#subtlety
1 messages · Page 75 of 1
i 100% agree
it's one of the main things that makes me not want to play sin right now in keys
if blizz follows the same principles than they did in 10.1
will force us to play deathstalker
e.g. if you think about it
trickster benefits a lot from 90 sec trinkets
and the tier set
season 2 has neither and both are about on par now
yeah there's a lot of synergy going on with trickster atm
so in general
we don't see 90 sec trinkets much
in fact i don't remember one from DF which had most of its power in the effect
one of the old raider from my guild came back to the game recently
and he's playing sin rogue
and the first thing he said to me was "deathstalker feels so bad to play, why don't they let you apply the mark outside of stealth"
because there's a lot of world content that forces you to be outside of stealth to complete
or activate npcs to kill
and you get caught out of stealth because of it, and can't apply mark
it's a pretty bad problem
topped dmg as sub in city 14
you can cast flag on last spies
and have it back for 2nd boss
good life
👍
too bad about IW or you could fully push as sub imo
maybe in GB and wake, scent > sub
but just those 2
going up it's all about how strong your prio is, but the stark contrast is just in those 2 keys
oh btw i was thinking, in CoT you can probably spam all your symbols charges right after you kill the last pack before 2nd boss
and have a ton of supercharger stacks going into it
SV too
SV is a dungeon where sin is a lot more valuable than sub i feel
it does
but also some of the hardest parts of the dungeon are the trash pulls
and sin is better aoe dam
and better prio
look
when i play with enha
in huge pulls
on 14s
my ramp is a bit slower
and the sham blasts, stealing my dmg
in those scenarios if i was sub it would be maybe the opposite
it would basically be the same
cause i can send first sectech before his storm
if the pack is dying that fast
but that's kind of having a good problem
stuff is dying too fast=good problem you don't need to do anything about
sure but in the zone of not so fast that you can sit on ccs
you look worse on details, but doesn't matter when you're zooming
i suppose if the pack's going to be dying that fast you don't need to spread too many bleeds
just spread a little and then go straight into cds
it's weird
cause often times the ruptures go into shitters that die instantly
losing me scent stacks
yeah so this is why i hate running sin in siege
i'm starting to use sub in siege now
also the boss dam feels so bad
so i have the choice to either overshoot with rutpures and put 7 up or be selective and targetswap but thats a hassle
i hate how ST feels without ruptures up
yeah i'm slowly moving off sin as much as i can
depends what you need in your comp i think
either way meta is frost enha
YEP
i'm not one to worry TOO much about the meta though
the main issue is when there's a godcomp season
actually speaking of that when are they going to do something about the aug problem
this is getting out of hand
how they are mandatory literally every single season since their release
I mean ye tfd is better in certain dungeons but the alternative is just so ass that its pretty much always worth taking in keys
Wm is just a pure st talent
Since the extra strikes doesnt flurry (a bug, but still)
Tbf sub has pretty good prio, its just that assas absolutely insane
!up
yeah that's true
but i'm starting to transition more into sub keys
like i started using sub in siege now, but i have yet to actually time a siege using sub
i'm cursed with 15s atm
Siege, dawn and city are def fine as sub
mists too is pretty good
i just always feel better when i'm playing sub
Ive tried so many grim batol 14s and it just never works 💀
oh dude GB is always cursed lol
think sub would need to do better than sin for more people to transition
it's funny, my ele and i timed a 14 GB while carrying the ret whose key it was
he had no business being in that key
but we timed it somehow
My tanks always die somehow
BRO what is it with tanks this season
it's so bad
literally half the 15s i've failed are because of tanks
wait, are they from my guild?
Paladins are hard to play
paladin is one of the harder to play tanks
the last 15 i failed we exploded on the 1st boss of siege
thats why probably
you rarely see a druid die, guardian is easier
i think guardian is a bit more paper now than before
but i haven't actually played with one since prot pal came back in the meta
literally overnight it was all prot pals
tank feels to me like a weird position
because tanks historically optimized for survival
prot pal is CRAZY dps atm
yeah it's nutty
because talent trees gave so much more options
it's interesting watching details at the start of a pull
i discussed this with my gf, which usually plays a lot of tank
usually the dps overtake the tank quickly after he's done gathering
but now sometimes the prot pals will stay up there for a bit
but when you read a guide on wowhead or icy veins
or wherever
you essentially don't make it easy for yourself
because guides don't suggest to get too much defensive, but balance it out just enough
Same deal with rsham vs disc
yes its on healers similar
Rsham is typically better in pugs because its easier
PI just too good right now too
and this means, and i speak from experience (with tanks in our guild)
that peopel will just die
because they make mistakes
and have no buffer to make up
there's a lot of tanks who are making key bricking mistakes at the title range level
sin funnel still has good tradeoffs
for talents and rotation management
the trade off assassiantion has is for pure single target
enha can funnel on smallies that last 5 secs
but as long as you can funnel, thats barely relevant

it's hard to compare against enhance right now
sin funnel has less trade offs than shuriken combo had
they're just god mode
and we know how developers think about that
things change tho
shuriken combo would be not that big atm
you probably wouldn't play it
yeah nimble is better imo
i don't think it would be game breaking with the proper tuning
you guys are thinking small
i think its difficult
the game has so many things to it now
even with the old 50%
that it became difficult to know who is good at what
you'd miss on strike dmg + nimble and ub procs
shuriken storm
goddamnit i forgot about how trickster plays
still costs a lot
and evi is not that good
bp is also meh for the trade offs it gives you
nimble with combo sounds good
btw. is it funny
that sin bf is not target capped
while sub/outlaw is
yup...
god sub would actually be a pretty monster spec if we had non target capped flurry
outlaw too^^
and cdr
and classically those specs with no cds and cdr will be target capped
how design on assassiantion does not get the same drawbacks/trade offs many times
uncapped dmg in cds if fine for me, sectech strong
ye its fine for sub
because secret and bp is not capped
outlaw technically also has a target uncapped spell
but they don't play BR
i like it
could be better
it's ok
the damage is just... not good
i think i possibly kind of agree with whispyr
give sin replicating
and give us something different and new
haha nah that's actually crazy
there's crazier stuff around
i think that just sounds better than it actually is
i suppose there is, i don't keep up with what other specs are like
i think replicating works on sub
because it has nothing to rupture
else than damage
it is why rupture does a lot of damage
assassiantion wants rupture to do the same lot of damage
without losing all the other extra benefits they have to it
so they can do EVEN MORE damage
thats why this suggestion is done
of course they want that haha
because for everything else
you would need to completely rework both specs
so "just give sin replicating"
isn't rly that great
ic is basically a better replicating atm
the only annoying thing is the stealth dependency
which is offset by targets hit
yes
ic at 2 for sin would be a nightmare, your opener would be so slower
nightmare might be an exaggeration
for sub you could have replicating at 8 and nothing crazy would happen
go on, i'm listening
god that would feel so nice
you sure about that
remember that sub's rupture actually does damage
sin rupture is just scent stacks
which might be even more dmg
in the end it's just pad dmg for sub
and not even that great outside dance and sod multipliers
hold on a minute
more than anything this will shore up sub's damage outside of cds
and make cds a lot better since you don't really get to rupture 4x+ before sending
I guess you'd just get extra evisc / bp casts
rupture counts in keys for sub is grey area atm
assuming you're in a high enough key to bother rupturing a lot of stuff
depends on the range and in the upper one sub is not played
and in a low key it's just 4-6 extra ruptures on a typical pull
I'd say from 12 upwards you have time to spread rupture
suff blows up in 14s
defo not
depends on the pull, but in most 14-15s you can safely apply rupture except for the 1st pull of the dungeon usually
alright you're not bothering to rupture the 20 mob pack the ele sham is sending ascendance + lust on
not every pack vanishes
gota be smart
thing is you primarily care about rupturing the 1-3 big prio mobs of a pack
extra targets are largely meaningless
yeah
thats why i said if you magically had more rups up it would just be more pad dmg anyway
when i watched casual do his 1st key as sub after the rework he was very aggressive with rupture spreading
outside dance you have the leisure to rup everything you want
and did very high dps
and the extra casts of other finishers you would gain are still outside dance
bro im so on it
but
rup gatekeeper, rup the monstrosity, rup one fleshcrafter, rup the other
and smallies are blown away and you still have to send flag
i'm less aggressive with rupture spreading than i used to be
unless it's a pull where i know everything is gonna live a bit
everyone is so geared that on 13s 14s with pot and full cds smallies of wake, cities, mist, siege get deleted
Even less aggressive when you drop RS
dude i am so sick of dungeons that have small shitter mobs that die in a few globals
that just end up being whoever can pad on them first
gets all the dps
forst dk is sending breath after what, 4 globals?
I love watching a 7cp RS hit … a mob with 200k health. Don’t you?
it's just literally extra nameplate clutter
I'll normally rupture 1-3 times as a pull is being gathered
on the key mobs
more and it feels like you're running the risk of delaying cds too much
yeah i'm about the same depending
the first pull of every dungeon is where it's usually the most unsafe to try to rupture a lot
I do think sub is underrated as far as dungeon specs go
it just doesn't do as much prio dmg as sin as consistently
sub is a good dungeon spec atm
i haven't had anyone say anything except positive things about sub being back
overall-wise I probably get like same to -15% overall from playing sub compared to sin
because most people are surprised to see sub being played
losing iron wire sucks though
Id say its closer to like 5%
that's the thing I notice most
some keys I just do better as sin, grim batol is the standout in my mind
i love the ST gain
probably bc people pull packs into 2nd boss, and last boss has adds
Ye not being a huge ⚓ on bosses is nice
it really is such a great feeling know you're able to blast pure ST
Most people are not even playing iron wire in high keys nowadays anyway
Mistcaller and second boss siege
People go "huh were already in the intermission"
so true
im not a title pusher and pug a lot. I feel its loss keenly
i love it
he's right, a lot of high end key pushers are moving away from using iron wire
their tanks can press defensives to start a pull
both big throughput talents
I cant imagine they'd give it up in grim batol though
ill try dropping iw and see how it goes
i think some keys you don't want to give it up though
But i also dont think any of them has really tried superhard in grim batol yet
NW, GB and SV are the ones it's hard to drop
NW is fine
I still think it's giga meaningless to get some extra damage at a defensive / utility / stop loss
i think i just love it in NW because it can carry disorganized pugs really hard
thing is you can play w/o iron wire because there are comps running no rogues
so the keys are possible w/o it
and you gain a significant amount of dps
idk if it's fair to justify 1-3% extra damage
I can guarantee iw saves some pulls
i think if you're pugging sure
idk if i can say the same for the damage
iron wire is huge
the whole decision feels really shit ngl
On the other hand the big boys are doing more of their damage through fleshcrafters anyway
Because the dungeon is stinky
depends on the whole premade vs pug
brings me back to a point I keep repeating, we do NOT want choice
choice is awful
lol the fleshcrafter tech
you cant ever drop iw in pugs
They never have any shields on the last boss
Because fleshcrafter just insta breaks it
Im kinda baffled blizz hasnt done anything about it

it's just the degen levels people are using it where blizz didn't have the forsight to see
i remember in mage comps they would jsut keep the upstairs fleshcrafter perma sheeped
and then break it when they needed the damage
Ye idk im just not a huge fan of disc priests bringing more damage than a dps to the last 2 bosses of that key 
Technically its the aug doing most of the work ig, but you still need a priest for the mc
some of this tech is seriously game breaking
like not needing to worry about the last boss' shields ever
btw can you symbols more than once prepull for supercharger
is a HUGE factor of that fight taken away
you can only have 2 on pull
for raid bosses
Yesnt. It resets down to 2 when you pull a boss
think it is what i mentioned earlier
bet
For keys you can prestack 7
that DF added so much to every spec
that healers and tanks are also now start to optimize for dps
(and do often quite good dps too)
oh btw @hazy breach how do you handle supercharger stacks in the RP area of CoT
do you kinda burn a charge before mounting up to run to the next place
or is it only really worth doing that right before the 2nd boss
i'm not sure how much time you have exactly before the 2nd boss activates
Unless you are on like 0 charges when the pack ends
Like 50s or so from when you start the rp
By walking into the dude
Might even be 55-60
ok so realistically 1-2 depending on how many charges you ahve
Its a long ass time for some reason
yeah i was thinking about it today
since it's so long you can likely immediately burn your charges once the last trash pack is dead
that's such a neat thing about supercharger for sub
is the ability to bank up stacks like that in keys
it is a nice min/max without that much impact
think its one of the better ways to add skill expression
yea i explained it is quite cool
cot dawn grim batol you can charge in some places quite easily
also to coup de grace defense
it did prevent me from falling down in blackrock raid once
so the charge is not always your enemy
in silken court in the intermission it also helped me go back to melee!
when i had to soak a blue orb in narnia
without using step that is a death sentence
a broken clock is right twice a day. lol

Smart
Sub on the first boss of Mists is so much fun
Feels like the a strong "Watch this" moment as I obliterate his HP
Oh yeah, absolutely
Even though its +50% and not 100
Although for some reason I just can't play the damage window properly, but in my defense every group I've had has been cursed
In mists or siege
Siege
Ye if ranged doesnt kite well you can get screwed
Your small dances should be in the bomb though
Nod
But 12s is just annoyingly too short of a window
Very noticeable on court
14 or 15 would be so much better for sub
Do you save Flag+Blades for his damage window, or do you use it on pull?
Since sectech is cast about 11 or 12 so second after the first one
Just use on pull, most of the time theyre gonna kite into a bomb by your second dance
Ah, okay. I've been sitting on them so that's probably the bigger issue.
Can hold like 2 gcds if you want to but should be fine either way
Its obviously also cleaving some onto the adds
Yeah
But ive hit 6.5M on that pull and people go "wtf did sub get buffed" 
lmao, hell yes
I feel really happy when I do reeeeally good boss dam or strong overall in a +10. Showing people Sub is good to invite.
Ye its a good feeling
would I send my skardyn's grace with blades?
Flag
oh yeah im dumb
Ye flag if you dont have transmitter
Nah. Disjointed cds dumb
But skardyn is way worse than transmitter unfortunately
hit up that lfr and make someone rich
well I mostly play m+, sadly I dont raid on rogue :C
bro, this was me yesterday
I have 3k now
XD
is golemn gearbox really that good?
bloodmallet doesn’t work
Use !fuu
Mr. bloody mallet has apparently gone on perma vacation and isn’t updating a few of the profiles.
got 10k of mats in ah, might sell this month 😉
I'm sorry for your struggles 
I would die
im not limited in m+ by skill. but gold XD
but I have 3k so i should have enough to get all 12s now.
but im gonna need to think of a plan, cause this cant continue XD
ah yeah I get limitations, I'm limited in m+ by attention span and depression, but I have 540 io now so I should have enough to chill in town some more crafting 
im maxed leatherworker also btw
at start of szn I was like 250k
Hello guys do you think that sub rogue need a buff or it is fine rn ?
A aoe buff and slight energy cost reduction
Dmg profile is fine. Bugs need to be fixed and energy consumption in multi target outside of dance could use a little love.
On the last boss of NW, do you guys have an issue with the add ? He evades my spells and even go up sometimes
oww
you’re snapping it to the tank
is sub ok for M court
yea
is deathstalker m+ build fine or is it trolling compared to trickster
you can try it it is a bit annoying
Trolling. Nothing lives long enough and the game play is krsngked.
Just play assa at that point if you have an aversion to tricky.
is it possible to track supercharger in a way like for example rotten?
it doesnt appear to be a buff when i try to track it
your cp should be highlighted after you use it
default blizz ui - your combo points are red and supercharged are yellow
(or vice versa?)
well without default ui, how would track it with a weakaura is what im curious about
!wa
!macro
Subtlety Macros:
It is not recommended to macro most cooldowns.
The following macros are an exception:yaml /cast Cold Blood /cast Secret Technique
/cast Shadow Dance
/cast Thistle Tea```
When using diffrent macros, make sure to keep the cooldowns on a seperate key.
WA has an empowered setting somewhere in its options.
you can track it in WA, it's called "Overlay Charged combo points"
it has its own checkbox
you can use this
or make your own custom condition for it
ahhh okay perfect thats what i was looking for
hello whats more difficult to play in raids , assa or sub
sub
quite a few 1.5 minute trinkets in the s2 dungeon rotation, but none like the telephone
hope floodgate or the raid steps up
!wa
thats a given
Sapzilla? You really play Deathstalker?
ohhh I see
how good is black powder?
you use it on 12+ targets
🫡
Now I've got a baseline, it's only up on every repeat kill. Unless I somehow find a way to do worse than this. Which is possible.
did you die in opener? XD
Thankfully not that bad. First P2, I got webbed when someone ran into one next to me and panic'd and died to a charge.
And then they killed the boss.
but sub on ulgrax?
I play Sub on everything
Next week: 1% parse.
I rly like sub in raid and I game assa in m+ and muliti target fights for raid
It feels really good.
what do you use then? other than shuriken tornado
assa in m+ is the best
yeah ok kinda what I thought. what did you do before? isnt nimble new?
Yeah, Nimble was added with the hero talents. Tricksters tree.
just gotta sell your soul to afford a shuriken storm
haha true
does anyone have a WA just to track Symbols of Death?
!wa
Pull one from any of those packs.
I have no idea how to properly do that, I am always overwhelmed with WA menues. But you say I can just download a whole pack and just delete every child and group besides the symbols of death one?
There a set of 3 arrows next to each wa icon. The ◀️ will keep pulling it from whatever group it’s nested in.
then delete the pack
I always open WA up and every WA seems to be coded differently and has different tabs and layouts and I always get so overwhelmed and lost. 
Try to follow the guide and write your own symbols wa
will do if I dont get the other way to work I belive
Everyone codes and designs differently.
thank you for your time regardless, very kind of you, more than I asked for
Hey rougie rouguies my beloveds how are you besties
🫂
Might come back to wow bc of that pandaria anouncement 
Do yall gonna plan on also adding thc stuff to panda and cata classic since its a favourite among subs or gonna leave it to other discords?
this is mostly for retail but a lot of us played pandaria
so you can ask likely too
Feel free to ask here if you can't figure it out, lots of knowledgable WA folks here
@spark tusk why is your icons for cloak evasion feint cheat so damn big lol
Because they are related to saving your life
Feint isn't big
feint is much smaller than cloak/evasion/cheat
To be honestly I'm contemplating, though not committing to, the idea of adding a health bar and incorporating defensives into that
guys don't play with perma tricks on NW. On the last boss I was sent down and the add bugged out and evaded all my attacks, then it went upstairs
But not sure yet, just ping ponging the idea in my head
Just cancel the aura or kidney and kill it.
yeah, you have to cancel aura during flight down
Yeah been a known bug for a while. Just click off tricks
Hi guys can someone explain me what to do if coup proc should i use it without sd or wait and use it in sd
?
Just use it
yea or first finisher in general if you dont have cp
you build to full with strike
unluck
how do you open when you have cds up but no vanish, like you are in combat and get cds.
Aoe or st
Cuz u need the duration to give u combo points
Ud rather not
how so?
.
cuz gcd, im stupiod
If you blades and sectec. You are losing a global of combo points
just to be clear I go flag -> symbols+ dance -> into stech -> blades and so on
are ppl just running imp shadow technique so they dont have to deal with RS bug?
Yeah or like flag > rupture > dance sod SS > sectec
Yeh
ok, and rupture is only to reapply, since we arent running finality
Ye it'd be if Ur rupture is falling off
btw why arent we running finality?
Other talents are worth more dps
even the rotten?
Idk what the rotton has to do with finality
SS is strong
There's a lot of talents that "don't do anything other than damage"
Stuff like veil walker, finality, the rotton
yeah, and the rotten is just simming better? I would think we would buff the biggest hitting ability? I dont know anything ofc, im just trying to understand
fair enough
so there isnt rly that much variation when it comes to raid builds I assume
lol
what is the bug?
"Replicating shadows. It’s causes a random time delay on your cp refund that can basically happen at any point during the gcd after the finisher" this?
yes
With shadowcraft you expect to receive refunds so during cooldowns you spam a finisher when you think you're going to get one
but with the bug, the refund can be delayed which makes you wonder if it will happen at all
so because it's been long enough, you decide to shadow strike anyways so you don't waste time
but then it refunds after you shadowstrike
effectively wasting all of the combo points
If you drop replicating shadows, refunds happen as expected instead
that was kinda how I was playing when I had a very slow disc, like I had a delay on everything causing me to send Bte on cd, cause it was delayed, and I popped it after stealth
damn that sucks
Once you get into the swing of things and are in tune with your refunds you'll get
and you play with the bug
you'll really feel it
Do yall ever get your refunds with the bug in two parts, like you'lll get 5cp then the other 2 a half second or so later
but inst it kinda huge for m+?
Ah, I figured
Generally yeah, It's worth playing with the bug in M+ for spreading rupture
the swap out is considered for raid / ST
where the only thing replicating is doing for you is +20% rupture damage
and nothing more
I just play assa m+, feels rly good. but is sub decent as well?
you dont feel the eneryg starvation as much since you are going from pack to pack? and not just a long fight?
other then boss ofc
I personally don't feel it too much
Sub feels energy starved between CDs but it's a different kind of energy starving that resolves itself every time you need it to for your cds so it's not really a problem
^
when I'm between cd's I bounce around cc's more
since I know my damage is relatively negligible
yeah but like since you arent doing long combat, you dont get to feel it? or do you feel energy starved still?
As stated, Sub is strong, Assa is just stronger in aoe and ironwire stuff
Sub's single target though
is very good compared to assa
Because sub's M+ build is nearly identical to the raid build
Sub's single target with everything up feels extremely powerful
yeah I run it for nw, I swap after 2nd boss
on certain bosses like ingra in mists or last two in nw
Sub is one of those "Aoe = 2 talent swaps" whereas assa is "entirely different talent setup"
haha yeah
I really like sub for st, feel sooo good!!!
but for aoe I rly like assa 😄
I love nuking prio mobs so sub is perfect for me lol
Honestly I feel better in general as sub
sub gonna be the play for theater of pain because that dungeon is all single target
Assa I have times wehre I can feel fucked over by circumstance
^
for various reasons
hopefully there's another 90 second trinket that only exists in the raid so i can never play it
how so?
the circumstance never makes me feel like I'm dead in the water
Mostly not having IC
I'm not a big pusher
I'm a very casual player
And most of the restealth problems are overblown for assa
but they are present, and there is still some friction to not being able to spread bleeds well if things go awry
I usually get up to 8's and chill
I mean you just hold vanish for that 🙂
and are decently strong
What if it happens twice?
my point is
And sub feels like it always has damage unless your pull cadence is super scuffed
it's possible, and not uncommon to happen as assa
As sub, it like, just doesn't happen
wont, but I get your point maybe for lower keys ig 🙂
Or like
minor point
In raid
after the first boss, the trash puts the whole raid in combat
if I'm primarily in my single target build as assa for first boss or whatever, all I have is caustic
then someone pulls trash after the boss dies as I'm trying to fucking respec
I feel completely limp
for the entire trash set
it sucks
but if you're sub
I don't give a fuck
that happens with rashanan trash if I don't respec immediately after sikran
haha, seems like its all stuff you can control, to a certain point XD
You can't control the first boss thing
someone else pulls the group
and the entire zone is in combat
nothing I can do
was annoying as fuck going from st arcane to that set without being able to swap and having healer damage
Again, my point is, you can have frustrating situations by circumstances that just don't happen as sub
no but you dont insta pull you go to the side, and you can skip hella mobs. But I have encountered that. dont know if that is due to you being assa though XD
and that's why I think sub feels great
I'm talking about a pug environment where "you" don't do anything yourself, the group does
outside of your control
@hazy breach 1st boss 14 siege
Even in a purely single target build as sub, you still do just fine in aoe, it's really not a big deal
not too bad
I would say this. I think that sub feels amazing in raid. soo good I rly like it. Or Nw bosses or Mist ingra. Cause it feels like im ripping the main target apart. Where in general m+ assa feels awesome, especially just watching your dmg raaamp like crazy
but if you try to aoe as assa with a pure single target build it's absolute misery
oh yeah 100%
that is a part of thé deal
fat amazing dmg in aoe, and we must suffer for st
feeling like we owe energy
we build up energy debt
and then naturally the key bricks on trash directly after 1st boss
good to know everything is in order then 😉
i think i finally vibed with the sin rotation btw
granted this is overall before wiping on trash before last boss in SV
but i was blasting
Rotten is worth more than 2 finality points together btw
Finality is not a high dps talent
The third charge of symbols is very very bad
But the reason we take it is because rotten is just so much better than finality
oh is it actually that bad? that blows
The second charge allows us to move it around so thats good
The third one is pretty much only the extra +3%
And 1 extra cast of symbols across a fight
yea but finality is that bad oh and goremaw too
the fuck is it actually only 1 extra cast per fight?!?!
that's nuts
how much better do CDs align with just the 2 charges?
I hadn’t thought to look at a breakdown.
I mean you pretty much never sit on 2+ charges
well more of sectech going full dry
Obv its slightly more in some keys lite cot , but in raid its pretty much never
Compared to 1?
3 vs 2
No difference pretty much
Except you get one more
The third charge is only ever relevant if youre sitting on 2 charges
And you pretty much never do that
God damn swapping to sub on last 2 of NW and just going full ST ape mode
is so insanely fun
1 phase stich on a 14
imagine not being a simp and just playing sub all of it.
Unfortunately the key is filled to the brim with packs that have a big priority mob
And since assa is the funnel spec its just too good
Assas singletarget might be bad, but if you always have 3 extra mobs you can rupture like on the first boss
Its suddenly insanely good
In general I just don’t like the idea of leaving to swap specs. I get the “pushing”. You leave the dungeon. Key should be done.
doesn't sub have very strong focus damage too?
yes. Assa just better.
It absolutely does. Sub has some of the highest in the game
Since we pretty much do our full ST rotation our "prio damage" is pretty much the same as a pure st situation
We get some extra damage outside cds with storm>evis, but its mostly cdr for an extra dance, so its slightly more
Whereas assa gains significantly since they generate more cp with fok = more finishers = more darkest nights + infinite energy and 20% agility from scent
In sims assas prio damage (on like 5+) is roughly 2M in a standard sim, and most ST sims are around 1.5M
Theyre just completely insane at it
and their singular focus actually does dmg
vs ours that does not work with sec tech etc etc
what really 30% on every evis or bp after the first one should be good no?
I FINALLY TIMED A FUCKING 15
HOLY SHIT
may have slightly carried
it's ara so sub is no go
Its effectively 15% more evis and rupture damage for 2 points
Its 30% on every other
Not all of them
Whereas rotten almost triples half of your strikes
oh gottcha ive never played with the rotten til this expac so didnt know much about dps stats between the two
ty for the info
1 more question what about goremaw? started in DFS3 so I never seen anyone take it
Watch Hachadino’s stream. He’ll take it.
Elusiveness
Being able to have evasion carry through the last 2 lines is really good
is there specific timing where i can use evasion
Finally…
before the last lines go out at the end of intermission
i'm not sure exactly when it is, my RL will call it and i'll hit evasion when he does
that's something your RL should be doing too btw
"last lines coming up, use a defensive"
yeah exactly
sin is better as the dps option, but sub is not bad
someone already said elusiveness
but to add onto it
if you get the charge from the clone
you can cloak before it hits you
and you dont get queensbane
so you can step back into the boss and continue dpsing
then in intermission
you just press feint for any regicides you get on you
and evasion for the last 10 seconds
!fuu
Rogue Spreadsheet - Light Version / Dark Version
nicuu
im getting an Aneurysm trying to understand sub rogue. somehow this spec was always elusive to me
!design
Subtlety is designed to be a spec with highs and lows. During your cooldowns you do immense burst and have plenty of buttons to spam but conversely outside of symbols and dance you do not do any damage whatsoever. This means that having some periods of "afk" downtime where you do not press a button because you're out of energy is the intended way the spec plays. As long as its not happening inside your cooldowns (flag/blades/dance/symbols) its not a problem at all, and especially nothing that having more haste would "fix".
have you played any flavor of rogue? all three specs play quite differently but if if you're dipping your toe in the water for the first time with this class it can be jarring
rogue generally but also sub specifically has a lot of optimizations that straight up don't make sense
but they work, so we do them
Hell yeah!
💪 💪 💪 💪
our seed is crazy
double trinket?
HUGE
im buying them all
Hell yeah
I play rogue since 2006 but I always avoided sub. I am a combat / outlaw main player, but I decided to give sub a go now as I havent played Rogue this expansion yet
and Im rn at the point of first of all understanding when to use Symbols and how to deal with Shadow Technique and understanding why sometimes I have a full CP refresh after using a finisher and so on
theres so much I need to read up on / understand
sub's optimizations are especially weird but now is as good a time as ever to get into the spec
next patch may completely break and remake how we play it (as is tradition) but we're in a fairly newcomer friendly atmosphere here
but I cant make sense of it yet. I guess 400k DPS on ST with m+ talent build on a 585 ilvl rogue is passable so far with like 1million on burst
but it feels REALLY weird having those downtimes, its crazy
feel that
oh yeah, there's times where you're just sitting and chugging the occasional combo point from a backstab
is the main reason I dropped rogue, every patch is different and readjusting muscle memory every patch wasnt fun
I hate to be the bearer of bad news but no one knows what sort of fresh hell the next major patch will have for subtlety
and sometimes when im left with 6 out of 7 CPs do I wait for shadow technique to proc or do I force a backstab?
nope, #subtlety-faq
thats why I dont main it anymore. Warlock is a much safer call
he said calmly
there's a lot of very very good guides there by people in this discord who'll help you with questions
provided you read the damn things first
I have checked out most of the guides and read up on most stuff, if there is anything related to CPs then I must have skipped them
thats the first thing I always do. I only ask questions when I feel like Im lost
and I must say most of the guides are contradicting
method is not up to date (still talks about echoing reprimand and deathstalker being the best ST spec)
IV and Wowhead also conflict
but I go with fuu's interpretation of sub as it seems to be the best call for me rn
the conflict is actually a good thing, in my opinion. they're all written by different people with differing opinions
I agree as well, but as a newbie in all things sub, I dont know where to start and where to enter and I had to make my call and decision
for example: Fuu says to use Sectec after one finisher in dance, IV says to immideatly use Sectec after dancing
for example: I used shuriken tornado as a means to an end in bfa, but I have never liked the talent, so I swap it to another talent that's probably a little less optimal but it's surely more optimal than me poorly using tornado
so I dont know whats right or wrong, as I have no gauge on the whole situation, but Fuu's makes more sense to me with the chosen talents
I think sec tec is more or less just first finisher in dance period
but yeah, right now im not smart enough to think for myself yet, when it comes to the bare bones. I need the guidance or rather want it so I can understand the spec, but yeah I dont understand shit. Im a cat on the internet trying to do dog things
well, on the bright side, trickster sub just literally has a shitty blade flurry the entire time that you really don't have to think about
def. I love it. I was also fascinated at how shit black powder appearently is that we use evis in aoe situations too thanks to trickster flurry
black powder is fine now but its usage is at best situational so you can safely pretend it doesn't exist if you're in a dungeon where the tank isn't double pulling packs
it has its niche uses otherwise, like when you're staring at the last mob in a pack and coup is up. you can use black powder to do a little damage and save that coup for the next pack
but then I read shit like "yo if you are about to hit coup de grace, start using black powder, yes even in single target so you safe the big hit"
I hope I explained it a little better in how I wrote that out
exactly. and after I read that and how to use symbols of death, I came running here crying
looking for help and understanding
no yeah it was quite self explanatory before aswell, but smybols of death talk and shadow dance talk kinda left me baffled
because normally = CD use! Dmg good! but in this case you have to gauge when you go into burst / when you have time to flail on the enemy and I just dont know
Rarely have I felt this bad on a spec. like I have ilvl 585 on my rogue right now and I have tried a m0 yesterday and I was happy when I hit 1 mil on the burst, but then dropping down to 300-400k really broke my soul
having a transmitter is certainly a big deal
and it felt like I was doing something wrong, but its just the spec appearently, besides obviously I dont know when to go back into burst phase cause of all the parameters like "is shadow blades soon up? do you have flag soon? did you prepare your unseen blade stacks? did you bring out the trash? do you remember what happened 9/11?"
because we as a spec love to amplify our burst window and then eh
sub is like a broker at the stockmarket who knows that their shit is about to crash so they try to cash out big before
I always like to describe it as doing rubicks cubes and dpsing at the same time but yeah that's the spec
I use basic weak auras to track my cooldowns on all the rotational bits and pieces of the specs because it helps me visualize when things are up or going to come up
I try to do so aswell, but I felt overwhelmed playing the spec aswell. everytime I thought I got the hang of it, something new happened. and now im just sitting here talking to you trying to get a grip but it helped certainly talking to you
and yes, I know the fonts and everything on those are all cursed. welcome to my horrible patchwerk UI
still, I would like to have an answer to my combo point question, I know you posted the FAQs but rn Im on the Wowhead guide and I couldnt find anything regards my question, maybe Im blind and stupid but could you tell me what to do in those situations or guide me to the section in one of the guides where its talked about pretty please?
let me dig. I promise it's in there somewhere
if you can deal with it, it doesnt matter, i wouldnt get any of those bars at all
wait a second
its right there
in front of me
it always has been @sullen hare
I assume when im dancing I do the same tho?
I was going to say that it was appended or maybe I'm crazy and it was always that way, but:
Use Finishing Moves when on 6 or more Combo Points with the following priority:
yeah literally my brain not braining
thanks ADHD and dunning-kruger effect
if you belive enough taht you looked well enough, you will not see whats right in front

I'm not here to downplay looking cool. stunting on other DPS as a sub rogue automatically makes you cool
thanks my guy, you helped me out having a better understanding and sunday
I mean, for atleast 10 seconds youre the coolest guy around 
one day you'll learn why we vanish in the opener and be exactly that guy who hears the bell ring at 10 secons and said "I didn't hear no bell"
and everyone will always think "oh wow this guy can play sub" when in reality you just didnt want to play assa because you never liked how easy and braindead it was (i havent played it since Legion, I hate assa and how simple and effective it is when its properly tuned)
im even shadowmelding. Im min maxing the shit outta this
assa's actually pretty in line with legion as far as I can tell right now. smart pooling and envenom uptime maximizing. I know there's a fringe element of slamming out envenoms for double stacks but my brain is way way too smooth for that
whenever I got the 4% chance to ACTUALLY drop a fucking poison bomb on the ground my tank moved

I fucking hate assa.
things get a little hinky since legion ass rogues literally only had poison bomb for aoe but yeah essentially the same
its more reliable now atleast
tempest and spatter are objectively great things that were added to the spec and it's no surprise to me that the spec is having a heyday.
I actually belive I would have fun with it too, but I cant forgive legion assa yet.
I have nothing but love for my friends in the assassination channel
yeah, in the end what spec isnt braindead in its core. obviously outlaw isnt much harder either, its just more intense but arguably just as "easy"
so its rich, coming from me an outlaw main, calling assa easy and simple and braindead
I don't have a lot of love for outlaw but it's probably just the fact that I don't like playing mavis beacon teaches typing as a spec
but I promise you, if you cozy in and get a chance to pick up what people are putting down in here (and then also read the pins, they're incredibly useful) you're gonna learn a hell of a lot
Reckful taught me well. RIP ❤️
I check the pins daily
Its what I do to avoid stupid questions like earlier
I always try to find myself the things I may have asked before with the simplest solution
so I skim over waht Ive seen before
I've seen stupid questions. yours was merely uninformed
yeah. we love fuu
we love all of our theorycrafters - this discord sets the gold standard
sub rogue on first boss of mists is so funny
I peaked at 5M dps or some shit
yup

its gotten better, but still is dogwater, specially after it got nerfed again in DR
sure is. I did a 2.6m kill earlier today and I'm over here in heroic gear
How are you spacing out CDs?
I love some of the pugs I end up in that need CDs to survive the trash before hand.
on cd
I held on the duo pull
and just did some dances
but mostly on cd other than that
yeah that duo pack seems to be can I full send on boss or not. ESP when dps yoinks em both down below 50 at the same time.
I had one tank that pulled them into the caster pack before and that was nice
if I had sent cd's
they would've died faster
the boss went to dmg phase 1.5m after my last cd's came up
so I wouldn't have had them
I would've if the hunter didn't send cd's on pull though
Next time I run It ill try just dancing like a fool on duo


