#subtlety
1 messages · Page 12 of 1
You're very probably talented into it
talking about the SnD talent?
ye
ye im sure it helps a lot but isnt majorly noticeable comparatively
it doesnt help
it does feel like it heals a lot less
It literally just doesnt work
than what i think it should heal

it only works for manually cast snd duration
If you extend it via cut to the chase
It doesnt heal
lmao
its two things
holy fucking shit
first of all we got soothing darkness nerfed massively
no wonder it always felt so bad
second is the removal of dust and diffrent point economy
you want me to go more in detail?

yes
please elaborate on how much more fucked we are
DPS wise its mostly fine. Deathstalker db is only like 1.5-2% behind dust and its getting the cds reduced to 90s instead of 120s
oh i thought it was 3%
but yes, damage is almost identical
it is why i mention the change to be mostly a loss of options, oppotunity and defensives
and gameplay
the thing with point economy is, you currently can do this
wait when you say point economy
if you go down the middle path you get 2 extra points
can invets it in either a dps
or defensive talents
but now with 11.0.5
you only got one point option
this seems irrelevant
but there are 2 defensive options
and the middle one is buggy
so we went with the 2 working good ones
Damn so we lose huge soothing values and leech
but we can't do that anymore because we need to use recup
now we only have one of the other 2 options
and soothing is reduced to half its value overall
Its also weird because based on all the sims and math i did theres literally no reason to play trickster besides court, and it will only get worse after the patch
Exhilirating execution will heal some more through extra dmg on charged points right?
exactly
thats talent diversity
the complains are generally missunderstood as
"subtlety not best rogue spec, so they complain"
but it rly is a concern of the consequences of changes
doesn't cold blood lose alot of value without dust
possibly, but tea was never a good talent
Not a lot, but ye some
you are mad because of design decisions
im mad because sub is not op
we are not the same
i mean if sub had good overall numbers
e.g. prophet mentioned people porting out of keys
oh no, not the port tech
idk, double dance without dust feels clunky at best
where they'd play fire for the trash till first boss -> swap frost and play that till last boss -> swap play arcane
I dont even think its that OP, assa's burst with the ST spec isnt that much lower than subs
you can compress it better
it was absolutely cursed but it worked
because 2x vanish
They need to do something to dance cdr
so your immidiate burst is higher
yeah, delete it
if you only focus on doing it once
thats why i say its niche
because you burn all your gunpowder
for one big firework
CDR as a mechanic is so shit since it punishes downtime even more
if you are a cdr class and your sim is not at the top-ish of all classes then its shit design
yes
and thats one of the many problems of subtlety
let me point something out thats interessting
sepsis
why did people hate sepsis?
especially on assassiantion
it did poison damage, so big stonk from mastery
it had a big explosion
and the stealth application procced all stealth talents, so sounds exciting
the problem is delayed gratification
you press the spell and your immidiate result is dissapointing
it is why dot based specs are typically harder to sell
why do people hate dust then, its the most instant gratification you can get 😄
desync'd cooldowns suck
because of 10.2
its literally just that
desyncing cooldowns were a problem but not this tier
10.2 you did hevily desync cooldowns
you pop 1min 30
yes
yeah it's fine this tier
but we did in the past
if you ignore you hold flag
everyone was excited to play assassiantion
it got a huge update in talents
still gets mroe every patch up till now
to fix remaining problems
but one thing unexpected happend
!wa
everyone who leaned sin
and was happy to play it
suddenly was forced to play sub
because it got nerfed
when i say forced, you could absolutely play sin
but due to performance diffrences, at least the top end
did feel pushed towards it
now they had not learned or even looked at sub
it had no super inetressting change or rework
and nobody did rly think it would be good or played
but isn't it kinda the same problem, most people would look at the RWF and play sub from it and now sub got 'unintentional' nerfs + assa buffs and you have to swap to a different spec
and then it also desynced cooldowns
which was bad in gameplay
so you had this massive player count
which is why there are no real dot specs left
unfortunately
that hated hard to play sub
that then ended uip confronted
with dust and its shanigans
nobody can tell me
Fuu, do you play Sub in M+?
thats a good experience
yes
nothing wrong with a spec being difficult
Do you "enjoy" the deathstalker build, or tolerate it.
i know its an unpopular take, but season 3 sub was kino imo
Deathstalker is mostly how sub played before
so while on prorgess, this was fun to optimize
it was still extremely hard to understand
and deciding one minute in the fight
Besides the eviscerate in aoe
if your fight is 3 or 4 min long
but sub has historicaly being more punishing if you make mistakes (apart from sepulcher where it was just payphone)
is something that you 50% of the time get wrong
nothing hit my dopamine receptor harder than a perfectly played smolderon intermission where you get a double CB and snap shotted tier set proc off
yes
but now
feedback gathered
we counetracted
the raid was extremly unique
so we had many bosses with specific timers
so what was done
was to create a spreadsheet
to give a easier time to learn cooldown management
this however made the spec even more technical
i mean i also do sheets for bosses now
because now you rely on 3rd parties
but now most of those bosses are the first one so no one cares
to figure out for you
so the simplest solution
to solve it
would be
to like we asked in 10.2
just have blades/flag on the same cooldown
you can just make flag 2 min cooldown and then you strictrly become a 1min 30 spec with a smooth double or even triple dance cooldowns
this however didn't resonate with the dev team
they wanted this diffrence
thought it was healthy and good for the game
so they got proven wrong
but instead of tackeling the problem in a minor patch after
we had no change
and assassiantion was buffed back to the dominant position it was before
so over time
less and less players ended up palying it
because it was complicted
and esp. in mythic+ which was the main content in DF
bad
so the reaosn to play sub in 10.0 and 10.1
vanished
and the new iteration was extremely difficult
and dust wasn't the only difficult thing
but lets stick with dust
with the situation stated above
now you have more voices that say
"WE NEED TO REMOVE DUST"
and only a very small part of the palyers
that rly think of the underlying problems
well sub is just fix 1 thing and leave everything there
so now, 11.0.5 they just do that
sorry
then wonder why it keeps people away from it
its my fault
Wasnt in any notes but it took them 3 days to fix fires ignite dealing 30% less damage than it should.
Whereas nibmle dealing 25% less damage than it should is still a thing since the expac launched 💀
happens
I think this is the same as when they reworked roll the bones to not be a finisher because people didn't understand it
fuu is subs ride or die
also one overseen issue is
okay go on explain why rolling the bones as a finisher 7 times in a row is good gameplay
man outlaw in legion was wild
and as such
it just got cucked every time it was decent
the cdr of dance was nerfed
outlaw in legion was fun
you had control over it
nah it was not fun
and now we have 1 dance charge every ~30 seconds
RTB felt worse than it does now but dreadblades was neat
being nerfed every tier when it was about to be decent
hahahaa yeah that was definitely a thing
with how cooldowns work, you want to spend 2 charges of dance during flagelaltion
the dispatch rune was nerfed like 8 times
but you have no extra dance charge
dust solved this
you could vanish to get enough cdr
with it gone
you are forced to take the trade
and this also comes back to the initial point about sepsis
sepsis was hated because of delayed gratification
flagellation does the same
sepsis did quite a bit of dmg as sub
problem was placement and also it just being a 1 point thing
like sepsis can still crit for 4m
you suddenly don't get full stacks
so you have multiple punishing things coming from
how ramp up mechanics
and cdr work
and just pointing this out
is ofc dooming
because it discusses a negative effect of design and its consequences
reverse flag where as you use finishers it removes stacks then
flag isn't a core sub mechanic
no but i feel like flag is generally liked no?
it gives good stats so yes ofc
because it gives a lot fo mastery
its like
the new dragonriding is lvoed
because it gives 3x the fly speed
just as a thought experiment
if blizz would give max dragonriding fly speed
permanently to regular flying
do you think dragonriding would still be the dominant fly style
or lets say if its 200% faster than dragonriding by default
my point is, the power of something is directly related to how much we like or disslike it
another example is secret technique
it did almost no damage before DF
and was not even played for a long time
the spell didn't change but the power level
now it does like 300% of its damage
and we have cold blood to double that
suddenly its a interessting core spell of subtlety
Shadow dance should be on a 30 second cooldown too
when before that
you could just remove it and nobody would care
and this is what flagelaltion is based on
it worked diffrntly, with more damic in use
the activation is atuomated
what if
flagellation would always stack to max
and activate once reached
would this be better?
Shadow dance + symbols on 30 second CD. Flag and Shadow Blades on 1 min 30 second CD. Nothing reduces our CDs. Just every 30 seconds you get it. Would this feel better or worse?
Ive come to legitimately expect the worst and i blizzard continues to prove me right 
smybols and dance on 30 sec flat would not change anything currently
it would in fact improve some things
It would change, it would be mostly the same on the dummy but way better anytime you'd lose uptime in actually playing
but to answer this, there is no yes/no answer.
because if you allow flag to proc later
it would be less punishing
but with how tight blades is
with 16 seconds
you still run into problems depending on how long you need to proc it
i like the idea because you would never lose a entire flag if you get unlucky downtime
or lets say some stacks
and blades with 16 sec is again a bit of a design problem
because you rly want a bit of whggle room
esp. for secret techniques, which without dust is incredibly difficult to fit in 2 dances if you dance back to back
(and also why eleem mentioned trickster to be dominant in 11.0.5)
(for reference, trickster has a lower cd on secret from a talent and more cdr due to coup)
seems a discord problem
we hitting the maximum user limit again
ye
yes
pretty sure it was only this server as well
We get to go back to Trickster in M+ in 11.0.5??? Siiiiiick
but only for 10 more days
we atm already play trickster kinda exclusively
deathstalker, even if technically stronger
just plays so poorly
real
I thought we were playing that Deathstalker brew build in M+ right now?
you can
Yeah
just play on my gfs
I prefer Tickster... I feel weird pressing shuriken storm all the time and stuff.

so tuning is not rly helping
If we hold flag for shadow blades then why is flag on a 1.5 timer and shadow blades on a 2 min timer?
Same goes for shadow dance and sec tech along with symbols of death.
Everything on separate cooldown timers make the spec so damn clunky
Bring flag to 2 min with shadow blades, bring shadow dance, sec tech, cold blood and symbols to 30 seconds. The spec would feel very smooth with minimal down time
They're making shadow blades a 1.5 on the 22nd
Oh good
Help I did a key as sin and now I’m sad
Cause you did more damage at half the effort? Yeah…
Yep
Same here it hurts lol
My hands didn’t even cramp up
What a casual spec
Yes? The ilvl cap doesn’t change until season 2
Unless I’m not understanding your question
Maybe he means healing
there is this concept of friction blizz wants
they implement it to diffrent degrees on specs
basically what it is is
if you have 2 benefititial things
you design them to not fit together
so you create surface for experimenation
thinking how you line things up
in this example flag and blades
how its now is just
Our friction is called friction welding with that much friction
delaying flagelaltion for shadow blades every time
this is the best benefit situation and it also is gameplay wise the best
but e.g. just in s3 Dragonflight
we did desync
so you did send individual cooldowns solo, and align them later on
this was bad gameplay wise
because it was extremely confusing
it is a intentially crafted diffrence
and it is why the removal of shadowdust is so loved
at least by the development team
as you ask, your question is "why not make them the same"
and this is the very easy correct solution to the entire friction problem
It felt so much better when we could just send things on cooldown
and it was just like this given as feedback multiple times
why it wasn't done/changed was
this wasn't agreed on
this is normal
just to mention this, i am not blaming the dev team
they have good intentions
but in how they look at the world
this diffrence was exciting
so they never saw a reason to consider a change
11.0.5
the change is simply
to keep the spec damage wise similar
and also gameplay wise
(it actually get worse gameplay wise)
But I become squishier
well not nessecery
we lose defensives
means solo content is harder
in raid or m+
you got healers
so its less of a concern
what you lose is dynamic
you can comrpess cooldowns curently on a fast fight
you can play both
90 sec cooldowns
and 120 sec
with 11.0.5
you can not decide
this dynamic is gone
you need to play 90 sec, or switch spec
and there are some problems comming from it
dust solved some issues with cdr
on dance and secret
these will be even more obviouse in 11.0.5
and mean we probably not even consider playing one hero talent
so you see, while the change overall are
"fine"
and there are some nice things
like
👍 we can unbind snd
or
👍 new talent in the general tree
Oh are we going full trickster in 11.0.5?
Feels like every single time they change sub they end up causing more problems
Instead of fixing them
All the good changes are not even related to sub at all
yes
subtlety is probably the best spec for supercharger
the re-designed er
blizz gave sin some changes
Yes, but it's general tree
Just a consequence
so your envenom does big deeps
yea we also bug it the best
or they also updates subterfuge
sin now gets 12 sec of ma
12 secs of improved garrote
(means also 12 sec to use iron wire)
12 sec of carnage
possible
its still a weird solution to the problem
but if you compare sin/sub changes in 11.0.5
maybe my point becomes apperent
for sin
everything changed is a clear positive
for sub
its a mixed bag
it is why we keep having this discussion
why subtlety players are not happy with the patch
when things are clearly better
and i keep repeating details
because people keep asking
surely 11.1 is gonna fix it 
i mean, it's clear under the eyes of everyone that a spec in a great spot like assa got dev time to go into the specifis of a single node that was not responding to the expectation and got a positive change (Twist the knife)
maybe its time for a !dooming command
haha
image it like at some random patch sub get dev notes about lets say.... perforated veins
we need to gaslight the devs harder, take a page out of the boomkin playbook
With what we have so far it just feels like they are taking away and not giving much back in return
XD
and that never feels good
its more
some things are qol changes
and as such we put less value in them
e.g. cttc
is a nice change
Yeah cttc is very nice but
but its a very minor qol point
Is that why realz abandoned us?
opener is not weird unless you do supercharger bug
hard to say
there was a general stop of communication
from blizz
The top 4 Sub Rogues on Murlok.io are playing Invigorating Shadowdust in M+. Is that vs. Brew just a preference? Or should I be playing Dust?
both is good
What bug
but maybe
in the end i can see why
critical dsicussions are difficult
and especially if there are not positive changes
its harder to sell
secret bug
it is why assassiantion is more positive in reaction
there are like 3
their updates ended up qutie good
some bad some good

while other specs had some conflicts
so maybe that was "too much"
e.g. outlaw was very loud about acro removal
and while it was rly bad
in how it was approached from dev communication
i can see how he didn't want to hear from people how its a bad change
it consumed a lot of conversations
any discussion of a change
will have a lot of critique
e.g. i still discuss
how the 30% storm energy increase was bad
or how the nerf to shadow dance cdr was not good
both maybe decisions that are disagreed on
and in any discussion
you want the other party to resonate with your opinion
so then more friction you have
then less likely it is that you like to continue a discussion
i actually im in favor for more energy on finishers/builders
and i think thats why subtlety gets no information
but they also need to do way more dmg
But you said they like friction 
if you increase storm cost so much it has to do something more
or well classes in general
yeah i wouldnt mind more energy managment either
but they have to be truckers
the problem is
chyup
storm BP spam when BP does noodle damage is not fun
especially if you do chanegs that seem to be bad
it is also why it makes more sense
to have a community manager instead of a dev
to filter out negative emotions or repeat discussions
what blizz currently does
is neither
their approach is the old one
basically, we just deisgn something
and then release it
community manager in the age of activison became a fever dream unfortunately
and if people hate it
there will be outrage
and we can consider fixing it
depending on how high of a priority or outrage it is
Forgiveness vs. Permission
so for subtlety
the question is
how bad of a spot is the spec
because inherntly
every spec in the game has problems
there is no perfect spec
Could left it as is and just bugfixed it
And i think most people woulda been happy
that ER was a button people didn't like
so they reworked it
then they thought of Subterfuge for assassaitnion as a problem
so they added the new benefit to "fix it"
and they thought dust was a problem
so they purged it
so in terms of this mentioned priority
making sure subterfuge is a good talent for assassiantion was higher
than making sure subterfuge was a good talent for subtlety
i just making a point
because its equally useless for subtlety
many of the changes ended up general changes however
the new sub talent was just added
as seemingly a filler
for where dust was
cttc chanegs end up a net positive for all 3
outlaw had kir buffed
but i am not sure if that isn't just to make up for the lost cdr from er
(old er gave more combo points than new one, and outlaw has most of its damage in builders)
it is noticable worse in power level
The placement in particular doesnt make sense
Does not seem NEARLY strong enough for a capstone
the place it is at
makes it hard to reach
and as such, it needs higher power level
to compete
e.g. if you think about it
if you only look at symbols
and compare the new vs. dust
dust did reset symbols cooldown every time you used vanish
and the new talent gives you one use of symbols per fight
Yes
so if you know what this means
other subbies
it means
on a 5 minute fight
you ger 3x symbols from dust
vs. with the new talent
2
Lul
i think bringing this example
makes it more obviouse
why the new tlaent is a lot weaker
if its not clear why its 3 symbols
you start with vanish off cd
so you vnaish
and then 2x 2 min
if you include 2nd vanish charge
would do it even more dirty
because you would vanish every 1 min 30
so in 5 mins 4 times
would mean 4 symbols
vs. 2 with new
this is also why they added the % damage bonus
to hope to fix this
its so minimal
its also
supercharger triggers on symbols
but then again
you get 1 more trigger
per point in the talent
so its less insane than you would assume
They just need to lean in hard on the fact we are a finisher spec
And give us more bonuses
in that regard
tbh i gave up on sub
it was my favorite spec
and this is what ppl were spamming in comments (( we hate dust ))
dust build was ok u just need a bit of knowledge about timers
Like why the hell is blades as bad as it is
Dust build is easy when you think about it as just aligning blades to flag
and for more cd uses during burst
Dust was better when you could send stuff on CD
the hate on dust is expected
Lining stuff up is obnoxious
Dust is not that bad. The only weird thing is the window between first and second shadow dance because it changes on how many cp you got with ShadowTech
all the dust hate roots back to 10.2
u deny everything so what can i say 
wdym deny everything
Smolderon? 
idk soon-to-be-fuu-tube sounds like its not happening,never seen u on any podcast anyway

ask seli why the 2nd one exists
don't make assumptions that i didn't ask that the podcast wasn't collaborative
in fact i was the one suggesting it
or part of it
@empty hornet
its all ur fault
and the point is
a casual guy still cant enjoy sub rogue with these changes 😄
i don't think its good for the health of the community
at least the current one was
what is?

back to the discussion
10.2 sub was hated because you needed a spradsheet to play it
this isn't the case anymore
same energy
XD
not sure what you mean by that 
Lol
idk man,just help the spec 
what even would the discussion be? "Sub is shit" "yea" "cool"
thats a good point

Sub has to become Dom :3
just like with anything
you can dsicuss design problems
future changes
how well the raid/m+ works
50 minutes of yapping on why sub is bad one week before another rework
So one every 2 weeks
i don't think extremes do fix problems
I just think like eleem mentioned, fire mage ignite breaks gets fixed in three days, here we sit with numble flurry STILL doing less than it says on the tooltip
They aren’t changing a lot to sub though I don’t think I’d call it a rework more like a small change with no bug fixes that would make things work properly and increase our dmg
I don’t necessarily mean to an extreme extent but there are very little people who truly care about sub compared to sin/law
Playerbase is much smaller
Yeah that’s definitely part of it
I don’t like sin but I play it in an+, I want to be lurking in the shadows and just decimating every time I hit a target
most ppl don't care about rogue
law doesnt have any players atm either tbh
in fact many pvp players
Yeah true, law is kinda in the same boat
want rogue to ... well have not a very pleasent time
the 10 pvp players left will be fine facing the single rogue
the problem is just feedback
you get stunned
true and real
Yeah ofc
who wants to get blinded kidney sapped
and can't do much about it
cheapshot
Meanwhile mage
Cant even hit a mage
getting damage
90% of the time
like they always had a rich toolkit
it did
The BIG pvp specs
But more people play mage so they keep their nice things

im willing to drop sap and kidney for bl !
during wod

you had multiple rogues
No me love kidney
Oh good times
why should they when the community clearly doesnt either 😔
Could do that on sark in p3 as well but like, we arent the only ones that can do that anymore
people like rogue
in the rogue community
it is why people are upset
its a sign that people care
Hunter/dk/rogue can all easily solo soak stuff
feint had no cooldown back then
arent there loads of clases that can solo soak ? Really isnt a selling point anymore imo
evidently most people dont find the class appealing
Feint was def an issue at the time
rogue was assumed to bring enough utility to the raid
but like now?
yes, so why is that
Community perception
cause the class fantasy is boring in most aspects
people say its hard/you NEED restealths
is it
yeah ofc
relies on tanks
tbh assa is played well, Outlaw doesnt feel roguey, sub is just to hard /undertuned mostly
you rely on the tanks but for other reasons
you see rogue you want to play zed from league of legends
but youre left with convoluted and visually boring gameplay
sometimes higher
but if you look at some data released
rogue is always quite popular
Dual weild classes are always played a lot, ninja like classes as well
I think assa has good visuals
agreed, and wow rogue is so bad, this doesnt carry over lol
and there are multiple other problems
its been a while since I played
lets start with the very first
Isnt ninja played well?
leveling and solo play
rogue has the fundamental problem of not delivering on the class fantasy and the specs not being distinct enough imo
mop remix
a fun game mode
had people level chars like hell
and universally
and this is like very unique in the wow community
everyone agreed
rogue was the worse possible leveling experience
Nvm ninja isnt played XD But viper probably stole quite some players
leveling is the first thing people do when getting familiar with the game
then there is visuals
Rogue has ultimately had a pretty awful leveling experience for a while
because all the important stuff is at the top
That make the class work
visuals arn't that great
right and the new player experience is so bad, its being used as a torture device at CIA black sites
weekly quests finally done
but rogue is not flashy
i think leveling doesnt matter for classes anymore tbh, but why would you level a rogue instead of anything else?
now time to farm grim batol
and has quite some outdated visuals
Idk I don’t mind leveling as a rogue… stealth around pick what I want to kill. Complete quests without having to clear tons of mobs
think of it
SURELY next week i get transmitter
I also like ffxiv ninja, but it doesn't deliver on the sneaky rogue thief trickster class fantasy at all
stealth almost nonexistent, class was like a hybrid alternate source caster
dunno about viper but from what I saw it was more like a melee brawler too
fastest blizzard turnaround
brb
You don’t want that shit I hate the stupid fucking mini game mid fight
then 3rd point
the only mmo I've seen deliver well on rogue class fantasy was blade and soul, and that's coomer bait lmao
there are now more rogue classes
did the tier set that gave our finishers clones have an animation?
Idk why we get a mini game on transmitter and int caster get spymasters just build stacks and use to pump like gifs
so what was initially 1 class
They hate melee

now competes with 2 other "rogue like" classes
so lets move to the 4th point
raid position
i dont have the stats for that but pretty surely dh stole loads of playerbase from rogues
rogue is the only class with a singular position in raid
the biggest troll in history is gonna be the myth track skadryns in ur vault
likely
DH is better designed in almost every regard so it makes sense
there are 4 raid positions
melee, ranged, healer, tank
technically 5
with support, but thats only aug
dh was also easy as shit for almost every patch
but they raid positions all have their own unique benefits
melee dps is however the least relevant raid position
you have a lot of competing specs
and ranged dps is fighting for your spots
which is in general better at filling the DPS position
at this rate i take it
you saw more melees this tier
im down bad on on uses
because some meless are op
current dungeons are heavily ranged favored but melee dds are still favored
e.g. DK on certain fights
also just to mention this
if you want to more fine grain discuss it
melee dps should be split in 2 groups
pure melee dps
melees that need to stay on the boss like sub/outlaw
and hybrits
dps that can cast big parts of their rotstion from range
ret, dk etc.
Ranged kunai based roguen spec !
then more "pure" melee you are
I would be disgusted playing that
then more sensitive the spec or class is to raid mechanics
is there any buffs for wednesday ?
And I would just be yelling Nina star on repeat during raid Comms
nope
make it hybrid. Full minato style
acrobatic strike to a degree blurred it a bit
so was actually a smart trick
but well, the design team didn't like it
so its gonezo
bye bye

I really dont even think acro was that big of a deal
it helped
it was quite big for outlaw and sub
Well law felt AWFUL without it
and the top 2 complains people have
its wild how much dmg sub rogue loses during downtime while a lot of other specs have ways to just keep up damage
#1 subtlety energy feels bad in dungoens
a consequence of the shuriken storm eneryg nerfs
#2 people tell me they reroll, because rogue feels terrible without acro
a consequence of acro removal
Yeah ofc
#2 is a great example of loss aversion
people go with the least ressistent appraoch
everyone lost acro so the playing field is even
yet nobody lieks it
so it makes little sense
so why bother
and having it be easy mode
cause it makes positioning more important
I found it a qol thing
^
i could cheese mechs a little
melee can be quite hectic and crowded
And also didnt have to worry about being up the bosses ass
having slightly higher range is a smart way to make it less problematic
I think rogue is considered „hard“, doesn’t have other roles and having an awful leveling experience are probably main reasons people don’t pick it up
hands down 😉
optimizing up time should be a core melee skill
which is diminished when you can just melee from a million yards
my biggest gripes with sub atm:
- Every moment i cant attack i fuck my cooldown lineup because cdr on finishers
- The range that was removed means point 1 happens way more often
- Make gloomblade baseline the fckin backstab modifier is impossible to use in loads of fights
Why can’t I melee attack from where the hunters and mages cast from its bullshit
yes, and thats a good transition to my 5th point
Acro felt super nice in arena as well and there I missed it big time



i am just saying, you make assumptions