#subtlety
1 messages · Page 102 of 1
make tanks do healer dps but make them unkillable
Or fk the healer
?
people like doing dps
so why
but why would you play anything than a tank at that point
Because you still need dps?
dunno, i hate it when tanks do a lot of dmg
tanks do no damage when not tanking 
probably a habit of hate from league
as longs as tanks dont outdamage dps
tanks being unkillable? im fine with that
i think its fine
tanks doing dmg? i hate that
Yeah you can even tie tank dps to their relative tanking
So u cant just do 5 tank keys
Like do you get angry when your prot pal pops wings and tolls+weapons on a pack
And does 3.5-4m dps?
Ik i dont lol
Haha fair enough
all of the league tank seasons made me into this
Wrong. No one will play tanks. Most tanks are ex damaged dealers that got sick of looking for a tank.
I would unironically play a tank rogue spec in a heartbeat
Rogue tank?!
Yes imo combat should be that spec
Literally says combat
Not outlul
Whats combat? Sorry i only know how to sail the high seas
i only do when im doing less damage than tank
I don't want Blizz to add more classes. I want more specs. Rogue tank. Rogue healer. Rogue Bard. Rogue.. uh.. Rogue.
bu i think thta says more about a spec being under tuned
than tank being overtuned
True, and honestly prot only does that like what twice a dungeon?
Thats totally fine imo
They are still like 40-50% overall compared to other dps classes
I mean having more tank specs would have more people atleast try tanking
Also gearing as tank is way easier
Yea but balance would be a nightmare i imagine
same
Shaman, Warlock and Rogue tank. The new boys on the block.
even healer rogue for all i care 
Yeah but well any tank first week could tank a 10 so it's w/e
Not as a MT. Raid wise you’re usually last on the priority list.
Balance for 0.1% title isn't relevant for a weekly
Yeah ofc because you don't need gear, but in general if you pug you can play a lot more the actual game.
sure, gearing in keys still tedious with the number of drops.
Rogue tank being all about fencing and counters and dirty fighting
pocket sand defensive
no the game sucks
crests suck
dornagol sucks
m+ sucks
slands is the last version of wow that feels like wow rly
I don't think tanks are the hardest to play role in m+
design in m+ is just not that good right now, same in raid
you see more oneshots or too many abilities you need to interrupt as a consequence of the DF talent rework
e.g. healers now can heal you up in half the time they could prior
and tanks/healers have way more tools to their exposal
And now, on top of the abilities, you've got the change to kick / stops that make that even more frustrating imo.
i think the change to kicks was good
it basically means you now restrict players with oneshots, amount of casts, amount of dispells, etc.
i think limiting pack size is good
Look at how many decurse specs actually use their ability in pugs. 
The change is pretty punishing in lower weekly content in pugs, though.
I think it is a good change in the higher end, and esp in more organized groups.
But for pugs? Lower-end content. It's made it a lot more punishing and not in the fun challenging way.
The changes cater to the hardcore audience, which is seemingly the main focus of TWW
and i prefer limiting it iwth amount of casts rather than weird dungeon design like spire or mist where you can only pull one pack at a time
there is no good/bad. People either love the changes and play more, or disslike it and play less
Where do I fall when all I do is complain and post about it
the game basically regulates itself, and if the palyer base shrinkts, it is likely a sign that players are not as happy with certain design decisions
Typical WoW player
it lags
Hahaha
and there is too many nameplates
I don't disagree, Zac. I think it stops it devolving into "How big can we pull" too which is good.
don’t play on a toaster?
Then why are you lagging
because i playu wow
Zero lag on ovi.
If you keep playing the game, then you rly like it and want it to be better.
Fix your shit
uninstalling plater helps with that
I want to see some happy medium between the kick change and making it less punishing at 10 / below.

But I don't know what that is outside of making it an affix change but that has the issue of not really teaching it before you get to higher keys.
Did you see the interview with Ion about the Ovinax Mythic stuff?
you know what fellowship did
Expecting a 20 year old game to be optimized and throwing a ton of addons at it is going to give you a bad day.
you always have the worse takes
On the contrary, plater nameplate scripts are the only thing preventing clutter for me haha
What'd they do?
plater has a 2nd addon which dissables most of its features on smaller mobs/etc
You can work around the constraints
you cant kick on lower keys, whithout the kick affix
Oh yeah, right.
and when you activate the kick affix
basically the band aid solution to fix plater lag
Yeah
Okay thats kind of based actually
I remember now.
its an interesting idea i tought
That was a good and pretty interesting solution to it.
i think the fact you cant kick at all is maybe bad
cause in the end it doesnt teach you that you need to kick right
but i liked the idea of
You could keep it how it is, but simply make those casts do less damage on lower keys
up until a certain key level, until you decided you understand what a kick is etc
kicks are mostly irrelevant
Yeah
It'll be interesting to see what Blizz eventually copy from Fellowship. I think M+ atm is close to being in a real good place, they've just gotta fix the friction stuff a bit more.
if keys werent depleting maybe
rn lfg is still not a thing
i would like for lfg to be a thing
you need to lessen the "not timing" punishment tenfolds tho
so delete depeltion
I've seen a lotta different thoughts on depletions above 10. I think at 10 or below they serve no purpose. Just remove it there. But above? Wouldn't it just fall into the reset run again stuff or something similar on every mistake?
I think you'd need something to prevent people from chain-resetting or being weird, but I do think depletion needs to be changed
I like seeing blizzard asking for feedback at least for changes. Here’s to hoping for them going completely off the wall with changes, justifying said changes, and then in a .3 patch the “you’re right we’ve listened” changes coming next xpac.
I’m here for it regardless
i think people would hit their max faster
idk if thats an issue
its like raid after all
after a bit its finished
Yeah I don't think it's an issue at all
!fuu
Rogue Spreadsheet - Light Version / Dark Version
it prevent high keys lfg to be a thing
cause 5 stakcs just reroll keys and push them fast so its way faster for them
Yeah, a friend of mine trying to push into 14 and 15's is struggling to get into groups because none of them wanna take a risk on him, someone who hasn't timed it on 14 or 15.
but in the end the deplete system still has the same issue for anyoen
it doesnt serve a purpose other than wasting your time
Yep
yesterday i was playing with friends
we pushed all our keys and ended up with 17gb 17 gb 16 gb
I can only talk about weekly-level keys but i've had my 10's bricked multiple times by a tank or DPS being dumb. And it's very frustrating to go "well time to do a key i ge tnothing useful from!!" to get it back to vault level
like we wasted all this time to push the keys up
Yeah
I still think the idea you mentioned in DF was my favourite take on it. No keystones, just dungeon levels.
doing chores
ye
still is my ideal
It'd have other issues, but I think it'd be the best evolution to the system because you'd just play the content.
you timed a 5 mist you cna go into a 6 mist
Yeah
like delves a bit
ye for sure i wouldnt remove thta
I think it'd be healthier for weekly content too.
Although you'd just see people running DB+10 or something but you could adjust it and make it require 1/4/8 unique dungeons but that'd probably feel pretty bad.
also in regards to your "wouldnt we just try over and over", we already do lol
thats just wow
Yeah, true
or any game in general
It'd remove the busywork or chore portion.
same as ni raid
and currently the fact depleting is so costly
you catn try stuffs
like try diff pulls
Raid parellel is interesting because you don't wipe on a boss and go "well time to go do the 7 early bosses again"
Yeah
I'm just happy that M+ gets attention from blizz by itself
Same
For deaths counter instead
That'd be really bad
You'd just sit and wait for cooldowns constantly
Ye
And we already have a problem where deaths are SUPER punishing.
Play mobs one by one aswelll
And you'd wanna make that even worse haha
you'd being blizz, obvs
I think removing friction from the mode is the best thing they can do. Less punishment for failure (I.e., what we're seeing with crest changes), more focus on just doing the content and not busywork to get to do the content.
Shifting it closer to how the Raid is. There's minute-to-minute friction, but mistakes don't remove potentially 30+ minutes of effort (or potentially hours if you've run a key up, etc)
You just reset and go again.
and look
i think at worse it hurts high keys
not weeklies type players
having that kind of system
- that still does not guarantee that you won't die
- completely not a problem for lower keys
- for leaderboard and IO they could still count time (faster key = more IO)
If they count it anyway for 3 then what's the point haha
time won't affect depletion, that's the whole point
I disagree it won't hurt lower keys, though. It absolutely will. You will, without a doubt, see even more toxicity and tantrums in lower keys due to mistakes than before.
Not because the system is inherently different, you can distill the timer into a death limit too
2 spending 1 h in a 5 just cause tank want to play it safe is uhhh
But because the number of deaths is now way more obvious and in front of people.
I rly like the idea of soloq for mythic+
And people would see the brutal number and go "Ah, this guy died six times. He's the problem NOW"
you just give casuals like 50 deaths and call it a day, problem solved
then 100
Big same, if only up to 10
I don't rly know of the best way to implement it
but finding groups is disguasting this patch and has been a problem for a while
in fact, the gearing experience on your alt characters is not good too
which isn't good for the overall health of the game
I think that's because they nerfed both tanks and healers in the same season
I think you could do it like this: It goes to 2 - 10. You can only queue for a key level you've timed (+ ++ +++). So if you time a +2 at +++, you can queue for a +5.
it could easily go up to 12
They would need to remove the heal absorb affix for this to work, but otherwise I think it'd be absolutely fine. You'd also need a vote abandon, I think. Which can only be used when the timer has depleted. There's no keystones for this, either.
Maybe, yeah. I think 10 is just the 'safe' range.
especially with current design where the hardcore starts with their own affix
soloq is about maxamizing your win chances, not including more dificult keys is bad in my opinion
basically, if you need certain combos to time a 12
now thats a take, not a good one, but a take nontheless
it is a high indication that the key is poorly designed
I also agree with this.
A queue would be nice if only because then I didn't have to babysit joining keys constantly.
yep
Which is really boring to do for 45 minutes to do a weekly
such an issue rn
like why is there dungeons that REQUIRE things like poison dispells or whatever
sounds to me thats some outlul target capped bias 
i miss legion and bfa
just pull 30% of the dungeon in one go
i think needing a the random dispel is fine, it's just these dungeons spam you with a million curse/poisons
and then you have 2 specs in the game tha cna do that
Gearing is a general problem, if you are on an alt you won't get easily invited into keys because of gear levels and score and as such stuck at somewhere around heroic raid loot.
This leaves you kind of stuck in a situation where most players hit a wall.
a good example of this is kirapal's team has yarrgi who swapped to playing rogue recently
and then swapped back to boomy
+1 this, legion was goated
i assume because boomy has WAY more utility you need
620 is super good gearing and then you hit THE GILDED WALL (and also RNG of loot)
Such an annoying design approach
well back then almost all classes had access to mass AoE
you are kinda left at "do mythic raids" as the only gearing option
well it also does more damage anywya kkew
Discounting crafted because I am too lazy and stupid to figure that math out
or the same
crafting sucks big ass
It also feeds back into what i mentioned earlier about games trying to indirectly make you play a certain way
i think sin slightly outdpses boomy in overall, but the utility difference is crazy
not sure tbh, i haven't seen a key with a rogue and boomy together in a while
thats irrelevant
you can onoly compare comps with enh + boomie
and enh + assa
if you start having ass + boomie its already not a fair comparaison
idk
yeah the last time we saw that was months ago
Ye, agreed
on this topic can they please change how shiv works for rogues
needing to have the cd be triple everyone else's because of sin feels so bad
Haha yeah
give rogue a rez and bloodlust and a poison cleanse and uh
Actually give everyone bloodlust
it's time
Give warriors a rez too (it's them shouting at the dead body to get back up)
it could be good to have every class in the game able to bres
i know some other mmos have that system
Yeah.
Or just give every healer a brez and every tank a bloodlust
That way every single group has both of those regardless of makeup.
And you resolve one of the bigger, most frustrating group comp issues.
it would make sense for every healer to be able to bres
honestly anything to fix comp problems
starting a group for a key is so annoying because you have to go down the laundry list of every single thing you need
The scroll/item system we had in the past did make this a lot less problematic.
Just saiyng, not saiyngh its the best solution or that raid buffs are a problem.
should be aoe also
Nah I think it's the best route to go.
that would be dope
Strong agree
at least they didnt continue wit hthe trash from sl
and needing covenants
for keys
that was
so fucking bad
dude
bro that was beyond horrendous
talking about raid buffs
raid buffs in m+ are an abomination imo
that moment when you're already a 5 stack and nobody is able to go NF before mists
if i play outlaw
yeah raid buffs in M+ are a problem
you don't run a good comp you're doing like -10% dps
i get close to 15% more damage if i have war monk sham
how is it possible to balance specs
also sub rogues are pretty heavily tied to needing a sham
find yourself a squishvegan
Imagine if the keystone just gave you all class buffs when you put it in
like 15% is a huge fucking number no ?
it's very big
like surely raid buffs in m+
are like an actual big issue no?
is around 30% surv
Yeah
oh and aug too
yeah it was like godcomp at the end of DF
like for the longest time outlaw played with stuffs like dh tank - priest - mage etc, you are litteraly doign 15% less dam with that comp than with a mele comp
like surely
thats not
that shouldnt be a thing
how can you tune anything with thta in mind
the dya warrior went off meta vs pal prot
they did start to address it by nerfing some raid buffs
outlaw was basically nerfed 5%
but they didn't touch any of the melee buffs
like ?
I like mine more but that would result in the same effect so either works
probably just give you them, or give you a choice of like 5
people like having more stuff instead of stuff taken away
Giving you all of them would go a little way to making lower content easier without hurting higher content, too.
Which I think is good design
i think thats a similar sisue tho
cause then if you have buffs baseline
dw as soon as i wrote it i realized that's a problem haha
you just getm ore
Yeah
Either all of them or none of them.
Honestly do that, bloodlust on tank. COmbat rez on all healers. Probably solved some of the biggest issues in M+ comps right there.
All of it would just remove friction though.
Make LFG better although you'd still have the issue of people deciding X or Y class is better at popping bloodlust / Combat rez.
dark legacy comic issue, imo.
ye but at that point its more a matter of tuning
that needs better focus anyway
and is already an issue
Haha, not even then. It's just human perception. But it's a non-issue for most people
Let me get the comic
if you try to remove all the comps issue its already way better
you remove the thing of "we want to invite that person, but can't because or else we don't have X thing"
Yep
it's crazy how much it happens
the amount of times a friend queues and then i have to msg them "sorry i would take you, but then we don't ahve bres"
It's really funny when you see a +8 wanting an Aug.
that's just stupid
Yeah, this is such an obnoxious design issue that simply doesn't need to exist.
well not stupid, but what you bring to an 8 matters so much less than the caliber of player you bring
And solving it doesn't really take anything away from the game.
Low keys are very funny.
i've been seeing it when doing weekly keys, i've got like over 500 IO on the people listing 10s and don't get insta invited to some groups
it's wild
Ye
I've been told by multiple people that Sub is bad and I should swap to Ass.
It's a 10! it doesn't matter! Play anything!
lol yeah, sub's been haunted with that since DF S3
like 2.5 seasons of being dogshit in M+ so that's all anyone rememebrs
TWW launch was pretty bad for sub in keys
sorry not pretty bad, really really fucking bad
Really dire.
REALLY dire haha
yeah i used sub to get title when it was down bad and even i was like nah i can't do this right now
this is hopeless
Ye
I do think we're in a real good spot now though. At least speaking from a AotC / weekly 10's / early Mythic level.
it's great right now, i'm having a really good time with sub
i think it is most likely
I like doing big boss damage
mostly because not target capped
sub is a vibe in keys agree, i really like speccing sub for my weeklys
Yeah it's burst
cause we have keys where cds are very important
like mist first boss
nw every hard pack and third boss
true yeah
Absolutely agreed, yeah
With 90s clock on burst and 3 sod charges sub got a bit more sustained in keys
i think dawn is similar where it hugely favor cds
DB owns for it. Just cooldowns for everything
this has always been the issue outlaw has had with bosses that have big burn phases
But sub without that form of sustained couldnt function at all in keys
Depending on route you can have CD's for first pack, first side ship, boss, all 3 minibosses, pack, boss, miniboss, boss.
So it's entirely an outlul issue
And it feels so good
Just start asking for burst zac
using cds as sub doesn't feel restrictive, 1.5 mins feels like a good amount of time
Yeah
And get your spec butchered in the process
cds are boring tho
i realy dont like cds
BUT
with tww i discovered another way
Then ol is perfect
of haivng burst
that i didnt know was a thing before
well i dont think it was as prevalent before
but
procs with charges
that act as burst
Curious how it'll feel in S2 where we might have less burst-potent dungeons.
So...
like enhance tempest
Ol gameplay?
oh so sit on rpocs?
ye
ahhhh smart
You can sit on vanishes and adr
which i think is kinda coool
And get burst
Crackshot windows are burst windows
are you in danger of dropping adr if you sit on procs
on 20s cd with 6s duration
You're not asking for burst
thats not burst
you arent bursting when you are in burst window 330/40% of the time
"supposedly"
but also crackshot isnt burst lol
what if outlaw got the option to be more steady dps or more bursty with talents
not a huge variance
what i would really like instead
but you could make the choice
is for outlaw downsides
to not be that huge
like why do we gotta be rng
why do we have to mega suck with downtime
yeah outlaw downtime feels horrendous
Apparently this friction is liked in the high places
we could instead be an actual flatline dps, always doing the same damage, rn we kinda have like the worse damage profile, we can randomly stop doing any damage
Otherwise every melee would turn into warr
i think they kinda moved fury slightly away from steady dps into a bit more burst if i'm not mistaken
I can ask
fury is the biggest burster in the game in aoe
iirc like odyns and avatar
yeah having 2 warrs on my raid team and doing ovi
both doing 3+ mil overall
stealing all the add damage
no?
If the adds lasted, other classes would get a better burst
kill them as early as possible
also for raid there is an argument of
least st loss
to do that job
i mean i think there is a reason why people put war on adds
and not havoc
war is just a better damage profile
Yeah havoc has cancer timers/sutup to do that job with demonsurge
Delaying eyebeam in the year of our lord 2024 nty
They have this its called Killing Spree and its WICKEDGAMING
(for legal reasons this is a joke)
again cant be burst
TRUE how could i forget KS
on 20s cd
what i tought of tho
or mby it was lok i cant remember
so imagine this right
a stacking buff
you release by pressing a button
since outlaw have 0 damage amp
Spymasters WebGun!
we would press it on cd to release the damage usually
but you could just hold the buff
if you wanted
for burst
i like it
Sounds cool
i imagine not insane
like you couldn't stack it up really, really high and then do godlike damage during a damage amp
Make it killing spree
its the only way i see giving oulaw burst tho
You save up damage to go on the killing spree. Let 'er rip.
without ahving a cd
be an actual cd
tath would be a 10min cd on cdr
or hwatever
which would be cringe af

Knowing blizzard they would make this but you have to spend your RtB buffs instead
Each buff enhances the cd
... or buffed by 35%
for each one of them there are annoyance
that odnt need to be there
deathstalker doesnt need ot be a debuff, it should be abuff instead so it doesnt fall off, and you can swap target
fatebound capstone shouldnt take 10 min to proc and then fall off in 15s out of combat
fun fact
both r1 and r2 kill of sikran outlaw
both have 0 % coin uptime
7% agi btw
unlucky i guess
and hten for trickster, coup shouldnt be a dash in, and shouldnt be an increased gcd duration for hwatever reason
I love thousand cuts into coup into webblade true combo
need to be a 100 iq game and insta shadowstep as you begin coup
you have around 0.03 secs
i have a feeling they're gonna do something about DS
because it's such a wide spread complaint about the tree
also outlaw not being able to touch trickster is hilarious in a tragic way
Mark needs to become a buff in 11.1 atleast
at the very least if it remains a debuff on the target it shouldn't be possible to drop off the target for any reason
DN should become a consumable buff that you can use whenever you want after it procs
also mark should be applicable by literally any builder
i don't think they would change mark to become a buff on the player because it would go against the entire theme of DS
You should also get DN whenever a target becomes untargetable/jumps away/disappears etc
If it’s not going to be a player buff
i think if it remains a debuff on the target it would be better to just be able to apply it out of stealth
Why not
I don't get why it has to be a debufg
Doesn't change anything no?
isn't the entire thing of deathstalker "you mark a target for death"
it was a banger one for ol 😉
Well
Anyway
Trash gameplay
For the sake of some lore or whatever
Maybe don't
but i agree it would be WAY better as a buff on the player
There is a reason they removed almost every stupid debuff thing like that
Like bte is a buff now
Not a debuff
Does it make more sense?
yeah the bte change is huge
i would give 0 fucks to lore or nerd fantasy if they made mark a buff on the player
Yes
i would be over the moon
No one would care xd
i just feel blizz likes to double down on their ideas
HA true
it actually gives me hope they changed how bte works, means they know locking you to 1 target is kinda toxic
maybe that person already left blizz
same as the one that made finality finally stay on you forever
after almost 6 years
in my head cannon the one that killed nightstalker is also a hero
now just kill shadowed finishers
so many problems
with such an easy solution if you dont have competent devs or time to fix nip it
same with sec tech if it was usable after x finishers instead of on a cdr thing
it would be way better and only 1 hit or no pet nonsense
all these suggestions for an unplayed class and spec
I dont think theyre gonna remove the debuff anytime soon, but i dont think they need to either. I dont think its a problem
To me the problem is just that its too easy to completely lose the mark, especially as assa
By the target going away/you dying with darkest night etc
No I started in SL cuh
i agree, would like to see mark be applied by most builders regardless of stealth
i have so many fond memories of SL
was a welcome change to the nightmare of bfa
what happened to sub during bfa probably goes down in history as one of the worst things to happen to a spec ever
people were so surprised in m+ when you logged in
wait mob just went from 30 to 0
but overall dmg in bfa was so bad
Demo and survival in wod was quite something too
haha after i came back from a year long bfa break i would get "YOU'RE PLAYING SUB?!?!?"
i didn't play too much wod except launch and then the last tier
well sub has had worse times than bfa
Survival ultra stacked multistrike because it had an interaction that double dipped with it
but at those times sub was kinda a joke spec for pve
now say cap
Then they just removed that interaction and survival was literally unplayable for the rest of the expac 
damn that's rough
when people try sub s1 of MoP
i actually really miss multistrike
rupture multistrike interaction was really cool
sometimes would just fully consume an entire rupture mid dance
is it intended behaviour for coup to eat your cold blood if you press cold blood while the coup animation runs?
yep
easy answer is just use CB with sectec
i play with manual cb
well its annoying
when you want to CB the second sec tec
but pressing it a little too early
can eat it
i have 2 sec techs
as if the timings werent all senseitive enough
Tornado famously eats peoples cb too
oh that's cursed
i really enjoy manual cb tbh
yet another reason to hate nado
only if u are a noob
true, based and real
that is what i tell people when they cant step on queen itermission before dying
they loved this one trick.
Tornado combo points can't get eaten if you don't play tornado.
i would not play dark bew
something like this.
weird coz i asked a friend of mine in cyprus says its not
ah wait
u are on turk cyprus side aight?
goddam
erm

hmm lemme see what if
nah
before 10.2 sub didnt really use the deep left side of the class tree cause cause it had redundant stuff like FW, an unused dance charge and so on
(thematically the left side is supposed to be the subtlety adjacent one)
with 10.2 stuff vital to the spec was moved there, a second dance charge to use in cds, nightstalker, old soothing
now as of 0.5 that same left side is giga dead for us
depends on dungeon @fair stump
well there is not a single dungeon where this thing does anything so
Maybe in cinderbrew meadery soon...there were some annoying packs that slowed you while you have to run out of range

Oh ok
Do you guys hold cds on silken court or just send as it is ?
Hold for burst phase. But better check lorrgs and during prog you will naturally make similar
CDs almost natural aligned with burst phases
@hazy breach any key you would play deathstalker
Prob not
oki
you have less burst as deathstaker right
Yes
not a deal breaker, you can still luck out of coup and do a normal burst
ok
cause like
i still play sub for last area nw right
and idk which to play
one is more burst for third boss
for that area trickster obv
Last boss is all burst too
but then as far as i understand it deathstalker is just better st
Ye by like 2.5% or so
well bursting shields isnt the same
just a dance window or whatever its not really similar
i think on that boss you would rather have more st
but ok if its not that ahead anywya
trickster prolly better
Most of that difference is auto attacks 
would you use bp on third boss when playing deathstalker?
btw can we Vanish and skip to be send down in last Boss nw? Never tried that
Theyve fixed completely negating it with vanish yes
It will just recast on somebody else
Honestly not even sure its a dps loss to be sent down as sub
Unless you have flag up right as you get sent down
idk
it always fucks up with my cds
idk what to do
cause you have to send a dance down
Ye
so you also have to hold a dance possibly while up
but then you can also be in situations where you need to farm dance back up to send cds
Send dance on shields except when your buddy has buff
maybe im just bad on that boss tho
It lines up really well
I expected better from you
crafter carrying boss anyway
no
nw is just too technical of a key
Yeah
its too hard imo
people take it as an easy key cause timer is easy
but idk
infinity of stuffs that can go wrong
also i have depleted so many keys on second boss breaking cc
or paladin shield fake kicking that cringe ass boss cast
that isnt a real cast
In SL, that key was such a pain in the ass because how fucked up things could get
Like how they haven’t fixed a lot of things 
you know the funny thing
they fixed dk mcing the cleaver in sl right
but not priest
Its just such a massive difference on last boss if you never have to care about the shield
(the fight stinks anyway, but still)
massive stinker of a fight
@leaden prairie change description xD
bro i just
wanted to do a quick sub key
i have been waiting for a healer in that grp
for 20 min
joking m8 xD
I also did a quick sub key but i played with a god elemental and got absolutely clapped 
@pliant topaz irrelevant but what summoners for chogath top with comet?Im thinking teleport/ghost
or should i go ignite?
trickster kingsbane dance generally
Isn’t it dependent on the opposing champ?
!fuu
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yup im just into plat promos and im reading some stuff
it says ignite into tryndamere or anything that can heal
chogath big carry and i wont have to deal with botlane degeneracy
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nah thats troll
tp flash and youre golden
ghost cleanse
wtf..
wtf
they getting the sub treatment
probably wanted to do that all along and did black powder by mistake
numbers kinda match
no it's getting nerfed with a bugfix so they're buffing it to compensate
huh, where did that come from
wtf..
11.0.7 buffs ..
oh, thats not a new buff
11.0.7 buffs ..
11.0.7 buffs...

They come in here when they can’t do enough dps on bosses in keys
lmao based
I saw the unthinkable the other day
A rogue in lfg as sub who switched to sin after they got into the group
tell me when I’m telling lies
thats what i do usually
also i just realize this subtlety part is dead
this disc used to be busy AF
Sub has only been busy when it was stupid broken or you got forced to play it.
rogue just isn’t played.
and everyone who plays rogue plays assa
we’ve been basically 20 consistent people in here since beta. lol
🫡
maybe got a 5 player bump with supercharger. 
the entire game on retail is fairly dead if you want to call it that.
Classic is super popular for streamers
People waiting for streamers to die in hardcore. Peak wow content.
hardcore is just a glorified chatroom
!fuu
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Love you all ❤️
np
idk i feel like sub is doing pretty good…the only downside is the zero dmg outside shadow dance …so yes one misstake in rotation or dead in dance is huge af
why is it a downside
in necro 13 i had almost 2,7milion overall
its not like uptime doesn matter since you have to generate cdr
Because the burst isnt big enough to warrant the luls unfortunately in keys
Like elemental does more damage in their burst and more damage outside cds compared to sub 
i just hope for some giga set next season
shamans need nerf specially enha xd
am I cooked or why would you not run triple shaman and rotate spymaster
the real question is what would make sub Meta dps
because obviously something is missing
and don’t say dps 🫠
Its literally just dps
Its pretty much always just what spec does the most damage
The only exception really is aug, but it still does real good damage
Like sub needs to do enhance/elemental type bursts for it to be real good
Its fine right now, but it could def do bigger aoe
because regular rings are so exciting 
at least my ring does not proc randomly my stat
so i can ENJOY the power of extra mastery and whatever it is
while i backstab
big rupture value
and never proc in dance inc
actually this might make PE better
we are safe from replicating in ST now
if theyre not touching the gem tuning, just increasing ilvl
Ring seems to be ~1.4% better than current ones while max upgraded
So decent, but not huge by any means
I think it kinda sucks for ppl that were sitting the patch (but still raids at a high level)
1.4% is not something you can just ignore, but kinda sucks ass to farm
From what ive heard its very easy to aquire
And doesnt take long to upgrade, as in actual time spent doing the quests for upgrades
Its still weekly gated
so its like a login reward
Yeah sounds like it
the ring itself sounds quick to get, but how fast are the gems to get
@tribal blade I regret to inform you that after getting the ansurek ring and doing some recrafts im doing very notably more damage as assa in keys
So prob wont be any 17s as sub 
Another soldier has fallen
nooooooooooooo
sub dream dead
i haven't even looked how much damage sin gains from the queen ring
I gained more crit and I agree with eleem lol. Slamming in keys with ass
they missed the poison damage from the mobs in the first area of ara
its kinda funny how everything they do is just what popular streamers/wow influencers are saying they should do
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They didnt gut the throw cleavers in NW though 
they werent included in the quazi video
pretty sure every single thing nerfed is what quazi pointed out in his video
I havent seen the quazi video tbf
Sounds like the max windwalker one 
yeah... like its nice that theyre "listening" but its insanely concerning that the only changes are what influencers are asking them to do
it comes off as like "we dont know how to fix it, well do what ever you say, youre happy now?"
Probably just doing it to get back numbers?
i honestly dont know whats going on in wow right now
all my friends and myself are playing other games so idk if wows kinda dead
or its actually fine, i have no idea
yeah im only raid logging at this point
ngl probably wont even farm the ring unless i need it for 11.1
not like thiiiis
im despairgee LOL
but yeah, i kinda dont know how wows doing right now, ive heards its fine, but also ive heard its dead.
but this is the first time since ive started playing wow that i fully quit m+
I think people like to exaggerate to prove their point, dont think its that much deader than other seasons
think the dungeon pool helped more
At least on NA, it feels more dead than previous tiers. Really feels like no one wants to deal with anything right now alt wise.
Usually alts would get some play
it is actually dead on NA
https://raider.io/mythic-plus-character-rankings/season-tww-1/world/all/all here's the leaderboard for M+
there's 5 people on the 1st page who are NA out of 40
9 on 2nd page



