#assassination
1 messages · Page 4822 of 1
2 days + 4?
how can u satisfy a woman if u cant please your homies 🤤
he means post-rwf
what
I did some overtime police investigation
the results have come in
daps is
SPEAKING TRUTH
truth speaker
this mf was raiding 9 days a week
illegal
statute of limitations
has expired
@gusty mirage right?

yeah sadly overtime police only counts last 30 days
You have four toons above 3k io 🤨
daps is officially overtime free
@ebon notch
tbf 3k is free
ye i mythic raid on them
You have 4 toons there?
so i want the conduits
I’m onto you mister dapspman
what

get ready to spread

You’re too kind
Autocorrect, cooking
if u think his voice sounds nice, u should feel his loving embrace on a cold summer evening

what you cooking
how much to get noodles from u
Chicken, pickled carrots, cucumber chili noodles
No Onlypans, sorry king
i swear you sound homeless sometimes warcieft
In my experience, there’s no distinct sound to homeless
Intelligence, sobriety, accent
All over the place
It’s my job?
oh fuck

(No)
I believe that the term is "doing a daps"
fk u
let all flowers bloom
what did u oopsie daps
ft what
Deez
what is ft
yes king

does this hit only the target you aa/mut or will it dmg anyone around you with your poisons on them
Only the target obviously
It’s just extra mut damage
Is it 50% bonus mut damage or 50% of their damage
What?
Like
Does it make half your mut nature
Or add an extra 50%
Because if it just makes half of it nature isnt it only a buff during shiv
Aas too obviously
Ignores armor and maybe potential to benefit from mastery
they could really word it "as extra"
to avoid this misunderstanding
@ realz change pls
That wording makes it sound like it's an armor bypass only
I mean it could be converting
aight bet where's the red name man
But it seems very questionable
Even 100% conversion would be like a 3% gain or something
Oh boy, can't wait for tomorrow. Exciting, so many builds, what to do
well plus - does shiv still increase nature dmg?
Ye thats what i thought but how its worded made me think that
Maybe our mastery is gonna change too who knows
It does, 20%
Big doubt
because see whispyr
this is worded very differently
so my guess is it's just conversion (?)
That's how i read it originally - like armor pen
agreed
yeah
I mean even if it said like "an additional 10% dmg as..." that'd seem better.
clarification mr dev
But we already have the 30% bleed to addon right
Tbf conversion would buff shiv which is the theme of that line to an extent
Yeah
1% gain 
25%

If it were 50/100 I would be like yeah okay that’s a conversion for sure
50% seems additional to me and just overtuned
Like a lethal dose
where double dose
Doomblade 
That’s just doomblade
Yeah but auto atks too
!wa
Assassination WA's:
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
what would you think about a mechanic that extend dots? i liked that aspect in shadow in bfa. like "mutilate has X% chance to extend your bleeds on your target for 2 sec.".
I hoped Fok would do that at 3+ targets but...
re: Vicious Venoms ... yeah, the intention was 'just' conversion, the other skills that do this tend to say something like, "X skill deals Y% extra damage as shadow" instead of "X skill deals Y% of its damage as shadow" -- that's a pretty discrete difference though, and I can probably massage the tooltipping to be a little more clear, perhaps by adding the word "instead" in the case of conversion to make it clear it's a replacement effect and not additional
THAT SAID
I had separately considered the talent and came to the conclusion it's probably better off as an "as extra" effect, though inevitably with numbers that are significantly lower than 25%/50% (because that's insane)
I think just putting either the word convert or additional would be fine. Like "convert x% of y to z" or "Y does an additional x% damage as z"
It would be simple and convey the proper meaning.
I do have a rando question for you though Realz if thats alright, about processes within Blizz.
How many eyes do these trees have on them before release to us? Like did you do it all and then release them with at most a cursory peer review? Or is there more back and forth with other designers having input on your work?
I just find myself interested in how the sausage is made so to speak.
I wonder if there will be some kind of public post-mortem at some point
the Short answer is, very many eyes
they're also very complicated though so like, for example, I personally am not truly intimately familiar with like... Affliction Warlock
just want to confirm, sin rogues always use axe with the Cache trinket?.. what about haste or wand
so little nuanced problems are not really something I personally can give much insightful feedback on in a design review
Yes, always axe*
Thats what I expected but a lot of comments that you have made during discussions suggested you had a large amount of control and ownership over the rogue trees so I was curious. When I was a software dev the code reviews we had before integration generally came down to "Does it break unit tests and have you avoided trying to summon an eldritch beast via the magic of C?"
Got me curious as to how similar game design is.
Always Axe; ideally never Wand; Haste is ok if you dont want to hold on for a timer that you need to use after 3 mins again
Or is end of fight
This makes me think; Does Cache cycle the same for everyone in a raid/grp?
lol. Yeah it's certainly not 1-to-1. It's tough for me to destroy anything of significance with technical implementation, but at most we're writing LUA, it's the sacred space of officially anointed engineers and programmers to ever touch anything in the C++ server code, off-limits for designers. But a lot of what we're talking about on the Rogue trees here is effectively paper design, even what you saw in the talent preview is just tooltips, much of it is not fully implemented into the game internally yet, work-in-progress. As for control and ownership, that paper design aspect is 'mine' with some degree of flexibility sure, but only to an extent before I start running into rules I can't break or sacred spaces I can't intrude upon, and 100% of it comes with oversight and is subject to change regardless of my initial intentions.
Hopefully that's a fun enough answer without being too specific about process, because anything more detailed is not for me to say or reveal. Like I said, I wonder if there will be a public post-mortem someday, maybe that would be fun? 🙂
You mentioned a post mortem on this stuff. I think that the design process for these talent trees and maybe ideas that were cool but never made it could make an interesting Blizzcon 2023 panel.
yeah
there are probably some pictures of some early proposals and mockups that looks nothing like what you see now
Yo I don’t even play rogue but these answers are dope
I was expecting something similar about vicious venoms

Realz on the same wavelength
based as fuck
Thank you for replies as usual. The fact that you are here after work talking to us is greatly appreciated (I think its after hours in the US? Idk its 02:22 here)
i think i had some crazy circular baby-PoE tree at one point where you could take points in any direction, not just one flow and fully connected, it was kind of wild (and not better, but interesting)
certainly
Realz is there a reason why the sub tree has 3 starts instead of 1 like everything else?
outlaw has 2
Realz, do you have any kind of idea/guideline on updates on already out talent trees (for example rogues) considering all the discussion you have with the community. Like how many max iterations is set by management before DF is out. Is it possible to expect an update while some classes aren't out yet (that would be, i think, somewhat hard on a PR stand point with the rest of the community).
some of which serve those games better than if they were to transplant whatever we are doing, without a doubt, but by the same token it would be foolish for us to look at another game and do exactly what they did. Custom fit is important, making sure what we do fits WoW
the amount of starts correlates to the order they were made in
yeah, there is a reason, well, part of the reason is 'just cuz'
Huge brain
I've re-settled on gate inbetween rows 3/4, not 4/5 like wowhead calcs incorrectly have
most trees have really thin tops, assassination also only starts with 1 spot but it's easier to start with multiple if gate is at 3/4 instead of 4/5 like most trees, to more easily 'go wide' with talent options within that space
Makes sense
that would be fun to see
for curiosity's sake
but I assume it's a big no-no to share those 
just keeping up with the terminology - gate is the "x points required to pass here" bit?
assassin has a bunch of 2-pters in the top section in order to fit enough 'stuff' despite the 1pt starting
yeah Bunz
most trees ask you to spend 8 within the first 4 rows
yea I noticed that trend
all of the rogue ones ask for 8 within 3 rows instead (wowhead is wrong unfortunately)
It was passed on like 7 times, we’re just waiting on devs to be fair
Should be fixed soon
MOST builds that people share still are valid, so i'm not sweating it, but it will need to be fixed eventually as there are some degenerate//unintended things you can do if it remains as wowhead displays
I considered just letting the gate move, but I can't, not that simple, would have to change many things (and I don't want to do that, I like it how it is, heh)
Wowheads current talent calculator is actually forced through duct tape since the actual spell ID’s and stuff don’t actually exist
So once it swaps over to spell ID’s and such it’ll be more rigid
yes
But right now it’s just being held together by prayers and fake spell icons
i can do some stuff with force and duct tape when youre in germany whispyr 
I figured as much (though wasn't personally in the know)
Yo chill 
dw ill buy you a drink first
Alpha invites this week right? 
For big YouTubers and streamers and stuff yeah (not me
)
same for sure 
as long as it wont end up like SL alpha its gonna be fine
Realz, can you hook a man up and get our theorycrafters invites? (Dw, I know you can't really... or can you?)
There needs to be an xfiles emoji thing.
where we literally had to beg TCs from other classes to test stuff for us cause not a single rogue from here got alpha or beta
@sharp falcon just wanted to say that i really appreciate your hands on feedback trip around this weird place.
I will go back to being a lurker eventually
just wait til there's a balance problem and I don't sacrifice myself to the mob
everything's cool until we're using CT in ST again
There's never been a balance problem in this game wdym

MR DEV
THERES A BUG
xD lurking is only a matter of time. DH trees still inc. I'm enjoying this dev interaction until Fel Hammer sends you to therapy with issues.
I have never seen @gusty mirage and Realz type at the same time. Also Oxi claims to know a lot about NDAs. My theory is that Oxi is Realz’ burner account
I am not doing damage, please fix wth
pls forgive me I'm wiping on bosses I killed back in March
and April
and May
May I volunteer?
youre yellow
I always knew I would be a ritual Sacrifice someday
outlaw players are wothless sacrifices
Unlucko skolex is a toughie
:(
watch your whore mouth
You used to be one of us
Can't expect an Outlaw player to understand colours.
LANGUAGE
pirates eat crayons
@balmy condor did you promote our thing?
they don't read the colors on them
do we want to?
we are not talking of that
sure
he said hes bored earlier
that sounds like a "you" problem
Worthless or not i'm ok with sacrifing them, even reducing rogue to 2 specs only
sounds like a y'all problem
I just want to try a Sin spec that goes brrrrrrr next xpac
I posted it earlier but I’d hardly call it promoting
sounds like a DN problem
Then I play more
I can solve that problem for you if you want
how much is a ticket to Germany anyway
might as well add it
SOMEONE PLS
Play outlaw
I'd rather play in traffic
its karma
It cost us 2100 roughly per ticket
Round trip
Sin feels less slow now tho, since I haven't played for a month
not bad 
dw
2100 what? (I have no idea where you're from)
United States Fake Moneys
pls someone
come trial for my guild on anduin so I can log off
pls
which one of yall snakes wanted my raid spot
nows your chance
Canadian dollars?
How much DPS do you do
you could trial in my guild and enjoy raid break until august
Ah, trump coin right? Or is it Biden Bucks now?
If it's more than none
I can't do it
Schumer Schillings
Politics tho 
nice ignore whispyr
The only politics I care about
I’m very good at my job
Q: 2 Shiv charges?
Is if Anduin will ever return
2 shiv charges big for the enrage holding rotation thing
2 shiv charges sounds great
Yeah okay I will
or if you need to de-enrage 2 very important things at once
exactly who I was thinking of
Replace Garrote in the class tree with shiv. Make Garrote baseline. Have current shiv talent give second charge? Allows Outlaw and Sub to keep the soothe for M+.
I cut it for a reason (it was available in pre-preview tree versions) but I need to restore de-enrage to all specs
rogue soothe is just entirely inferior to any other soothe atm
a second charge wont really fix that, not as long as the ability is tied to DPS
Make it have a cool down refund if it dispels anything
Bake it into mind numbing 
wow, daps had a good idea
Any target you hit is soothed
just fok
actually i was gonna say that
:3

Means you don't have to add a charge either
Cooldown refresh sounds good
25 is fine for pure DPS rotation
might be too strong tho
But if you gotta soothe it's unplayable
Wouldn't having 2 shiv charge would just incentive assa to use the 2 charges for offensive uses?
er not response
Legit can't play assa in keys during raging
what happen in raging weeks with that tho
i was thinking smth along a choice node, where its either a dps button or a cd reduction. cause shiv in m+ is kinda pointless as a cooldown anyway, so i think most people would opt for the shorter cd in m+, and go for the dmg amp in raid
This would be a side-effect, absolutely
Make the CD 10 seconds
So it refunds 15
But 2 charges lets you hold a charge while still cooling down, no CD time lost
Like the other soothes
We circle back to previous community preférence. Toxic blade for offensive effect and Shiv for disenrage and improved non lethal poisoned
no, that's not happening
maybe THIS community preference, and even then idk
if shiv has 2 charges you'll be able to hold 1 for the utility anyway
but no, I have no intention of splitting up into two buttons again
There was a good reason for it, and I do agree with you that the current configuration isn't perfect
I think 2 charges fixes the issues nicely. You can hold a charge for utility or dump for damage. Its a nice moment to moment gameplay choice.
but it's good enough 99% of the time, with some notable rough edges
Just saying that by trying to fix 1 point this may lead to balancing question due to offensive uses only
Is Tiny Toxic Blades Talent a meme?
but yeah, theres lots of solutions. i think having 2 charges just means we hold both for dps, it doesnt really solve the issue i personally have with shiv as a cooldown. and even the 20% poison amp isnt exactly impactful. we just send it on CD with no regard for our energy or CP situation
current set and WPS made shiv feel more impactful, but its still one of the buttons we never even delayed because doing so was a dps loss.
2 shiv charges means 2 shiv usage during deathmark to me
2 shiv charges sounds like you can actually hold it and pool
in 99% of cases
since you won't be losing uses
pretty much. youd just pool both shivs to align with other CDs like dance or deathmark
Yeah but you would still have it for a derage
Why would you hold both, the whole problem coming into this is the strong urge to use, not hold, for dps. And 2 charges means you can be nearly as efficient per-CD while holding a charge in circumstances where the utility could be necessary. Any other circumstance you can do with them as you like, which I also can't really see as a problem, just a small change
and we haven't yet mentionned synergies for Atrophic poison in raid (if thats still a possibility)
This is all interesting to follow, sadly I am Sin Noob so I only understand a portion
the question is why would you ever use a rogue for soothe if you have a hunter or druid. theres basically 0 incentive to use the rogue over any of those, and if you only have the rogue, then he will still feel terrible for using a 25sec cd or holding onto 2 charges while not cooling down any, just so he can double-soothe (and waste double the damage, on top of not recharging the skill)
You could combine both options? Make shiv 30s cd and let it have a refund on top
2 charges is effectively 1 more use per fight
So that refunding off one charge can reward you for dispelling
Similar to DH interrupts and the hunter conduit
Atrophic is by far the most touchy of everything previewed in all of Rogue trees, because it has implications beyond balancing or tuning for a single ability
That said it's definitely not "ZOMG ROGUE DEVO" it's 100% weaker than that
until you can start poisoning floors and walls and shit, with 100% uptime, then sure it's devo
and adds for that matter
The only way to fix this is de-couple shiv from utility and damage entirely
I explored other ways to do this but they also had problems
Well, yeah. Lots of env damage in raids that Atrophic won't reduce that devo does.
or boss makes you move and cant poison it for 10sec, etc
More than 0
yes, I did say it was still the most touchy, by far, of everything
just that it's not as OP as I've seen it made out to be from some sources of feedback
well, if theres any "sudden" enrages, then thats definitely true. but most soothes come in a very "planned" or expected manner, whether its mobs in raging weeks that need to be soothed within a second of hitting 30% and you know exactly when its gonna happen, or certain mobs that enrage on cast or at certain hp thresholds.
if we're looking at a single-target situation, youd still want to use both shivs for DPS, especially if it allows you to gain full shiv uptime during deathmark, whereas on AoE youd typically never press shiv in the first place, so youd always have the soothe already. the second charge would still feel like a significant loss of DPS.
I think certain big streamers are hyping it up a lot, yes
A good 90% of streamers, while being amazing players, have real bad takes on in dev things imo.
I was there, be nice, they can't be 100% right about everything at first glance =p
raid leader setting shiv as a defensive cd will be cring tbh
No one will do that, unless you have 1 big boss dmg hit that you really need 7% dr on
basically, the pain point of shiv right now, is that if we are required to soothe, we have to use 1 cast in a way that doesnt line up with dps windows. no other soothe-based class has that issue, and our soothe has 3x their cooldown on top of that. its an issue that solely exists for assa as well.
I think its VERY strong for early content, and DRs very fast when u get gear and bosses get nerfed, a bit like Devo aura. If it would be released right now, I dont think theres any scenario where im the only rogue in the roster and im not playing assasination (unless boss only does damage to tank or something similar, sludgefist has been said as an example)
on prog that will happen
True, its their haste to make content which causes it most likely. Instead of properly reflecting on things.
OP, probably not for a very high portion of players, however for leading guilds or so, 2 charges could mean 20 ish seconds of 7+% damage reduction on certain timings, that's lifechanging for them. But there will be degeneracy at some point
the other option could be to lean more into it and make it dispel other shit
but it doesnt really solve the problem
just makes it even more valuable for the wrong reasons
Completely depends on boss design, but perhaps yes
i mean imagine it on pre nerf jailer
there are so many uses
2nd charge smooths this out almost to a point of becoming a non-issue. It's not perfect but it would still go from a significant issue to an insignificant minor annoyance
you would 100% hold it for meteor cleave at least
Well ofc we are talking boss mecanics with damage coming from boss not environment
I still think it should just be toxic blade and shiv tbh, put shiv on the class tree, make all the sin stuff toxic blade. Everyone gets a de-rage, sin gets the rotational part. I get the button bloat concept but that’s what it was in legion and it was fine honestly, like it’s way more important to keybind than say distract for example, distract is still a thing
yeah absolutely. its not the most elegant solution or the one i'd personally prefer, but it moves the issue from "this fucking sucks" to "well, atleast i didnt have to sit on the button for 20seconds because it barely misaligned with my cooldown"
id honestly like to have more buttons not less
having a proper "toolkit" feels really nice
personally anyway
We are talking about a spell we would hit very rarely compared to a lot others so i don't see the "button bloat"
I don't prefer it either. Here's an alternative solution we won't do, but briefly considered: move enrage dispel to numbing poison application
worst feeling is having your shiv come up 2seconds too late and someone dies, or sitting on it for 90% of its cooldown because you dont know itll come up before you can squeeze in another use
hmm
yea that'd be just too good prob
is there any other place we could put the enrage dispel
you could make numbing poison reduce how enraged a mob gets?
instead of having it be a "new" button
How about we make a deal, put SnD buff baseline for assa with cut to the chase and split TB and shiv? 😄
so it halves the effects
so its not a complete soothe but it still has an effect thats not useles
Button bloat was something realz brought up in an earlier convo on it
yeah that sounds incredibly broken, as youd be able to dispel enrages permanently with fok on aoe
assa would basically negate the raging affix 😄
oh no how terrible 
its so much fun 
we haven't frequently said anything like, "agree to disagree" recently but I don't intend to separate shiv out into 2 parts again
Yeah yeah i know and understand his point, but from a player perspective (mine ofc) it's a non-issue.
You stated previously you don't want to split the buttons up again Realz. Was there an issue with how lots of rogues interacted with the two buttons that we may not be aware of since most players on this disc are probably more invested than the average rogue?
Yeah I know 
I still hope for it though
I'm willing to be called out of touch if you'd like, but I have a reason to stand by this for now, and while my mind can absolutely be changed in general, for now that's the decision I've made
i think two charges of shiv is a decent enough solution
i think the cooldown reduction on successful soothe would be really nice though. it would open up minor min-max opportunities, like letting DH/DK interrupt before anybody else for slight DPS gains, the same would then apply to soothes and rogues. it wouldn't solve the issue of having to hold it, but youd have to hold and then get rewarded (unless a druid yoinks your soothe
)
maybe not perfect, but it'd work
I think it’s not insane of me to say that the separation of shiv and toxic blade is widely considered the best iteration of the effects
it's imperfect but it does meet the intended goals
But it is what it is
what about giving the dispel form shiv to gouge?
We can agree, but the use will be different from what you would have designed it for. Calling it
Id gladly trade my pickpocket keybind for a TTB keybind
that doesn't work thematically really
I am going to dig deeper into the history and the decisions around it now, though, this conversation is prompting me to do it
where would it go in the class tree?
let us put another point in for refund then
add an extra node
so that in keys we can choose to spec into it
probably replace improved garrote (3sec silence)
and move the silence duration to the assa talent, 6sec if desired
will 6sec work in pvp?
oo, making it sin exclusive
not baseline
reduced in pvp
on thematically getting your eyes gouged would make you more enraged 😅
Them m+ openers ! 😮
me liky
I like that solution honestly
yeah, that seems fine
i think the biggest reason people didn't like the shiv/tb merge, is because it was one of multiple "improvements" to the rogue class as a whole for SL, that benefited sub and outlaw while taking away the identity of assassination.
going from "you get this CD that the other classes dont" to "the other classes also get it, and they can use it for utility while you have to use it on CD or lose dps" was a major step down both mechanically as well as from a spec identity PoV
the silence part in the rogue tree is the only thing that make it worth to take garotte for others specs than assa tho
Gouge is also a nice extra stop. Wouldn't enjoy the choice of gouging a cast or having to save to dispel an enrage.
realz already talked about giving sub and outlaw talents for garrote
i mean how often in keys have you been like "dw guys i got my garrote silence"
like vanish is the main problem when it comes to garrote silences
if you play assa, a lot
it was also very uncomfortable to play, as your muscle memory dictated you to use shiv on CD this expac, but on the few rare occasions where you would actually want/need it, you had to remind yourself that you have to do it.
you're not wrong
especially when bte was separated into kindney and current bte
Dude ngl im becoming a big Realz simp idk if the other class tree designers are hanging in other discords but our guy is based and active af
Garrote also just does damage?
idk I dont have garotte im outlaw lol, but I was considering it now
on amarth in NW i probably missed a bunch of soothes cause i was just used to a certain opener or my muscle memory just made me press the button
Why would you take garrote SPECIFICALLY for the silence
m+ reasons
pvp
that was a good change tho
100%
and then youre like "sorry, cant soothe, gotta heal twice as much
" on voice
yeah, comparing tb/shiv and bte/kidney shot... it added another button but it was definitely the way to go
Idk what those letters mean sorry
that is what i wanted to say
i didnt even think about that, but yeah. its kinda funny how they had their utility separated from the damage, while assa had theirs merged. especially since assa already has the fewest amount of buttons 😄
I was looking at it for m+, looked interesting
PvPers get gouge
it's still a part of the game whispyr 
Garrote silence might be too much for sub in pvp as well
not sure
on top of all the other annoying shit
this is a secondary win of taking it off the core tree
i wrote a longer piece on the spec identity issues of assa before SL released, and now i look at this tree and im like "not only did blizzard decide to give assa its spec identity back, they gave us the tools to create our own". thats fucking awesome.
there is such a thing as too much, and everyone-Gouge is already getting dangerously close to that
i'd much prefer having gouge over garrote silence if it came down to that
idk playing outlaw and the other specs in m+ i was begging for class wide gouge
having the talent only in assa, pvp-multed, will be easier to manage
Everyone-gouge is fun for m+ but once again something that's just maybe not great for PVP, tough to balance
im guessing the damage reduction from iron wire was removed for a similar reason? between numbing and atrophic poison, assa already does some very heavy lifting for reducing tank damage
This was done on a whim without a lot of consideration and mostly pve concern around 'raid utility' (why don't people cite this already idk)
too bad numbing poison became useless in SL once DHs started playing perma-sinful brand builds 
Realz can u please consider removing frontal requirement of gouge in pve content, or possibly make it a talent node. In m+ using gouge sometimes is very annoying when mob is facing tank, and then turns around for a 1.5 sec cast to target lets say a healer, and u fail to gouge that cast
Get good
that's really a skill issue
Oh! Off topic before I forget. I previously asked about improved Sap and you said it was a C+ choice Realz but it wasn't high on your list to look at. How about instead of reduced energy cost the talent instead expanded the enemy types it can be used against? Just a thought I had.
cue the Ion clip
idk it make gouge something diferrent from every other cc in the game, I think its interesting
😂
Gouge ain't that bad to hit
i dont think thats a gouge issue, but a dungeon-design issue. ive spoken about this at length, but in legion you typically didn't have this issue whatsoever because frontals were well telegraphed, you had time to react/dodge them, and youd be able to quickly distinguish the front/back of enemies.
BfA made things a lot worse, and SL improved on it again a bit but the fact still remains that fighting lots of enemies, or enemies that have very similar models, or enemies that are smaller than the player characters, creates a lot of visual clarity issues and having a frontal/back requirement is heavily affected by that
removing a gameplay element that adds texture requires a very high bar. I don't know that this reaches it, as convenient as that would be. Philosophically, I'm probably the wrong dev to ask for this type of change, tbh =p
I'm the guy that made Pelagos Kyrians stare at a monster to get buffed, lol
My arcane mage has words for you
we found him
are they "thank you" ?
is it possible to get the damage reduction back on iron wire or is that dead because of the new nonlethal poison?
Of Course
the 20% poison dmg dont need to be stick with shiv. we could move it to thow dagger maybe every 20s your next envenon increase dmg by 20%
'Realz has left the server"
i always thought it was really cool to get that unique DR+ silence
thatd be too powerful
It's a very cool mechanic tbh
also it needs to be a frontal bc your eye are in front, on the other hand if mobs like abberations have eyes everywhere 🤔
oh yeah as a 1 point wonder huh
if carnage is supposed to apply iron-wired garrotes, youd basically be providing a barkskin to your tank on every trashpull
on top of 15% attackspeed slow
and 3% dmg reduction from atrophic
With the very unreliable and non consistent movement of mobs in this game it just feels bad to miss a cast because u had 8 mobs stacked in a pull and for x or y reason the mob didnt turn the way it was supposed to for the cast. I agree it would be a fun mechanic if all mobs moved and behaved the same way with their hitboxes, but thats just not true or realistic to ask for
youd be suppressing large amounts of damage. its not talked about a lot, but the really good tanks notice that difference
If we were outlaw rogue we would use the words "thats ok seems balanced"
or shadow dance
Now i see why you made Shadow Mist
possible only because of how quick I was to remove it, I didn't give it much thought. But my hipfire reaction was to not retain it in a world where Assassin can potentially have dance. People are up in arms about 3% DR Atrophic, it's difficult to justify relatively high uptime Iron Wire DR
indeed. Also the output effect is bad, it will likely change from "Supercharge" to ... something else. idk yet.
Iron Wire doesnt apply to boss
so people other than us and tanks dont care
or don't even know it exists
i did not know this =x
oh right
it is
or my memory is playing me since its a silence linked
No silence -> no iron wire
ok i did know that
mobs immune to the silence are immune to the damage reduction as well
i'm not really too attached to the iron wire dr, especially with atrophic poison
see, i told you I hadn't thought about it much
it was tack-on effect regardless, but I'll think about it more
but it was still incredidbly powerful. just cause your team didnt notice, doesnt mean it was any less effective. any opener on casting mobs meant those 3 mobs did less damage to the tank, in an expansion with very high tank damage. you could vanish and not only silence mobs, but also apply it to mobs that just did very high damage to random party members, i.e. scribes in SD or flesh crafters in NW
Yeah, Carnage is the other concern
if i am not mistaken you cannot really afford to talent into IW
not necessarily a bad thing but it is a big powerup
having your entire grp take 20% less damage from mobs like that was really damn good. its just that its not something shiny and flashy, but good players notice the difference when they go into a dungeon and suddenly thats not there anymore.
having everything interact with everything is definitely nice on paper but in my opinion it seems impossible to balance honestly
in an ideal world, there would exist content where it might be compelling to give up some amount of dps for it (even if it's not most content)
like dance empowered garrote into a carnage
just sounds dumb crazy
regardless of iron wire or not
if IW would still provide the damage reduction, youd almost certainly talent it over some DPS talent in m+
this
i wonder if a different (read: lower) DR value would still be compelling. Cutting it outright was pretty harsh
I'm not shattering anything he isn't already aware of
I don't disagree with you at all 🙂
frankly you CAN trade it for one stack of EP
I know I'm scared, but I'd rather be scared than boring. TUNING TBD
also it's dependant on tunig as well
I wonder if there's ever a world where there's additive modifiers in wow
Btw did I understand correctly that 4th row is getting connecting lines? And would that mean that AP is not a dead end
to prevent this giga stacking of cds into crazy op
Yeah but then the opener with ICarnage would be strange cuez you would want to have the 3 improved garrotte and the other target on normal garotte
fever dreams
Yeah I think about this a lot
it makes the world MUCH more complicated for the average player
though, there are some additive multipliers fwiw
(I hope most of them say 'additional' but I bet it's a little inconstent)
Looks like I already fail: "Increase the application chance of your weapon poisons by 10%/20%"
I mean even iron stomach was a multiplier and that took vial from 20% to 26% or something 
probably should say , "an additional" meaning adding onto the effect as it already exists
it's a long standing tradition to add effects that even when you think it's additive, are still multiplicative
thanks for the answer on iron wire realz sorry im in raid rn
Well, the way I've always looked at mitigation is that it really only matters if its either consistent/on demand, or noticeable enough for a tank to be able to endure taking more meleehits instead of having to kite.
One of the arguments we had in early SL was whether to run crippling or numbing. Most tanks wanted the crippling (until people started playing a frostmage) because the 15% slower attackspeed wasn't enough to keep them alive until their own CDs came back up again.
I think a 10% damage reduction would probably be the same. IW happens on pull, where most tanks have CDs running anyway as they need to build resources. That would lessen its impact already.
So while it'd be nice nice enough to have, the real reason why we played IW currently is that the other talents were linked to Kidney Shot, which is not something we wanted to spend CP on unless necessary. (There were a few dungeons where talenting prey for the extra party damage was good).
with intention? or implementation mistake? it's an easy mistake to make
well that's the thing, we don't know if it's intended like that or not because historically we didn't have anyone to ask
does the silence apply on stealth garrote separately it does doesnt it
we have a bug tracker that are like "these are for sure bugs"
but stuff like iron stomach
just doesn't show up on that
I think
!bugs
Rogue Bug tracker: https://github.com/SimCMinMax/WoW-BugTracker/labels/Rogue
because if the silence applies different
who cares about kyrians, right 
thats a more complicated question than it seems
because different skills behaved differently with mechanics like these in the past
is phial just coded or not flagged as a healing pot?
i.e. subterfuge works with vanish. shrouded suffocation worked with vanish. subterfuge did not work with shadowmeld (in boss-combat). shrouded suffocation did.
someday in the future when we're closer to launch (like, deep beta) I should go over these and compare to what we have tracked internally
Realz About Zodiac you said you like at the right side of the tree because of the execute synergy but isn't it kind of weird there?
some of them are real real old
It's a buff for poison and bleed dmg but all of those are in the center and left side of the tree.
but I'll make sure to keep it updated for you with 10.0 bugs
as has been tradition for a couple expacs now
you still have poisons and bleeds going left side. theyre just not as potent.
yes like i said zodiac side dont really have it
it's incidental that it happens to buff poison and bleed damage, the execute part is the important part there. Left is standard AoE, nature damage, execute, and shiv amp/burst windows
oh i think i inverted sides lol
doomblade is on the right side because it's an extra bleed effect which synergizes and matches that side of the tree, even though it uses mutilate to create the bleed and isnt the 'mutilate side' of the tree
theres poison stuff on the left too, i.e. vicious venoms. assuming that would be affected by zoldyck as well, thats a pretty big damage gain. you still have deathmark, and a variety of other poison nodes from the class tree, you can also pair zoldyck with double poisons still if you wanted to.
there's also no perfect way to have zero overlap, there's only so much stuff assassin does at the end of the day, things that could theoretically fit multiple categories or synergies have to go somewhere, and that somewhere has to end up with a tree that is 10 tall, not like 13 tall in one row, 8 tall in another, 11 in the last
its something i talked to whispyr about as well, is that we have looked at zoldyck as the "go-to" m+ legendary and thus it feels odd at first to see it in a spot on the tree where a m+ build cannot go. but thats just us using an old line of thinking, and zoldyck has moved from "the best overall legendary" to a purely st/execute centric benefit.
Whether or not a non-zoldyck build would still do more damage in execute is a tuning issue, not a design one.
Question about the new stacking poison in Deathmark. What ideally happens if both instances are above 15 and you envenom? Do you get 2 buffs that stack or does 1 essentially get wasted?
Every single time I get no crits with MA up I want to wipe the pull
"where an m+ build cannot go" I think this is perhaps a question of tuning, though I can kind of see how never going past Flying Daggers is something M+ builds might do in current tree
ambushes being able to proc dispatch and having quick access from that side of the tree to get zoldyck as well, seems like a lot stronger execute dps this time around, than what zoldyck provided in SL.
👋 1 cp fok
eat double 15 for DMG x 1.3 x 1.3
well, i think most people would never even consider skipping scent of blood/carnage for m+ at this point 😄
Agree. TUNING TBD
and theres not enough points to travel to 2 ultimate talents unless theyre neighboring ones
the way i always thought about it is that zoldyck scales extremely well with added targets naturally, so even though its good for execute it cant be bad in m+, like it has to be good
as in, left+middle or right+middle. you cannot go left+right
(unless youd skip deathmark, ig) 
I'm likely to add a point of travel to the center section. It's too inexpensive atm
tuning or not it would need carnage to be very bad not to take it considering the quality of life it represent for aoe
MAYBE TWO
So its probably worth to try and consume the stacks just before deathmark then since thats an extra 9% damage.
i think in my initial CT+carnage build with double poisons, i had exactly 0 flexible points that could go into utility
all the talentpoints were required to spend to reach those 3 keystones
I'm not sure I understand
I love me some points of travel
that line of thinking is based in a SL world where almost all of our legendaries were either useless, or purely st-focused, or both.
8 minute CD got it
zoldyck isnt a good m+ legendary. its just the best we had. wanna know what good m+ legendaries look like? you have to look at other classes

always tea never carnage
tea build is bis, tuning be damned
realz is determined to buff tea until we cannot ignore it anymore
🍵
we saw just how mediocre zoldyck as a legendary power was when we opted to play a vendetta one in its stead due to the 4pc existing, even in m+
bbut but but the button bloat?
Can we pay you to remove classic andy spells like tea? @sharp falcon
8m tea you summon a army of rogue buttler to thow tea at your enemies
srry was too easy to say
I'm being dumb I think. Its late and I think its time to sleep for me.

You go to relative's house. Lives in England. Offers tea. U DENY?! NO. ALWAYS TEA, NEVER REE
I like tea now
did the mean rogues hurt you
i think the biggest issue with tea is that im looking at all these new talents and i feel if theres one thing we already have enough off, itll be energy. now i cant say that for certain without actually playtesting it, but between double poisons and 4 bleeds and potentially exsanguinate and all the dashing and VW procs etc., theres really nothing good to do with 100 extra energy
No. But you can convince me (unlikely, but make your case, it will need to be compelling)
French can't have english relatives sorry. and i dont like tea at all anyway !
Before I go, Realz. As a tra connoseiur what is your favourite?
thank you
Tea bad, make it Coffee. ✅
the more targets you add the closer it gets to being a flat 30% damage buff
Zoldcyk loses power very fast as the time window gets compressed. thats the issue with it
for 30% of the fight. so a 10% buff.
yeah i meant during execute of course
Please make a compelling argument mr orange name, a blanket statement of "IT BAD CHANGE" is not constructive. Lately we've seen an influx of shitposting in assassination. While we have been lax about off-topic discussions, this is not the place for that.
obviously we go whatever ends up being point for point strongest
A A A ACKTUHALLY WOULD NEED TO BE 33% OF A FIGHT FOR IT TO BE 10%, SO THE EFFECT IS LESS THAN 10%
theres lots of damage that does not work with zoldyck tho
we've talked about tea and I don't want to repeat atm, search history =p
but yeah, for execute specifically, zoldyck has always been good. it didnt see a lot of play this expac, because frankly, there werent a whole lot of execute-heavy fights
in aoe its just fan but like yeah zoldyck isnt the most insane thing ever
sire p3 memes
could tea be turned into a buff that speeds up regen? instead of an on-use 100 energy
could be both
this "agree to disagree thing" is starting to get more common I see
most fights no longer had thier most difficult phase as the last one
instead the last one typically was the easiest one

it has to restore energy because otherwise it's not thistle tea
i.e. anduin/jailer
Well the issue is, why go tea when SD is there so juicy
what if thistle tea becomes The Mad Duke's Tea and we never take it anyway
its not even worth the 1 point after sealed fate i think
Okay listen thistle tea is not tasty what else need to be said, atleast turn it into some good quality black tea.
no thoughts, only tea
because realz adds a rank 2 to tea called "spiked drink" which makes you go full on the roids and increases damage by 30000% for 5 seconds and then dance isn't juicy anymore
it's just tuning
it could be a lot of things, but this particular idea is a bit too much of a divergence, and especially intrudes too much on the space occupied by Adrenaline Rush. If the key point behind this proposal is to not waste energy, we can come up with other solutions
Just prayers then?
Instead of granting Energy, Thistle Tea works as a steroid and for a short period when using it, it will grant you more damage while also requiring your abilities to cost more energy. That way you'd be able to really utilize the extra resources generated during your cooldowns. Or a buff that would let you generate an extra Combo Point with each finisher while Thistle Tea is active.
that's for schools
The worst tea is Subtle-tea
oooooooh i see, but i was talking current iteration tho.
yeah I mean current iteration tea is awful
so it's thistle tea but we can pickpoket mobs to strengten it
so if thistle tea were spinach
but that's just how it is
for popeye
tea will change
Maybe talenting into thistle tea unlocks extra secret talent rows below it that no one else gets to pick because they're too cool to spec into tea
it's a matter of how

send it
tea cow level
I think to compete with SD it needs to be something that synergize with our dps cooldown, which tea would not due to energy overload in deathmark
merge tea and carnage
Don't feed us FOMO talents 
carnage not good enough already
but we got no points anymore then
taking tea lets you go UP the tree instead
you know what bugged me about the class tree? is that 2 of the 3 ultimate talents are active abilities, while the middle row has ER in t9 and then a passive following it up to boost it :p
okay hear me out, make tea give CP instead (it's not MFD I promise)
it'd be kinda cool if it gave both 100 energy and max CP
imagine if we had special nodes in the tree that let us go in any direction just for 1 nodes distance
that would be pog
if this is the only thing that bothers you, we're doing great
almost feels that if we put shadowdance into t9 and find weakness into t10, and find a cool thing to do with tea in t9+a 2point passive as well for t10, itd look more "same~y
The only thing that bothers me about the rogue trees is how much better they are than my main's
(for now)
it's not just about energy wasting, but also about button bloat. if it were a longer CD that gave X uptime on X regen it could be easier to use and tune(?)
just thinking out loud, not sure the power budget it'd have in it's current form/what the plan for that is
perhaps it would double the cp gen and then it's SF ... not mfd
we're really just being greedy for more. If you just sent the talent tree live as it is currently no one would complain. The trees are super good
well
I would complain
the more i look at the tree the more excited i get about it
but that's my entire personality
the rogue trees are more symmetrical and equal-points-pathed than perhaps any of the other trees, I'm almost annoyed you're hung up on this one instance of inversion >_<
Like, go check some other trees and get back to me
oh i noticed, dont worry 😄
but would you take the tea? 🙂
if theres a 2point in some tier, you know all the others are 2points as well
bro realz throwing shade at the other devs 
it's probably not good that I stick so much to symmetry, I should break it in a few places
no complaining allowed 
I would quit the game cus i have to play assassination until 11.0 rolls up and its hopefully gone
the opposite really
bye.
ttb = thistle tea bad

tiny tea bad
just saying, symmetry isn't really a tree requirement, mine are way too symmetrical, and STILL someone is annoyed it's not matching enough >_<

i personally like the symmetrical nature of our trees a lot more. it means i know if i can go this far or with a certain allocation on one side, i can reach the exact same point on another one. makes planning easier and less chaotic.

@sharp falcon is it a coincidence that outlaw is still capped and you are only tagged as assa on this discord?
Better to have people complaining than not caring
but im also one of those people that notices if the gap between CP2 and CP3 is 1 pixel wider than the one btween CP3 and CP4, and then spend 30minutes trying to fix it.
based
I complain because I care too much
LOL
that's what my mom did to me and look where it got me
look where I am
should change which color you are each day just to throw ppl off
well sin chat is really proactive we come up with lots of ideas and tc
a nice byproduct of the spec's 1 apm
I tagged Assassin because it was what I was playing most the moment I happened to join the discord
sweet sound to my hears
I don't play favorites
atm we stand to gain 1: Cold Blood 2: Thistle Tea 3: Shadow Dance 4: MFD(we already have in certain builds) as keybinds
Lets make sure you keep it that way, if you know what i mean
i doubt you'll have both shadow dance and thistle tea at the same time
it's just pointing out examples
not that you'd have them all
but you can have all 3
just saying
@marble hemlock 
FWIW i find it crazy that Outlaw has the best completion rate for all keys M+15 and higher of ANY SPEC and still think they're bad because capped must mean bad
ill never forgive outlaw for being the reason i no longer get to play WoD combat
outlaw being capped is a nice scapegoat for people's skill issues
even when they don't do anything above +15
The ideas that you brought in gameplaywise with those talent trees are mostly loved i think. We are just never satisfied
it's not a skill issue, they're ACTIVELY SUCCEEDING, the best in a very important category but it's one they don't care about i guess
maybe its so bad that all the outlaws had to buy a boost and thus the completion rate is highest? 
Imagine just pressing 1 button and boom you do aoe. and think your class is bad
when you put it that way it is kinda odd
Not related to assassination, but out of curiosity, do you have any idea when DH will have their tree revealed?
they have been weak in the past, but it's not a current problem, you'd just think it was
a victim of community perception?
you mean black powder?
i think most outlaws just dont understand that uncapping BF wouldnt suddenly make them competitive with hunters or WWs or WLs
not yet
soon™️

capped BF is the least important problem of outlaw
they can stay weak, i cant believe what they have made me go through during bfa (mostly due to community perception)
Guy can only do so much
at least thats not my ST rotation
capped BF is like literally whatever
sure you might not match a destro lock but like
the majority of specs don't get to participate in the tippiest of top M+ completions
it's one very small subset of very elite content that most players don't participate in
I just get annoyed cause no big number go pew on really big pulls
Also it makes tmog farming annoying
lol
its just people blaming the wrong problem. the overwhelming power and direction the game has been taking with cooldowns in general is the issue, and the fact that none of the rogue specs have a meaningful/powerful CD (which is a good thing, btw)
people tunnel on DPS numbers instead of completion, I get it, it's just funny
talking about m+ is sin getting any buff for s4 realz? its really sad playing sin in m+ right now =/
i dont know a single boomkin that actually enjoyed playing a class that did 90% of its damage every 3 minutes when their CDs were up, and then was utterly useless outside of it
We are rogues, we dont play for numbers in m+ 😄
how is that a good thing? actually curious
do you wanna do damage once every 2 or 3 mintues and then do no damage?
being too reliant on CDs can turn you into a gimmick
they'd rather do a bazillion DPS on a pull, die on the next pull and fail the dungeon, than to do things that tactically and group comp contribute to more consistent completion
dunno i think assa is fun in m+
the real completion was the dps we did along the way
do you want to play a class where pressing all your CDs lets you do 3-5x your sustained DPS, and then fall off like a rock?
Yeah nah the one I know prefered moonkin in Legion
He doesn't like this xpacs one
i mean that's the complete other side of the spectrum and kind of an extreme, i feel there should be a balance somewhere in the middle
cause the dad build in legion was awesome and had lots of sustained damage while still having meaningful CDs - but not overwhelmingly powerful ones
Realz offered a 8 mins cd infernate carnage ! i Hope it 1 shot the pack when pressed, then no dmg
Yeah
okay i'm out, it was useful earlier but now it's all memes and i'm starting to get lightheaded and should go eat something
its also just a meta thing, keep that in mind. the power of the current CDs doesnt just come from their throughput, but from their low CDs (and the seasonal affix further boosts it into that direction)
see ya realz
we had a very burst-CD heavy meta in legion as well, and it was later replaced by one that only saw high sustained DPS classes succeed
appreciate the discussions realz 
so we moved from arms warrior/subrogue/mage to assa/warlock/boomie/ww
but the power of cooldowns has skyrocketed over the years
it's all about what you do in the opener
lol
for a lot of fights, anyway
Goodbye Realz, you are the one bringing the topics on the table, we are just here to argue with you and meme
BFA, for the most part, didnt see high burst AoE classes either, btw
its mostly a SL thing
i for one like the idea of an impactful 2min CD that you can actually utilize for raid utility
not OVERLY impactful of course
enjoy your food realz, thanks again for being around and discussing and answering stuff, makes me really excited for DF 
but taking sub or current sin as an example
much more so than any promotional video or cinematic could
you don't ever assign rogue CDs
look at it this way
outside of where you assign like, everyone's at once
vendetta was one of the strongest CDs in the game in bfa
it is now one of the weakest, as a 30% amp pales in comparison to almost all other classes
in bfa we were one of the classes that had their CDs hard assigned for specific targets to solo them, and we were one of the few that did that together with mages and warlocks
i see
we would hard-carry DPS on stuff like the adds on azshara, the eyes on ilgynoth etc.
xe had niche utility
pustule on carapace? rogue can solo it
obviously it was a combination of our rental powers and vendetta
so was that a bad thing? or?
but other classes had those same rental powers
i dont think so, but it is a player mindset thing i guess
Breath of Sindragosa go burr
it wasnt a bad thing, but its the rootcause for the perceived issue people are having with rogue being "bad on aoe". thats not necessarily a rogue-issue, though, but just that most classes have now received similarly or more powerful cooldowns, on a shorter CD, and most fight strategies and boss encounters are designed for it now
we progressed jailer with 1 warrior and 1 hunter, and it was utter pain
note that we use the leggo for CDR for vendetta now, so that may have had the impact on the cd
because spear was just so insanely powerful for mindcontrols in p2
vs BFA when it was a flat 2 min cd
WW monks basically solo killed adds in SoD on multiple fights. boomies solo carried arrows on sylv. and no other class could do it either
that kind of design is very limiting
yeah
thats why i love the new cooldowns were getting. no matter how powerful they turn out, they interact and synergize really well with our core toolkit and the other talents. that'll be really fun and feel like a meaningful button to press.
my biggest issues thus far playing rogue have been when needing to target swap, or aoe in raid like for exmaple being told i need to do more arrow damage on sylvanas
not your job to carry that part
i was already doing as much as sin could do to the arrows but it just took forever for RL to understand that
do what you can if needed
because lets be honest, a CD like wild spirits or spear of bastion really isnt interesting. its just lots of damage and it skyrockets your dps. but does it actually affect the way you play? or is it just a "set and forget" CD
that's not the point i'm making
wild spirits has a visual too that i think some people like about it
that's why war necro banner was so cool imo
honestly, for a lot of people damage numbers = fun
wild spirits has carried a lot of fights
they couldn't care less about the actual mechanical interactions
well yeah, but you cant design the game around that 😄
yeah thankfully
I hope class sets will be useful in aoe and ST. Because if tier sets are like assa tier set right now rip m+ on this specc.
like, weve seen it with necrolords in SL beta
everybody loved SBS when it did ridiculous damage.
when it got nerfed, it played exactly the same, but people suddenly hated it
and frankly, people hated target caps for teh same reason. i still believe target caps were a good thing, it was just implemented badly and didnt get enough time to really let encounter designers play around with different types of fights before they went back on that decision
Well, then the problem lies with the RL game and class knowledge i guess.
i remember playing sbs in 9.0.5
you still played the exact same with targetcaps, you just did less damage than someone else, which had nothing to do with target caps, but it got blamed anyway
target caps were a good idea implemented badly
this much is obvious, still not the point i'm trying to make
also ww was ripping aoe and capped to 6
@toxic locust that's blizzard in a nutshell lol
people blaming target caps when losing to hunters and WWs in aoe when both of those were capped 

they were good cause of how powerful their CDs were (you see how this issue creeps up again?)
yeah
i'm just happy that sin will have actually fun CDs for once in deathmark and shadow dance
plus lets not forget that combat was the best cleave class in the game back in MoP... when BF had just a 5 target cap
so clearly, a class can be very good with target caps
and theyll be fun and feel meaningful, even if they do shit dps, cause they interact with the class in a major way
this
...i kinda hope realz does something similar for havoc's metamorphosis
i always thought it was a shame that it plays the exact same as out of meta
but with haste
i think DHs are pretty excited right about now cause theyve seen the rogue trees and our reaction to it
I still don't think dance will last very long in the rogue general tree,
it will either get neutered for sin/outlaw or removed at some point
This opinion is based on pvp
i was very surprised to see dance in the class tree, i can tell you that much
Why would it get neutered or removed
idk
they could balance pvp and pve diferently like they already doing it
@hollow river sin and outlaw being able to get dance will kill sub in pvpe,
dance feels like a very iconic sub ability to me, and having it for everybody is very reminiscent of what happened to assa with SL
no reason to play it
taking away the "uniqueness" of sub
I don’t think that’s true one bit
my thought on this is that as long as sub is clearly the spec with the best dance it's fine
sin has had better pressure than sub for years now in pvp
like how sin still has the best poisons, the most poisons
But also it will make outlaw and sin more viable choices
and now you are giving it very good control
That just not true and hasn’t been all expansion
but @ebon notch smells
@ebon notch 👃
@hollow river where were the sub rogues in arena back in bfa, almost all of them were sin
Sin now in 9.2 has a more effective one shot cheese build, but does not have more actual pressure than sub by a loooong shot
I said this expansion. I didn’t play back then.











