#assassination
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Alt player (derogatory)
you didn't have to renew it once applied?
go eat your haljiakekajejin and go to bed bozo
if that's the case, that was bonkers
So is there any build you could make to make exsang "good?"
Yo true though
Yo exsang is good when you dont take it
Keep yourself safe
exsang is probably great for the first 15 seconds of the fight during deathmark
Then play with the 4p rn
and then you realize it's exsang
and you have nothing to buff it
and then it's a dead button for 2 minutes
what could make exsang good?
Better bleedys
@half light corruption
150% bleed damage increase and a juicy ass
reverting it back to the wod one with 400% faster bleeds? jk
it increasing tick rate
Bro?
instead of time
What has talent day done to you?
wait exsang nutty for bfa raid content with 15 second duration???
He ignores clowns (Iβm blocked)
what's the difference between increasing tick rate only and making it go faster?
yeah we only needed 100% of each stat to make it good
I can't believe they give us the shit covenant abilities that were boring all expac instead of shrouded suffication
(assumes VW moves up in tree)
i believe we're getting shrouded suffocation
People been talking about Agonizing Poison for about 5 times longer than it actually existed in-game.
Don't see it in the tree
I have tried to make exsang work with current sin (which has more bleed damage btw), 30 second cooldown, 500% increase, capped 126% haste
and it's just bad
lemme get the exact quote
No shrouded suffication no dragonlands purchase
idk what to tell you
Exsang = instant bad
It was a really short-lived mechanic
if shrouded comes back, then exsang can be good
if shrouded doesn't come back, probably dead
moving VW up, replacing it with the combo point gen of SS
i had bigger envenom crits in nighthold than argus thanks to AP
@fleet anchor people have fond memories of NH

I don't lol
π€¨
I was playing Havoc in NH π
I have fond memories of ToV where agonizing poison smacked and rogue was good
that's the dev who made these trees btw
so even tho the idea seems nice on paper (at least for some), it's a PITA to make it work?
I literally responded 
it just needs more support around it
O nice I like when they are on discord for user feedback
yeah, you just missed him
there is no support for exsang atm
KEK LMFAO
ohhh
therefore exsang bad
Iβm bad
Even though I would never ever do that myself as a dev cause people are idiots and don't know what they want
Itβs bad but I can imagine worse things
I appreciate it
If you don't have a really strong very short CD to fit something into. Or a massive haste snapshot. Exsang just has no numeric value.
yep
idk i am really liking the idea of giga CP gen with ambush spam

Praise the Master Builder
all who dismiss it, are heretics
so if exs were to line up with a stronger cd, it would amke it work?
it's not that it needs to line up with a stronger cooldown
The goat
or make it more so that it's worth pressing on its own
it's that it needs a cooldown at all

exsang is a cooldown that does not work on it's own
if you had something that said "bleeds do 150% more damage for 5 seconds"
then exsang is good
Abusing a trinket snapshot actually makes it kinda indirectly do what people think it does
Which is generate some extra ticks
Since you have the haste snapshotted for longer than normal
deathmark is a 2min
true
hmmh
yeah they would never line up well
exsang is just bad
i wish exsang was good but dang
it had its time in the sun
I wish exsang didn't exist
why not?
im an exsang enjoyer
the 400% version?
yeah
that shit was nuts
U a real one
it's unintuitive, has unintended quirks, and doesn't really provide meaningful gameplay aside from just having to cast your next bleed earlier
Hey, I feel stupid but where do we get rupture from, I can't see it as a baseline spell nor in the trees

Its time in the sun only existed at a time where we snapshotted giga GCB+Vita haste into pandemic'd Shrouded Suffocation Garrotes and Toxic Blade did nothing because we had no poison damage. π
rupture is a baseline sin/sub spell, they forgor to list it
it's baseline but missing from the notes
rupture is a base ability, isn't it?
If we went back to Nyalotha now
We wouldn't actually use Exsang
We'd still just use Alacrity
π
alacrity with haste corruption
like it's difficult to actually say how bad exsang is on its own
Ah ok, I am trying to catch up with the news X) Thanks!
Exsang only probably generates about 250-350 DPS on its own or something
is it as bad as Glacial Spike for frost mage when it was a dps loss to take it and even more so if you did cast it?
not quite that bad
Based on Rupture vs. Envenom damage differencial
Do people prefer, Ass, Assa, or Sin?
If you removed the haste snapshot Exsang would probably never be useful ever
think of exsang not as "bleed go brrr" but instead as "I get to cast half a rupture more instead of an envenom"
EU is more assa, NA is more sin
lol
alright we've talked about bad and meme talents
what do you think will be a sleeper talent?
sleeper op or sleeper boring
VV
^
This doesn't look super sexy but I think it's massively strong lol
idk, that doesnt look like a sleeper to me
+Ambush? =x
reminds me of the HFC tier bonus a little bit
what was it?
Stop teasing
this may take awhile but
But yes, that would be cool π
back in HFC, sin had an ability called dispatch
I just remember sub having to do ambush tons of times and multistrike making you renew rupture very often
oh, the builder for <30% hp?
it was an execute/proc ability and the tier bonus made it deal extra nature damage
I actually really liked Multistrike for some reason. I was sad they got rid of it.
that scaled with mastery
i just remembered blindside was actually wod dispatch in bfa
yeah
and it didn't interact with anything that affected mutilate
so it was dead in the water
lol
right now it gives you ambush, no?
yup
or something like that
@fleet anchor i liked multistrike too but i think the consensus was that it was crit but worse
I read VV and I got super excited
yeah, it's a nice talent it seems
I also have to say that this maybe flies slightly under the radar because of 1/2% numbers
But this seems ludicrously powerful
LD seems great for M+
that one sounds good for aoe
like really good
yeah
I hated that auto atks were such a large portion of our dmg, I want just poison and bleed
indiscriminate carnage plus that sounds awesome
because think that we have a talent that lets us double our poisons
Lethal Dose as far as my
goes actually has to be in contention for the strongest numeric talent in the whole tree

yeah, Dragon-Tempered Blades iirc
but you'd get deadly + instant, no?
i call it "DTB"
down to b...
or wound
or the new AP
there's that new poison
amplifying? poison
It's what..
isn't the new poison utility? does it replace deadly/wound as main poison?
also note that the new ap does instant poison damage when it gains stacks
the envenom bonus damage is only one part of it
there's two, atrophic and amplifying
ahhh
Dragon is so cool thematically
I thought it was atrophic
Lethal Dose could easily average out as like a 20% damage talent right now with the right build?
so yeah with dragon blades you can have both deadly and amplifying, both wound and atrophic
I like the poisons
(and of course leeching poison on top)
but I'd love to use exs and not losing so much dmg lol
wait, would sepsis work with Lethal dose?
if sepsis is considered a poison, it should, shouldn't it?
unless it has a list of valid spells or something
yep
it should work
sepsis counts as a poison for most things
but that can obviously change for balance reasons to avoid must-take combos like that
obviously, this build prolly isn't good
but you could have sepsis, CT, DTB, and lethal dose
to add up all that damage
That is..a lot lol
But why
I just hope all the "per bleeds / poisons" stuff actually works with all the misc bleeds like kidney shot
Does it now?
yes
but kidney doesn't work on bosses obviously
and in m+ there isn't really that much synergy that could work out
like venomous wounds? don't need the energy
scent of blood is rupture only
carnage doesn't work with internal obviously
so you're kinda sitting there with uh
zold?
@grizzled jay to maximize lethal dose
i'm not saying its good, just messing around with the tree
it fits the class fantasy though
yeah but it's like 16% passive damage
imagine if you just perma had a half value vendetta
that's lethal dose
lethal dose is actually so disgustingly strong that it's a DEFINING talent you build around
if your tree does not take lethal dose and +1 poisons you are simply incorrect
yeah they prolly cut it in half
but even if it's cut in half
it's still really good
this talent with double dose literally reads "you may apply 1 additional lethal and non-lethal poison to your weapons. Also you do 4% more damage"
think about that
the talent just has 4% raw damage
tacked on as a bonus

well i hope blizz catches it early and balanced it from there
rather than waiting until a week after the first raid release
and knee jerk nerf sin
An effect like that isnt anything new. And how it likely ends up being balanced again is by limiting it to up to x%
from say 2 only
Which obviously ruins the idea of it
yea
but that also solves the issue of it being too defining
balance at the cost of flavour
8% cap is a good compromise
Also if I had infinite time and were a dev
Something cooler than flat dmg% would rock
that's easier said than done honestly
1% crit for each bleed, 1% mastery for each poison 
Even crit would be cooler ye as it interacts with spec
Or is seal part of assa anymore

...if you spec into seal fate
which we are going to do
it's a talent in the general tree
but i see no scenario where we don't take it
my builder build doesnt take it
it would be funny if the builder build ends up being the best
kind of like that snake eyes dagger build for outlaw back in bfa
I'd rather be op and need a nerf in heroic week than be trash and get a 5% buff which doesn't do shit to make your spec viable so they have to keep doing 5% buffs every month for 3 months
Aka ww this tier, sin first tier
yes but lethal dose as it stands right now is probably going to be tuned
I can't think of a super op spec that got nerfed heroic week that wasn't still strong in mythic
unless if blizz already knows this and the abilities are already tuned around the talent
Watch what you wish for, uldir sub is looking for you...
Outlaw in EN got blasted for sure you are right
It was especially bad because people had committed legendaries
outlaw did come back in trial however
But I can't think of a recent example
I had outlaw boots and it was more DPS for me to play sin without a legendary in EN
Than to play outlaw with a legendary
Lol

i remember when outlaw boots were the bees knees
I was very happy when I got them
And then I wore them for the next two tiers
As sin
For stats
I was no longer happy
I got lucky with ring being my lego
i remember outlaw rogues using green run through damage traits in EN
Wasnt ubergreat but at least spec didnt matter

The spec lock was my most unenjoyable part of legion for sure
second leggo... dreadlords deceit
If you had a good lego for the first 3 tiers legion was great
cloak here too
For me, not so much
broken shore mostly fixed the leggo issue for me
or at least made it a lot easier to get them
It did for everyone cause you could obtain all Legos in 6 weeks
I personally prefer high CD high impact abilities
So I like the 2 min vendetta and 1.5min carnage
Carn may get lower cd if they see we basically need it to compete in AoE in M+ pack to pack lol
If you are good at picking when to use them they scale super well with stragically planning fights and m+
wait we'll be able to have shadow dance as SIN?
am I'm looking at this correctly
?????
Imagine carn said
yeah but i doubt we take it
3 minute cd
I see use in PVP
And all your bleeds and poisons do 100% dmg
yea you can just
route around it
if you're playing as sin
it's basically every other pack
they lowkey showed rogue mad love
I'd rather have a long af cooldown which makes you a god every couple packs than one you use every pack and you are always a wet noodle
That's what is good in m+
Rogue has no pick-one talent, not tha much effort
Cause you route around it
My talent tree wishlist:
Carnage 4-5min CD but has grudge match tacked on @100%
Sepsis resets vanish CD rather than letting you use one stealth ability
Add shrouded suffication in somewhere
Switch tiny toxic blade for kingsbane
SS was basically confirmed to return on this disc
Imp. Garrote is SS
Just no CP because it cant have the CP as a talent unless it was a capstone
Im on the opposite camp with SS
i would despise carnage at 4-5 mins
Not only did I not feel it was appropriate for rogue
Yall wishing for one of the more borked aoe tools to return when youre presented with new aoe tools
Picture using shrouded on a 100% dmg grudge match carnage
you don't need that though lol
Please don't bring back grudge match
routing around a 5 minute cd just isn't possible in a lot of dungeons
and if it is a 5 minute cd it needs to literally instadelete everything in that pack
like red chicken
having a really good aoe ability on a 1-1:30 sweetspot is fine with me
Yeah Carnage better make the bleeds deal 1000% damage on a 5m lmao
Eh I miss having good aoe burst as rogue from bfa and legion
We've been consistent DPS class in m+ for ages and it feels meh
Sin will probably never be a burst aoe class
outside of poison bomb rng
I feel like I would have too many buttons with cold blood mfd and shadow damce, just fumble around
Dfa sub aoe burst was excellent in legion and bfa had both echoing blades and shrouded suffication in s1
All the classes with high impact longer cooldowns feel great to play imo
WW, old sub, mage, stuff like that
It is now
mage has only been hard 2 minutes
WW is a 2 min class
Given Xuen is 2 mins yes
Yeah
Thats Necro, I was more talking about kyrian ww
2 min recharge no?
wait really
1.5min but 2 charges. Yeah we had a nice sweetspot
man i havent played monk in so long
forgot all this shit
but yea tldr
anything 2 minutes or less
is super chill to route around imo
i prefr 1:30ish
Okokok hear me out, make it 2 mins with a 5-10% grudge match
2 mins lines up better with most encounters
Only reason I like ww 1.5 mins is you have 2 charges so you can use asap or hold
Charges are basically cheting in m+ enviroment
Raid too
You get free cd from downtime
Carnage 2 charges 
I can't wait for sims to come out and it be like -25% or +25%, and nothing inbetween
um
why is lethal dose on this tree
this is better than current alacrity
???????????????
16% passive damage increase is very strong yes
what's stronger, one dosey boi or 2 shadowlands legendaries combined

the game isn't balanced unless rogues are strong
that's why lethal dose is in the game
That's cause our shadowlands legendaries weren't particularly impactful compared to other classes
ew
in theory yours is probably better for raw st

and?
i mean if your raid really needs that boss dps...
i could see giving blindside for ep for an eye of the jailer type fight
with my build
and dropping doomblade is always easy
or you just do the seli strat
which could be giga shit
and just spam mut and ambush
until you die
no covenant abilities in my build 
none in ours either
im having more trouble on the spec tree tho

just take lethal dose
like i dont see damage gain after i hit cold blood and i have 8 free points
that solves all problems lol

Funny maybe cause all of them except deathspike were unimpactful and unfun
stop being a necro simp
And I don't see deathspike on the tree
spec tree is rush down the right side to get lethal dose and venom wound, then take the middle to get dragon tempered, season the rest of the points to taste
sepsis is on all three specs
oh
go left
yeah class tree is deadge
on class tree for a while
only bad path is the middle
once i hit cold blood
take some stuff in the right
yeah okay so keep going
seal fat
vigor
then go down right side, marked for death, alacrity
gg done
okay
so then go down right side, marked for death, alacrity
and then seal fate
vigor
gg done
That's one thing I like about Poe trees vs this kinda talent system
double step 
only talents you really need in the middle are blind and feint
You can just go for stuff you want vs needing to spend an arbitrary amount of points
and yes double step is gonna be great
can i get a PagMan for double step
It feels bad to be like welp I got everything I wanted but I have to spend 7 more points to get to the next thing I want

i mean
but that's what blizzard wants
if only master poisoner
so I guess it be like that
yo
i do like some things tho
unlike the dogshit shadow priest tree
we actually are forced to go all our defensives
thats really pog
zoldy my beloved β€οΈ
venom rush is questionable
sub tree may lose out on utility
ttb is questionable
exsang lol
whats ttb
unplayable currently
Im not quite sure why the first 2 rows of "rogue" tree exist
tiny toxic blade
Literally unskippable
And only gives back old spells
zold would be playable in single target
Only reason I got trialed into a top 100 guild was they were desperate for star augur execute
but then you would have to sacrifice a bunch of other stuff
6 points for zold is a steep cost
The execute feels so good
huh nightstalker
(nerfed)
no way you take any nightstalker points atm with the finisher talent
Buff zoldyck to 40%/40% but keep it costing a lot of points
Imo
Or add an additional rank
8 points
so why put points in mp

It's very good to have niche execute on demand for certain bosses

Even if not max DPS build
8 points for zold instead of 6 doesn't sound like the move im gonna be honest

kinda going in the wrong direction
Why? Its good to have different builds you can spec into if they are better on specific fights
I'd much rather have variation builds where zoldyck becomes very good but it requires a lot of investment
you'd rather buff a 5% talent to 7% by spending more points, losing out on probably 5-6% in the process?
Having a cookie cutter build you run for everything seems counter to the purpose of these talent trees
dude no vial sounds giga depressing
Yeah? And if a boss was giga hard in p3 but a joke in p1 you would run it
vial is baseline
good thing it's baseline?
LMAO
the talent is for energy reduction
Ita ok to have a nonmax DPS build be better for an encounter
yeah that talent is garbage that leads to another garbage talent
yeah but you'd end up doing less damage in p3 with your strat homie
that's the whole point
you can put a billion points into zold
if you take nothing else
you're shit
Dude, kinda hard not feel depressed with how things are looking, kinda hard not to feel shafted with the the "choices"
there's plenty of choices to be made, most are pretty low in impact so you won't lose out on much
but obviously if you're being optimal
the "pick one" options for other classes felt cool, rogue got none of them
fw maybe
I mean the "pick one" exists on rogue too
it just looks like this
this is a pick one as well
you have a bajillion choices
especially in m+ it's super unclear what the play is
if you're going to play the most bleeding edge 0.2% dps increase talent tree then yeah obviously you're going to get funneled into a talent build
that's how it always works
does not feel like the same tbh
but this is huge amounts of freedom
multiple ways to get there, feels like freedom
I've had numerous dm's taking this tree and moving like 6,7,8 points around and justifying it with a well thought out position
seli made an entirely different tree
around a whole different idea
kinda unfair for EU players, since you US people are already used to huge amounts of freedom compared to us, so you have a big advantage
just fyi druid tree was not well received by druids

want anything from this line? wel fuck you, pick everything from this
when is anything ever well received by druids? their tears could fill oceans. in fact im pretty sure before god created the heavens, druids created the sea
yeah
unlucky
the class that currently has EVERYTHING
might no longer get that
really sad
sub, that's one gripe on their tree
much pity
gouge seems highly situational for a general raid tree
sin tree atm thought is a MASSIVE W
sub tree has issues with utility
putting the W into whispyr
why is there no D in whispyr?
that's a positive
deathmark?
idc if deathmark is mathematically superior
it is, but there's really nothing else to grab for 1 point
it is
but why does it need to be
been attached to the vendetta spell for a while
it's thematically superior
how? its the most boring and dull ability imaginable
just a troll
"deal 30% more damage with all (well almost all) things"
wait does iron wire really not have the DR anymore 
correct
can't you just fill out the alacrity?
not useful
you can but why would you
not worth it
damn iron wire was so cool before
if a fight lasts longer than 20 seconds
you can easily maintain it at 2/3 points
you don't need 3 ranks of alacrity
although i guess iron wire basically got grandfathered in as our raid buff
i think its worth more than gouge
then feel free to take your extra 6% chance for a haste buff that you already have, that is your decision to make
you have that freedom
is 2/3 alacrity gonna be the hot topic on this channel?

no, hot topic is gonna be generator build vs bleed/poison build
it's been that and why CT in raid tree
bobs build
to each their own ig
honestly my most hyped thing is that blizzard wasnt actually lazy and gave us smoke bomb or tricks external
deathmark has pretty decent interactions with like 4 different talents
vendetta is just a bland amp that has no interactions with anything beyond giving that amp to whatever is whitelisted
ok, then you would take nighstalker lol
i would argue that nimble fingers is more valuable
that would be more dps
I like current nimble fingers, but at 5 energy only it's not very good
see this is the beauty of the talent tree
we're going to argue all expansion whether 5 energy on vial is worth more than gouge
a real gentlemans debate
HELL YEAH
didn't this debate already happen in SL?
FUCK YOU MY UTILITY IS WORTH MORE THAN YOUR UTILITY
You never press vial since it costs DPS so gouge the play
nimble fingers being a dps increase? lol
unless thats already been addressed
whispyr probably knows
but to me "first 3 rows" means this
now here's the real question, any guesses on whether two shadowsteps is more dps than -5 energy cost on vial/feint?
depends on the fight
correct
nuff said
obviously
Oh for sure on the average fight, uptime is king
lol i'm taking two steps
you're casting TWENTY VIALS AND FEINTS A FIGHT?
and no one is stopping me
esra just fucking slamming all his defensives on cooldown
depends on the fight but
cooldowns on cooldown
Remember when sprint would make you cast feint in legion
1 mutilate
that's literally half as much as you just said
Fun times
he has nothing else to spend energy on while on the bench, only crimson vial/feint can be cast without a target
Same
mutilate doing 7k damage at most?
1 mutilate in an encounter is more than gouge


easy 15 dps gain from pressing your defensives on cooldown
I agree
very based mr esra
My issue with Deathmark is that it's not a choice, you cannot spec into DM, you either get it or you dont have a major CD, replace gives the idea that you have one thing and change it for another thing, but you dont, you simply do not have vendetta anymore
but those are buttons you press vs gouge
It's more being able to press a defensive at lower energy if you were caught there
Is the utility of that
when a sim has a bigger margin of error on your talent for abilities that it doesn't even fucking use
Not the DPS increase
@outer arrow every class has to talent into their big cd
I don't think you can really argue a dps increase
at least from the trees we have seen so far
mutilate is 50
vendetta isnt a choice either, so how is this any worse?
so if you cast 10 feints
at 5 energy saved
that's 1 mutilate
definitely achievable
+15 dps
in a long fight or one that has tons of feint bullshit
now what
honestly
you guys are actually sick in the head
its the fact that you cannot choose to have it
the tree already takes it
oh you already take it and gouge
what harm could:
Choose one Vendetta/Deathmark
do?
would you rather cc an add with something that rarely DR's
that they do the exact same, only one of them would be straightup better?
not entirely true
@outer arrow your overstating how much choice these other classes have
they are both pure singletarget cooldowns
wait in you're graph
you can literally take a dps talent further down
@balmy condor why is it taking gouge and mp
one of them will end up being a 5% damage increase overall, the other one maybe 6 or 7%. theres no choice there, other than wanting to play the worse talent. doesnt matter which one comes out on top, neither of them have any implications beyond single-target (not entirely true for deathmark but for the sake of the argument lets roll with it)
neither of them require you to play around them in any way. you press button, you do more damage. thats the end of it
Wait holy shit took a look at the class tree for once
because it's a general setup and that one point does not provide a significant damage increase anywhere else on the tree
Acrobatic strikes is gonna be so pog
I feel like a broken record
I don't think were taking Acrobatic strikes as sin
i mean there's no way you'd take gouge over nightstalker or thistle tea in raid
even if both of them aren't amazing
@marble hemlock you probably didnt read this one comment
have to take too many talents in the center row to get to acrobatic strikes
you have yet to provide an argument what makes vendetta superior from a pure gameplay/cosmetic PoV
and too many of those talents are ass
they are def not ass just dont have the points for them
or what makes deathmark worse. the only argument so far was "i dont like it", which is fair i guess, but people typically know why they like something or dislike something
vendetta is thematic because you raise your arm up when you cast it.
But i do understand having some sentiment for past abilities
Not gonna lie can't believe anyone actually liked vendetta as a spell lol
i feel like rogue has the weirdest class tree out of all classes shown until now
Dratnos had it as like a B tier cd lmao
i think its better gamplay pov. You're not stuck hitting the target after using deathmark
so much stuff overlaps in class + spec tree
You can actually just drop it and hit something else
hitting bigger envenoms felt cool
good thing we have a new talent for that
The 20% was so invisible I never actually noticed bigger numbers on anything lol
if you want big hitting abilities, assa might be the wrong spec. also, you now get a talent that lets you hit bigger envenoms than before (which, coincidentally, provides a 30% damage increase to envenom, just like vendetta)
considering we rarely even get to use envenom during vendetta right now thanks to the set bonus, this argument seems very weak
Having your class defining CD being a pure single target always felt bad with vendetta, it having a generic invisible effect was worse
last time envenom hit hard was with TTK during BfA, or in Legion with agonizing poison
neither of which had anything to do with vendetta tho
among other spells
for it being a new cd, it will barely feel different than just hitting vendetta, other than seeing an increase in energy regeneration (which is really no different than the surge of energy you get at the start of vendetta, so even that will feel very similar)
if it had the same icon most people wouldnt notice the difference until they looked at the debuffs on the target.
If it interacts with lethal dose don't you get a flat dmg % from it too
yes
its just a better vendetta, really
it also is a little better for target swapping
thematically its more interesting, and it has synergies with other parts of the kit and talents
illusion of choice
because giving you 2 single-target cooldowns with one being objectively worse just "for teh sake of having it" is no choice at all. what point does it serve other than that you would like it there?
ok following that line
i could make your argument of "just offer an objectively worse choice" for every single talent on the tree
is ambush a button that you press?
gonna miss that vendetta icon 
why only a 70% sprint when you could also offer a 50% one
and let people choose between the 70% and the 50% one
@oak sky just macro the old icon over it lol
what harm is there in having 2 different sprints
you could if they had distinctions, lower CD for example
i've done that for abilities before
yeah but then i look like a boomer
including exsang, since the current icon is so ugly
im no boomer
where is the distinction between vendetta and deathmark?
they have the same CD. they do the same thing, being a single-target DPS increase.
interactions between spells
you mean that vendetta has none
If my calculations are correct deathmark gets a 10% dmg increase from lethal dose so it's a neutered vendetta anyway
and deathmark has many?
I can only see pvpers maybe being upset with vendetta being gone
And an additional nicer effect
@marble hemlock
ok so
no, you dont press ambush
why have a mediocre talent that enables ambush on execute?
because if you talent that talent, you use ambush?
you get even more with dragon blade
Gives rogue an execute niche as well
people have wanted vendetta gone since MOP,
now that vendetta is gonna be axed, people are already missing it, classic lol
theres zoldyck
talenting blindside gives you a free ambush so obviously you use it when you decide to talent it. its just that right now, the tuning makes other options stronger, so you dont talent it.
2 execute mechanics are better than 1, wouldnt you say?
@balmy condor hi whispyr is the envenom extend snd 1/2 cp a big diff?
yes

is the current baseline 2cp?
to get to blindside you gotta take main, mangle
current is 3 I believe
change it to rupture extends also, annoying pressing evenom in m+ to maintain
but DM does interact with those abilities
Poison bomb was changed to rupture as well for feel good reasons, it wouldn't really be a DPS diff to have rupture maintain the spell too
extendo all carnage bleeds too? 
since it lets you cast them more
not ALL talents need to interact with it. and DM gives you more energy, which allows you to cast more mutilates, and gain more blindside procs.
not all talents need to interact with every single other talent
that would be an absolute balancing nightmare
you know what ignore me, I can't read
what difference?
Vendetta became overrated since Legion since many Youtubers were calling it the "utilitarian ST cooldown"
Dratnos had it as a b tier raid cd for example
deathmark gives you more damage on all your damage through lethal dose
because it adds more poisons and bleeds
you get more damage on all damage from lethal dose
including ambush and mutilate
what could make vendetta more interesting?
for pve, for pvp it's nice having always vision of your enemy
deleting it like they're doing in df
It being a 20% dmg buff isntead of single target 20% debuff
Would make vendetta more interesting
you think you showed a distinction, but you didnt. both talents increase the damage of your other abilities?
what
both talents increase your single-target damage.
they interact in different ways
so why not come up with 17 other cds that also have very minor but different interactions, so we have more choice?
even though one of them will be better than the other 18
you provided an example, why having a 70% sprint vs a 50% sprint?
@balmy condor isnt doomblade dot good 
as they all fulfill the exact same purpose
doing similar thing, achieved on a different way
it's fine
have to remove 1 point of the snd
why would you ever chose a 50% sprint when the alternative is a 70% one?
thats just bloated abilities that no one in their right mind would pick
what would be the diferrence in uptime of snd 1/2 points ? 2 is 100% right
why waste development resources on that kind of thing?
depends, if the 50% sprint had a shorter CD or, idk, removed slows
but that is not the same as comparing vendetta and deathmark
burst of speed lmao
both serve the same function
that shit was op
both are strictly singletarget CDs
maybe its worth needing to cast snd again 2-3 times in a fight
i remember burst of speed
deathmark is superior to vendetta in every conceivable way
broken ass talent
seli did u sleep
I remember CTF bgs, fc were rogues or dudus lol
at some point i did, ye
dont exhaust urself with vendetta vs deathmark
slept like 3hrs yday
so im good
3hr
ik that with lethal dose, DM is essentially 8% vendetta
as i said, its fine if you dont like the new stuff over teh old stuff. i can sympathize with that. but deathmark is just a straightup better cd in every single way.
And it feels the same to use lol
push and forget? lol
itll do more damage on singletarget, itll give you more resources to also do more aoe at the same time if you wanted, it doesnt lock you to a target for 20 seconds, it synergizes in interesting ways with other talents
its virtually the same. press button, do more damage.
I liked when you had knives throwing to the vendetta target, dunno if it's still there
and youre asking for it to be a choice talent to choose between it and vendetta, despite both filling the exact same purpose, with one being superior in basically every single way than the other. what kind of choice is that, other than "yeah well but i want it"
That sound effect tho
still, it felt almost the same: push and more dmg and that's it
yeah the sound effect was awesome
they didnt have to rename vendetta they couldve changed it but i can see why they did for clarity
If there was a glyph to change the spell icon to old vendetta no one would notice
bufff last longer than vendetta too
Lol
i compared it to a 50% sprint that lasts 8 seconds and a 70% sprint that lasts 8 seconds, both of which have the same cooldown, because that the closest analogy i can make
yo they should do that tho
this isnt "but vendetta does something deathmark doesnt". its literally just worse.
but deathmark is more flexible, isn't it?
that is essentially what alot of "chose one" talents do, on the new trees for other classes
20s vendetta vs full duraton of rupture + garrote and poisons





