#subtlety
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I have noticed the similar, and while doing M+s, BP only raises to #2 if big pulls are consistent
is it bp on 5 targets or 4?
they did! that tends to happen a lot with rogue sets
vs. pve
the pvp counterpart tends to look better
the color scheme is just not good, a lot of clashing colors
Dunno, I kind of like best the one on fuu's post, the red one
i think they're trying to play on outlaw and pirates and giving us a parrot colorscheme
Hunter one looks kinda lame
the dk set might be the best set wow has ever made
Shaman is meh
This.
Especially the mythic looks
dk one has a rly nice color
this is absurdly amazing
Dh one looks like its warden
My alt has a job to do :p
I think the mage ones are rly good ngl
but it looks more like a melee set for shaman or so
outside of probably the pants
i agree
it does like shammy like, not mage
The helm gives DBZ vibes đ
Oh maaan đ
looks like moment
it looks like the same person who did the dk tier did the pally tier too
haha! yeah it does
interesting you know that, the monkey king is such a chinese thing
i grew up watching it as a kid
Dragonball is based on it
ahh i didn't know that
and there was black myth wukong this year
the reference is now a lot more common/known
i don't watch any anime so i'm completely oblivious haha
fair, dragonball is something peple know tho
yeah even i know that
dragonball, pokemon and probably silor moon
yes i knew about sailor moon a LONG time ago
because it started out as more of a kids show
very popular over here
i haven't watched it, the magical girl genre isn't exactly interesting to me
me neither!
but i watched a bit of pokemon and dragonball
the only anime i ever really watched was the original ghost in the shell because a friend of mine forced me to against my will đŚ
âForced me to against my willâ
Were they trying to end the friendship or something if you didnât? 
sadly need to pvp for the best colors
I think the entire concept of "per role" design limits what you can do with the set bonus
Hopefully the tradeoff is it's more balanced and worthwhile for everyone.
it is tbh a fairly boring "do more damage", but it works with how the spec is designed
so i would say "could be worse"
high5
haha ^^
this was back in the dvd renting days
so it was more like "we watch this or nothing"
If you want to watch a good anime, spirited away is probably the best you can watch.
im switching around channels and servers a lot so i dont know if this have been clarified. When the new tier set says there is a chance to remove winning streak, does it mean the entire stack or a single one from the stack?
Some neat stuff in 11.1. Not sure about the catalyst change (No free tier but you get +1 catalyst charge. I guess in theory that's better). The change to depletes is very interesting.
It will as you said be 100% bugged. Sad to see that we expect it at this point.
Reads as everything

It is hard to say without having the chance to test it
if it's just 1 stack then the entire tier set is good
if it removes all stacks then it's worrisome
does no one care about the stacking buff on every classe making everyone have dogshit perf in raid ?
Yeah
I doubt this though. Because then would be insanely high amount of damage
yeah i agree
Depends more on uptime tbh
I think the median will be balanced around 50% of uptime and then have high and lows depending on the streak
If itâs what it reads, itâs any spells or abilities, so a lot of ways to trigger it
Gotta press faint again as dps spell 
But it sounds like you get a short buff on a proc, which can stack to 10.
The 4 set sounds like the buff duration is infinite during shadow dance and you gain two stacks instead of one per trigger + you deal shadow damage every time you trigger.
Prepull stacking

detection spam activated
go around stabbing bugs for stacks
The set sounds tbh fine and not as bad as others
it is fine yes, could be better but could also be worse
I'm really interested to see how the no depeletes once you hit 2850 will work for key pushers. It sounds like a really cool way to solve the key pushing stuff.
It's better what we have now
Our current tier set is so forgettable I don't know anymore what it does
Yeah just talking gameplay but both are very meh
I like sepulcher one
Ah yeah true
the new set number wise maybe gameplay wise i think its the best rogue set this expac
there will be a season 3 set too, hard to say which one is the best
but season 1 > season 2 in terms of design
I'm sad they aren't more gobliny theme'd.
yeah s2 stacking buff is gonna destroy perf in raid i can't wait people crying
one thing i am happy about is that we did not see the same approach to seaosn 2 we saw in DF
where they try to force people to play the less popular hero talents with tier set bonuses
4set: chance to get 1000x gold from raid bosses
Outlaw goblin and the new tier full gamba
It would be fun if we could steal stuff from raid bosses
Haha
but i think would be a bit too strong
Yeah. I was really expecting this too.
Imagine we getting weapon oil that worked from bosses
image you fight illidan but have 2 rogues which stole his weapons and now its a fist fight
I think rogue dual is fun

hahaha
like the Atiesh event in vanilla where you disarm him and grab his weapon
but each rogue wants the weapon the other rogue has, so now they are fighting each other instead of the boss
easy solution, each boss has 2 weapons now
it sounds fun for a minigame, i wonder if plunderstorm will get some changes
I hope it has more abilities
a diffrent map and diffrent abilities would be the ideal
Yeah. If it's 1:1 the same then it's 'solved' so it'll be easy to grind to the end but, ye
New abilities or additional plz
I wonder if its gonna be pirate theme again? maybe Tanaris or some BFA location would be cool
It's going to be Arathi again, imo. No chance we get a new map this time.
probably always gonna be a classic location to be fair so it attracts players from all versions of the game
First dance value with the 4 set will be yuge, no?
Siren isle would make for a great Plunderstorm location, but it's not gonna happen imo...
Way too small đŚ but I agree
tierset looking cracked no? any thoughts
My thought on it is that I wish it was more gobliny but I think it'll be pretty simple and potent. Nothing amazing, but not bad.
it adding kinda gamble element to it on your second and all other dances which sounds fun for me idk yet
well not second third
Probably no more gambling or randomness than a typical set. Just the potential for THE BIG HIT
I can def see it impacting the gameplay for sub
we can fullly control when we dance/sod with charges on both
so we can def try to dance around stacks
will know more once its on pbe server
yeah this sounds fun i dont mind sub as it is rn its my second favorite spec after outlaw but this kinda adds some flavor to it so im hyped
oh 100% i straight up forgot what the wow one is called

No 1:30 trinket looks a little sad, though.
do we even have new raid loottable yet?
It's been datamined, yeah.
oh maybe there's a dungeon one. I was just looking at raid.
But it's just datamined stuff so I could've missed it, or it might not be in yet.
11.1.5 will be the poison toggle though. Unless they sneak it into 11.1. But I can feel it. 11.1.5.
Both arcane and unholy have 1:30 CDs so seems odd not to do one that's similar too transmitter
Transmitter will be strong into hc I assume
i dont get it tho
it's a no brainer
just turna a strenght one into agi int strenght
how strong transmitter is will depend on the season 2 loot pool
they have no brain. The item design doesnât really seem to acknowledge any overlap with class design and just tries to make âcool stuffâ
assuming itâs the same dude that was working on rogue at one point, itâs not surprising
bomb dispenser
waits for 90 second Delve trinket
relax scath, we don't know anything about 11.1
we know whatâs out there. Zero rogue changes (again)
the tier effect is not even worded in a way to know how it exactly works
there could be class changes later
11.1 literally just got introduced
Same ole same ole
I think you set your expectations high for a 20 year old game with very similar development cycles for at least 8-10 years now
There is some items on wowhead already
every thing is perfect. Yay rogue devs!
My expectation it to get looked at. Not fucking ignored every tier.
reality. Ignored and thrown together last minute
Reality, Hunter another full rework.

you got a link?
thinking things are fine like this is the actual fantasy world
This epic two-handed mace has an item level of 623. In the Two-Handed Maces category. Added in World of Warcraft: The War Within. Always up to date.
so we will see
oh you mean the wowhead database
Yes
i thought there was a post about it ^^
lmfao
that owns
"While exploding" is a blessed line
arms & unholy trinket. 
I wonder if it's 100% of the previous blast or 100% of the first? Will it go 500k -> 1m -> 2m or 500k -> 1m -> 1m
I like the trinket themeing at least. They're all very silly and gobliny
This epic trinket of item level 623 goes in the "Trinket" slot. In the Trinkets category. Added in World of Warcraft: The War Within. Always up to date.

Looks like just STR
Depressing.
The names of goblin stuff always gonna be goated
whatâs the sim dif of lfr transmitter and 639 skardyn? 
watch mythic transmitter be bis all s2
Until they nerf it
đ
haha
Because reasons
Cursed timeline
No 1.5m on use for agi would be fucked
no one else uses 1.5 agility
"Our intention was for this trinket to be replaced in 11.1 by a new raid trinket. As such we are nerfing it by 100%"
looks like its not for us ye
Subs strength is the stubbornness we all have thinking this time it will be better. 
i'm less worried about the trinket and more so about 3 lines of rogues changes
the cope is they haven't gotten round to doing rogue yet and had to ship the notes on a deadline
but i dunno
How are the pvpers doing losing duel? Anyone checked in on them?
Pretty weird change imo. Duel owns
lol that's a massive loss for sub in pvp
Pvp spec
i don't pvp anymore, but i know it's big
Oh wait
It's just weird because it's such a thematic, fun ability.
legit time to get warrior ready
people cry a LOT about sub rogue in pvp
Dh looking snacky
warranted though, because sub is a monster spec in pvp
We need a warrior, our DH is lit
sub also has the issue of being the top cc bot in the game in pvp
Sub is also pretty hard to play in PvP imho (i'm bad)
Oh heah
it's very hard
You cant just flag dance sod one guy and pop
Losing duel just seems super weird and frustrating because it's such a potent tool in their kit
you have to track a LOT of stuff
Yep
CC chain, knowing every enemy ability and when to kill. How to engage / disengage
Absolute kings of RBG though, it's wild what you can do
The knowing every enemy thing is what kills me the most for wanting to play more PvP.
1 mistake and it's all for naught
I need to finish getting to 1.8k before the season ends for the transmog, but I had a lot of fun turning bg shuffles around by myself.
My brain doesnât have that much room left for WoW
Yeah, it's just too demanding.
Esp in arena where you have to not only know what they can do, but what they might do, it's wild
Plunder was so much fun because of that
i started getting way too mad in pvp so i quit haha
it just wasn't worth the hair loss
Wow pvp is very foul for entertainment/fun
So I just went "you know what" and stopped bothering for a bit
https://www.youtube.com/watch?v=KMCVdKnDLp4 still the best pvp clip ever
#wowclassic #wow #wowwotlk
pikaboo going off on sub rotation

the amount of planning you need to have to play sub in pvp is unreal
Wow PvP has the same issue as m+. The amount of knowledge you need for mid/high end is staggering compared to being sure to just sit down and blast for fun.
Just going away forever after the season ends, and getting 1.8k is a mixture of luck and skill
It's also way more punishing than any other mode because you HAVE to win to progress.
i honestly think M+ is nowhere near as bad as pvp
it is a lot for sure if you're pushing title range keys
but it's a bit more scripted
you are fighting NPCs that are designed to lose in M+
Only reason itâs not is because you can force it on repeat
you are fighting humans that want to win in pvp
Yeah
good point!
That'd be a really interesting experiment.
i think honestly one of the hardest parts of pushing M+ is the relationship aspect
Instead itâs pink is a frontal. Purple is a casterâŚ
Two teams. Equal 'skill' (however you decide that). One team has full addon usage. The other must never use addons.
maintaining good relationships is literally the difference between someone 100 points below title and someone 100 points over
Not having a menty b is the other 1000 points
haha
yeah the ability to keep going is actual mental illness
the sane thing to do is to quit pushing
My mental was at a boiling over point last night
every time i've gotten title it's just been pure stubborn bashing my head against the wall over and over and over and never giving in
150 pulls "where do i go for queensbane"
Sitting in Dornogal for 45 minutes applying to 10's to try and do weeklies. I can only imagine how much worse this is when it's to get into 15, 16, etc keys where you get one shot
ADADADADA intermission
lol
intermission is actually kinda chill once you're used to it, you just strafe left and right
only adjust to other lines
the one big thing i learnt on how to do princess properly is to not move without intent
every movement on princess i do now is with 100% intent on where i'm going
same thing with court
and weâre bare minimum melee
And blizzard will fix rogue bugs
Posion toggle?
Reality says otherwise. 
this was our prog kill positioning for intermission
now two weeks of who knows if weâre raiding
i was literally sandwiched by one of our warrs
it was terrifying
i just played at max melee range and he played as close as possible
yeah rogue SUPER chill on princess
not deal with queensbane dot ever either
i got the dot 1 time over the entire prog
huge buffs upcoming, we are probably get the most attention in new patch, sure, and thanks for all bug fixes, great job blizzard, cant wait for new 11.1 patch
i really really really hope they were squeezed by management to put out the notes
before getting round to doing rogue
so they just shoved in what they had started to do with rogue and then the plan is to put out what they cook later

because if not, that means they once again have 0 plans to do anything with rogue and will do some half baked shit when everyone complains
give us 1/4 of what everyone else got and be like "we did it"
well we'll see what happens in the upcoming weeks
but this is the second time during TWW i've gone into the forums to complain
it's becoming a trend
haha
1st time during beta, now before tier 2
Did they even remember to put up a feedback post for rogue?
i'm not sure if they have a feedback post this time
i just posted it in the general rogue forum
S2 break the meta. Brewmaster, Sub Rogue + who else gets ignored
More than 7 lines of spec changes? No invite
man it's just CRAZY looking at how huge the paragraphs are for other classes
hopefully ours comes next week or something
oh you right, brewmaster got literally nothing lol
least popular M+ spec in the game and gets nothing
11.3 they will rework ret and sv again. Rogue changes: cloak of shadows
i just went ds and cloaked like half of it xd
I'm telling y'all. 11.1.5 will be our patch. Posion toggle. Fix to SecTec animation. All of it.
you can do same thing as trickster đ
on farm i just cos phase rush and play feint eva during eclipse
Princess teaches you how difficult defensive planning is for people
I like it, but fuck itâs triggering at times when some donât get it
but ds has 2 more secs
and does more pure st
and is trash to play
and doesnât give raid no parry buff
intermission you're chilling with just feint and evasion
we played 4 heals so i had to help them with damage taken from raid
that does help a lot already, the queensbane dot hits for a LOT
i'm not saying you're wrong btw, it just feels like cloak is so well spent on not getting the queensbane
and then rotating feint, evasion and you also get decent fade to nothing uptime too during int
Removing the dot from 1/5 targets helps more than saving it for intermission
weâre in 4 heal prog mode as well
it also gives your raid less shit to dodge
but thatâs personal responsibility yadda yadda
really depends on the raid
cause in intermissions healers are split
and you as a rog can give the guy one player less to heal
if done right you are always in range of 2 healers
yep
Dorf arms?

cloaking intermission is def not the play
at this point of the season def not
you are gonna take more dmg from that queenbane dot than you will to lines in intermission
I also like just getting right back to the boss
the dot trucks
whoops
and my cdr on dance was ruined the rest of the fight
yep losing that uptime is horrendous
big orc shoulders=more tanky
i cloaked to late on queenbane
so i dodged 50% of it
and it still did that much dmg to me
that shit alone is 10+mil dmg
U take 4 lines
If everyone was alive
yeah my RL was continually reminding us to immune it if we could
because of how much it trucks
Each line is approximately 4-5m damage
U should immune orbs
Not intermission
It's about healing
U should use feint actively
On intermission potions etc
you just feint whenever you get a line
and then use evasion before the final lines go out
Don't pop it on cd
Time it with ur line
If u can u can get of 2 line damage with 1 use
Almost
Its good
im gonna go down a rabbit hole later and see what other clssses are doing on it.
Ye u pre cloak it if u can for quens bane
I say u should cloak the dash
If it makes u dodge the dash damage
As well
If u get a dash u won't get it again
Basically
Until the intermission finishes
And u go back to p1
As expected theres no 90s or 180s agi trinket 

Genuinely we might just play transmitter unless they nerf it
That's my fear.
I assume there's also nothing in the dungeon pool we could use?
Nope

is it time for the 2x on use
possibility
Much like the goblin weapon designs: It'll hit hard and then explode horrifically.
remember when we were all excited to not need to use transmitter next tier
i remember
There's still hope. They could nerf transmitter!
Maybe that 3min trinket gets agi added
It's a bit wierd that a trinket with a secondary has just 1 stat on use
Theres an int 3 min one too
they DID
time is money friend!
well running double scuffed on use we're not strangers to as sub
But even if they add agi to the str one it still gives way less stats than transmitter does on a twice as long cd
(obviously it does damage too, but still)
i guess part of the cope would be it's mast stat stick
which is more desirable than haste
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Ye ik
Now the new trinket gives a fair bit more stats than skardyn on average
So its probably going to be better at completely maxxed ilvl
But 
i didn't realize being on a 1.5 min cd static would cause this many problems
Neither did blizzard
doubt it, big red button motherlode also str only
prob same theme
Not surprised, it's been an issue on warrior for a while
Unfortunately on use trinket is much more important for sub
yeah sub has a lot more damage in cds than warrior
that's why a lot of the other 1.5 min specs have sidegrades they can use
sub does not
I honestly think sub is pretty close to sin in keys
i think sub is unorinically better in some comps
I've noticed that a lot of 1.5 active trinkets are strength trinkets and not agi historically too
Well historically there hasnt been a 90s agility spec
Did they forget to tell the itemization team we exist
i was thinking that, transmitter is an exception
I dont even have that sin rank man, i'm a true old timer
to the rule
Spymasters is for any class on 1.5 tbh
xD same
If I have another tier of hunting the orb Iâm deleting
i prefer orb over jumping at this point
I actually like that one, I don't like chasing the tiny orb, it floats to bad places sometimes
You just..jump
the standing pod spawns*
Tank goes away*
cry
Time the last one with sectech
Whereas orb can float into a big-ass boss hitbox or melee spell effect shitstorm
But it moves
Yeah but it moves
Erratically
the orb is the best of the 3 really.
ye but u can just preposition it to a good position and run there immediately
works 9/10 times
But you donât know youâre getting orb
Could get platform and need the time to prime
the pod spawn at the same place tho
i mean it spawns same location as the platform
Or 3 globals to jump
just muscle memory to location always
remember the branches? đ
Yeah but you gotta push early to prep for platform or jumps, but orb kinda wants to be pressed late
It's like less annoying branch
yes
I hate catching orb mini game in general
transmitter is annoying in general
Idk branch was way easier to me bc it was the same every time
i just think orb is the least annoying one
yeah i hope they'll stop sticking on these trinket mecnics
I just want a stat stick that I can just macro into potion button or blades or something
Give me 1:30 ashes
branch as dh was mad annoying
cause u had to retreat into the first one and hunt into the second one for optimal opener
or 2nd and 3rd i dont remember exactly
I found love with transmitter on queen
if no collect minigame
it's gonna give positive main stat in odd seconds and negative mainstat in even seconds
is there nothing good in next seasons dungeons?
we dont know raid or flood gate trinkets though right
Fairly sure its among the list of these https://www.wowhead.com/ptr-2/items/armor/trinkets/min-level:623/max-level:700/quality:4?filter=166;11;0
But theyre all goblin themed so hard to know for sure
Does coup de Grace correctly do 15 combo point finisher with symbols n forced induction n fazed enemy?
yes
this may work kinda
you just need afk for some secs after 1 min kekw
but still crit is not big
likely we run the deck anyway
even if it is 2 min or ther eis also hope on this one
maybe it is a 1:30 or 3 min
maybe this will switch to agi for rogues đ
seems like it would be pretty good for sub tbh
it would be decent
Swap it to agi and slap a 1:30 cooldown on it
Thatâs not a lot of main stat for a 3min trinket
Less than transmitter with double the cd
Yeah, 619 transmitter has 14k Agi veruss than 10k 4 ilevels higher.
lol this one is funny
Hell yeah
goon squad
man dungeon trinkets in general next season are ass
both 1.5min agi trinkets are just damage on-use, what a whiff
gonna play Signet like its a 3min
gross
i wonder if transmitter just stays bis kekw
they're gonna nerf tf out of it
unlikely though, if it's good still they nerf
John Blizzard does not like last season's toys coming into the next
maybe they should consider that if an old trinket is still bis that maybe their new selection blows
Lol you'd think so
Many patch notes say otherwise
is Scarizard still the itemization guy
its like how they made the new boot enchant same as the old one for speed and instead of fixing it they just made the old one un-useable
it's str only in the game files
you can basically open everything up in wowhead and see what the data is setup for
i think spymasters style trinket design should become more common, it's a fit all cd design
they dont like those
after the coral situation
same reason they nuke all double on use things
azerokk heart and transmitter angle
or what is they just made a trinket that activated a stat buff on <insert major cd> used
yea warlocks had that
had to be nerfed like 4 times
meanwhile ours was random ass rng
as always
lol
eye of kezan?
oh yeah we had that in aberus too with class trinket
is that what you were talking about
basically better smolderon trink
call to cuckering
i kinda like the trinket personally
was kinda busted that you could stack it with an on use though
i used it because i like big crits
That's pretty nice.
idc if its meme, just lemme pump my blade windows
lemme summon fucking rainbow unicorns on a 90 seconds cd that give me main stat for all i care
That'd rule though
get this guy a dev job
honestly BFB but agi would even be good
agi bfb would be amazing
honestly the worst part about that trinket was how awkward it was to use on casters
even more so if they made flag 20 seconds
actually
idk if I like the frontloaded main stat
make it build instead of decay and its great
front loaded main stat is a bit weird for us now with stacking finisher damage tbh
stacking finisher damage, stacking flag, flawless form for trickster
can't wait to lose some of that when we invariably have to play DS with 4pc
i'll probably play other things if it becomes DS in m+, nimble flurry just makes everything feel more smooth
i like st DS but i hate the lack of ability to cleave that trickster fixes
you get to funnel too which is nice
also managing your mark in m+ sounds annoying
its not as bad for sub bc you're dancing often
but still less fun than trickster imo
oh just cuz you can move mark more than sin?
Like we were talking about last night though, it'll be interesting to see how the hero trees shake out with the new tier set bc Trickster gets an extra SoD/Dance over DS, but DS will take better advantage of each window with the shadow dmg amp
yeah
i mean im guessing DS will definitely do more in any pull where trickster starts pusing BP
im guessing this tier will reduce the target count for nimble flurry too cuz more shadow damage means bp go brrr
well trickster getting more dances may be impactful
but sadly not enough to overtake HUNT THEM DOWN
and also mark dmg
and singular focus for aoe
Depends on how long the fight is
proc rate will be the clincher
Yeah
if it is high enough it will be fine
it is sorta wild how much damage is from my autos on sin
if you can stack it reasonably fast it'll be alright
even if you krangle before dance if you can get like 4-7 stacks inside
one funny thing is misplays will be punished heavily by rng
if you byt SOME reason send an evis outside dance in between the 2 dances on cds
and lose all stacks
GG
Yep
go next
was saying last night you could get a zero stack sectech or 10 which is 0-60% shadow damage
on the first
obv not for opener
but later in fight
yeah thats a big difference
but if you can rectify that with a 7-10 stack for the 2nd bc it stacks fast
lessfeelsbadman
just have dance act like Shadowcraft and it grants any missing stacks up to 10
tune the 2pc % accordingly so its not insane
Just only rupture finisher between dances
i mean as sub we are lucky we have this AMAZING gameplay
where we can build to full and let sht stack
then refresh rupture spend some sht to not cap then sit there again
that can cover at least 10-15 secs
or maybe more
we are the best class/spec in the game thats why blizz left us alone in upcoming patch 
not sure i would want the same attention, like this talent from holy paladin was massively nerfed
thats a wild swing
Gigantic, haha
yesh..
I think lightsmith only takes that sometimes
i actually never thought i see a talent nerfed to like 12% of the original value
Blizz has a vendetta against holy paladin so I'm not surprised
as trickster do we press black powder ?
even if flawless form is up with good stacks ?
I'm 99% sure some holy paladin kicked the dev's dog or something bc they like to antagonize their community
yes
i feel like we never got back anything for shadowdust, playing around the CDR made sub so much more interesting.
i think the current iteration is fun, it is the best case outcome
also it feels to me like blizz tries to make patches/development easier by cutting corners where possible lately
its prob unpopular but i dont like how nimble flurry works, it makes the specs between the rouges feels to same-y for me
It opens up choice to either focus on prio damage or pure aoe which would be nicer if it was more thought out
they started to make the specs more similar in shadowlands
it is a long term effort
assassiantion for example is a lot less (classical) assassination and a lot more subtlety now
if that makes sense
yea, i guess if thats the intent, to homogenize the specs then it is working. I just dont really like it.
You're definitely not alone in that
it is what i was mentioning, cutting corners
you can balance things easier if the diffrences between things are lower
I think a lot of people disliked the aoe cycle of storm -> bp which they kinda got away from but then got right back to with the bp buffs
so nimble was a bandaid
but agreed, the corners do be gettin cut
idk its annoying bc sub's single target damage rotation outside of downtime is really fun and compelling, and the traditional storm bp cycle is the complete opposite
and pushing DS with bp/plague damage buffs just seems like trying to make the spec less fun imo
esp in aoe
Sub's my favorite spec in the game, and trickster made it even more fun but unless they have some good changes stashed for later in ptr, I don't really see myself playing it
and that sucks as a player
Why can't sub get aoe kidney if assa got iron wire
because one was assumed op and the other was not
opinions matter a lot in development and can lead to decisions you would say are not logical
their move away from aoe stops being more impactful than kicks/silence makes it make more sense
"more" being used loosely
just wish it didn't feel like blizz was designing a different game than people want to play
obv that's a blanket statement
but rogue didn't get any of the dev insight in their notes that any of the other classes/specs did
some of them even said "we're happy with how X spec is/isn't performing" so they know where the devs stand
we're just kinda in a void
well if major overhauls are off the table, I would ask for better ways to apply faze. a 20 sec CD on application seems weird to me. Sin rouge has no issues apply caustic splatter at will, but I will have windows of no AOE with sub.
do you never find yourself in a window when Sectec is down and you cannot apply faze?
Yeah thats called sub rogue outside of cooldowns
where you cant do anything
But press rupture
one is definitely more op than another lol
casting backstab at best once and possibly multiple times in aoe is not fun gameplay with updated trickster target counts
to try and game flawless
This is a cooldown management and stacking spec. Highs of CDs and lows of maintenance CDR to get everything back properly. Working as intended.
very slight tweaks to storm/bp energy costs would make it feel less bad out of CDs without hopefully making it too strong that they want to lower burst dmg in cds
100%
is there a world where they revert the storm energy increase bc I don't really see them doing that
unfortunately
there's too many moving CDR parts imo that they wont
yet assa just drowing in engery kekw
lol sin energy flooded is fine but prot warrior rage flooded requries paragraph of nerfs
Relentless strikes at max cp should be a profit not break even
i guess from my perspective removing a 20 CD on fazed application would allow us to retain the identity that you described above, while also smoothing out game play in terms of how AOE works, that feels really relevant on a 3 pack in between CDs. I wouldnt feel like it would make us busted either.
nerf fury for sniping adds and let their ST rot, while buffing DKs 
enh might finally be getting reigned in a lil bit with no more tempest cleaving via prim wave
just let me replace all of my keybdinds with black powder
and let hunt them down give combo points
still a better playstyle than current ds
and fatal intent has a baby giggle soundbite when it goes off

to go with its baby damage
short of them deleting it and redoing everything. the theme is the theme. the mark, aint moving. it's supposed to be funnel to kill the mark. logically I don't see them doing anything that goes off the theme. two other hunter specs need another rework
like the sun baby from teletubbies
Always loved the theme
theme unfortunately goes against gameplay
theme is cool, implementation is dumpster ass
Unfortunately yeah
of what people want for QOL
just coping for any changes bc we are 100% playing that shit with the new tier
fatal intent removed or becomes Edge of Night
God please
hunt them down does something interesting and then does less damage to compensate
outlaw tier. did you not see the tier set?
Idk, imma just pop lucky coin with winning streak n call it a day
not the nerd numbers. the real endgame transmog
the shoulders are shit
Belt is cool, too
I like the cape and the helmet
If only we were monks
They get to go super saiyan
looks like some goodwill bought druid shoulders
Yeah, they're a bit mixed.
how much vers are you guys at?
Sitting at around 19% unbuffed / 22% buffed. Running a mastery flask atm, so could be a tiny bit higher.

is deathstalker better than trickster in m+ now after last patch's buff?
Trickster is the play for m+
And everything else
Or DS Assa
Cause they get invited only to low key I guess
Yeah that's kinda of wild
Doesn't it explode in an AOE?
doesn't what
Tempest
Yeah it does splash damage but the main hits themselves can cleave via prim wave
so it scales
like crazy
Yeah, bursting sores type shit
what could you drop for exhilarating execution?
if we're delve-maxxing
only thing I can think of is replicating
what build
I wish blizz could stop treating rogues likes this 
just the regular m+ build
was thinking of swapping those for delves
replicating probs
just for some extra survivability
You are optimists guys. It was obvious from the start of exp that with that lvl of effort putted into class design and new trees we need to wait new add on and miracle
Prophet is still very optimistic
The +8% healing one right next to it
you nuke everything fast enough you wouldn't need both healing talents
The healing talent doesnt do anything
The absorb is insanely good for prog
Or well sure i guess his pots
636 atm
same
cooking delve builds though
absorbs are always better then healing xyz
Ofc but the healing number is way higher in raids
In keys the shield is really good to avoid oneshots
But raid rarely have oneshots like that
kyveza having that extra shield is super valuable imo
at 636 you shouldn't have to worry about survivability, I was cruising through 11's at ~620
play airborne + blackjack if you really need a def though ig since tricks is kinda w/e
brann likes to rip aggro even when I'm in blades so you don't really need it
Imp shuriken storm is pretty nice to have for m+ right?
hah yeah I figured. I was playing the rotation like I had it. I must have changed my m+ to raid build when raiding, cause I looked and I had removed it. XD
I was playing hella clean with it, thinking I was proccing it every time, but I didnt even have it talented XD
man i like the new tierset but not sure how i feel about being pirate themed for all specs
I was confused abt everything being a winning streak thing
they just announced they will do a hotfix today removing the timegating of the citrine gems so u can have all this current week
likely will go up today as NA work hours end
think it is like midday/afternoon
Means we'll get to use fun stuff
Hell yeah
Nice, blizz removed the time gating from gems
hell yeeee
now we can finally farm all of them and play the best setup
They'll just be on a vendor, which is good.
Probably 50 iron per, since that's the price of the others
just now or like next week lol
wait for NA hot fix beta test
time gated gems was so dumb
The post striahgt up says "now" in it so I imagine it's coming sometime soon
I'm doing absolutely nothing useful so I'm just glaring at the vendor that'll have them.
I wonder if itâll go with the midweek reset time
atleast blizz listens now, but they still have to make the mistake first
What's the uh term. Where you make a mistake that didn't need to happen
Non-something error?
Mistake is the term
soon, don't think its now now
Yeah, but isn't there another phrase that is like.. Where you did it.. Hm.
Sounds like it might be today
I'm hoping so, I'm staring this poor turtle out.
Unforced error! That's the term I'm thinking of
Gems sooner than later
RS still can fuck off
apparently DH discord has a dev active again.
weâve been abandoned
im guessing its pushed on the daily reset then
wonder if i should save a bunch of the blue crates you get from the 3 rares and open them when its out
so do you actually have to do the events to get them or can you buy them from the tortollan guy?
depends on which ones you mean
friendly faction gems will need to be unlocked, enemy faction gems just say they can be bought
I'm a noob đ Do embelishments get better at higher tier? Like if I recraft my runed wrists into gilded wrists. And should I upgrade crafted gear first or spend my crests on upgrading things like weapons and trinkets first?
embellishments do scale with item level yes. The only exceptions are when it's a nerubian piece that increases the potency of other nerubian pieces
Most do not
And the few that do scale very very poorly
Especially compared to dragonflight where it had good scaling
So probs use my gilded crests on my daggers first
I can play transmitter pretty well now in m+ and my dmg is getting good, and that was without imp shruiken strom XD. But the transmitter mechanic there has this big pad you need to stand on, how does taht work?
Cause when I step on it, doesnt give me the buff immediately
You have to stand on it for 2-3 seconds
Yeah the ball is instant, but sometimes more annoying since it moves. Once you get used to turning your character so it spawns where you want it none of em are that awful
well I like the 2 of em, the ball I dont mind at all, since I know how to get almost instantly. But when somone moves boss, it just sucks.


