#subtlety
1 messages · Page 7 of 1
but i quite liked it
tww has some improvements
tbh my fav sub would be MoP or WoD at the end
e.g. you have no legendary grind/rng
it played so well
oh yea its deffo better in some aspects
you do have a weekly vault, which is a qol over legion
and you have less required content
legion also was cool when we had the whole super blades terminator or dfa
but not quite as much
tbh my fav would be bfa by far if only tuning was not so bad
it was so good
but to come back to choice, i think the dev team did a great job showcasing whats possible with the sin tree
even tho their single target is "one build" kinda
when pressing DfA
the amount of talent combos that work in m+ or non single target
or maiden
also btw fuu after buff ovi nax egg is quite good for slice
true
if you didnt sim it again

it has a bit higher stats than knife
ye its good
if only we could get 639 knife
The ovinax egg is an abomination
Ngl
Probably the one trinket rn that Id never play willingly

I love transmitter + contract
!wax
Bubbling Wax can once again be applied to weapons of all levels
There might still be bugs and odd things happening to it that hasn't been tested yet, but it seems to be working based on initial testing
turns out it is not appliable again
ahahaah
fuking blizzards fart again with some updates
Working for me right now
Curious, what weapon are you trying to apply it to? You are the second person I have seen in the last 20 mins say its not working for them
likely a 639
I don't have one to test it, but it is working on my 636 stabber
crafted one
That is really weird then
This was after the screenshot I just took before
So it is letting me apply it
im having quite a lot of fun using mandate to snipe mobs
i wish i had one
I have the looming thought that we might have another BfA situation on our hands
ignore third rog specc whole expansion
Or they'll knock it out of the Park with sweeping changes in the near future
BfA remains in memory for me because it was so bad you were almost forced to play ass/outlaw 

If not 11.2 then 12.0
thats not too far off
a year probably
time is going fast
or more realistically 14-16 months
2 months from now I'll be in Japan
are you EU?
guys should i just give up on sub and learn assa
if you have doubts, go assa
yep
Both people that I have seen have this bug were on EU. But weirdly enough zac is also EU (Outlaw Rogue) and he can apply it to his 636 crafted axe
So im at a loss right now
eather way we live in future or in past
Maybe because it just can be applied to MH? Or do you get the error message?
error message
"Target is too high level"
relog and reload and completely logout login did not help
i even switched to my off hend 619 ilvl and still got error
restriction is reverted for my character coz I was able to put it on 564 ilvl dagger
Nah 12.0 will be the big doom over again
When sub is left lackluster of the new midnight power system
more bugged talents in the new champion hero tree designed for assa and its skills remapped to sub counterpart
If Sub is bad in midnight I will be very sad since the vibe is all shadowy stuff
Eyo guys, quick question since the buff from BP is huge and only trickster is good in 2 target, is there a reason i aint seen any logs with DS in bosses with adds like Rasha, blood etc?
Mentioning 12.0 in regards to dooming in the first season of patch 11 is kinda wild
haha some in here just like to exraggerate
there is just a track history of neglection for many years
so many times when problems come up
subtlety feels like a victom, and its a bit of a toxic reaction
but hard to fix
rogue is still a 3 spec class, and so the easiest comparison is between the 3 specs
first thing anyone would do is
look at what the other has
grass is always greener on the other side, so ofc you start pointing out the good things
each spec has its problems, it just a matter of perspective how big each one is
e.g. as we discussed recently, for many stealth is a big topic
it is a active problem people feel bad about in mythic+ on assassiantion
but for subtlety, it is irrelevant
and there are a lot of similar problems, which exist for one and not the other specs
so taking this perspective, all 3 channels will talk about problems
but ofc, we don't stop there, there are many other things to compare to and data
and one of the big metrics i personally think is valuable is player count
it is absolutely impacted by tuning, but there are general trends
Why did they make Shadowstrike a thing? couldnt it have just been ambush but buffed?
of all the things - what the hell is wrong with shadowstrike lol

popularity comes from many things:
- How people see the world --- User Experience
- Tuning --- Is the spec good
- Design --- How nice is the gameplay loop
- Exposure --- How much changes does a spec get and if it gets changes, how likely are they worth to highlight
just autism, like how they removed heroic strike for warriors, just nostalgic autism
shadowstrike is great, i like it
and for subtlety you justhave a lot of problems in each of this
ill shortly illustrate what i mean
Imagine using "ambush" 80 times on the same thing.
World View:
WoW is a old game and as such has a lot of established opinions.
E.g. if you look at the last 3 years, the amount of new users is less than 10% of the total player count
As such there are certain established opinions.
E.g. just very roughly.
The very classic xpacs did play what is the closest to outlaw currently, so many players are more favorable towards that spec if they played that period of time.
For the more modern cycle (Legion+) you had Assassination as the dominant spec, sometimes the best spec for raiding for 3 or 4 years even.
And Subtlety seems to be the PVP spec in classic but isn't for a long time anymore the clear winner in pvp.
Outlaw also established a Mythic+ niche in BfA due to very good tuning, and people up till now look at it as the mythic+ spec.
The most iconic subtlety time was WoD HfC, it is what a huge amount of the playerbase remembers.
And later some small iterations or perks that always got removed:
- DfA
- Shuriken Combo
- Shadowdust
This creates a bad framework, where it is more likely that people play something they know is favorable tuned, isn't getting reworked or stuff removed when niches exist and overall easier to understand play.
the account age is a showcase that the majority of players did experience this cycles
so to say, a majority of the playerbase brings prejudices and expectations from said history
Then they decided to put shadowdust
which isn't a bad move
And killed spec for most of people
Man, now u got me with that "iconic WoD HfC sub rogue"...I have old screenshots of solo masskilling whole raidgroups of 20 ppl with the trinket + legendary ring explosion...that was peak sub rogue fun
And sin After rework feels a lot fun imho
It seems to me "the old sub"
Now with trickster sub seems fun and enjoyable
We'll see with 11.05
When they remove shadowdust
And the stupid kyrian minigame
i feel optimistic about supercharged
Tuning:
Tuning is as probably hinted above a big factor.
Assassiantion was for 2 xpacs (Legion, BfA) the raiding spec, and usually gets buffed if it performs poorly in raid.
Outlaw/Subtlety don't have this benefit and e.g. during Legion with peak player base you had a lot of reason to pick the spec as your prefered choice. Even if not intentional you have 2-4x the amount of players now that want the spec to be good or the best, maybe 2-4 is even underselling it.
And the same works in both ways, because subtlety was bad for an entire xpac in bfa and never buffed to be good, people feel less interessted in the spec.
Or for Outlaw, it was very popular in Mythic+ and mythic+ was one of the main content pieces during the last xpac and as such it was expected to do good in that content and often tuned like that.
Then there is Design
subtlety design didn't change sinc legion
if anything new things just got removed
and we suffer from it, the spec did not get enough time put in in DF
starting at the very beta
and this incompleteness leads to carrying the same problems for years
as a very new and learning sub rogue, is the common consensus that sub has too many buttons? Theres like 5 abilities that are all 30s-1min cds used through the rotation, in addition to the basic rotation
subtlty isn't that bad with buttons anymore
but it is complicated
esp. due to dust
and some design decisions
of adding complexity for the sake of it instead of thoughtfully
ther is 14 direct abilities used in the rotation
thats way too many imo
Even arcane got brought down to like 9
builder:
backstab, strike, storm (3)
Spender:
slice and dice, rupture, evis, secret technique, black powder (5)
cooldowns:
symbols of death, shadow dance, flgellation, shadowblades, tornado (5)
my first impressions are just that shuriken tornado, symbols of death, shuriken storm and flaggellationm all feel pointless and just exist to give tiny buffs
so 12-13
14? Are we counting slice + trinkets and stuff?
you press it once so that still counts to me
snd in 11.0.5 does not need to be pressed
Are you counting cold blood or just including it in the secret tech macro?
good change then tbh
Fair
i forgot vanish
as it is atm
a damage cooldown
so i guess back to 12
but dust removal
so back down to 11
button count isn't the only problem of gameplay tho
Backstab, Shadowstrike, Evis, Rupture, Secret Tech, Shuri Tornado, Flage, Cold Blood, Shuri Storm,SnD, SoD, Shadow Dance, Vanish, Tea
You shouldnt have to macro abilities that harshly to reduce button bloat
Think so too Button count is not that bad 🤔
there are other things, if you look at the subtlety design space
a lot of things are obfuscated
only button not worth binding is pickpocket
complexity to seemingly add interessting options
but makes everything even harder to understand
it means
if you open the spellbook
everything you see
needs extra explenation
then there are some design decisions people rly don't understand
reguardless of class
e.g. cooldownreduction
or pandemic
having a lot of diffrent cooldown timers, major cooldowns you can't line up because the development team does like the enviroment created by that
bleeds
or lets say maintaiance finishers in general
energy management
dependencies
nobody talk about it
or how complex the old ShT were
but how many combo points you get
just from one spell
is extremely hard to know
and changes with a lot of other factors
in aoe
e.g. just with the BP change
when to use BP is not obviosse
if you do math you would be like
5+ targets
but its 8+
why?
the same team decided to put in find weakness and fazed as dependencies
they change the value of spells
and change how much damage you do
SecTec should apply FW like it applies fazed
Fw just shouldnt be a thing anymore
like splitting up attacks
where done after legion
in an attempt to add interessting new things
but now lead to a lot of problems
even better
and subtlety is a collection of decisions that makes it difficult to understand
but ill need to get something to eat
so ill just quickly put my perception on exposure
during DF, being the only spec that gets no new interaction
!bug
Rogue Bug tracker: Bugs - Subtlety Rogue
made subtlety invisible
podcasts never rly talked about it, and if at all it was only rly talked about as a side topic
in part due to tuning too
but there is just not a lot of effort put
to introduce and iterate on the spec
in a way people would suddenly change
more effort, and i can understand this from a coporate perspective
was put in doing so for e.g. assassiantion
again, there is likely no bad fait, but it isn't how you get people to play the spec
nor is it by removing what its good at every other patch
re-defining your strenghs and weaknesses every time isn't good for keeping people excited
and you see it in m+
subtlety was rly good in m+ in s1/2 DF because its niche was to do good aoe damage
but this niche was removed in 10.2 and now other specs are the ones doing good aoe damage
10.2 gave it the niche of more dynamic cooldowns
11.0.5 removes that
neither of the changes is bad on its own, e.g. i would argue removing dust might be good
but there was always a complete lack of follow up
to make sure to not create more damage then oppotunity
!fuu
Rogue Spreadsheet - Light Version / Dark Version
what’s your opinion on nimble strikes in the hero talent tree?
boring
BP 8+ now I reckon?
well it depends on how many FW you have up
if you play trickster chances are you dont have many FW up
it was s1
Problem is that mages, paladins to name a few get WAY more attention than other classes
they purged it in the middle of it
and compensated sub rogue by nerfing the boss by 5%
Ye was gonna say, nobody played sub in bfa s2
almost nobody
i literally quit playing bfa because of what blizz did to sub
honestly it was just a sign of things to come
Surely removing subtletys niche that made them really good wont be as detrimental this time around
Right..? 
think only grymzyo and me killed bosses in eternal palace
there were some others that private logged although my guild also began private logging
then kicked me kekw
they need to do the combo thoi
remove the good thing also dont buff
right now we are still in stage 1
i give them 1 patch
progress is fucked either way and they dont care anymore it seems for them
they might buff frost mage again tho or rework sp
because fire is already good
i'm honestly curious if us gaining 1.5 min cd and DB at the same time actually drastically changes anything
one can hope
maybe us not needing to hold flag for blades anymore actually will bump our dps naturally
but 16 second blades is kind of fucked
funnily enough this plays better than with finality and db
you still skip 1 dance SoD tho
but after second set of cds
interesting
that's a big number
well not that much in the grand scheme
5m is normal envenom
is it? i'm not used to numbers this expac yet
ye
well it is almost 8m because of shadowed
if only i had transmitter
it would be 10m+
goddamn haha
make it 15m and we talkin
it is actually quite possible
but right now vers is a bit stronger han mastery
so not that worth
at least for st
i will try to stack mastery but it seems you kinda need to craft the 2 rings or use the mastery crit ones
from grim/boralus
I'm pretty sure if you get PI on good pull evis can hit for 20m in good day
why PI
!bugs
Rogue Bug tracker: Bugs - Subtlety Rogue
Folks, isn't that DASH from COUP a bug?
hahahahaha did someone else died to some mechanic while using evis with that damn dash?
nah it is intended for us to die
HAHAHAHA
yea more than once
YEAHHHHH
Damn nobody f*** care bout sub 😦
yea bout right
And that is the only thing I've every and will ever play with
oh they removing sepsis next patch too
pvp sub might be cooked then
yea until they nerf finishers again because they hit
with supercharger you get quite strong ones
sub rogue is not allowed to do dmg
but of course a monk can play ragdoll with me in the air while hitting me for 1m+
a quick -6% sec tec / evis after 11.5 is coming
losing sepsis definitely won't kill sub in pvp
it was cool to have 2 extra tps
now that is gonezo
if you though you could ever catch a mage
remember who you are discussing it with
before you write that sentence

it's ok, i'm in a constant fog of confusion 😉
nimble flurry has one problem
it is a hero talent
it isn't like on assassiantion or outlaw baseline to the spec
and as such it can create a interessting dynamic
or a terrible one
e.g. currently both hero talent specs play vastly diffrent in aoe
but if you prefer one over the other, you can't decide

this is a big problem to be quite honest
it's like playing 2 different specs
i think thats ver good
for talents
but it should be in the subtlety tree
to allow this dynamic as a general decision
it should be in the sub tree i agree
choice is always good
it would make a lot of sense to move it to the sub tree
and then nimble flurry in the hero tree could boost it's % dmg like on outlaw
but that sounds like a lot of work blizz would definitely not want to put into sub
because then they'd have to redo the entire system on how we even activate nimble
They will never put nimble in baseline
i think so too
if you want to have the same dynamic
you would need to add it as a choice node
so even more work
^^
yeah you right
well i guess i put all my hopes and dreams into the anniversary patch
i think of it as the beginning
of bigger changes
it can't just
remove one thing without propper compensation, and call it a day
it's hard to say, but if you judge based on the past few seasons
it doesn't look good
very big attention yea
the entire 11.0.x cycle was no real change
11.0.5 is also fairly minor
so the time since last period of attention is quite high
i hope it's coming soon
question would be mroe
*more
if rogue gets attention+
how much of this attention is spend in re-working subtlety
Oh okay 
Is haste cap important for sub or just stack crit/mastery still and get passively haste from whatever
we want the oposite xD
0 haste
vers and mastery
oh vers ok cheers
I miss when sub was mastery + crit
I blame the hero trees and removal of seal fate for wrecking crit
cold blood is a key suspect too
We liked vers for a long time now
And crit is still fine
We just wanna avoid haste
when you say long time, how long we talking
I remember it's been mast vers since rework
and we've wanted 0 haste for a while now
Doesn't mean vers is shit
Oh read it wrong
in terms of gameplay power vers is by far the best stat for your class to prio, consistent, applies to shit like trinkets and embelishments in addition to giving a defensive value
classes that want vers are made poorly 
the issue is that vers classes can't use haste normally
And scales poorly usually
the idea that bc vers gives less % increase per rating than say haste or mastery causing scaling issues is fake, blizzard consistently aura buff vers classes every tier
Hmmm
I just pref crit + mastery bc it feels like the big hits are especially big if yknow what im saying
Don't you like auto attack being faster 
Can’t forget the energy regen
I mean it does
lust is noticable
Haste is definitely not worthless
haste from gear not so much
Its just not better than the other stats
If vers is one of the top stats, does the crafted trinket have a place for sub? sorry if it's a stupid question
no
also the value of cps outside cds is so fake
if we lacked shadow tech / cps in dance id understand
but we inherently have enough
i miss multistrike
Could someone plz give me the tldr on where this spec stands rn
its pretty good
average overall, really good in some fights in raid. kinda weak in m+
that's my take
that is a lot of copium
more like quite bad and the worse of the rogue ones
think there are 1 or 2 specs worse on st
overall aug and sp i think
we are the go to on court
and arguably ansurek too depending on when your raidteam wants damage
not for long dont worry

anyways i don't think its harsh to say we're average overall compared to most specs
warlocks for example as a class are horrific
there is a reason subtlety is the least played spec in the game
and tuning is part of it
i want to justify learning it completely but it doesn’t seem worth it to perfect vs assassin rn
it has such a fun concept with the supposed to be extremely high burst windows with really low filler
Play what you enjoy. Learning something new is generally not time wasted.
well having fun is the most important thing
there is reason we are still here copiumin
and doing m+/raid
that’s fair, both sin and sub are super fun to me
I am having a blast with Sub
some are even masochistic and also do pvp
i thought sub was supposed to be the premier PvP spec for rogue
has that changed?
I haven’t done PvP since WoD and I played both sub and combat during then
sub is played at high lvls yes
but it is super hard and painful to even bother
at low rating
i believe that
sub was always easier in pvp than pve to me because it’s easier to wrap my head around the idea of going from ‘fat burst’ to ‘literally almost no dmg’ in pvp
Sorry if this gets asked a lot but does the 30% black powder buff mean we go back to playing like in DF?
It just means we can play deathstalker deadly brew in keys now
It is quite a strong buff to bp
Aw hell yeah that was the hero talent I wanted to play when they were announced
I will say it feels a little weird on sub in keys but ive only played a little of it
def just gotta get used to it
I took one look at coupe de grace and was like fuck that 😂
if you want to learn it to learn it, go for it
there is sadly no performance advantage to be gained
Its really not so bad
i think the default changed, sub is more the expert spec
it’s always been the easiest for me to wrap my head around in pvp
outlaw just feels like garbage as an entire spec to me ever since RtB was introduced and assassin is strong but doesn’t feel rewarding to play in pvp
i know the basics of the class
the only thing new to me is secret techniques
everything else has existed at one point since ive played
yeh just keep dots up and use dm/kb for burst
its a powerful and simple play style that seems to draw more people in
subtlety is typically juggling more cooldowns/stuns etc
yeah that’s what makes it so nice to me is the ability to always have access to cheap shot and the like
is subs opener relatively long with setup like sin or is it more fluid and front loaded?
You burst faster
Does coup play anything like dfa
No
I’m only just returning since BC and a little bit of Wrath. But overall I’m finding the Rogue to bit convoluted. I feel like each of the three specs have lost their identity somewhat. But sub has always been my favorite.
Dfa was goated in legion
They’ve definitely shifted the identities around a lot. That’s what I struggle with too.
I’ve never vibed more with a spec
Outlaw plays more like how sub reads with using vanish as an offensive cd to proc subterfuge windows to spam their big finisher. It feels so estranged and opposite of what the spec is and how the rest of it plays thematically to me. They don’t know if they want it to be a guerilla fighter or a highwayman or a pirate or what.
I haven’t mained rogue since then tbh but I’d swap back in a heartbeat bc the class will always feel like home
The best way to describe outlaw is like Defias meets Bloodsail with a lot of stolen identity from Subtlety.
Sub itself feels more like a ninja/shadowblade than a ‘stealth class.’
Assassin has sort of kept its identity as a poisons master but that’s the extent of it. It was always the most bland of the 3 to me.
I feel like there’s only so much you can do with just “stealth” as fantasy esp when the two other specs also have stealth
I don’t mind the ninja/shadowblade
just steal kyveza skills
And I think they could have leaned harder into that for the hero talents
Esp the cosmic dmg parts
Yeah I agree. My solution to that is how it mostly was in Legion when I played. Assassin always got ‘stealth’ benefits from Garrote being as they were the bleed/poison spec but had no true interaction or benefit from stealth with their offensive kit beyond that.
I personally think subterfuge should just be yeeted entirely from otl/sin and reworked to be made viable for sub
Agree
The entire notion of shadow dance being given was ridiculous
Shadow dance was the entire fantasy of sub
Yes I hate the idea of any style or version of a ‘shadow dance’ for any of them besides sub.
Yeeee
That’s like if sub got rtb
Remove it from outlaw so outlaw can feel like a legitimate duelist/pirate instead of this weird bastard child
we had acro strikes thou
if you remove stealth from OL you don't have a spec anymore
Ya I always thought the fantasy of outlaw was pretty clear, a dashing scoundrel/outlaw
it's gone so far down the rabbit hole
Which is hilarious and depressing and a testament on how they have no idea what they wanted to do with that spec
non stealth builds aren't even close to being viable
That will always baffle me
The only consistency with OTL from legion up until today have been RTB and pistol shot
That’s my entire complaint
Outlaw doesn’t even play like outlaw is described
Outlaw plays like old sub but with just way more bloat and systems to manage
how was it described?
Ya do less than nothing outside of cd’s/subterfuge
a tricky swordsman using underhanded methods to win fights?
remember the joy of a 5 roll in bfa?
Or a zorro/pirates of the carrbbean
they took it away from us
It doesn’t need stealth
When I say described I’m referring to class descriptions and flavor text, etc. Not how it’s described from the playerbase
I agree, but I think the whole hiding then shooting you with a gun makes sense from a thematic standpoint
OL is the kicking you while down spec
Yes agree
all three rogue specs don't fight fair, but OL especially doesn't fight fair more than the others
I’m pretty sure the descriptor in game on the specs menu is something akin to ‘a toe to toe duelist who brawls up close’
Kicking while you’re down doesn’t need shadow dance burst windows
well they got rid of dance for it
Like honestly how tf was dance ever in the class tree
imo there needs to be a non stealth option thats real for OL
we already know theyre creatively void of ideas cuz of the hero trees lol
Ik but I’m hung up on that
greenskin capstone spot needs to be changed
From Legion Class Preview Series: Rogue[1]
Outlaw rogues are the unscrupulous scoundrels of Azeroth. Operating outside the law, they bend the rules and distort the truth to get what they need. While they share plenty in common with other rogues, these outlaws have little use for tact or discretion, happy to engage in a tavern brawl or spontaneous duel, rarely patient enough to wait in stealth for the opportune time to engage. To survive in such a world, outlaws must become master swordsmen in toe-to-toe combat—and they can’t shy away from fighting dirty. If blade fails to cut too deeply, the outlaw takes advantage of a concealed pistol, catching the enemy by surprise with a quick blast.
legion was pirates, it changed since then
Has greenskins been good since legion
It set the tone for the spec considering it was entirely overhauled remade since then
in bfa it saw play
yes, this exactly
Standing toe to toe meanwhile is pressing vanish on cd
hiding in the shadows and popping back out just to shoot a loud ass gun more does not scream ‘toe to toe’ to me
of the three specs i'd say OL is the one that stands toe to toe the most
thematically and in practice too both in pve and pvp
yes, they wanted to move away from it
also why some things got renamed like rtb buffs
yet we're still edgy shadow ninjas
I thought pirates was fine, it was solid identity
somone at blizz didn't like it
imo i'd have wished they'd lean into the 1h skilled, swift weapon specialist more
I’m not disagreeing with you. I’m more saying that the idea of them literally having off brand, buggy shadow dance as their only viable dps idea is dog water awful.
but they didn't do that or too much into the whole dirty fighter throwing bricks n stuff either
crackshot broke OL, unironically
RTB felt awful in legion coming off of combat being a super consistent and long lived thing in pvp
It put a super sour taste in my mouth and it’s only felt worse, to me, every xpac I’ve tried it whether I’ve played for one tier or the whole thing
I like that they’ve streamlined it a lot more with the 8 second buffs you can proc
issue is if you remote rtb OL is just fury 2.0 in terms of gameplay
Rtb has been fine since bfa
Man if they did this 
I liked the SoD idea of having a dot builder then swapping to SS outside of maint
just another obvious indicator of design issues then
fury is well liked, OL is essentially fury with an energy bar and a lot more friction in how it plays
Fury is the more brutal straightforward dw spec. Outlaw should be like fiora from league
More artful
outlaw was always called a warrior with stealth
ks is almost like old fio ult right
agreed
maybe it's a wierd observation
an actual duelist
Yeah they both mash 2 buttons to the ends of the earth 
Yes
but why do they keep having sustained dps specs that are notably harder than average, OL and enh come to mind
fiora fineese and subtlety and precision souds like a sub thing
enh has been a consistent alt of mine and I’ve never thought of it as hard
just rly fast
dude i miss old fio ult
Enhance is less hard now than it was in df
when she would blink all over you and just delete you
The problem with enhance is that the spec channel sucks and nobody really knows how to play it, and nobody can read love
Logs*
I’ve never seen a log review in the spec channel and I’ve mained it for like 4 seasons now
enhance reminds me of old frost but way higher apm
mash the glowy buttons and don’t let a cd stay ready too long
more than any other spec enh is really badly played by the playerbase as a whole
enhance has too many group utility spells and they hurt my rogue brain
in df the amount of whack enh that were brought just for the buff was crazy
The only one in the channel who knows how to play it is word up and he’s hardly ever there
what the FUCK is a dispell?
there was a huge gap between good and average enh in df
The rest is a bunch of terminally online white names who you can’t really trust
Hell I miss old school hemo.
it doesn’t help now that shaman is the FotM class rn
Ya true
know an insane resto player but he just had a kid so can't play much
rsham for heals, ele and enh for raids and some m+
true suffering
Fotm class because they turned shaman into a god in all specs
It’s the dream
Tbf enhance deserves some time in the light
tbf shaman was pretty bad for a long time
always happens tbh, we were broken in s3 after rework, mage was broken in s2 post rework
i don't mind enhance being good, it's a hard spec to play well
dk and shaman's turn is now
just make rogues fotm
frost deserves some time too
surely people will pick this class up right 
Assa is chilling rn
Assa fotm as hell rn
outlaw sub not so much
yeah
All the pug sin rogues I play with suck
its fotm but id imagine play % still lower than most specs n classes
Like so badly
idt people are going out of their way to reroll rogues
disagree, frost has been sleeper for the whole of df
consistently top 7 specs for the whole expac
ive mained rogue since mop
every ret i know whines and copes when they don’t even have enough buttons to fill a single bar
Frost was def underrated as fuck
And it’s like 65% of pugs when I list my keys
In df
they should just follow fighting game philosophy: the harder the char the bigger the benefits of playing well
ret jsut has a rreally low skill floor
Im pretty sure they have literally said this for sub before
but alas
harder has not usually been better for wow at least
yeah but it should!!!
sadly every time there was good skill expression in wow with some specs they try really hard to stomp it
like with ToT combat
or cata sub or legion snacker sub
when yall are saying enh is hard are you talking about the raw dps rotation or skillfully using all of the utility
guys just want to be sure i need to craft ring with this right?
isnt it bis?
embellish are kinda whatever but focusing lens is not bad yea
imo duskthread with good uptime>lens but you wont always get good uptime that is why you can go lens although ascension is a bit better on longer fights too
but i cant make ring with duskthread
and prob will be crafting other gear with duskthread
yea you can always change embellish later
do i need spark when im recrafting?
nope
Idk man I used to play frost in DF and it wasn’t that good 😂
pin
Like havoc or outlaw are a tier above in execution but perform mid
it was below average in amirdrassil, but deffo good in the first two raids, considering how good it was people keep putting it in the same boat as actually wack specs like survival (Im a survival enjoyer)
when I say sleeper I just mean underrated
Oh I don’t raid. It just sorta felt like how sub feels right now where you have gigaburst with pillar of frost and frostwyrms and then you do healer damage for 40 seconds
In m+ 🙂
oblit was decent in m+ then again idk, I only really played with muffincookie as frost
maybe it's player diff
Yeah I’m not that good 😂
Frost DK was pretty good in m+
I might be overrating it bc the guy is just very good
But I could do well on other specs being the same player
Got some decent parses on my DK in raid as well
I think frost has it's own issues (UH just being better due to pi + aug abuse in s2 for example, breath constraints)
Also off topic but mo I’m kinda in love with ur pfp who is that
🙂 it's a dark skinned elf, was arguing with guildies that black elves do exist, had this pfp since
i wish my char was actually an elf, could make them look like this 😢
You’ll be able to with Dracthyr sort of!
dark skinned elves are gorg
also belves can be melanated no?
!sims
Simulations:
Bloodmallet: https://bloodmallet.com/index.html
!fuu
Rogue Spreadsheet - Light Version / Dark Version
yeah they can, im just still a z troll since bfa
ah
ive went from troll to velf to draenei most recently
im definitely going dracthyr when they release
kind of sad tho cause gift of the naaru is a comfy emergency button
esp with healing being so intense this xpac
it is fixed
was working yday tho
someone mentioned it may be bugged again
📉
as they say blizzard works in mysterious ways
hmm maybe they added a higher item level restriction
rly disslike how wax changes every patch
or hotfix
so its thematical?
Just do a couple world quests and pay for stones.
Its thematical we get punished every patch
kinda cringe if this is intentional. I like that we have smthing unique
even if its a simple consumable
any time now we get the crimson vial changes
maybe this new affix means they can make it dispel poison or curses
Maybe wax is assa only
I equipped bubbling wax on 639 ilvl as sub on EU 1hr ago
maybe its a cachning issue
try deleting your cache and relog
i am eu too, and it worked as stated above
but not that high item level
I will keep my cache forever
i mean the ones it does not work
All hail bubbling wax
well now that i relogged
i cant use it on any of the rogues I have, on any ilvl
lol
aaaaaaaaaaay
(any ilvl above 619)
not sure if its smthing specific that triggers it
and IT DOES NOT WOEK
theres a conspiracy afoot

i love this gif
sub rn
rogue 2 can use it after I unequipped and equipped
rogue 3 cant
its even better because its a bug type pokemon
true
they playing mindgames with us.... wanting to make us reroll ret or some bs.... never give up bois
but sub is more like a haunter
ghost type
people wonder what is this spec in m+
did it exist?
what is nimble flurry
someone asked me
it does a lot of dmg
"its like a poor man's spatter"
does not work with aour hardest hitting ability or own main cd
-3/10
also it says 50 but is 40 in reality
because fuck you in particular
actually fuck FW
and the bastardization it has been
damn shadowed finishers
may the creater burn in the rank 2 evis hell
and the person that had the idea of sec tech
im still baffled by the decicion to make coup be 3 little hits instead of 1 big hit
fire him and if he left hire him to fire him again
so many split hits
then they reverted the 1 positive bug we had
and give us 2 more negative ones
and kept it as 3 small hits
watch them hotfix lingering
this is like Cave Johnson's Lemons Rant in portal 2 
yea delete talents then give worse placeholders
and buff assa
meanwhile
when in doubt buff assa

That’s how i imagine them watching us
does not work with DN
shadowed finishers works like the mexicans doing the routing for the texans
badly and not much
and underpaid
i blacklisted parts of US because of that to work with
butyeah fun times
surely today though
ptr patch notes big fixes big changes
surely
if the sub community has proven one thing in the years that it can persevere
weather the storm light at the end of the tunnel yada yada 

I wish they would make a legendary dagger for us, so we suffer getting the legendary, but it only works with shadow damge finishers in its tooltip. plot twist, its bugged and doesnt work with shadowed finishers or sectech. its also crit haste stats. and has a slower speed
that would be so thematical
Im here for that
cant be enchanted with wax/oil/whetstone ofc too

we always find a way

through all the yank 😄
Guys what's the reason follow the blood isn't as good as momentum? I can't wrap my head around the fact that 15% crit + 32% critical damage is supposed to be stronger than a flat +30% damage. At the same time I'm too dumb to calculate the effective damage increase for follow the blood, can someone help me out here?
I think follow the blood is better for sub now? momentum is better for assassination because fok crit chance also grants more combo points
its bugged
doesnt work on shadowed finishers
Doesn't momentom also work on black powder?
which is like 40% of bp damage
well there you go then
Oh I see, thanks.
Oh well, thanks

Dude they even buffed the talent but didn't fix this, what the hell. Unless it's intentional I guess
Shadowed finisher = the added damage from shadow dance or finishers with shadow damage?
fwiw, 15% crit chance and 32% crit damage would be about a 21% damage increase
Oh I see, thanks 🙂
Nice to know! I assume it gets higher the more crit you have? How did you arrive at that number?
do delve items drop with random stats or something
or where have i gotten vers mastery gloves of champion track
is the latest pin an m+ build or is that just generic aoe
base expected damage from crit assuming ~20% crit chance: 1 + (20% * 100%) = 1.2x
damage with momentum up: 1 + (35% * 132%) = 1.462x
diff: 1.462 / 1.2 = ~1.218
it would be more if your crit was higher, but not by a ton. at 30% crit chance it would go up from 21.8% to like 22.6%
I forgot that sub's find weakness on shuriken storm only happens on crit 😅 so that would also have an effect on overall damage
Good thing you can just sim it, I wouldn't even know where to begin to do this mathematically 🙂 ty for the formula, makes sense
You guys are insane for figuring stuff like this out, like how do you even know that it's bugged specifically for shadowed finishers?
You just hit the dummy and see if it works
love the randoms on my friends list who i havent played with since 2017 who get mad at me when i dont invite their 606 bear tank to my 9
you've unleashed this thought into the world. It will happen.
good goes with the flavor of sub
Why is TT cd so god damm long, pain in the ass for changing talents.
for raids we still use dust for now right?
yes
Someone wrote about an addon called "BPP". It looked like plater addon or smth. anyone knows whats the full name of it so I can download it?
wax is working now i did not get it
Okay it was @placid elk but i cant find that addon called "BBP". U said its name is better blizz plates but idk how to find that on curseforge
caustic spatter stop working in middle of dung
how about that?
oh nvm poisons dissapear ahahah
@placid elk thx ❤️
if you want my profile for it let me know, i think im the only one that bothered to color M+ mobs
@placid elk i would love that, ye
i'll send you a .txt with the import string in private
!fuu
Rogue Spreadsheet - Light Version / Dark Version
anyone have like a no shadowstep weakaura?
im not good with weakauras so it might take me too long to make it myself
just got transmitter....fits sub perfectly even in design 
is harvesters edict worth using?
icon/text/whatever you want this to be -> trigger -> spell -> shadowstep -> charges = 0
if u want to be fancy: load -> class and spec x2 -> click for sub, sin and law
easy
👍
its not that vers is good
but the other stats are just not as good
haste and crit both aren't terrible
but are weak enough to in general ignore
I guess what I meant to say is, why is a flat damage buff weaker than mastery for example on assassination
just mathemagics I guess?
Like how does flat damage get outweighed by crit/mastery for assassination
srry, flat damage being vers
oh
hey now i can apply wax again
assassiantion has interactions with crit
wtf is this
mastery and haste
i assume some corrupt files/server stuff
oh true, forgot about seal fate
it is why you e.g. benefit from bloodlust, pi
and potential buffs blizz use in game design that gives haste
more than the other 2 specs
it is atm looking at the rogue specs a niche that only one spec is good at
as mentioned, haste is not like "terrible"
on subtlety
it's just that the other stats give more dmg right
i feel like haste helps most during off-cd dps with the energy gen
which is nice tbh to do more than healer dps
thats placebo
you would need a lot of haste for it to be noticable
which loses out damage
then where is the value in haste? just rupture doing a little more doesnt feel like its very valuable
I dont want haste to have value on sub tbh
subtlety just lacks any benefit from haste
shadowcraft does satisfy your energy needs
during cooldowns
Because blizzards way of making haste work on sub is "you now require 20% haste to press flag"
during cooldowns i dont really have any energy problems though
and using one more backstab outside of cooldowns
is not actually a lot of damage
so haste gets kinda meh
for crit, we have PE passively increasing crit
and Cold blood guaranteeing critical strikes on our highest dps ability
oh yeah, I had a question about PE
The crit buff doesn't show up on my stats page, but it's stil workign right?
JK, im stupid
it should show up in stats
I was lookign at mastery lol, im fried
quick question, do we ignore shiv on ST as sub rogue?
yes
shiv is for enrage dispell
nothing else
oke, thanks
np
not pveing this tier, taking a break mate
decided before the expansion came out sadly, sub looks fun
was wondering how sub feels? I main assassin but been considering swapping to try something different...
it is fun, but will lose one of its biggest advantages in 2 weeks
hi everyone, new here, trying to adapt to the deathstalker thing
does this dmg breakdown make sense?
this was just me sitting on aoe dummies
is it similar to your sim? then it makes sense
oh good idea! let me look
it will be a bit diff in dungeons because bosses take a bit of time
so rupture and bp will be lower but it seems fine
that is a diff metric




