#assassination
1 messages · Page 3903 of 1
theres only 2 bad parts, 1 if you have enough dps
thats when ghosts happen as the damned suck happens
what slot for zold?
legs usually
Whispyrs Bis list: http://tiny.cc/76r5tz
How is Assassin doing at the moment after its buff? I miss playing assassin and doing high dps in BFA lol i can never seem to do top dps while on sub as my rotation is all over the place

stat prio on assassination for raid right now is still haste mastery right?
mastery is our worst stat
So haste crit then?
I just got lucky on my new rogue and looted the boe 190 dagger. Should I sell it or use it?
190 is pretty low atm
if you have a couple friends to run m+ i'd just get rid of it
Fresh 60 but yeah probably could sell
yeh the question is
how fast are you replacing it
cause you can replace 190's in like
legendaries are expensive
2-3 hours
Not sure this is an alt. Best thing might be to sell
Plus if I get it geared enough I can just win 20 arenas and ill get the 200 ones
plus if you sell it you can probably almost buy some ilevel 213 gearpiece on AH for its price
is there other reason why mutilate is better than ambush when not in Blindside talent other than combo point generation and poison application?
Nop
Quick question about openers, do we use Vendetta straight after you garroted? Or do you wait to use Vendetta closer to when your first empowered garrotte is in pandemic and u are getting ready to vanish and reapply empowered garrote?
!bis
Whispyrs Bis list: http://tiny.cc/76r5tz
@balmy condor whats your haste rn?
34%
Harsh 
Assassination WA's:
https://wago.io/E1EB91OtM (Lokkek's Group)
https://wago.io/SyLUNGD4X (Sovv's Group)
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
Maybe 17-18%
You vendetta after slice/rup/gar
Should you also shiv after those 3?
Isn’t really that important, but yeah
With sepsis it gets a little more confusing
But you pretty much just fire off the shiv after rup/slice/vend
And you’re good
garotte --> Sepsis --> mut --> slice --> mut --> rupture -> mut --> mut --> shiv
Then Vendetta and etc, and stack as many envenoms as possible into the shiv window
modify as needed based on blindside procs and extra combo points (dashing scoundrel rng)
You want to try to sepsis right before shiv so sepsis gets buffed for the full duration I thought
that's fair
Dashing gives energy not cp
derp... correct. sorry about that.
honestly, any of the combo point generators that apply a dot are good to use during shiv window
but the most valuable/damaging thing during that window is empowered envenoms
Why are using 2 muts before shiv
starting from 0 cp to get to 5
my thinking is: 1) want to get to 5 cp, with shiv active, prior to envenom. 2) want shiv to be active as long as possible for applications of dot and envenoms during that window (9 sec shiv window, 6 sec envenom dot)
is that wrong?
(and side note: I really am appreciating the input/feedback... thanks!!)
If you miss a cast because your holding for ~10 seconds at the start, any micro optimization to when you’re casting it is instantly just gone
Also because you hold it, you’re losing the sepsis in it
Id put the sepsis later
I wish snapshotting worked still. Nightstalker Sepsis would be fun.
And do like garrote mut snd vend mut sepsis rupture shiv
It does, but it doesn’t work on sepsis
I like this one, too... been playing with it.
Part of the issue is that there's just not a huge difference.
Yeah, you wouldn’t notice it really because from pull to pull you’re already experiencing variance
And +-1 shiv cast here or there isn’t going to be a noticeable change for human input
We’re talking specifically in terms of simulated gameplay here
Because these sorts of optimizations really don’t make a difference if you look at 5 pulls
It’s the small difference over a thousand pulls
yeah, especially in the real world when, in fact, the chance of actually DOING the ideal opener is nil, given then number of external factors (tank moves the boss and you gotta run, someone drops poop on the ground, something requires hiding or cloaking... and so on)
Recognizing that Blizz is going to do whatever they please... I think that adding something fun to shadowstep (damage boost for x seconds, empowered strike of some kind, haste boost, or whatever)... would be cool
Well openers shouldn’t be a problem tbh
It’s just that the difference in dps here is very small
Hey Whispyr, Im about to make r3 boots for 30% dmg boost, Im planning to do haste but whats the other stat should be
its a toss up between crits/vers, isn't it?
Crit will be better in AOE, vers better in single target and also for pvp
for me it changes between crit and verse
Yeah like the others have said, it’s really a toss up, pick whatever you’d like
In low mythic keys I find myself putting out 2 point raptures on 4 different mobs in a pack instead of 4-5. Is this fine or a dmg loss?
I don’t think you can without recrafting the legendary but I’ve honestly never tried
Would the targets survive a 4 cp rupture
No I don’t think so
Then probably fine
Ok thanks
Probably shouldn’t be copying how I play, I just give the theoretical answers xD
@lament flint zoldycks is just more versatile, the execute niche is very big for sin
for denathrius i just take standard talents. maybe you could go EP? and subterfuge ofc
I just went haste/vers
Gar 3x from stealth into fok CT, then build fok’s into ruptures, if they don’t live long enough, either a low cp rupture or just an envenom. If I’m drowning in energy or it gets to that weird time where you don’t want to rupture but it’s still aoe, I’ll try to weave a couple envenoms in, always maintaining CT. On 2 target, single garrote on each into mut rupture on both, then CT, CDs on one and blow it up
That’s pretty much it
no
I would say no, cos the most important phase of the fight is p3, which is purely ST
it does more than CT
you dont CT til 3+ targets
which is only when the adds are up in p1(which should die instantly) and when the adds +denny+remornia are up in p2
the other adds in p2 die pretty fast as well, and remornia is all over the place
plus PB does decent aoe damage if it procs next to 2 targets
trust me, i had the same thought. ct just sucks on denathrius
i dont think there's any raid fights where CT is good tbh
2

ahem
i mean i would love to be wrong
actions.dot+=/crimson_tempest,if=spell_targets>=2&remains<2+(spell_targets>=5)&effective_combo_points>=4
not CT til 3 feels weird
word
First time on sludge since I swapped to sin, do I want to vendetta pull or at first pillar?
how many pillars are you doing
pull, 2, lust on 4
alright, thats what I assumed. Thanks. 🙂
np
and 1st 3rd if we do 3 pillars, right?
yep
I really want exsanguinate to be good here, please tell me it is. 
Damnit, I knew you'd say that! 
I'll just give it a few tries when I feel like it. 🙂
I'll take a look at it
I'm going to craft MA as my first legendary. Should I put vers haste on it? I will be playing all 3 specs
i think you'd rather want crit/ vers if you want to use it on all 3 specs
Oh okay. Ill get a crit missive then. Thank you
all 3 specs benefit from these 2, while with haste you'd only benefit really playing assa, and when it comes to multi targets, it'd be wasted on sub, and outlaw generally has good energy reg as well
Gotcha
btw. is it ring or wrist?
on wrist it would matter less due to it not offering that big of stats, so you can get away with it either way
I picked wrist because that's all I could afford. Rings on my server are up to 20k for base version
Ah okay, wrist offer lower stats thus would be more forgiving with "wrong stats" (if you would go haste/vers for assa for example), though I'd go crit/ vers based on stat priority across all specs since you plan on using it on all 3.
Alright. Good to know thank you
first steps + ns + CT in torghast is so much fun
just wanna say
you dont take haste for energy reg
dunno why people STILL say that lol
the energy gain from haste is so extremly low, it only makes a really small difference
because it synergies well with assa bleed tic rate and energy refund 
hey gamers

Is there anything pointing to sin getting buffed in the near future?
Shame.
I was reluctant switching to sub, but it was fine. Still, kinda miss sin tho.
sin is mostly fine
sin and sub is not THAT different anymore
then don't play sub?
I think it's mostly that.
I'm just making small talk...
I'm fully aware that I have the option to not play it 😄
sin and sub are close enough you can just play sin
anyone have any vods up of sin m+ runs? would like to see how you guys play
https://www.raidbots.com/simbot/report/moQGegCY862Rawm1MQkz8 @faint harness sludge testing stuff
exsang still suck


(if it wasn't obvious, all the exsang ones have timing checks for pillar)
Wait u actually made one?
made one what
Sludge apl
Ur an animal
I didn't spend a lot of time optimizing
Plug outlaw in there lol and variance will be huge
but it saves cds if there's a pillar in 40 sec
that sim is just the dps phase (pillar) ? or are you trying to re create the downtime too?
just adds pillars
The main thing was checking if exsang would be good
Which isn’t really affected by downtime
I did some downtime things (for every stomp)
And it basically just reduced them all an equal amount
So it’s whatever
exsang is so dead
correct
venom rush is stronger than exsang, that tells you how dead it is
though i think people forget that exsang was a bad talent through most of BFA and that was with stuff like SS
it really only got good and eventually strong when expedient started to get stacked
was also good in uldir
we wiped on hc denath 150k hp today
sad
but anyway, TB was still far more popular than exsang in uldir, and it basically wasn't taken at all in either BDA or EP
so then it was a bad talent for like
half of bfa
and even then
not really that bad
i mean alacrity aside
putting any talent with alacrity
it's just not a great talent when standing a lone
OMEGALUL
it was bad without SS
wdym talent alacrity is a base passive now 
and even with one SS trait pre NYA, TB simmed higher
Exsang sims lower than Venom Rush atm... that should tell you how bad it is
but perhaps exsang can be used in torghast if you stack all haste powers
venom rush would just be a fine baseline passive
a lot of assassination talents would be fine baseline passives
true
Finally unlocked my 2nd potency for niya, literally a 150 dps upgrade lol as much as getting a 220 weapon last week
wait 2 more weeks
burrs will be a lot more
especially for outlaw, since outlaw second conduit is pure trash
But korayn double dip
hmmm double dip with what? zoldick?
I think that's the logic yeah
Two phases of bonus damage
I manage to keep up with sub rogues with just zoldyck, should be interesting with WHT as well if they stick with grove invigoration
but simc should already be counting that, and burrs still better no?
I think it's bigger for outlaw though, because they can cleave off of full hp targets with blade flurry
I'll have to sim it and see tbh
Yeah im talking about flurry, and last I checked with koji, it's not in sim but it's happening
I switched to korayn to test out for keys, it did better than I thought it would, so we logs and found the double dip
for outlaw the double dip is the main target and the flurry cleave damage itself, both are receiving the korayn damage bonus?
Yes, also something weird going on with sinful enchant making it more consistent
Haven't got the latest in that one, koji pointed that one out
huh nice
hey i'm the person who posted that 'lethal posions' cond was broken. (and yeah i have no idea how to use forums lol.) someone msg me that it was tested and working fine. So i tested again it is working for me too. so idk might be something to keep an eye on?
I don't have logs I literally used pen and paper, 2 other rogues said they got the same results that same day but i dont know how they came to that conclusion.
hi
I'm the rogue that can't post on forums
because its a cesspool
and never use it
so trust systems or whatever
here was the test I ran
oh hey ty. One thing i found interesting is that all of us were using the conquest vendor version. I don't know if that's relevant but i thought id mention it.
yeah that makes sense. Good looking out thanks. I never knew this place existed.
thought i might be the last mut rogue still breathing 🙂
well before the 8% you were
Does feel a little better now
I swapped personally
^^ best spec. I agree!
I swapped also but still red boi name 
im stuck playing OL on prog but do everything as sin
I think we ran a heroic with a Outlaw named whispry last week. Saped the shit out of everything and dmg of the charts
whispyr fanboy
I played sub since prepatch then heroic prog, mythic prog until we hit hungering and now it's 215ilvl and does one 15 a week while I ww my way through prog

Ohh shit! haha
I used to play a Orc combat rogue, i kinda liked it back then. Im trying to get into outlaw but... I cant stand not having shadow step



I wanted to play sin from the beginning, did one key with it and thought it was too bad to continue. Then I tried sub, sucked at it, switched to outlaw, didn't enjoy it, then decided to run sin anyway. that's when the 5% happened. Played sin the rest of the time, now I'm chilling
I miss those 3 combo point garrotes. That would really help my game. I kinda feel like getting S&D and my bleeds up isnt as smooth as it could be. Maybe i just need more haste though idk.
2 CP garrotes from stealth would do wonders for the spec
people were arguing about making S&D more like a passive somehow. I wouldn't argue with that either.
I just noticed they changed the blindside tallent. Maybe that means we are getting our old 'proc' attack back? That would be really cool
wdym
ambush with blindside is basically dispatch
I guess
if that's what you're referencing
Yeah dispatch - I miss the old version that would give us a proc on crits or somthing
Your right - i'm still adjusting to using ambush in assassination. I guess its basically the same thing. I hate to give up master poisoner though
ok so blindside is bis then?
for single target
its true i never do.
does double the damage, but is just worse to use from stealth and vanish
really whack design
why is it worse exactly?
It’s combo point thresholding mostly
ic ty
The last big talk we had was this: #tc-research message
If you’re interested in that
when you vendetta does it affect all dots you have on the target immediatley, or do u need to re apply them to get the 30%
Vendetta affects everything variably through the entire debuff duration
also not really on topic for #tc-research :P
here is fine
Getting back into Assassin since Cataclysm, not much changed but it sure isn't all about mastery stacking like it used to be 
slice made mastery bad
Any of you try exsang in pvp?
I'm not sure i'm following, slice? like SnD?
yes
Because we can't reset SnD anymore via Envenom hits? sorry, I may be a bit more out of the loop here than expected
slice moves damage away from mastery-affected damage sources
less of your damage is affected by mastery
therefore vers/crit grows
Read: aas
mastery falls
17+ % of my damage is melee
And I know it’s normal
But I fail to see how it’s a good spec design
I think its fine tbh
unholy and beast master are like 40% pet damage
which is even more boring
so I think its literally just wow design

if it's fine, then what puts us in a low spot, number tweaking? genuine question
i'm guessing these band aids aren't taken well by other sins?
sin rogue used to be a spec which will lose less damage from being away from target due to main source of damage were bleeds and poisons
now it vice versa almost, you need high uptime but with shorter than outlaw melee distance and its frustrating
but 99.9% of people don't understand or don't care about the numbers
yeah
yeah it doesn't show up as a cast in the combatlog
not even on WCL's end
it's just blizzard spaghetti
not tracking it
i have 3% haste on my sin gear 

happens
General question. Does feinting reduce the damage you take on soaking spread group damage mechanics i.e. SL Generals?
yes
So the damage doesn't go to other group members
if an ability does 100 damage, spread to 10 members
each member takes 10 damage
then their reductions are calculated
so if 7 of those guys are mages
and they all block
they're still assigned 10 damage
they just immune it
why asasin is so weak on pvp /
?
from where i can to get good guide on a clips for pvp
everywhere there is for sub and for assassin there is nowhere
please healp me
i need video guide for asaisn rogue for pvp
I will give up this game, nowhere can I find anything about an assassin that will be useful to me as a rotation or as a style of play
wowhead, icyveins, pins
you can check those guides
and yes, assa and outlaw are both worst for pvp, you can probably get to 2100 with both, but it will be much harder
sub is preferred because it has a lot more tools to control and cc the enemy team, and a much better burst damage
Weakest of the three, still completely viable
i think sin need a full rework like arms in legion for patch 9.2 or full reworked like Spriest. The aura buffs are cool and so, but they didnt the change the fact that sin got some issue. Thats what i feel and think
I wouldnt mind them copying aff lock gameplay into sin. Spreading bleeds and detonating them with an finisher on all targets. Gameplay can be slower than other specs. But most likely they would buff our energy regen, instead of a rework :p
Nah look at our talents some of them are crap some still exist in bfa and werent use at all. Then SL Alpha and Beta started nothing change so far for us in some manner. Now we got some aura buffs as band aid what helped us and still doesnt change spec
Idk what 9.1 hold for us, but set piece or wearing 2 legendary wouldn't change the spec at all. Only rework in some areas
What 2 legendaries would be best in theory, I guess some ppl have already thought about it?
dont think we need a super rework, being not so good in m+ is fine if we are good for raids, not every spec needs to be good for everything, assa is almost the same as it was during BfA
zoldyaks is best
we just dont have the numbers
but yeah, changes sometimes are good, playing the same spec for 5-6 years can be boring
assassination need probably another slight buff to become compatitive or the prefered pick
keep in mind that subtlety would get back to a very low play rate if assassination gets to close in damage
But i mean a aura buff again in % how much would that be?
idk sim it
you can just add a overwrite to the sim and see how much you need to get closer to outlaw/sub on st
if you want to try, just change the 44 to your prefered value
override.spell_data=effect.191052.base_value=44```
e.g. ~52 would be a 5% aura buff
5% buff would be:
~6.3k -> ~6.6k so a roughly 4% dps gain
!fuu
Fuus Shadowlands evaluation Spreadsheet: http://tiny.cc/uxr1tz
6.6k would be enough to get close to outlaw/sub
(outlaw/sub are atm at ~6.7k)
so you would probably need another 8% buff to break even to sub/outlaw on pure st
so a 26% aura buff
@vestal wren i mean all aura buff together
but we 13% so another 8% like you said
but still blizz wont give us an additional buff
That’s 21% right? “Total”
i don't think its that relevant to talk about "overall" numbers there because it does not mean a lot
I'd rather have a talent rework then more aura buffs
so its basically another 8% aura buff if so
Especially since it's not good for rogue spec balance if sin sims the same as sub
reworking a talent does not mean it will make the spec stronger, if you attempt a talent rework to make the spec significantly stronger you already failed in design
I don't really want it to be significantly stronger
I'd just like for us to have less dead talents and more viable options
Like I said, it wouldn't be a good thing if sin simmed the same as sub
I dont know what you mean, alacrity is a great talent tier
making some talents more attractive is actually fairly simple
the NS/MA row can be fixed by nerfing subterfuge
I mean MA/Subterfuge are already fairly close

and subterfuge nerf would kill our cleave lol
but isnt subterfuge in its self bad cause garrote still does 1 CP?
Subterfuge scales to well with more targets, so it should be the weaker choice on st else you don't have a lot of interest to ever pick MA or NS
Yeah I'd rather see NS get buffed since MA and subterfuge are close and nice alternatives
subterfuge is atm just "to powerfull" if we want diversity in the row
Fair
Then which row could be altered do make them more attractive?
MA sims better for single target than subterfuge for me, there just aren't a ton of pure single target fights to take advantage of it currently
I think my biggest complaints would be the 45/50 rows imo
MA has no place in the talent tree with the legendary being in the game imo
Last Row is crap
but what about if I dont want to use the MA leggo lol
or CT is quite good for cleave or aoe
Hidden blades should just become eb
well, you don't have to use it, but no other class has a leggo + talent that do the EXACT same thing but one is slightly better
Yeah but with MA talent we get to have 1.5 legendaries
You mean the vigor row?
yes
Nobody else gets that benefit
vigor, ds and mfd all can be played
And if we get to wear 2 legendaries eventually, then we have 2.5 legendaries
MA is fine
T50 row seems extremely underwhelming IMO.
Part of me just wants CT to be baseline lol
What about Venon Rush?^^
and scrap the rest of the row
t15 might need a slight nerf to EP and a slight buff to MP
Make exsang great again
That’s probably the biggest one that I feel could be reworked. EP is not even used currently because blindside is like a 150-200 dps gain
MP could use some love though
the t50 row is not terrible, you have a "st pick" a "aoe pick" and hidden blades that gives you burst aoe?
PB is just under tuned. If it did more damage people wouldn't mind it
I mean the design isnt bad for the t50 row its more the damage tuning
but isnt EP better for Multitarget
i think EP scales better, it possibly becomes the "best always" talent again
I don’t mind ST/AoE. But hidden blades seems like a never get.
yes EP is straight up better on more targets^^
MP is a pvp talent anyway
EP is already bis for m+
That’s fair on both arguments
like ct is a fine aoe finishiner and poison bomb doesnt do alot of damage, its just you take poison bomb over CT cause you dont have to spend cp on it
the problematic row is rly the alacrity one
Yeah if PB was tuned better it would actually be a decent choice to be made especially since PB is uncapped
because exsang is not good in the current form
I wouldnt mind a MP buff for pvp, make our wound poison better if we are gonna talent into it
and VR was not even buffed to the level that makes it considerable
VR on 10 would maybe make it good on pure st
but VR is not good if you don't use mut
Not that we need it, just that exsang and vr are just so bad
iirc vr on 10 instead of 8 would make alacrity/vr close
alacrity also scales well cause I assume theres no diminishing returns on flat added haste?
the problem is
just like with subterfuge or EP, if you want choice you probably need to make options that are always good not perform similar on pure st
I think one of er/alac going baseline and getting replaced with SS or some other new talent would be good
buff exang to 300%
If they want to change exsang it should just become single target vein rippers
i think exang even on 400% is not competitive
I wouldnt mind exsang being a niche burst talent for stuff like sludgefist where you need high damage in a small interval
i mean
at enough %speed exsang just becomes vein rippers lol
seliathan did say quite frequently on stream that he wants the torghast vanish power to replace exsang
Lol truea
Vein ripper would be hella OP
Ya i dont think you can do a 1:1 transiton
Maybe to a lesser degree?
Let us be OP for once(again) 
I like the single target limitation
Make it aoe only with another condition
detonate 25%-50% of total duration on a single target maybe?
Not linking it to vanish
like, don't get me wrong oneshotting even the highest hp tank even during defensives in pvp sounds fun
but i don't think this would be allowed to exist
Why not just nerf the effect in pvp
I don't think pvp balance should be a consideration
Considering they already have rebalanced nightstalker for pvp only
And etc
Would making it a proc that randomly does like half the duration of one your bleeds or something be interesting? would make the plate spinning more interesting
full bleeds on a target would definitely pop them in a burst rotation
We used to have a multi strike effect
tbh, something like what sub had in wod would be good
it was tied to multistrike back then
That would immediately do several ticks of the dot
but something like "if both your mutilates crit, your bleeds tick twice instantly" or smt
but it would make crit scale insanely well
Fair, i figure just doing it with a larger amount might be more interesting from a rotation perspective
I like the system shock pvp talent
ye
god fuck that talent
If you cast 5cp envenom on a target with garrot rup and deadly up it does a thing
i mean, i like the idea
The issue with system shock is the 5cp
i think system shock would be a good pve addition
You could tie the multistrike to that
what happens if you dont crit in two muts
but it would make assassination probably one if not the highest burst damage spec in the game ^^
Shiv?
poison knife 
Idk i feel like i get far more 4cp evenoms than i have shivs lol
and i don't think that "burst damage" is the primary design direction of assassination
i feel like more should be done with the bleeds
burst seems to me like the direction subtlety should take
Since we finish on 4 a lot, either the requirement could be lowered to 4 or the effect could be balanced around the rarity of 5cp envenom
i think some mutilate and instant tick interaction would empower the sustain dps aspect of assa while making it more reactive
@stoic needle just run deeper strat and you wanna finish on 5 anyway 🙂
Ya I agree, thats why I kinda like it on a proc for maybe 25% duration? that way you get some nice extra damage spikes while forcing you to manage your bleeds more
25% duration is way too much
Lol true I forgot about deeper strat
I'm looking at it from the perspective of making management more interesting
i did like kingsbane
bleeds would need to be heavily nerfed for that to work
kingsbane was just an extra dot
i never understood why ppl liked it
i think bleeds could have higher dps
button more to press
but would need to get lower duration for that
and it co exist with TB
kinda making the maintainance effort very high so that you can justify the output
I get what you mean fuu about sub being the burst spec, but idk if giving us some more burst would really interfere with that especially since the cd on exsang is like 45 seconds
"i only apply bleeds the entire fight" kind of like design direction
i mean they brought dreadblades dh artifact skill back as talent
assassination was iirc the highest burst spec in the game during bfa
so kingsbane should be easy
yes it was 🙂
Corruption... Lol
and i have 20 sec hc logs to prove it 😄
that too
and thats the inherent problem, if you design a spec to have sustained strong damage how can it have insane burst too
and sub should be burst ST/pvp
I like the idea of stacking damage dots quite a bit
When you apply a full rupture, it spreads weaker to the enemies 
i don't think burst needs to not exist
but redesigns/design ideas often just give a spec everything and make it better at everything
fair
i assume thats how the dk designer thought too
i feel like the leggo that spreads your bleeds when you shiv
should spread to 2 targets rather than 1
and it would be fun to play nightstalker in m+, apply full CP rup from stealth then shiv
"why not add the best execute in the game to the spec, what should go wrong?"
lol
Lol fair
That would be sick
but only spreading to 1 makes it completely useless
Maybe a controversial opinion but I like snapshotting
It increases the skill cap of the spec
most ppl atm just care about dps
Imagine going into a sludge window with exsang NS vendetta snapshotted rupture or smth
the problem with snapshotting is that it limits fight design
How so?
well, they wouldn't allow a sludgefist-eqsue fight with snapshotting in the game
Why not?
snapshotting is not a lot more complex
imagine having a 36 second dot doing 100% more damage every minute
I mean they allow convoke /s
Sounds like fun to me
fun to the classes with dots
I don't see why the mechanic couldn't be tuned with snapshotting in mind
the delta between dot-based classes and non-dot classes on sludge would be HUGE
then it's tuned to be a 20% dmg buff and the fight is less fun
for every1 else
too much effort for a little bit of enjoyment for very few people
blizzard doesn't typically do such things
They've taken the time to blacklist so many different mechanics for cloak
Doesn't seem too out of the question to me but maybe I'm naive
But yes blizzard is lazy lol
the problem is not rly cloak
the problem is that rogue was usually the class that was assigned to do stuff to allow the other classes/specs to do their damage uninterrupted like soaking with cos/feint
I just meant cloak as an example of blizzard taking the time to make mechanics work differently for classes
turtle, ice block, bubble, we have a lot of immunities that don't get restricted
and thats fine, the game design is around having some classes with immunities in your raid team
but rogue just has no reliable immunity anymore, cos and feint don't work on most things and if so you need to test it because there is no consistency
rogue got exploited in tomb of sageras
maybe the reason we are now in this position
keep in mind that rogue is the only pure melee dps class in the game
and is at a point that all 3 specs are nothing you rly need/want to bring to raid
Its awkward cause its kinda out of character for us to have a raid buff cause as an archetype rogues are generally selfish
Weren't we originally going to have one of the debuffs?
Tho obviously that doesnt really solve any problems as you just force people to bring a 1 of to the raid
i wouldnt mind having expose armor back in some form
Its awkward cause armor pen isnt an equal buff for all the specs
like generally class buffs are generically good for all the dps specs of that class
cause armor just reduces phys correct?
Ye
Lol yeah if expose armor was just armor it would be less impactful for sin
sub still does a fair bit of shadow damage no?
And a flat % all damage might be too strong
isnt outlaw like the only pure phys lol
Maybe crit chance?
Personally I wouldn't mind seeing some kind of damage output debuff for the boss
Like mind numbing working on bosses
Could put that into tricks of trade
find weakness 
Make find weakness baseline and give sub some nice big toy to compensate
That reinforces their single target burst niche
Maybe keep sub the only one with the special interactions with FW
Anyone remember Serrated Blades? Buffed rupture by 30% and added armor pen fir all attacks
just give us arcane agility lul
Drink up me hearties baseline
"Why did you get that?" "Stole it"
I actually really like that idea
MA could be replaced by something like serrated blades
Why should locks be the only ones with raid consumable utility
Healthstone could heal for less but instantly, vial could be more but over time
Nah you dont want overlapping utility cause then we just still get left behind for aff locks lol
Or we get brought because you want both
I mean we don’t need anything fancy just more bleed dmg, we’re supposed to be like a really good consistent dmg class
We deserve fancy
I cant imagine they wouldnt share a cd or something
yeah
Cuz we have the most boring covenant skills
Boring talents
Boring legendaries
SOMETHING about us has to be fancy
Not really
Issue is a lot of what makes rogue interesting design wise doesnt work that well in mmorpg settings imo
Look at hunter legendaries
I feel like shroud is also less useful this expac with how tight percentages are
Honestly the hunter flare + tar trap leggo is really cool
Their leggos are more interesting than ours
Its 2 globals
Bring back smokebomb so we make ranged adds run to mele
As in bring it back to pve.
: D
as long as it does good damage why does it matter if its 2 globals?
like I dont mind having interesting active effects on your leggo you have to think about
honestly the hunter stuff is indeed pretty cool.
Wouldn't have minded if that was route they went for most legendaries
Like i feel like all the BiS leggos for rogue atm are all fairly basic passive effects that just add the most damage to your normal rotation
which can be said about many leggos tbf
As much as I love zoldyck, it's boring as hell
Number go up after a certain point of the fight
Imagine if zoldyck was multistrike chance during execute
Same effect, way more interesting to play
Celerity, boring
Finality, boring
All of the actually interesting leggos are bad
at least blunderbluss is a chance to shoot like a machinegun but yeah
stuff ends up being % this % that
Like blunderbuss, doomblade
seems like a missed chance to get creative
They suck
Because it's not like you needed to add the other type of buff
you had full freedom here
If we get to use 2 legendaries eventually it'll be nice because then we can use some of the more interesting ones
tbf doomblade is also just a flat number modifier
Unless its worth to start running ct on single target with it that im not aware of
When are you ever using envenom without your bleeds up lol
The problem with doomblade is that it doesn't work with sbs
I think that's a mistake tbh
they want cov abilities to be equal between specs
We could have necro and night fae for poison and bleed builds
I agree with you, but I get where the devs are coming from
I think sin rogue gets the short end of the stick for sure with 'interesting' legendaries
Thanks for testing though. 🙂
Dashing, doomblade, duskwalker, and zoldyck are all kinda meh
Compared to what the other classes get
Outlaw nor holy priests aren’t that great either
Guile charm is actually kinda cool if the numbers were higher
While I love Zoldyck I have to agree here
Imagine a rogue version of e.g. apex predator
Rupture damage has a chance to give you a free 5cp envenom.

That would be fucking sick
Ikr
Anything that's interactive is good in my book
Passive damage %+ is just b o r i n g
😴
Yeah I enjoy blindside too
Just wish ambush did more damage
Yeah ..
imagine if PB would be just a finisher already at this point
not some low chance bs
Giving rogue an uncapped aoe on demand?

That's too good, you know we can't have that
No I'm just being facetious I think that would be great
Ct is actually p strong
Sin having a small size uncapped aoe would be awesome
What makes you say that?
Is it because you don't really have the resources for envenom when you're maintaining ct?
that, and it sounds weird when you use it as well as the animation xd
Personally I think that triple garotte fok into CT feels pretty good
Lol yeah, sin has pretty great sound design and ct doesn't really meet that standard
Needs more splorch or more schwing
anything but what we currently have x)
but i also like when instead I run PB and use an envenom that procs it, it feels huge
I feel the oomph in Sin
Well in aoe you multi dot with ruptures after ct and that's when you'd get pb procs
I think what we're getting at is that either ct or pb should be baseline
yea
It's a shame that you can't have both of those at once
In Torghast when you get both sin is fun as hell
The best torghast power is the empowered finisher after shadowstep change my mind
who needs vein rippers when I can just shadowstep and one shot a pack with CT
or have like a massive ticking rupture lol
Yeah that's the boss killer for sure
really the combination of the two is the dumbest
First steps + unceasing chain link + nightstalker + Vr
First steps NS rupture out of stealth, chain link garotte, vein rippers
Nothing is surviving that
I would love a torghast pvp mode tbh
Getting NS and subterfuge together
80%+150% 
+50% on the rupture
But imagine doing first steps CT into a warlock with like 30 imps up
Hitting cloak and praying you live long enough for ct to kill them 
and getting sad about aoe cap
Yeah..
jokes on you evasion + cloak are like 10s long in torghast
and lock doesnt have any defensives
I'm just saying
Imagine triple garrote into CT. Man improving sin's current state seems so easy.. 😅
That's a good question teeny I'm not sure
That's why it's so frustrating tbh gray
It's so obvious nobody at blizz plays sin
It's not only sin though. Lots of classes/specs have this frustration
Imagine maining surv hunter
Or mw
We’re performing better than survival now 
Isn't that because less people play surv than sin? I feel like surv is a sleeper
It’s pretty comparable, both are high floor low ceiling and on mythic the floor is slightly higher but the ceiling lower
How is sin feeling compared to sub? Raid and m+
Anyone dabble with both?
I went back to rogue after the sin buff, but I dabbled with Sub today in torghast 😍
where's whispyr
scaling scaling scaling
double garrotte opener
he should be here soon 
@balmy condor thanks for the info last night. I got my DPS up like 500 by swapping to blindside
in what parallel universe is sin rogue or surv hunter high floor lmfao
im gonna roll with it in pvp
That sounds very high
But I’m glad it worked out
Definitely isn’t from the ambush stuff
well i made a few changes and modeld them out on ask mr robot- then ran tourghast
AMR no good for like 8 or 9 years yeh
oh lol thanks!
When their max and average are so close together it’s considered high floor on an “easy to play” category, not necessarily damage.
What do you guys use to sim dmg?
Raidbots
Cool ty. According to AMR the changes i made got me from 2900 to 3400 DPS. (3 talent and 1 soul bind change, i think.)
(ish those numbers)
high floor easy to play pick one.
I did? It’s easy to play with a low damage ceiling? I’d label that a high floor, would you not?
Depending on the talent you changed, that would probably make sense
So yeah, I moved too blindside, vigor and venom rush. I felt like the single target was more busty than it was with MFD. (Which surprised me because I really like the fast MFD-> Envenoms on trash. (That said Tourghast is so effected by what orbs i got...Ill have to try a pve today. )

u think Alactiry is the only way?
hmm ok. good to know
It’s like not even close
Master poisoner and mfd are both closer to blindside and vigor
I thought it might sync with blindisde for more ambush procs
Than anything in that row is to alacrity
Yeah but haste just does that but better
Venom rush just doesn't give enough energy
If that’s the idea

is it worth 25 dollars? Hell no
Well what do you consider worth
Is it 10 dps? 50? 100? 2?
It is an increase over some over races, yes
What do you play now
Maybe 20-25 dps gain
racials make 0 difference
like, you wont do more dmg by going a specific race
thats a myth people tell themself cus they cant improve in other ways 
^
i wouldn't go as far as say its irrelevant
its not significant 🙂
people have told me its only worth it if youre going for world first
Even for them, it’s not for the dps gain
There’s been a few times where you’ve seen world firsts switch to races for the ability mostly
goblin jump is probably biggest
KJ 
you are not helping u.u
Also I think Exorsus switched to alliance dwarf
Because they didn’t think that it would get nerfed
they made a fight, where 2 classes can only fight as goblin cus of rocketjump
Or some dumb shit
how does that go trought QA lol
12 classes which amounts to 36 specs total over 14 races. That is a lot of combos to test, and I doubt they test every combo and figure out which racials "break the fight"
Guys I'm sorry if this breaks the rules but... I've been slacking on my sin in favor of destro lock. pls help ._.
We only allow rogue mains in this discord how dare you
Ban this man
Permanent no appeal
But before you go.... how does it feel not being on the bench?
(Issa joke btw, half of the blades don’t even play rogue, koffing is a shaman main atm)
I think it's just tough getting groups as a solo pure dps class
solo melee pure dps is always rough
so eventually I hit a wall and the luster fades
so i start up a new class or something
i like to play arms warr and assassin rogue, which is better for m+ atm
sin for sure my fav still
Arms warr prob easier I would imagine
they are friggen strong rn
tbh, there is a small difference bettwen
"maybe this racial interaction is too strong" and "this fight is unplayable for priest/warlocks cus they dont have any form of blink/jump/dash"
I would think racial matters more in PvP than in PvE
It’s funny cause the argument in bfa/legion from everyone was “wow rogue so easy to get into groups, you don’t even need outlaw, cause just rogue is too good”
hah yea, that was the last time I played WoW, sin in Legion was amazing and super fun
even there is weird
cus its not " racial matters"
and more" orc/human/nelf are broken"
i guess assasin ganked one of blizzards girlfriends during SL beta
cus LETS MAKE CC BASED PVP
agreed, I don't know that fight specifically but it sounds like the fight was the issue and not the goblin racial.
the problem was, in the intermission there where 3(?) knockbacks and you had too use stuff against it
first was walking, 2nd was warlock gate, 3rd was using mobility
PvP has always been a joke to me. which makes people who take PvP seriously very, very amusing to me as well
priest/warlocks didnt have the needed mobility lel
imagine beeing a triple A studio
making, testing and releasing a raidfight
where 50%of the playerbase cant use 2 crucial classes
and the other 50%have too do a raceswap

has wow ever been balanced tho? :>
warlocks had the mobility, with the use of warlock gates and their teleports
in fact warlocks were great on KJ because of their gate
I wish more people used my gate
I always cast it thinking "Oh man what a clutch gate" then myself being the only one to use it
Maybe your gate isn’t that clutch then
Nah, ppl are dumb. confirmed.
haha ~kidding
But imagine walking past a gate that literally makes your walk shorter
gates are also nice in M+
and TORGHAST it's so nice
isnt' there gate powers
I've seen people straight up lose torghast to the trap hallways






. Feels good 