#subtlety
1 messages · Page 301 of 1
it was never the "prog" spec
because you needed gear for it
then some many years later blizz decided how abou
we just ignore you need gear for combustion
if you are only good mid season, many people won't switch to you
sub is kinda like that but reverse we do good baseline but as the time goes on the lack of talent focusing on our strenghts
kneecap us
deleting aug was for sure the right decision by blizzard
especially if compeating options even without nerfs are still statistically equal or stronger
This is what I was kinda getting at, it feels like it was always going to be weak later since it didn’t scale as well as sin with hear, and was just really good with a myth track weapon only. I’m more curious what people here think about the odds sub starts dominant and stays on top in s3
the problem sub had this tier is ww did everything it did better
Scaling isn't why sub falls off
I mean what spec ends up being best is literally rng
If they want outlaw to be the best spec it'll be overtuned
If they want sin to be the best spec it'll be overtuned
blizz nowadays does not have strong scaling talents like we had in cata or mop
when sub ended up being best because of night calling
just being flat out op
Sub has access to tools that the other 2 rogue specs don't have which make it a strong prog spec
the reason sub fell off was basically the tier set nerf
we were going to have a big cool tier with burst
Yea this hurt a lot, i didn’t understand it when it came out and still don’t
then ehehe
because a higher baseline looked strong pre season
then came week 1 weapon craft
it is kind of logical if you look at it this way
Sub tier set got nerfed because the Tier set was worth like 40% dps
subtlety just naturally fell behind as others got their tier set and gear
then they just did my job here is done but first also nerf outlaw and buff assa
and tuning buffed specs lower in performance
including assassiantion, which was equal in output
Subs competitive in M+ which I appreciate
Did they also nerf st in that patch? Or was that later?
just to see me being 9th on the meter
That was later

i mean thats what i am saying
I really didn’t understand that nerf, I thought the whole spec was built around fishing for one big hit
rogue was bad
but for some reason only assassination was buff worthy while both specs performed the same
it just lead to this performance gap
I think they are legitemately overcompensating for sins treatment during df
blizz just has a big problem with wanting to balance around their stats
when we just want big number
like our burst rn is like 7 mil maybe 8 now with more gear as things come
sin was the best spec in 2 out of 3 raids, so wdym?
with old tier it would have been around 13m or so
and rogue in general was bad in the 3rd
and our downtimes would be worse
but worth
maybe we would do less dps
but it would be a smolderon situation in vexxie and on bandit/stix we would rock the party
even on fights like mug zee we would not be super bad as we would get 2 sets of cds
but now we have this mid thing
not super bad cd power but not amazing
its just assassiantion was nerfed after a month in s3, making sub take over
and in s1 earlier than that doing the same
so the main problem of dragonflight was the time between buffs and nerfs
e.g. assassination got a talent rework mid seaosn 1
and buffs in s2 and s3 to get back up to be the dominant spec
both is not talked about or ignored because it was not early in the season
Sin didn't get nerfed a month in
And no amount of sin tuning would change the fact that dust was game breaking on smolderon, fyrak and tindral
think it was first weeks where kb got nerfed and spatter too
Week 3
tbh i never understood why they hate kb that much too
it was nerfed 2 times iirc, and play rate did drop after a month of play
so the first month of the tier was fairly dominated by assassiantion
Fuu do u care about tuning or popularity
what i care about is having specs compete
wait what do you mean? the only time sin was truly dominating was at the end of the xpac, 2nd tier it was very good on st sure but other than that sub was favored
That's not what I asked
Do you care what spec is popular or what spec is actually better
T1 of df there were no assa logs at all in top 10s on any of the bosses at any point in time
my message answers this
I don't care what spec was popular in amidrasil because most people werent killing smolderon, tindral and fyrak
i would not do subtlety TC mainly if i cared about popularity
So then why bring up the fact that sin was more popular
but for rogue tuning and popularity go hand in hand
you can look at raids over the last 10 years and find this fairly easy
Sin was more popular. It's easy and strong enough for 2/3rds of the raid
But smolderon it was nowhere close
Sub was the best spec in the game on that fight, especially on prog
Fyrak was made significantly easier by sub damage on shields on early prog same for tindral
even if they didn't nerf assa you would still play sub on Smolderon and Tindrall
Assa was the play on fyrakk before they took it out back 2 weeks in a row
exactly
also assassiantion remianed the popualr spec even after nerfs
because of design decisions in the rework
I think on tindrall too?
At least race was sin on tindrall
sub was more popular in mythic
by quite a fcking lot
1.3k assa parses vs 7.6k sub
There are a grand total 4 timed 18s and 3 of them are zeross. In no world is sub competitive in m+
Turns out mythic raiders care about performance 
meanwhile I was playing outlaw on smolderon 
yes, but had very low popularity in heroic/normal
interessting
in normal you are correct
i don't have a snapshot of the statistics anymore
assa did win there
well initially you said assa was favored during df
13k and 7k parses in whole tier?
yes
I think it was about that somewhere
all g
first 2-3 weeks of the tier assa was overtuned by a bit
Dude why do u care about fucking heroic spec stats what are we talking about
a bit pumped up by Aug hooks being completely broken
i don't think my statement is wrong.
Assassination was initially favored in every tier, but sadly got overnerfed in s1/3
getting pi as assa during the first few weeks was fun though
it lead to a lower play rate of the spec
AND THEN SUB WAS THE BEST SPEC!!!!
FOR ALL OF DF THE GO TO SPEC WAS SUB ON THE HARDEST FIGHTS!!!
also confirms the theory i mentioned that play rate and competitiveness is relying on tuning
but why are you focusing on the first couple rounds of tuning
by that logic sub is the best spec right now
before we got hit
if you overnef a spec, another one will be better
so yes, whats your point
it sounds very logical
my point is tuning was going against assa during DF, as you also seem to agree
and thats why I think they are favoring it right now
i mean again
they tried to make assassiantion better
it saw buffs and reworks to make it more competitive
the season 1 rework just did not work out as good
and the buffs in season 3 ended up changing the balance enviroment
i don't think we disagree that assassiantion had periods of time it was bad
season 2 all 3 rogue specs ended up bad
but there was active effort put into making sure a more competitive enviroment was there
Aberrus is really the case that should be left out tbh
which you don't see in tww
thats true
effort was there
like assassiantion saw a massive power creep in s3 with the rework

sub will get funnel back and will get execute and all the good stuff
true our rework is coming home
executioner mastery will execute
you will be able to rupture a target 3 times
jokes aside
big vision gam ing
but that is already a reality

i personally care mostly about specs being competitive
nah we havent had double ruptures since wod
so to say to have reasons to play one or the other
well maybe in df we did have a sitation with tier
I mean for the tier buff
this needs to be supported by tuning sadly
also i don't think compensation is something wow devs do
because if they would, you would see a lot more outlaw and subtlety tuned high
to compensate for the very one sided tuning of legion/bfa
i also think we all agree that we want specs to be competitive to each other and ofc other classes in the game
its just the way I'm trying to explain whats happening right now
yes of course we do but its not what the developments are having in mind it seems
!fuu
Rogue Spreadsheet - Light Version / Dark Version
so there should be some other reasoning behind it
I mean its just all speculation
no real essence in this topic
haha true
you could say that rn there are different developers assigned to this topic, other team leads having different takes than the ones in legion/bfa
In nerubar all three specs were side by side in statistics and everybody was happy
judging by the frequency of (heavy) tuning during the first couple weeks of season 1
the tuning is feeling more like a moba
!fuu
Rogue Spreadsheet - Light Version / Dark Version
it feels to me like they are just trying to cater to different people
prefering ones over the others for some time, then swapping it up
so everyone is happy but burst wise xd
the last 3 seasons are very one sided
you essentially had assassiantion as the dominant pick
in m+ and raid
yes and its not like that only for rogues though
other classes its pretty much the same
Bro sin was not the dominant spec for 3 seasons
the fact that subtlety got a massive buff to bp
Why are we just lying
Yeah fated awakened bla bla
But all they did was to revert the early amirdrassil nerfs

I just feel like the way they are handling tuning right now is truly comparable to a moba
They're favoring the popular spec out of three and it's understandable
No need to overthink stuff
but the popularity comes from performance
more people gravitate towards whats better and thats a natural development
Only in top end gameplay scenarios like mythic raiding
I wouldnt say sin is more popular than sub or outlaw if we were all put on an even playing field
But even when sub is better sin is still popular
Balance in this game is literally just random
Whatever spec is the best is purely a dice roll
I refuse to believe this is whats going on internally within development
statistics show it to be the case in amirdrasil, aberrus and vault of incarnates awakened.
so i am not lying
unless statistics are
you mean on the topic of sin dominating s4? no its true
I mean yeah you are right, probably because its easier to play
Yes, it's why bm hunter is one of the most popular specs in the game despite how weak it is on some tiers
but the difference wouldnt be as big as it is right now at least
we had the same discussion recently
Some guild progging larodar 8 weeks into the Tier isn't playing sub because it's 3% better
They are a noob so they play sin because they like it and it doesn't matter
I bet there are lots of people who would rather play sub playing sin rn
just because of the tuning
idk why you keep repeating it
bm is not a ranged class with simialr constrains as rogue, try to find a comparable example
What
Bm and mm are both ranged
Guess which is stronger and guess which is more popular
i give up
I'm sure you can figure it out based on the framing of the question
he was referring to a spec being easy and therefore being popular
i am not having this exact same discussion again
not really comparing it to rog tho
you are right
ret pala is an interesting thing too lately
subtlety is good
since the df rework
does not need buffs
Nowhere did I say sub is good
was always good
Nowhere did I say it doesn't need buff
I have constantly asked for sub buffs for weeks now
Makes me mald every time
The favoritsm on ret is insane lately
there was also no balance diffrence in the last 3 seasons because i lie
i made the statistical proofe up
im telling you guys the moba theory is real
theres probably some people from riot who were employed
we will have our spotlight, being favored in tuning.. in time.. soon for sure
well they could be trying different things for sure
just mobas chance every 2 weeks or less
wow takes months sometimes
for tuning
okay, lets continue with a normal discussion
although it has been more often now
i think the problem is, we have not enough data
not unless you subscribe to the ryukage shareholder theory
yea lets talk about why all nightfall loot sucks
didnt you see whats happening tuning wise during the first couple weeks of s1 or s2
bis offhand for outlaw!!!!
keep in mind outlaw is the only spec that can roll the dice
now that hero can get further
This comic is older than some of the ppl in this discord
This has always been how it works
ahaha oldie goldie
its been more frequent though I feel like
forgot the icefrog way
or am I just getting old
+2 armor to a champion
Old
suddenly it is op
haha
visionary
i don't think taking turns is that correct
outlaw wasn't that good in raiding for quite a while
used to be more like that in tbc /wotlk
and classic
you kinda began in 1 spec then finished expansion across diff ones
outlaw is farely okay right now is it not? besides having to use ks?
the whole elementals being immune to fire etc
and tbc with assa being ehehe then combat coming back
and a weird hybrid i forgot the talents too
wotlk is kind of a blur in my mind
remember arpen combat but not much more of naxx/ulduar
It would be the best spec on every fight if it wasn't killing Spree
Except mugzee
Except more guilds are doing fast mugzee strats now so
i think the execute niche would be fitting on outlaw
to give it a way to compete or stand out
prep was super strong back then
rogue cds were not balanced but also not many things were tbh
you kinda had a paper scissors rock
situation
I'm late but how the fuck are there no sub buffs?
lol
I feel like guys view makes sense during really fucking early prog in high high end guilds
Because yes sub has a Nieche there
But for anyone else
The nieche just always dies with gear
Even smolderon ended up having higher dps specs than sub
And it was THE perfect sub boss
Sub was also very good on m+ early season
When it had crafted dagger and transmitter
If bursting something down quick is necessary the nieche is there
But once people get gear shit dies regardless of that
!wa
Sub is fun to play but it is also kinda messy and complicated, theres a very low Chance someone would perform good without truly studying the spec and sucking in the guides.. especially with the ammount of little niche min maxy things we have right now
i think it will get dumbed down
Maybe thats why they are Favoring sin, because they want people to just play
which is not a bad thing
Like they are trying to give people more incentive to Gravitate towards a spec they feel like is more presentable and "complete" right now
Well Part of that is that on a lot of tiers. Specs just get chain buffed. Except rogue
I think this may be the answer tbf, sin is extremely well designed atm
That could also mean that changes are in the works
surely something more than a bp Buff
subtleites funnel design already solved this
not using bp was a massive trade off
its diffrent to funnel on assassination which comes with little cost
funneling on assa also deals massive aoe dmg
my point
I still think they should rework ks to be like dhs blade dance
How they are keeping that spell as it is and was is beyond me
Ks def. qualifies for a rework
Its very anti player
The way it functions goes against every principle of their fight designs
I really dont understand why its still the way it is after all this time
i think rogue has multiple talents which would need to be looked at
Goremaw
the entire shadowstrike right wow
having shroud roar on soec and nkt class tree...
does this sim take into account the GCD penalty? The Sample Sequence Table still presses a button every ~1s
oh right, let me add that
But I think his point still stands about sub rogue's usefulness. Early on, it helps you overcome dps checks thanks to the on demand burst. Eventually, other classes can deliver the required burst thanks to gear and/or boss nerfs. Balance changes impact that of course, but the idea stays the same.
And I'm with Stealthi. It just feels ass to play really well (based on parses), while not being even close to showing up in your top 5 on details.
That is true but high baseline tuning can get around "getting weaker as the Tier goes on due to not needing the job to be filled by sub anymore "
If sub was 5-10% stronger, being weaker than prog wouldn't be a factor here
That is true, but they kinda messed this tier up with transmitter being the way it was and trying to get the tier set under control.
I'm really wondering why they wouldn't just hit us with an aura buff.
It's not like they need to be creative here, there's 0 risk.
We wouldn't suddenly be too strong anywhere imo.
I'd Agree
They just didn’t need to touch tier (the last nerf only the ones before fair)
Baseline buff right before patch didn’t do us good in the long run
idk. We're still generally beind on places where BP matters, like first pulls compared to marks or lock even and we in that scenario are uncapped aoe or at least semi uncapped
the problem with eviserate also isn't that its damage sucks, it's that it feels bad using it most places. You will delete any pack of like 8 mobs in most dungeons this season at like 15 and below if it's not higher, it's that you do nothing after that
imo what would make sub statistically be better and feel better at the same time is unrestrict outside CD energy so much
But that's how the spec is designed to work
It's meant to be a afk outside of Cd's, with big burst
When the spec was like that in shadowlands, people complained that cooldowns didn't matter enough
Outside of dance is CDR farming. Which is fine. They could still bring that damage up above healer levels of dps while not impacting the burst cds (which should be higher)
i get that, but it doesn't really work well
If the spec was tuned 10% higher it'd work just fine lol
Liking / Disliking it versus it working is two separate things
dance cdr does need to be slightly higher
when i say it doesnt work, what i mean is that you basically afk while your team has to kill stuff
You don’t
the fact that there is like 0 breathing/wiggle room in our cdr loop
is not good for the spec
that’s what doesn’t work right now
like being tank pull dependent probably isn't a good design
this isn't even neccessarily a viability thing
but like imagine youre a sub rogue or playing with a sub rogue in like 10's or something
we're talking about something different rn
What’s there to imagine. I’ve done 10s as sub
a newer player ends up having a pretty bad time if the tank is pulling pretty poorly for your cd's and that's bad for both of them
what does the tank then also think about your spec
You know what doesn’t work? Not having sky fury.
like that's legitimately bad game design
the problem is, the burst is not high enough to justify the weak afk phase
its all tuning
Pugs are not a good metric to say it’s designed well.
thats the nature of classes with burst profiles
well for it to be a good spec it HAS to be designed at least partially for that
how much of their dps is loaded into cd's though
route bad=bad dmg
good route but bad cooldown usage=bad damage
This is how every cd spec in the game works rho
It's not sub
Most specs in wow are cooldown specs
So most specs are design issues?
no
+1 this
dude, are we not the worst class outside of cd's?
Assa and Outlaw are two of the minorities that don’t need cds in m+
Assa is the best spec outside of CDs in m+
if that statement is true, then it is also true we are the most vulnerable to situations like that, and no other specs don't struggle with that issue
Yes but again, if the spec was given a 10% aura buff tomorrow, it'd still be the worst spec outside of cooldowns, but that wouldn't matter because the burst is so high
Many specs deal 0 damage outside of Cd's
assassiantion had a lot of thought put into the redesign
is it though? because we have smaller cd's and those are really bad too
it is why its aoe is uncapped, its allowed to do absurd funnel and also is allowed to keep burst on single target while being one of the highest sustained aoe classes
sub does pretty good dmg inside of shadow dances on AoE
what we are actually saying is that sub specifically has 16 to 24 seconds every minute and a half
even without flag/blade
and outside of those cd's we don't do anything
Are you telling me that if sub got a 10% buff it'd still be bad?
in some ways yes
What does that even mean
understand it's not just the complexity that keeps people away from this spec, and it's not just the tuning
What does that have to do with what I said
I love how tight the cd loop feels on high uptime raid fights so it would be nice if you could talent into slightly more cdr for a more dungeon centric build
and it most definetely has to do with its damage profile
It means they don’t like the spec design of highs and lows and will place blame on other factors in keys.
It’s not
People just don’t like the class
Arcane is literally ranged sub rogue
People love it
having high, highs and having low, lows was my whole reason for starting to play sub rogue many many years ago
Why would I care about appealing to the masses when the masses enjoy bm hunter
because if we were actually played as a spec we would receive tuning
Why take a rogue when you need lust
Even when sub is meta we dont get attention
okay but it wouldn't be the same spec? xdd
Assa tuned well. Still not played by the masses
thats where im kinda of lost on this subject tbh
It’s rogue in general.
assa is literally the go to spec for rogue
rogue is a pain to level and clunky to play in the open world and low level content because of a mulltitude of things about the class
Put some time into visuals and more will play it
when people in the mdi say they are going to bring a rogue they mean assa
Update One button Rotation
Adding perfect trinket use, racial and potion use did bring the damage difference from the one button rotation down to only ~40%. This is a lot closer now and makes the rotation helper a somewhat reasonable option for very casual players.
Note: Added the gcd penalty in the update.
Simulations:
⚔️ Single Target
🧌 Dungeon Slice
take them away and it's not rogue, keep them and the onboarding is a wreck
And compared to every other class but evoker no one cares
so for those reasons, that's why i think something is messed up with our damage profile, not just tuning
you mean dev attention?
yes
thats sadly true
The class is the problem. Not the specs. We have no visuals & abysmal hero talents across the board.
and, again, rogue is a pain to play in the content that has the most mass engagement
you can change the dmg profile of sub in however many ways you want
rogue in general is not that popular already
people like pretty shit
people are still not gonna play rogue
delves are an exception to that and, imo, could legitimately help
outside of the select few that decided to main it
i mean thats a good question, why is it people don't like playing rogue
it's weird and it's a pain to level and the visuals are boring
If you gave sub princess animations on god people would play it
i mean i had talks with people outside of rogue
open world content on rogue is ass because feint is bad when a mob is smacking you in the face and eva is a 2 min cd
actions are locked behind energy + 0 visual feedback
yeah that as well
which are theorycrafters and higher end raiders
often times you have to sweat like a mfer to play rogue
and some who don't play rogue think of assassiantion as complicated
because you need to track dots
so they actually assume its the most complicated rogue spec
That's not it works
you would to put in massive effort and break some of the unspoken rules
to make rogue popular
Rogue hasn't been popular for awhile. You can play artifacts, hero talents, azerite powers. Whatever u want Ig
the archetype in itself is also pretty niche i guess
What's the value of being a popular class though
more attention
rogue is just conceptually not super appealing to people who are rpg focused and confusing gameplay-wise for people who are performance oriented
you actually get to stay relevant for most times in most patches
viseve ret paladin
Is warrior not popular and gets extremely limited attention? Same with dh?
Ret was popular and ignored for multiple expansions
Is that actually true? Or does it just feel true?
yes this is true
you essentially get more dev time to your exposure, so bugs will be fixed faster and tuning will typically be more in your favor
considering DH is on their like fcking 3rd rework since DF id say yes
how viable would we be if all of our bugs were fixed
i give you one example for subtlety that would not be the case on other specs or classes
they keep changing the fundamentals for them
season 4 dragonflight broke logs in a way to not show roughly 20% of subtleties damage
I don't think a single dh player would agree with you
it's fine to be an unpopular class, you should instead be asking that the dev attention we DO get is done by people who have a better understanding of our class and more focused on changes that are good for the longterm health of each spec
this issue took over a month to fix
they dont have to, just compare dev notes between rogue and DH
who don't grind it out for like a month straight until the all the weird unintuitive stuff actually makes sense
Everytime DH was good in Keys, it got insta nerfed
so for a month at the start of a season, you have a spec sitting at the very bottom of the wcl charge because of a bug introduced by blizz and it does not get fixed
Veng still going strong in keys
Also DH is in the same spot rogue is
I meant havoc
you just have 1 guy that plays it in the guild
combine the rogue numbers
and you pretty much have havoc numbers
We had to recruit a havoc for this season and that took a hot minute
the world first raids struggled to have rogue players for a bit too
havoc does get changes to its gameplay quite a good amount
anyway i argue that all the weird stuff that turns off new players off of sub is somewhere in the smaller CD's. I don't really know where
They’re kinda getting the spriest mantle lately
Reaver this season does feel quite good
And the new glaive interactions plus wounded quarry have nice feedback
Rogue also sucks to level
Aldrachi feels Like a better Version of deathstalker
I wonder if that's doubly impacted by low player count; less competition breeding less top tier players
Also this is false, outlaw is bis for farming old raids 
animations need to be subtlete
I feel like energy classes in general are less played
the class is designed in a glass canon way, but not allowed to do absurd dps even in open world
feral monk and rogue
It’s admittedly not fun to play with
and monk doesent even care about it
for subtlety specific, complexity is often a key value when designing talents
e.g. look at the first dance rework
U are right, its more about downtime, bfa Frost dk or sin now
tbf i never fucking understood why the 6 sec out of combat is even a thing
should just be on combat drop
the idea of the rework of the talent was great, but simply "out of combat" was too simple, now we have a unpredictable timer on top of that that does not even start when you can enter stealth
it is what i mean with complexity for the sake of it

Would tfd even been busted if it was just out of combat and you could proc it with vanish mid trash pull
Like it would be stronger but it doesn't sound crazy
like the talent already doesent work in raid cuz you cant drop combat
so why not just lean into the m+ fantasy with it?
It would give vanish value but I'm not sure if you'd even talent into extra vanishes
its just for pvp
surprised i got this name on a popular realm
100%
they can tune for pvp seperately which they already fcking do
You're so right and I hate that
well its more effort to do and maintain
its not tho
I think I sometimes get TFD by using Vanish in a dungeon
its a one and done
in pvp let it have a timer
outside of pvp none
dont have to touch it again
Until the talent gets reworked again :)
but i guess that one dev wont get his 5 min back
Yea its a known bug, happens sometimes
if something is fcking more effort to maintain its our fcking stealth code
but they dont seem to mind having to fix that every 2 tiers
so
thats a diffrent beast
stealth is probably something that roots back to classic in implementation
Stealth is clearly a druid mechanic so that's why it gets attention I'm sure
and band aid solutions ended up layered over it
so it has like 25 years of spaghetti code on top of it
and nobody wants to touch it because it breaks so many things
scrap it
like subs clone mechanics
just get fckin rid of them
cuz they cant seem to get them to work
so
i am with you
and add death from above to pve!!!! 
I for one really like Fatal Intent as a Talent.
Their early Ideas were a little too undertuned for my tastes, but when Fatal Intent came for Deathstalker with the rework, I think they really came into their own.
just make sub a ranged spec where you send your clones to do shit while you sit back reading newspapers in undermine
xd
we have dfa at home (coup)
true but i want everyone to see me dive into the abyss
Imagine the massive flashy animation they could have given coup given the giant gcd it has for some reason
they will fix the clones in the major rework that is coming up soon :)))) 
i have insider info (my gut)
Am I misunderstanding something about coup or do we not get to optimize for it
I get it in cdr period and it's the worst feeling to have useless FF stacks
At like 5 seconds before flag u can bp/rupture instead to have coup for cds
Instead of having to remove the animation entirely because it locked you out of your abilities longer than it should have
Wait it actually used to have a cool ass animation and they removed it? 
Aren't we just spamming backstab and not caring about overcapping CP that close to flag or have I been playing wrong
How are y'all handling Rik Reverb with the Evasion nerf? CDs after first amplifier? It really messed with my timings...
It does? I've never noticed it, I just hear the sound and get annoyed mashing eviserate just in case I get a late shadow craft proc
I also might have a different idea as to what counts as a flashy animation since I come from ffxiv
I have a lot of grievances with that game but the Devs at least knew how to make your big abilities look big
I think it doesn't matter either way, just don't send coup
Literally just go to a training dummy
It has an animation lol
Like new Ret pally tier animation or just a slightly cooler eviserate
Slightly cooler evis

But I also, personally don't want rogue to have giant flashy particle effects around everything I do like paladin
Right putting it on everything sucks but putting it on something you do once every 30-40s goes hard
ok, hear me out: fuck tfd! That's all for me, I have no more arguments.
Ye for example secret technique animation
It should be better than 2 clones you can barely even see
I want the whole raid to know when I press sectech
It didn’t for a while until they fixed the gcd lock issue, then it got a legit animation with 11.1
Personally I thought it’d be cool if Sectech looked like Contract where your shadow clones dash through targets
Instead of the lil purple poofs we have now
Oh true contract did look sick
Or like d3 monk seven sided strike looking thing
Anyway, I think if you're a feast and famine designed spec which does all of its damage in a small burst window and no damage outside of it then it should look and feel awesome in that window. I swear cool animations go a long way to make games more fun to play even if they have no real impact
We had cool animations with dfa
Then they deleted everything nice for rogue
Rogue is the red headed child ugly duckling type of wow classes
Yeah I sure wish we had DFA as sub right now
Not enough suicide is enduced by Killing Spree
They don’t have to be random teleporting animation locks
But rogue barely even has vfx
They even removed flag daggers for…. ???
Yeah it's also in the name... subtlety rogue, we are subtle
Velf has more sub rogue like vfx than the entirety of sub rogue
Rogue should have the flashiest and most conspicuous animations in the game tbh
Being subtle outside of cds works thematically
But I think it's entirely fair to be very conspicuous while bursting
change sectec to summon two t-rexes with lasers on their heads charging a gigablast on the target
Blizzard hire this man right now
SFX r good
u get a cool black shadow that melds into the background now until u dont notice it, but u know its there. very good change for sure
can solve that with burst of speed 🙂
Subtlety on the bottom of the meters 😂
In pvp, are you guys generally in the bottom to mid part of the damage done levels? As a sublety rogue I've just always been in that area.
the good ones are just really hidden i swear
Honestly thinking about switching to outlaw or AS to see if my dps levels would go up
what talents do you guys run when just doing outdoor stuff
Same as everywhere else really
which is what 😮 sorry
Dungeon build, TFD
oki thank you c:
what makes the sim decide to do black powder on 5t?
sim BPs based on the number of targets present with find weakness
i see, thanks
the sim always backstabs as first SD global, is it not worth entering with max CP to finisher first?
didnt seem worth last time I checked. but also generally, you get 4 finishers 4 builders in dance, doesnt matter which order you enter (ignore the weird situations around shadowcraft refunds).
but since you can backstab first gcd (if you have premeditation), you get an extra dm stack on your first finisher, usually just more damage
gotcha, thanks
o7
haha
maybe next expac, we'll see
has anyone experienced the first dance bug where you vanish mid pull in a key and you regain the first dance as its recharging up while you're in combat, been trying to replicate it and cant but accidentally did in a dungo twice
yes
have you tried replicating it somehow
Doesn't seem consistent
that happens in rookery
the bird buff messes up with combat mode
and if you exit combat it protects tfd
yeah I was simply wondering if there was a way to make it consistent/if people have tried, if not its cool, been sitting at the dummies for a little bit but stop attack macros or anything don't seem to be working so maybe its doomed
it mostly happens in dungeon i knew the rookery one but the ToP one no idea
imagine if some toy did it
idk personally i find something fun when it is competitive but ye can understand the difference
who would win, 100 sub rogues or 1 mythic mugzee
who would win, 100 sub rogues or 1 balance department
firs you would need 100 sub rogues
34 and we count the sectech clones as extra rogues
?? hows this even a question. not even 3900 sub rogues can win that one
Hey guys, how accurate is Hekili for Tricks sub? Wanna try it on dummies to practice the rotation but not sure if it's exactly correct
well it's happening
I've seen a lot of those appearing over the last month or so.
i knew this kind of stuff would start happening
shroud is not that bad for speed
Can you report this for advertasing? It's technically not a boost
nah i don't think this breaks tos
it's just more so the fact that boosting is gonna be WAY easier now with resil
and top teams are gonna have a field day selling their resil keys to sell title
which basically means it's gonna be a lot easier for people to buy their way to title
which is a huge problem
At least you still have to play in title range keys
kind of
honestly not, you can buy your way through it
buy all 8 keys at title level at the end of the season
it'll cost a lot, but can be done
the hard part about selling title keys in the past was 1. having the key 2. actually doing the key
which meant the buyer had to have a certain amount of skill to help complete it
now with resil you can legit spam that key nonstop till you get it
before you had 1 shot with the key you had to sell
Are those boosts rmt?
maybe some of them, not all
but they sell for a fuckton of gold
i helped sell 1 or 2 title keys during S3 of DF
you get huge cuts
Like millions?
i can't remember the exact amount
but 1 title key was worth multiple millions overall yeah
divided 4 ways
Tanks get bigger cut?
honestly not sure, but i don't think so
sometimes people do it so advertisers get an extra cut
since nobody wants to advertise ever haha
i would never sell a title key now though, it's unethical and pushes people out of title range who actually deserve it from doing the hard work
can you imagine being several points off getting title, and you were pushed out by people who bought it
which made your 3-5 months of nonstop key grinding completely useless
Is the title based on everyone else's score and not just your own?
yes
and it can only have so many people in it since it's % based
dude i met a guy once pugging title keys who missed the last title by 1 point lol
you should have heard the way he told the story in disc
and the suffering and pain in his voice
cuts are even
typically as well its the entire team doing the adv and boosting at teh same time
so its just split 4 ways
my mate was doing +10 keys w1 of TWW s1
each person made 2 gold caps in that week
!up
yo

if you are to boost a "title key" imo you'd have a team of friends.
when i did it i got brought in by the healer i ran with, who knew the tank who was advertising the sales
they do that vetting through circles of people you know yeah
!sheet
Rogue Spreadsheet - Light Version / Dark Version
That's going on for a while now with +15 and +16 keys. Although 10k is a joke. Most ppl advertising this take 20k 😂
I'm thinking of a way to drop playing The Rotten on m+ keys. I dislike the talent. I'm thinking if there is a way to still apply Find Weakness on all targets in pack without it. I was leaning onto shuriken tornado with high enough crit might be a solution, where it would be used before shadow dance. Was someone there testing it or calculating it before? Tbh I'm just desperate to think something up, Sadge
Just Take 1/2 finality instead if you dont like it
It Sims higher anyway
Or at least it was a couple weeks ago, you can resim it if youre curious
I've seen the build the sim. I might run it later to test that, but almost all subs that are still on copium and are running keys are going with the rotten.
there's nothing wrong with it
You mean the tornado build? Ye theres like 1 person playing it
But a lot of people are taking finality instead of rotteb
Just the 1 point from rotten into 1/2 finality. There are places where rotten would be better but honestly Overall the finality seems to be better and it also Sims higher
Could you send me who's doing that? I might have missed him
Exxic
Ah wait nvm he is just running brew
https://raider.io/characters/us/sargeras/Spikè this guy is running tornado
Ye I see, but he's dropping Veiltouched to grab shuriken tornado.
I thought you meant something else with tornado build
no HoF 
I'm calling copium pushing keys as sub. It's not that spec can't push keys but getting into key is a lot harder
damn sorry man 😦
but grats on the kill!
OH right haha
yeah i dunno, it feels like using triple the amount of brain power for less results
when i can just play sin and mostly chill
every spec but aug can push keys, its about how much more effort both you and the party have to put to compensate
I have the same sentiment. I firmly believe that any spec can get into title range with enough perseverance. That's why I'm bashing my head and looking into these talents just so I can help my team when I'm playing with them.
definitely can
you just go through hell to get there
if you're pugging
if you have a team it's not so bad
Oh yeah having a team is a lot different
The issue however is your team would also suffer from it if they are blinded and not picking an easier path where your spec isn't on it.
@vale pine yo, brotha!! Hope u doing good!
Will u update ur sheet to new itlvl gear including new craft items?wanna see what us max dps in all new top itlvl gear
I'm not talking about pugging since it's so rare for me to get invite that I throw a party everytime I get invite kekw
wdym new crafted items?
you mean the new enchants from corruption
with the +6 ilvl he means likely
enchant is whatever just use void ritual
Ye I mean +6 and also corrupts , forget about it
soon™️
Btw any1 knows when dear dev or who doing class balance will open eyes and look at sub?
Floating around top 3 from below list feels sooooo bad
Hell yeah, though. Congrats on your kill
i'm watching the rank1 russian sub on twitch right now and he's making me want to play sub in keys again
!fuu
Rogue Spreadsheet - Light Version / Dark Version
He's so good
yeah his damage is really good
I watch him occasionally and he's an artist on Sub.
gz!! does hof not close next reset?
wish i knew what he's constantly yelling about
it does but we need to reclear OAB
@tribal blade come to the dark side and play sub 
oh wtf I thouht they fixed that like a week after saying that people need to reclear last 3
apparently not
maybe in workshop or ToP 😉
might make a comeback
did a 16 workshop today, we got to the pack before last boss with 7 mins on the timer
the vdh pulls the pack to do the skip, we run past and he insta dies
then the healer gets aggro and we all die
rip
we lose 2 mins on the timer to that
and the ret just leaves the group
AND the arcane mage said he was apparently bugged
and at that point was doing less than 3 mil overall
which is pretty bad
i dunno what game breaking bug arcane can get, but apparently they can
Surely 5 minutes is enough to time it if people play well?
that boss takes an eternity, but maybe yeah
thing is we had 5 mins on timer and still had to wait for the rsham to ankh and res us
so that's what another 20-30 seconds
so we most likely wouldn't have made it
MAYBE if our arcane was doing real damage
but he was not
5 min it's tight for that boss, it's save to do it with around 6 min left . You need to count RP into that boss also
workshop is kinda crazy hard
yeah it's really stupid how long that boss takes
workshop and rookery are the 2 hardest keys, with the 2 end bosses that take the longest
teehee
I'm more angry about LoS on dog, it made this dungeon a lot time tigheter that it was
dude it's lowkey not that bad now!

Workshop is not that hard
let me look
It seems 99% of arcane mages are bugged rn because they suck so bad that I was thinking about a Weakaura, which insta blocks mages in the que for my keys 😂
yeah this is a really common complaint about arcane atm lol
candle king is no yoke
Ye and then my friend invited another mage and says "it's okay, he's fire, not arcane this time" and we go for Cinder and he literally does around 3m dps while me as sub and the hunter are around 5 mill overall 😂 I complaint and this guy is telling me that he does insane prio dmg. I look up the big prio targets and he's bottom dps 😂
lol ok the literal exact same thing happened to me too
in cinderbrew
but with an arcane
i hard gapped him in prio, it was actually kinda crazy
As assa ?
that is tragic
Assa just insane in some dungeons rn. But since I only push 16s, hardly 17s and I started playing with druid tank, monk dps, resto shaman and warri dps as sub lately I kinda have fun again in keys
😂
Can you show singular focus
i'm in the same boat as you, i'm on getting the last few 16s done
That would be interesting
nah don't have details for it anymore 😦
and i don't log
Sadge
i'm curious as well, i bet it was pretty high
relatively high
because i was playing bleed build for that
nice
holy shit blizzard is so fucking stupid lmao
drop rate for famed items can be a bit tricky
absolutely no way
(someone else submitting bug ticket for HoF)
LOL wtf is a famed item hello
you know pre legion i would have rated blizz's customer support a 10/10
they were so, so good, they were always super helpful, kind, and i never once had a bad interaction
legion onwards i would rate it a 2/10
actually just run by chat gpt
oh no that wasn't the worst part
means theres at least some monkey behind the scenes
true lol
but i did everything on the checklist for this person and it wasn't working
i dunno who i was talking to in which third world outsourced county
but it was bad
and yeah now it's just fully automated, it's hopeless
It's not an LLM. it's just a template form shit and it's one big centre microsoft send them all out to
It's not even automated, 'cos that's more expensive than the way they do it.
makes sense
If you keep sending a ticket it can eventually go to one of the few remaining CS people at Blizz but lmao
Microsoft gutted all of Blizz's stuff and shifted it to their universal one they contract.. I don't think it's India but they have this huge CS group they use in one specific country.
they sent him more of that copy pasta shit
And a lot of Blizz stuff got sent there so 99% of the ticket responses are copy/pasted template things.
Bring back the days of Blizz wanting Hotel level customer support teams.
they actually cared about the game
When they had all of the stuff in Cork
dude it was so good
A good buddy of mine was a GM back then and the way they handled it was super interesting
And it's a tragedy how little Microsoft care
i'm not over exaggarating when i say i never had a single bad experience with a GM from 2005-2017
Yeah, same. I even have had good experiences through to DF
It's between late DF into TWW that it's gotten really terrible
yeah it's awful now
You can get through to an actual CS agent as Blizz still has a samll amount (Like the fraud team / cheating team / botting teams still exist iirc)
If you keep sending a ticket and it gets elevated.
the last time i was trying to figure out wtf was wrong with my game not connecting
A lot of the punitive stuff is now fully automated though, but that's been a slow progresss ince late SL. but now it's got some real weird shit.
i seriously considered quitting wow or going casual because of how little help i got
It's very frustrating
And the worst part is it isn't an expensive area relative to how much of a positive user impact it has
But lol capitalism gonna capitalism. The enshittificaiton much continue!
you can never under estimate how much companies are willing to screw over people to make more money
Duolingo is a good example in how they made something like a 43% profit year-on-year and are now sacking 95% of their staff to replace with LLM's
Just immense, disgusting greed.
there's this absurd notion that your profits are supposed to increase every single year
which is impossible
you can't just have never ending increase in profits
Yep
Revenue at Duolingo in 2024 was up 41% on 23 to $748M. Net income was up by 451% for same period this was it.
so any time a company has less profits than last year or quarter they start freaking out
Even if they have more profit that qaurter they'll fire everybody
Microsoft reported record profits for the gaming stuff and then fired like 300 people
that's so sad
Capitalism is nonsense. It is a race to make the maximum income at the mininum expense regardless of the quality of the product. Hence: Enshittification
people do be losing their minds over money
Hyper rich need another super yacht
it is the problem of opimizing shareholder value
Absolutely
it is also a general us problem, which could long timer cause issues for them
Yeah
Ye, it's such a worthless piece of technology in 99% of circumstances. To the extent that it is actively dangerous in how some organization are using it.
Drives me mad
for what its worth, companies found that the speedup in programming is offset by 2-10 times the cost long term to fix problems it created
