#assassination
1 messages · Page 3941 of 1
1:30
But 0 energy cost o. O
it's 1.5 but i doubt you use it right on cd
and its 24 sec uptime total between the two buffs
ah yes
?
and yeah no energy cost now
0 energy cost
does it give cp
the HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGE change
nah, but 0 energy is a good trade off
it was 20 energy lmao
it was either give a cp, or 0 energy
so decent damage decent buff for free 3 times a fight
Dps!
yeah, and no reactivation
plus it should be a fun mini game to play with
trying to get as much haste as you can
@balmy condor do you know the dps of execute lego compared to the new pin
I'm assuming he's using a similar setup to my bis list, so doomblade maybe 100 dps ahead, dusk 100 behind, ttb 50 behind?
honestly dunno
@vestal wren
6546 dps is zoldy
i mean i dont think anything beside execute bracer will be viable for "top" raiding
How do I see pin on mobile
swipe to the left
so doomblade > zoldy
Ty
for overall dmg yeah.. hm - i dont think its big enough of difference
i mean, zold is just vey strong for execute
in a progress enviorment
yeah well i dont see me playing my rogue beside execute valued fights.. compared to dk
(even there dk wont be behind probably if they keep soul reaper that high)
doomblade is ~1.2% above
doomblade was the night hold lego right
so ye, not going to make it "the pick" when execute is relevant
So blood fang is getting buffed? The gw legendary?
Cause of the previous interation
same as in beta
Yeah
yes
But it’s not getting actually bugged
blizz did a "lets do it again"
Buffed**
i also saw they changed energyregen to 8 energy and removed snd regen right
snd r2 got purged and they added back the extended snd ability and will buff wv
Being*
thats why you only use it one time
but i dont understand the design pov
you bring snd which feels bad
you add energyreg to make it feel less bad
you bring an ability which prevents you from using this bad ability more than 1 time and remove its "benefit"
so they basically keep snd only to have this "class fantasy" thing
you're goddamn right it is
bc it would look bad to have snd only on the 2 specs which profit
they did overall fine with snd
all i'm saying is that you get the full value every time from everything about night fae
and venthyr is more inconsistent
that's all
all 3 specs had something that made you notice a difference when having it up
not anymore
yea
if you remove the rank 2 snd where is the benefit for assa core gameplay
you still use it
instant poison procs 
thats kinda the point ye

the change does not seem intuitive
Melee dam our #1 dam
or justified in design

but i have a rather strong opinion on that
maybe im wrong but i wouldnt miss snd and the poison applications and melee dmg as an assassin rogue
oh yes but thats a entire diffrent direction
snd was not introduced as something you ignore or not use
would defeat the purpose of it
i would bet money that they prune it again in 10.0
they just don't want to do a complete about face and remove it mid-exp
nah snd is def not the issue
its just a finisher you could also delete
it doesnt add anything cool
snd is also a fairly long duration
so the main issue is rly that it does not interact witht he spec
what snd r2 fixed
yup
i think its a good change, it feels overhelming to keep up that much uptimes
you need to keep snd up still^^
no u dont
the change does not change a lot rotaiton wise
your envenom extends the duration
even without rank 2 i think snd was the most efficent finisher for assa in the beta
iirc
snd already had a very low amount of casts, reducing it further isn't that big of a diffrence
i think people want it to be 100% passive tbh
i don't mind maintaining it on subtlety
also i thought the addition of the envenom thingy is without the removal of snd rank 2 to buff assa and give rogue one good niche (execute and st)
however current state nothing will change until tier sets come out
and subtlety has the same maintenance finishers assassination has
or just buffs
Mastery effect snd when
wondering if they really want to keep amz
i feel its unhealthy to have raid cds on dps specs rather than tank/heal
even if they add smokebomb the meta would change from dk monk to dk rogue which is bad for the game
what if they made zoldyck work on envenom too
would make us insane at execute but
give us something 
i think assassination after the buffs is in a decent position
its still not enough
the execute could make it a pick
for the "meta"
You'll still have to refresh SnD in some long downtime period
but its definitely not as bad as logs make it seem
or if you are multi doting a lot
Amazing how rogue just has no dmg and no utility as a 3 dps spec
yep
We have shroud tho
mage has lust.. insane defensives.. a raid buff..
Shroud is huge
do you want 1 thing that does a lot or lots of things that do a little?
Your UHDK can get so close
shroud is basically useless for raiding
Also the Class fantasy is cool... how could blizz not want it to be at least decent lmfao
Shround is useless in raid environnement

i don't know what you mean
How is letting your UHDK get right next to the boss useless?
i think he means
after the last aura buff or 9.0.5? i dont see much of a buff beside the SND QOL change
the damage profile
again, i know a lot of people love the idea that snd is removed from the bar entirely
9.0.5 has no actual dps changes iirc
I could care less as long as we did dam 😦
thats why im asking
your UHDK is bad anyway, he's like last one dmg because he's a bad player and rerolled fotm, doesn't matter
🙂
so both is fine
i think in a way if they removed snd but gave us much stronger dots to be about the same dps it would make us stronger overall on cleave fights
i mean yeah if castle would be released today limit would probably bring 1 assa rogue
cause our dots would be stronger
for sire
So outlaw is a good example of lots of things that do a little. Your rotation doesn't change much by adding an extra button here and there. Most spells are relatively low ish impact but summed up equal a lot of dps. unholy dk for example stacks minion modifiers through spells then pops a short but meaningful cd for most of their damage.
not sure if uhdk still has the better execute
also our dots being stronger would be even more beneift from zoldyck
it does
unholy dk is still top execute
soul reaper is nuts
You wouldn't bring a rogue over a UHDK right now. Even if their execute damage is marginally better, having a AMZ is huge.
nah lock is better pretty sure but DK isn't far
go check logs of sub 30% on bosses
obviously you wouldnt bring a rogue over 4th dk but how many dks did they play
4
alright
so, the argument here is that you should reduce the atm relatively simple rotation to be even simpler?
pack it up boys
i am not sure if i missunderstand
No there isn't an argument, I'm just asking what you prefer.
i mean yeah thats the point - there is no reason to play any rogue spec as long as uhdk exist in current state
thats pretty sad for being a tripple dps spec
*class
remove snd to switch up our damage profile into our bleeds and poison dots to be about equal throughout a fight, and itll make our execute even better
Does sbs gain the damage from zoldycks?
Do you prefer less buttons that are more meaningful or more buttons that are less meaningful but sum up to the same damage.
i dont care how many buttons i have to press on rogue as long as i can do equal dam
only dps classes should always be top dps or not far from it imo, especially when they don't bring much utility, I've been playing FF14 in downtime and that's how it works there which seems fine
of course
if you remove it, it does "nothing"
unholy dk should be middle of the pack or lower, but since they bring a lot of stuff for the raid that makes them still viable
rogues, feral should be top dmg since they dont bring anything
im really wondering if we are just doomed cause of tomb of soakgeras and they gave up on us
tomb def. killed our soaking
I think we're talking about different things, that's ok, we can move on :p
you can try to explain your point if you want
overall the balance isnt too bad compared to previous xpacs but there is some glaring issues
Ok, I'll give it a go
The main issue I've always had with SnD isn't that I had to press it. It's that it's a boring and unrewarding ability that lacks any creativity whatsoever. I'm happy to press more finishers but they should be more inspired than "your white damage is increased for 45 sec"
the tuning was balanced bc we were soaking machines
then they removed soaking from being that meaningful in raids but we never ended up being a top spec/class
like - in their mind we still have feint without cd - feint legendary - cloak for every boss spell
ill repeat myself again 
with the new changes to flagellation is venthyr > night fae?
remove snd, frees up more damage profile for us and give it to use in our bleeds and poison
makes our execute stronger too
thats objectively seen incorrect, the gap in dps between specs is higher than usual esp. for a first tier
i usually use afenar or luxthos for wa suites - anyone have an opinion which is better at tracking snapshotting?
outisde of that it's not too bad yes rogues are in the shitter right now in contrast but i just mean overall
boomie being that high without having that little "classic raid bosses" which means spread cleave is funny
like boomi probably even more busted than dk
if you have more fights like in the past tiers boomie will sky rocket even more lol
it wasnt even a "good" content for their dmg profile
meanwhile rogues..
Boomie top dps while having the option to be a tank or a healer lul
thats a stupid statement though
its not even fair to compare to them right now
fire mage boomie ww afflic are just a tier above everything
you can tell how scared blizzard is to nerf them with that malefic rapture revert
lmao
they just straight up removed the nerf instead of lowering the nerf
nah i think its like usual - ranged > melee for the most time which is fine
unholy dk is the strongest melee in the game by a mile right now because of what they bring
amz, ams, 10% more hp than everyone
plate armor for phys stuff(sludge)
execute
instant aoe without having to invest in it
We have spec 1: This spec has 12 buttons and does 10k dps. Each button is generally pressed on CD and there is no lining up of abilities, you just track and press them.
spec 2: This spec has 7 buttons, the stronger cds have more interactions with other abilities and its worth it to line them up. That means there are conditions for pressing buttons and you are rewarded on timings and execution. You have to think about what you're doing and not just press them. This spec also does 10k dps.
My question is, which playstyle do you prefer?
@vestal wren
big burst cds
but we got the heal threatment - its not like melees are bad
its just uhdk has no dmg profile - he has smth for every fight + best utility
same with healer in the past
shaman druid monk were not bad
pally /disc was just too busted
ranges being > melee is not the issue
its that one melee has a raidcd and low cd immunity
and the other one abuses a weird conduit
on the last 2 fights
while the other melees are "in line"
you can design a spec with 7 buttons to be angaging and one with 7 buttons to be borring. The button count does not matter to me
snd does not "hold back" assassination in dps
envenom does jack shit dps wise
and you press snd close to once a minute, so you don't even lose out on many casts
My personal dream for sin spec is to have a selection of things you can add to your envenoms to do various things (splash damage, aoe debuff, dot, etc.) that have a cooldown/charges. And they interact with each other in interesting ways so that you don't always want to press them in the same order. That would be a cool spec. SnD is just a "you have to push me" ability, super super boring
if anything using a damage finisher more often means that tuning is lower
so it feels less engaging to play
serious question, is anyone currently/planning to prog sire with assass?
why is that fine though
assassination is rly strong on sire
I have to kill SLG first haha...
wait you guys do mythic? 
im considering saving my soul ash for the execute legendary
p3 is what matters and assassination is probably the best dps for that (rogue spec)
but i feel like in order for assass to be better than outlaw you need specific secondary stat allocations
sire is prob one of the best fights that can be designed for assa rogue
(a lot of haste mastery)
or is the execute just straight up better even without the proper secondaries?
pls no
not this bait
beside fallen avatar sire is prob the best "assa execute" fight
I'm not strong enough
assass uses mastery now? haven't checked in a while but it was it's worst stat before
Our execute is good, we talked about it a lot since recent buff to Assa. No doubt here we have it !
But even if DK were doing 10% less damage than us in execute (which is not the case, they are doing mostly equal) you'll still probably prefer DK over Rogue
and EVEN if AMZ was useless because physical damage .... well you'll still maybe prefere DK because that would mean plate > leather
Does anyone actually not believe that?
nah no doubt DK is better, but for my raid im probably gonna be in with my rogue
so im wondering if its worth investing into assass legendary now
if you want to bring it to sire
I mean idk, I'm a rogue player, its what I've played for years and likely will continue to play. I just like it.
why not
i just like this spec
I'll never be in a position where I'm replaced by a DK because I'm frankly not that good to be that high up in the world rankings
if you don't want to invest in the spec now, you could just wait and see what happens in blizzconline and on ptr in the near future
same, I like every rogue spec, used to hate outlaw but the SL version with conduits/lego feels nice
my point is, play what you like most and don't feel preasured into playing what is the absolute best
^
I have to agree with this so much
im nearing 6/10m with assassination :3
and if your guild doesnt let you play what you enjoy, find another one 🙂
oh yeah for sure, i was just asking specifically for one fight for best chances at killing the boss what would be more useful
Well idk Vendetta is still a strong dps CD. With the current state of meta, you'll probably take a Rogue only if you need Melee and if you somehow need to bring strong burst DPS in a short window
i still like outlaw/sub better
exactly, if I consider my raid group most people who went for fotm classes are just not pulling the weight they should, so at the end of the day play what you enjoy
the first rogue who killed mythic denathrius played subtlety
I think if you're getting sat for a DK, you're either so bleeding edge that you should be playing one anyways, you have too many rogues in the raid and you're the lowest performer, or your guild has no idea what they're doing.
you do burst damage? 😅
have yall talked about the changes to SnD yet? dont wanna spam the question but....
the energy stuff is neutral
like IDK there are 2 priority add to kill at like 90sec interval and you need a melee that can do substantial burst damage to both adds then maybe you'll take a duskwalker assa rogue and that's not even sure
cttc is like 6 envenoms extra
Nothing is changing with the recommended legendary yet right?
r2 snd gave energy regen right?
snd rank 2 gets nuked, wv gets buffed and the new ability to extend snd gets added.
overall... a lot of change for not a lot of change
yes
yeah, also hoping no leggo changes happen
nor stat priority, nor talents, nor covenant stuff (yet)
we don't know about venthyr
yeah that was my impression when I saw the change, mostly QoL
Thanks, I really need to do Torg just to save up in case there is a change anyway but I don't want to.
oh god pls no. let me stay fae. if venth goes hard tho ill swap :\
Venth was annoying with needing 2x GCDs.
oh yes, I was trying so hard to stay venth
but I just couldnt
I hated that it had to count up the CPs too, what a dumb thing. It should have been instant.
did they make it so it still gives initial cp when using? hopefully so
I just find it funny that we got "changes" and they end up being basically no change
^
true...
If you were at 24, 6cp envenom then you had to wait for it to count up to 30
im hoping they buff us. like a lot. all rogue specs are suffering in comparison to the top end, and we're melee, they're not.
surely there are more changes coming right ? 
who knows
i'd assume so. 9.0.5 is projected for march, so couple weeks of trial and error
i remember saying that during prepatch kek
We deffo need more to be brought in line in this cruel melee meta unfortunately
Like I talked about it a lot : Duskwalker is good niche. But .... if it comes with the downside of doing significantly less damage it's just pointless. Duskwalker would have been good as like a tier set or stuff like this
They keep showing outlaw as being the upper spec but I was never able to pull off the damage unless the RNG gods looked down and blessed me with a good RtB. We need more than just flat % buffs imo
But if it's "ok I'll play dusk but I loose execute" or "I'll play dusk and loose 5% sim dps" it's pointless
When people talk about how bad things are for melee, have those people generally played ranged? I've only ever played melee my entire wow playtime and it just feels like shit I've always had to deal with.
dusk and zold together would be good
yes exactly as double leggo meta !
but I'm effraid Double Leggo isn't in line yet 😦
Imagine 9.0.5 = We can't fix rogues so they get to use 2x legos
hah
Yeah, i have a balance druid coming to replace my rogue for our mythic raid team, and i gotta tell you. where on my rogue it sucks to be melee, as balance i feel just as free to move, but nowhere near as low on the dps meters
still prefer rogue tho. always will
id rather sit 
i wasnt told i have to, i just wanted to. i hate to be #3 or 4 in the meters, ngl. if im not 1 or 2 i feel like im messing things up
id feel like im cheating myself if i didnt compare myself to our rdps
just have ur details only show tank and healer dmg and yourself
and you'll live a better life
lol
truuu
i usually show top 5 + myself
ALWAYS SHOW ME
If they buffed sins regen just a smidge more the spec would feel better :c I actually miss super high haste from 8.3 ;c
@balmy condor is venthyr now viable as assa?
The bleed build was stupid but it was somewhat okay to play D; Atleast you always had something to press 😮
9.1 it will be simply better just with more secondaries to go around
but thats every spec
just checked someones logs not too sure how long ago it was but he was not using shiv at all
do you have a magic 8 ball on hand
i wanted to see when he was casting ct in huntsman
It's just a matter of raid value.
_DK / War / DH have clear value because they have Raid buff and/or Raid CD on top of other basic stuff in their kit such as mobility, tankiness, 4-5t cleave, sustained damage, downtime damage etc....
_Monks brings raid buff but that one usually fill from tank monk. Tho they have good mobility and very strong cleave.
_Enh bring a "raid" buff (even if it's party wide, can be requiered at some point) but most of all can spec ele
_Feral bring a bit of utility with roar but can spec balance
_Rogue ? Bring nothing to the raid. We are completly dependant on tuning.
feral and rogue are the most dependnt on tuning for sure
used to be dk prior to the amz
Not even really tuning
do we pool for shiv like we used to with tb back in bfa? it was a while ago i played assa
u still want to yea
At the end of the day it comes down to raid slots
yea
what??
i mean the thing is
if we did a shit ton of damage to make up for the utility
there's a usage
aight thx dude
When guilds only want to run like 3-5 melee
execute is a very strong niche, outlaw's aoe is a very strong niche
You can do good damage and still get sat
sub's... ? is a very strong niche
WW was borderline broken this tier and still most comps only run 1 WW
That isn’t because of damage
sub's niche is being a single target spec with no dmg
It’s just raid slots

ww st dmg is lacking
remember when assassination did insane boss damage during Nighthold because of agonizing poison
WW isn’t really lacking anything
max even said himself if brewmaster was better they wouldve brought something else instead of ww
This upcoming patch, Well-Placed Steel will drop from CN?
yes
Thank you.
this is just directly contradictory to the way that sin has played for years
it was bad and shouldnot come back
WW is middle of the pack single target no?
they are also somehow dependant on tuning. They were brought because BM was garbage and they were very highly tuned.
yea
When we can expect 9.0.5?
If you want melee slots you have to bring crazy utility and crazy damage. Otherwise it’s a ranged slot.
its pretty medicore single target
That's the saddest part of the melee meta
It’s just a toxic situation
even when extremly well tuned, you still don't guarantee to be taken in raid
just because of how valuable are raid cd and raid buff
I mean every single rogue spec is above WW on mythic hungering logs... barely but still
Y
and is better throughout all the fights
OR bring some other niches
I'm not saying rogue is better. I'm saying it just does more damage.
such as funneling or execute
Give rogue FW buff to party
it doesnt do enough still
lul
I'm not sure its fair to way WW is completely broken is all. I could be ignorant to other shit they can do but they have at least 1 weakness.
well how about this... since the new raid will be set in torghast...
maybe a boss or two, well get torghast powers
THAT'S where sin will shine, lol
lol
1.5 minutes of damage immunity, thanks blizzard
3% mastery lol
Thats current one. Bosses are immune to our dmg
for real though, with the new raid in torghast, i can see a gimmick boss where we actually get some powers
Somehow, I think you can't have the problem solved without agreeing with giving utility class less damage than pure dps class.
lmao
if it's a one time gimmick thing
But that's not going to happen
it could be fun
But giving all melee raid utility isn't the solution neither tho
just make melee deal more damage
It's kind of an dead end
Even if rogue was the highest dps in the game, does the utility of other classes outweigh that?
Like ya maybe
No lol usually not
It's doesn't solve the problem. DK / DH / Warrior will be on top of Rogue and Monks (assuming BM bring raid buff)
well, another solution is just to remove raid buffs all together, like in Legion
and then tune melee specs higher
One of 3 rogue specs must and will be top dmg next tier. We dont have raid CD so dmg is what we need to get. That combined with how good we are for mechanics will get us back up there. If they dont do that they will never hear the end if it. Same goes with warrior.
The thing with that is everyone wanted raid buffs back, everyone wanted pvp gear to matter and no templates, now we have that and everyone wants legion back
sadly our defensives aren't as great as they used to be
raid buffs back are fine, it's just too limited
the mop/wod style raid buffs was better
I disagree for the warrior. Warrior have both a raid buff and a raid cooldown.
As well as strong execute.
we had both smoke bomb and a haste buff in mop and wod
Would raids take dk only for amz if dk did bottom tier damage?
and just about every class brought something
Probably, because utility and execute are super important for prog
Better spot than ours but we must admit they somehow share our destiny 😂
Well if dk tank sucked too
...does it not?
often do yes
it's rare that any tank is unplayable in a tier, maybe like vengeance in bfa
tank optimization isn't nearly as important as dps optimization when talking comps
I'm uneducated, what did smokebomb used to do for raid
Like physical?
and of course it had the Line of sight thing, but in raid that was niche
all damage
all damage
Make some ability broke as well
Ez just make it do physical damage reduction in an area
can find some very good use, like imagine droping smoke bomb on Council and all of the sudden all adds come by theimself to stack on melee
remember when bomb caused some raid mechanics to be avoided
^ thats op
you could abuse bomb on lei shen too
so much so that blizz specifically had to make bomb not work on that fight lol
I sticked to rogue as I love the spec but that forced me out from my raid grp for few bosses. Dont get me wrong, I am not beast player nor I sim legendary for all 3 specs but still...prior to this I was always used, either to push st dmg or do some mechanics or atleast couse I was consistent. Now I am sitting for Council to make space for 1/10M trial DK
😂
As I love the class*
bomb would also be godly in M+
If one dps class bring some raid utility, all should have some for of raid utility imo to even out the competition especially if there's super undertuned specs/classes
people still think we have great utility,
though i admit, i've been seeing more and more complaints on how rogues are weak now
Rogues are now ‘meh’
Luckily there is m+ 😂
Locks> gates health stones
Warrior shout
Mage intellect
DH brand
Monk physical dps
Dk AMZ
Like give rogues smoke bomb physical dmg mitigation in area
I feel like if rogues complain the whole community just pretends we dont exist or shit talks to the class.
even in M+, rogues aren't as great as they used to be
Same in PvP tbh xD
Like people still bring up that rogues had legendaries when other classes didn't and we should pay for our sins
the fuck is that?
dark age for the rogue which is 9.0 lol
The issue with rogues is we have the highest concentration of shitty edgelords that drag the specs perception down
Ok, to be completely honest with you guys, since we are all here grieving over class. I am sitting for Mythic Council to make space for DK that came to the guild this week and was 1/10M. We gave him Vantus but he used it this week already to pad LOGS FOR HEROIC SHRIEKWING!!!
I think I beat everyone’s sad rogue story with this 😂
did he really used vantus on shriekwing ?
Max from Limit essentially said for mythic raiding, you should avoid bringing rogues if possible lol
He used it prior he joined
@winter gale guild must be trolling cause Sub is good for Attendants & it tops meter on the ST boss damage
He said that from the context of world first racing...
it still applies to many other guilds though
Inbetween guilds or whatever
no, not really
That trickles down tho
Then the argument should be world first meta trickles down into world 3k guilds
not like oh world first raider said rogues are shit so they're shit and no one should play them and we should all start a support group because our class sucks
like
do you think rogue is in a good spot as far as raiding goes?
There was a ret pal support group in beta lol
@ionic fox I felt like that in few occasions.
But ret pal can spec holy
assuming equal skill level, what classes wouldn't be brought over rogue currently?
Enh can spe heal or ele, feral can spe boomy
we can't spec range. If meta says Rogue is suboptimal you are fucked
@fleet whale none
Rogue feels like it's in a solid spot, like there are no fights that I can think of right now that are BAD for them overall
Yeah it sucks for Melee in general but I mean, we can hit DPS checks if there are any outside of Sire and Sludge
Obviously if you have a player who has a DK and a rogue and parses 95%+ on both and has no preference on which one to play, you bring the dk
I think every single class should be valuable enough in at least one of their spec so that you always want to have at least one of each class in your raid.
I mean, yeah that would be fantastic
It doesn't mean you won't do some class stacking there are only 12 class ?
Ill stick to the class. I am fully confident that rogues are like this due to no time to prepare the game fully for release. They will pump it for tier 2 and that will be assa as it look easiest to work with and its more versatile than sub.
Hello guys, I was willing to roll rogue for next raid, but only Assass attracts me, I was wondering if it was really as bad as Rankings say it is
Thats my peasant opinion 😂
but Idk .... you can switch spec somehow but you can't switch class easily
doing better than rankings show but its still rough
I'm sticking with Sin all the way honestly, I've loved this spec since I've started, if I need to OS Outlaw fine, but I ain't losing hope in Sin
I saw a screenshot today on hunter discord that shows the balance of specs so clearly. Hunter topped the damage with parse 100 and right beneath was Boomie on 2nd place with little less than him with parse 27
probably council
I would assume
where it's just pad city for boomie parses
but even then
Boomies are just, insane right now, like both them and Affliction are topping a lot of fights in general if WarcraftLogs is saying anything
kinda doubt that
Ill try to find it
Yeah MM is fairly close to Boomie I feel, but idk I only know Rogue, I only know logs 
mm is nowhere near close to boomie lol
Hello guys, I was willing to roll rogue for next raid, but only Assass attracts me, I was wondering if it was really as bad as Rankings say it is
@balmy condor Hey how are sin sims looking if youve seen anything else for the ptr?
My closest thing with that was me and an affli both parsing 95 and him being up like 300k damage
pins
@proud reef i said this already. play it if u want
its rough but better than it "shows"
@balmy condor How about Doomblade + Zoldycks if we get double leggo?
Yeah I don't know jack about other classes lmao, save for maybe Mage that's about it tho
who knows
gotcha so sin is still about 300 dps behind outlaw
Yeah I am not having much hope for doubles, like we had it in Legion, but who knows what the hell's going on in this Xpac
Doubles probably in 9.2, maybe two soulbinds in 9.1
How big do we think this SnD change for Sin is?
it's a qol change
We will likely be able to add "runes" to our legos per the information from today
but it's not like a massive dps gain or anything
Ala bfa corruption - a quote from blizz
please god not corruption
"expand the powers of your Soulbinds and Conduits;" basically more soulbinds or just stronger conduits
corruption was a good concept, but badly implemented
Found it
yikers
Its Council, you were right @balmy condor
yeah assumed as much
filter to boss damage?

that rogue balance tho
This is a screenshot but I believe this guy didnt even target the boss 😂
council is a starfall meme fest
if you look at some of the top boomy logs
they do more damage with starfall on the adds
than the rest of the raid in total
disgusting
yeh its nuts
why doesnt crimson tempest have a 40yd constant bleed
well starfall is 200 yards
is it actually?
yes
That log's raid comp looks similar to mine. We have enough of the fotm stuff that I'm benched on prog for now 😦
idk
maybe wrong link
if it's 40
then it might be radius 40
so total 80 from edge to edge
either way
shit is bonkers
doesn't even hurt their single target that much
cause dot extension and shit
the situation will be the same even in 9.0.5
step one, increase fan of knives radius to 40 yards and it doesn't hit things that are out of combat
step two, buff it some more since starfall is still better
well you can't really compare the two
fok is a generator, and starfall is a spender
obviously lol
kinda weird
its basically CT on steroids
still more builds to go for ptr
i hope so
Rogue bros, do we hold on, do we stand fast
I have faith
I aint leaving lol
I think the biggest think is still raid utility, not even in the sense that it is "mandatory" for dps / mythic progression guilds or whatever
just cause it feels shitty not being able to do anything for the raid mechanics wise
Yep!
But doubt they will make a drastic change and give rogue a random raid util/ buff
"reeeee"
you never know
Just give us "Stretches" buff, we give everyone a yoga class and give everyone 5% avoidance, easy mandatory class lul
Yeah I've been with Sin since 5.4, I ain't leaving now lmao
WoD Rogue was fun, Sin could pulp, and I loved the Combat cleave on Iron Maidens
I think MoP and WoD had it
Honestly just want them to add the execute leggos passive into vendetta.
All the leggos just seem shit.
What do you mean, you don't want to build tiny toxic blade?
dh got darkness, and took our smoke bomb away
would be cool if we got like avoid raid buff or something
would be in theme with rogues
bosses shouldn't drop loot unless there's a rogue in raid 
make my garrote one shot
Like that idea
new rogue passive- bosses have a 25% chance to drop more loot
make Tricks lower a friendly target's damage by 10% and increase ours by 10% 
i really want us to have a short CD damage amp that doesn't have 100% uptime
tricks boomie during convoke and ca
so if you dont press it nobody gets to parse

that'll teach em
so i just leveled my rogue (rolled DK this xpac) and i saw the changes to flag that might happen. any thoughts on convent or still just go NF
flag will be very good
but thgeres more ptr builds to come
must be accompanied by a /s silly rabbit, tricks are for kids
I'm very happy with SnD being refreshed by Envenom again, but losing the 10% regen is lame. Hope they reverse or tweak that :)
no need
venemous wound neturalizes that
and its a buff for aoe
they changed venemous woudn to be 7 energy per bleed tick to 8
I like more energy 🤤
IS FLAG GOOD NOW 
WHISPYR SHOULD I REROLL 
the energy regen was like max 100 energy per min @wide hawk
or some shit
like i sasid the venemous wound thing will basically neutralize it plus not having to refresh snd manually
and buff for multi dotting
not sure where to put SnD on my keybinds now, if we're only really applying it once
hello i am now a sin player
there's gonna be some times where there's intermissions
where you'll still need to reapply it
but yeah you can put it on a less used keybind
so if you had it on q now or something as an example
move it to like shift q
just an example
yeah, will be something like that
important but main hand is mroe important
not very
@dark vigil IS SIN GOOD NOW?
Should I REROLL venthyr?

Guys i just read the 9.0.5 Patch notes, Seems like doomblade gonna be even stronger.
What about the Vendetta legendary (1second per 30 Energy, is it gonna be viable)
Not sure if im braindead but do people not use shiv as assa?
all logs I've looked at i dont see shiv on timeline
I thought Well placed steel =pog
exactly, thats why i feel braindead
shiv isn't counted in casts on WCL, it's not tracked properly by the combat log so it doesn't show up
Even envenom= nature damage
but rest assured you shiv on cd
ah okay thanks , and on opener i assume you use it before going into vendetta?
@everyone Whats the meta gonna be
You vendetta then shiv I believe.
Master Assassin opener is mutilate slicendice mutilate garrote rupture vendetta Sepsis shiv
openers are in there
Mata do u know sonething about the 9.05
ty
i think the RH one is outdated so pick one of the others
what you mean?
mata can you tell me every change in 9.0.5
in alphabetical order
starting from Q, and going backwards
Master assassin is getting nerfed doomblade and slicendice + Vendetta legenary Buff
Do u know what the Go to legendaries are yet
need a 30% buff to FOK
those are all in the pins, the MA nerf is only impacting trinkets
legendary choice hasn't changed afaik
So pretty much doomblade for Single Target
What did they do
35% more chain lightening dmage, 70% more to earthquake
Doomblade doesn't outsim dashing, and neither will be better than zoldyck overall
Aight tyvm
Doomblade is bis for coolness and big dick envenoms
Yeah maybe in 9.4
lmao fair
lol thats a good way to put it
Which is the optimal order after vendetta and before vanishing for master assassin talent, Sepsis->Mutilate->shiv or Sepsis->Shiv->mutilate OR Mutilate->sepsis-> shiv 🤔
I'm probably gonna upgrade mine just to see how big of an envenom I can get on sludgefist
No muti, build to 5p before vendetta
You'd do mut > sepsis > shiv > vanish > envenom > mut > envenom
Since shiv and sepsis both give 1cp
- empowered sepsis explo due shiv after sepsis
is this correct, mutilate -> SnD -> mutilate -> garrote -> rupture -> vendetta -> mutilate -> Sepsis -> shiv -> vanish -> envenom -> mutilate -> envenom
No
Vendetta only once you hit 5cp
So after rupture, you do muti, sepsis, shiv, vendetta
Then vanish
It barely does
vendetta there is fine
All of this is miniscule dps gains regardless but the idea is to spend more time in vendetta envenoming
actually now that I think about it
I think your vendetta is actually just strictly worse
How
the mutilate is in the vendetta window regardless of when you cast it right
like if you mut vend, you would end up mutting later
so the amount there wouldn't change
so that's whatever
but in your opener
you're actually just missing sepsis ticks
I find myself pretty energy starved after using rupture in the opener so the energy gain so i've felt that the energy gain is nice there
1 GCD worth of sepsis ticks?
yeh
plus I think you can make an argument for vendetta earlier for energy regen going into shiv window
rather than starving yourself, shivving, and then relying on the vendetta energy
ops 2x felt energy gain
Okay thanks 😄
In my mind being able to fit in an extra envenom at the end of the vendetta buff makes up for the 1 GCD or so of missed sepsis ticks
sure, but that's not a claim you can make
Why not?
because how many envenoms you're fitting isn't a matter of vendetta on 5cp
It's moreso the time you spend building during the vendetta window
yeah but it's 1 gcd you're changing from a mut to an envenom
and then you have 20 seconds
Well he was asking about vendetta shiv sepsis vanish
of crit rng
So it's more than 1 GCD
fine, 2
Well technically 3 now that I go back to read it
In my mind, it's like how you try not to refresh SnD rupture and garotte during shiv. It's fine if you do, but slightly better if you don't because you spend more of the buff doing direct damage with envenoms
sims refresh garrote during shiv all the time
Hence why I said it's fine if you do
and rupture, now that I think about it
Cuz it's better not to hold shiv
So maybe I could've prefaced it by saying it's not a big deal
the vendetta conditional is actually just checking for rupture as well
iirc
idk
I haven't seen gains from any of it
we're talking about changes on such a micro scale
Yeah I said that earlier
yeh
idk
I would try and find some optimal opener through sims
but it all shows as a wash
But you cba? 
no I've tried
so what i'm hearing is just press buttons do dam
it's just nothing is a gain
Where's that koji screenshot
like in sims, with MA, it opens with sepsis mut snd gar shiv rupture
into vend vanish mut env mut
which when you're looking at it
sounds like a fucking disaster
It really does
but I actually haven't seen anything that's a gain
2cp rupture in there
that's fine
sepsis from MA
that's fine
My brain just can't comprehend that sepsis into shiv isn't a gain
Especially with wps
shiv like 4 seconds into sepsis
also fine
rupture directly after a shiv
no problem there
vanish into generate enven generate
versus getting 2 envenoms
Maybe if sepsis did convoke levels of damage it'd be different?
nothing there either
like I fiddled with all of those parts
and in the end it's just meep
if sepsis did convoke damage
then miki's thing with the weird sync on niya nonsense would have some teeth
but sadly sepsis is basically just a garrote on crack
so

why rupture right after shiv
Bc it doesn't matter I guess
because it's using shiv as a cp builder in that situation
to get the rupture out earlier
I mean, I think the moral of the story
what if shiv
is opener logic
worked on nature dmg and bleeds
is actually just irrelevant
actually scratch that just make my garrote one shot bosses
like i said, press buttons do dam
Make envenom benefit from zoldyck 
Give us undisputed best execute in the game
Warrior? Never heard of her
idk
You can search for his posts in this channel if you want to see the sims for yourself
Imagine if next tier they make a boss that starts at 30% 
Like old vaelstrasz
Tbh if council wasn't such a clusterfuck of aoe shit we'd be really good on that fight
3 execute phases
can also get multiple ruptures out for sick energy gen
actually now u mention it
let me check
If they buff zoldyck they'd have to buff the rest of the legendaries too probably
yep
if u change council
to damage to bosses
sin is top 5
balance is actually really low
Wow look at that
sin is near top for dmg to bosses in sire as well
but theres so few parses
im surprised its so low for sludge, i guess you would really need to run the vendetta cd legendary for minmaxing sludge parse
well, next patch anyways
Sin is just naturally advantaged on fights with big beefy adds or multiple bosses
I hope we get more council style bosses this exp
we're top 4 for artificer
i wanna meet the guy who convinced his guild he should play demo
demo has a really strong meme build
100% chance he's a guild leader
but you have to play around it
you have to rallying cry on his cds instead of using it as a defensive
and ancestral vigor totem from shaman
9 parses lol
The damage of the pet scales with hp?
Yeah it doesn't
why its much lower for hungering and high for artificer
if anything rogues should be slightly lower for artificer cause clearing traps
and even during downtime u'll have ur dots ticking
should be higher than sub and outlaw
if you're really trying to parse you're not cloaking for traps
that's probably why
dont the adds need to die, though
it doesnt make sense
so isn't add damage actually relevant
theres no adds to kill in hungering or artificer
no, council
eh
boss dmg is more important
to phase
the slower you get through the fight the harder it is for healers
they need to die but you don't need that much hitting them
that's why the boomkins are so high
well, part of it
natural cleaving is usually enough
at least for waiters
sin not bad for attendant either
I have some small faith that blizzard will eventually rub it's two brain cells together and put us in a good spot
Or we'll get a boost from the new system
I knew they wouldn't leave us hanging like we were on release
20% of aura buffs later...
we'll see
there's more ptr builds coming before 9.0.5
and then 9.1
9.1 will be big shakeup there was one line specifically
Yup
expand the powers of your Soulbinds and Conduits
plus i'd imagine with a full new raid and dungeon that we might get new leggos too
but i dont know
but 9.1 will have some good shakeup thats when they do more drastic stuff
tier set conduits 
You never know they like to leave surprises
And ion said they were coming back in some form





