after shadow strike from stealth?
Follow the opener in any of the guides
And then you do that exact same thing every 90s when flagellation and shadow blades is ready again
And youre doing most of the damage you should be doing
I see. Thank you 😅
!mistakes
Here are some common mistakes and how to spot them in your logs:
- Go into your log, press Timelines and Casts to the right like this
- Every single Flagellation & Blades window should look like the opener in this picture. Coup, shadowstrikes and eviscerates can move around a bit depending on procs, but all the other spells should be used exactly like this.
- Make sure you always get 8 globals of during your shadow dances. You can hover over your shadow dances to see the exact times they start, and then see if your 8th spell is within 8 seconds of that.
- If your shadow dance and/or symbols wasnt ready in time to be used like in the picture above you used too many in between your burst.
Shadow strike is being used outside of stealth too??
You cannot use shadowstrike outside of stealth no
Does imgur link from "this picture" not work for anyone else btw?
It does on my end, just having a hard time making sense of it lmao
Works on mobile
Word
I posted the direct link in another discord and it works there
Idk what is up with my browser
I wouldnt really bother checking all of it for a while, just check a couple and if theyre not fixed just chill
ye, will probably check again with a new build later
If they post about things getting fixed or if some of them get fixed we can start go through the others
tbf they didn't list a single one from last ptr cycle
found the RS one just by checking builds when they dropped
and going through the buglist line by line
Yeah they're chronically bad at tracking fixes
big one would be darkest night and marks if I were to guess they tackle any specific ones this cycle
because of the tier set being affected directly by marks
Yeah, putting out a mark related set bonus and still having that bug around
Would be kinda bad taste
last time around I started with that one and the nimble bugs when a new ptr build would be live which is what I'm gonna do this time too bc I'm bored lol
besides checking for trickster tier fix obv
Some of the tier set changes they made are kind of hard to balance
The 30s CDR on sin for example
If that turns out to be too strong, they'd have to make up for that by nerfing the fatebound tree somehow
anyone else having some graphic issues since 11.1.7 released?
like addons going apeshit crazy
Nothing like that no
Addons always struggle couple days, use a bug catcher to identify and turn off the bad boys
Is coup de grace one of those flashing abilities that you instantly hit at any point that it procs or does it still need to be within a rotation? Stupid question possibly but wanted to make sure
there's still a priority to it
especially if your big burst window is coming up soon
@rain crag
Saving this, thank you very much
I’m gonna study the opener and see if I can blend the rest of it together as instructed
Guydlines
Don't follow a script for the opener as procs will change thing but learn the heuristics
OH LMAO
It changes in the way that you wouldnt use shadowstrike when you are at full combo points yes
It's build with shadowstrike, spend with evis/sectec
Not rocket science but you might get a refund one pull vs another
Where u go Strike evis evis strike rather than strike evis strike evis evis kwim
@vale pine can we actually get my screenshot as a !tldr type command
I think it helps a lot of people get broad "goals" of the specs
This right here became a foreign language briefly but I see the vision lmao
Read shadowcraft
With some flags in between?
My fault lmao
Flag and blades is the spec
Doing your flag/blades properly is all of your damage
If you beef your cds you don't do damage
By blades are we referring to that one AOE ability?
Shadow blades
I'm currently learning the spec and thats very handy, thank you!
OH different ability
What are the most common issues that cause you to lose energy quickly?
That's not a bug it's a feature
The spec outside of dance/symbols has no energy
And then in those Cd's you have unlimited energy
Sub can't really have "energy issues" in that way if that makes sense
Energy issues are just how the spec is designed
Well damn LOL glad to know that’s not too much my fault then 😂
if it wasn't for the cdr you get from finishers, you could go afk outside of shadow dance windows
Why do you use symbols at 10s remaining on sectec, instead of immediately preceding it/one finisher preceding it?
Well 10 seconds is one finisher before
Its to make sure you always supercharge sectech
Oh yeah, forgot the preceding supercharged finisher improves the CDR too
Gonna save the image somewhere so I can find it again easily lol
There's some niche shit in there missing like
With coup up, you can symbols at 15 or less seconds on sectec cuz the added finisher cdr from coup
And like, backstab first generator (not first global) in dance
And moving dances and blades n shit around for bosses for mythic prog
But more of the essential stuff is covered in that screenshot lol
That backstab thingy might have slightly cursed me on our last sprocket kill, gotta check that
if fw is not up and you ahve enough sht to proc shadowcraft you strike instead
!mistakes @rain crag
Here are some common mistakes and how to spot them in your logs:
- Go into your log, press Timelines and Casts to the right like this
- Every single Flagellation & Blades window should look like the opener in this picture. Coup, shadowstrikes and eviscerates can move around a bit depending on procs, but all the other spells should be used exactly like this.
- Make sure you always get 8 globals off during your shadow dances. You can hover over your shadow dances to see the exact times they start, and then see if your 8th spell is within 8 seconds of that.
- If your shadow dance and/or symbols wasnt ready in time to be used like in the picture above you used too many in between your burst.
Thats still moreso focused towards players familiar with the spec
Probably better suited to look for the "Easy mode" or simple rotation parts of the guides if youre completely new
if you can figure that part out you have the spec figured out. 
idk if there’s just jump right in and slap keybinds like assa
I will absolutely be doing that, thank you very much!
!fuu
Rogue Spreadsheet - Light Version / Dark Version
One day I'll have a cooldown reset button for target dummy practice. Please. I beg.
Try opener, fuck it up, sit on my hands for 80 seconds before I can try again.
I just want to spam it on repeat until the muscle memory hits
Once the muscle memory hits most of the spec decision making is just managing cooldowns and getting a feel for cdr
https://lorrgs.io/ is also a great tool for encounter-specific cooldown timings too
A Website to compare top parses in World of Warcaft.
Yeah, just need to hit my head against a wall until the muscle memory hits!
And be aggressive with your cds in m+
for a second i was wondering why i was getting tagged
change your filter
nono i was glancing at the channel and kept seeing "... Royal"
xD
bet you felt special.

Are you still playing, or have ya taken a break? @strong shoal
i did for 3 seconds, until i realized Wait, that aint me!
Got 3k rating as fury warrior, did all major questlines, Curved, some tmog farming, and now im just chillin
leveled my dk so i could get lfr+normal tier, gonna do the same with hunter
gonna stay warrior for s3?
nah
and i only played my warrior in m+ either way, it was a fun distraction that i actually never did (not maining my rogue for a season)
it’s good to take a break from rogue, just like the devs do. 
LOL
KS was kinda fixed for outlaw, hero talents tier sets look interesting
not mad about the next big patch
Purple patch
so far seems to be a W patch
Outlaw is fun on ptr. Sub tbd. Shit don’t work. shocking I know.
I love the cheesy KS animation
I'll be honest, i (ME) wouldn't redo the animation like they did, i'd keep the teleporting everywhere BUT make it like blade dance. But this model is so fucking thematic i can't even be mad
I honestly don’t want to be reminded of current KS ever again
say hello to my little friend is perfect.
outlaw tier confirmed?
Fuu! How we feeling with the sub tier sets next season? any cool/funny mechs or plain simple stuff?
deathstalker is boring
trickster adds more burst, so thats good
the tier set in isolation looks fine, i am not celebrating it
if you compare it to other specs tho, it has a bit of a bitter taste
e.g. assassiantion getting the option to decide between 120 and 90 sec cooldowns does sound a lot like what subtlety asked for in 10.2 and patches after.
New ks is so sick
Better than what it was, i feel like
All we can do is Double coup 🙂
I wish they would make unseen more trackable for those resets
Would make it "flash" on the actionbars help?
i dont really know how it works
played a total of 10mins of sub since TWW started
A proc glow on the button would be a nice start
so there is a certain fear now that subtlety gets the worse outcome.
Because 90 and 120 sec does cover the most common raid event timings you can have
and adds on top of all the niches like funnel damage, execute, etc. assassiantion has.
So there is for me at least this fear of a even greater loss of identity for subtlety, while the spec remains with a lot of small issues.
Yea would be a nice start
Or a buff that was trackable maybe
LE’s aura does a good job of estimating but it’s all after the fact
So you know when it has reset, not when your next BS/Strike will proc
I wonder what it will be like with the fact that fatebound does lose dmg with multiple targets, and "how many targets" would be too much to not play 90sec CD
i mean sub does not do that much more damage in cleave too
nimble is not insane in that term
means outlaw is the main competition
Giving sin sub’s cd timing niche is a slippery slope
I always did my own WAs till tww
LEs does fit my ui so incredibly well and those trackers are really nice
Sin has had cdr tier sets in the past idk
It's just a 1 tier thing idk if it's that big a deal
if the 90 and 120 sec dynamic is liked
there is a chance blizz puts it in talents
things like this happened in the past
Another toy for the sin kit
also, i don't think its a good argument
to say
"hey this won't be relevant next xpac"
Inb4 sub becomes the 2min and sin swaps to 90s
I’ve said it this tier. Outlaw is in a great spot just KS ruins it. If it was deleted now I think you’d see a lot more people enjoying it
Yeah with the amount of tier sets that end up as talents in some form your point is def relevant
I’ll 100% have an outlaw setup ready if I decide to resub
i just think its not a relevant argument, because we life in the reality of the next tier lasting up to 12 months
and whats after is irrelevant, because new xpacs usually bring big changes
Isn’t new xpac out this fall/winter?
Unless sub rogue. 
Nah, next year
Ah
11.2 is gonna be August. So probably gnona see Midnight at Q1/Q2.
I don’t think they want to do another holiday launch
Yeah that was kinda scuffed for them
So I’d expect mid January
Yeah, no fated but who knows. We'll probably get a slightly longer S3 with Remix?
12 months???
Duskwalker food pads existed for all of legion, and then there was a shadowlands legendary..? I think that had cdr as well but both weren't good
Ain’t no way
They also totally went away after the fact
In midnight raid by Feb
Ye Jan/early feb midnight at the latest
That would be my thought
Who knows what prepatch will be. Maybe new home development. 
Lol just all housing
Yes, most ended up crafting duskwalker on the chestpiece slot during SL s3
With hero trees here to stay for the foreseeable future I don’t expect any big systems besides housing inc
Feb sounds likely to me, yeah.
Maybe a hunter tree rework again
Gives you time to prep for kyveza DH
😠
Give mages a fourth tree thats just a fuckin banger
i actually hope they don't add more, but improve what we have
Same
I hope they add another 7 useless talents to sub tree 
lmao Blizz
Address sub talents that suck
BUFF THE BELT
Wait not like that
Charge enjoyers incoming
Lol did they revert the 141% buff
DW they will give you current KS
Lmao owned
The best way to not deal with the belt, it to NOT use the belt
Huh
^ which is what im doing
Mastery buff it is I guess
Also I want free stamina and higher ilevel
so I will use it
yep, same
I don’t even know how to get the other things so little attention did I pay
thank god
I just got my belt and be done with it
but there could be a point where crit or vers is good too now?
Ya boi doesn’t even have a belt
On reset
big vers buff :-)
but all of those powers are insanely bland ngl
was hoping it'd be smth more interesting.
like they hyped this shit up so much
Circes circlet but make it waist-sized
and hten it's just
The mastery buff is just falling off for most of our big damage windows
w/e.
But yeah idk, sin has had a cdr theme sprinkled in every so often, it never ends up being permanent. Maybe it's cannablizes sub this tier, maybe sub is just overtuned (again)
I’ll take the overtune as long as my clones are falling of a cliff
If nothing else changes besides tier, the overtuned dream likely ain’t happening since it’s rather easy to see the percent increases off tier.
Is it?
Don’t think we’re sneaking by with that one.
yall are just not believers in the power of a melee spymaster trinket
I’m sure unholy will make it look good
Yeah that too
I mean idk bro ppl are wrong af in predictions all the time
oh I'm hyped about it, but idk
we'll see
you upscale transmitter to 723
Provide feedback, trust the process
and it gives less stats than the new trinket
I'd just like it if the state of the spec was a bit better
and not reliant on omega op trinket?
Yeah the damage proc alone makes it a decent trinket
Feedback: nerf dev. Buff sub.
Bliz: got it. Buff dev
Like idk, sub is already, I would argue, the best spec for raid
It gets an op trinket
I don’t see it get through ptr untouched
And the on-use with basically whenever-you-wanna-use functionality
Sub season
Just be optimistic idk
plus last boss having a 15s 200% damage amp?
in 11.2?
like guaranteed ur playing sub on that
Yeah
Assa was the best spec on the boss that mattered most in early prog
In current raid idk about next tier
unless its only in execute
It'll come down to tuning
It lasts a full blades
Sub was good for the earlier ones
ah,
I mean currently, probably yes, I'd agree with that
Idk if it’s in execute then with spymaster that’s still juice
But it looks like the vuln is an intermission type thing
btw that 1st look at dimensius reminds me of dvalin fight in genshin idk why
Nothing melee wise came close to assa on mugz with two DMs in execute / splatter
also when we already getting more burst probably with tier set idk
Yeah mugzee was a sin fight
And then tuning made it a sin raid
Post buff tho sub is really good
and that is the CE boss
Decent tier set, op trinket = easy tier idk
sub was great on bandit though
now it’s like a land of mid for all three specs
and gallywix was fine
Rogue is not mid in raid rn lol
All three are legit in the middle of the pack overall.
yea it is kinda out there in the middle most of the tim
The definition of mid.
I mean idk how it's the case that this channel is more negative on this specs prospect's as "the go tier raid spec" than fucking outlaw
This spec has been the rogue spec for the better part of the past 2 expansions
Outlaw has seen what, 2 objectively "outlaw tiers"
And even those tiers it's not played by the majority
Sub consistently has been the raid spec for people on the high end
Sub is getting spymasters, and a strong tier set
i mean it is the same thing sometimes not many people really care about being the best in their class
How can u be pessimistic on the outlook rn
they kinda want to also be good overall
my literal worst nightmare is agreeing with guy icl
pls stop
love this (steals)
some of us actually want better game play vs flurry and one talent set
belt is dead with the nerf right ?
yes outlaw players. Lol
Outlaw players that have to play sub
Those already have a spec?
Oh I'm sorry I forgot I need to pledge alliegence to one spec
I can't enjoy "rogue" I have to base my personality around the spec I main
No you don’t? Who said that
They came over to play with Dreadblades again
i mean i have nothing against people that kinda like that but as you stay and just look at the corpses left behind that are just annoying
I've played and enjoyed a lot of versions of sub idk
It’s just easier that way don’t ya know? 
like split dmg FW not having finisher talents
This version is probs the best overall
At least Imo
i didnt even like legion super a lot but it was ok
I liked flat sub for awhile
Theres just so many unnecessary things going on with sub, just because the outlook is <preferred rogue spec> doesn’t mean it’s great
Sanctum sepulcur
I do like current sub
But there’s still a lot of things that could change for the better
Sepulcher sub was just
i dont mind current sub
Eh
I loved it so much I rolled off rogue. lol
I don't mean this in a way of like, "never have critism of a spec" but if you play literally any spec for years, and years, you begin to notice glaring problems with it and its just going to happen
That is also a thing, yes
But it not being addressed is the issue that people bring up the most
Like ret paladin is cool rn, it's fun, but hammer of wrath is a nearly worthless button, and has been for like 3 tiers straight now
I agree, I’ll be honest I’m just burned out from the tier already so my stance to anything is probably more negative than necessary
And it's not getting fixed next patch either
Warrior, the class that's about pressing execute, wants to press it as little as possible

the mop gameplay where you can't press half your spells since you can't go behind a boss?
Going multiple tiers of spacing out execute procs to extreme degrees
you have same finishers almost as 20 years ago
Such a simple thing like single boom from Sectech would satiate the void for a number of sub diehards.
And they hit like a wet noodle most of the time 
apart from a cd
The third is BP. Be careful
Guess how many talents specifically buff eviscerate
0
But yeah idk. I'm glad that sub is in an overall fun state to me, while it's "being ignored" unlike let's say, bfa where it was ignored, bad, and undertuned
also 0 snd
class been playing almost the same since DF 
Shadowed Finishers is the closest we get
rupture has 1
Outside of Finality
Like find weakness sucks, and is annoying, but like it kinda doesn't matter
Pls don't mention it
You'll manifest another bp buff
that is an issue yea
It does bc of how it affects aoe
FW is just annoying now
Deathstalker sucks, but at least we don't end up playing it (for now)
The description of 75% of subs talents.
Make it a debuff during dance
I feel like that’s the whole point FW doesn’t matter, just get rid of it
like how they massacred it
To me i really only care about "how fun is the gameplay" and subs gameplay rn is I feel peak
It can fuck off otherwise if it’s not like Brand or Touch
It probably could but eh
Remove fw, make our damage shadow
Don’t need to worry about armor if it’s magic damage
Stop splitting one damage in 3million things
im more of a fan of just make storm and backstab not able to apply FW
Our*
and kill shadowed
Dw, flurry will make it be affected by armor
have finishers be phys
This tilts me too
it never made sense to have shadow things
Subs gameplay is worse than KSless outlaw, but better than assa. Still a good bit of room to improve upon the base gameplay imo. Also don’t see it happening so. 
no reason to
Yeah I expect no actual changes until then
yea it is unlikely anything changes rn
Ye no this expansion is pretty locked for sub
Ye
I was happy with the tier and then I saw it's word for word same for both specs.
Sure, they share hero talent tree, but there's no way you couldn't think of a decent way to individualise it a bit more?
but also i expect to once again report things in alpha
that dont get fixed on release

Just make everything shadow dmg. Adjust some talents to buff finishers. Get rid of Sectech clones. Tweak CDR.
I've said it all expac but I'm glad rogue is in such a fun state for me personally that I'm not bothered too much by the lack of changes overall
Things can always be better, improved, get a full scale rework but sometimes rework suck xd
Like the Frost dk one looks a bit rough from what I've heard
they are reworking shadow again first
Idk to me there are under the hood changes that wouldn’t really affect gameplay
But would improve the spec health
or they don’t get completed. Who could that have happened to…
Frost dk just needs iteration
Man this expansion made me realize one thing, I went from shadowdust hater to missing shadowdust and I hate myself for it
Ur getting banned
I always loved it, ngl
If they add frostscythe interactions where needed it massively improves
The CDs are still the issue. Was never dust
they made it annoying
you all took the easy target. Like exsang for assa
I didn’t hate the talent per se I hated how sub played back then
Prob should’ve used different wording
But that time is dust sub for me
Two cooldowns with different cooldowns that feedback each other? Ofc a tool that synchs them will be great
Better remove
FRICTION
Friction is me yeeting myself off a cliff and hitting rocks on the way down after giving up on making sense of this stuff
friction is making MFD a choice talent with deeper
then saying oh no one uses this
and deleting it
or sepsis a choice node with inev
shuriken tornado fires sepsis
and just forgetting it exists
meanwhilse sbs got buffed 3 diff ways
to not be competely DoA
Dust was 100% the problem lmao
Listen all this discussion but all I want is my big boom to make bigger boom 
dust rewarded knowledge
Sub would be the best raid spec by far every tier not close unless it was omega undertuned
cant have that in an rpg
Dust rewarded preplanning
And then modifying that preplanning based on pull timers, strats, nerfs
Absolute ass
it was more interesting in dungeons than raid
Disc belt changes - THIS CHANGE COMES WITH RESET!
Tl;dr: charged bold nerfed and some buffs to underperforming ones.
Simulations in the other pin are updated, i also attached the updated sims here.
Always use a simulation to find your best option.
If you want to sim it, use these overwrites:
override.spell_data=effect.1231848.coefficient=9.1675
override.spell_data=effect.1232881.coefficient=0.3424
override.spell_data=effect.1232886.coefficient=0.1505
override.spell_data=effect.1232963.coefficient=52.9531```
## `updated` __D.I.S.C Belt:__
- Best For Single Target: **Critical Chain (+2.7%)**
- Best For Dungeons:**Critical Chain or Static Charge (+0.9%)**
🎫 **Sim:** [Single Target](<https://www.raidbots.com/simbot/report/ezGKVHLCNPf7rwgZnNygRF>) | [Five Targets](<https://www.raidbots.com/simbot/report/mFNMyn5bXwrQfdAYZ26vsz>) | [Eight Targets](<https://www.raidbots.com/simbot/report/iH7sMTVYQn4zpLmeiN34wD>) | [Dungeon Slice](<https://www.raidbots.com/simbot/report/1GGdeqBKrzJsF6rQBJ4R9c>)
raid was just if you wanted to min max to get extra casts of x
Hated dust
Presumably we just go vers, but im too dumb to figure out how to do the overrides correctly
dust was not a problemm
I honestly said fuck it and played outlaw on smolderon 
I don't think it was, I just didn't enjoy it
thats why shuriken combo can't exist
but now multiple specs have giga funnel
and it seems like not a problem
Funnel is only a problem if the guy designing a fight doesn’t keep it in mind
people inherently love to call things problems just because they disslike them
i mean this comes from the makers of lets cap aoe
then give surv and destro
more aoe
and funnel
and st
for everyone
dust was not the problem too
Dust was broken bro
it was how complicated cooldown deisgn is
Highest burst spec in the game that can move its Cd's to any point in the encounter
This was the fundamental thing dust fixed
Or compensated for
ye
To avoided the problem/broken/fix narrative
dust was lowkey broken by design but it was also iconic and gave sub a niche so i didnt mind it
Bro it was broken for anybody in amidrasil
because of tuning
given that u do tank dmg outside of CDs having them align on a frequent pace felt satisfying (at least in m+)
Rogue was so absurdly broken on smolderon, on tindral, on fyrak
Half of the reason was the modular cooldowns
look at how domiantn subtlety was in season 4
and its very easy to see that dust indeed was not the problem
"oh tindral is a 2 minute fight? Oh perfect let's have flag/blades up for shield breaks and also add sets"
healer dmg 
i mean waht you say is
"oh smolderon is a 1 minute burn phase followed by 1:30s and then another 1? Perfect I can do that"
any spec that has a higher agency to change cooldowns or talents for a fight
is inherently broken
"oh fyrak I need shield damage, add set 1 and execute damage, let me do that too"
Correct
The highest burst spec in the game shouldn't be allowed to move Cd's that efficiently
like its the same thing
Because sin becoming a static 1:30 is different than sub being able to be literally anything it wants to be
no its not
Oh okay
you had certain limitations with dust
on how you could align cooldowns
it was not complete dynamic
In the context of a raid encounter it was borderline a cheat code
Wow specs broadly speaking don't let u be this modular and keep that much damage
imagine being unique
How can sin be modular
it gets the cheat code
How
again dust was not as modular as you make it out to be
the main decision was to decide between a few options
Let's say there's a burn phase a 1 minute, 2:15, and 4 minutes, can sin do that
it is the same as being able to decide between 90 and 120 cooldowns
if you didnt mind losing overall casts you could move more things around
but still
you have 2 options to adjust for fight timings
and on top of that can do the same as you can always independent of specs
just wait for cooldowns
yes
thats a 2 minute cooldown alignment
2-4
it can do that
otherwise you would have seen things like in garrosh or klaxxi or blackhand
where you got rogues
to do that one thing
Notice how that's not what I asked
isnt having agency over the CDR of ur burst a common thing on others specs too? (like warrior) or hunter
wdym
Not to the degree that dust allowed you to
like
Dust, in the context of a raid encounter let u move Cd's effectively anywhere you wanted them to be, which is just not what any spec in the game has access too
you can craft cooldown timings around 90 and 120 sec cooldowns
Some could "hold bladestorm for add sets" or "delay wake so it lines up"
But sub could literally move its entire damage profile to anywhere in an encounter
as long as you stick with these you essetially cover a lot of, if not most cooldowns bosses have
look at smolderon
1 min 30
perfect
Well sub was better than perfect because most specs missed the first burn phase with their cds
the only diffrence and the point you are trying to make is
you can't have your major cooldowns 2 times in a row
but shocker
you could not do that with dust
dust was good in shifting cooldowns around in a certain framework
the main diffrence is you could do so dynamically
That's the issue! That's too fundamentally strong for the game
instead of deciding before a fight
tho because almost all players did learn the seuence
there is in execution no diffrence
which in the end makes having dynamic cooldown design
the same
i can give you a clear example of something i mentioned in this discued
*discord
the fire boss was very time sensitive
yet the majority of logs did not play the more efficient cooldown strategy
why?
because it is rly hard to
#1 know the exact timing a boss dies at
#2 make a decidion a minute into the fight which decides your result at the end
having the option to switch between 90 and 120 is actually stronger
because it offloads all the mental work
Okay
so you just need to know which it is before a fight
I just disagree that flipping a talent and saying "I'm a 2 minute class" and another saying "I'm a 1:30" is fundamentally different than sub being able to move its cooldowns to like, 5 different very strong applications on fyrak. This is like light years apart in difference
On fyrak there were like 5 checks and sub could solve for any your team specifically struggled with
you rly try very hard to find specific examples
to make a generalized point
its too strong "in general" because of this ONE fight it could be rly good on
This is so heavily overestimated, your raid consists of 20 people, Therese multiple specs that can pick different types of cds to solve one of these checks
Not like you solved all 5 of them, you still had to pick which one
idk, it seems like you're picking one niche and just saying it's completely broken
making an argument for a general strength of something is difficult when we only ever look at the absolute best case
I'm not saying it's strong on one fight bro
guy vs fuu is always my favorite show
It was the same on nymue, it was the same on tindral it was the same on smolderon
Feral had the choice between 1 or 2min that tier virtually just as good of a choice for any fight in that tier
just seems like you're advocating for static cds compared to cdr in short, at least to me.
could be wrong
And it was good, was it op tho?
Fyrak had like 5? Or so hard checks u had to meet, sub could move its Cd's to solve any of them that your guild struggled with. No spec in wow can do this like dust sub could
It couldn't solve all 5
But it could be shield, then add set 1, or 2 or boss damage, or execute
It's like, no spec can do this
Again, you play with 14 other dps
Imagine being unique
It’s not unsolvable without sub having that nieche
whats the real problem here, admitting sin is going to be stronger and that sub was stronger?
What
I feel like Ur misunderstanding what I'm saying
What would be broken is -> you can’t solve it without sub having that nieche
exactly
I'm not LMFAO
Here's what dust did, it let u move cooldowns on the highest burst spec in the game
Being able to do this is fundamentally too strong
Like, if sin didn’t get cucked early on do you think it would’ve been a sub tier?. Genuine question
With how much damage it did
why
Yes
what makes it completely broken
Sub on last 3 being modular was absurd
Is there a definitive belt mode to use now?
like real talk
Sub literally was the best spec in the entire game on smolderon, sin was nowhere close
Sub was better in tindral
if we look at the raid tier
think eleem said probably vers, but they have to check
I don’t think ur right, liquid played sin on tindral even tho it was already fucked, if sub was that broken they would’ve known for sure right?
Or was it echo
subtlety was op on smolderon because it was the only spec in the game with perfetc cd alignment
One of those two
They both had different strengths on the fight but sub was broadly speaking stringer
people did only rly care about sub on smolderon
Unnerfed sin in s3 would’ve been the spec for sure
BUT THAT'S SHADOWDUST FAULT, IT COULD BE PERFECT FOR SMOLDERON
so there was never a real world impact on any other fight outside of like
WITHOUT DUST IT CANT DO THAT
top 100 trying to minmax
and if you play top 20 or even 100
you kind of want to have the option to min/max
and you still do
like again sin on mugzee is the same example
its one fight you actually care about specs
part of sin's strength on mugzee is the caustic bug though
going down repeatedly the same chain of arguments
The longer the tier went the more specs got better at that boss than sub it’s funny looking over logs from that tier because I was shocked when I opened the page for top logs a tier after
I thought it’s only gonna be sub on there
Surprise
like cleaving an add through los is not exactly a regular sin niche
sin is now op, and execute is "FUCKING STUPID"
It’s not
i can now go on and go with
oh wait
funnel was op last tier too
or execute
and it absolutely was
Why was no other 1:30 spec in the game op on smolderon? Why was it only sub rogue?
Fuu talked in all caps, screenshotting
so now i bring more examples and create the exact same argument
?
Because sub rogue
and we now decided sin execute needs to be removed asap because it the most op thing in the game
i dont understand blaming encounter design to a class niche, the class being overpowered for a certain encounter thus encouraging its use has been a thing since ever
exactly
The 1:30 pandemic started in tww
Also bm hunter was better than sub rogue on smolderon
!fuu
Rogue Spreadsheet - Light Version / Dark Version
The niche of shadowdust was that you were the best progression spec in the game not close
This isn't a healthy niche
what I find odd is that this was last expansion, its gone, why fight about it
The reason dust was removed wasn’t that it was op
It was that it was too hard to get into
exraggerating a point and making it sound like something is more of a problem
is actually the main problem

Dust was removed for being too complicated yes
Ended up being tuning
But also, it was fucking broken
Not timing reliant
in prepatch bro
^
There literally wasn’t another one
Smolderon burn phases weren't static 1:30
Arcane mage was too
turns out
having a fight with a very specific timer
makes the spec with this specific timer good
shocker
we moving in cycles tho
If smolderon phases happened every 1:50-2:15 sub rogue would’ve been just ok on that fight
idk, we could use the same logic and say that sub's completely broken now bc it has burst for last boss in rookery
idk why are we even doing this?
No you can't
You can only use this logic if your brain is pouring out of your eara
Having burst, and being able to hold damage for a burn phase isn't the problem
^
It fit the niche
It was removed for being overly complex
Which is fair
Can’t expect new to sub players to just pick dust up
okay, lets word dust diffrent
"you are able to change your 120 minute cooldowns to 90 sec ones"
looking at it like this
is it that diffrent to having a toggler between the two?
The problem with dust is that for any encounter based on timers (every fight on later bosses) being able to move Cd's is too effective
I mean that is pretty different than dust tbf
Ofc it is
Dust was on a separate 2 charge 2 min cd
Idk why fuu is being obtuse
That allowed any ability to be reduced by 30 sec
dust reduces your cooldowns by 30 sec every 2 minutes, thats essentially making a 120 cooldown 90 sec ^^
And we played our dances, sod, and sectec around that too
I know for people used to sub
All that mattered was the big cds
The rest came naturally
Essentially is doing a lot of heavy lifting when fyrak, tindral and smolderon all allowed you be extremely effective and breaking open encounters
The difference is when you double dust immediately
well yes
Makes it more flexible
but you would not be able to reduce your cooldown later
fuck having complexity and skill expression on the "technical/hard" rogue spec 
you are limited by vanish
I just don’t see what’s wrong with this though
It’s not exactly easy to pull off
which means you could only reduce your cooldowns by 30 sec once every 2 minutes
And dust had a huge punishment for fucking up
this is why i mentioned in the beginning of the conversation
My problem with it is that it's fundamentally too strong to progression raiding.
I miss when flag actually did damage
that there is a certain framework you could work around
if you strictly use a charge based ability on cd ya
nowadays you can bake flag into shb
Yeah if you’re already good at sub rogue
Right, so it averages out to the same in the long run, but guys point (I think) is the flexibility offered to have it sooner than just straight every 90 seconds is the strength
and no one would care
Lashing scars please
you had 2 charges, this allowed it to be more dynamic
Don’t forget flag and blades were diff cds
but without the 2nd charge, you can't rly do much more
As somebody who is on the bleeding edge it's just too good for prog. Yeah it's skill, yeah it's a niche, whatever. I'm telling u as somebody with a whole lot of experience with high end progression raiding it's just such an absurd niche to have
And there was desync you had to deal with
yep
but nowadays it feels pointless
for them to be seperate buttons
It's like if your niche as a spec was "you deal 25% more damage to bosses"
people forget that because of how good transmitter was
again guy
I don’t think it was absurd I think the raid just fit the design thanks to subs new burst profile and damage amp timings
It's like okay yeah it's a niche, yeah it's specific yeah it's cool Ig but like, it's so above board
on longer fights flag and blades weren't married with dust
do you think assassiantion should not have execute or funnel
both are niches which on the bleeding edge can decide your spec choice
and make you op on a speicfic fight
its not too diffrent
I mean, did you consider anything else on broodtwister besides sin?
Did sin absolutely buttfuck this boss?
He’s trying to say dust would make sub able to adapt to any fight not just amirdrassil ones
In boss damage?
yeah I get that
I don’t think that is necessarily true but we also don’t have the data
Was considering outlaw but sin was alright. Sins boss damage wasn't that good in guilds who were stacking fury warriors and Frost dks
yes, but turns out if you look at many tiers, it did not matter
ngl imagine if current aldrachi reacer havoc existed in s1
which is a good point
This is more or less my point.
wounded quarry is a superior version of sin’s singular focus
it could with some time managing and planning, but even then, you do kind of still have strict-ish criteria when working around dust, no?
if anything the 2 min charge
No
Firstly being hard to plan and play isn't a downside, when you are good at the game you don't fuck up and it'll just work
U might fuck up on a pull or two when learning but u aren't fucking up dust timings on pull 280 of fyrak
I do think dust in the right hands was very strong, but I again don’t see the problem given its requirements to optimize and play properly, at the end of the day tuning is still what makes or breaks a spec
That's just not how the game works at a high level
I mean you can look at any fight in the current tier and see that dance's flexibility as a charge based ability allows sub to move its damage around which is a major strength, you are only casting it straight on cd on stuff like sprocket. being able to move cds like that is very strong
I agree with this
All it does this raid is make you have higher number
Sub on prog being able to move sod/dance was strong absolutely. Nothing game breaking but just nice
This is so painfully untrue
dancing every reel assistant on prog?
Killing reel assistants isn't "padding overall" on prog
Sure I’ll give you that I forgot about oab
Sure on pull 200 whatever you’re not messing up dust timings but at that point you basically are just another spec doing a certain job
You can say "nuh uh" but to me subs niche of "I can do the highest burst damage of any spec and I can probably adjust my Cd's in a way that doesn't fuck up my overall and also contribute an insane amount to any hard part of the encounter" is a niche that is just way too strong for a spec to have
Sub was just able to make up for other shortcomings
imagine gallywix adds actually mattered and sub could flag every set and double dance others
like you can right now
Well they didn’t
i am with guy
If execute was a huge factor on gally sin would be the spec, you can’t just go and say what if
having the dynamic to change your cooldown aligmnemnt is fucking op
so please rework the sin tier set
😛
LMAO
guy's gonna have a meltdown 
it's so weird that you don't get what he's trying to say
can't have the dust opness again in a other rogue spec
u cant remove its skill component on the argument bcuz it should be powerful by design if its that complex.... why would u have something complex be shit
do we still have the stealthi dust spreadsheets?
sub still beats sin on some execute timings
not that simple
he rly made it clear how gamebreaking it is, so lets riot on social media to get this change
ye, idk why would you not reward being exceptional / knowing what you're doing?
with actual decision based cd usage depending on where you want it in the fight?
at least it seems that way to me
(i am joking, please don't)
with raw flags
Yeah I’m not sure why mastery over a difficult talent shouldn’t reward you
The reward is flexibility
yes
sub has this problem
And you fucking up is literally GG
that if you fuck up you do negative damage
you're well within your rights to not think it's overpowered, but likening it to flat cdr is crazy
Execute doesn't matter on gally tho....
ye but so did dust not matter on a lot of fights besides smold
Read 2 messages above maybe
It did tho
He literally said „if x mattered on gally“
What is tindral what is fyrak
what did it matter on tindral for
I answered with that and said you can’t just go and say IF
shield dmg? assa had perfect timings for that too
because this is wow. wow isnt a game that rewards mastery over anything. youre not expected to be tuned higher if your spec is harder. Its just not that kind of game.
Misread
That wasn’t about tuning
same on queen
That’s why I said flexibility
tindral and fyrakk was literally a 50 50 between sub or assa, no spec had a clear advantage
even at wr 50
Sub was more modular and could problem solve better than sin
Now imagine they didn’t nerf sin by a shitton early on 
and why is that bad
U could just play sin, I just played sin for our kill, sub let you solve problems
like look at talents
same concept. specs are supposed to do similar damage, and should have similar throughput. (utility is for fun and mages and druids and shaman get infinite and rest can go fuck themselves - but throughput is homogonized)
u acnt get more throughput flexibility for example, that gives you a huge edge over others
just not that kinda game
why does everything needs to be equal, and having niches, benefits or trade offs is seen as negative
If you add a complex talent like dust
yeah thats why they deleted dust
it was too strong in right situations
and too hard
I've said 401 times now. The niche that dust offered is fundamentally too strong of a niche
so they removed it
Yeah
It's like subs niche on zuul lol
all specs must be able to be plauyed at 80% efficiency by a monkey with no monitor
and they should do similar throughput
"bring in a wq geared sub rogue and it was the best spec in the fight"
the main reason for the removal was the spreadsheet requirement, not strength
Zul mentioned?! Trauma rising..
idk, it became a thing at some point that everyoen needs equal amounts of dps, utility and everything
and it just becomes this...idk. homogenised mess?
doesn't the spreadsheet 'requirement' directly detract from the argument that it was the same as flat cdr?
yeah exactly
Flat cdr doesn't let u move shit
Because people love obfuscation
Sad that wow WASNT this kind of game before though 
well u cant say that. guys gonna have a mental breakdown. but also if you say that, it means that the devs are clueless and horrible! because the reason u needed the spreadsheet was 50% because flag and blades were not synced, and vanish wasnt synced. and just idk, syncing those woulda removed the spreadhseet. but u cant say that though. shhhhh
Imagine
Unless it’s like dh gaze and you can’t cancel it lol
just waiting on the tier set for sin that randomly procs exsanguinate. Do it blizz.
jump off platform to reset to 2m cd

modern problems require modern solutions.
Rogue Soulstone tier
Pay for it instead of PI
the idea of it being tha tkinda game is what brought me in, then once i realized its just a game design is moving towards being designed for 2 year olds with learning disability I left
Let me explain.
Basically, i get your point. If somehting is diffrent, it can't be the same.
Like a apple and a pear are not the same.
But if you argue that you eat them the same way, its not a bad argument.
I've said like 10 times that dust was removed for complexity not power
yeah but its complexity wasnt a real thing
However it also happened to be really op
it was a forced complexity
by devs
who refusd
to sync cds
so u had to bend backwaqrds to make it fit
it just actively discourages creative problem solving more and more
be it mdi or this
so real, i despise the game dev direction of dumbing things down to appeal to a population of players who don't have the attention spam or drive to play a class to at least its minimum potential
I like the pretending that u guys were problem solving and not just saying "hey stealthi do u have updated timers for the nerfs"
I haven’t watched mdi since shadowlands when one of the casters was hyping up a sub rogue popping shadow blades
(In aoe)
but I did do that. I spent so much time staying up with scana cooking timers for fyrak before a spreadsheet existed. I did the same thing during tww season 1 with exile during rwf. that was fun! i did that...
my point earlier was, you essentially play a encounter the same way always.
Like dust was palyed the exact same on all encounters of the first 2 raids with very little diffrence.
The diffrence was in the specific raid by itself, it had multiple encounters with very specific encounter timings.
Yet when we inspect most of the fights, you still palyed 2 diffrent cooldown sequences.
This is fundermentally not diffrent from having diffrent cooldown timings, as thats exactly the result of it.
You have with 90 vs. 120 sec 2 sequences of where your damage is just like you had with dust, with some very niche exceptions.
I'm not saying I did any problem solving, I'm saying that this trend of development discourages it
You ate them the same way for one tier only because of how strong transmitter was, it was better to have more flag casts than blades casts without a trinket that gave you 40% extra main stat every 90 seconds
this is also why i keep referencing diffrent niches and fights they are good on from other classes/specs
Oxi was in here as well and conversations were had
sub in mdi next season ( 💯 )😎
You are exceptional in this aspect, are you not? 99% of people saying "dust rewarding complex thinking" weren't doing the thinking
They were asking for the answers
fair enough
I genuinely do mean that it is unfortunate that a fun puzzle to solve has been removed for people like you
welcome to a class discord. Give me answers. Give them now.
Dh getting better void than sub 😦
people can’t be arsed to read pins let alone a guide
And then get titled when you tell them to check pins
finding unique puzzles to solve with your spec is kinda the most fun part of wow. like pxb did in shadowlands, like dust in df. i feel like theres really not much left to the spec at this point. it feels so bare bone
rip pxb
Yeah I miss that aspect
i miss him
