#assassination
1 messages · Page 3824 of 1
I actually enjoyslice n dice
Navigaton > Gale Force for M+ i guess? Even tho Gale is pretty strong right now Navigations should still outshine em in M+
gale is pretty strong in m+ as well
Fact is, we're in pre-patch and people come here to get to know what to play right now. If you cant answer with anything useful, it would be nice if you would not answer at all.
But AA's should get less important the more targets you have and crit is esp. valueable for us

100% correct on that one
that 'you cant answer with anything useful' is like a slap on your face @balmy condor
If you cant answer with anything useful, it would be nice if you would not answer at all.
huh. What a concept

idk i feel the concept of snd feels borning
but it doesn bring some changes to the spec which is welcome
It does seem to be boring right now, but from what we can see with some conduits, they want to make it some super powered buff you want uptime on
I've always enjoyed snd personally
Right now it's just a boring attack speed buff
what conduits make it "some super powered buff"
I am unfamiliar with these conduits
if the atk can trigger something thatd be nice, atm just like another passive
perhaps I missed some patch notes
No, right now, from what I can see, it's just the healing conduit for it
You didnt miss anything
Right now, yep.
OK so i have a stupid question that i should know the anser to
I do, which is why I said that it is indeed boooooring right now, but it can change.
Why doesn't SnD regen energy? and why did i think it did? and if it does..... well.... idk
AtS doesnt do anything for any sin passives
sin is just attack speed, and none of our passives make that regen any more than normal
yup
Sad times eh?
I don't mind it
They should give sin same passive as subt, where some autos grant combos
That would fix a lot of issues
I don't see what issue that would fix
throwing more cp at an energy limited spec doesn't make it less energy limited
You'd spend energy on harder hitting things, as opposed to weaker ones
fewer mut casts, i suppose?

I mean they could make it act as haste
Wouldnt that tank all haste rating for all rogues?
well the concept would be to make the haste portion replace the current rank 2
Since secondaries have huge diminishing returns
Imagine rogues. Getting corruptions removed. Solving the issue by getting 30% passive haste from snd and talents

yeah
ye
I don't personally see a better way tbh
bruh
go back to hfc days
when deadly has max stacks or whatever it was, it ticks energy

Nothing will make snd less boring
true 
Changing it to haste doesnt make it less boring, just make it a chore instead of a fun button to press. Although kek, fun. Terrible wordchoice.
some big brain dev needs to think of some new sin stuff
Idk man, sin has a really solid kit. Thinking of new complimenting passives and abilities.. I wouldnt want that job.
I wouldnt mind blindside being considerably the best on first tier
good thing it is
Makes you press more buttons and more engaged in your rotation
Isn't EP competitive?
^
Eh, from what I could see in the very limited data we have on wclogs, most people still use EP
Ye, I imagine heavy execute fights will make Blindside must have
@fiery flower can we do that thing again
LMAO

it sims 137 dps less
good thing we aren't talking about prepatch then
blindside barerly does anything on execute
ur EP uptime is too high atm for bs to be competitive
I dunno, that's why I said it would be super nice if BS would be like super clear that it's best, by far.
yea but according to blizz they dont want to have a clear choice-they want u to choose kekw
Ye, but EP barely does anything to the playstyle, so it's booring, right?
Whilst, BS can be more engaging.
okay?

well if ur playing sin properly u want to minmax ep uptime
that usually means u need to think whether u can press a finisher or not
Guys im super not up to date with the SL / Prepatch changes. Are we happy? 🤔
most people are not
How so?
snd is just attack speed and more maintenance
Understandable, what about the talent changes?
alacrity is fine
hi boys, do we have a macro for the ambush / muti or does this still need an addon?
still needs an addon
Ambush muti?
ambush/mutilate from blindside macroing isn't supported in the base game
k, thnk u
Are we still using the same build for m+?
yup
Alacrity in place of TB i guess and MP in first row?
is blindside any vailable?
nop
😦
too much uptime on EP
Do you have an idea how it looks for the other speccs by any chance?
Just as a quick rundown, are people generally happy?
yeah sub players are vibing
Once again, this is for prepatch. Dunno how it will be in SLands
outlaw players are chilling
I mean it seems strong but doesnt it play exactly the same'
Just from the looks of it
feast me thinks
I was looking at it
but couldn't pin it down
too lazy to figure it out
bit more vers on the gear but yeah idk
hows sin feeling in m+ now? really slow?
faster than before
than before? you mean on beta?
than 8.3
same as before for m+
cool so i dont have to change much then
yup
stat prio still crit/mastery?
i thought mastery was good for m+? maybe ive been reading some shitty guides
not with crit eb
i see, thanks
@grizzled ruin CT simming higher than pb for you still?
sorry one last question - is CT now better to take?
Looks like sub has dropped down again
Pb is pretty underwhelming
i miss pb god
i don't, i enjoy having control over my dmg
Yeah I don’t miss Pb god
But I do miss not having to cast ct single target all the time because the rest of the row is dog shit
yeah whole row sucks
for ST*
Yeah
What's the ST opener now? ambush ambush envenom?
With ss and sub it’s gar snd gar rup
@sick oyster the 2 sim between 12dps of each other
thanks!
the same is for vigor with ds-np
not even there lel
yeah the nature dmg amp is at 58 and then the enrage dispel needs numbing poison which is lvl 54
enrage dispell is only with mindnumbing poison, and you get that one at 54^^
shiv right now is....a slow.....
Depends on your item level
yeah that's gonna vary drastically
how many targets
ok
seemed low
See your stay weights for gear, alter essences traits, gems chants
At 130 it's not unusual to be breaking 4.5
is SS + sub viable for single target?
most of the top sims run one on the carapace chest
my ST build used to be MA
ye
sub with ss was the thing you played in 8.3 for st
and on any multi-target ss will still be best more than likely
which is a lot of fights in nya
but tbh, right now its prepatch, stuff is wonky anyway
ye
actually 2-2.5k might be alright depends on your gears
topgear is up to date?
long as you feed it your simc output yeah
did anyone else get a bug where your deadly poison suddenly turns into wound poison without you pressing anything?
yep
anyone got a macro for dispatch talent? or would it be simpler to have a shift mod?
not possible without 3rd party addon iirc
That is correct
But you can use modifier key
#showtooltip
/use [nomod] Mutilate
/use [mod:alt] Ambush
/cast [nomod] Mutilate
/cast [mod:alt] Ambush
that or download gnome sequencer
ty
mfw accidently had an echoing blades piece on when maut pulled 
fwiw that macro can be condensed to
#showtooltip
/use [mod:alt] Ambush; Mutilate
fwiw that macro can be condensed to
#showtooltip /use [mod:alt] Ambush; Mutilate
@iron valve
Prepatch Information
Single Target Talents: 221xx21
AoE/M+ Talents: 221xx23
-Blindside can be played instead of EP on encounters where the execute would be helpful
-MP instead of EP if you want/need the 60% slow
Single Target Essences: Breath of the Dying or Crucible Major, Lucid Dreams, CnS and Breath of the Dying or Crucible Minor (depending on what you picked for Major)
Aoe/M+ Essences: Blood Major (when running multiple EB), Lucid, CnS, PP minor
-Can run Worldvein Major for ST if most of the raid are running it and you don't have to move often
-Can replace PP minor for m+ with Crucible or Breath for more prio/st damage
ST Azerite: Doubledose, Heart of Darkness, Clockwork Heart, Nothing Personal
M+ Azerite: Echoing Blades, Shrouded Suffocation, Heart of Darkness, Blightborne, Clockwork
**Stats ST:**Vers > Crit > Haste > Mastery
**Stats M+:**Crit > Vers > Mastery > Haste
Old 3xSS/Haste Build is still playable, just not as good anymore. Run with Alacrity and Crucible or Breath Major.
As always, try to sim yourself for more individualized and accurate results.
Anyone who has a sim for m+ with echoing blades? None of my pieces have EB but I could gamble a few, just wondering what the diff would be
Well if you have full crit gear it can make a huge difference
It's a pretty massive one if you get your hands on 2-3 EB pieces
Especially when the other pieces don't have useful aoe traits at all.
"Crucible of Breath Major" nice, my BotD now leaves a DoT
I've just tried to combine the two since it doesn't really matter which one you choose 😄
The difference in sims for me was like 20dps
My mind legit just made "of" into "or"
So would we consider putting that big Agility gem on our gear now ?
Which is better, +7 Versatility Runes or +7 Critical Runes?
Oh nice we can put that +18 agi and also +12 agi from Legion together
My sim window doesn't show the right gems 😐
So it might depend on the individual gear-setup etc.
The results seem to vary a lot, from the stuff I've been trying, Jneu. Definitely worth looking into
With CLF it generally depends a bit more on fight duration
i.e. anything >6m30 will be big for CLF compared to less than that
cause youd get another clf vendetta overlap
breath will most likely pull ahead on any fight where you can make good use of frequent resets on the other hand
or where execute matters more
clf is a good option if you don't like using wv
think clf might also be better the more SS pieces you still run

BoTE for ST simmed higher for me when compared to CLF
only by a couple of dps but it was higher
!wa
Assassination WA's:
https://wago.io/HJUbINlV7 (Mizerok's Group)
https://wago.io/E1EB91OtM (Lokkek's Group)
https://wago.io/SyLUNGD4X (Sovv's Group)
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
are any of these updated with SnD etc ?
!guide
Assassination Guides:
Wowhead: https://www.wowhead.com/assassination-rogue-guide
IV: https://www.icy-veins.com/wow/assassination-rogue-pve-dps-guide
afenar is updated
so my sim just dropped by about 250 dps overnight? And i'm wearing the same gear everything
ty
Is sub much better than assa?
Outlaw still m+ kings
Sub will be strong in shadowlands
But they’re currently missing their rank2’s and conduit stuff that makes them strong
I see, Outlaw it is than, cheers
it's a minor change, but i think they updated poison graphics in pre-patch/sl
Holyshit dude i cant even solo Arachnoid now? feelsbadman
Scaling is wonky yeh
who's arachnoid?
Mechagon rare
How exactly does shiv work? Seems to only do a giant slow when I have crippling on and cant really make out what it does if I use deadly (or instant when in another spec)
Correct
Because that's all it does currently, we don't get Rank 2 of it until Shadowlands which adds the toxic blade mechanic, and we will also have Mind Numbing poison which it will amplify I believe
That’s all it does
it doesn't do much now
it is supposed too be toxic blade, but you unlock that at lvl 58
a nerfed toxic blade at that
ahaaaa, it all makes sense now
and for the enrage dispell you need mindnumbing, wich is lvl54
soooo...right now its just the slow^^
I was so sure I read we were gonna be able to sooth with it and assa use it as a offensive cd, just couldnt get it to work when I tested
but if its because we get that in the next rank then it makes sense
ye need mindnumbing for that
yo assa is pretty fast
Soon TM
assa is fast because you have lucid and high stats
cant wait for people too realise that sub and assa slow down quite a bit in sl 
depending on your blindside procs sin has a pretty active pace in SL
but there are gonna be moments of 5 mutilates in a row and no procs
and it will feel bad
imagine making a talent that only gives you 50% crit for 3 seconds
imagine leaving that talent in the game when there is an item for all 3 specs that gives 100% for 5sec
🙂
it's 2 seconds now though
They should just make it so that if you go over 100% crit, anything used does Chaos Bolt style scaling 🙂
With the additional %
bruh
blindside makes things better
I can start qqing now already if it makes you feel better
i do see myself getting frustrated with blindside rng though
cus this channel will be like the bfa sub channel then
and i can see people qqing about it on here too lol
ambush hits hard in SL
Roflmao people qqing now about sin are in for a huge surprise
bruh
im sure that most people that "complain" about that stuff are FotM sub rollers that try out all 3 specs lol
wdym, sin best spec due to wcl:
ye,like MY complaint about assassination in SL is that i dont like the more "passive dmg" gameplay
i dont give a shit about wcl
Everything is weaksauce in comparison to that juicy white melee damage 
i liked the legion/bfa 50/50 dot/burst window playstyle it had
dunno about raid as we cant raid yesterday and today cuz 50% of guild cant login
but
from playing 2 days m+
but like,thats a personal opinion
i did the first three bosses on heroic in NYA
we did a full hc clear
most people were heroic/mythic geared, did pretty well
played some bosses on sin and some as sub
BM hunter usually was on top
so for m+ absolutely no problem in prepatch as sin
but that isn't surprising
and like, for me sin with SnD was way harder then sub 
lol, i had moments of forgetting about snd
not in the opener
but sometimes in the middle of the fight
sub will not compete in aoe heavy content in pre patch
like, you need too watchout for quite some stuff and keeping it up all the time
sub on the otherhand more or less has the same gameplay loop over and over
idk
i had 0 problems getting into it again
snd is just a worse ct that we used in st before prepatch
with longer duration
so pretty easy imo
sin probably needs a update for snd to get energy regeneration on rank 2 instead of as
would make the pacing/use a lot more valuable
i still hate snd and the guy at blizzard that thought brining that ability back should be executed by a guilotine 🙂
it's iconic
iconic<--------------->good
any button more to press is good
so would i
just look at hunters mark
but Kingsbane has a mixed response in this discord
snd does increase damage
yes,its "iconic"
so its not "irrelevant"
and people complained for such a long time that they want it back
playstyle before corruption was shit
but without a energy component or similar it won't feel good to use
and now its more or less gone again
so I kinda like having to do something more
only further hope is that they buff dashing scoundrel
but i would wait some beta iterations its possible that rank 2 changes
cuz dashing scoundrel gameplay >>>>>>>>>>>>> doomblade
legendary items will likely see some changes too, they don't seem super balanced atm
its likely varolyn
not sure how much beta work is done this week given pre patch
most of the team is probably trying to fix pre patch issues
and yes fuu,i know that you can see snd as a long "dot" you place on yourself etc.....
doesnt change the fact that i think the ability is simply so boring :/
again, the issue atm is that it does not improve pacing, its just "passive damage"
energy regeneration should solve this issue
ye like i said, i dont like the more passive dmg assassination we get in SL
i don't like snd in general, but i think its fine on all 3 specs once assassinations rank 2 is fixed/changed
none of the specs need it
they had energy regeneration on snd before
Hero rotarion is not working?
it should work
think if r2 gives energy rec
it will be good in first tier or 2nd
and after that useless
My hero is telling me Im missing some dependecy
i mean, you are balanced around keeping it up all the time
baseline ability and stuff
and after that useless
why?
cuz you wont need the energy rec?
i am not sure what you expect
but if its the same amount of haste we had with corruption, that won't happen
we are litearlly balanced around that ability right now
like, our melee attack dmg is tuned around that 50%more attackspeed
would you not use SnD, you will do 50%less melee dmg then all other melee classes by default
@vestal wren im talking about when u can wear 2nd legendary
with the dashing scoundrel legendary (former tier set in antorus)
you wont really struggle energy
i mean...
so if snd will give energy rec paired with dashing scoundrel
you'll most likely overcap
playing deeper might be a option
maybe
also you probably won't stack haste then
i don't think its black/white and dashing does not need to end up as the best choice
2 legendary items sound atm like it could create a lot of issues
but i would not rly make a argument around it right now
it should end up as the best choice
but sadly atm its not
even though its the 1 legendary that makes your gameplay better
sadly most fun is not always best numbers^^
all dashing does is increase pacing
so in essence the same thing snd would do if you get energy regeneration
hard to say if that something i would argue creates "better gameplay"
if it ends up overcapping
well its one of the few that actually enhances or differs your gameplay
using doomblade wont really change anything
rotationwise or apm-wise
despite being the best legendary atm
as corruption stacking sin would probably end up as the "best gameplay iteration" if that's the argument
well personally only heard positive things about the haste stack gameplay
eeeeeeeehhhhhhhh
and really enjoyed it as well
compared to ep sin
with pooling, pooling and more pooling
Antorus sin was my favorite iteration
you didnt do anything different with the 13515%haste assassination
yeah but it didnt feel as boring
pooling 40% of the time
but isn't that the argument here that higher energy income = good gameplay?
doing something > doing nothing imo
i might misunderstood that else
more energy = more apm = better gameplay as sin is super slow
giving energy rec to snd will either make
dashing scoundrel redundant
or snd
yes, this makes the argument right
depending on numbers
so I personally think it will be a good idea until u can wear 2nd leggy
corruption = more apm = more energy (to a point where energy bar is useless) = better gameplay
but I'd rather have an effect that is beneficial whole expansion
i disagree on that 
and since theres already a rogue item that increase energy gain (which most likely will be used once you can wear 2) they could also do something else with snd
cuz I doubt if snd will give energy
you will run both
but thats also a general issue within the design of the items
no point to use any other legendary besides x
i don't think having a super high pacing is good gameplay esp. not for sin
think even in antorus the only time i didnt use master assassin + zoldyck was in kingaroth where I used boots
to have vendetta for every add spawn or so
I mean, doesn’t that mean you have a buffet different option for your second Lego?
not really no?
gcd capped gameplay seems to go against the design ideas behind the spec
Doesn’t mean SnD will be useless
it will just remove one more legendary from your pool
yeah we have great options such as tiny toxic blades
yes nullfox, i assume you just run other legendary items if it becomes this extreme
cuz with current tuning doomblade is #1
2nd could be dashing scoundrel (which also changes gameplay)
tuning will happen on legendary items
but if ur energy rec is covered with snd
u will just use zoldyck+doomblade
which has 0 impact on your gameplay
because its just passive dmg
As I said earlier this morning giving SnD some regen would be ideal.
But opinions
will come down to how big the energy generaiton from snd is
and no clue why they reduced zoldyck from 30% to 20%
it does not mean that its a huge boost
I think %20 is fair
idk how much it was in earlier xpacs
I know it's just prepatch, but going through heroic and mythic nya so far has been kinda fun
30% seems high
seemed pretty fine in legion
Haven't really been running into any energy problems.... snd feels nice
Ye, it feels clunky af in Beta but %30 might just make it haste corruption stacked high
??
As soon as you hit the Maw all that is gone
how do u not run into energy problems
I don't know?
and how is not slow compared to before prepatch
It is slow compared to before patch, but it's not THAT much slower
?
it is if you stacked corruption
or more
I can still pretty much spam my abilities without issue for the most part
what
What are you not getting lol
Honestly I don’t feel big energy issues in pre-patch neither. I just don’t have an unlimited amount of energy anymore ...... which is how it’s supposed to be.
^
you must do something wrong rotation-wise then
Definitely not
lucid makes the pacing in pre patch nice
It's very nice right now
u still starve
it was a bit absurd with ahste stacking and corruption before pre patch
"starve"
yes
people forget how HUGE the impact of lucid actually is
I think your definition of starve is a bit extreme
starve as in you dont have energy to press an ability
on rogue/feral
which you didnt have before prepatch
like, a lucid proc on mut is 25energy for free
with haste stack
None of what it feels like currently matters though, because it will in fact be energy starved once you hit the maw
So if you think it’s energy starved now ...... you ain’t seen nothing yet
Yes
Right now it feels completely fine imo
theres no difference besides how often you starve
its not an opinion
though
starving is you dont have energy to use an ability
which in current gameplay you have
the only thing that will change with sl release
you have more time where you cant do anything
compared to now
which is a huge step backwards from a spec that was gcd capped a week ago
Just wait a half a second and boom you get your ability
How long have you been playing rogue? Because the way it’s playing now has been the state for a while
Only changes with corruption
since release of the game
"it isn't that bad"
heres your pooling time
so no clue what you are doing
Playing the game? idk
In raid it feels fine
Can't speak for m+
but raid feels a-okay right now
How much haste do you have? Maybe I have to much and that’s the issue. I have no clue how you are waiting that much
i just noticed that we lost that one skill i get from the talents near the higher lvls 🤔
again, i don't think assassination is designed to have "no downtime"
simbot says 3216 dps and I just ran normal wrathion and got 2912
whatever you had with max ilvl before prepatch
-haste corruptions
and gems switched to versa
i think a lot of ppl think that it should be gcd caped
Ye, I have %47 and with procs I’m steady around 80 - 90
this sound decent?
That’s the diff
esp. those who played it with corruption
Ye, I never changed anything from corruptions
My stats from last night
i don't think gcd capped is "fluid"
^
the spec has even with lower pacing a quite good gameplay flow
snd maybe puts the maintainance effort a bit to high
how is gcd capped not fluid
when u have no downtime
compared to spending 1/3 of the fight auto-attacking
this is why a change to rank 2 snd is expected, it would make sense to "make up" this pacing change by increasing the energy generation
and it would make pressing snd feel a lot better
I always thought that strategically pooling for optimal bursts was always a sin thing to do, and GCD capping makes that moot.
it was "ok" in ep
but we currently spend 1/3 of the fight doing nothing
literally
It's Cara so not purely ST but I honestly felt fine the entire fight
carapace is a bad example
with downtime
and cleave
@loud light thats pooling
but we dont pool as much
doing nothing =//= pooling
I mean the only cleave really is in phase 1.... I don't cleave anything after tha
that*
from your own log
lots of starving
even during bl
if you check the same thing on your rogue companion
you'll see the difference
Right, and I'm not saying it's not there, but I'm saying that the spec still feels somewhat fast paced to play. I wouldn't say it's slow by any means and I certainly didn't feel like there was ever really a moment where I felt like I was dicked by not having energy
i think it feels slow on beta
Yeah?
so you know the difference?
Yes
between "can press anything always" to
and as explained earlier snd contributes to that
cant press anything for x amount of time
Ye
yeah
im not arguing if you like it or not
thats to each individual
but the apm heavily reduced
x amount of time being maybe half a second every now and then
and will even more in sl
its not maybe half a second
I linked it to you straight from raidbots
you spend around 20% of your fight time
waiting
to be able to press something
not sure how much it will rise in sl launch
maybe to 30 or 35%
Not sure how you can look at that graph and with a straight face say "youre spending 20% of your time doing nothing".
You'd have to filter for time spent below 50 energy to do that.
the argument is that you should have the 50 energy every gcd thats not a finisher 😉
so that the spec feels fluid
I disagree with that, strongly.
As someone else said, Assa has always been a spec where pooling for TB windows felt like the optimal way to play. Hitting 45-50energy/second and having a gcd-filled gameplay would make that moot.
but having conditions if cp = x then y if not z
Between TB, EP and Envenom clipping, Having ~40-45apm on Assa is more than enough to feel good
^
yeah 45 is the ideal spot imo
Thats exactly what i have been trying to explain
maybe 50 max with end of expansion gear
Ehh
I'd rather stick to 45 and have more powerful TB windows instead
By stacking mastery or crit instead of haste
Thats exactly what i have been trying to explain
@frigid kestrel you don't need to explain to me what you feel or not, thats your own thing
but its not an argument against starving energy
when the spec does
🤷
idk, while it was a nice novelty, 8.3 corruption pretty much deleted energy as a resource
8.3 Assa was awful
It pushed the spec from a high sustained DPS spec even further into a 2min burst CD spec
energy based classes should not be global capped imo
That had low sustained-DPS despite having much higher APM
@fleet whale Yah but they also shouldn't end up like WW either 
thats 3 dd 3 hod 484 ilvl + lucid
Whats your point?
as above
I feel like an axios reporter being handed some graphs right now.
i'm also not in the crowd that a spec has to be global locked to be considered well designed
With no context or point behind it.
in that case havoc would be the best designed spec in the history of wow
Thats not a filter?
it shows you < 50 energy
I was saying that you cannot tell based on the energy-graph in warcraftlogs, how often he was actually sitting on GCDs. You just threw out a blanket "20%" with no actual data or filters to base that on.
Well if you dont mention doing a sim for it anywhere, it is not clear that thats what youre talking about.
I'd say thats
which is not necessarily bad but 1) a huge step back from before prepatch gameplay where you had 0 waiting time
Right where it should be
but it will get significantly worse
with sl release
probably worse than bfa release
blindside will help matters
Blindside will make up for some of that, so could MfD. Or dashing, depending on where the tuning ends up.
and alac will make up for it
im already thinking about if its not super far behind
we didn't have alac in bfa launch
You'll also "feel" better about that pooling or spending time, due to having Shiv burst windows back
I'll just play dashing even if doomblade is better
You also didnt have snd to keep up at bfa launch
SnD won't do anything to effect apm
and we'll also lose a lot more stats
it doesn't add or subtract from it
with sl launch
Whisp was saying we would end up around 45 APM with nathria gear and blindside
but that may have been speculation
will see when game released
but that should be better than bfa launch
I think bfa release was 38?
or so
Downtime isnt a bad thing, and its actually required to make talents like EP or abilities like Shadowtechniques more than just a glorified DPS increase.
EP was basically a passive 10% damage increase in 8.3 lol
If you didnt have windows of downtime to play around short-term buffs like EP/Envenom, youd also have no ability to pool before TB to have some dynamic gameplay in your rotation
No downtime for sub would mean constnatly overcapping CP without you being able to play around that/play efficiently
personally somewhat between 50~60apm would be great
little more wouldnt be bad also
subtlety has downtime too
I mean
50-60 means
You'd literally be gcd capped
On singletarget
With no downtime
No pooling
How is that good?
you can't get much higher than 60 apm as assassination
our gcd is hard locked at 1.0
i think Seli's argument is that
if assassin is global locked
You would lose something thats always been part of a rogues way to play their class at maximum efficiency - pooling energy around burst windows/CDs to get more DPS out of your spec
things like envenom buff and ep matter less and less
true
since you'll very easily maintain it's duration
"always"
Whats the problem with having a few seconds of downtime once in a while?
Whats the problem with having not?
I really enjoyed 8.3 playstyle
playing around exsang and vendetta
without lots of downtime
Ill say it for a fourth time
You would lose something thats been key to the spec and class
FOR 15 FUCKING YEARS
have you played assn in past expansions? 8.3 is like a different spec
warrior and dh are gcd capped. If being gcd capped is a concern its probably better to switch class
Just cause you cant handle a non-spammy gameplay and feel bored, doesnt mean I want someone with your proclivities to ruin something thats been absolute core to the spec for over a decade.
because something that has been for x years
Why do you want Rogue to play exactly like DH/Warr then?
must be the correct thing right
its not "exactly" like dh or warr
I just really enjoyed the exsang playstyle way more
Its not even true though
than the early bfa, shadowlands playstyle
just play outlaw 
I'm probably going to get flamed, but i would actually axe exsang from the talent tree
Yes. It creates interesting opportunities like pooling before TB windwos to get 3 Envenoms in there instead of 2. It allows you to clip EPs for 20-25seconds and then sit around for 5-10seconds to get longer windows of high EP uptime
and have sin go all in on the poison theme
which it was in legion
Thats meaningful min-maxing of the spec
It wasnt?
You had 2 completely different builds with different stat prios, gear prios, talents etc.
Poison and Bleed
🤔
Did you even play Legion Assa?
i did predict this conversation.
I think there are a lot of people who rly liked the gcd capped iteration even if the gameplay is not intended.
There will always be 2 opinions.
and as said earlier think iirc the only thing I ever changd was
boots leggy for kingaroth
it makes no sense to have a iteration that removes a core concept of the spec (energy) from the equation.
it doesn't necessarily has to remove it
You could play a bleed build or a poison build, with different stats. The alacrity/exsang memes came in later, but it wasnt that far behind poison builds that were more heavily into mastery stacking for example.
If you want the spec to have 50-60 apm, it will remove that.
I have the opinion that i don't think it's a good idea to have 2 "specs" within one (bleed vs poison)
Unless you lower the GCD
I don’t get it, he says he’s played sin sin the game released..... but now has a problem with it not being GCD capped
but people who come from dh/warrior are used to this concept so i can relate that those prefer that
Frost dks have been going through this issue for years and that's at the core of it
@frigid kestrel who says I have a problem with it
but is it a sin to like something that was there in the past more?

If its pronounced enough Varo I think it can work, like it did in Legion
But they mixed poison and bleed and without any clear purpose
Bleeds only serve as a way to generate energy, meaning multidotting bleeds has become almost pointless
Because the amount of energy generate doesnt justify the resources spent on them for prio dmg for example
they could make venomous wounds deal damage again
So you dont multibleed for priodmg, cause the bonus is barely noticeable. We've been through this countless times during Jaina progression when people wondered if it was worth multidotting ballistas or the tide elemental in P3
Only damage gain on ST from multidotting is if you do it while you have forced downtime on the boss
Like you had in Jaina P1 or Uunat
from my pov the design was broken since going into bfa
i think blizz tried to make bleed build more viable by adding bleed damage to our mastery
but i guess that just made things messier
Either way, I’m flabbergasted that you are just now having this issue that has been a things since I can remember
I like the fact that Assa isnt as spammy a spec, I only wish it would be more punishing (or offer greater reward) for pooling properly, which right now it kinda doesnt.
not just now, also from going from legion into bfa
because the legion playstyle wasnt super fast
but it also wasnt as garbage as first few months of bfa
legion we had a lot of crit
Yeah, cause Antorus Assa had Dashing Scoundrel
and that artifact trait that made mut a higher chance to crit
It was very slow, slower than BfA, in Tomb/NH
so you got a lot of 4 cp muts
now we'll ahve dashing scoundrel again
except its so badly tuned that you just take passive dmg legendary
that has 0 gameplay impact
SL Dashing is like at 20% of the powerlevel that Legion dashing was
i wouldn't say doomblade has zero gameplay implications
And that is fine. Having Assa at high APM is actually a problem because it creates aoe scaling issues for the spec
atm it doesnt no?
you dont play around doomblade
but its passive from your natural rotation
You would still try
since envenom will hit harder with it
yeah
it will make shiv usage more valuable
in an 8 sec window
To pool around EP windows and get as many high-doomblade ticks into EP as you can
so the rotation doesnt really differ
the dot will most likely be up at all times
and you'll pool before shiv window
errr
ep i mean
What is doomblade?
The dot itself? Sure. How powerful the dot will be, will depend on if you play around it correctly or not.
new leggy
Ahh
that makes mutilate add a dot for 20% of the dmg
for 8 seconds
and buffs envenom by 5% per bleed on the target
wow bloodfang leggo got a big buff
9k bleed damage over 6 seconds
bloodfang new meta, forget doomblade, forget dashing scoundrel
when seli gets back, he's gonna love Tiny Toxic blade overhaul
so amazing... well placed steel build inc
Will have to see how those stack
90% AP base isn't bad for Shiv
Although doubt that is competitive with other legendaries
Yeah, that is what I had suggested for some time 😄
i wonder if ironically that's a nerf though
its not about the meters, its about how it feels
true, i like this iteration more
it absolutely did nothing to gameplay before
I mean it's not about it being a nerf or buff at this point yes
It's about the fact that SnD had zero gameplay feel for Assassination compared to the others
And it was silly to have an additional special R2 passive just for Assassination
That didn't even address that
yes i know it think it's a good change
The gameplay feel it caused was making it feel worse
bracers got buffed too
🔮
They wanna make Venom rush + Doomblade a viable build?
energy regeneration baby, we did just talk about it earlier
i know it was a big talking point like just 2 hours ago lol
the energy regen on this could potentially mean we don't have to be locked into vigor so much too
while also being good with vigor, to help give even more energy regen
i don't think it will change that
i mean i like vigor the most on that row anyway
but i think the rotation will be a bit smoother
not sure how much dps impact it has
its not as extreme as 30%
i said earlier it could potentially be a nerf compared to the attack speed
the attack speed never worked
but it will make gameplay better
^^
well if it did work, in theory
could find that out easy with spelldata overwrites, but won't do that now
yeah there isn't really a point to
i'm curious about the new shiv leggo and the conduit
along with baseline shiv being buffed
I wonder how %10 is gonna feel
well rogues generate 10 energy every second, and this is with no haste or anything
vigor gives 10% regen
SnD 10% regen
add in alacrity haste and whatever haste you have leftover, probably around 13-14 energy per second
just from your energy regenerating, i'm not counting vm procs
what is everyones opinion on the new tiny toxic blade?
have to see some sims
not particularly exciting though, best case scenario it's just a big hit every 25 seconds
can't really see it beating the other leggos like doomblade or zoldyck
Yeah the passive actually never worked
Because it didn't affect the spell 😛
So it's not really possible for it to be a DPS decrease haha
Wonder if its additive/multiplicative with Vigor
And if it scales other sources of energy generation as well
Afaik Vigor applied to external sources of energy-generation at times
Increasing those by 10% as well
well i have some good news for you
it actually works in beta lol
unlike the old snd rank 2
nice
improved poisons rank 2 though still doesn't seem to work
idk, they should just remove that passive
Zoldyck Nerf Reverted... so happy, Doomblade still looks appealing regardless, so I might get that one second
yes





Xen