#assassination
1 messages · Page 3932 of 1
sub has a "meme" build with 1 SD charge and that pvp talent that stacks SS damage, super fun too
killed a monk a couple days ago with 1 SS and first boss trinket
😂
weapon master (talent)
night stalker (talent)
dark shadow (talent)
symbols
shadowblade
shadowdance
coldblood (talent)
dagger in the dark (talent)
one shadow strike + trinket
rip
sometimes more, I did a couple 9-11k internal bleeding
imma prob gonna change
probably opponent with "low" versa
Iron wire
Would've been good if they don't nerf garrote silence duration in pvp
People would trinket 6 sec silence
its just 4
in pvp it only increases 1s
not much
is there a way to sim for execute damage?
on houndsman, is it better to mut when you have the bear and guy together or fok as a combo point builder?
yes, let me get the line for you
mut
fok is better at 4+ or something.
sin feeling awesome compared to the beginning of the expansion
try pasting this on raidbots (above your character informations):
enemy="Fluffy_Pillow"
enemy_initial_health_percentage="30"
feels good not to compete in dps with the tanks. usually going middle of the pack with a few top 3's in heroic raid.
tyty
@plain thistle if i set it to 40, will it drop into execute phase at some point?
(if u cant tell im trying to compare phase 3 damages on denathrius)
not sure, but I think the mob/boss will start at 40% and drop normally
at least the line says "initial" and not fixed xD
@plain thistle on council do you multi rupture and multi garrote in the beginning? or do you stay focused on one boss?
last time I simmed dotting 1 additional boss was a minor dps increase for the main target, and dotting all 3 was a dps loss on the main target
ahhh so just dot up the one next to the main target and ignore the other one for now?
council is like my one bad fight lol so trying to improve it
but sometimes it can be difficult to maintain a dot on the second boss while doing the correct rotation on the main boss, especially with the atendant and movement and dance, etc
esp since to make it a dps increase u need to maintain poison on the off target as well
yes, you need poison there, otherwise its a completely waste
yeah i get that
i see you run subterfuge on all your fights, is that just because you dont wanna swap talents or is it better?
not to speak for him, but subt vs MA is generally a character choice (sim and find out) on pure ST and Subt pulls ahead as more targets are introduced
yup, dont think its impactful enough to change every boss, especially for HC
for my character, MA in pure single target is 13dps better than suberfuge
yeah the choice doesnt really matter without SS to put a finger on the scale
IDK if we even use all 3 globals of stealth in subt anymore
P sure we dont ambush during it
could be wrong though
Oh speaking of things that dont really matter; any kyrians got opinions on Kleia potency choices for m+?
WPS simmed like 5 above lethal poisons for me w/ the 5% crit soulbind
yup, we dont ambush there, just vanish > garrote (for single target) and nothing else
feels sad 😦
when we had SS it was worth to double garrote there, not anymore
I would like for subt to make garrotse from stealth give 2 cp
let us use ambush for real; gives us a stronger presence in aoe openings
Wps just sims that way normally
Even in dslice
mastery increases envenon dmg??
It does
As assassin are the only caps we have on our stats for haste? and isnt it like 11.11% 22.22% 33.33% ? or am i wrong on this
hey guys, does zoldyck work with crimson tempest?
There are no caps
Yes it does
You get extra ticks from haste at those numbers but they are absolutely not caps, it's good in between and past those numbers as well
There’s a fight type called “execute patchwerk” for exactly that reason
Need to invent some haste cap number and pin it. So people wont ask for it everytime
People tend to have magic thinking, they need magic number to feel safe and relaxed)
The link with cause and effecct is not availible)
blind af ty
does master assassin talent stack with the leggo?
I don’t see why it won’t
I mean yes but why would you want 150% crit chance
100% wasn’t enough
THe only benefit to stacking them is being able to be the Masterer Assassin tbh
I need to ensure that my crits crit when they crit
what are the stats of assa for mythic+
Haste crit vers
They should make it like destro, any crit chance past 100% increases the damage of the crit
bruh, assa is such a blast 
How is big number dumb
Legit the most fun rogue spec don't @ me
@@@
Should I use Cloaked in shadows use Nimble fingers as a second endurance conduit in raids?
Or**
Nimble probably?
nimble is the feint/vial cost reduction?
Yes
I would probably run that, cloaked in super good for pvp
but for raid bosses not that useful
Cloaked in shadows is pretty useless for raiding
Nimble fingers is decent
You don't stay in vanish long enough to get the shield again from cloaked
Ty!
https://i.imgur.com/pqRSDas.png
man, who at blizz though white hits being the highest damage was a good idea
depending on how you view damage breakdowns, melee actually isn't at the top anymore for sin for most people
if you combine both parts of deadly poison, that should be 1
It always has been
and in certain situations, garrote can be higher
and depending on how things go.. I can see envenom eventually overtaking melee damage too
I know we hate the S word here... but It's basically a trend every expansion as you gear up
melee damage goes down
yeah but no
melee dmg goes up aswell but it will be ur 3rd dps mabe depending on how u "scale
all I'm saying is that SnD can suck my ****
in a more serious manner, are there some things for damage optimisation like pooling combopoints before using shiv or is that wasted effort
its not wasted effort
anything else in that regard that i might not think of?
or in other words, something that you actively need to do outside of keeping up dots and using envenom
hit stuff on cd? 
pooling cp is wasted effort
dont overcap cp
pooling energy is good
pooling cp before using shiv gives u more energy to work in shiv window no?
so u dont have to mut for cp
in shiv
isnt mut during shiv good tho?
i mean envenom is better during shiv than mut
i wonder how much of a dps gain it would be to hold it to build cps vs using it
shiv doesn't buff mut in any way
it's just not a gain to hold cp
not mutilate itself
holding energy is fine
If you are pooling energy the way you are supposed to do it (i.e. pooling when at 4cp, outside of TB/Vend, with no maintenance to be done, before using envenom) then your CP will be "pooled" in at the same time
But you will use envenom before using Shiv if you are about to cap energy, and not doing it is a loss
as well as delaying Shiv to get more CP
so
But currently the condition to actually start "waiting" before using envenom aren't met very often
happens a bit, but most of the time there is some maintenance to be done and you end up almost never pooling
it's an even bigger loss in reality than in sim, feelcraft
to spam fok when adds spawn?
you are boss dam
aight fine
I guess its like 9 dps
huge
I retain that you just slam shiv on cd
i'm just doing an alt run with the guild and the concept of the fight didn't seem promising to me
its actually mostly because it overcaps with shiv sometimes
i usually heal there
CT not refleshing alacrity is a bug?
& and | are like X and +
so A|B&C
=A|(B&C)
your condition only apply when sepsis is up
oh did I forget paranthesis
yes, well known
kek now it's shit
really anoying... started playing some sin dg
but is bug that they will fix or intended ?

hopefully fix
anyway better make a report ptr about it in case
but it doesn't really change anything
it's impossible cause I'm the disc priest
if i swap we cannot do shit
i really wanted to main rogue this expac, gave up 2 weeks into it, went back to priest
and here we are
But actually I think we should "start pooling" at 0 cp rather than at 4cp+ when pooling IF last finisher is not envenom
basically it doesn't change anything in theory
but in reality, it allow you to be able to drop 2 mutilate before leaving melee range in case of mechanics
insteed of just drop an envenom and waste env buff
because yes ofc I forgot to say it, but in real encounter you are pooling energy while leaving melee range naturally xD
And you always want to empty energy bar before leaving melee range. But you can't really "greed" multiple global neither when you have to deal with a mechanic. You can fit 1, maybe 2. So being stuck at high energy when mechanic happen to you sucks.
it's interesting to see that a NS, MFD, and MA leggo build appears to be good for farm parsing lol
If you are talking about gumi
he's buying PI
so ...
PI on NF assa rogue is insanely good tho
compete with hunter and DK actually
Fact is that the guy who did the "PI" spreadsheet is using T26 default profile from simc .... which is Kyrian
covenant doesn't change the evaluation much
It does quite a bit for NF vs Kyrian seems like
I guess it's all bout grove
(again)
lemme check again
The pi spreadsheet is inherently flawed in that it assumes that you only PI the same person with every cast when if you really wanted to optimize it you'd spread it out between different classes and give it to sin rogue during the execute
Bone spike mastery scaling could make pi impact slightly better
also pi during execute could be interessting
it still doesn't scale with mastery only the initial damage does 😦
Does bone spike tick faster with haste?
seems like a bug tho
hahaha I was so much conviced dude.
But .... nah unfortunately it's better on hunter
PI on True Shot + WS just have too much value
I don't want to believe it 
I just ran it with my BiS list setup on kyrian and fae
it's 5.05% on kyrian, and 5.21% on fae
GIGA
with zoldyck or scoundrel ?
so, the impact could be slightly higher
but would need to be ~60 dps higher to beat other classes
intersting
seems reasonable
we're still tuned too low
the necro change probably won't do shit
just wait for tier sets 😛
sin execute is fairly good vs dk and warriors
like the mastery buff itself is like 35-40 dps
I will sim with Vendetta sync with Sep at 4:30
fuck the engine does not know "debuff.sepsis.up"
try dot.sepsis
dot.sepsis.ticking ?
that or dot.sepsis.remains
Odd question, but back in the days of legion it was actually optimal to envenom on 3 combo points to maximise the uptime of Elaborate Planning/Envenom buff. Is that still a thing in SL?
i am not sure what time frame you talk about
It was actually a strat that wasn't much discussed, but actually was a thing for assa
but i remember changing the ep conditions to a very simple one in bfa and actually never finding one of those optimizations options to be a noticeable damage gain
even tho it was very common practice to optimize for it
ok
I struggled a bit because stupid vary time
SOo as usual i'm using fixed 300s sim
ok get ready xD
pog
default
PI with Sepsis + Vend at 270s
pi at 270 with Sep + Vend
ok that's not as impressive as I thought it would be 😦
50dps overall to hold vendetta tho
yes, on specifically that fight time, with no variance, with niya
yes
but remember we were talking about sepsis timing shit last day
and I told ya it was hard to get a value on 300s sims
because loosing sepsis cast
it's because in 300s sims that's not Sepsis but Vend you should delay
cool
now I have no idea how to make a global condition tbh
well anyway 433 is way more higher than the 383 the PI sheet is selling
still 70 behind hunter tho
https://www.raidbots.com/simbot/report/co5gqQLWwxHqmzExDytU4f (changed pot to agility)
Execute 180sec with Sepsis at 0 and 120s
https://www.raidbots.com/simbot/report/szJNxFsS6R6URP6tmxdNA this is warrior in comparison
we're officially the best execute class 
shit
Also what about venthyr hunter 
soulreaper op
who dfk even plays that
What is the MA nerf that fuu mentioned in the #off-topic channel? I logged onto the PTR and don't see anything different.
I mean after Nf gets nerfed some people might
Thanks @balmy condor didn't see that channel.
i mean if Nf gets nerfed some ppl might get off hunter and reroll 
I don't think they will nerf covenants
They did
They fixed the double proccing bug for hunters that made NF good
It's kinda trash now
oh really ?
Didn't they nerf Kyrian for hunters and rogues in PvP?
yeh but who cares about pvp
when did they fix the nf hunter bug ?
it was a while ago i think that happend and it was double procing with theyr mastery or smthing
or was that smthing else
ye make sensez
It's gonna be more than 200 dps lol
cheh
oh so theyr serpant sting was double procing with wild spirit
good change make it not even proc
"Welp… Guess we gonna need +5% to everything on all hunter specs now"
this guy
tbh Hunter is pretty average outside of WS
yes
Good
let it be
it's surely a niche because it's the best 4-5 target burst damage in the game
but unless there is SLG 2.0, hunter will not be taken in raid next tier
good
🎻
I can't wait for Assassination to rise as the best execute class hahahaha
yeah if there is more fights like sire phase 3 next tier

Hey quick gear question on wowhead it says that we should use eternal stats over eternal skirmish but if i sim myself it always says eternal skirmish over stats is there a reason we wanna take the stats instead of the dmg proc?
Hey just did Coldheart Interstitia and Zoldycks didnt drop?
it's not 100%
skirmish is single target,
stats is just stats
usually very close
can i spam it?
uh it should be 100%, but did you do it on layer 3+
yes
it's not
people did 8's and didn't get it in like 4 runs
it says its 3+ so im just gonna do a bunch of layer 3s
yeh go for it
having to wait for the wing to open is one thing but not making it 100%? cmon blizz
it's like 98% or something crazy
well coldheart is up
I will believe this when I see it
😛
Unless Blizzard manages to make a raid tier that doesn't prefer having 2:1 Ranged/Melee comps, I doubt much will change
Assassination having strong execute could definitely be a niche we see develop but I don't think a spec can survive on that by itself
Sire is honestly one of the best of best cases for it, similar to Fallen Avatar
i mean if Wild Spirits gets nerfed and they aren't compensated for it
hunters don't really bring that much to raid compared to other classes
Hunters are still a mobile ranged spec with an immunity so... they bring more than most melee by default 😛
i mean you would likely just replace them with more mages
Maybe we need some more Mage nerfs without compensation too then!
and isn't balancedgetting hit with the bat in 9.0.5
I hardly see any argument for "compensation" for a bug for an overperforming spec just to keep them in line with other overperforming specs though
Where's the Rogue compensation for making MA no longer work with trinkets and enchants and stuff? lol
Or will Outlaw get buffed when they eventually fix the Kyrian Find Weakness exploit?
Seems doubtful 😄
wait, MA won't work on trinkets any longer?
Correct
blizzard
Antorus was a bit of a special case though because they had to rebalance the whole AoE profile
Messed with a lot of things
Since when?
nor will it work on NW weapons
why do they ruin everything, i really hope to see something in return man
maybe they'll hand out another 5% aura buff to sin
Assassination still ended up eating a net DPS loss after that hotfix though. And they didn't do any compensation for the snapshotting bug, just the total PK redesign
it wasn't a very big dps loss though
and it was really only a loss for those who stacked that trait
The snapshotting bug is probably a more accurate comparison
the spec as a whole, was in a more healthy spot gameplay wise
but you know blizz doesn't understand how dps really works
when both frost mages and sin rogues got the same % of an aura buff
I still don't get why spec auras don't have auto attack modifiers in them.. Blizzard always forgets about it
hence why blizz doesn't understand how specs work lol
Whole damage profile of Assassination needs to be completely revamped though
Having a >50% passive is just kinda a joke
a lot of things about assassination needs to be revamped
It's clear the baseline coefficients are just total jank
even our 50-60 perks are garbage
Whole thing needs to be zero'd out and rebalanced from scratch probably
i think mutilate baseline damage not accounting for aura buffs
is like lower than demon's bite lol
but even if the perk actually works... why the hell should we be excited for 100% poison application out of stealth?
Since now the AA ratio is all out of whack
Like top Assassination parse on Hungering is 14% melee damage while it's 17-18% for Outlaw and Sub, which is just gonna cause strange issues in the future
It's kinda bound to end up different because of mechanics
Symbols / SD
AR vs. Symbols/ShD vs. Vendetta
right
what passive ?
the aura buff
The Assassination aura
it's up to like 49% right now
wtf
by far the highest of any spec in the game
lol so even if they give +5% to the aura, it would just be +3% dps overall
ok ok
its more like 4/25 or smthing
cuz at this point ur passive poisions do alot
a LOT
poisons
So they'll do like 1.51 * 0.05 = 7.5% or so
are a part of the aura
yeah thats the thing
But they like round numbers
its allready doing alot
and it would do more
the melee is the thing is not affected
They wont give another 5% to assa
and its meh
But yeah that's usually the mistake they make when figuring out the numbers
i mean we thought that after the 8% buff
"Oh it's 5% behind, let's buff by 5%"
and they ended up giving another 5% lol
But that's not really 5%
It's 5% of class abilities, which is only like 80% of total DPS
which is why it's dumb that blizz is buffing frost mages so much by aura
For casters it's a lot closer to 1:1
frost is actually tuned very high right now
and can do absurd damage if the stars line up
yeah frost is very good rn
I'd like to see Sepsis scaling with Execute and Mastery tho
Frost might be borderline broken for ST atm
if they wanted to make frost mages more competitive in raid, or just more played in general
aura buffs wasn't the way for that spec
Frost not being taken is a damage profile issue far more than a damage issue
It's sad for our friends Warriors, but Warriors have clear value such as raid buff and raid CD
Whereas like other specs like Assassination or Havoc it's a legit damage issue
Rogue doesn't have this and I'd like to see rogue having a strong niche by being the one executing much better than anyone else
And it's funny Blizzard can't tell the difference
cause most blizz devs don't visit class discords i guess
I mean as long as raids are so melee-unfriendly it's hard to find spots for melee even if they are good
unholy
Unholy has the best utility atm so it gets most of the spots as far as cutting edge comps
It's all about raid value
and who knows, maybe the 9.1 raid will be nighthold 2.0
alright got zoldycks lol
and will have forum posts again of ranged players complaining about melee "just fighting target dummies"
just stealthed through till last boss
lol Nighthold 2.0, the fabled "melee friendly" raid where at best it was 1:1 ratios 😄
well i think the thing was for nighthold
you brought the ranged you needed for mechanics
and then went all in for melee specs for damage
But the mechanics still basically enforced a lot of ranged
But Blizzard gives zero shits if people bring 0 melee to Sludgefist 😛
Or Ilgynoth
dealing more damage than a higher ilvl outlaw 
Most blizz devs probably only play ranged
but i guess the big downside for ranged specs is that a large majority are extremely boring atleast imo
I actually just find it funny
That Nighthold probably was the closest to a 50/50 melee vs ranged split
Of any raid tier in recent memory
yeah, it was split up really well
And yet people still call it "melee friendly" as if it was a nightmare for ranged
but ranged player complained about mechanics
And melee have had to deal with like 2:1 ratios on every other raid tier
In the last decade
everything is ranged friendly
pvp historically has been more melee friendly
Ranged don't want fair, ranged just wanna get the raid slots 😄
idk about now though
you describe a raid as "melee friendly" instead of balanced because the bias only exists in the melee camp. It's not that you have a "ranged friendly" raid, it's just that it's notably "melee UNFRIENDLY"
Half the ranged specs in the game have just branched out their gameplay enough that they are just highly mobile melee specs that can attack from much further away
The days of turret casters is just long gone for the most part
Whats the bestsoulbind tree in NF for sin pvp?
Preach apparently might be playing rogue soon in SL lol
True, but I would consider a true melee friendly raid to be like.. 2:1 melee. 1:1 comps are just a neutral tier.
patchwerk in naxx
poggggggggggggggggggggggg
we got mr scalesalot on our team
esketit
and lol yeah he's been talking about it a lot
maybe he'll see the truth
about scaling
doubtful
yes
here come all the rerollers again
unironically, at least in terms of perception, yes
we're S C A L I N G
guildies are already bringing up rogue scaling
get ready whispyr, inc new sins
Rogues, with some of the worst stat scaling metrics in the game are going to magically out-scale all the ranged with no class changes. Ok. 😄
I'm SCALING no ?
but rogues have like feint and other things or something
But hey, I'm 100% for him playing
Because maybe he'll start whining about Rogues like he whined about Shadow Priests in beta 😄
"Where's the p a y o f f??"
i can't wait to see his reaction to the assassination talent tree
I still remember his giant rant video about Shadow talking over a video with him at top DPS because he didn't feel the payoff of his rotation something something
so, he decided to play the bottom dps tier spec
Will really look forward to seeing his impressions of Assassination
yes but we're going to the MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON
🚀 🌑
🚀
so long as it's not just another content creator saying things like
"oh yeah I can see you in the chat wanting more raid utility, but do you really need it? doooo ya tho? doooooooooooo ya? with your stealth, and your stuns, and your shrouds, and your blinds and poisons... honestly"
i'm sure he's gonna love our ultimate talent
"I get up all my 1000 bleeds and DoTs and press all my cooldowns and.. I'm middle of the pack. wut"
🚀
after only playing top tier dps for mythic raiding, rogue suddenly are an option to him
being an entirely passive thing that does 2% of your overall damage
or an aoe ability that used to be baseline, and a nerfed legion leggo that was never popular to begin with
lol well this is like us getting memed by chat on the Rogue interviews when we talk about weaknesses in Rogue survivability or raid utility
nice
CT doomblade will likely never be worth
CT doomblade assuming 2 leggo ofc
even with that, doubtful
whisp did the sims... with doomblade
you still run PB single target
I mean it's ok if Cheat Death is just horrifically broken in raids nowadays, or that Crimson Vial was straight nerfed to make way for a feature that got cut.. or basically no utility that another class doesn't bring in a better package for raids. But people will meme us if we ask for anything.
ye I remember trying some shit with CT ST it was bad
some of that conversation was annoying to see hey, people so rarely look at classes they don't play with a remotely objective outloook
well I'm glad you remember cause I sure as shit don't remember 
But I believe the CT ST fix wasn't in apl yet ?
yeah it was months ago
but you said it's not worth cause you are losing envenom casts
ye make sense
and the extra envenom damage from the CT bleed doesn't catch up to that
Might be worth looking at again with the APL changes
I doubtfully imagine it being a clear gain as Varolyn say
that's still a bunch of CP used for the maintenance
or a big enough gain to make it really worth the effort
get a bit more value in execute I guess
Since that put CT at +0.4% in ST compared to before so it might change some of the evaluations
Not really since PB is execute buffed too
oh really
Yeah
yeah it is
and why Sepsis isn't >.<
cause blizzard
at least SBS is being buffed by mastery soon
imo Sepsis should 100%
sub channel may complain if sepsis is buffed by sin mastery or execute
Why? Sepsis is buffed by Shadow Blades, Sub shouldn't QQ 😛
They have the strongest Sepsis atm lol
I think they don't want one cov to be significantly better than other for a given spec. Which I disagree with.
Like idk Maybe Venthyr fit best Subtelty because shadow damage and finisher and all. I'm totally fine with NF being THE go for Assa rogue just because it's a poison
lol blizz has failed at that then
see mages
or shammies
and i think venthyr can fit assassination well too
There is definitely some clear unbalance between Covenants overall power
at least thematically
Like Convoke and WS being some really strong CD, while idk SBS xD
SBS will be better but none of our abilities are great at all
I don't even understand why only the 1st part of the stuff scale with mastery
make no sense
so the real question is, how many of us are planning on submitting questions that actually matter to the blizzcon dealio (obviously any question that matters will be screened and avoided but still)
you know 80% of the questions will be about high elves and allied races
and heritage armor
so, now that i have the master assassin leggo, what talent? nightstalker or subterfuge
sub
lol sadly true
I mean, we are the minority of the playerbase right
Gotta use at least 20 minutes talking about how we aren't getting High Elves for the 13th time
the majority is still like LFR people farming invincible on 15 characters every week
Sure, but I would argue the number of people who care about High Elves or even know about what High Elves are in WoW is like half of a half of a half of a percent
every time I think that
I'm always surprised about how much deeper down the hyper casual rabbit hole
you can actually go
Like you really have to be a giant lore nerd to even know High Elves are part of WoW
Since they really are hardly in the game at all
wasn't there a statistic about 90% of the playerbase still doing lfr raiding and heroic dungeons?
Like I don't get it. WS is dealing like 600 dps on ST overall
while sepsis only like 100dps
WS is massively over budget
but ... it just doesn't synergyze with anything
like take Abom for example
sure it does maybe 100 or 150dps
but it gives a shit load of runes
The budget on Covenant abilities was supposed to be like in the 5% range and WS is around 16% or something lol
Someone got way too excited when they were working on Wild Spirits and Convoke 😄
I mean it's fine to have your cov ability doing 3 to 5% damage only if it synergyze by giving you buffs
Yes let's talk about convoke !
That's something I really want to post on their PTR forum
Some abilities are synergyzing with class mechanics
and some doesn't .... at all
make no sense
I see the problem : if Cov ability scales with class mechanics, you create outlier blah blah
but Outliers already exists by design
Convoke is Starsurges, Starsurges are by design affected by mastery / boat and all
well the problem with convoke was that in it's earliest iterations it was a complete slot machine
you would do random abilities, like thrash and shit as balance, and heal sometimes
they eventually reduced the rng by quite a bit, ends up really good
So class that does not have a cov ability that is by design affected by class mechanics (did not mention other stuff like fire mage) are just inherently behind, and on top of that they make sure stuff like Sepsis or SBS are not considered as a proper class ability so that it doesn't even synergyze
I mean i 100% agreed with Sepsis getting nerfed in beta rather than being one of the broken ones like Convoke
They should rather allow every cov ability to be part of class mechanics, whitelisted for Mastery and passives, and just tune it so it doesn't go out of control.
If Sepsis had worked with true Vanish it would have forced a bunch of super-linear builds and legendary setups
I was very much against that personally
But it's unfortunate that not all the class designers managed to tune the Covenant abilities appropriately
And it's kinda late now to "nerf"
Hey im not sure if this is the right place to ask this but if there are any zandalari troll sin rogues what is your opinion on bwonsamdis boon vs paku? the dmg proc is like 1-maybe 1,5% dmg overall not sure if the 3% crit proc would be better or not
or maybe one of you guys know if there is a way to sim even that stuff but i dont think there is a way atleast not on raidbots
I think hero damage have simed theim all
tho default assa profile use kyrian
Looks like Pa'ku is the way to go
but it's a matter of 10dps
oh ok if its that small it doesnt really matter thanks for the answer
i did twos with a DH tank last night and we countered sub rogues so hard. Worked pretty well, so many rogues right now
and then you read these "class writers opinions" shit
some of these comments are so out of touch
like moofz calling for wild spirits buff because a bug got fixed
and some other classes complain about "useless covenants" that only do something on ST
i'm here with 4 of those just like, uhm ok
I know they still tune us to be good despite having shit covenant spells, but its kinda sad that a major system like this is so trash for rogues, while other classes gets to press unique and big dmg abilities.
We're stuck getting a shitty dot that we only use to trigger mastery from a generic soulbind
I mean their design goal was to make them low impact so that Covenant choice was more likely to be balancced
i mean no ones covenant is low impact
except ours
and perhaps shamans
to an extent
there is a difference between low impact and just borderline annoying
are our covenants annoying?
i am quite sure we have the weakest covenants of them all both mechanically and numerically
I would think that they're actually very very simple and fit into basically every rotation quite easily
yea they might aswell not be there
venthyr definitly is 
yea but why would you ever play that torture covenant
when you can just press a button and do the same dps
cause i want to look good in my renown armor ofc 
I highly disagree with “they might as well not be there” soulbinds are big.
As for our class abilities, yeah. Pretty weak. But both kyrian and night fae abilities do provide meaningful damage increases
I won’t talk about venthyr or necrolords
i take it you havent really seen other "real" covenant abilities
and not the 1.5%-2% dmg fluff we've got
also every single class in the game get those soulbinds so the only real comparison is in the abilities themselves
all else is equal
I have. I’d argue that’s more of a design flaw than minimal gain abilities we get
compare shifting power to sepsis
wild spirits to sepsis
the hunt to sepsis
convoke
list goes on
if the design was to make them like sepsis, this wasnt a one-off mistake, everyone but "our dev" made this mistake, perhaps the blame is somewhere else
We have a dev?
does envenom buff not work with pandemic anymore?
I don't think so
hey @balmy condor I'm sure this is a question you've gotten a lot but does first strike criminally undersim, or is it just less than burrs on ST?
it's just worse than burrs
the strength comes when you got lots of fast pulls
that you can just wrack up the uptime on
on single target you get the first 4 seconds or whatever
and then its done
mega shit
I've generally being opening with subtle Garrote 3-4 x into rupture. Should I be looking to change that if using First Strike (or even a reasonable way to open in general?)
4 garrotes into a CT into fok ruptures
Okay sweet. Wasn't sure if I was effectively wasting the bonus from first strike that way.
so the chances at getting shrouded suffocation in a leggo at blizzcon?
or are we just gona get
"now that you've saved kael'thas he's going to start creating "anima power" armor for you and your friends! It sounds just like corruption but it's actually completely different! In name only!"
@balmy condor i dont have usable sin gear, but for outlaw for example, kyrian and nf are literally a 0 dps difference, whats the dps difference for sin
uh, depends on gear obviously but I would say most people are a toss up +-50ish
usually, yea
it's not impossible that kyrian sims higher on people
definitely happesn
i assume u have a geared sin rogue?
atm my Assassination set is like.. 150 DPS below Outlaw
Whispyrs Bis list: http://tiny.cc/76r5tz
Class theorycrafting community, latest simulation results and resources -based on SimulationCraft- for World of Warcraft.
Venthyr and Kyrian are about 3% behind
I'm uh, 216?
gotcha
For ST
For AoE, it's less
Like 2% or so
So Assassination it's a little more skewed than the other two specs
But still not really massive tbh
Could be worse, Hunters are like -9% or something for their 3rd best Covenant 😛
Some of the value seems a little fluid though because the value of Conduits will go up and probably shift towards Soulbinds with 2x Potency slots
So hard to say for next tier
Guy using another spec might mess with my head
I got up feeling a bit groggy maybe something is really wrong
Stop messing around who will moderate the outlaw discord !!!
Lok is better than Guy anyway, it's ok
Guy's been brushing up on his target Crit% so he's ready to mod Assassination soon
if i have a gear piece that doesnt have the right stats but it sim better should i use it? or stay with the haste gear that i have??
you should use it
the real question you should ask is "if I'm simming this to see if it's better, why would I then go and not trust it"
for aoe/m+ sims maybe depending on what you're trying to focus
but for single target sims especially, there's no reason to mistrust the sim
i was like vision tunneled in "oh i need haste" that i was using things that sim less dmg but have more haste
yeah, secondaries, at least right now, are kinda really weak in comparison to just raw ilvl
I had a 200 neck with haste/crit be worse than a mast/vers 210 from a dungeon
and that doesn't even have agi on it
so even if secondaries become better in some point if it sims better i should use it
yes
thank you! 🙂
how dare you!? what about trying to make it a 60 apm+ spec! NID MOAR HAYST
Uh huh
i mean for it to go high apm u need bfa haste 😄
- theres like almost flat 0 chance we get anywhere near to bfa haste
with DR in play I don't think it would be remotely possible to even conceive of
maybe potentially like legion sin speed
which was also super fun so w/e
having like 112% haste standing still was pretty cool though 😛
Never will we go back to the glory that was just before pre patch sin
sure
And I haven't been sin since lol
sin in legion was great
imo
and that wasn't as bonkers fast
just good energy return
I wouldn't mind if they just actually let sin be the rogue execute spec in general
with some work it will be
makes thematic sense to me
gota be honest though, as degenerate as it was, best sin, was fok sin
for that whole 2 weeks lol
^ me my first raid as fok sin
Kingslayer mini game was awesome but the rest of the spec was still boring bro let's face it
Dfa sub was more fun at that point
the only people who didn't love fok sin were people who didn't have the slotty gem type like things to put into their artifact weapons
what do i spend my soul ash on now that they're nerfing MA in 9.0.5 
max out doomblade?
idek
That’s a nerf
Not huge
I mean not huge
no
Almost a bug fix
like it means we can't auto crit on the necrotic wake weaons and shit
ma in NW is fun
blizzard hates fun
the leggo still works in every way it should
i mean its working as intended imgaine not criting while having 100% crit
it's not like it ruins w/e build you were actually using it for
Fixing Broken strong is not the same as “hating fun”
That’s fine
the larger point is that I have no idea what 2nd legendary to invest in
or do i just hoard soul ash forever
Make whatever you want to
You'll be more informed when you have 7.5k ash and you are about to run a level 8 so just wait until then
Details splits instant and dot from the poisons, sim does not @split veldt
Also try to avoid hitting the filter
Not a good look
filter?
Say bad word, @prisma monolith will insta delete your message
And tell me that you’ve been bad
:)
I've made finality, celerity and ma
R words will do it
yeah I sometimes hit that with words like R and Sp*rg
fairly common terminology in my real life around me so they just kinda slip out on occasion
in reality I should avoid it, particularly online
never know who you're talking to
simmed myself with no buffs, and i can hit that and higher on the raid dummy, but i dip down a lot, cant stay at it consistently
like 800ish dps dips
Dps dips naturally between cooldown phases
didnt u say im hitting that and higher
like whiskpyr said
yeah ididnt wanna say it twice
ive never gone the full 5 minutes, but i can give it a whirl now

Imagine running a 5min sim then hitting dummy for 1min and expecting the same result 

5 min ends with CD's up lul
So you're trying to tell us that you can do 1.2k dps more than a sim with the same situation
i mean the 5 min ended with my burst still up
I’m so lost
vanish with MA
You always hold for execute phase duhhh
Hahahaha
And not your actual dps
When you vanish it resets your details 
Get a friend to hit the same dummy
I just ended my target dummy 4K over my sim and wasn’t even trying
Sick
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Is what is the consensus for sin rogue? Still bottom tier? Are we decent with the past buffs?
i sim almost the same as outlaw
Overall? Trash
im prolly gonna switch tomorrow after i get my second 220 pvp dagger
What's sin need? Is it kit or aura buff changes that are needed
Depends who you ask and how deep you wanna go
do y'all think it's worth taking herbs over burrs for when the pepega tank moves the boss away in the raid
They could just keep cranking the numbers and it would be fine
Had the most scuffed raid tonight with rl and backup rl benched due to weather. Had no buffs either 🙂
They could toss a strong borrowed power our way like ss eb, dd, legion pb
Would also be fine
I wouldn’t, but herbs isn’t that bad
So if you really got concerns, sure
Could also rework the spec basically entirely
Would also be fine
The only thing that would be not fine is just leaving it as is
my haste with herbs and alacrity is 
I think you'd see a lot of complaints about a full rework of sin rogue
and when I say that
I mean complaints from people that don't even play it
pulling out the "pls its so close to being the original version of rogue dont change it blizz" etc
I mean that's fine then, there's only like 12 people playing it
I mean imo I think blizz has shown they are capable of making fun reworks
I think the enhance changes they made for SL made it actually fun to play again
and it was terrible in BFA
well, hopefully support can fix my fuck up. can sub be played without 2 daggers?
accidentally bought fist wep and equipped, so can't use mutilate on assass
sub can have a one hand in its offhand
but needs a dagger in main
I have a 200 katar, should i use it with hidden blades in m+ instead of my 200 well-placed
assass shouldn't be able to buy the conq fist wep, smfh
bet we cant use it right?
Whats going on today
i mean yes, but can't use mutilate. which is big for assass.
Don't use katar or hidden blades
They're both pretty bad
Imo, sin needs a talent spring cleaning, if you will
They need to make ct baseline and alacrity too tbh
And do something about how shit PB is

🤣
i was trying stuff out on dummies
then entered a dungeon
i have subterfuge
and MA
Not as bad as the time I did a dungeon with CTO equipped as sin 
Not as bad as me clearing the raid up to mythic hungering before switching to monk
Traitor 
Im a slave to the numbers


I've got ce to get asap 
If you do it as a fotm class it doesn't count
Lol




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