#assassination
1 messages · Page 4559 of 1
you shouldnt ever have to hit an explosive
Yeah. That’s when I get the flame.
Sometimes...
I just don’t want to stop damage. If I make the mobs die, explosives stop spawning.
Did someone say stop damage 

no
explosives can spawn more explosive
even if all the mobs are dead 😛
Might just play some Sin this week.
Tired of being a filthy spec traitor.
But at least I'm not playing Outlaw.

who plays outlaw 2021
I know, I jjust kidding xd I just wish I knew how to play outlaw
Hit button when glow, roll if bad.
i had monk fucking scream in discord bcs i was killing explosions
assa
lol
Cringe
That's what my healer does too. LOL
Assa rogues down cataclysmic when the tank and healer aren’t being yelled at for it
well it was cause he was getting crane stacks with it
Hey guys, new rogue player here. What is the best way to use envenom?
Whenever you're at 4-5 combo points with Vigor/MFD or 5-6 combo points with Deeper Stratagem, and you don't have any other finisher you want to use.
Do you want to make sure you have a specific amount of energy or bleeds up prior to using it?
You prioritize Rupture over Envenom
So you make sure to have rupture on the target before you hit Envenom
First and foremost to refresh snd. Otherwise you'll want to get bleeds up first.
Envenom is basically a filler finisher
Energy doesn't matter for now.
But you should probably read up a guide here
I personally use a customized version of Afenar's weak aura pack. Quite a few people swear by Atrocity's UI and weakauras, but that's behind a slight paywall.
Here's some packs:
!wa
Assassination WA's:
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
Sorry, Cev. Mb
when you say paywall do you mean a patreon or something?
A Twitch subscription afaik
Good use of your prime subscription if you have one
took me 70 pulls but finally completed MT as sin, will no longer bitch about the fight here in disc- cheers for all tips and suggestions helped out a lot in the end
congrats my dude
Nice
Love to see it king
grats
can you link his twitch? I'll check it out
only burned like 30k gold, minor success
now on to bitch in the druid disc about guardian being too hard 
I have a copy of his latest UI that I definitely do not keep in a shareable google folder
Hey All - new to the spec and learning to the topes. I think an addon or wa for tracking my dots on multiple targets would be really helpful, does anyone have any recommendations for a good one?
So I do recommend Cev’s plater profile
But for ST, the weak auras we have posted are good
!wa
Assassination WA's:
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
okay cool - thanks guys! I have luxthos right now and i didnt see anything for tracking it on multiple targets haha
Yep, install plater
will do - thanks boss!
And let me get cev’s profile real quick
I’d double check with the man @limber lion himself, because I’m on mobile, but I’m 99% sure this is it
thanks!
Anytime best of luck homie 
i got it traded by unknowing warrior 
only took 17 runs for first to appear and me getting lucky

bro what the
oh yeah baby, love that pad
18th run and had two faulty's drop
bruh

I just got a 2 CoS, want in ib?
it was a +2 votw, everything died too fast for garrote 
so the maelstrom is basically
yeah my overall is really low compared ot all the havocs
i actually had highest overall running deathspike with MA talent
oh true
Toxic onslaught MA when tho


I'd have to craft it first kekw
yeah dspike is the only way i've been able to get over 9k overall in lower vaults
Errr the +2 was somewhere else, but low levels
It’s fine
I tried to be a good rogue and Zoldyck’s
Mistake
I mean it’s fine, But it’s a mistake playing sin in low levels when everything gets wiped 
Nothing really matters that low anyway. Except the gear drops 
ring dropped for the tank fuuuuuuuuu
I always think "If I had looted first would I have gotten it instead?"
I have a real good feeling for sure
wrong vault trinket twice in a row 😬

anybody know if the timewalking mount can drop in legion m+?
that's cool to know, double the depression when counter measure doesn't drop then
whats the mount?
Double faulty? Based
Yes I opened chest and got faulty and DH was sadge
hunter opened and got faulty
i said trade to DH and you're goated and they did
all melee homies getting fed today
@slow marsh when you gonna help me get one?
whenever you want homie
well im on rn
im in class rn 😔
rekt
i'm about to go do some work i think idk
Yooooo wait nooooooooooooooooooooooooooo
iykyk
sheeeeesh
Damnit .. Our Boomie is going Kyrian to fuck around with it but he's not giving me crit 😦
kill him
na bro i'm sadge cuz nadjia is +50 now
in real life

@alpine latch
Wait nadjia went up in value?
theo crit will still win
crit tea

ye im simming it
but my sim before was theo winning even without crit reroll
I will say that having BS/DS sim -85 behind ep/mfd is pretty nice tho
run #18 nothing @slow marsh 
invite me to group
what server are you on
thrall Icebladesx
I want to say it's beacuse I have enough crit to devalue DS and enough haste that BS doesn't really matter
decanter + faulty countermeasure 
that's a weee bit of crit
as much crit as a mythic sylv ring
too bad decanter is dogshit

too bad I didn't ask
I want to say it can be better than other 246 trinks but idk i haven't simmed raid gear in a while

what is?
decanter
hm
it has ~40% uptime ish

i'm not the one with the 252 version
You beat the sin tower yet?
??
ye.i did it

but i cant get the brewmaster tower 
Try worryer??
maybe
lmao
I know it is
it's not great
but who knows
gear combinations can be funny
https://www.raidbots.com/simbot/report/rE8yLVbrdemtVS5E6y4Fnu
should I trust it or is a sim bait?
why would it be sim bait
dunno, sometimes it happens
Anybody know if Sigryn can still be Blinded during her enrage? I think I just fucked up and could've CC'd her at like 21%

try it :)
yes
I have no idea
but if you break the blind you're dead
Damn, then oh well 😦
yeah she punched me 3 times and didn't realize I had hit it
playing with 450ms ping on a deployment in africa, keeping the dots up and dodging stuff pretty rough with this latency lmao
but should be doable now that I know I can hit that!
Countermeasure isn't bait unless Blizzard nerfs it, which they probably will because Blizzard. 🤣
TRUE

I've been burned on farming at least 3-4 TW trinkets in the past, so maybe I'm more cynical than average but... lol
honestly it was the kind of thing where I was too confused the first hit, wondering where it came from, then being dead by the time I realized what I needed to do haha
then again theres something about a BiS trinket only being available every 6 months that doesnt sit well with me
yeah all good bro, it took me a while to get the mage tower for sin, just keep going at it and you'll get it bro
I find it surprisingly easy with the amount of leech we got
the ping for me is just an extra affix that makes the mechanics extra rough 👀
idk if id be able to hit the dps check without the leech
i was just perma fighting all three of em
and BiS finger 🙂
my guilds taking a break until january so im not too stressed about grabbing all the BiS stuff from TW m+ now, its all gonna be redundant once 9.2 hits anyway
unless they make it so you can continue upgrading s2 items into s3
then fuck
sick
otherwise what incentive do you have to pay daddy blizzard
true
itll be bis next season
yea
whenever legion TW comes again
depends


It’ll be similar ilvl to s3 stuff
anyone have vods from this weeks raid test?
oh I'll check em, thanks!
holy shit
@spice spire
holy shit

shiv makes all of your bleeds crit against all targets

no way
hmmmmmmmmmm okey
Hey there Shadowblades! After taking a while to really sit with and comb through your feedback here and across the internet, we’re ready to talk about the next steps for Rogue’s tier sets. The following will encompass changes you’ll see in the short term (as in, the next build sometime early next week), as well as some longer-term plans or conce...
@subtle tundra
sin m+ spec
actually pretty pog?
I was pumping like crazy on pull as sin
lmao haste mastery bois
actual haste mastery build
i mean dont you go the vendeta legendary and vendeta anyway?
nothing new
the 2pc doesnt work on it


as it should
sub fucking fixed too
Currently, DoTs applied before Vendetta runs out stay at 2x speed after it expires. This is a bug, but was left it in for the initial PTR period because it seemed potentially interesting to play around rotation-wise. Feedback’s been a little split so far on if it’s interesting or fun, so calling it out explicitly should help get some more eyes and opinions on it.
they better not change this
this is actually interesting gameplay
Snapshotting is a bug 
yuh
O_O i predicted it
remeber when i said mastery was gonna be good
shhhhh
and whispyr almost banned me
mastery dead
breh
Mastery stack sin pog

so the new 2-set would read: Shiv's debuff causes your Bleeds to gain 100% Critical Strike against all targets for 9 seconds.
stop trolling bro
that's nuts actually
stepsis
Shiv causes your Bleeds to gain 100% Critical Strike against all targets for 9 seconds.
yea, I´d be surprised if it was actually the shiv effect as well
but prob just put a buff on you that makes bleeds 100% crit
Feedback post looks good
Will that be enough tho ? Whispyr looked doubtful earlier regarding the power of making shiv a 100% crit on bleeds being enought to make the 2pc + 4pc better
xD
looking at side monitor
I would have liked the 2pc to be poisons and bleeds
Zoldycks mastery stack sin best execute 20k rupture crits pog
I mean, people need to keep in mind that with new gear and everything, we'd already be looking at ~50% baseline crit. Some people have that in current gear. So the 2pc change, at least on singletarget, basically just changes the critrate from 75% "prebuff" to 100%, which isn't exactly a massive buff.
we already are at like 40% crit before hitting 20% drs
Holy shit this looks lit
Wouldn't it make sense from a design standpoint to say "We want the 2-set to give a 2-3% damage increase" and then figure out how that works on a per-spec basis
and then the same process for 4-set?
yeah it's not as big as it seems
ty
Exactly
On st it basically goes from a ~1-2% to maybe 2-3%.
I can max my set out at 53% crit rn
Crit will lose some value due to not running frost-set anymore, so maybe we won't be stacking as much crit as we already do. But it's gonna be a pretty massive crit overcapping regardless.
Yeah but maybe we will be swapping to haste mastery
back to haste gaming lets go
yea
I love playing piano in raid
Keep in mind that on pure ST, bleeds only make up ~15-20% of your damage. Whether those have 50% or 100% crit doesnt drastically alter your st damage output, especially not when its only got ~35% uptime
na with new stuff bleeds are like 30-40
you could potentially invest into haste/vers
it's still not that big tho
Psure haste value will drop even more with the 4pc
yeah i've had the best success with a more balanced stat spread yesterday
The 2pc will mostly be interesting for m+
zoldycks stonks rising
They could also rework some of our conduits, as these are really underwhelming for the spec
they did so for enh
Zoldyck stonks arent rising until it actually beats Duskwalker
Until then its just playing catch-up
Sorry king, it’s an assassination tier, respectfully.
Thematically I sadly don't like the idea at all of Shiv becoming a quasi AoE CD that buffs bleeds while still having the st poison functionality
is the 4pc all ur bleeds or is it bleeds on the target
Very true seli.
Bleeds on target iirc - I did some testing early but had gabagool no plater UI
Not to mention the few occasions where you actually have to hold Shiv for the soothe
for now it's bleeds on target
All I know is pain.

The Feedback post itself is what makes me very happy. The content of it, not so much.
The fact alone that someone spent a fair amount of time detailing all the bugs, the intended changes and the planned changes in a long post, is something we haven't really had in a long long time.
I like the content, do I wish it could have gone elsewhere, sure. But improvement on both the process and detailing the bugs are a solid step in the right direction
I am v happy with the post itself but unfort this is not a one and done for us
And only a day after skipnoz was elected to community council, coincidence? I think not
At least they are trying things, let's just hope they'll keep listening till the end of PTR
Yeah I agree
Yeah, maybe I didn't make it clear. I meant the content as in, the bonus change to Assa, and the lack of planned changes for Outlaw/Sub
Well they said they plan on changing the 4p for outlaw didn’t they?
I mean, it's been almost 2 weeks now since we've datamined the setbonus. People have been giving their feedback on that since day1. It's 2 weeks later now, and all Outlaw got is a "were gonna rework the 4pc, soon(tm)". That's not exactly great.
they plan on fixing a ton of bugs for outlaw and sub, and reworking the outlaw tier set, and potentially reworking the sub tier set too
Sure but they are getting feedback from a lot of places - it’s a good step at least
its really really really nice that they are listening to us about these bugs and everything
It seems the sin fix was also the easier of the bunch
its not like the tier will release soon anyways 
who is skip?
skip is @humble ginkgo
8 weeks til 9.2 
Yeah well, I'm just a bit hesitant when it comes to "we're planning to do all of these things". I'm looking forward to all of that, same as you, but when I look at whats actually changed within 2 weeks of PTR, the list becomes very very short.
i see
I guess I meant to ask what has skip done to be relevant to be chosen for the council :)
It's obvious they have taken a detailed look at the feedback provided. That along fills me with more hope than I've had in a long while.
^
ok bro 
?
I don't think the council members have been chosen for relevance.
Its 95% a PR stunt.
im new around here 
i have no clue what hje put into his application
I was memeing ofc obviously skip didn’t have anything to do with it - but I’m sure (or at least hope) our boy skip will represent rogues well
i dont rlly care about community council anyways, these feedback threads are a whole different thing anyways
So in short we might lose the 4p bug or we might keep it, we get maybe a 1-2 % bump on bleeds and a decent aoe buff
i should have applied :((((((((
oh i didnt even see your post quake 
The Council is fully transparent, meaning the only information Blizzard will be providing there, is information they are willing to share with the public. That basically means things are already decided and developed (because it would be asinine to release information on things publicly that you haven't even confirmed yet internally), which means the feedback they will receive for it will not be groundbreaking stuff where the Council will somehow alter the direction the game is taking.
Coolest gamer in my house's basement.
I honestly don't get some of the notes in the post, but going to run some numbers later
Like?
Essentially it seems like they would consider the council's feedback more seriously as "community-wide" opinions rather than someone like Whispyr's set first-look
Bugfixes:
Doomblade, Serrated Bonespike, and Sepsis aren’t affected by either 2 or 4-piece bonuses
Well for one, Doomblade being in that list makes no sense.
Doomblade can't crit
or would I be mistaken in thinking that
Yeah 😛 didn’t want skip to think I’m making fun of him in general - just a little anecdotal humor.
yeah he had no idea
And Doomblade ticking faster doesn't matter because it's a residual DoT

And gets accumulated damage
we also aren't casting envenom enough for DB to be worth anything
So ticking faster does...nothing
Yeah I was wondering about that myself, it’s like, never been able to crit.
So neither the 2pc or 4pc can affect Doomblade in any way
tbf I don't think any of these guys are actual "class devs"
but its technically a poison
so the 4pc should speed it up no?
Speeding it up doesn't really matter though
They could, but it would require a re-coding of Doomblade.
Sepsis but faster
It's always the same damage acumulated in
never said it did
it already fits inside of shiv speeding it up doesn't matter
sepsis damage itself isn't what nf needs
Dudes a genius 
I mean I would not really want them changing Doomblade haha.. it already took them about 4 patches to get it working 😛
NF needs much more than that
Also stuff like Sepsis ticking faster, who cares? It's on a cooldown
Memes 😦
This is the problem with the design of the 4pc
It feels way better than it is
Time dilation stuff always does
Well with the bug in, it is better than it should be, yeah?
While the 4-piece seems to be appropriately valued now that people are getting to try it
Is the other thing I don't quite get
I mean
I'm fairly sure the 4pc is really, really bad
Yeah i don’t think sepsis matters
It's not appropriately valued
Compared to almost every 4pc
But it should work
it's value is roughly equal to 2p
compared to the outlaw 4pc? or the sub 4pc?
I mean the Sub 4pc with the bugfixes is gonna be
Lol
Many many times stronger lol
Its what, 5-6%?
Because they don't do anything
The value in the 4p is in the energy gained
which isn't what they were going for at all
for now, it's barely viable because we are trying out duskwalker and finding it fun
Compared to a lot of other 4pieces (not counting the ones we already know are getting a rework) that's not a particularly strong baseline
so yeah it's bad in that sense
I can see how people play the 4pc and say "this feels nice"
it doesn't feel nice
But numerically it's really not gonna stand up to most other 4pcs
Psure most people said it feels awful :x
Yeah overcapping it doesn’t feel great
It does feel bad
Overcapping a lot, refreshing bleeds during Vendetta a lot. None of it feels great, honestly.
Well I don't agree that it feels nice, I was just saying I can see how some people give that feedback
Some people just feel like "omg I'm soooo fast this is great"
the opener is so bad
😄
refreshing bleeds multiple times during vendetta isnt my idea of fun idk
it isn't anyone's
In order to do comparable damage you have to cheese the shit out of it and while it feels "good" to change up the playstyle, whne you look at what other specs are getting it's kinda sadge
People aren't even playing CT in ST in testing yet. It's honestly awful
But we have to do it to keep up
The issue I have, is that Assa probably has to make up the most DPS due to Dom-Sets going away.
Anyway I'll try to get this plus the bugfixes kinda wired up in SimC this weekend probably, since I'll have to hardcore this stuff anyway
Those are big shoes to fill, and the set bonus doesn't come close to that right now.
To get some firm numbers
No shot
i mean if the setbonus gives us crit on shov
In a vaccuum, the set bonus looks a bit on the weaker side compared to other classes. But other classes arent losing 20-25% of their st damage.
For bleeds
yeah it's just more obvious that the devs don't play rogue
and nf gives us mastery so maybe or haste
like every time they do anything it's like what the heck
no if you want to play mastery it would be kyrian pelagos
7cp ruptures inside vend and vend mostly lining up with every ER is nice. But the soulbinds don't give nearly as much as venth
But again, I think the best thing to do atm is to not look at the specifics of the new bluepost, but what it means in the grand scheme of things. Providing feedback seemed to have actually done something, so everyone should keep doing it and maybe it'll have an effect before the patch goes live in ~3months
Ye it encourages me to give more feedback if anything
I think this breaks the first issue I had with it - synergy in the pieces. 2p+4p may have some more gain? But also that’s a great point seli
feedback =buff the other covenants now
Feedback has lead somewhere
And that’s a feeling that I’ve not felt since returning
Some real
rn
I mean I would say
If this is what we get after ~2weeks of feedback, my takeaway isnt how much more DPS the set bonus is now, but that the given Feedback was actually considered and used. Maybe not in the best way possible, but its still a whole lot better than 
Right now the 2pc with the redesign does seem rather strong
well if they fix the snapshotting in the 4pc
they're going to have to tweak it
because all the power comes from that "bug"
Yes
I mean I don't really know if I would say all the power
It makes the duration far longer than originally planned
It increases the value a bit
He’s being a bit hyperbolic 😛
But what makes it feel better than it should is the bug
Sure
An extra 10 seconds or so of snapshotted rupture makes it a pretty significant bug
I mean saying it's snapshotted maybe gives the wrong impression, idk
What's snapshotting?
Like you'd have to re-adjust the duration to make it change when it expired
It's probably a mess tbh
Most certainly is
You are already "paying" for the higher tick rate via the lower duration
It surely is
It's not really snapshotting inasmuch as you aren't really getting anything for free
The tradeoff is still there
Well, you get more unbuffed ticks "for free" 😄
it's the interaction with duskwalker that makes it cool
we get to spend more energy
by generating more
'more'
Problem is the ticks are all unbuffed though. Exsang isn't really a buff. 😛
Every action is a transaction, sure
Basically the only way to "fix" it would be for him to adjust it to like make the duration of the DoTs go back to normal
Because if they adjust the tick rate when Vendetta expires
Getting another "exsanguinated" rupture at the end of the 4pc just means a barely noticeable DPS gain compared to not having it. The bigger implication lies in the energy gain and further reduction of Vendetta as a CD with Duskwalker, and thus having a lot more uptime on Vendetta etc. etc.
And leave the shorter duration
But the trade off for using it in half the time, is double “passive” damage.
It's actually a nerf 🤣
Because it'll make that Rupture cast actually have lower DPET
lol
Ye
It's why I was hoping for teh 4pc to not be a duration-reducing "speed-up"
But an actual "speed-up" similar to how Elisande bubbles worked etc.
Yeah I mean if we were talking "your dots tick twice as fast"
Where the duration remained unchanged
This would be a VERY different conversation
that would be much better indeed
If Vendetta was just basically like "100% DoT haste on the target"
that would be something worth getting excited about
Because it would mean twice the amount of buffed DoT ticks from smth like Nightstalker or Subterfuge
Yes
True
That'd definitely have some potential for sure
It also simply wouldn't have any issues at all when the Vendetta actually runs out
Cause it'd just stop
And this is really the intuitive problem with Exsang effects because people kinda think that's what this is. But it isn't
I mean, subterfuge is most likely going to be the play now that master assassin won't be of much help during vendetta + shiv
i mean subterfuge is just
not super great with the vendetta affect
it doesnt rlly do anything
feel like bleeds just dont do enough damage idk
in terms of synergy
huh
Well, they don't.
Assa in PvP is gonna be gnarly tho with those 2pc and 4pc bonuses 
true
I disagree
well that's true tho
I mean, in terms of damage, sure
But in terms of rotation and gameplay, eh
It wouldn't change our rotation whatsoever
It would be the exact same as it works now though
good point
Only coded differently
The current version changes it up quite a bit, especially with the bug
Without the problems
What
Having twice the tickrate, without reduced duration, would be exactly the same
Ceverion wants change, and the current set brought that
It would still be more energy through VW
You end up applying garrotes and ruptures much more often
Yes.
But your rotation changes
In a bad way
You use Rupture/Garrote/CT more often during Vendetta
I mean I'm just talking strictly from the net result vs. what is there now
Yes, and I agree
Obviously none of this is really gameplay affecting in any serious way
But rotation wise it wouldn't change a thing which is not great imo
where can i read this stuff
Both effects could be big dam but don't really change what we do rotationally really
I much prefer the current version that changes it up and allows us to plan out our cooldowns and stuff better beforehand
Still casting Shiv and Vendetta on CD
No change is better than a bad change. The current 4pc is a bad change, rotationally.
Instead of changing nothing
Same rotation priority
I disagree wholeheartedly.
Each to their own
I really enjoy the gameplay
You enjoy refreshing Ruptures and Garrotes during Vendetta?
Why would it feel bad?
Envenom is an awful finisher and the less I have to press it, the happier I am
Because you have your big damage amp up and all you do is refresh bleeds, cast fewer envenoms and watch them trickle in energy you cannot use as you overcap into oblivion. What is good about any of that?
The more time I have to spend thinking about bleed durations beforehand, the better
yeah imma agree with Cev on this one
Its a nice change to refresh dots in Vendetta
since Envenom is crap
Idk, I just like it much more than the Envenom heavy gameplay.
i think i'd like the 4p
Maybe I'm a freak.
So how about we make Envenom actually feel good again, instead of giving us a damage amp that we spend most of the time in refreshing bleeds over and over that still dont deal damage
it makes vendetta different
the only thing that sucks is how vendetta is still tied to a single target
but what can we do
Only during Vendetta they dont deal damage twice as fast
But the thing is... I believe that Envenom should be our filler ability, not the main source of our damage.
K gave em the business
We would have to rewrite the entire spec to fit that ideology
i like being a bleed oriented spec
I believe Envenom should be the ability to press when we don't have anything better to do
envenom doesnt even feel good to press
Just to dump excess energy
If we had ANY way to actually boost that damage in a meaningful way, say with legendaries or conduits or covenants, then yeah, it'd maybe feel good. But we don't. The 4pc shoehorns us into running Duskwalker, and a spec with shitloads of Energy that it cannot us doesn't feel good to me, its just an even more scuffed version of Outlaw
Not as a main source of damage
We would have to rewrite the entire spec to fit that ideology
imo
they could add something like "when you cast rupture or garrote on a target, it also refreshes the other"
No we dont
and i believe thats fine, since its a tier set. it lasts a tier
making it less restrictive
Exactly
Just like I just said
?
We could just double the damage and halve the duration of bleeds, and it would already fir that bill
ye that's the point
As youd spend more time refreshing bleeds
oh
its not like we have to play a whole expansion of the tier set
Envenom isn't designed to be a filler ability
you just quoted me word-to-word so I got confused

It's not fine when every other spec gets stuff that works with a plethora of other rental powers. Outlaw and Sub alone get bonuses that interact in interesting in meaningful ways with almost a dozen different conduits, legendaries or covenant abilities. Well, it would, if they werent all bugged to hell.
Hello everyone, sorry to bother you but did someone get the CoS ring? I just get it and sims tells me it's bad but shouldn't it be a strong ring?
are you simming with weekly or nightly settings
Weekly
that's the issue
Use nightly
try nightly
I posted a response and suggested that if they are truely stuck on the idea that shiv must give stats, then they should make it give mastery, not crit
Yeah exactly, that's why I said that it needs an entire reowkr/update.
I agree. But an entire rework isnt gonna be the scope of a content patch.
i hope they keep the snapshotting at least
if they remove that cuz "uh bug that got bad feedback" itd be sad
10.0 hopium
Yeh I agree.
I mean it's basically confirmed at this point that its a bug that will be fixed?
no
I dont
No
That's why I'm happy with what we got.
not really
they said they might keep it
I'd rather them get rid of the snapshotting and actually give us something worthwhile
yeah im no fan of snapshotting
snapshotting is dope
I believe neither the fact that it was left in intentionally, nor the notion that if we all say we want to keep it, theyll listen and do it just because we want it.
I'm down for the rotational change, it's the way that it's being implemented that feels bad
I've played the game for too long to believe either of those things.
But I'm happy to be proven wrong when 9.2 goes live.
It was confirmed that it was identified as a bug, but left in as a "feature" only to be removed if the community did not enjoy it.
The last thing I want is for them to say "oh sin is doing too well, rmeember that bug? yeah let's remove that"
We should be seeing a forum post about the set soon enough
Who knows what will happen
Maybe they fix the bug and spice up 2p
Maybe not
I wouldn't mind an entire rework of the thing,
I just want something to change up the rotation
they already posted it
its up on wowhead\
And not stick to the same thing we've had for years
I think we need to get a rework of the whole thing just because they're too stuck on these weird ideas with the current

cev with the secret information ^^
"Left in" assumes that they couldve fixed it but didnt. Seeing that theres over a dozen other bugs that are of a similar nature, I doubt any of these were left in intentionally either. They just so happened to have had a bug with the Assa 4pc that some people actually liked.
Maybe now he joins our side
Like also them acknowledging all the sub 4p bugs is worrisome because it means that sub can be even better in functionality
i let this up to you/etc to decide
meanwhile we are doing everything we can to put together the scraps to make something happen
are we ignoring the part where they literally say it's overtuned and they plan on tuning it down?
the blue tracker did not pick it up, they just added it
No
Anyway, no point arguing what was and wasn't intentional.
dam the 2pc buffs r kinda litty
Even if they tune it down and bring in the additional functionality of the 4p that they listed it'd still be better
are they tho
That's my point though
it's clunky and feels like shit
to wat we had b4 umm yes
I like the communication, I like the fact that they definitely listened enough to note down the most prolific bugs that we encountered thus far, I like that they outline some of the design goals and intentions they have going forward. But the specifics of the post don't inspire confidence (yet).
but its still better
For aoe yeah
Yeah i like that there's some communicatio happening
but
Honestly not even convinced about Duskwalker. I'm gonna try to put some numbers together on the weekend but frankly unless they make the 4pc a lot better I'm still reasonably convinced that Doomblade or Dashing are just stronger. In fact with the 2pc changes it's possible Dashing just gets more value since you will get 100% rate at 1 energy every Shiv duration
it reads as "shiv now gives bleeds against all targets +50% crit"
dude Dusk makes vendetta what, 1 min or 45 sec? either way, it aligns with every 1 min flag
How would Dashing have anything to do with the 2pc?
Reminder that ppl are mostly thinking about dusk walker in combination with obedience
no? cause you wont be stacking crit
no frost set
Sorry, I had read some suggestions the other day that Shiv Crit would apply to poisons also but looks like that was stripped out of the notes
cuz flag is a thing
What
I love dashing...I also like doomblade.
But still not convinced
Yeah
crit was best stat even in 9.0.5
Right now its just Bleeds
does obedience sim better than Dashing for anyone else with max gear?
ye
no it's like a bit lower for me
But yeah, I agree, I think the Duskwalker Hopium is a little strong when its currently far enough behind that the higher uptime on the 4pc might not be enough to go up against bonuses that actually boost the damage during (less frequent) vendettas instead.
But I think you only went to like 35
Haste was stronger in 9.0 no?
Na it's for sure dusk
New updates to the tier sets:
Changes to the 2p:
Your bleeds have 25% increased crit chance → 100% crit chance, and
against your current shiv target → against all targets
4p has not been changed, and the "bug" where bleeds continue to run out at accelerated rates even after Vendetta ends is still in.
Read more about it here:
https://us.forums.blizzard.com/en/wow/t/class-set-feedback-rogue/1143962/53
Hey there Shadowblades! After taking a while to really sit with and comb through your feedback here and across the internet, we’re ready to talk about the next steps for Rogue’s tier sets. The following will encompass changes you’ll see in the short term (as in, the next build sometime early next week), as well as some longer-term plans or conce...
We aren't envenom enough for dashing or DB to beat dusk
Maybe link to the original bluepost, not the wowhead one
lining up flag + vendetta is what keeps us alive
db works on mut tho
Also I am disappoint. The patch notes didn't note that Essence of Bloodfang doesn't work with it either 🤣
our hope
Good shout.
good maybe they'll delete that pos leggo

True but mutiliated flesh isn't the strength of DB, it's the 20% envenom dam or whatever it is
its a bit of both
but ye
No the mutilated flesh is really good
@marble hemlock But yeah as you can read from the bluepost, it says that the 4p interaction is a bug and intentionally left in.
Their words, not mine.
In4b Shadowdust is better just for the extra Shiv 🤣
kekw
Just cause they say it was
Doesnt mean it was :p
is the original link
yeah i already looked at all the other leggo options and dusk is the play
unless they change the 4p
ah nvm you fixed already
Fair
I'm just too cynical
I mean
To believe these statements when the more likely explanation is that a broken clock is right twice a day.
We knew about it before the set was even released
Or before it was even testable
It's not something we found out later on
Don't think we "knew", its more that we "expected" them to just slap the Exsang coding onto the 4pc
They knew that it was a bug right out the gates
it's sumthing
Cause we knew what coding they slapped on, yes.
I feel like the whole 4pc+Dusk hype is like.. really from the viewpoint of Legion/BfA when Bleeds did lots of damage and Vendetta was a good cooldown. And neither of those things are really true any more. 😛
Read up on Sink
i mean
i dont want to ask but
have you played ptr
Yes?
I mean the 4p makes Vendetta a good cooldown
So you know that garrote -> rup -> melee -> CT is our highest damage in order right
Bleeds are our top damage
I think your evaluation of this stuff is really not quite numerically correct
Ok elaborate for me then
what am i missing
I am an advocate for learning so give it to me
At the end of the day the value of DoTs is the DPET gap between non-DoTs and DoTs. Yes it is certainly possible to set up builds where if you drop all the Envenoms and Mutilates you will do lots of bleed damage. That doesn't specifically imply by default you are doing more damage. The DPET gap between Envenom/Mutilate right now and Rupture/Garrote is much smaller than in BfA.
Part of that was because we had 59869867% Haste from Corruption and Azerite
As well as abusing snapshotting mechanics of Exsang with GCB
Well yeah and no suffocation yeah I get that
But that's not my point really
With current 4p you literally don't have time to envenom
LIke you only envenom to keep snd from falling
Like every time you cast in 4pc window basically all you are gaining is (Rupture DPE - Envenom DPE - Envenom Buff Uptime Value)
It's not really a damage amp, it's a smaller portion of damage based on DPET advantage
But right now Envenom hits pretty hard
So that gain is smaller than it would have been in previous xpacs
Yes I agree
That doesn't change the fact that you can only envenom maybe 3 times max in vendetta
i say obedience + duskwalker ===== cool
Because we're running CT in ST so you have 3 dots to keep up during the 20s window
hear me out, what if you DONT run CT
Then you do less damage
We are gonna have to wait and see how they implement the double leggo thing anyway
and play sub
before drawing any conclusion regarding a best build
clearly you have simmed already and know the numbers, right?
ye
Surprised pikachu face
I don't think CT would have made the cut with the old 2pc design. With the new one, it might.
Definitely could
believing feelcrafting
do i have to be right
Because CT has been significantly behind for a while
the fuck is dpet
CT does decent damage, but every CT you press means less Envenom damage and less poison damage.
Damage per execute time
It's not comparable looking at just CT and Envenom numbers when comparing the two
because Envenom does much more than just the Envenom-portion
But I agree that CT is definitely a possibility
2pc could push CT high enough but with the old 25% crit I'm not sure it was actually overtaking Envenom in value. It'd be close
With the new crit rate it could definitely be in the picture though
Can't wait to answer questions about when to CT and when not to CT.
"Only during Vend and Shiv windows, otherwise you press Envenom. Yes, even if the buff is about to fall off"
Shiv lasts for 9s, how long does CT last again?
"We lose money on every sale, but make it up in volume." thinking 😛
It still has to be worth casting to be cast with the 4pc
A THOUSAND YEARS
:O
Why are you like this?
i beleive in you ice
I mean I'm certainly not against ST CT.. I was originally the one who starting pushing it in late-BfA much to screams of many 🤣
4-5s in vend
Yeh
So two full CTs in shiv pretty much
I can see us pressing CT - Shiv everytime outside of Vend windows
For full CT/Shiv value
Anyway I'll get sims for you by the end of the weekend 😛
Ye that's what I been doing
I'm actually hyped for the set
I don't think so?
Isn't it 4 at 1 and +2 every cp?
so 12s at 5?
Oh
12
or am I washed
Yeah
4-6-8-10-12
Too much mage tower












