#assassination
1 messages · Page 3937 of 1
thing is
why would you go for dusk + zoldyck when dashing likely gives better sustained damage in execute too
you need to thing about the raid comp as well, even with 2 legendaries, other classes might be better, at least with zoldyck we bring something valuable to the raid
not just dps
but where is ur execute without zoldyck

unless you count blindside as execute 
dashing does not give better sustained damage in execute
30% is pretty sustained 
yeah, zold is still gonna have its niche
In addition, zoldyck gives value in aoe/cleave
if assassination dmg aint top tier, the only place i'd play it is when execute is good
so losing that niche
is just a no-go for me
yes
is the execute even that strong
yes
yes
yes lol
ofc
40% 
50 
poisons / bleeds are like 30-40% of our damage breakdown
it's actually one of the strongest executes in the game
check all sin logs on Denathrius mythic phase 3
and that's in the current state of assa
I know @balmy condor blame me, but I did the sims. The execute DPS with Zoldyk is miles ahead of any other leggo rn no doubt
ofc
what the heck is sbs lol i came to this convo way late
serrated bone spike
necro ability
Even if you add some shit variance or even start the fight at 40%, you will still be doing 10% more damage with execute than with other leggo
thats a thing
do you?
don't have enough data to compare
hey, I keep forgetting to swap soulbind
burrs also slows
so it's a bit bad this week
it also doesn't do it's damage right away
the problem with burrs is hitting something
and it may do nothing if your tank keeps moving mobs
Hey guys, do you know if when siming pointed courage from Kleia, it sims as if you have 5 party members?
well, I don't do high keys, so tanks don't need to kite that much
herbs is +40dps over burrs in dslice
I don't like simming for M+
in m+ im finding the crit is really nice and been using the fok conduit
but that only works well since my tank normally pulls a few packs at once
simming for m+ is the biggest meme
what
oh, does recuperate constantly proc herbs?
it is such a mess on what abilities procs herbs or not
i don't think anything procs it for us but the passive regen
cuz the uptime is the same with recuperator and without
that... doesn't seem right. That would mean tanks have 100% uptime and they don't.
buff uptime is big
I don't understand how it refreshes in combat
but it works
so I'll take it
I know the Kul Tiran racial procs niya herbs
leech does?
it's capped at 60% afaik
the uptime is always 60% no matter what talents you take
which leads me to believe that its nothing but passive
I'd like to play a bit of Korayn assa in M+
I know frenized regen and ysera's on druids don't proc it
niya herbs is good for tyrranical
or Crit + Crit + Crit
better than korayn possibly
and I lack so much crit
highly doubt
what is there to doubt
hmm, I'll have to ask my night fae druid friends to check it more.
once your out of wild hunt range and after fs bonus you have a dead soulbind
you always get benefit from herbs
which is good for long tyrannical boss fights
and aoe
you always get benefit from burrs too
might suck a bit for the ST part of the dungeon for sure
but it's so valuable on trash
even without chain pulling
depends on movement
on overall it's still good damage
but herbs is +40dps in aoe and only -15 dps in ST compared to burrs
as much as dreadfire vessel
theres no reason to use burrs over herbs for m+
yep good to know
yeah I get similar from memory
but recouperator doesnt activate it?
dont think so
I never looked into Herbs so far
recoup does
either recuperator doesn't proc it or it has a PPM
wat u guys think about that?
Interesting
cuz i get the exact same uptime with and without recup
it's completely neutral dps wise aside from getting like 6 more envenoms
it has a ppm
@tribal marlin running korayn plus the fok conduit im averaging like 5k per dungeon and around 5k on boss at the end
a ppm off of healing makes sense, but you have to be healing some how. My mage wasn't getting it off of shields, only the kul tiran racial
shields are not heals
I know
aha
not even the healing from the shield conduit was proccing it
okay so Sin is getting cut to the chance for 3 seconds to slice and dice & getting more energy from wounds, thats pretty nice
thats gonna make doomblade better? or if they want that leggo stronger they should buff envenon dmg?
but losing 10% energy from the SnD buff directly. It equals out
that does make doomblade better
in a way thats better then zold or MA
yeh
Doomblade sounds nice for a potential tier set
really?
what was Tomb of Sargeras?
Wasn't in the pin because this wasn't the case when the pin was made. Looks like they quickly added it in to the notes based on all the kurfuffle. Last I checked it wasn't on PTR yet either. Maybe they will hotfix it in soon.
i get the proc with no buffs whatsoever, out of combat in the covenant hall
started playing with Argus on the sky 
well, blizz appears to be planning on making VM 8 energy
i mean the dot on doomblade does fuck all damage because it's only based on MH damage
it's still gonna do fuck all
I assume it's a reaction to everyone wondering why the fuck they think Assassination should be even slower than before lol
i mean, sin is just gonna get nutty when they can have doomblade and Zold
passive regen does not proc niya's herbs on a mage
But definitely not on PTR yet or in the changes earlier today
Considering it's an extremely simple spell change, this seems reactionary to me
do you actually say Blizzard read this channel 
leech does not proc niya's herbs either
But if it's 8 that should mostly equalize things I presume
I'm trying to figure out what in rogues kit passively would be proccing niya's herbs
It's 2 energy per (2/spell haste)s which equal to 1x Haste energy / s (fixed)
and we loose 10% of 10x Haste energy / s
which is well ... 1x haste energy/s
Could doomblade be slightly ahead of zoldyck now on st considering it was dead even at 30%?
I'm very excited for the change, just need to pop SnD once and then you're Good to go
Bears are finding logs with niya herb uptimes much higher than 60%
might need to cast it twice during a Shriekwing fight
Yeah, that's probably the only instance, that and if you have it not refreshed before Danse Macabre
It would be jank as fuck if it had different ppm for different classes
But I put nothing past blizzard
I'm curious for new flag sims
I'm excited about that venthyr thing tbh
As I said earlier, it's a giga haste buff we've just got
I'm most likely staying Night Fae, but yeah I'm really interested to see how that goes
I'll probably swap back
I still wish that all covenants will be ok for rogues
I like the freedom of playing w/e
With the conduit (which I evaluate estimate to be ~2-3% so in line with other) it's a ramping buff from 5% to 25% for 12sec and then a full 12sec of 25% haste
that's a big deal tbh
That is, yeah
that would be crazy as hell, I'm just trying to find out what would make it proc even without casting a heal on rogues since leech and passive hp regen don't do anything for mages
If you take the covenant abilities in a vacuum venthyr is definitely the best now
However Flag is bugged rn
Give 0.0% haste per stack (tweaking incoming ?) and do no damage xD
okok
well hopefully flag will get fixed lol
it should, it's first build with the rework, bugs happen
I could copy my venthyr rogue on PTR 
I will admit it's weird af
Venthyr's soulbinds are weaker though
that's really the main issue with venth
Ye
is the souldbinds
God they are such trash 😩
but if flag ends up being a decent ability that is fun to play
i'll still go venth tbh
bugged as well
But maybe they have some cool stuff to bring about it tho. Not in the note yet but they deffo need changes
it hits pretty hard for venthyr
If they buffed draven to like 10% mainstat and made it tick down instead of being immediately lost when you're under the threshhold
That would be sick nasty
Heirmir's is 3% with no conditional
Emeni is 5% with barely any conditional
10% would be fine considering how much aoe raid damage there is in boss fights
Maybe 8%
3% is just dog though
it's 4%
yeah that's it
If the goal is for them to be close to NF/Kyrian
Nadjia is inconsitant because 80sec cycle etc... but still good
i'm just tired of heart of the forest making my GPU fan spin like crazy
If they somehow buff venthyr soulbind then we might expect to see Venthyr rogue rising
literally the only place in wow
Both nadjia and theotar are inconsistent that's the problem
that makes my gpu do that
I mean Nadjia is consistant (compare to Theotar)

it just ... random haste
i know how to make Nadja good:
Make thrill seeker proc when you press flag
make the first trait work like Niya first trait
I mean not random actually it somehow sync with TB
Ez
you get the haste when you activate flag
Make theotar's shade follow you but at a reduced speed
hahaha imagine that many of haste

yeah, it's definitely one lash of damage per finisher no matter the CP
that's a bug likely
yep it's fully bug
I wanted to test the conduit as well but I'm not venthyr and the quest were bug
conduit damage boost is working but I don't think the lashes are
with conduit we can maybe expect a 15k dam per execute which is honestly fine
ofc we won't take the conduit for the damage but for the 5% additionnal haste IF we take the conduit ever
if i dont have gold to buy zold on legs is that bad to do it on boots??
70% boost to flagellation's damage now is sizeable
isn't it 50% ?
oh that's right I forgot about the ilvl !
well that's free damage then, just value the stuff a bit more
we'll see
If we ever get to run 2 legendaries you won't be able to run zoldyck and dashing in their bis slots and you'll regret that. And you will get more stats from a maxed out legendary on legs over boots
yeah, conduit big bug
But if we ever go for double leggo I can bet you i'll switch to venthyr just to have this crazy 2mn execute dps with 2x Flag+Vend
do you think MFD would be the way to go with venthyr or would energy regen be too awful?
Honestly, we already do well in exec, but if we can do what I simmed in 3mn, but over 2mn max
it become somehow very good niche
I don't expect to see a real 3mn Execute phase ever actually even Sire which is already a very good execute phase isn't really 3mn execute
but more like 2:30 and I believe it's already in "big" range of execute lenght
which is probably more like maximum 2:00 average so having these 1:30 vend sync with flag will be insane
feelcraft here, but I think you can't pass on Vigor in assasinnation
BUT if you fully commit into the vendetta burst windows ... maybe hey
yeah i thought that might be the case I was just curious on thoughts in here
just do your burst then go make a coffee 
so my abilities are doing a bit more to a level 62 training dummy than the tooltips would suggest
I may be rolling lucky on the rng aspect
You would also expect the 4 extra lashes on use to do some damage but that's also not happening
Let's wait for one or two more iteration on the PTR
eh, bug reports submitted anyways about the ability and the conduit
for now it's just obviously fully bug
exactly
and I'm one of those rare fools who had a 60 venthyr rogue ready to go haha
because most people still didn't pick venthyr
Just assuming for now that Lash is fubar for another 2 or 3 builds, just like beta 😛
IF it works like the tooltip sounds like it should work, it'll be great
Flagellation’s initial damage increased by 270%, additional damage from spending combo points increased by 160%, and deals damage 1 time upon use (was 3).
This sounds like 1 lash of damage per finisher might be intended
what's the SBS change?
Flag has worked for precisely like.. one single iteration, which is right after it went live lol
Finally I can be with the vampire boys 
but it's iffy
Yea its dmg is kinda garbo ngl
no thats the activation lash
like actual press of the spell
additional damage from spending combo points increased by 160%, and deals damage 1 time upon use (was 3).
it's not clear what they mean there
doesnt do 3 lashes at the start
well you have used it in 9.0 right?
does just 1
and the start is 3 lashes
so you'd assume the (3) they are talking about is the activation lash
cus it would say (5-6) otherwise
cus thats the CP lash
imagine if was off gcd
- the conduit change is to make the use exactly the same as before if you use the conduit
3+2 is current use
1+4 would be new
okay, they could word that part better
OR put the additional lashes damage on a second sentence
whats the max stacks now? 25 right?
30 stacks or 15% haste
in 9.0 it should be 30
hmmm was giving 1 percent haste per stack
it doesnt have a cap in this version
in ptr
and you only get that haste for 20s after expiration
you get a bunch more haste out of the new version
On live you get one lash of damage per combo point spent so that's definitely a bug
zold also icreases instant poison dmg and envenon??
it's all poison damage, I don't know if it works with sub and combat's instant poison
I don't believe Envenom is considered a poison despite being nature damage
I dunno, shiv increases envenom dmg
it doesnt work for sub at least
shiv increases nature dmg tho
right?
shiv increases nature damage, not poison damage
so envenon 2 OOOOH
I'm pretty sure envenom isn't buffed by zol
poison and bleed is zold - shiv is nature dmg
shiv increases envenom, poison bomb i think?
sepsis
and weapon poison
so it increases the new aplication dmg
What is SBS btw
Serrated Bone Spike (SBS)
Gotcha
Yeah, not a fan of the spell or necrolord anyway lol
id prefer if it didtn have combo point generation, 30 sec cd with no charges(to balance it for cleaving) and make it do like double its damage
then you could do some itneresting stuff with spread out fights
some shit like that
just an idea
Fracture mechanic was interesting but right now ehhhh
or maybe if like
exsanguinate worked with it in a way that would promote a mastery/haste stacking build
idk
just random dumb ideas
so how short of a cooldown is Vandetta gonna have with the 30 energy change?
3 mutilates will be 5s instead of 3s
Am i big brain for sticking with venthyr all xpac
rogue benefits from none of our abiltieis being particularly good and relatively in line with one another
most take NF or kyrian cause the binds are nutty
the dungeon boosts are bigger than anything across them
so theres still really strong arguments for being ven/necro (esp w/ how powerful the dungeon boosts from HoA ToP and SD are)
as not many other specs are allowed to go them comfortably.
ie: hunter isnt a class without wild spirits
does sbs get affected by zold
does sepsis?
Yeah, Shiv affects all Nature Damage, but Zold just affects Poisons and Bleeds
Pretty sure Sepsis' Debuff isn't classified as a Poison
Its nature dmg
nature != poison
Yeah that's what I was thinking, a little sad but we have plenty in our kit to synergize with Zold
funyn thing is
even if all the covenant abilites were affected by zold
still wouldnt be enough

p sure zold is a whitelist
of our spell book stuff
I dont know if SBS counts in it though
ie: garrote DP/WP procs and dots rupture CT etc
doomblade buff pog
would be really cool to see Doomblade + Vandetta cooldown, 45 seconds exang window bleed build once we can wear 2 legendaries.
it sadly won't simm as #1 dps build
theey added cut to the chase tho
expected tbh
Zoldyc is just too strong
i mean
What covenant should i go for Sin
you get it back in not having to burna global and 25 energy every 30s
NF/whatever your dungeon needs
Exsang will remain trash without more help, and I’m like 99% sure exsang doesn’t work on doomblade
yer i meant more, that I'd love to see this type of build "fixed" and actually viable
Exsang will remain shit for as long as garrote doesnt have stupid damage dumped into it and it competes with alacrity
tbh
Or rupture
Has to be one or the other
Or both I guess
But gotta get bleed damage in somewhere
Garrote damage is more pronounced cause of how fat subt damage bonus is but yeah
either or really
extra energy on ven wounds too 
All depends on the borrowed power yeh
Fair enough
Honestly, the biggest issue is Slice being back. It skues the dmg tuning on everything. Imo our auto attack dmg should be like 5% of total max. If they take Slice out they could just pour dps into rupture/envenom. RIP
hard disagree
they took slice out pretty much
?
but they didnt take out Slice's effect on auto attack dmg
Cut to the Chase makes SnD irrelevant button
also true
press once on pull, may as well hide in UI
yep
I'll definitely enjoy keeping it up and saving my Combo Points for more Envenom or Ruptures rather than refresh it
9.0.5 will make your envenoms give 3seconds to your SnD per cp spent
sure, but its only half removed
you don't spend resources on keeping snd specifically
give me more bleed and poison dmg 
exactly
Exsang sucks, PB is anemic, Hidden blades is a joke, venom rush LMAO, MA is redundant with the legendary
Honestly fuck alacrity too tbh but thats personal
Crimson should be baseline, or a version of it that applies aoe rupture too
like feral's aoe rip
you know there once was a talent called blood sweat....
we need an aoe spender
How cool would it be if they actually did an innovative revamp of sin. Like remove rupture and SnD entirely and base finishers around using vials with cooldowns to modify what envenom does in addition to the damage
no you want one
and you can take it with a talent
thats fine
hey i found it here you go
i mean, having a single target build/spender is core, having an alternate pair of aoe builder/spender is only logical
Whispyr’s Assassination Rogue Rework FAT DISCLAIMER: These are my own opinions and my own concepts for how the spec should play. You may disagree with my philosophies, and that’s okay :) I am in no ways a game designer, and this is all just a thought experiment for my own enjoyment more than any...
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
not when your st spender core is literally not target capped
i mean it is target capped, just in a different way the same as affliction or any dot spec
how many can you get out before they start expiring
Like what if you could just apply vials to envenom to do like an aoe debuff around the target, one to put a dot in addition to the dd, one to do aoe splash damage in addition to the dd, etc. That would be a neat spec to play 😛
they need to redo the bottom tier of talents end of story, they must be fucking blind if they think anyone picks anything other than PB and its been like 4 years now
get a clue and fix it
yeah you take CT for aoe
you literally only take it cause its >0 in st
idk what that's about
🔮
you act like you havent played pb for like 90% of your builds the past 5 years
the bottom tier is shit
those are separate statements
most people dont need to spend their best talent row on aoe either
should be a diff tier all together and the bottom tier reworked
they have kingsbane in the database already
id love that back
meh. tbh that should've just been a baseline thing instead of tying TB to shiv
scrap the shiv thing, just make it kingsbane, then you have shiv separate for enrage dispels or whatever
and having both would be redundant anyway
give rogues a raid buff
it's called numbing poison. sorry warlocks is better
Make it as strong as warlock, it still won't be unique, but better than nothing, and you still have cheat death that locks don't have
give rogues permanent bloodlust
but numbing/weakness are balanced around the fact numbing can be applied in aoe
is assa any worth now will all the buffs its been getting? maybe its leggos as well? new flagelation or naw
havoc doesn't bring anything right now, ret doesn't bring anything right now, enh doesn't bring anything right now if you want to go that way
They do tho, but they have better specs that bring the same thing
And enh has wf totem
Havoc magic dam, ret aura etc
Ret has
TONS of util
Freedoms, bops, auras, LoH, sac
Immunties out the ass
Druids and hunters can tho 
havoc brings a raid buff and great aoe
havoc sucks so much people are taking Veng
Havoc is easily playable
^
Lmfao
sure veng is technically better
all that utility can be brought by a holy paladin
at the very very top
so why bring ret?
Almost like i said this
don't act as if rogues are some outlier in the melee game
Youre saying because they have better specs and are not brought is the same as having no utility
And also doing bad damage

It's a melee problem more than anything else
Wait for there to be a fight where cheat death makes a difference
Hell the top guilds are already considering assassination next tier if execute damage is needed
i disagree
They bring more utilit
there is a melee problem
but i wouldn't say that the melee problem is the main problem
or well "more than anything else"
Like I'm sorry, rogues don't get to cry about utility after the last two expansions.

why not?
What do we bring, stuns? 
A shit immunity for soaks that dont exist in the current tier
^
What raid utility
tbh im fine not having utility
You were THE utility kings in m+ for kicks, stuns, CC. It may not translate to raid, but absolute dominance in m+ for two expansions and pvp even longer.
i dont mind
Yeah
So
Rogues are amazing at m+
When discussing raid it lilo ty
We all know that
Utility*
Give up your pvp utility for raid damage I say.
What do we bring
also Blizzard cares more about raid in pve than M+
That’s moronic
M+ literally isnt even standalone content
ok strip away half of mage's toolkit then too
You don’t balance a class to not bring utility in pve because it has crowd control in PvP
Its tertiary to raiding
classes can only be good in one thing i guess
Please do, mages need nerfs too
unless your class is fire mage
u should not balance pvp and pve
like it shouldn't be "oh sub is good in pvp so it shouldn't be good in raid"
those are two different parts of the game
and let's not act like other classes are not both bonkers in pvp
and pve
let's strip monk of their toolkit too
Guys assa good after ptr buff??? XD 
Guys any new sims on venthyr
And m+ and raiding are very far from related, yes theyre both pve content but like i said, m+ is literally tertiary content compared to raiding
Its not standalone
At all
Is bis updated
Except it is?
Do I delete my rogue
:/
People are 226 geared purely from m+ and pvp
People are getting 226 from great vault
If anything I'd argue raiding is more superfluous as game content at this point than other things
while you're here does your revamp thing have a command or do i just link it to people
based on what Blizzard does for M+
dk has more raid utility
it might as well be tertiary
Just link
kk
It literally is tertiary
They've paid more attention to dungeon balancing this tier than the raid. 😄

Nah it’s shit
just link it in the bug report on ptr lmao
Removing envenom is terrible
and higher damage xd
But I get rid of snd too
And the best execute in the game
Meet me halfway

That doesn’t make removing nature eviscerate better
xdddddd
cheesing inerva with AMS
what if we replaced rupture with between the eyes xd
1 min cloak would actually be kind of nice
butnot sure if it really matters that much
just keep an MC up so you can kick on cd on artificer

bam twice the trap clear
stygia for conduit upgrades big lol
sub will remain shit in pve
Did you know
On ptr, each spec gets one potency conduit from the raid
fire mage will rise
big whoop
such is life
226 fire mage conduit is 12% of their damage
Subs fine in PvE
in Raid?
fire mage is the only conduit that does something for any spec really
Ye
how
Frost mage is like
it's a weird outlier that survived beta and further tuning
14%
And it has uses for many bosses
outlaw just does that better tho
No it doesn’t
Not on shriekwing, sunking, council, sludge
We can argue this in the sub channel though
^
And you can tell me how outlaw just does it better
whats the deal with the sin change specifically, is cut stronger than snd rank 2?
like numerically
They buffed venomous wounds
ingoring the ven wounds buff
with all the changes it's roughly equal according to koji
without ven wounds it's a nerf
Cut is weaker
in ST
gotcha
Cut gives you more envenoms, that's it
yeah
gotcha
Idk about that
From my understanding energy regen is now even
With loss of rank 2 snd
energy regen is even and you never cast snd besides the first time
That’s not accounting for more damage finishers from not using snd
The VM and r2 balance out
you get how ever many envenoms you have SnDs -1
first of many ptr builds anyway
i am stupid
also necro kinda got buffed for sin
but necro doesn't need a rework mechanically, it's fun to use
seems weird to focus on venthyr to buff
it's the other two it's still bad for
well why did
every other spec
in the entire game
get a covenant buff and nerf
except sbs
it feels like
all the dogshit ones got buffed
except
rogue sbs
its not final tho
blue posts start to make things feel pretty final
is this still a nerf with VW?
It’s energy neutral
booo
And slight dps up
fu blizz
we still don't have hard numbers for valor upgrades, there's still hope guy
a very small sliver
Finally a tooltip for snd buff extend. Not to lose so many envenoms.
if u hate burs get korayn then lmao!
How many envenoms do you think you’re losing
So whats the general opinion om the new suggested changes to assa?
I feel like it's worth more than 6 or 7 envenoms though
A good one non the less imo
As far as having not to refresh snd/bleeds before Shiv windows
Maybe not a LOT more but I feel like it'll be better overall
exactly
Well it’s better sure
But like
People seem to be under the impression that cttc is gonna double our envenom damage or something
It’s really not that big
You just don’t press snd
cttc?
Which you already didn’t press that often
oh nvm
people were excited before venomous buff was even realized and that was a net nerf
lol
I don't get how some people would think its going to make envenom do double
its just going to be less globals spent on SnD
Well not actually double
But it’s not as grand as a lot of people make it out to be
Imo at least
yeah i was just working off what you said
if it makes people happier playing the spec then cool, but my initial reaction was oh you're making the spec boring, great
well it isnt the ultra wow buff. but is something imo.
Yeh same
Adding snd was boring
Adding another maintained finisher to a slow paced spec is boring
And not rly
It’s just bfa sin basically
Then we disagree
bfa sin was fine lmao
Bfa sin was carried by essences and azerite
bfa was not about the class. it was about the azerites and corruptions 😛
Azerite was useless for rogue basically
And legendaries conduits and soulbinds don’t really have the same kind of impact
like azshara prog sin was probably the most i've ever disliked a rogue spec
Well DD did quite a lot
I mean, I would think in a 5 minute fight you'd press SnD about 7 times
If you liked it or not
Not compared
that's about 35 extra combo points
DD was stupid strong
It was not stupid strong
!stats
**Shadowlands: ** Haste > Versatility => Critical Strike => Mastery
Stupid strong was BM or ToM
Sure compared to others but it was still better than what we have now
or pre-nerf chorus
Yes
Yes
hmm
BM was only useful every 2 mins tho
I liked 8.3 full haste Assassination
Sure in aoe it fucking PUMPED but that was just fire mage
I thought CT build was interesting
Blaster master was still fine for ST
expedient sin was so fun
And it still worked outside of combust
CT single target is an abomination
^
^
exsang was the saving grace for that iteration of sin for me
exsang is like the one talent i like
yeah sure it worked outside of combust but it lost most of its strength
Exsang with that Weak Aura was amazing
CT?
Yeah exsang made it manageable
It was a monument to how much inflated stats screw up things that it could do more damage in ST than other things as a pure aoe talent
I'd always try and get like 2.6 mill damage from each one iirc
There was a weakaura for that?
like BM itself wasnt strong but paired with bust and lucid was what made it good
i think if the math worked out to staying TB i would've lost my mind with that much haste
That sounds incredibly stupid
There was a Weak Aura that calculated how much damage your bleeds did during Exsang windows
Why tho
Crimson Tempest
Fun, I guess
ah
BIG NUMBERS FUN
Is looking at details not enough
I mean whats not fun about hitting 500% haste and popping exsang
The stupid burst exsang gave out was very fun
I guess it's the same after the fight
but it was just another little interesting minigame during fight
you could kind of see if you were setting everything up effectively while in encounter
I don't think it was, but I could be wrong
Considering Exsang was such a huge part of our damage?
All you did was refresh dots to max before hand
^
The 2 min exsangs were
yes exactly
Thats all you played around
I mean no one cared about the non-vanish ones lmao
you could also do exsang with shadowmeld
but yes, you could basically just see how much output you were getting
Idk maybe it’s another episode of whispyr doesn’t understand zoomer shit
prolly
Wa just to see how much your exsang is doing
I'm not a zoomer though lol
Seems mega worthless
Oh I couldnt care less about that
I don't think it was personally
Some people like seeing big numbers
I don't necessarily agree with that Noot
Well yeh but I don’t look at my lap times in a raid
The Weak Aura could give you verification that you were setting up exsang's correctly
hey im not trying to be a dick or anything thats just my opinion on that
each to their own
I mean when you see 1.2 mill damage one time, then 2.6 mill damage the next time you wonder what didn't get set up right
If you knew how much damage you should be doing you dont need the weak aura
Yeah but not everyone is a perfect player
that has nothing to do with being a perfect player
lol
Wa to see big number is sure okay
I mean I don't know what you're not getting
So boys, we outsimming outlaw yet? 
now that im not using MA leggo anymore and using zold should i use subt or ma talent??
(just the usual ma for st and subt for more targets??)
my outlaw is outsimming sub on ST, get me out of this prison
Ok
Player switches to exsang from TB, player gets big number one time cause he got Super Garrote, max Rupture, he gets back number
Yep, ma 1 target, Subt on 2+
Next time, player doesn't remember to refresh Garrote/Rupture and sees smaller number
It's a learning tool is what I'm saying, I guess
SUB IS KILL 
same :(
I mean sin is outperforming sub atm in raid rankings
:/
sin has cleave, sub does not
My point is there exist more accurate ways to learn that you fucked up without a wa that is reliant on azerite proccing at the right time
therefore overall is better
So now sub is dead last dps in log performance
doesn't necessarily mean it's a better spec
It's honestly mind blowing to me that they don't have any buffs for sub on the ptr
And part of that is simply “oh my garrote ran out in 2 seconds not 10”
Whispyr, it didn't rely on Azerite proccing though?
You serious?
I mean really what can they do with sub
3xSS was not a proc
bring back shuriken combo
OP + Vita proccing in your opener was insane for exsang damage
😄
unironically? nerf unholy
need more than the snd change tho
that would help
What are you talking about
It needs help for sure but it's tricky with pvp balancing
but yea, aura buff, buff base shadowdance amp
plenty of shit
pvp balancing can be done separate really easily
just give it like a pve only aura buff
OP is azerite
but idk if blizzarrd does that
does the ptr have anything about disenchanting leggos or something
And was a big part of that
wait which was OP again?
also am i supposed to refresh garrote AND rupture when i vanish?
Overwhelming power
ohh that one
delete enveloping shadows and give actuall burstto sub again
True
I mean sure?
pvp is literally irrelevant, thats what pvp auras are for
If you run subt, you refresh garrote, if you run nightstalker you vanish rupture, if you run ma you env/mut/env
Doomblade gonna be best in 9.0.5 for all situations with the buff?
Probs not
Probably more
Zold still
you'd have to rework deepening shadows if you wanted to do that, but i'm veering off into sub convo
Yeah okay
Doomblade for pvp for sure
Yeah that i can imagine
It's already good so that's juicy it's getting better
i mean MA is still probably better than doomblade in the current pvp meta
the dot on doomblade does negligible damage right now, and will still do negligible damage after the buff
15% more of almost nothing is still almost nothing lol
if im running subterfuge and ma should i still refresh garrote?
ty
for 3s yeah probably run doomblade but for 2s and rbgs you need the burst from MA
I disagree I feel having the ability to actually skirmish instead of only bursting for 4 seconds out of stealth will hopefully lead to different play styles
People already survive the burst easily enough
the problem is that skirmishing is useless right now when healers can just heal through your damage
am i trolling by running MA on assass in raid
not sin's burst lol
You just can’t stand there and skirmish as a rogue
how good is it compared to the execute legendary
Or you’ll die
Obviously you can't lol that's not what I mean
what do you mean then







