#subtlety

1 messages · Page 14 of 1

hazy breach
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Without BL

vale pine
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btw.

hazy breach
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So its like the triple sectech situation for trickster

vale pine
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try without windflurry

hazy breach
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Except its 2 sectechs for db

vale pine
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too

hazy breach
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Rather not Cheesin

vale pine
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well mythic+

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will be most of the time

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without

hazy breach
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Ye ik

vale pine
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ill look at the apl in a bit

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maybe i find some big gains

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did you sync your testing with armin already?

hazy breach
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Ye

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or well, i havent done much

vale pine
hazy breach
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Started like half an hour ago

rugged condor
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Im surprised. I thought removing shadowdust would be a huge blow for subs dps

hazy breach
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Well they reduced the cd of blades

vale pine
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well it is

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kinda

hazy breach
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And supercharger is insanely strong

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Despite not working with shadowed finishers Cheesin

vale pine
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but supercharger and the lower blades cooldown

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can compensate a bit

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also from what i see

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it looks not great for trickster

hazy breach
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Ye trickster is horrid

lucid jackal
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Why

rugged condor
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Rip. I was very anti dust but trickster was so fun

vale pine
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the power of trickster was in dust

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you could keep flawless form stacks

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and 3x secret

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but dust gone makes the entire burst cycle of it worse

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which was... all of its damage

hazy breach
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Dark brew is also a lot better on deathstalker

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Because of all the plague damage

lucid jackal
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oooooo

hazy breach
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And the new 2x symbols talent seems pretty unplayable from initial impressions, but its possible theres some tech we just havent found yet

candid mural
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Do we line up supercharger with sec-tech and/or darkest night evis?

rugged condor
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dead triple symbols would be so fun

hazy breach
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Its up for every sectech ye

vale pine
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where the talent is noticable worse than dust

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while keeping the same trade offs due to position

barren plume
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I mean the added symbols is just the dust vanish refreshing it no?

vale pine
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the problem is the following

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ill bring the same example

hazy breach
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Without the dance cdr

vale pine
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dust does reset symbols cd each vanish use

barren plume
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Ohh yea forgot about dance refresh too

vale pine
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so on a 5 minute fight

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you get 3 casts of symbols with dust

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and you get 2 casts with the new node

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now dust played 2nd vanish charge

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if you add that

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you had 4 casts of symbols gained

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vs. 2 with the new symbols node

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so if we remove everything else from dust

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it still gives less symbols than dust

barren plume
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Interesting but aren’t they buffing sod or is that a rumor I’m just now making up

vale pine
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they added a 3% buff to symbols

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to make up

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so you get 3% more damage during symbols per point in the node on top

barren plume
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Hmm that does seem like enough for -2 charges overall

vale pine
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the problem is

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reaching the node

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you need to trade off other talents

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inev

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deeper dagger

barren plume
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Oh per node

vale pine
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so the talent node is "expensive"

barren plume
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Yea

vale pine
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and as mentioned

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the above comparison

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ONLY

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talked about symbols

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it didnt mention:

  • secret
  • shadow dance
  • flagellation
  • cold blood
barren plume
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Removing a point from something else and idk where in the tree it is but I’m sure it’s not in a good spot

brazen talon
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is there a example new build ?

barren plume
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All of which get cdr from dust

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That does seem like a massive nerf more than an even exchange

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Adding in the cdr to evasion and cloak as well

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Because being alive is an increase in dmg as well

vale pine
vale pine
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it might not be the best build

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but we will see

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come back one day before patch

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we need to test a lot of things still

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and see if we get improvements

barren plume
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How do you test these things?

vale pine
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simulations

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you know raidbots

barren plume
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How can you test them in sims without the changes being implemented

vale pine
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you can change the apl

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apl = action priority list

barren plume
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APL? I’m an A P E and don’t know shit

vale pine
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it is essentially the piece of logic that makes the robot play the rotation

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so what we do is

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make sure the robot plays correct

barren plume
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Interesting

vale pine
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and test multiple ideas of how to improve on it

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the sim spits out a dps result

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so you have direct feedback if your change was good or bad

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and testing can take a long time

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e.g. for 10.2

barren plume
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You big brain me smooth brain and I thank you for your dedication to rogue

vale pine
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it took me 300+ hours of my free time

nova falcon
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fuu is a master detective: he finds dps where none exists

vale pine
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we are a team

barren plume
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True story

vale pine
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armin, eleem, me

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and whoever else wants to participate

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also to demystify it

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it is not like we do this only in a secret room without anyone being able to participate

barren plume
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Yea I see you all in here giving master classes all the time

vale pine
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ever since i started with TC, i tried to get as many people involved as possible

barren plume
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I do enjoy listening in when I can

vale pine
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so even if you don't have the knowlage of how to change things

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it is always welcome to have more eyes on the simualtion

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and bouncing ideas

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e.g. and this can often be just asking questions

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one example of bfa i like to reference

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was simply somone in here asking

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"why do we use shadowblades pre pull"

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and it ultimatively lead to a apl improvement

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to give a bit more context

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bfa was the time blizz thought it would be a smart idea

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to give every major cooldown a global cooldown

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so shadowblades caused a global cooldown

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BUT

barren plume
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Yea o need more context bfa was my first xpac back after not playing since tbc and I don’t remember casting blades pre pull

vale pine
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the global cooldown was affected by haste

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so if you had f.ex. bloodlust up

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it was quite short

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the initial testing and assumption

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showed it to be a gain pre pull

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and it makes logical sense

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you don't want to wait a sec during the pull doing nothing

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the individual player who asked

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didn't know about the haste scaling of the spell

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but i did

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so i did question the decision too

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was it rly good to use it pre pull?

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so i did fire up a sim

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and within 10 minutes

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it was show to be a gain to use blades after applying rupture

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the lower gcd was good enough

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to be easy offset by better alignment/benefits during blades

barren plume
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Blades doesn’t effect rupture though does it

vale pine
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but its a beutiful example, because it shows just how curiosity can lead to discoveries

hazy breach
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It does

vale pine
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blades works diffrent now too

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they changed it in DF

plush roost
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This version of blades is chefs kiss

vale pine
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i personally don't like it

plush roost
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Season 2 blades was yucky

vale pine
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11.0.5 makes it 16 sec too

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which is a bit meh

plush roost
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That is quite meh

barren plume
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So blade’s duration is reduced as well this patch coming up?

vale pine
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yes

knotty depot
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Looking at changes it feels like numbers might be quite meh

vale pine
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blades duration is 16 secs

barren plume
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None of this sounds like an even exchange to me

vale pine
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but cooldown 90 secs

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instead of 120

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(1 min 30 vs. 2 min)

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the change does one thing

barren plume
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I mean it’s currently 1:30 basically

vale pine
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it keeps the same duration of blades

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so you have just as much blades as you had before the change

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just use it diffrently

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you can now align it to flagellation

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which is a benefit

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because you don't need to sit on flag for 30 secs

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but the 16 sec is very punishing

barren plume
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I thought flag was moving to 60sec cd

vale pine
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nope

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they reverted that

barren plume
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Ofcourse they did

vale pine
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haha i mean you are not incorrect

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the 60 sec flag

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would have made a lot more sense

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but then

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i think they are afraid that sub competes with assassiantion

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in damage profile

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so they "kpet" subtlety at 90 sec

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which was one part of dust, not the entire dynamic

plush roost
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In your opinion, do you think that these changes leave more room for them to design sub? To me it seems like yes? More power can be put in things like backstab and gloomblade now that they don't have to budget dust allowing triple dances and shenanigans like that

vale pine
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also removed 120 sec niche

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or potential to shine on short fight lenghs

vale pine
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the first one is, it is a incomplete change that starts a bigger rework

barren plume
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We shall see I guess, if it turns out to be the nerf I’m envisioning, they gotta fix it shortly after

vale pine
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the seocnd one is, it was a dirty quick removal of dust which was assumed to be a problem

charred sandal
vale pine
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i like to go with the more positive option

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and say

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its a first step

plush roost
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I'd hope so, because I'm ngl these changes make sub look kind of boring to play

vale pine
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it makes it noticably worse

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in all metrics

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what i mean is

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before people keep saiyng i am dooming again

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the gameplay gets worse

barren plume
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I wish they would make skill expression a thing yea it’s harder to use but if used properly it is untouchable

vale pine
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talent choice gets worse

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we lose a lot of defensive value

plush roost
vale pine
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and we lose options to customize the spec

plush roost
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Yeah been playing a lot of sin since awakened and now this season, sins options are so nice

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Ya got cleave build, bleed build, VV, imp garrote

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Hybrid build

vale pine
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its a bit of a irony

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because subs niche

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was tlaent dynamic

plush roost
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Not anymore :/

vale pine
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e.g. in 10.0/10.1 DF

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you had 3 unique talent builds

barren plume
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They need to make subs niche skill based

fair stump
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I'm not sure if I'm a minority, but I hate so much the shuriken into BP playstyle

plush roost
vale pine
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or in BfA

barren plume
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I can’t stand it and because of shuriken costing so much energy outside of windows we don’t have the energy to maintain

vale pine
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you had the option between 2 charges shadow dance

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but burst damage during dance

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and 3 charges and more sustained

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mid legion

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Marked for death and death from above

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etc

fair stump
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Also, the BP spam doesn't help with cttc

still quartz
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give back dfa

vale pine
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my point is

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subtlety had a lot of talent options

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now its very reduced

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and it gets worse at what it was good at

barren plume
hazy breach
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So its fine

vale pine
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^

plush roost
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I'm not a fan of it either, but its not a requirement by Blizzard is all

vale pine
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both hero talents have you use evis

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so its not too bad

silent ruin
hazy breach
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Idk trickster spams eviscerate way more than deahtstalker spams BP

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Yet the meme is "deathstalker only spams BP"

vale pine
barren plume
vale pine
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BP was interessting

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when it did damage

silent ruin
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It's not rng, you can guarantee it under conditions

vale pine
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and bp/storm did lead to a good standing in multi target

barren plume
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Ooo interesting

plush roost
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Gotta admit tho, bp/storm is truely some brainoff gameplay

charred sandal
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Storm bp was a great improvement over having no AoE at all on BFA

vale pine
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but so is env spam

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or dispatch

charred sandal
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The thing with it is the monotony of pressing just 2 buttons over and over again

vale pine
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its a overblown problem

barren plume
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What was SL season 1 sub I played it but can’t for the life of me remember it because I hated the xpac so much I quit

vale pine
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seaosn 1 and 2 df

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you spread your rupture

plush roost
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SL S1 sub was very meh

vale pine
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and then spammed bp

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outside of cooldowns

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which isn't that bad

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again sin can be reduced to env spam

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in a similar fashion now

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but nobody makes this joke

plush roost
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Yeah i mean it wasn't bad, was fun reaching mega numbers but it just lacked like one extra keybind to tie it all in to me yknow

barren plume
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I vaguely remember doing keys and not feeling energy starved outside of windows

plush roost
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Sin is storm/powder but instead fan/envenom, with mutilates/ruptures/garrotes tied in which is the little extra i guess

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At least you needed a target for fan/envenom haha

silent ruin
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I quit sub when they renamed nightblade to rupture 😄

plush roost
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35->50 xdddd

vale pine
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it is one of the top complains peole have

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they feel like they do no damage

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and never have energy

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in mythic+

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ever since 10.2

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it also reflects on the play rate

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subtlety is the least played spec in mythic+

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for now

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3 patches in a row

plush roost
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Yo... Give a talent node like shuriken combo, but make storm cost like 80-100 energy thoughts???

vale pine
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and in raid reached the status of least played

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after the fire mage buffs

vale pine
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ended up fine

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the dev team tried in 10.2

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to slow down gameplay between cooldowns

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and make cooldowns more rare

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so what was done was

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a rework to shift a lot of ressource generation into cooldowns

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shadowblades now fills your cps for 20 secs

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shadowcraft solves your energy problems

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and also gvies more combo points

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given that you stack cooldowns

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means all damage is concentrated during them

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to double down on it

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backstab was increased in cost

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and shadow dance cdr was nerfed

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later on

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they also increased storm energy

plush roost
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I get the intention behind it for sure. Makes you wonder why they'd force themselves into one style, supported only by shadowcraft making it a mandatory capstone

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Like how awful would sub be without shadowcraft

vale pine
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to give the same dynamic for aoe

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they also increased storm cost

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even tho this was discussed even in here with one of the devs

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and there was no general agreement on it

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in fact only one person was convinced it was a good idea

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while many ended up sceptical

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neverless

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all of it is what is now more of a problem

young path
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6 seconds :*(

vale pine
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soo close

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damn

plush roost
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F

vale pine
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e.g. what wasn't realized internally was

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just how easy it is to pick up shadowdust

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so the entire design around 10.2

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was for subtlety to play dark brew

plush roost
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Thats bad design too isnt it?

vale pine
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well not rly

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how it was undestood was

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dust was a optional talent

plush roost
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Why are we making edge of talent tree capstones mandatory by design

vale pine
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you could opt in

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for a diffrent damage pattern and play style

plush roost
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Is my question

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Like they dont want The Rotten to be mandatory clearly

vale pine
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again you assume a lot of intention

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when most of it is just a consequence of design

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if you change something

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you never know the real impact

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before you test it

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you can guess

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and you can get yoruself help from people with experience

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but still, there are almost always consequences you didn't expect

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and subtlety is

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lets say we as tc's are very good

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in finding stupid ways to play the spec

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e.g. dfa was never intended

jaunty heath
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I love that

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Being so good at something you beat the devs intentions

vale pine
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well its also

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they have multiple specs to work on

jaunty heath
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Of course!

vale pine
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while we can focus on one

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and i also made some very hated things

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e.g. backstab in shadow dance

jaunty heath
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I also think they way sub talents are krangled and work with each other

plush roost
# vale pine was for subtlety to play dark brew

Im just going off whatcha said there is all. If they intended DB to be the playstyle then why is it shoved in the corner of the tree? Regardless of how we end up taking talents, not even taking db with the current build, why would you place the intended style capstone in the corner of the tree?

vale pine
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is 90% of time me creating a monstrosity

jaunty heath
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It’s easy to oversee while planning the concept of a spec

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Unless they rework the spec from scratch

tribal blade
jaunty heath
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There always seems to be some cursed tech

vale pine
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flagellation was a capstone prior to 10.2 too

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and changed to be easy to get

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and now we play it always

jaunty heath
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Flag is capstone worthy honestly

tribal blade
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flag should be baseline now possibly

sacred yarrow
tribal blade
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or they should put it close to blades up in the tree

jaunty heath
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But also making strong talents available easier is a trend the whole game has gone towards

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When reworking specs

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At least

plush roost
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So why do that?

vale pine
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see thats the beuty

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i am a TC

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so i analyse the situation

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i can point out things like

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moving from 3 talent options to 2 or now 1

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but i don't need to justify the devs making decisions that seem not logical

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like many things

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they have their own internal world build

silent ruin
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Flagellation effects should be baked into blades, what's the point of pressing 2 buttons with misaligned cooldowns

vale pine
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and as such they design around that

plush roost
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Yeah for sure, not saying thats your job. Just pondering their decision

vale pine
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i honestly don't know

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but if it wasn't done

sacred yarrow
vale pine
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subtlety would be way worse

jaunty heath
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Do you think the way they wanted to change dust on beta

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Would’ve been better?

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Would be VERY nieche

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But still something you COULD use sometimes

vale pine
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what do you mean

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what did they do

jaunty heath
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When they made it

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10/20

plush roost
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The 10/20 sec dust?

vale pine
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oh

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no

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10/20

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is absolutely bad

jaunty heath
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I mean it’s bad for sure but

vale pine
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the problem with dust is

jaunty heath
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There could be that one fight in a tier

vale pine
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how cooldowns are layed out

jaunty heath
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You know

vale pine
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you have 2 min blades

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1 min 30 flag

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so the 30 sec gap is nice

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for dust

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BUT

jaunty heath
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Oh yeah I mean that was a problem in itself

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But with aligned cds now

vale pine
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lead to a lot of problems down the line

jaunty heath
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I thing 10/20 could’ve been something

vale pine
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in 10.2

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we didn't align cooldowns

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we did purpusfully desync

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and it was rly difficult

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because how you played the coodlowns

jaunty heath
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God flag vanish blades

vale pine
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had 3 diffrent ways

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and these 3 ways

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then even had more variations

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due to how special boss design was in armirdrassil

jaunty heath
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Is there uses this raid where it’s casually a gain to still pull cds at 1 mins? Sus

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Actually**

vale pine
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and what this lead to was

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us creating a spreadsheet

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for every boss, you had between 1 and i think fyrakk had 6-8

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diffrent cooldown timers

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basically laying out the use over the entire fight

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and this was why dust got so much hate

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it was horrible to learn

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you needed a spreadsheet

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each encounter was diffrent

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and it did suck in mythic+

jaunty heath
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Man idk i rolled rogue after amirdrassil so I can’t fully understand how bad it was

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But it seems like

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It was fun and horrible at the same time?

vale pine
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it was fun for progress

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you could fine tune stuff

jaunty heath
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Like if you were already a very good sub player you must’ve loved prog

vale pine
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but once you hit farm

sacred yarrow
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i lowkey liked the spreadsheet timings

jaunty heath
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Yeah that’s what I’m thinking

vale pine
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with ever changing kill timers

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was a very bad experience

jaunty heath
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Prog mustve been very fun

vale pine
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and for the non enthusiasts

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lets say it this way

jaunty heath
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Yeah well

vale pine
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echo coms

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"can we bring more sub rogues"

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"bro you need a phd to learn the spec, we can't just level a alt"

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(not exactly what they did say, but the same gist)

jaunty heath
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My co-rogue/at the time only rogue is an outlaw player snd

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When we got to smolderon

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Let’s say

vale pine
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so just to highlight this

jaunty heath
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I didn’t hear the best things

vale pine
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the top end of players

jaunty heath
vale pine
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did say

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the best palyers in the game

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can't quickly learn it

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to utialize it on smolderon during the wfr

fair stump
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was sub rogue that busted that they wanted more of them?

vale pine
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yes

jaunty heath
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Yeah I did lean into at the end of s3 just like dabbling into it

vale pine
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basically think of it like this

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you had a fight

jaunty heath
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I got

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Frustrated real fast

vale pine
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that has vulnerability phases

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and they are aligned like the following

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first one: 1 min in the fight

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every sucessive one after

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1.5 min between

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and the ONLY spec in the entire game that could fit that

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was subtlety

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it was so to say the dust niche

fair stump
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back in DF sub was still a 1.5 min cd burst?

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huh

jaunty heath
#

What happened afterwards that all 1 min specs were doing as good as sub? Did they change the interval?

vale pine
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they nerfed sub

jaunty heath
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Which was crazy

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But also annoying to pull off

vale pine
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its not without trade offs

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and you can do it now too

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but dust gives a certain bigger area of cooldown alignemnt

jaunty heath
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The fights just don’t cry for it tho

vale pine
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i mean its one fight

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just to highlight this

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we had 2 fights in other tiers

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subtlety did completely suck

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because of low target cleave

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which is a common fight design

jaunty heath
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Can we also just delete cleave

vale pine
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we had sarkarath which rogue sucked because of haste buff

jaunty heath
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Like okay make 1-2 fights per raid

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But fuck me man

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Every fight

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Is cleave

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It feels like

vale pine
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we have now a fight execute is extremely good on with the bug

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my point is

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its normal that specific fights allow niches to shine

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so subtlety being good on smolderon was more a problem

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that smolderon was very far in the raid

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and it made it extremely powerful

tepid trellis
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it all comes down to how big of a gap it creates

vale pine
#

^

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sub was also tuned rly well

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to be fair

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and again the raid had many fights sub could exploit the dynamic it had

jaunty heath
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All this amirdrassil talk made me realize how good it was

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From recent raids

tepid trellis
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for example logs are very "baity" on rasha

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cuz they removed all of the adds

jaunty heath
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Amirdrassil bangs most of them

tepid trellis
#

so only boss dmg counts

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but you actually need to kill the adds very quickly

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which imo skews this boss alot

vale pine
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yes not a big fan

jaunty heath
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That decision was very idk

vale pine
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i saw a discussion about wcl shananigans

jaunty heath
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Because this made fury warrior look so op

vale pine
#

and it makes the perception of strength weird

jaunty heath
#

When it did its one job

vale pine
#

in the statistic

tepid trellis
#

and smolderon

vale pine
#

yep

#

now do a spread cleave fight for comparison

void hound
vale pine
#

moment ill get one

jaunty heath
#

Council of dreams

#

Bane of my existence

tepid trellis
#

here you go

jaunty heath
tepid trellis
#

so whats really funny is

#

they think this okay to do

#

but what we did on smolderon wasent

#

which i dunno

#

is a bit sus

jaunty heath
#

But that’s boomies nieche!!!

void hound
#

boomies got an eternal gaslighting chokehole on blizzard

#

thats the difference

jaunty heath
#

The thing is

tepid trellis
#

so here is my tinfoil take

jaunty heath
#

While they designed this fight

#

They knew this is gonna happen

tepid trellis
#

they are okay with this

#

cuz it isnt rogue being at the top

jaunty heath
#

They literally forgot about sub

#

On smolderon

#

When creating the fight

tepid trellis
#

the community for some reason really hates when rogues do well

jaunty heath
#

Or didn’t even think that sub could be played the way it was on smolderon

tepid trellis
obsidian steeple
#

is vanish remaining a dps cd in the patch?

jaunty heath
tepid trellis
#

we ourselves

#

barely did

jaunty heath
#

Council was very obvious

tepid trellis
#

but the same exact thing happened

#

on the 2 bosses right after it

vale pine
tepid trellis
#

sub was just too flexible

vale pine
jaunty heath
#

Ye, Altho do you think last 2 would’ve been sub if sin didn’t get nuked after rwf?

vale pine
#

they don't like it on higher up bosses

#

unless its justifiable

tepid trellis
#

i think people slept HARD on it

tame solar
#

what do we think about the new first dance?

jaunty heath
#

Okay okay, interesting

#

I don’t because I wasn’t rogueing

tepid trellis
#

they undercooked it

tame solar
#

it looks like it would be very annoying to play in M+

tepid trellis
#

they need to lower the time requirement on it

#

to like 2 sec

vale pine
#

they need to remove it

tepid trellis
#

for pve

vale pine
#

getitng out of combat is arleady a restriction

tame solar
#

getting a restealth is already enough of a reason not to bring rogues to high keys

vale pine
#

other specs cry for

tame solar
#

imagine saying "can we just wait 3 seconds before the next pull"

#

insane

vale pine
#

so the first dance sounds interessting

#

but its

#

"requries stealth"

#

AND

tame solar
#

yeah right

vale pine
#

"requies 6 sec out of combat after stealthing"

tepid trellis
#

6 sec is waaaaaaaaay to long

vale pine
#

yep

tame solar
#

any amount of time is too long

tepid trellis
#

it should not have a requirement in pve

vale pine
#

exactly

tame solar
#

it's anti synergistic with the PvE they design

tepid trellis
#

id max go to 2 sec

tame solar
#

M+ is a race

tepid trellis
#

anything more and its DoA

tame solar
#

and they are asking you to wait for restealth and wait for multiple seconds

#

it's just absurd. Reads like a PvP talent.

charred sandal
#

Do not invent purposedly vanishing and waiting 6 sec doing nothing rotation

jaunty heath
#

I saw some aldarachi reaver sims yday havoc is cooking something and people hope they burn the soup

#

So i was interesred

#

In your opener you have like 6 globals of „find soul“

#

Just run around collect a soul hit 1 ability and go run to the other

tepid trellis
#

also it is alot easier to get restealths than people think

#

people oversell how much chainpulling is going on

jaunty heath
#

That is true

jaunty heath
#

And even if you still have ways

#

Stay behind finish one mob, stealth, meet group again with mobility

#

Etc

#

You aren’t forced to run with the tank xla

hazy breach
#

Theres a lot of times where you get 6 seconds of downtime

#

Dawnbreaker for example

tepid trellis
#

yeah, still think the 6 sec should be lowered

#

tho

#

there just isnt a reason for that restriction

#

i feel

hazy breach
#

I agree

tepid trellis
#

like i can see it for pvp

#

but they can tune that seperately

#

so its just like a massive ?

near rivet
#

this + make it work with vanish

tepid trellis
#

that isnt happening

near rivet
#

like `next SD after entering (true) stealth lasts 4 seconds longer'

tepid trellis
#

they are slowly taking out vanish usage for dmg

brave escarp
#

In shadow dance, what's the priority with Darkest Night, SecTech, Danse Macabre and 5 cp finishers? Should I

  1. Use Darkest night as second finisher instead of SecTech
  2. Use Dark Night as soon as possible
  3. Continue to do 5 cp finishers and consume Darkest Night outside dance (presuming no shadow blades and more shadowstrikes are required)
tepid trellis
#

DN highest prio

brave escarp
#

Is it still priority, if im about to leave shadow dance and have to choose between sectech and dn

tepid trellis
#

then you delayed sectech waaaaay to much

#

you either sectech 2nd finisher

#

or third

#

depending on DN timing

brave escarp
#

Ahm. Thanks

#

When i enter dance should I always evis before and enter with 0 cp or should I enter with evis ready? (Outside of opener)

tepid trellis
#

doesent really matter

brave escarp
#

Thank you very much

hazy breach
#

@tepid trellis This spec is so cooked man

#

How is rotten looking like an option even after the patch 💀

oak idol
#

I saw that rotten was an option and dont wanna try your spec anymore

vale pine
#

or without

hazy breach
#

Without

vale pine
#

interessting

#

dark brew buff soon?

brisk onyx
#

Pls

near rivet
#

is there a more boring capstone than dark brew?

hazy breach
#

Extra vanish charge

near rivet
#

uh, yea.
It have/had more depth when its a offensive cd thou

vale pine
#

dark brew is nice fanatsy wise

#

rotten and gwb are the 2 capstones i find meh

#

also the last gate has a lot of talents in need of a rework

near rivet
#

i try to differentiate between something being boring and being shit

#

if gwb would not be shitty it could be good to play, like if instead of energy cost it would increase finishers dmg by x%

#

and db is simply buff a buff to magical dmg

#

purple number go up

vale pine
#

thats one thing i don't understand

#

goremaws is in fact not bad in design

#

because it gvies energy and damage

#

and combo points

#

so there is a lot to the spell

#

it helps with energy efficiency

#

and it does decent damage, can be used for danse

#

BUT

#

ultimatively, it solves problems that are boring

#

or irrelevant

#

energy is solved with shadowcraft

#

and slightly more combo points on a builder once every 45 secs

#

is not that impactful

#

in contrast

#

dark brew turns all nature damage in shadow

#

and changes rupture too to a shadow damage dot

#

so while passive, it works well with what the spec offers

#

in fact 10.2 nerfed shadow amps

#

also in part why its slightly weaker

#

now when people point out they love goremaws

#

they tell me

#

"if the spell did something completely diffrent"

#

"then it would be good"

#

"man, i love the spell"

#

and this diffrent could be

#

what if it did give full combo points, and made your next 5 finisher consume no combo points

#

what if it did 20000% ap damage, so it did nuclear damage

#

but... thats not the spell anymore

#

thats a mind experiment of how you would create a new spell

#

and the idea of this new spell is exciting

#

not goremaws (as the spell it is right now)

#

boring is not always your enemy

#

but goremaws is boring too

alpine wraith
#

and does not cleave still with trickster

vale pine
#

haha fair

#

bugs aside

#

i hope what i am saying makes sense

final cedar
#

Subtlety talent tree is really a mess the more I look at it, lol

vale pine
#

dragonflight only introduced a very small amount of new ones

#

compared to other classes/specs

#

and we keep old talents

#

or legendary powers

#

which are outdated for how the spec design changed

final cedar
#

I can't help but wonder, does Secret Technique really need to be a talent?

#

Even the tier set effects don't work properly without Secret Technique, and Trickster doesn't function at all without it. There are so many things that just don't make sense

vale pine
#

people keep asking why subtlety players are not happy with changes

#

thats the simple answer

final cedar
# vale pine my take on it

Is the rogue balance developer ever active on forums or other community sites to communicate? Or have you personally ever had a conversation with them or anything like that?

vale pine
#

but i am sure they see wcl statistics

#

or other data

#

we had conversation also in discord

#

but there was not much since more than a year

dry plank
#

wcl statistics does not help them to create proper design of a spec they do not want to spent time on, they could just give 35% to BP kek

vale pine
#

so the team has a more internal idea of classes and what needs change

#

e.g. if you followed discussions around the topic

#

other spec players

#

also think subtlety is "not too bad"

#

so it doesen't need immidiate attention

#

while i would argue

#

having the spec as the least played in raid

#

and mythic plus

#

is a good indication that a change or at least deeper discussion

#

is a relevant thing

#

wow is a big game

#

so every player will have a diffrent perspective

#

and so will the dev team

final cedar
dry plank
#

it is a basic development process, and since we have one nicely workable spec, they could avoid fix (redesign) other specs for long long time, you have workaround, just play assa if you do not like design of sub or bugs or whatever, if you dont like assa play other class etc

#

if you dont want its your problem, there are only few people like you who like to play sub, devs need to satisfy BM hunters and ret paladins or who is the most played spec idk

vale pine
#

e.g. in 10.2

#

subtlety stood out on smolderon

wild vine
vale pine
#

and was generally good tuned

#

so in order to fix that

#

it was nerfed

#

and after the nerfs, it ended up in line with other graphs in length

#

so, was the nerf needed?

#

hard to say, if the only content type you do

#

was mythic raiding

#

and only in the scope of this one tier

#

with how bosses worked

#

yes

#

subtlety was outstanding

#

if you started to add more data

#

normal/heroic raid

#

mythic+

#

consider popualrity of the spec

#

it wasn't all that much played

#

besides being in a very small fraction of raiding very good

alpine wraith
#

so basically get more crits

candid mural
#

well...with the upcoming changes it is very likely that out of 13 nodes in the capstone area 5 will never be taken. it is 100% predictable and also 100% unacceptable for anyone who seriously calls themselves a game developer...

alpine wraith
#

well they are a team!

candid mural
#

also i didn't look through all the speccs, but is there any specc tree that has that many utility nodes before the first gate?

vale pine
#

all other nodes have a chance to be taken

candid mural
#

so we're playing that new sod node?

#

i don#t think so

vale pine
#

possible

#

we need to look more into it

#

just got it implemented today

#

but symbols is very overloaded

#

and rotten and the new supercahrger

#

both give it more power

#

basically

#

lives of dies

#

based on how much other tlaents can correct the weaknesses of it

#

*talents

#

as you might read between the lines

#

it means you need to have certain talents too

#

so there are dependencies

#

you can't just skip supercharger

#

and inev

#

or rotten

#

or pe

candid mural
#

or swift death?

vale pine
#

well i don't think we play that

#

but my point is

#

how strong the new node is

#

depends on how much benefit we can create

#

for the additional benefits

#

of better alignment

#

and these 2 more uses of symbols

candid mural
#

is there any chance you take just 1 extra charge? i don't really see the point of 2, but with 1 you at least don't feel bad if you have to hold symbols until other cds are ready

#

nah nvm pathing is completely fucked up

vale pine
#

yes

#

there is a chance we take one

candid mural
#

you basically would've to sacrifice a capstone or inev AND deeper daggers to get 1 extra charge

vale pine
#

there is also a change we take both

#

simply to get rotten

#

because rotten increases symbols value

#

oh i forgot to include

#

shadowcraft

#

shadowcratf is also empowering symbols

candid mural
#

IF we take extra sod charges we just burn through them during flag and then regenerate them in the 1,5 minutes in between flags i guess...the burst would've to be insane to be worth going afk for a minute everytime xD

vale pine
#

well maybe its not that easy

#

because we have less cdr

#

constraints for gameplay change

#

and it is why we argue for it to be not better

#

e.g. secret techniques cdr is now high

#

so fitting 2x secret in cooldowns is tough

#

shadow blades gets lower in duration, makes it even tighter

#

and then there is shadow dance cooldown reduction

lilac stag
#

@vale pine did they actually implement some of the changes on ptr?

candid mural
#

2x sec tech should be possible if you don't chain shadow dance back to back, but have a little break in between

vale pine
#

things work mostly

vale pine
#

now its the time

#

to try to see how you can fit things together

#

but every piece has a very tight fit

lilac stag
#

imagine if lingering worked correctly with everything. 16 seconds wouldn’t be awful

vale pine
#

so gameplay might be not fun

#

part of the dynamic of subtlety is

#

in fact using extra dance charges

#

but ever since df and more dominantly 10.2

candid mural
#

and we would again have to seperate flag and shadowblades

vale pine
#

you have low cdr on dance

#

so you can't handle extra charges

#

if you don't have em

#

and this is the diffrence

#

tight fits mean

#

you can't get alwys good alignment

#

so instead of getting something extra

#

you try to find the best way to make things not worse

#

find the best of the bad alignments

wraith sphinx
#

Subgods quickfire question; which hero spec does a better job of killing the stupid slug boss bugsnax or w/e it's name is

vale pine
#

a big diffrence in faming

#

ovinax?

#

trickster feels better to play

wraith sphinx
#

Yeah fuck that guy

#

Okay ty

vale pine
#

but deathstalker works fine too

candid mural
#

should be pretty balanced now with bp buff

vale pine
#

yes

#

11.0.5

#

we will likely change to one of the two

#

and the other one is not great

wraith sphinx
#

Fair, I've been maining trickster but wasn't sure if the BP buff made death stalker better for ovi

vale pine
#

it is in theory

#

in practice

#

i found target switching

#

and multi dotting

#

to reduce efficiency

#

enough to play trickster

candid mural
#

we probably need 1-2 weeks to get used to deathstalker in multi-target encounters

vale pine
#

well yes

#

add a week more

#

to learn the new rotation for 11.0.5

candid mural
#

and then we will be fucked again by the patch changes

vale pine
#

its not fucked

#

we don't lose damage

candid mural
#

nah just saying we have to adjust again

vale pine
#

it seems like we stay at least with one hero talent

#

similar to where we are now

candid mural
#

like we do every other patch since dragonflight...?

vale pine
#

subtlety has the tendency

#

to get worse at things

#

with updates

lilac stag
vale pine
#

does not mean it has good parts

vale pine
#

er change was not on ptr

#

so people didn't test

#

now with it on ptr

#

we today got a early implementation

#

so now we need to adjust the apl

#

and see if we find good gameplay variants

#

to make it work

lilac stag
#

When has any “major” patch change for sub been available to test with more than a week in the last 3 expansions?

#

They suck at thier deployment.

vale pine
#

its not a major patch

glacial basin
#

whats the new rotation will like in 11.0.5 like the changes and is the changes are good or not?

vale pine
#

thats the point

#

its low hanging fruits

lilac stag
#

.5 is a major update

vale pine
#

to add quality of life improvements

lilac stag
#

it’s not a hotfix

alpine wraith
#

can anyone check if supercharger still works on prepull?

lilac stag
#

it’s major reworked to many classes

alpine wraith
#

wont log in until tomorrow

vale pine
#

is not a rework

lilac stag
#

20th anniversary is a content patch

#

lol

candid mural
alpine wraith
#

he means for other classes/specs

lilac stag
#

This isn’t a qol thing

alpine wraith
#

they are getting sweeping changes

vale pine
#

for rogue it is

#

like

alpine wraith
#

tbh if onyl they fixed more bugs that impact us negativaly

vale pine
#

assassiantion overall has the better changes in the patch

alpine wraith
#

oh and dont fix the positive ones kekl

vale pine
#

but subtlety has some with big impact

alpine wraith
#

not having to use snd helps a bit on keyus

#

but not much

lilac stag
#

fuu just focusing on rogue vs what the patch actually is and not seeing the connection of blizzard failing at deployment of any rogue changes in a timely manner

alpine wraith
#

supercharger is quite good

lilac stag
#

that’s a failure by the dev team

vale pine
#

it is what the patch is

alpine wraith
#

and as expected from my empyrical testing we might skip finality and db once again

vale pine
#

i don't care about

#

"what it could be"

alpine wraith
#

it just did more dam

#

unless we find something better

lilac stag
#

The patch is a major patch. For rogue it got ignored again. It doesn’t mean it’s not a .5 and major content patch

alpine wraith
#

this is of course without taking into account the prepull and bug shenanigans you can do too

vale pine
#

i think sin chanegs are great

#

i think outlaw got minor qol

#

its not a bad change

alpine wraith
#

they can stack envenoms now

lilac stag
#

alpine wraith
#

pog

#

i want to stack evises

#

make flawless form stack on using finishers

#

so tornado is useful

vale pine
#

we talk about diffrent things scath

#

it seems like your complaint is

#

"what could have been"

#

nothing we can change

whole lichen
#

!fuu

lilac stag
#

my complaint is this is a major content patch. They did not deploy anything critical for rogue specifically sub until a week before

wicked joltBOT
lilac stag
#

You chose to say it’s not a major content patch. Which is flat out wrong.

candid mural
#

if they miss enough of what COULD have been at some point it becomes what SHOULD have been

vale pine
#

i don't like that kind of thinking

#

because things can always be better

#

so there is no goal you can be happy about

#

e.g.

#

assassiantion is not happy

#

that now all 3 specs

#

have blade flurry

#

is that a big issue

#

i am not the one who decides

#

or sin/outlaw complain how they can't restealth every pack in m+

#

again

#

big issue?

lilac stag
#

who is complaint about having caustic splatter on assa? kekdog

vale pine
#

or like

#

11.0.5

#

subterfuge is terirble on sin/sub

#

it was changed to be good on sin

#

so the priority to fix it for sin was higher

#

and you can argue why

#

maybe its easier to design for sin

#

maybe its something else

#

but the entire complaining is based on

#

comparing specs and having no agreement on problems

lilac stag
#

my argument is realz is an old hardcore pvp player and sees subt as spec for pvp and pve as an afterthought. Assa is the pve focus with pvp as the afterthought.

vale pine
#

yet assassiantion eats subs cake

#

in pvp

lilac stag
#

you sure about that?

vale pine
#

11.0.5

#

i am not sure if sub stays that popular

#

dust removal is quite a diffrence in power level and dynamic

#

maybe supercharger is good enough

#

to make sub the prefered play

#

i am not a pvp player, i don't know

#

maybe we should ask somone who does pvp

lilac stag
#

TFD is a pvp talent. Why is it in the spec tree?

leaden prairie
#

Fuu

#

Do you really think this is a real patch lol

#

It's so obvious that these are changes they wanted to implement for tww

#

But they didn't have the time