#subtlety
1 messages · Page 73 of 1
A lot of specs are running on the same philosophy of several burst windows
makes it too similar
the big window with all and then smaller ones that fit into the same loop
and funnel 1 target with some kind dof cleave
what u guys did to kill zekvir on hard as sub rogue? i always die when i get debuff because i have to interrupt heal instead and have cd on vanish and cloak
a lot of people who try rogue come from classes that can absolutely not stand in melee for a bit
and especially certain specs that reroll
i see a very common pattern
that one is my gripe with CDR. It sounds like such a good concept, until you get punished for not having 1 gcd of uptime
where the player just isn't at the boss
means he does not use abilities
and does not generate sht stacks
this is extremely punishing for sub
to be fair outlaw shares that problem
even when i play with double vanish for that
yes, i was about to say
outlaw has the exact same problem
but they rely on uptime even more
given that they also have a lot of maintainance stuff
which needs 100% uptime because it needs to ramp up again when it drops
what did i do wrong here
bran dispells it, you don't need to always do it
i thought it was coup bug again but realized that i was playing assa
Havoc's theoretical highest ST build is the one with CDR for meta, but in practice it's rarely used because even losing one GCD puts it behind
why CDR doesn't work in melees
Sorry, extension for meta and CDR for eye beam
on pure single target
assassination was the best rogue spec for multiple patches now
and it has static cd's
(technically outlaw was ahead in sim, but real world performance rarely matches that)
what i am saying is not that assassiantion was badly tuned or anything
but you don't get increased output with mechanics like cdr
your spec will be tuned just like any other without
i think you walked into his hitbox and that counted as you being in line with the hook
best thing to do it literally just walk away and play it safe at that point
CDR works for ranged, MM has it on trueshot and it feels good
for obvious reasons
but on melee, yeah
especially when standing for one milisecond where you are not suposed to is so punishing
the issue with sub's cdr is we do not send cds on cd
which is where cdr is actually good
the entire point of cdr is if you play well, you get more casts of abilities
the cdr design is just very diffrent now
legion introduced the cdr system
and you had 3 charges of shadow dance
but each charge was very short
CDR would work well in a world where you are rewarded for doing it properly, not punished by the otherwise
talents allowed you to have 2 or 3 charges
and more burst with lower cdr
or less burst with more cdr
right now you're chasing the cdr just so you can do your rotation properly, and if you fall behind you're screwed
the baseline idea was to have dance for symbols every time
but a lot of spare charges
which you could dynamically use
logs i was seeing without vanish in opener was just
ss -> flag -> rupture -> sblade/dance/symbols -> general rotation
missing some cdr wasn't that problematic because symbols was quite good
(also because we had less damage amps in total)
(and because it worked on items)
though i might try out some ss-> evis -> spam backstab for a bit
since we hold cds for a while anyway
the reason cdr is now meh
is because we barely get more dances
so the purpose changed
instead of the design focusing in allowing you more dynamic in the use of spare charges
we now try to align the few charges we get as efficient as possible
it is why we have blank symbols casts sometimes
one thing that is with all the things discussed earlier
y i know , always waiting a second before dispelling myself
again not very intuitive
they either need to buff deepening or just straight up remove cdr from dance
i wipe to not haveing any despell cds left at about 10% hp or bran just running throu the door and resetting boss 😄
its weird
because if they remove cdr
it might be worse gameplay
because we atm can dance again fairly quick after the initial blades/flag
while the dynamic becomes more rigit if you have static cooldowns
maybe overall not too bad
because you start the cdr soon enough for it to not matter
fix RS bug/WM eating sht bug and thats a good start imo
there are some rly annoying bugs for sure
is WM actually eating sht, i didn't know that
that's rough
think its just a race condition
yeah sht gets processed first so wm eats it
yep, the calculation is before the proc
so it does not consider it
would be my guess
my god that's so many stacks
jesus
that's almost half your bar gone
so we are not playing wm now ^^
i feel like they could make a cool talent to play off WM
nothing else to play over it
where WM has like double the chance to proc while in dance or something
wm is good
!opener
wm's kinda just for strike damage ngl.
like in dance u often get 3 + 2 from sht
or more
i just dont like th ability, its kinda boring idk
i wish we had more interactions with clones
from sectech
or somehow get a 3rd clone
WM has gone through quite a few iterations if i remember correctly
during legion it was something like 6% to every single ability
meanwhile asssa cant decide what to pick as every talent strong 😄
yes, legion wm was on every ability
also we mostly played it for storm
as it did proc per target hit
and not per storm cast
thats intentional
i go against most peoples opinions
that e.g. assassination is just better designed
i really wish they would include WM with storm again
or other justifications why this is the case
and say assassination had a lot more effort put into it during DF, it was the main actor
and you see the results in 10.2 and this patch
what i am not saying is it was bad to put the most effort to make sure every single talent is good and the spec is also good in every single content
but it creates this DF problematic
i mean we have weak capstones and weak connecting talents
everything weak beside the major one
our capstones are not weak
i just wanna get rid of replicating for m+ and there is nothing esle to pick
flag is a capstone
you have soo many talents which are just weak/meh
dm is a capstone
goremaw was a low effort try to fill the tree
not every cpastone needs to be a turbo giga 10000% dps gain
and it failed because of that
goremaws is also not bad technically
just does not solve a problem we have
rotten feel like shit too, but there is nothing else to pick
like one argument u can make is that, every talent we have is either mandatory(due to how strong it is or pathing) or useless and theres no in between
its why our pure st is the same as our m+ build for example
but thats both good and bad
and its up to devs to decide if they want that
i actually like rotten now
strike hits relaly hard. trickster makes strike crits even harder
i liked PE, i liked when i pressed trinket i had higher chance to crit it
so there was already a big diffrence in initial design.
Some classes/specs got A LOT of new talents and options from the talent trees (like DH)
While others got only very few new things, mostly just copy/pasting existing stuff (like subtlety)
now it depended how much was iterated on
how much time was spend in making the bad talents good
all while maybe trying to fix core problems in design often
in the end it leads to specs which are now gods
because they got a lot more attention, and with every iteration one of their weaknesses removed
or a new niche added on top of their existing ones
and then there are a lot of specs below that with diffrent levels of development
TWW just assumed the baseline is the same for all classes
as if they are all equally well developed
and added hero talents on top
so now, its less likely that we see big reworks of the baseline tree
im kinda sad that deathstalker didnt focus on rupture as opposed to evis/envenom
and more likely smaller updates to individual nodes, also for time constraints
it does kinda
rupture does good damage on deathstalker
yeah but it's not the focus, as in DN
idk, sub right now feels incredibly fun to play.
i dont think it needs a lot of work
maybe make wm/inev work with storm
fix bugs
remove goremaw, put an aoe talent instead so we can pick it instead of rotten for keys and im happy.
Hell yeah
maybe make the aoe talent be some sort of cool thematic thing with clones
oh absolutely
i am not saiyng sub is in dire need of change
Missing the most important change we need though, imo
but you see that the tree is way worse developed than for other classes or specs
this does not matter as much
Replace SecTec's animation with the contract trinket animation.
oh give kyveza animations
are you guys interested in a cook for our Dot situation ?
some would need a rework to be better or less annoying, but thats about it
like a good example
honestly, setorm -> inev/wm. blades->flurry/sectech. goremaw -> aoe talent. and specs perfect
then give cooler animations (litearlly steal kyveza stuff)
and its cheffs kiss
not that miuch work
better animations would be rly nice
the right path in the general tree
its, and i am sorry if this sounds mean
its completely useless
and there was no effort put into making it any relevant for sub
yes, again
not everything neds to be useful for everyone
its fine because what we play is good and fun
but this does not mean other talents need to stay useless
it is what assassiantion got
Nightblade - Only useable on one target at a time. Finishing move that infects the target with shadowy energy, dealing massive Shadow damage over time. Deals its damage faster while Shadow Dance is active. If an enemy dies while afflicted by your Nightblade, you regain energy based on its remaining duration. Lasts longer per combo point.
Replicating Shadows - Periodic Damage from your Nightblade erupts, dealing 20% damage to nearby enemies. Reduced beyond x targets.
every patch it got 2-3 talents reworked to be relevant
and now they have 8-10 talent options for mythic+
while we have 1
so assassination stays the multidot spec and rs bug is fixed on a sidenote and it is a cleave aoe talent
we keep a strong finisher cuz finisher spec
i mean both yes and no, we have to always play kingsbane and spatter
the amount of customizability and niches covered are far diffrent as a result
Can they remove rupture from sub ? Feels really awkward to use it
just rename it back to nightblade

the reason sub has rupture is to have a bit of a nouance in rotation
its not really as amazing as you say. their options re not as good as you might think.
by having to keep track of a maintainance spell
- they have a trbo strong utlity competing with strong damage nodes
what do you guys think ? it also gives it a bit more urgency in dance
- they give up ALOT of single target for aoe
- they have to give up single target for qol/utility in subterfuge 2nd vanish
but its not about having trade offs
it is about having options
to customize
as you say, you can give up single target for aoe
it looks like options, but it plays the same and does very little different, you cannot play without KB for instance
- u stil have to path through garbage like doomblade to get what u need
but the aoe is also the probably one of the best in game
i think there are KB less builds
not sure how good they are
im kinda with stealthi on that one. viable talents/ options etc is more of a curse
sub right now does insnae single target in keys because it runs the same talents
yes, we are lucky to have low trade off design
good m+ specs generally sacrafice very little single target for aoe
if anything the only trae off I would be happy wiht is rotten for big aoe in the capstone area
I know you guys will probably say sim it but. I enjoy playing both sub and assa in keys recently. It’s suggested to go double dawnthread for embellishment for assa in keys but I was wondering how significant it would affect sub in keys cause I know our bis is still writhing band with weapon embel
For sub ?
and won't rly matter for sub dps
sub is fine with focus lense, does decently with both silkens, the darkmoon weapon enchant is good....

i think some talents could use some qol
e.g. tornado is in dire need of a rework
i am not a big fan of inev
So tldr going double dawnthread won’t do me dmg if I play sub rogue for keys and raid right ?
shadow focus seems weird
i rather have 2nd vanish charge there
makes a lot more sense
sure but those are kinda small
weaponmaster is meh
time investment in them would be large
reward little
i think inev could be very cool if it worked in aoe
same with wm
as in -> storm
sure replace goremaw/tornado
lingering shadows and pv
both exist as a gatekeeping talent only
to restrict pathing
silent storm is useless
should i go on?
i still don't know why there is 6 sec requirement on tfd
and thats a newly added talent
you could say the same with many of the changes for assassiantion
did bone spike need a rework?
did subterfuge need one?
did ttk need one?
...
well for one thing sin has like 3 times the player base
so any chane is 3 times more rewarding
for the team
so what you are saying is, specs are not allowed to get updates if they are not popular enough
Subt and bonespike did, subt actually did nothing for the spec while bonespike allowed for them to reduce IC duration while still keeping max scent of blood stacks reasonably achievable
as a consequence of tuning and design decision the same team made?
subterfuge does nothing for sub too
its the same thing
Agreed and I fully think it deserves looking at for sub too
we have talents simiarly bad
its just as armin mentioned
assassiantion has more followers and as such a higher chance of getting changes tailored at it
subtlety is the least played spec in the game and as such needs to be fine with however little attention it gets
tho i still argue its not in a bad spot
They need to revisit sub aoe tbh
Giving us blade flurry and BP %buff and calling it a day doesn’t deal with the fundamental problem they created with sblades / dance cdr nerfs and energy on aoe with rework
Dance uptime in aoe just isn’t what it used to be
I convinced someone to give it a try today so I'm doing my part. We'll get new people one by one. 🫡
So by 2032 we should have at least twenty people playing it.
i don't think we can win this battle
Sub is surprisingly good tbh, but it’s just effort / slow gameplay compared to popular stuff
the majority of the playerbase palys long enough to have preferences
and subtlety was bad enough too many times to make anyone interessted long term
Yeah, I think it's in a very good spot right now with the caveat of the issues rasied in here.
let me give you one example of what i mean
They need to revisit the effects of downtime on sub
dragonflight made subtlety the strongest aoe spec of rogue
Missing a sectec in cds due to slight downtime is so bad
as such it became a very good choice for mythic+
so if you as a player switched to sub
for keys
you got completely fucked in 10.2
because you moved from good/best mythi+ spec to be one of the worse
this is a heavy change for a spec which already struggles to onboard players
to make matters worse it also became 3 times more complicated to play
i don't remember such a thing happening at any point to a diffrent spec
but i argue, that i as a player would switch away
if this is a common thing
and for sub, it is
The double whammy of being complex to play and not performing well in certain circumstances.
By complex I mean it has some pretty distinct rules you have to follow and then it's pretty simple to play, but complex to learn initially and until you do, it's hard.
i think sub is easier now
it wasn't too compicated in 10.0-10.2
but subtlety also is a spec people remember
So do I, yeah. Playing around SecTec and 1:30 is good. I think the opener is pretty janky, but that's just a thing you do once per boss.
going from "this spec is rly good in raid"
to
"this spec is completely useless for the entire xpac"
Yeah
like there is so much historical
BfA 
evidence of the spec getting completely rolled
that most of the community won't suddenly switch to it
meanwhile you had a lot of positive enforcement for playing assassiantion
so you got rewarded for sticking to it exclusively
but well
it is what it is

Curious if we'll see anything in 11.1. We're in a good spot, but I still think we might see some reworks on the spec tree.
If only because I want to see PV go in the bin
Ye
and i need to agree with armin
once you get subtlety okay enough
why bother
there is no reason to do any change
just to make a small group of people happy
so what i could see happening
is a Killing spree rework
because the spell is a clusterfuck
Yee...
and then some more specific changes aimed at other specs
e.g. we have the entire discussion around
they're gonna put the ky'veza animation on killing spree aren't they 
"restealths feel bad in keys"
since 1-2 years
for assassination and outlaw to a degree
so maybe they reduce vanish cooldown to fix that problem
or maybe they rework how stealth works for these specs
or maybe they decouple talents from stealth and put them on vanish
i mean
i am just pointing this out
but if they do any of the changes i mentioned in the last 3 scentences above
it is the same team
that added 6 sec requirement
it would be very weird if they think restealth is a problem and want to fix it
while adding 6 sec requirement on top of a restealth condition
first dance should just reset once combat ends
but also there is so much weird stuff in game
like e.g.
why does subterfuge extend everysthing on assassination, and why did talents got changed to get full subterfuge duraiton baseline
when outlaws talents require subterfuge for similar talents to function
i am not saiyng which of the design decisions is better
but i don't understand the inconsistency
i stopped trying to understand blizzard
if any rogue spec is borderline cringe to play, i just dont
and switch to the less cringe spec

To be fair, i think its just my perspective thats wrong
game development is not about objective measures or fairness
it is about making decisions that your team/company agrees with
its about making a new overpowered ring in a 0.7 patch and fated for 2.7 every expansion!

i mean it’s gonna be tuned to be bis on every spec most likely
just in a healthier way than the df one
surely…

whatever happens, happens
so if its more stans than regular rings
i mean...
why wouldn't you run it
its free power
protest
its free as
you "only" need to spend some time in the new zone to farm it
wow is based on grind
ngl the onyx annulet minigame vault thing was rather annoying
and as such
you need to grind for everything
gear is a core component of gameplay
e.g. why you see now
people argue how much they like still getting gear upgrades this late in the patch
while i personally dislike how gear works in this xpac/patch
oh yeah, the gearing paths will change ini 11.1
do we know that for sure?
no, its just my take
the 13 ilvl gap between full upgrade hc and m just triggers to many people
especially the dungeon andys
and the fact that mythic raiders have access to 629 ilvl drops that just save alot of timegate
as a dungeon andy I thought the myth change would be worse but its not so bad with how hard gilded crests are gated anyway
Question: Do people still use thistle tea (the actual item not the skill) for anything in particular
there is still a huge itemlvl gap between mythic raiders and dungeon andys
the only realistic change i see
most dungeon only players have like 632 at most?
one of my friends got hof today and I am the same ilvl as him
The ilvl gap between me who is 1/8m and mythic level raiders is like 4-5 at most
is heroic items getting 2 more upgrade tracks
at 633
and thats like the very high end raiders
no
lacking mythic transmitter tho since i dont have kyveza kill yet
doesnt it share cooldown with pots now?
yeah and i expect blizzard to close that 4-5 ilvl gap
its not healthy for the endgame that the vault caps out at 623
or they should just be more generous with crest timegate
saving crests early is a huge powergain that slowly starts to diminish now
and 629 BoE is kinda pay to win on that front 😄
buy 2-3 of those and you saved 60-90 crests, that is an entire week worth of gearing
i am weirded ou
out
about how bad crafted gear is this xpac
outside of some abuse cases for early power gains
the crest costs make crafting less desireable
and the cost increase came from the higher amount of upgrade tracks
i mentioned it earlier
i am not a big fan of gearig
but amybe i am not the target audience, others might like the system as is
i mean it has its flawes, but generally it works kinda well
it is so hard to get a good overview on what people like/disslike
think of the increased sub times
yes
I doubt there is any other reason to nerf gearing so hard
thats out of question
wow since DF
does a lot of what many would consider shady practices to keep people playing
the industry name is dark patterns, and most companies do it
shadowlands was a dissaster
also in content
the release was rly good
the ideas ended up solid
but they rly drove with full speed into a wall after
i kinda enjoy the downtime from the gearing grind at the end of a patch
gives me time to finish open world stuff
Season 2 of DF was ridiculous for gearing
hopefully
and from the engagement in this chat
But season 3 was okay
its graveyard shift rn
I think it’s also because sub is not as popular
only the CE raiders remain
Assa seems much more active
the casuals are all gone already
and if we have discussions its 90% just some regulars discussing recent things or similar
well assassiantion is fotm
ye still fotm andys flowing in for rerolls
so there is a lot of traffic due to that
driving whispyr insane with cooked takes
For dk it’s the same, unholy is a graveyard (hehe), frost is very active
its just us regulars now 
don't think rogue was this fotm since a long time
so happy for the assassination folks
Do we still have the log review thingy?
they already seemed very angry at subtlety during DF, maybe that changed now
yes, !log
you can do !log, i don't know if anyone has time to review
Also does anyone else find trickster so much nicer to play in ST than stalker
I have a question relating to the ST/AoE opener. In ST, the guide states to use SB after sectec, with stacking all other cds/trinkets on the first dance/sd. In aoe it looks like we stack every CD including shadow blades. Why is that? Is it relating to the mastery buff from flag somehow?
assassination deserves some time in the meta
well thats consensus
premediation
trickster sub is just a comfy package, it does everything, no cringe stuff
maybe, it was the go to spec seaon 1,3,4 in DF but got in 2 cases nerfed
Overnerfed*
possible
like seaosn 3 -> 4
they reverted the nerfs
and you saw the outcome of meta
Sometimes it feels like I should/can press a sec outside of cds but I'm scared so always hold
you can decide on your own how dominant/healthy s4 df/s1 tww meta is and how relevant all 3 specs are as a cosnsequence
you align things to secret
think of it like this
you use 2x symbols/dance/secret during your big cds
so flag/blades
and between the big ones
send symbols/dance around secret
secret is the ability limiting you in a sense
I’d say 10.2 we were fotm
for raid possible
In general actually
For raid
like rogue is currently
All three specs were solid
meta in raid and keys
Yeah
In keys OL was best
and assassiantion rly dominates in both
But if your guild didnt have nice kill times like me you were probs trolling with sub
Sin post nerfs in 10.2 was middling imo, sub was notably better
You needed pi to compete with sub
Tbh I think sub is better in m+ now than it was in 10.2
😂
We outlaw now bois and girls
We're PURPLE outlaw
Outlaw is the real loser of tww for me
Gotta include the proper and powerful unique Sub benefit: purple
Lost its niche
Can anybody else go purple? I think not.
purple = big value
one thing i don't understand
Nah its still infinite cleave and dmg if boss dies just before your cd it doesnt matter much
why is BF diffrent on all 3 specs
like
assassinaiton got a custom BF implementation
which is overall the best one possibly
Our BF version should be making clones do stuff for spooky shaodwy ghosts (kyveza kyveza kyveza)
while sub got a copy of outlaws
but like...
latest outlaw qol changes, going from nodes
didn't apply to sub
man, i feel like i am way to negative today
when subtlety is overall actually good
dont worry you can go into a dungeon and enjoy rs bug too
with reduced range
and if you though you were ok you can also bug out coup
Infinite cleave? Issue is it’s just not tuned well enough
and have to alt f4
Critical, not negative. 
And both sin / sub do the whole good prio dps while aoeing
Which was originally an OL thing
Its competitive on every boss apart from court with the other rogue specs for dmg
Never said it was bad, just that it lost its niche
It's time to redesign Outlaw with THE BIGGEST GUN
This is like saying balance Druid has a niche even if it’s tuned badly
CANNON BARRAGE
It still does its thing uncapped spread aoe
They didn’t just start making other specs able to compete with it at something it had a monopoly on (shared with spriest / aff)
idk if i would be hyped
or pissed
if outlaw would become a ranged spec
That'd be fascinating though
lowkey
tip of the spear should have been an outlaw gameplay mechanic, makes sense with the whole concealed pistol being used at opportune moments
hybrid, change shadow dance into something like parley and your melees make extra dmg, outside of it cdr the skill with pistols shots and bomb throwing or whatever else pirates use
pissed, 1000000000000000000000000000000000000000000000% pissed
trust me
any time it's remotely competitive it just takes your raid spot
or you're forced / pressured to play it
I'm sure that'd be fun to play against in pvp a ranged rogue. Now they can sit on the healer while doing 100% dmg 🙂
i mean thats how things are right now too
tbh surv is already kinda like that
its just that rogue would get a ranged option
yeah but i dont think the average rogue wants to become ranged
like as much as its a meme
but one spec is always dominant if competitively tuned
and its always the same ^^
it's different, ranged are inherently better
I want a tank spec
it'd be pretty neat if in new patch rogue would get an alchemist based spec, just throwing poison vials everywhere, or maybe the second support type class that its vials buff players
with all rogue specs being melee damage profile / utility and tuning decide it
with ranged vs melee people will almost always just demand range
Cursed take
look at sv vs bm / mm atm
not nessecery
they can't do much more for sv, it's the best tuned AND has 6% dr for free
having a flat damage profile like outlaw
and yet still sees less raid play
won't change
if you are ranged
so you still have the same downsides
ofc. if outlaw would inherently get more niches and a better damage profile
this would break
honestly
my take is they made outlaw stray too far from what the original vision was
and they can't go back for fear of alienating the playerbase
i think outlaw is fine in the same way sub is
besides pala and druid what other class could get a support spec, shaman maybe?
it works, but would benefit from more time spend iterating on it
as earlier discussed, its just
thing is both specs just demand a lot of effort from the player, heavily punish mistakes both big and small
why spend too much time on a spec thats not popular
and it is why we will keep seeing more focus on assassination changes
like we saw in the last 5 patches
None of them one brainrot spec is enough
sinister strike to build , keep snd up, evisc to spend. toggle blade flurry
compare that
to what it became
is enhance noticable less played than ele?
just wasn't as flashy
if both is answered with a no
then outlaw on ranged, migth be not as impactful as you think
issue with enh vs ele is that enh's dmg profile is a lot better than ele's
but
assassiantions damage profile is extremely good
it has better haste scaling
it has execute
it has big burst
it has some op utility
i could go on
can we clarify if we're talking raid or m+ here
for m+ ye, sin is just better
there's no competition
the point is you have so many other factors
in favor of the other 2 specs
that ranged wouldn't be a deal breaker
even sub which has way less benefits
offers a better damage profle
please
and it still has almost the same playrate as enh
ranged is a notable advantage in popularity
Thats just because it is fun though
sv is neck and neck with bm at bm's niche (pure st) while having a ton of cleave / aoe at the same time
bm is played 10x the amount
of sv
if not more
look at mythic brood
I say this as someone with a geared sv hunter that's cleared 4/8 multiple times (it's my alt)
the spec is just better than bm / mm
and isn't played
only reason can be that it's melee
and among the melee it might be the one that suffers the least with downtime, alongside ret
bm is played because its easy
not because its ranged
same as ret
if melee was such a dissadvantage
you wouldn't see such high ret player numbers
Its fun and its a different audience similar to why a lot of balance druids won't go feral even if it was better or equal
ret isn't really melee though is it
The same way survival isnt?
in a bigger way, sv can tolerate downtime for like 15s in a row, then about 60% of its globals
ret can be ranged permanently outside of every 30s for a bit for wake / hammer of light
they lose holy power gen but it's functionally like 70% of its dps is maintained at 20y
think they need to auto attack for some of their talents to work
Doesn't it run the auto attack hp generation? no long CS so its just flat not doing the same dmg if not in melee
^
it's just crusading strikes
every 2 autos is 1 hp
they lose 50%ish of their hp gen at range
sounds like a lot but it would even out to like 20-30% of total dps lost
while they're at range
either way, the shit i've seen our ret do (he streams) on prog
guy is just playing ranged
it's not even funny
losing 20% dps sounds big for me
but i think what you mean is
downtime is not a problem on certain melees
while it is on others
this creates this inbalance
that acro solved to a degree
but now we are back to more extremes, where you rly feel and see diffrences
I like that though
Makes you have to think more and gives you and raid more problems to solve
i think its difficult
i like if diffrent specs/classes have diffrent benefits and dissadvantages
as you mentioned
its nice to have diffrent puzzle pieces
Its bad when you had it then they take it away because FOMO. But that actual philosophy good
to put together
but the problem here is
wow starts to create puzzle pieces
that are always better and fit into everything
while a lot of classes/specs stay like classical puzzle pieces
let me put in one example to showcase what i mean
in legion, there was a lot of effort put into making each rogue spec unique
outlaw had the cdr/heavy rtb based gameplay with super reactional combat
assassination the big focus on bleeds, making it rly good on single target and cleave
subtlety initially had no clear identity
but middle of the xpac got the burst damage/cooldown stacking gameplay loop
now each of these had their downsides
i think legion sub had more identity than we currently do
outlaw did depend a lot on rtb to perform, which was later reduced to make the spec more reliable
every strike tping was so much fun
subtlety had absolutely no cleave or aoe damage
it had shuriken combo to offset that
assassination had some burst with vendetta but it was limited to single target and was overall more of a sustained damage spec
so each of the spec was unique in their own way
e.g. subtlety was the swift spec with 2 shadow steps
no fall damage
but over time this diffrences got removed
e.g. in fba
*bfa
the burst damage was removed by a purge of dfa
shuriken combo was removed because there was one fight it was op on
and later
other uniquenesses became shared
dragonflight
suddenly subtlety is one of the slowest specs in the game
with 2 minute sprint and one shadow step
meanwhile assassination always played 2x step and 1 minute sprint
which previousely had more limited mobility
now burst
is also not sub only anymore 10.2 made sub and sin the exact same damage profile in single target
but some things remained
all the way back from legion
to 11.0
cleave damage of subtlety was absoltely horrendous
Why
and it only now changes with blade flurry
Legion sub was also 2 very different iterations
but then again, this is basically the point
things like no fall damage, nightblade, etc
game design makes things too even
you don't have many puzzle pieces anymore to choose between if every puzzle piece does the same thing
Legion was a DFA sandwich and people just have very fond memories of 1 ability.
I mean, if you want more shadow dmg, curren iteration has more
true
sub is good right now
Also more finisher based
i would say current iteration is as good as dfa
Is it design or response to feedback? pushing it because the previous versions became to polarising?
with some things that are better
Legion sub shadowstrike did massive dmg
in a visual sense sub is lacking atm
it is a design decision, i would never assume purpose
the problem is talent trees
Rogue in general
it’s def fun. I worry about the next version with how bad DS is to play.
and adding more and more new stenghts is the current deisgn goal
it creates this balancing problem
Blizzard are scared of introducing too much visual clutter. So every melee spec is undercooked
where content becomes now more about mehcanics and oneshots
because people have too many tools
i expect the s2 set to help cdr like s3 df did
as a bandaid
because on god they are not changing any talent
and between specs/classes
some have way more tools then others just as a consequence
it is all about how much time was spend in making one spec good
i really hope they do something about our cdr outside of tier set
vs. how easy it is to focus on adding things compared to how much needs to be fixed first
not really a fan of fixing problems with tier sets
I hope legion classic will be with launch patch. So people can realize how shit that expansion was during the first year or so
outside of dance needs some energy love in aoe
Problem is UI as well. You can't make a spec revolve around rolling dice if you need to look at some small icon in the top of your screen (by default) to determine your rotation
you mean complete rng on what your first leggo was was bad?
heehee
like looking back at legion
Just 1 part
a huge amount of your damage on assassination was in poison bomb
yet nobody switched off the spec
even tho other alternatives had less rng
Artifact knowledge and AP was a massive issue
It wasnt retroactive
both rtb and poison bomb got iterated on
that's very true
So if you missed, gg
and are now far less impactful
yeah you had to be pretty sweaty with AP
wonder if legion classic will have gear swapping in dungeons.
@bronze turret going from how they handle classic
it is more likely that they go with end tier patches than initial ones
Yes i know it will be with later patch
ahaha people will get a nice surprise in first 2 raids
maybe i am unfair
NO SATYR WELCOME TO TANK DMG
but i think legion got some bonus points
also hitting from 7y away to get extra energy
But i want people to play early legion so they can live the disaster
by introducing almost all modern systems to wow
well they will enjoy mop and wod sub
so while i agree
then come to legion
i was so sad, i got the leggo boots like ~1 week before they nerfed them
they fucked up on many parts
and be like wtf is this
so for real, are classic players just going to be having a harder and harder time playing the game as it becomes progressively more complicated
because i've watched classic content before
and some of those players are.. special
I hated legion. MA was my 2nd to last lego.
damn that's rough
They should of just made pb work like tempest does now and use envenom. Remove spatter that would feel good
I got Sephuz and Havoc DH leech chest as my first 2
the biggst issues they had:
- Worldquests, you could initially infinitely do them which completely ruined people
- AP farming, you only got short term benefits, but especially early on so big ones that people destroyed themselves to farm ap
- legendary aquisition.... they never fixed that issue, only in the very last patch where nobody cared anymore
And launch Sephuz was terrible
zold and feint pants my first 2. kekw
legendary balance was terrible
i got the storm aoe damage cloak as my first
subtlety had a 20 or 25% legendary
i forget the name
you had it -> competitive
if you got lucky like me
going with prydaz and other utility legendaries first
Artifact knowledge was the biggest problem
you got fucked for 3 tiers
But ppl forget
basically played from 10% minimum behind
i legitimately forgot AP was such an issue
You had to login each week or be multipliers behind others in AP value. So every AP you did felt pointless
for 3 full raid tiers
but i also was playing legion pretty hardcore at the time, so i did all the homework content
its just legion had extremely good raids
Idk i'd prefer a bar going up than flying round dornagal in-between M+ groups
legion had a LOT of content, it was kinda nuts
so there was more leeway given
Artifact knowledge was just a multiplier on every AP you got
basically how ap worked
Not AP itself
you had a skill tree in the weapon
🫶
which you unlocked with collecting knowlage
legion #nochanges 
you made me remember how mad i was when they lied to me
saying there was no soft cap
but getitng knowlage got noticably easier every week
while my friends made mirror chars
Why the legion talk?
i was I BELIEVE IN BLIZZZ
so you e.g. made the farm of a week
obsolete at the next reset
then got to enjoy playing shadowpriest
because you essentially got it for free
for 2 tiers almost because of it
They also said they wouldnt nerf specs cus you basically locked in 1 spec with the weapon
And then nerfed specs
until they murdered surrender
making the system very short lived
rip outlaw
haha
them nerfing outlaw 5 times in a row
was comic
fuu went on a class design lecture
tho the power gain early was so strong
apart from having to play spriest
my rogue was dog and i got scammed by blizz
I just hear ppl talk about how amazing legion was and i get triggered
kinda same
It ruined a year of wow
class design ---- in later patches
firts raid was just poorly tuned
I have good memories of legion because i wasnt playing too much hardcore
I remember some grinds being insane
tbh i wish
they made classic+
so they would release legion
without the 3 big issues
and re-tune raids
to not be pushovers
Nostalgic yapping brings them all out the woodwork
if they got tuning wrong
i mean, its fun
I mean classic legion will be with all the good stuff
to hear different opinions
I think that too but only if you completely switch from retail
you still have the dogshit legendary aquisition
tbh i do feel for the people that get to relive the whole balance of power questline
im not going there
Like classic legion has to take all your game time
but it will be cool to see
that one wasn't fixed till you could buy legos
and you could only buy them during farm of the last raid of the xpac
I mean if they have the legendary salvaging from start it will be fine
Is Classic+ classic with M+ or just with changes?
they migth not impose the 4 lego restriction
which was a big mistake they did back then
Dont think they will
You mean SOD?
emerald nightmare will prob be better tuned too
Thats just a private server with whacky shit
biggest problem was not the restriction if they said it was fine
but they lied in our faces
i rly hope thats the case
Like mop classic with M+ would go hard
so what most people did is just create more chars
but some people believed
and got scammed
i didn't play enough
Season of discovery is an offcial revisit of vanilla wow
Doesnt it add in retail class abilities?
Yeah it came with a lot of changes to classes and some istances
But M+ with reforging though 👀
I will play the absolute living fuck out of Legion classic if it comes
and the dungeon and raid design is good for its time
That was mop for zoomers I couldn't do it
skip wod plz
but it is in fact a classic xpac
legion started modern wow
and you notice the diffrences
holy shit you just reminded me of titanforging
hot take
wod was quite tragic for sub
i want titanforging in m+
first tier was more than demonic
that would be crazy
oh boi titanforging would be funny
all the raiders in my guild would be furious haha
"look at me"
you mean i have to do MOOORRREE keys?!?!?!


