#subtlety
1 messages · Page 14 of 1
btw.
So its like the triple sectech situation for trickster
try without windflurry
Except its 2 sectechs for db
too
Rather not 
Ye ik
ill look at the apl in a bit
maybe i find some big gains
did you sync your testing with armin already?

Started like half an hour ago
Im surprised. I thought removing shadowdust would be a huge blow for subs dps
Well they reduced the cd of blades
but supercharger and the lower blades cooldown
can compensate a bit
also from what i see
it looks not great for trickster

Ye trickster is horrid
Why
Rip. I was very anti dust but trickster was so fun
its fairly easy
the power of trickster was in dust
you could keep flawless form stacks
and 3x secret
but dust gone makes the entire burst cycle of it worse
which was... all of its damage
oooooo
And the new 2x symbols talent seems pretty unplayable from initial impressions, but its possible theres some tech we just havent found yet
Do we line up supercharger with sec-tech and/or darkest night evis?
triple symbols would be so fun
Its up for every sectech ye
think it comes back to what we discussed yesterday (i think you ended up in chat too)
where the talent is noticable worse than dust
while keeping the same trade offs due to position
I mean the added symbols is just the dust vanish refreshing it no?
Without the dance cdr
dust does reset symbols cd each vanish use
Ohh yea forgot about dance refresh too
so on a 5 minute fight
you get 3 casts of symbols with dust
and you get 2 casts with the new node
now dust played 2nd vanish charge
if you add that
you had 4 casts of symbols gained
vs. 2 with the new symbols node
so if we remove everything else from dust
it still gives less symbols than dust
Interesting but aren’t they buffing sod or is that a rumor I’m just now making up
they added a 3% buff to symbols
to make up
so you get 3% more damage during symbols per point in the node on top
Hmm that does seem like enough for -2 charges overall
the problem is
reaching the node
you need to trade off other talents
inev
deeper dagger
Oh per node
so the talent node is "expensive"
Yea
and as mentioned
the above comparison
ONLY
talked about symbols
it didnt mention:
- secret
- shadow dance
- flagellation
- cold blood
Removing a point from something else and idk where in the tree it is but I’m sure it’s not in a good spot
is there a example new build ?
All of which get cdr from dust
That does seem like a massive nerf more than an even exchange
Adding in the cdr to evasion and cloak as well
Because being alive is an increase in dmg as well
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Thank you !
it might not be the best build
but we will see
come back one day before patch
we need to test a lot of things still
and see if we get improvements
How do you test these things?
How can you test them in sims without the changes being implemented
APL? I’m an A P E and don’t know shit
it is essentially the piece of logic that makes the robot play the rotation
so what we do is
make sure the robot plays correct
Interesting
and test multiple ideas of how to improve on it
the sim spits out a dps result
so you have direct feedback if your change was good or bad
and testing can take a long time
e.g. for 10.2
You big brain me smooth brain and I thank you for your dedication to rogue
it took me 300+ hours of my free time
fuu is a master detective: he finds dps where none exists
we are a team
True story
armin, eleem, me
and whoever else wants to participate
also to demystify it
it is not like we do this only in a secret room without anyone being able to participate
Yea I see you all in here giving master classes all the time
ever since i started with TC, i tried to get as many people involved as possible
I do enjoy listening in when I can
so even if you don't have the knowlage of how to change things
it is always welcome to have more eyes on the simualtion
and bouncing ideas
e.g. and this can often be just asking questions
one example of bfa i like to reference
was simply somone in here asking
"why do we use shadowblades pre pull"
and it ultimatively lead to a apl improvement
to give a bit more context
bfa was the time blizz thought it would be a smart idea
to give every major cooldown a global cooldown
so shadowblades caused a global cooldown
BUT
Yea o need more context bfa was my first xpac back after not playing since tbc and I don’t remember casting blades pre pull
the global cooldown was affected by haste
so if you had f.ex. bloodlust up
it was quite short
the initial testing and assumption
showed it to be a gain pre pull
and it makes logical sense
you don't want to wait a sec during the pull doing nothing
the individual player who asked
didn't know about the haste scaling of the spell
but i did
so i did question the decision too
was it rly good to use it pre pull?
so i did fire up a sim
and within 10 minutes
it was show to be a gain to use blades after applying rupture
the lower gcd was good enough
to be easy offset by better alignment/benefits during blades
Blades doesn’t effect rupture though does it
but its a beutiful example, because it shows just how curiosity can lead to discoveries
It does
This version of blades is chefs kiss
i personally don't like it
Season 2 blades was yucky
That is quite meh
So blade’s duration is reduced as well this patch coming up?
yes
Looking at changes it feels like numbers might be quite meh
blades duration is 16 secs
None of this sounds like an even exchange to me
but cooldown 90 secs
instead of 120
(1 min 30 vs. 2 min)
the change does one thing
I mean it’s currently 1:30 basically
it keeps the same duration of blades
so you have just as much blades as you had before the change
just use it diffrently
you can now align it to flagellation
which is a benefit
because you don't need to sit on flag for 30 secs
but the 16 sec is very punishing
I thought flag was moving to 60sec cd
Ofcourse they did
haha i mean you are not incorrect
the 60 sec flag
would have made a lot more sense
but then
i think they are afraid that sub competes with assassiantion
in damage profile
so they "kpet" subtlety at 90 sec
which was one part of dust, not the entire dynamic
In your opinion, do you think that these changes leave more room for them to design sub? To me it seems like yes? More power can be put in things like backstab and gloomblade now that they don't have to budget dust allowing triple dances and shenanigans like that
i think you can look at it in 2 ways
the first one is, it is a incomplete change that starts a bigger rework
We shall see I guess, if it turns out to be the nerf I’m envisioning, they gotta fix it shortly after
the seocnd one is, it was a dirty quick removal of dust which was assumed to be a problem
Like hero talents 
I'd hope so, because I'm ngl these changes make sub look kind of boring to play
it makes it noticably worse
in all metrics
what i mean is
before people keep saiyng i am dooming again
the gameplay gets worse
I wish they would make skill expression a thing yea it’s harder to use but if used properly it is untouchable
Which is an accomplishment with how they are set up currently xd
and we lose options to customize the spec
Yeah been playing a lot of sin since awakened and now this season, sins options are so nice
Ya got cleave build, bleed build, VV, imp garrote
Hybrid build
Not anymore :/
They need to make subs niche skill based
I'm not sure if I'm a minority, but I hate so much the shuriken into BP playstyle
They dont have to, its just been what its been for a few seasons now. Season 1-2 sub was probably the most brainoff gameplay
or in BfA
I can’t stand it and because of shuriken costing so much energy outside of windows we don’t have the energy to maintain
you had the option between 2 charges shadow dance
but burst damage during dance
and 3 charges and more sustained
mid legion
Marked for death and death from above
etc
Also, the BP spam doesn't help with cttc
give back dfa
my point is
subtlety had a lot of talent options
now its very reduced
and it gets worse at what it was good at
I don’t like that, they are dumbing the game down. Make me work for my damage but when I get it right I really get it right and put up serious numbers
Well you dont spam bp, you use darkest night
So its fine
^
I'm not a fan of it either, but its not a requirement by Blizzard is all
Play fatebound sin rogues then, n flip lucky coins with consistency
Idk trickster spams eviscerate way more than deahtstalker spams BP
Yet the meme is "deathstalker only spams BP"

people don't like BP
That seems more rng based off a coin flip though not skill? But I haven’t played it so idk
It's not rng, you can guarantee it under conditions
and bp/storm did lead to a good standing in multi target
Ooo interesting
Gotta admit tho, bp/storm is truely some brainoff gameplay
Storm bp was a great improvement over having no AoE at all on BFA
it was
but so is env spam
or dispatch
The thing with it is the monotony of pressing just 2 buttons over and over again
its a overblown problem
What was SL season 1 sub I played it but can’t for the life of me remember it because I hated the xpac so much I quit
yes
seaosn 1 and 2 df
you spread your rupture
SL S1 sub was very meh
and then spammed bp
outside of cooldowns
which isn't that bad
again sin can be reduced to env spam
in a similar fashion now
but nobody makes this joke
Yeah i mean it wasn't bad, was fun reaching mega numbers but it just lacked like one extra keybind to tie it all in to me yknow
I vaguely remember doing keys and not feeling energy starved outside of windows
Sin is storm/powder but instead fan/envenom, with mutilates/ruptures/garrotes tied in which is the little extra i guess
At least you needed a target for fan/envenom haha
I quit sub when they renamed nightblade to rupture 😄
Based
thats because
shuriken storm energy cost got increased by 30% in 10.2
35->50 xdddd
it is one of the top complains peole have
they feel like they do no damage
and never have energy
in mythic+
ever since 10.2
it also reflects on the play rate
subtlety is the least played spec in mythic+
for now
3 patches in a row
Yo... Give a talent node like shuriken combo, but make storm cost like 80-100 energy thoughts???
i think the intention of it
ended up fine
the dev team tried in 10.2
to slow down gameplay between cooldowns
and make cooldowns more rare
so what was done was
a rework to shift a lot of ressource generation into cooldowns
shadowblades now fills your cps for 20 secs
shadowcraft solves your energy problems
and also gvies more combo points
given that you stack cooldowns
means all damage is concentrated during them
to double down on it
backstab was increased in cost
and shadow dance cdr was nerfed
later on
they also increased storm energy
I get the intention behind it for sure. Makes you wonder why they'd force themselves into one style, supported only by shadowcraft making it a mandatory capstone
Like how awful would sub be without shadowcraft
to give the same dynamic for aoe
they also increased storm cost
even tho this was discussed even in here with one of the devs
and there was no general agreement on it
in fact only one person was convinced it was a good idea
while many ended up sceptical
neverless
all of it is what is now more of a problem
F
i think 10.2 had some unexpected changes
e.g. what wasn't realized internally was
just how easy it is to pick up shadowdust
so the entire design around 10.2
was for subtlety to play dark brew
Thats bad design too isnt it?
Why are we making edge of talent tree capstones mandatory by design
again you assume a lot of intention
when most of it is just a consequence of design
if you change something
you never know the real impact
before you test it
you can guess
and you can get yoruself help from people with experience
but still, there are almost always consequences you didn't expect
and subtlety is
lets say we as tc's are very good
in finding stupid ways to play the spec
e.g. dfa was never intended
Of course!
while we can focus on one
and i also made some very hated things
e.g. backstab in shadow dance
I also think they way sub talents are krangled and work with each other
Im just going off whatcha said there is all. If they intended DB to be the playstyle then why is it shoved in the corner of the tree? Regardless of how we end up taking talents, not even taking db with the current build, why would you place the intended style capstone in the corner of the tree?
is 90% of time me creating a monstrosity
It’s easy to oversee while planning the concept of a spec
Unless they rework the spec from scratch
i think that's more like making the most out of the weird tools you're given
There always seems to be some cursed tech
power level, you want capstones to be powerful
flagellation was a capstone prior to 10.2 too
and changed to be easy to get
and now we play it always
Flag is capstone worthy honestly
flag should be baseline now possibly
why was this hated? seemed like a good optimization without added effort
or they should put it close to blades up in the tree
But also making strong talents available easier is a trend the whole game has gone towards
When reworking specs
At least
Okay but if its powerful you're forcing people to be less creative with the talent tree by making them go down the right side of the tree to take db
So why do that?
see thats the beuty
i am a TC
so i analyse the situation
i can point out things like
moving from 3 talent options to 2 or now 1
but i don't need to justify the devs making decisions that seem not logical
like many things
they have their own internal world build
Flagellation effects should be baked into blades, what's the point of pressing 2 buttons with misaligned cooldowns
and as such they design around that
Yeah for sure, not saying thats your job. Just pondering their decision
tough thing to do :(
subtlety would be way worse
Do you think the way they wanted to change dust on beta
Would’ve been better?
Would be VERY nieche
But still something you COULD use sometimes
The 10/20 sec dust?
I mean it’s bad for sure but
the problem with dust is
There could be that one fight in a tier
how cooldowns are layed out
You know
lead to a lot of problems down the line
I thing 10/20 could’ve been something
in 10.2
we didn't align cooldowns
we did purpusfully desync
and it was rly difficult
because how you played the coodlowns
God flag vanish blades
had 3 diffrent ways
and these 3 ways
then even had more variations
due to how special boss design was in armirdrassil
Is there uses this raid where it’s casually a gain to still pull cds at 1 mins? 
Actually**
and what this lead to was
us creating a spreadsheet
for every boss, you had between 1 and i think fyrakk had 6-8
diffrent cooldown timers
basically laying out the use over the entire fight
and this was why dust got so much hate
it was horrible to learn
you needed a spreadsheet
each encounter was diffrent
and it did suck in mythic+
Man idk i rolled rogue after amirdrassil so I can’t fully understand how bad it was
But it seems like
It was fun and horrible at the same time?
Like if you were already a very good sub player you must’ve loved prog
but once you hit farm
i lowkey liked the spreadsheet timings
Yeah that’s what I’m thinking
Prog mustve been very fun
Yeah well
echo coms
"can we bring more sub rogues"
"bro you need a phd to learn the spec, we can't just level a alt"
(not exactly what they did say, but the same gist)
My co-rogue/at the time only rogue is an outlaw player snd
When we got to smolderon
Let’s say
so just to highlight this
I didn’t hear the best things
the top end of players

did say
the best palyers in the game
can't quickly learn it
to utialize it on smolderon during the wfr
was sub rogue that busted that they wanted more of them?
yes
Yeah I did lean into at the end of s3 just like dabbling into it
that has vulnerability phases
and they are aligned like the following
first one: 1 min in the fight
every sucessive one after
1.5 min between
and the ONLY spec in the entire game that could fit that
was subtlety
it was so to say the dust niche
What happened afterwards that all 1 min specs were doing as good as sub? Did they change the interval?
No it was whatever the fuck you needed
Which was crazy
But also annoying to pull off
its not without trade offs
and you can do it now too
but dust gives a certain bigger area of cooldown alignemnt
The fights just don’t cry for it tho
i mean its one fight
just to highlight this
we had 2 fights in other tiers
subtlety did completely suck
because of low target cleave
which is a common fight design
Can we also just delete cleave
we had sarkarath which rogue sucked because of haste buff
Like okay make 1-2 fights per raid
But fuck me man
Every fight
Is cleave
It feels like
we have now a fight execute is extremely good on with the bug
my point is
its normal that specific fights allow niches to shine
so subtlety being good on smolderon was more a problem
that smolderon was very far in the raid
and it made it extremely powerful
it all comes down to how big of a gap it creates
^
sub was also tuned rly well
to be fair
and again the raid had many fights sub could exploit the dynamic it had
Amirdrassil bangs most of them
so only boss dmg counts
but you actually need to kill the adds very quickly
which imo skews this boss alot
yes not a big fan
That decision was very idk
i saw a discussion about wcl shananigans
Because this made fury warrior look so op
and it makes the perception of strength weird
When it did its one job
in the statistic
miss him
moment ill get one
here you go

so whats really funny is
they think this okay to do
but what we did on smolderon wasent
which i dunno
is a bit sus
The thing is
so here is my tinfoil take
the community for some reason really hates when rogues do well
Or didn’t even think that sub could be played the way it was on smolderon
dont think the combat design team has any idea how sub was playing out
is vanish remaining a dps cd in the patch?
Ye that’s what I meant
Council was very obvious
my point
sub was just too flexible
i think its simpler
Ye, Altho do you think last 2 would’ve been sub if sin didn’t get nuked after rwf?
yes i actually do
i think people slept HARD on it
what do we think about the new first dance?
interesting concept, but it missed the mark
they undercooked it
it looks like it would be very annoying to play in M+
they need to remove it
for pve
getitng out of combat is arleady a restriction
getting a restealth is already enough of a reason not to bring rogues to high keys
other specs cry for
yeah right
"requies 6 sec out of combat after stealthing"
6 sec is waaaaaaaaay to long
yep
any amount of time is too long
it should not have a requirement in pve
exactly
it's anti synergistic with the PvE they design
id max go to 2 sec
M+ is a race
anything more and its DoA
and they are asking you to wait for restealth and wait for multiple seconds
it's just absurd. Reads like a PvP talent.
Do not invent purposedly vanishing and waiting 6 sec doing nothing rotation
I would not be surprised atp
I saw some aldarachi reaver sims yday havoc is cooking something and people hope they burn the soup
So i was interesred
In your opener you have like 6 globals of „find soul“
Just run around collect a soul hit 1 ability and go run to the other

also it is alot easier to get restealths than people think
people oversell how much chainpulling is going on
That is true
And even if you still have ways
Stay behind finish one mob, stealth, meet group again with mobility
Etc
You aren’t forced to run with the tank 
Ye i think the first dance is actually going to be pretty fine for keys, not OP or anything
Theres a lot of times where you get 6 seconds of downtime
Dawnbreaker for example
yeah, still think the 6 sec should be lowered
tho
there just isnt a reason for that restriction
i feel
I agree
like i can see it for pvp
but they can tune that seperately
so its just like a massive ?
this + make it work with vanish
that isnt happening
like `next SD after entering (true) stealth lasts 4 seconds longer'
they are slowly taking out vanish usage for dmg
In shadow dance, what's the priority with Darkest Night, SecTech, Danse Macabre and 5 cp finishers? Should I
- Use Darkest night as second finisher instead of SecTech
- Use Dark Night as soon as possible
- Continue to do 5 cp finishers and consume Darkest Night outside dance (presuming no shadow blades and more shadowstrikes are required)
DN highest prio
Is it still priority, if im about to leave shadow dance and have to choose between sectech and dn
then you delayed sectech waaaaay to much
you either sectech 2nd finisher
or third
depending on DN timing
Ahm. Thanks
When i enter dance should I always evis before and enter with 0 cp or should I enter with evis ready? (Outside of opener)
doesent really matter
Thank you very much
@tepid trellis This spec is so cooked man
How is rotten looking like an option even after the patch 💀
I saw that rotten was an option and dont wanna try your spec anymore
with pv?
or without
Without
Pls
is there a more boring capstone than dark brew?
Extra vanish charge
uh, yea.
It have/had more depth when its a offensive cd thou
does not like to get mentioned
dark brew is nice fanatsy wise
rotten and gwb are the 2 capstones i find meh
also the last gate has a lot of talents in need of a rework
i try to differentiate between something being boring and being shit
if gwb would not be shitty it could be good to play, like if instead of energy cost it would increase finishers dmg by x%
and db is simply buff a buff to magical dmg
purple number go up
thats one thing i don't understand
goremaws is in fact not bad in design
because it gvies energy and damage
and combo points
so there is a lot to the spell
it helps with energy efficiency
and it does decent damage, can be used for danse
BUT
ultimatively, it solves problems that are boring
or irrelevant
energy is solved with shadowcraft
and slightly more combo points on a builder once every 45 secs
is not that impactful
in contrast
dark brew turns all nature damage in shadow
and changes rupture too to a shadow damage dot
so while passive, it works well with what the spec offers
in fact 10.2 nerfed shadow amps
also in part why its slightly weaker
now when people point out they love goremaws
they tell me
"if the spell did something completely diffrent"
"then it would be good"
"man, i love the spell"
and this diffrent could be
what if it did give full combo points, and made your next 5 finisher consume no combo points
what if it did 20000% ap damage, so it did nuclear damage
but... thats not the spell anymore
thats a mind experiment of how you would create a new spell
and the idea of this new spell is exciting
not goremaws (as the spell it is right now)
boring is not always your enemy
but goremaws is boring too
and does not cleave still with trickster
Subtlety talent tree is really a mess the more I look at it, lol
it would need a lot more new talents
dragonflight only introduced a very small amount of new ones
compared to other classes/specs
and we keep old talents
or legendary powers
which are outdated for how the spec design changed
I can't help but wonder, does Secret Technique really need to be a talent?
Even the tier set effects don't work properly without Secret Technique, and Trickster doesn't function at all without it. There are so many things that just don't make sense
my take on it
people keep asking why subtlety players are not happy with changes
thats the simple answer
Is the rogue balance developer ever active on forums or other community sites to communicate? Or have you personally ever had a conversation with them or anything like that?
the devs read the forum and sometimes discord
but i am sure they see wcl statistics
or other data
we had conversation also in discord
but there was not much since more than a year
wcl statistics does not help them to create proper design of a spec they do not want to spent time on, they could just give 35% to BP kek
so the team has a more internal idea of classes and what needs change
e.g. if you followed discussions around the topic
other spec players
also think subtlety is "not too bad"
so it doesen't need immidiate attention
while i would argue
having the spec as the least played in raid
and mythic plus
is a good indication that a change or at least deeper discussion
is a relevant thing
wow is a big game
so every player will have a diffrent perspective
and so will the dev team
Oh, I totally agree. WCL stats only show a damage graph. There are so many variables, and in reality, it just reflects strength and weakness. If the devs just look at it and go, 'Oh, the graph is low? Let's buff by 10%', then they're really clueless about the game, lol
it is a basic development process, and since we have one nicely workable spec, they could avoid fix (redesign) other specs for long long time, you have workaround, just play assa if you do not like design of sub or bugs or whatever, if you dont like assa play other class etc
if you dont want its your problem, there are only few people like you who like to play sub, devs need to satisfy BM hunters and ret paladins or who is the most played spec idk
it is a part of their dataset
e.g. in 10.2
subtlety stood out on smolderon
Interesting take, iirc they didnt do much at all with hunter, designwise
and was generally good tuned
so in order to fix that
it was nerfed
and after the nerfs, it ended up in line with other graphs in length
so, was the nerf needed?
hard to say, if the only content type you do
was mythic raiding
and only in the scope of this one tier
with how bosses worked
yes
subtlety was outstanding
if you started to add more data
normal/heroic raid
mythic+
consider popualrity of the spec
it wasn't all that much played
besides being in a very small fraction of raiding very good
so basically get more crits
well...with the upcoming changes it is very likely that out of 13 nodes in the capstone area 5 will never be taken. it is 100% predictable and also 100% unacceptable for anyone who seriously calls themselves a game developer...
well they are a team!
also i didn't look through all the speccs, but is there any specc tree that has that many utility nodes before the first gate?
its only 3
all other nodes have a chance to be taken
possible
we need to look more into it
just got it implemented today
but symbols is very overloaded
and rotten and the new supercahrger
both give it more power
basically
lives of dies
based on how much other tlaents can correct the weaknesses of it
*talents
as you might read between the lines
it means you need to have certain talents too
so there are dependencies
you can't just skip supercharger
and inev
or rotten
or pe
or swift death?
well i don't think we play that
but my point is
how strong the new node is
depends on how much benefit we can create
for the additional benefits
of better alignment
and these 2 more uses of symbols
is there any chance you take just 1 extra charge? i don't really see the point of 2, but with 1 you at least don't feel bad if you have to hold symbols until other cds are ready
nah nvm pathing is completely fucked up
you basically would've to sacrifice a capstone or inev AND deeper daggers to get 1 extra charge
there is also a change we take both
simply to get rotten
because rotten increases symbols value
oh i forgot to include
shadowcraft
shadowcratf is also empowering symbols
IF we take extra sod charges we just burn through them during flag and then regenerate them in the 1,5 minutes in between flags i guess...the burst would've to be insane to be worth going afk for a minute everytime xD
well maybe its not that easy
because we have less cdr
constraints for gameplay change
and it is why we argue for it to be not better
e.g. secret techniques cdr is now high
so fitting 2x secret in cooldowns is tough
shadow blades gets lower in duration, makes it even tighter
and then there is shadow dance cooldown reduction
@vale pine did they actually implement some of the changes on ptr?
yes
2x sec tech should be possible if you don't chain shadow dance back to back, but have a little break in between
things work mostly
exactly+
now its the time
to try to see how you can fit things together
but every piece has a very tight fit
imagine if lingering worked correctly with everything. 16 seconds wouldn’t be awful
so gameplay might be not fun
part of the dynamic of subtlety is
in fact using extra dance charges
but ever since df and more dominantly 10.2
and we would again have to seperate flag and shadowblades
you have low cdr on dance
so you can't handle extra charges
if you don't have em
and this is the diffrence
tight fits mean
you can't get alwys good alignment
so instead of getting something extra
you try to find the best way to make things not worse
find the best of the bad alignments
Subgods quickfire question; which hero spec does a better job of killing the stupid slug boss bugsnax or w/e it's name is
but deathstalker works fine too
should be pretty balanced now with bp buff
Fair, I've been maining trickster but wasn't sure if the BP buff made death stalker better for ovi
it is in theory
in practice
i found target switching
and multi dotting
to reduce efficiency
enough to play trickster
we probably need 1-2 weeks to get used to deathstalker in multi-target encounters
and then we will be fucked again by the patch changes
nah just saying we have to adjust again
like we do every other patch since dragonflight...?
This is quite comical since the last set of tuning was meant to do just to opposite for almost every other class.
does not mean it has good parts
i think its simply a problem of information
er change was not on ptr
so people didn't test
now with it on ptr
we today got a early implementation
so now we need to adjust the apl
and see if we find good gameplay variants
to make it work
When has any “major” patch change for sub been available to test with more than a week in the last 3 expansions?
They suck at thier deployment.
its not a major patch
whats the new rotation will like in 11.0.5 like the changes and is the changes are good or not?
.5 is a major update
to add quality of life improvements
it’s not a hotfix
can anyone check if supercharger still works on prepull?
it’s major reworked to many classes
wont log in until tomorrow
should
imagine them actually hotfixing some bugs. that would be a quality of life change nobody could complain about
he means for other classes/specs
This isn’t a qol thing
they are getting sweeping changes
tbh if onyl they fixed more bugs that impact us negativaly
assassiantion overall has the better changes in the patch
oh and dont fix the positive ones kekl
but subtlety has some with big impact
fuu just focusing on rogue vs what the patch actually is and not seeing the connection of blizzard failing at deployment of any rogue changes in a timely manner
supercharger is quite good
i mean
that’s a failure by the dev team
it is what the patch is
and as expected from my empyrical testing we might skip finality and db once again
possible yes
oh god pls no
The patch is a major patch. For rogue it got ignored again. It doesn’t mean it’s not a .5 and major content patch
this is of course without taking into account the prepull and bug shenanigans you can do too
i don't know
i think sin chanegs are great
i think outlaw got minor qol
its not a bad change
they can stack envenoms now
…
pog
i want to stack evises
make flawless form stack on using finishers
so tornado is useful
we talk about diffrent things scath
it seems like your complaint is
"what could have been"
nothing we can change
!fuu
my complaint is this is a major content patch. They did not deploy anything critical for rogue specifically sub until a week before
Rogue Spreadsheet - Light Version / Dark Version
You chose to say it’s not a major content patch. Which is flat out wrong.
if they miss enough of what COULD have been at some point it becomes what SHOULD have been
i don't like that kind of thinking
because things can always be better
so there is no goal you can be happy about
e.g.
assassiantion is not happy
that now all 3 specs
have blade flurry
is that a big issue
i am not the one who decides
or sin/outlaw complain how they can't restealth every pack in m+
again
big issue?
who is complaint about having caustic splatter on assa? 
or like
11.0.5
subterfuge is terirble on sin/sub
it was changed to be good on sin
so the priority to fix it for sin was higher
and you can argue why
maybe its easier to design for sin
maybe its something else
but the entire complaining is based on
comparing specs and having no agreement on problems
my argument is realz is an old hardcore pvp player and sees subt as spec for pvp and pve as an afterthought. Assa is the pve focus with pvp as the afterthought.
you sure about that?
11.0.5
i am not sure if sub stays that popular
dust removal is quite a diffrence in power level and dynamic
maybe supercharger is good enough
to make sub the prefered play
i am not a pvp player, i don't know
maybe we should ask somone who does pvp
TFD is a pvp talent. Why is it in the spec tree?


