#assassination
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Really?
Ah
with MA you're gonna want to do mut into snd into mut to start
or any combination of mut/env from vanish
Gotcha
should try and get your vanish closer to your vendetta though
if u play MA u play subterfuge tho right ? so when do u fit that empowered garrote
MA the legendary, yes, you would use subterfuge openers
So if a bleed is near falling off do I let it or is it more of a try and time it after I refresh
oh it's the talent mb
MA(t) to be specific
MA(t) and MA(l)
yeah i get it now
lolz
any time in pandemic is fine
Whats the pandemic for Garrote and Rupture?
I assume I hit it when I end up with a 22sec Garrote or whatever
works with slice as well
Ahh ok I didn't know thats how that worked, i've always just been told x time
garrote is 5.4 because it's static duration, but rupture and slice change based on cp
Right
I think rupture is 7.2, slice is uh..... 8 something
for 4 cp
I don't remember the rupture/slice ones
Slice I have a sound go off at 10
Although i notice on Sin I have to do a 4 CP Slice more often
yeah okay, rupture 4cp is 6, slice is 9
Outlaw gets CP so quick I have no excuse to not 5cp slice
7.2 is 5cp rupture for sub :P
my weakauras just change color when I can refresh
I know the timers, but the weakauras honestly do most of it
but yeah, aside from slice uptime, the vanish stuff, and making sure you don't miss shiv casts
that's really about it
I need to get new WA set up if I am gonna play this more
I have some basic ones set up rn
that seems fine to me
Time Remaining, Count, and glows if none applied
you mind sharing that?
Mine?
yeah
Uh sure, i'd kinda a WIP for now and some of it needs polished up
The combo point bar is someone elses but the other stuff is in 2 different WA, sending soon
cool cool ๐
Wago.io is a database of sharable World of Warcraft addon elements
hell yeah, thanks!
Is it normal that I'm always very low energy on pure single target fights? I only have 15% haste though, but does it change a lot if I have more?
I couldn't stand it in BFA but idk if it's like a placebo or not but it feels so much better with S&D
idk if S&D does any more than the one essence we ran 24/7
I would say a fast majority of people disagree with you on that one :P
good to know, thanks ๐
Probably, my own opinion on that one
alacrity + blindside + snd bring us to EP levels of speed
Figured as much, so it're more of a placebo that I "Feel" Like I have more energy all the time
yeh
And then I also uploaded the vertical icon display https://wago.io/HSa9XNIST
sick ๐
!rotation
sepsis on cd?
yes
The stealthed ability you get from Sepsis. Would the garrote from it be empowered from Subterfuge?
And is the single potency with Burrs still the best damage?
sepsis proc allows for stealth based abilities, it does not give stealth based combat bonuses
you still take burrs with single potency, yes. You can sim yourself to be sure, as some people sim higher with kyrian depending on gear for example
Thanks Whispyr! Im glad i asked, i totally thought that Garrote would get the extra damage.
yeh, it used to in beta, when sepsis gave a full vanish instead of what it currently is
but they nerfed it cause the interaction was crazy
I can see why
you get the silence off of sepsis garrote
Bringing back this functionality would make the cov ability have actual spec interaction
Instead of just some random dot
But some Cov ability have crazy interaction and still remains.
Yeah thanks blizz
Im glad they made it the way it is now. Sepsis seemed useless when trying to solo things if you couldnt kill it.
Still wish it gave the damage though
They should make all possible cov interaction works such as (for us) Sepsis / SBS working as whitelisted ability
the design idea was to avoid covenant interaction
At least the garrote silence would be good in pvp
What about Convoke the n?
they don't want required combinations like doomblade + sbs
I'm talking rogues
don't give a fuck about other classes
ye I know, but you can't ignore other class synergy
Convoke the Spirits is synergizing crazy with the the kit.
sure I can
because I care about rogues
and I don't care about other classes
I'm saying in the scope of rogues
the design philosophy was to avoid interactions
It's buffed by BOAT, all these starsurge are buffed by mastery, by CA double Eclipse etc... It's just perfect.
So you with such cov ability, it make sense to make ALL of theim synergyze as it was whitlisted ability
and just tune it so it doesn't go crazy
Yes I understand and I think it's a bad philosophy. It would have been infinitely better to ALLOW such interactions and tune the classe accordingly, rather than avoid such interaction at all cost ... but at the end you can't prevent some ability to actually synergyze
Some ability such as Convoke, Condemn, Divine Toll etc...
I haven't found a sim, but considering assa has leech, would herbs be a game changer over burrs :0 ?
herbs is better than burrs in m+
it procs off of natural health regen as well
so the leech thing isn't really important
They all synergyze crazy with the class mechanics and it's unavoidable because the ability itself trigger some other class-specific ability.
At the end, all class that doesn't have such interaction become average while these with such unavoidable interaction become valuable.
So if the philosophy is to prevent such interaction you basically can't prevent some ability to become outliers. The only way is to make all stuff synergyze with the class, so outlier aren't really outlier anymore.
At the End it seems harder to balance, but it's easier because the problem then end up being in numbers rather than fundamental design.
and i assume raids single target burrs still?
yes
alright cheers, finally got myself enough gear for assa and want to get it optimal for +15s
if you want to be optimal m+ you'd take korayn
herbs is fine though for tyrannical or if you don't want to play with first strike
ah yeah, wild hunt, fair enough
issue is I had to change my soul binds and conduits around for pvp, will see how i can re-arrange things soon
only thing that requires energy is conduit swapping
so as long as you got the conduits you want slotted, you can freely change everything else
ye, main issue xd
like, last days, i had to change the order if septic shock with wps
you had to change the order?
yeah, since I use the same bind with sub too
oh I see
but i might just make korayn my assa bind at this point
Or hear me out
You take venthyr
And get depression, but atleast look cool
oddly enough, venthyr single target is competitive to kyrian
the only one lagging behind is necro, which undersims slightly, and has that mastery change coming
It may be useful in ST but the sims don't take into account how annoying it is to have to get the 2nd GCD right
Stunned: Miss GCD
Knocked Back: Miss GCD
Focus on Moving from AOE Shit: Miss GCD
you can't cast it on the move?
You can
But if your moving
It kinda wastes it if you can't do damage or if you just don't hit it cause your not good
movement wastes everything though
Also not getting enough CP used during the duration sucks
that's not a flag specific thing
True, it's more like it lasts so long that it treats it like any other ability
So there is more room for shit to go wrong
It's not a fire and forget
Or even a 1 cast kinda thing
but if it would deal better damage, it would be good in subt
I guess it just takes more thought so thats what makes it annoying
Like you have to think if in the next 20sec you will need to be dodging shit or stunned
hii, was wondering if anyone can tell me if assa is good for leveling , as i just started with the game like a few weeks ago
leveling isn't particular hard, so any spec can do it
but usually people prefer sub or outlaw
Why is sin not getting buffs in 905?
alright thank you i appriciate it :D
have they announced any rogue changes?
no
well then there ya go
Kinda loony that they wouldn't buff us
The scaling in 9.1 could be preventing any current buffes, we may scale well with gear next tier.
don't bring that shit in here please
Man period alert
we don't talk about scaling
because it's nonsense
and has no bearing on the actual tuning of a spec
So, if class A gets X+1 from haste after 30%, but class B gets X+2, wouldn't that be scaling? Or am I missing something on that?
the part you're missing is that the difference there is irrelevant
:/ sry explain more?
the true scaling is hoping you get a good borrowed power
It's just how much dps you gain per stat increase.
And that can change over time with how much of each stat you have.
hi can i Sim conduits for ST raid ? (destroyer MM in 30min)
you can have 1.4 dps per haste, or 1.5 dps, and that's all fine, but then you think about it some more, and on like 800 stat, which if we're talking about haste, is almost 25%, would be 80 dps
that's a drop in the ocean
top gear, scroll down
by the time you actually get that difference of 800 stat
you're in a new patch, with new borrowed power
that actually just fucks all of that over
Hm
so the difference in stat "scaling", while it exists
Okay, makes sense
never really matters
The only way a meaningful change in scaling can happen is if blizzard changes the interactions of the stats.
When people talk about difference in scaling, I think they mean between classes. So for instance if haste gives outlaw rogue 1 dps per point but gives shadow priest 2 dps per point thats a difference in scaling
and that doesn't even mention the fact that as you get more stats, your weights shift
exactly
and that shift can also change how things work
it's just a mess
if you go into the hard minutia of things, it gets a bit confusing
the tldr is though that if a spec were to scale harder, it would need to be over like 250 ilvl, with no outside influences affecting it
which is just unrealistic garbage
if we go with the meme of "sin's got the late game boys, we suck early, just scale for end of expansion" (which currently isn't even true, sub with ilvl actually gets ahead slightly)
and then 9.1 shows up, and sin gets nothing, but say like sub gets a giga borrowed power
and 9.2 shows up, and sin gets nothing, but outlaw gets something nice and sub gets a meh thing
given no tuning, sin would still be trash
I just don't understand why blizzard doesn't invest more time in spec design and changes. They should realize that your class and spec is the lens in which you view the game, and if that is super fun and engaging, players will stay around and blizzard makes more money.
even with all of the mystical scaling
Odds of balance druid just being the top spec doing their 4 button rotation with 1 button cd for the entire xpac?
not enough information to make those odds
it's probably just as likely that boomy is the worst ranged spec in the game in 9.1
the last time stat scaling was a thing in a meaningful way, was back in MoP
In fact, assuming similar ilvl and gear, one sin rogue could have near full mast/verse gear, with only a little bit of haste
and another could have near full crit/haste gear, with only some verse and mastery
and the sim dps wouldn't even be all that different
What kind of sim should i use for Hungering Destroyer MM ? Light movement ? Heavy movement ? Smthing else ? Should i go Sub over Sin or is this the kind of fight Sin is usually better cuz mechanics ? (warcraftlogs says otherwise tho)
just patchwerk 5 min is fine
Aight ty
Does DS work for Sin like it works for Law?
I know some classes don't work super well for it
not quite sure what that means
Dungeon Slice
rogue implementation is very good
Ok cool
so all fight types are fine
I just know some classes and specs don't sim as well as others (not including tanks and healers)
And for some I've heard doing Patchwork 3 target is better
yeah, other classes are a little slow on the sim implementations
no one gets paid to work on simulationcraft
so it's purely out of passion
which means that if theorycrafters don't want to, it doesn't happen
rogues however have a banging ass set of simc devs and theorycrafters
well the analyzer people get paid as far as I know through the add revenue on the site
Ahh
but the business that runs analyzer is a piece of shit or something
so the people who used to do it out of passion left
I see
and now like 75% of specs are not supported
and the ones that are supported aren't supported

Lol
I think the pally analyzer's are okay
I wish it was easier to find people willing/able to read logs though
I kinda know a bit but not much
I know how to sort for stuff like damage and uptimes a bit
Sandbag?
make the sim worse than what it should be
Ah
Sandbag like the sandbags on a hot air balloon?
Like weighing it down basically
Just never heard that saying before
but I wouldn't say they're sandbagging it
the saying is in relation to making it look worse than it is
Ah
its mostly like sports averages and handicaps and stuff
Gotcha
like if you're playing X sport with an average of 50, and you would get a handicap of 20
you would sandbag before a tournament
to get more handicap
and then smash because you played worse on purpose
Gotcha ok
there's multiple parts to make the sim function
you got to have the skills and abilities and everything working like you would in the game
so all the right interactions with like zoldyck, making sure crits are registered as crits for dashing, etc etc
I just click a button and it shows my damage, this shit is confusing lol
that all is on top of the actual engine for simc
because simc obviously needs to understand what haste is, and what vers is, how crits work, and all that
and once you have that engine set up (which all classes build on), and you have the foundation of all your gear effects and random things that get added
that's when you actually have APL stuff
apl being action priority list
it's basically a set of instructions that simulationcraft takes, and uses to play your character
That makes enough sense
And then it does that for X amounts of times
Averages the results
like vendetta for example
vendetta,if=!stealthed.rogue&dot.rupture.ticking&!debuff.vendetta.up&variable.vendetta_nightstalker_condition
that's the line that casts vendetta in sims
so it will cast vendetta, if you're not in stealth, if rupture is ticking, if vendetta isn't currently on the target, and based on a condition for nightstalker logic
So it sets up a series of parameters that try to mimic when a player would likely cast it
not how a player would likely cast it
how a player would want to cast it ideally
simulations try and get close to perfect play, within reason
Ah
like it's not "when you're playing niya specifically with zoldyck and have this stat priority, then you should be casting garrote before a shiv at 2:37 into the fight instead of after"
it doesn't really do that
it's a bit of a middle ground
where it's trying to optimal, but not optimal to the point of like finger breaking crazy every single gcd is scripted
and most of the time, things that are within like 10 dps, usually ignored
Why does Sub sims lower than Sin for me ? Shouldnt it be otherwise ? Is it only cuz Korayn / Nyia ?
better get one now because I can bet you that we will want to have one at some point for specific fights ^^
mostly stats/gear related
Which one is Dusk?
Vendetta CDR
It's a 2mn sims with vary_combat_lenght = 0
this mean every single iteration is exactly 120s, so ofc Duskwalker is owning, it make you cast a 2nd vendetta
if you just add variation
all of a sudden you wouldn't take it
2min with 0 variation, in execute, with zoldyck, is actually the best case scenario for duskwalker you could ever make
ofc
ASSA is crit/haste ?
but that's also a scenario that is likely to happen
haste > crit/vers usually
a fight where exactly 2 minutes of execute is the most important thing?
That's the nice part about being Law/Sin I can use the same gear
1:45 to 2:00 execute phase yes
Forgot about adds
I mean
Just forget about adds, the only reason you ever get into raids is because of Execute niche
I don't know but what I know
it's that if the execute phase is 1:45
it will be either 1:42 or maybe 1:50
but not more
if it's 2:20, it will be maybe 2:15 at worst, or 2:25 but there is never 30sec variation in such phases in progress. Boss are pretty well scripted
You obviously won't go for Duskwalker if it's 2:20 phase.
And looking at my sims, in a dream case you only win 0.2% so I don't think you'll go Duskwalker anyway xD
so a 2 min execute phase could go 1:50 to 2:10 maybe?
mmmh nah I don't think you can have such big time windows. It's always withing 5sec in progression logs
like Sire was sometimes lower than 10:00 but usually never "that" below 10:00
you can mostly assume your execute phase time frame will be mostly set in stone before you start progression
the difference between seli's kill and your kill is 12 seconds
I don't think 20 would be unreasonable
and you don't think phasing the boss 12 seconds earlier means its possible that a future fight doesn't have any variation on the execute phase?
I think the boss transition naturally into phase 3 at 6:45 but you can transition earlier if you drop it below 40%
I'm sure there's a wide range of times on mythic sludge execute time
Nowaday yes but I mean it depends on your own raid setup
but inside your own raid, the time frame isn't that high
slight variation can happens because of full moon and crit rng but idk
actually
I think there is a variation
but not as you think it is
Like you will "kill" the boss faster and faster, but never "slower"
because people will better setup their dps, but if you refer to a kill log with ~same comp than your you can pretty much expect killing the boss with the same timing
But anyway I don't think we'll play this shit ever
like Idk even with no variation it's 0.2% better in the dream scenario tho
That's the dream of the dream case (1m50)
but idk I'm not fully conviced this will ever happen.
Sire is like 2m30 execute phase
kind of a dream too for non-dusk setup xD
!BIS
Whispyrs Bis list: http://tiny.cc/76r5tz
banned from official wow discord again
so uhhhh
how do you open in pvp as assassination rogue with mark?
and can you fit 4 or 5 skills in the window?
of 100% crit chance*
I think only outlaw can fit 5
i hear Sin is doing crazy good in M+, whats that all about?
"crazy good" is a little weird, it's on par, or slightly better than sub depending on the dungeon
how does outlaw fit 5?
AR pre pull gives you 0.8sec gcd
adrenaline rush reduces gcd to 0.8
does snd do anything to gcd?
nop, energy class have fixed GCD to 1.0sec
yes Rogue, Ferals and Monks
how does this even work tbh
assa = viable
aight so 4 skills it is
which 4 skills would go in the opener?
should subterfuge be used?
Yes
in pve, we would take subterfuge, and open with gar mut snd mut rup, followed by vendetta coven, mut, shiv, vanish env mut env mut env
you can move some stuff around in there if you'd like
Your frist MA window is just to set you up so get garrote/rup/slice going
but that's the general idea
how does it feel to have u melees be ur number 1 dmg
although it might greatly reduce damage
well with pi you get that
deadly poison doing more than garrote and rupture
would garrote be enough for the opener to avoid losing damage to cheap shot?
assa is scuffed man
what gets silenced and what doesn't anyway?
not sure where to go with this tbh
it's both
strictly assassination and strictly pvp
yeah best pi targets are uhd on pull hunter on 2min marker afflock and spriests
then assa mabe?
ya but you can PI the assa if he doenst have to play mechanics in this fight
aight
This channel is mostly for PvE, not like we don't want to answer you but some very good PvP rogue are most likely to help you #pvp
Technically deadly + instant poison is his #1
i mean yes
It's the same as outlaw and dispatch/melee
I don't really think that makes it scuffed
The 4mn sims the guy used is somehow scuffed. Since you don't get PId in execute range.
I'm curious to see if it change anything to the list to run 5mn sims insteed
I'm kinda lazy to check but I think It will always be better on hunter anyway, even in execute range
"especially" in execute range
5min
for the upper reaches do yall build around the chorus thing or just your character?
yes I just noticed it's just the one single iteration that is shown in html report that last 4mn
I don't like this option, I know it's good to "emulate" a sim that can be relevant in a larger time window
Well I checked a bit and PId on Assa rogue is on parse with other top5 PI target (Ret/Fire notably) but it's just too good on hunter to give it to anyone else
Why would it be better on hunter in the execute range
I mean I redone the sims with fixed time lenght and NF assa rogue*
When we do more dps than hunters in the execute

kill shot it is
ok no it's not about execute
it's about 180s sims
it's just better on a hunter in 3mn sims than on rogue, even tho rogue are doing way more execute damage.
BUT
there is a but
you can just sim with fixed health and without
https://i.imgur.com/6RkWMwB.png It's probably better to use on Arms because it's equal gain but warrior have it considerably easier xD
and see how much the sim goes down, it gives you a overall %dps estimate
what do you mean fuu ? for execute ?
oh yes for kill shot
Oh and there is one factor also it's that Execute sims is not accurate for DK. I don't know why it's not fixed yet, but they basically implemented Soul Reaper in a way that you can't sim execute.
interessting
fixed_time is the default behavior nowadays iirc, due to how many specs have execute mechanics now
Not totally sure what would be wrong there. At a glance it seems fine.
how do i calculate attack power?
attack power turned into agi in 7.3 as a background change to the math I believe
For some reason DK apl doesn't like
enemy_initial_health_percentage="30"```
And it also seems like the Execute Patchwerk option in Raidbot is using that kind of script
is 1 agi = 1 ap?
yes
But you can use enemy_fixed_health_percentage and it works. I reported it to DK discord already.
I mean I don't see anything different
In how they are handling their execute vs. anything else
void last_tick( dot_t* dot ) override
{
if ( dot -> target -> health_percentage() < data().effectN( 3 ).base_value() )
{
soul_reaper_execute -> set_target ( dot -> target );
soul_reaper_execute -> execute();
}
}
Seems totally fine to me
I just did a basic process : Clipboard DK simcraft addon > Quick sim > Execute Patchwerk
16 casts over 5mn ?
oh yes it's an apl issue then
soul_reaper,target_if=target.time_to_pct_35<5&target.time_to_die>5
this is the line
It seems more likely that the target.time_to_pct stuff might not like the enemy_fixed_health_percentage
something to take up with the DK discord, and not with the assassination channel of a rogue discord

Seems like some more global thing, would affect Assassination APL stuff if we cared
yes sorry, I reported it anyway they will look I guess
I think time_to_pct_35 is returning a value based on the remaining health of our Target Dummy.
Which is probably not happening with fixed health percentage
We just don't happen to have any conditionals atm for it in the APL
Although I've considered some for Fan of Knives since it seemed like potentially a gain to integrate some Zoldyck logic in the AoE conditions
because fixed health percentage trigger the engine to compute differently maybe
is crimson tempest not triggering alacrity normal?
cause it doesnt give me stacks at all
correct, it's a bug
ah wonderful
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
!guide
how much of a gain is pooling for shiv
Not a ton, overall maybe 2% versus just slamming everything as it comes out
Should mention that the APL doesnโt look for shiv specifically
It just holds onto envenom until itโs going to overcap energy
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
!guide
is using Thistle Tea a thing?
no
Any reason?
cause its garbage
free energy?
lets say you're getting 150 energy out of it
which you won't be
but we can try and say that you would
that's 2 mutilates, and an envenom worth of energy
so maybe 10k damage?
so its just a hassle and wont do much
a phantom fire pot does like 25k
agi pots probably do along the same
and require 0 thought
and no min-maxing
I think some people were using thistle in legion
yeah
I wish it were removed from the game tbh
headache and a half for like maybe 80 energy
it should give you like 2 gcds of no energy usage
even then kinda meh though
maybe longr
but then it might be imba quite quickly
is that how its played practically as well
kk
in a perfect world on a dummy, you would hold for as long as you could, for max uptime on envenom/elaborate planning/other things
but it rarely actually ends up that way
makes sense
So whats the total buff to sin so far since launch?
5% 8% and another 5%, all of which were added manipulatively to the spec's aura
did you die?
No don't think I did
Hey is it worth to vanish as soon as the empowered garrote is gone? it should be worth right so that i could utilize a second maybe third vanish?
Vanish when garrote is within pandemic presuming your running subt talent
with subterfuge, you can vanish within the pandemic of the empowered garrote
Actually yes I think I did die on Huntsman
What about 2nd etc vanish? Do we just use on CD and overwrite garrote?
I got a 41 on Hungering
yes
you would vanish with vendetta on future garrotes and overwrite the current unempowered garrote ticking
trying to maximize the ticks of empowered garrote in vendetta
You can link logs but I guarantee you overcapped energy and possibly had low melee uptime too; or you're very undergeared
wait did i miss something what is pandemic?
(which obviously isn't difficult considering a max garrote is longer than vendetta)
Probably, I am new to Sin been on Law for a while
Was talking to Whispyr earlier about it
fundamentals should carry you to 75%+ parses in heroic
Fundamentals? Like refreshing dots etc?
Yep. Not overcapping energy and CP. Using abilities on CD. Not letting buffs fall off. Maintaining good melee uptime
dots/buffs can be refreshed with time remaining on them without losing you any damage. The way it works is that the duration remaining is carried over onto the newly applied aura being applied, up to a maximum. The maximum is always 30% of the duration of the new aura being applied. This added duration does not account for the increased damage the previous aura may have done, so lets do a couple examples:
Garrote has an 18 second static timer, meaning you can safely refresh it at 5.4 seconds (18*0.3) or less, transferring the remaining duration to the new garrote, for a maximum of 23.4 seconds.
ex.1: You apply a subterfuge garrote from stealth. It is now empowered. You refresh it with a normal garrote at 3 seconds left. This new garrote has a 18+3 second time on it, however you lost the extra damage from the remaining 3 seconds of the subterfuge garrote.
ex.2: You apply a subterfuge garrote from stealth. You refresh it with a vanish-garrote at 3 seconds left. This new garrote has a 18+3 second time on it, and you lost no damage, since the damage from both dots is equal, and you simply moved the duration from the old garrote, onto the new one.
ex3: You currently have a garrote ticking, with 10 seconds left, you vanish-garrote. This new garrote has the maximum duration of 23.4 seconds, causing you to essentially "lose" the 4.6 seconds of normal garrote damage from the original garrote. This is however fine usually, since you have max uptime on garrote through the fight anyways, and those unempowered ticks aren't actually lost. An argument could be made that you wasted a fractional amount of energy and gcd cost associated with casting the original garrote (in this case, 25.56%, or 11.5 energy), but in the grand scheme of a fight, that waste is mostly irrelevant and made up for the timing you got through it
I likely did make a lot of those mistakes
Ok just saw it on icy veins the pandemic thing is really good to know
I ran out of characters, but something to note is that rupture and slice have varying durations depending on combo points, and their pandemic timers will change accordingly
if you have 3cp, the time to refresh a rupture will be shorter/lower, than the time you would have at 5cp
this one has way more detail in it the icy veins thing just show small examples but yea thanks this will help a lot i alway waited for it to drop to like 1-2 secs left
I could send it later, only a few where actually did Sin
Since I mained Law for so long I still perform better mostly so I only ran it on fights we have on clear really
I'm not the best at reviewing logs but I'm happy to take a look for you
Still in raid rn so I will @ you later
I have a feeling I for sure made a lot of simple mistakes, Overcpapping was a huge issue for Law for me
Looking into going assassination but I don't have Zoldyck yet. If I'm running Mark of the Master Assassin would it make the most sense to take Nightstalker and Ambush out of stealth/vanish? I've heard it said here that you shouldn't be using Ambush out of stealth ever, but I'm wondering if that's an exception because of the guaranteed crit.
nope, still not worth it. you can sim it for yourself and see
there's sadly not much reason to ever run nightstalker. i wish there was because i enjoy the talent
So on Council do I multidot?
Since we focus on 1 target technically
Wondering what I should run
if you do that, you would nightstalker an envenom
on pull, you would still mutilate
Good to know
but that one gcd doesn't matter for shit on the full fight
so if you feel happier hitting ambush
go for it
How's Sin on Sludge usually?
I ended up doing it as Outlaw
Had my best every run I feel on Heroic Sludge
And only got a 42 Parse
!oil
Using consumables will increase your damage, however the difference between oil/stone/potion combinations are very minor (within 0.5% of each other). You can sim the difference for yourself by pasting this pastebin underneath your /simc input, in the "advanced sim" section of raidbots: https://pastebin.com/Lbxc7afJ
anyone try new flaggeletion is it good on PTR
Itโs trash
Does it need testing to know that haha.
No
It sounds trash.
The damage itself is just worse than current flag
worse than current flag? 
Danmn wtf
Only 1 global, only a positive 
does shiv increase sepsis dmg
Yes
what about mastery
No
ok thanks
i feel like i have so much energy as sin
i know alacritry and snd buff
i have only 5% baseline haste but i feel like i have alot of energy
i think the spec does good damage, the meta is just too fast
can deff be really good next season
Usually people say the opposite
Itโs about as fast as it was during EP
ep?
Eternal palace
so do i run double potency to get septic shock |
I donโt think itโll be good next patch unless thereโs more tuning or we get lucky on whatever borrowed power they decide to give us
Setups for single target are in the pins
-shiv- > ks -> sepsis -> vanish -> mfg ks?
Septic is usually not good
Whatโs ks? And whats mfg?
I assume you mean mfd?
Ks is usually kidney shot
But Idk why thereโs two kidney shots
Thats yikes
if you asked me 2 weeks ago
I would say thats impossible
Community: Get rid of the 2nd GCD, make it do more damage
Team: So uhh some weird change here ya go!
Well I highly doubt that itโs the final iteration
Itโs currently weaker than ER I believe
But with twice the cooldown
And no combo point mini game
And 2 GCDs still?
No itโs press button, instant damage
Itโs literally just copy paste ER
But without the combo point
And instead you get attack range
The attack range is truly the strangest part of the change.
If thatโs the added bonus, then whatever
But the damage portion is really weird
Just Instant damage
Kinda odd
All in all its kinda trash
Increased attack range is probably the worst additional effect they could think of
If that goes live I swear to God I'm gonna post angrily about it on discord and not actually unsub
soo how bad is assa for mythic+
sub levels, or slightly better depending on the dungeon and the pulls
you might get weird looks, but the performance is more than fine
Iโve been keeping up with the popular m+ classes in the +10-15 range. Doing up to 10k dps on trash packs.
when u get brought to a SD key for shroud skip and then the mage in your party blinks out of shroud range and pulls the entire hallway 
bricked key
yea i rather do consistent 10k than 30k and 1k on the next pack
10k without any real burst just consistent damage.
I had a druid the other day not mount up for a shroud, and shapeshift while standing in the middle of a pack
was pretty funny

Bosses with execute legendary puts me near the top almost every time too so assassination is definitely viable. At least in that range, donโt know about higher than +15.
yeah 15's at around 215 ilvl I'm doing like 5.5-6k pretty comfy
I think your problem on higher than 15 would be getting people to bring you with 
unless your guild will just bringyou all the time
But you can't actually keep up with the 4 or so fotm classes unless the other guy is bad
That's the point
Yeh
who cares fotm classes i just wanna carry 15 x)
But the average person doing keys though, is fine
i just cant stand outlaw
Fire mages mm hunters and boomies will still stomp
cough
Oh and probably ww and uhdk
:P too many disgusting specs to remember
If rogues were so good at all those the forums would implode and rogues would get deleted the next day. Meanwhile mages are allowed to be like that
sv hunter is pulling some pretty chunky m+ dps but playerbase is pretty much nonexistent
and MM is still gonna end up doing more anyway since it's not worthless on bosses
What is this shroud skip on SD that's worth bringing a rogue for?
There's a trash pack you skip before 2nd boss so you can spawn the prideful near him and be able to use it optimally
have to skip it either with invis pots/dying on purpose then rezing or rogue shroud
I usually only see people bother doing it on tyrannical weeks though
Can also shroud that broken cave area before the first boss
icky dungeon
I actually like the dungeon
But itโs still overtuned imo
The chains from overseers are insane
yeah that's like the only hard thing about it now
I liked pre-nerf castigate
just auto kill anyone that can't break it


Iโll ||never|| trade you for my 226

feet pics in exchange for phial


LMAO
simmed lower
the flayedwing toxin I got sims like 2 dps lower than my skulkers wing but I kept it anyway cause skulkers buggy mess and I'm tired of it 
ez
I hacked my vault but it's never got anything in it worth changing the ilvl of
I did one +15
and had 2 heroic raid choices
and that's it
and I pulled out a 226 phial
Why do you do this to me
and the previous week I had two +14 choices, and 2 heroic, and a normal raid
and I pulled out a 226 dagger with avoidance
I literally have all 226 slots except one, so 8 out of 9 and I get garbage
Picked 226 pvp trinket coz i heard it breaks sheep faster

who was on the tools though
idk, think dh and tank
wdym "get to take tools"
you're the fucking rogue
tell them you have MA, and then grab tools while you still have cheese potential
others do it 
then they're trolling the key
before i get to 
don't play with shitters
puglife, idc honestly, i just want my vault
soon
honestly though, I am surprised how well assa worked out, did more overall dps than sub, perhaps because of tyr?
though i never really held my cds and had them up for bosses when i played sub, hm
sin cleave and light aoe > sub cleave and light aoe
and it's close on single target
I've been saying that sin is sleeper in m+
how longs it take to get good at "aligning the stars" with Shiv envenom window? Like till its easily executable with vanish > garrote> vendetta > etc.
I mess up sometimes
Ideally you have your shiv window in your vendetta no?
my question is when did you get good at that rotation
its hard for me to execute perfectly right now
just don't hold shiv for any reason
make a weakaura that reminds you to use it if you need to
yeh
mine has a nice big glow around the shiv icon
well actually sometimes you need to hold shiv for a soothe but thats the only time
where do i get well placed steel conduit?? i couldnt find it to farm
theres a WQ with it for me right now
I don't think conduits are spec specific drops
in Bastion
Scenario: Shiv is off cd, rupture falls off. Do you A) Shiv, get 4/5cp and apply rupture or b) get 4/5cp and then Shiv?
shiv rupture
Solid ty
lol imma do that rn
Something for me to apply as I always did it the other way around haha
should just make sure rupture doesn't drop
Do you avoid that though?
you can clip pandemic a little to make it happen
or is it inevitable
you avoid it
and about that shiv stuff im used to hold shiv/toxicblade when i have like all dots and SD and then shiv and do more envennon i can , but reading that im prob worng
that's usually how the opener works
subt openers usually gar mut snd mut rup vend cov shiv
ma openers usually mut snd mut gar rup vend cov shiv
so
there's that first one
for every shiv you pool for CPs to envenom ? like always always?
you pool energy, but not cp for envenom
ideally you would just hold onto envenom
but pooling in general isn't that big
i was doing the oposite i play with subt and i do rupture first then snd
should i use snd first??
ty ^^
ill try to change that
casting mutilate over ambush, and casting snd before rupture, should result is about 1-1.3% dps
for pretty much 0 effort
kinda sick
i only accutaly uses ambush when it probs from blindside
i use subt cuz i play MA legendary
got it
same just got it
dont know if this spec uses it but wakeners fond is up in ardenweald for me
btw i was doing in opener
garrote+mut+rupt+mut+snd+mut+shiv+NF+vend+vanish+envenon+mut+envenon+mut...
It's pretty decent
that's pretty solid
so i should snd first and rupt second
Doesn't come at high enough ilvl to beat raid trinkets or high vault trinkets but frond is decent
If you wanna min/max shiv and sepsis you sepsis before shiv so that the last bonk from sepsis gets the shiv damage bonus
It can hit pretty hard
but shiv is like 20sec and NF is 10s so why??
shiv is 9 seconds
the cooldown is 25
Why is shiv 9 seconds it's so weird
so not only swap snd and rupt i should NF and shiv after
yes
So mutilate over ambush because of chance to generate 4 CP? Also does mutilate proc the deadly poison reapplication damage because it's "attacking with both weapons"?
yes, with both hands
i think cuz that
it's mostly the cp though
the poison application is kinda meh
the logic gets better with blindside as well
since it gives mutilate a chance to proc it
which makes mutilate better
ya its just an interesting interaction
Maybe it's a weird question, does mutilate have a higher chance to crit because it's two hits in one ability?
so it can generate 3 points?
interesting
about the non dmg conduits
wat do u guys prefer
finesse ones, shadowstep cd/range or cloack/evasion cd
and endurance, snd heal pot cd or stealth shield??
I usually take shadowstep, vial, and recup
If you wanna min/max shiv and sepsis you sepsis before shiv so that the last bonk from sepsis gets the shiv damage bonus
@stoic needle
Thought the Sepsis explosion wasn't buffed by Shiv? Or has that been "fixed"?
tbh I wish they would let sepsis spread to additional targets like in torghast or something
fae's already strong enough
Fine
let bone spike do a lil cleave when you throw one in a target that already has one then
im just sad they wont make rogue powers better
two sides to that coin
- our cov abilities suck, so we can choose what we want and people don't decline us based on what cov we are
- our cov abilities suck, so we don't have convoke hitting for 150k
quick question, does Pointed Courage (Kleia's Covenant Ability) sim as if its giving the full 5% crit?
kk ty
and lethal poisons is working currently? I remember reading something a few days ago that said it wasnt working
I blame @rough scaffold
nah, lethal poisons works fine
there was a forum post saying that it wasn't, which was wrong, but I couldn't correct, because I don't use forums, and then someone else corrected for me, and then he came here, and we were like yeh all good, shit sucks sometimes but it be like that, and then the post got deleted and we all lived happily ever after
and that's how I met your mother
aww cute
but ty ty
I thought kleia's ability was gonna be insane but its actually simming worse for me v_v
@balmy condor how long until we get enough stats to try and maintain the envenom buff 90%+?
go back an expansion and there you go 
lol dont u need like 1982379128371293 haste for that?
back in the day sin used to stack crit and mastery lol
wer r using haste now
but like
even more now that u have to spend cp on SnD its not even more hard to maintain envenon buff?
haste makes our bleeds faster this expac, so we would need more crit to be able to maintain that buff
im able to maintain between 60-70% at this point depending on the fight
thats true, but how much haste before u can switch and start lookinf for crit u know
idk im at 17% unbuffed just sitting there, id have to assume id need 20+ but a man can dream haha
tho im only 212 ilvl
thats mine rn, i can with 0 buffs
yeah, i have a lot more haste than you haha
Agility: 1,362Stamina: 1,785Crit: 544Haste: 557Mastery: 253Versatility: 308Speed: 30
cant log in atm so i had to go to my logs from this week haha
not haste, i meant crit lol
tbh who cares about stats?? i just want the xymox bag LMAO
lol that was my first drop in the raid, so am i winning?
ive only gotten 2 drops total in my name tho, so i guess thats not saying much
no, haste increase tick rate, duration stays the same
thats what i meant, i didnt mean it made the time faster, just more ticks
so wat excatly that means??
more bleed ticks in the duration of your rupture
so its more ticks with less dmg per tick?
yup
with each tick, you should get energy back as long as the target is poisoned also
damage is the same, you just get more ticks
if the dmg is the same and duration is the same it means that ur tick will deal less dmg
like
100dmg
over 10s
but ticks 20dmg ever 2s
if u have more haste it will be
still
100dmg
over 10s
but ticks 10 dmg every 1s
it means more energy and ticks that deal less dmg per tick right???
or im super dumb
what
no
you just get more ticks per second, which is more damage
if you get 10 ticks per rupture and 11 with more haste, that just more damage
like take the base dmg of say 1000 for your rupture, at 10 ticks each is 100
ya so it means that dot dmg is scales with haste?? no right?
Ya I'm confused
I think what haste does is just make faster tick
Not more dmg so faster burst
if thats true
it means
that each tick will deal less dmg but will tick faster
As far as I know rupture dmg scale of agility
no, the damage is the same bro
cuz it will not decrese the duration
You can see rupture tooltip dmg increase the more avi you get
yaya the full dmg yes
no, each tick does the same damage with or without haste, you just get more ticks per rupture cast
sooo u saying that dot dmg scales with haste
Dot dmg scale with agi
yes
so was i off then?, so if you do 1k dmg in 10 ticks, and each tick is 100 dmg, if you got more haste wouldnt you then be able to do more ticks which would = more dmg for that duration of the rupture? so like 1.2k if you got 2 extra ticks?
There's two breakpoints at roughly 23% and 33% haste where you get an extra tick on each of your dots
if thats true it means that if u lust your full duration dot will do more dmg
wat i dont know if that happens
pretty sure you get a partial tick at the end to compensate for that
to make up for that the duration of the dot doesn't line up perfectly with the tick rate
@plain thistle how far off am i?
Yeah, you still get a benefit regardless, just those are the numbers where it's a whole tick
Really easy to reach with alacrity and gear
basically what you said, same damage more ticks = more damage per rupture, which is also more energy from our passive
For even faster tick lol
no, exsanguinate is trash
ok, i thought i was correct. just wanted it to be confirmed
that can change with tunning, but right now it being in the same row as alacrity is just unfortunately
and even with a lot of haste it isnt better than alacrity =/
@plain thistle so they are retuning other classes in the beta for 9.05, do you think sin will get hit big?
hopefully yes, but I wouldn't get my hopes up, especially with talents
I do not think they will change our talents tbh
just annoying that if i play sin at 100% parse, and an outlaw does it at 100% they are over 1k dps higher than us
just want to slim that gap there lol
could you imagine if they buff sin enough we are the top rogue spec? it would be like heaven lol
if u have MA legendary
have bleeds on target
shiv vendeta vanish envenon MFD envenon its prob a oneshot
(with a cc setup on heals)
you should also CC your kill target before that
yeah, even smoke bomb with just system shock sometimes is impactful
and internel bleeding with MA does good damage too, in the opener
I killed a monk last night with just internal bleeding + subterfuge garrote + sepsis, in the opener
those 3 combined hitted him for 32k in the opener, hahahaha
Did u use shiv or vendeta??
just shiv, wasnt expecting him to die
Imma try thay
Before i got MA legendary i was using internal bleeding
After i got that idk why i swaped to the garrote one






