#assassination
1 messages Β· Page 3357 of 1
Just cut out the melee part π
yeha but if it is not #1 its basicly ussules! /s
More importantly its 2nd or 3rd by a small margin
Cause prot pally is probably 2nd best tank, doesnt mean that its in a good spot
@royal lantern no1 said that π
anyone know if you can vanish coin shower on oppulance?
How much energy should I pool before using toxic blade if vendetta is on CD?
As much as needed
as much as possible while still using TB on CD
there was a guy in here name rogues can't solo coin shower
for a good reason
cause you can't
It's different for each person's haste and luck
you can shadowstep it
coin shower is a projectile that falls from the ceiling, after the circle around you disappears there is about half a second for you to port away
You'll notice what energy you need to get 2 comfortably and 3 with luck @strange python just go hit a dummy or smth
you have a log of that ?
Regardless, don't
It's too risky for a mediocre outcome
I'm pretty sure it's not doable 
Ok sure. Do you make sure to have 4-5 CP before using it? Also guessing when you have vendetta you just use it directly before TB and spend less time pooling beforehand?
New to sin sorry if questions are nooby lol
You want to be able to pump as much into it as possible
The way I see it ifthe circle disappears and I do it to late I die
aim for 2 envenoms in ther window, 3 with some luck
transcendence just after coin shower fades
same ability in this circumstance
Doesn't shadowstep/transcendance/blink all work pmuch the same?
Idk about hook
coin shower falls from the ceiling
I'm sceptical about hook working
it's the same thing as first boss in TD upheaval
Judging by the fact that some of the best rogues I know said it wasn't possible
idk

Regardless it's not worth it
it's not difficult to do once you know how
Itβs just timing
Idk if it's the same cuz step doesn't work as a tp just a really fast dash
that doesn't matter
coin shower is a projectile that falls from the ceiling
the damage is not immediate after the debuff expires
same thing as upheaval in TD
all that matters is that you have an ability to move quickly enough, usually that can only be done with ports
Was that a yes to pooling 4-5 CP before energy pooling TB then? Not sure if you can keep rupture up (if not, if its even worth keeping it up) the whole time if you do that. Talking pure ST
yes
You want to be as ready as possible to press the button to go ham
To get as much damage into that window as possible
I normally get 3-5 CP and then energy
Ok thanks.
does internal bleeding count for venomous wounds on stuff you can actually proc it on?
ye
can anyone reccomend me a good sin WA for tracking of your dots and general cd's?
!wa
Assassination WA's for BFA:
https://wago.io/HJUbINlV7 (Mizerok's Group)
https://wago.io/E1EB91OtM (Lokkek's Group)
https://wago.io/SyLUNGD4X (Sovv's Group)
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
thanks π i shouldve seen that ocming
hey no problem dude π tremendous effort on my part
is it normal when simming master assassin ST patchwerk 5 min to end up with almost no versa?
yes
its not a great stat for single target sin
ok, i was like... wtf!
does anyone have the shadowstep macro to shadow step to the Race Flag for Uu'nat progression? can't seem to get mine to work
/cleartarget /tar Race Flag /cast [@target,exists]Shadowstep /targetlasttarget /startattack /cast [@focus,exists] Shadowstep
Each / is a line in the macro
/tar Race Flag
/cast [@target,exists]Shadowstep
/targetlasttarget
/startattack
/cast [@focus,exists] Shadowstep```
Just reformatted yours
Does sprint increase your swim speed at all? I assume not but haven't really tried it
i don't believe so
since movement speed and swim speed are two separate categories
#showtooltip Shadowstep
/target Race Flag
/cast Shadowstep
can also target monk statue if you have a monk tank to step to instead of the flags.
@balmy quest it does not
thank you
What is it about poison bomb that makes it stronger than tempest
even on higher keys during fortified where things last long enough for multiple ticks?
If you want more aoe dmg, take HB
But several people have played with both and seen that PB still does more w 3 eb
hmm, I'm not doubting the math, PB just feels like it's not doing as much, but maybe I'm just not noticing the proc rate
feelycraft
thing is, your aoe is already there from EB
There's no reason to take CT
when it deals less damage than mongo FoKing
I'm new to rogue, what's EB stand for?
If ct procced energy it'd be nice lol
Then it'd be insanely broken
Idk how we've managed to bring that up 3 times in the last couple of days now
More like 2
aight
I'd recommend 2 minimum each week
Yeah 2 min right?
I mean
You can go less if you're confident in your groups pure aoe blast and you lack ST
But I'd not say it's ever worth it, pretty much
I never run with less than 2
I was gonna aim for 1 EB and stack Shrouded Suff for stronger openers on multi packs but if 2 EB is worth it, I'll try to find some pieces w/ that
I only ever run with 2 SS max

And that's when I go 2/2/2
Apart from KR, I never run more than 1
Would ss be more potent in lower non fort keys. Say <12
I'd argue worse
Since wont tick for full furatiuon?
Yep
duration
Potent for bosses for sure
But you'd be better off just stacking eb and smacking it into the wall
Actually not entirely sure what's the best for those scenarios
!wa
Assassination WA's for BFA:
https://wago.io/HJUbINlV7 (Mizerok's Group)
https://wago.io/E1EB91OtM (Lokkek's Group)
https://wago.io/SyLUNGD4X (Sovv's Group)
https://wago.io/SJLQKGjMM (Afenar's Group)
https://wago.io/ByzCxPq-m (Devlin's Group)
is dice better than galecallers with perfect rng? just wondering why it always tops the logs
3 2 1

is the quick version
not a personal problem, just curious. The movement thing makes sense
Daggers are a myth
how much haste is good for mythic +?
~10%, less if you can.
What enchants on weapons if you run 3x DD 3x NP?
sim it
some combination of deadly/quick/masterful, sim to be sure
Have a quick question :
At the moment I am running 2 double dose and 1 ss with 1 nothin personal trait
what is the best trait selection Single target to BoD ?
Should I stack more ss or go with one more double dose ?
Thanks in advance
Class theorycrafting community, latest simulation results and resources -based on SimulationCraft- for World of Warcraft.
might be a guide line for traits
but to get accurate answers you gotta go to https://raidbots.com
The easiest way to use SimulationCraft. A resource for World of Warcraft players.
sim yourself
@empty mirage it depends on the boss you are fighting, generally double dose is the better single target trait in longer encounters while ss is very good in short fights and multitarget fights
I would always use atleast 1 ss on: Champions, Grong, Jadefire, Conclave, Rastakan, Blockade and Jaina
Opulance im not sure cause I suck on that one :p
But I use 3xDD, 1xSS, 2xNP
its not really worth to use ss on jaina or blockade
unless you can make your team to let you cleave else its a dps loss
It depends on your team. But I see that in my team sometimes the dps on the adds on blockade is not focussed enough
So I vanish, Garrote the boss, shadowstep to the add and garrote that one aswell
And on Jaina I like that vanish, garrote on Jaina + garrote on the wall
I have a 98% on conclave
And yeah I use SS for the raptors
perhaps my team doesn't focus them enough
which benefits me xD
Has there been any word on the Vendetta essence for next patch? or is it yet to be nerfed?
SS on jaina isnt necessarily a dps lost since last phase cleave
theres no cleave in last phase
image + elemental
theres no ele in last phase
isnt it?
and image depends on where it spawns
idk how you play but wasting 2 gcds walking to image if its far is not worth it

this sounds like very weird strats
image has around 1.4mil hp
easily goes down in cleave
and it disables mechanics that were fatal
???????
2nd icefall, 2nd ray
theres no 2nd ray
oh sorry
no i meant the ray from the image
but a mechanic decrease by 100% for a bit of cleave makes it worth imo
ray from image fatal π€
not sure since these gcds could be pumped into boss
and for rogue the cleaving is only worth is the raid doesnt kill stuff before dots tick out
well at this time you dont have to worry about the damage to the boss since you make it to the check easily
I guess that depends on the group
yeah depends on setup but with 2 dh and 1outlaw 2 sin rogues it works quite nice to cleave it down
second intermission + p3 actually got nerfed to heroic
well in heroic theres no invisible ninja heart of frosts π
ask our druid who had a chat ban
ez wipe
what still tilts me is that cloak doesnt remove stacks
cuz it was broken af
give me my godmode back
What do you guys reckon is a good setup for siege this week?
I was thinking 3xEB would be rubbish cause We wanna limit aoe on most pack to avoid massive bolster.
2/2/2??
i mean not that it would matter but no dmg taken is still better then some dmg taken
siege can be tricky but if you play around a bolstered spotter i wouldnt pay to much attention to aoe
2eb 1ss 3ttk
if you dont play the spotter 2/2/2 should be fine
very generalistic
Yeah, unfortunately we wonβt be using the spotter as one of our friends doesnβt like it as he thinks itβs exploity
But Iβll go with 2/2/2 I think, thank you
just make sure that your group focused on higher health targets like the commander
as they are not affected by the atillery but the mops around them are
pad dps best dps
tbf
imo the big problem is
there are not much good assas
but when you look at logged 20+ keys u see
all dps are pretty equal
outlaw just carry utility
outlaw carry burst dps
+1
the only reason you picked 2 outlaw+monk in mdi was that the keys were set to 18 (or 19 idk)
the just bursted down the packs
but the higher the key the more other classes close up
but in higher keys i usually beat them or are on same lvl
lately only ones outdpsing me is hunter trollers
yeah hunter aoe dps 
Imagine rapid reload being a MM trait tho 
80% beast cleave

π
with new season assa will shit on outlaw again
especially when key lvls get even higher
Probably
i just wanna revive sub dream 
they are both good already
outlaw is just limited in aoe dps
and assa is uncapped
oh 50mobs? for 3min
nice
π
true
Number of mobs don't matter rn just time
I mean the more limited thing about 50 mobs 3 mins is your tank
I mean assa is somewhat limited
but as long as we dont have as much mobs that we need more room than 10yrds
we good
:p
pretty equal should be
3 mobs is super good for assa
4-5 for 2min outlaw should be ahead since you cant garrote
4-5 mobs
and its not enough mobs to make fok blast
just wanna see the ignorance of some people towards assa drop
I guess the higher you get the better it gets
just majority of players has no clue anyways and is meta/mdi slave
ppl pugging 15 bringing 2 outlaw rogues
but dont know the skips or pull shit into boss soit literally wouldnt matter to bring them or not
but it was on mdi
was the same with sub in uldir
if you played around the rogue
giga blast
notice 
yea of course, but not having to re-stealth as outlaw and still deal massive dmg is quite good
if you dont chain it into the boss whats the reason bringing outlaw
not restealthing chaining is good for assa too
ppl think outlaw only got good due to reaping
yes and no
if you run 3x FoK traits i guess
but at the same time wits change came as well
but if you run garrote traits, yoikers
who on this earth runs 3eb3ss
chaining for assa is good because you can remove your ramp up time
if its chained properly
chaining mobs that are about to die into new ones is
well bad
if you can transition the energy flow from the one group to the next group
I cant wait for outlaw to die in a fire tho
playing both specs in both raid and m+
its hard to compare
ran FoK traits in one and tripple SS in one, needless to say, the tripple FoK performed better
like wits is not good due to reaping only, just as fok isnt good due to reaping only
if outlaw had wits season 1 it would've been very good as well
how big impact will wits nerf have tho
less than everyone thinks
I mean I can definetly see a sin player beating me as outlaw
seliathan for sure
and I consider myself a more than ok outlaw
assa is just hated by the community
nah
no just the BF charge drain can really hurt your dps
join a pug and you aint outlaw
i pugged all my keys to 2,4k as assa so
yeah some ppl are stupid and will decline or cry
but they also cry about shadow priest
i started respeccing when the put the pulltimer for the key in pugs
yea those are the ppl i mean

it's not that they hate sin, it's that they think outlaw is WAAAAAAAAAAAAAAAAAY better, while it's not
when u see nataleya outpumping outlaws @ 3,8k rio
it does
depends on traits
well yeah

everything depends on traits
yes
with the new cos trinket and on equal gear/skill
its very hard for outlaw to keep up on pure st
unless he rolls really good
if you go with 3eb in a st fight you wont even outblast a feral
^ this is troll
remind me, whats EB again? I havent played rogue since uldir
Echoing blades
ahh i just call it fok traits
i like feral, but we were speaking of a sin outblasting a outlaw, ofcourse we go from optimal stats/traits
feral is also put in the shadows by the community while actually not terible
and if you go on pure st fight like mekka, with 3dd 2np 1tc
just like ret paladin in m+
you beat every law unless he rolls 5s back to back
the st different of outlaw and assa isnt as far away from each other
the difference is that outlaw is rng dependant
and assa is not
i havent been beaten by many outlaws on ST, they might suck tho who knows.
so if you got good rolls you're fine if not you#re behind
well for progression i tend to pick sin over otl everytime
(which you can see on mekkatorque pretty good)
i remember seeing this one outlaw rogue blast on uunat mythic
ST too, not just add dmg
RNG pirates
dude if you get 5 at the right time
which doesnt means hit
it's gigga blast time
imagine getting 5 without crit 
yeah but that's also cause shadowstep i pretty much needed for uwunat
on what fight?
#wow-general spec
sry
he is right
If it wasnt for racing flag, surely you'd just ss a pet or have ranged move
SS the locks
Assa also has a lot of rng in its damage too tbh
?
go subt SS bye rng and close enuf
Like if you look at the actual variance it's also pretty
High not outlaw levels but up there
I mean theres some rng yeah but i pull pretty consistent
sometimes a little more procs sometimes a little less
but overall pretty much in the same range
(-rng mechanics)
while on outlaw you have the same player doing 25k and doing 20k on the same encounter
variance for assa is certainly pretty high, although not as random on a pull-to-pull basis
but ive had pulls on uunat where i was sitting on 38k dps after p1 finished, and others im barely hitting 26k
trinket procs during vendetta and crit-luck during tb+vend is pretty huge
Crit is the biggest rng as assassination
it is for any class no?
not really cause sin also gains extra ressources from it
I've had pulls where I got 4 cps on my mutilates a few times in a row
which means all my envenoms are within elaborate planning timer
without pooling energy
which is pretty big
@marble hemlock just play with 40 crit on uwunaat
if you get 4 envenoms into your opening TB with pot, and 2 diceprocs and stuff
then you go ham
^
tue
I mean
but the variance is still not as high as otl
assa rng is nowhere near outlaw rng
especially in st
you can have this
or this
Obviously
no you can't
What's this
that's bullshit
Like
why would you post my personal logs 
What
you can't do pluls like this as outlaw
assa is pretty consistent dps wise
if you're good you vary from purple to orange sure
while outlaw goes from top 100 to green
good p1 RNG
not it doesn't
you're actually delusiionnal lol
I've said this so many times if you go from orange to green with buffs you're just playing badly
@marble hemlock what boss are we talking about?
uwunat
ah
@stuck knoll so you think that ppl that play in good guilds and do top 100 logs
suddenly become a worse player
?
or it might be buff-related?
I'd say he fucked up
Theres not a chance you're logging grey but playing well
That's not buffs
obviously not, I just screened the whole logs
logging grey + playing good = disconnect
just play in a world 1st guild and get rank 1s
if you get fucked and play well you're low purples
all im saying is, the difference is way higher than in assa
and u can see it from various top 100 logs
I mean sin rng vs outlaw rng is a given as Outlaw has the highest variance in the game
But its not the difference between green/orange
rtb rng doesnt affect you that hard
maybe if you sit on 1 roll energy buffs
no, but its the difference between orange logging every fight in 6 consecutive ids
assa variance is pretty high these days thanks to low-rppm trinket like dice and MA being hit or miss
between having a 100 log and a 90% log
rank 1 logs without padding tho
green is a fuckup, the others are just rng / kill time variation
theres no pad in mekka
well ma 100% with 3 secs still would be great
didnt know it was mekka, my bad
not overpowered but less rng
There is almost no padding in any fight in bod tbh
lol
What
whole place padfest
and we got a winner
XDDD
There is alot of padding in BoD xD
Wait wait wait
i see i came just in time for pepega discussion
Tell me where there is padding?
thats why SS is so good :P
Did you link a mekka log
Champions
Jaina maybe
are u trolling or
lol
where you cleave the shit :P
this is comedy
stormwall is basically how much damage will you do to adds
this man is delusional 
Adds need to die no?
he got us all to agree on something
?????????????????????????????
maybe that was his plan
yikes
Padding is not dps to adds wtf are you saying
the boss needs to die, the adds can get kited around
champions, pad, grong, pad, jadefire pad, opulence PAD PAD PAD, rastakhan mhhh pad, stormwall, add siren pad, jaina barrel ballista ele pad
I have the feeling that the definition of padding defers for alot of people
padding is doing dps to improve your log while having no gain to defeating the encounter
Kite adds on stormwall
Did you really link mekka logs to talk about rng
which is basically what you are doing on sin
bcuz the adds will die by range dps anyway even if u st the boss
How is grong pad
is it padding when shit needs to die?
ofc it is
Vanishing to do 3 garrotes on grong adds woudn't be padding
Why shouldnt it die by you though?
So all ranges always pad?
mostly yea
Padding would be doing aoe damage that is totally unnecessary
Because they go on adds?
I would say on Champions we pad
if you lower ur boss dmg by going out of your way to deal more dmg to adds that would die regardless thats pad
I played ss as I wasn't allowed to tunnel boss
They dont have to move to adds
I mean how do you compare range to melee
but doing dps to adds in stormwall is not pad?
as a melee?
wat
especially as sin
No? Not always
?????????????
It depends on your group
do you let adds run to boss and melee kill them or am I missing smth
which they should?
indeed
In my group range dps stop ona dd so they dont die in the back
Ur a dot class, you lose less boss dps than most ranges by dotting the adds
And?
I mean why not dot the add if its close to boss
are you for real
Well i also shadowstep the adds to multidot them
or are you just trolling?
Yes
he is trolling
I am
must be
have u ever killed the encounter?
stop padding 
How is it padding to spend 0.5 secinds to rupture an add
You lose almost nothing
yes you do
the boss has a huge hitbox tbf
And ranges lose boss dps by swapping
wat
What do you lose?
The only thing that I would consider padding, is if WCL did count all the damage done on conclaive
are you completely trolling
sin loses almost nothing dotting adds on stormwall
but ranges lose boss dps
?_?
I feel like there needs to be an official definition of padding
^
most of current range dps GAIN by dotting the adds
do you realize some classes / specs gain more ST from cleaving and do more cleave dmg ?
If you can multidot rupture for energy. Without loosing dps on maintarget. Is it pad? Or effective?
the official definiton of padding is to push your dmg meters with no actual use to the encounter progression
wtf
no it's being smart
@warm drift you lose dps to maintarget by dotting add
you gain energy gen tho
Same with most ranges though?
its not a 2 or 3 target cleave fight
Idk what ur saying
That depends on your group :p
Like if you dont lose boss dps by dotting ads, whats the issue
Yes so ranges can stop going on it too or what do you mean
Whats the difference
I dont know! Was a question! π
@quasi pewter you don't understand the encounter or the specs so pls
depends on the encounter then @quasi pewter
no point in discussing if you don't understand the basics
yea so if you lose effective dps by dotting adds, its pad. Problem solved moving on
You do lose damage on the boss by going to the adds on blockade, but is that a problem?
theres encounters where you want to kill adds, but without being on the clock for it
ele/lock/spriest/boomkin all gain by dotting adds
then theres fight like uunat where killing adds too early is actually detrimental to the fight
LOL
if you think dotting add on stormwall as sin rogue is st gain
im not sure whos garbage
Now now guys, lets all calm down :P
@quasi pewter Dont go down that road
Place nice or dont play at all
Same as most ranges
^what richard said
Not for all
only classes that have a fairly big gain are sp and ele
why are you getting so upset tho
this chat
imagine getting this riled up about this
@worldly iron Not helpful
and sp mostly gets it by proccing ToF
@marble hemlock destro and affli locks also get ST from dotting the add
afflock, destro too
Sp only gains from execute on adds
You're right, my bad
sure, but its not nearly as impactful
and agony isnt much of a damage source in itself, as much as its just there to generate resources
Ranges don't lose anything it's a gcd or 2
I mean you actually no idea about classes aswell and ur trying to argue
lol
Same as assa
But like saying it would be a huge loss for assa to ss to the add and rupture
@marble hemlock from what ive heard SP actually loses ST from dotting 1 target from what ive heard, but dont know personally
the concern usually is with dots that deal a lot of damage while providing minimal prio-damage gain
who actually cares, loss likely not even noticeable
with auspicious spirits, its always a gain to sw:p adds
The hit box is huge
most SPs just happen to also VT adds, which is not a prio-gain at all π
@stuck knoll unless the add lives through the dot its a los
It all depends on your group really.... really early on when I was progressing on conclave, my raid had to low damage on the raptors aswell. Thats where I also go SS and subterfuge. I woudn't consider that padding
padding is only when you deal useless dmg to adds and lose boss dmg
this was the whole argument
padding is doing something thats not helping killing the boss faster while literally "padding" the output
You dont run to the back ofc lmao
but yeah anyway, think the point has been made
XD
multidotting as assa is barely worth it, but if the adds need to die eventually then its usually worth doing if you dont have to run away from the main-target
im just waiting fort the top assas to tell him hes wrong
and maybe then hell understand
Im waiting
one already told it 2 lines above urs
Well Seliathan is a big boy right :P?
padding = doing more damage than me
He just gave you the answer
haha theri
Oh wait im one of them
so everyones padding
πΏ Iβm waiting for people to start linking logs
hold my beer
@shrewd pine aint no trinket boosting your dmg
id link my pad-logs but im never padding 
@quasi pewter not a big boy in arguing though
going SS on fight that don't need cleave is padding
@marble hemlock i feel ya
Ok
for example
@stable oxide 10/10 guild name
Can we just have an end to it
Thanks :P
you'll be that muted guys soon aus

can we all settle for padding is to do what the raidleader doesnt call

Lol @stable oxide you stay ready
@winter moss aye sir I can get behind that
@jovial adder ? :P

muted for what? I'm not the person straight up insulting ppl in this discord, theres other candidates 
Its not an insult if its true

playing SS on a fight with adds that dont have to die quickly is literally a can of pringles
which bosses are those?

well
You know when you go round and round in circles for ages but end up getting nowhere? Yeah thats this.
@tropic ocean need to check your logs for pad
champion, grong, conclave, opulence
Champions I agree
and theres nothing wrong with it
even rasta
@marble hemlock could argue rastakan
yeah
Why can I not use vanish on multidot the adds that spawn?
π
cause only dude that needs to die is the big troll
on grong
@stable oxide you can and it will be good dmg
because i doubt any guild has trouble killing the add too slowly
the question you need to ask yourself, will ithelp killing the boss
and theres just no point for you to multidot on adds+boss if you could play other traits that give you more damage on the boss itself
since most guilds keep 1 add alive
thats why id consider ss padding on grong
cleave is useless
seliathan is like legit the sin priest
no
yes
praise assa
sin priest 
its like theres 98% non assas in the world
and hes on the monk mission to convert them
playing 3 dd on grong
β€
time to outpad outlaw
rest is bonkers
in that case do you just straight up never go to the ads or leave early or
@distant lava ???
cause the ads dying faster IS more boss damage for like 80% of specs
@marble hemlock we just established it's not padding if it's your job to kill the things
so ofc you would outpad outlaws
When I find myself in times of trouble, Daddy Seli comes to me
Speaking words of wisdom, let it be ~

if the things need to die you kill
So the adds on grong need to die. If i vanish and garrote rupture all of those adds, they die faster
the matter is more about whether the raid needs your help to kill them
which is rarely the case
which means the rest of the team can go on the boss earlier right?
thing about top grong logs is
or maybe to phrase it differently
your raid allows you to get max avlue out of your cleave
Well now we are mixing the definition again
theres classes that are better for cleaving the adds
without having to sacrifice st
to get more overall
like for sin you will need to take ss to do significant dps to adds and you also need to use vanish for it
which you could use in dd to pump more into boss
so you gain dmg to adds, but lose dps to boss
which is untrue for other specs/classes
no, vanish for tb vendetta obviously
ah
with ss and subter you don't get the full vanish power into grong, sicne you will do 2 garrotes on the adds
you gain overall, but lose on boss
compared to dd np ma
you do 3
yes
yes
so you loose buffed garrote uptime on grong
(which already is less dps than full dd would be on st)
like, you personally will gain boss damage and lose overall
but unless your raid is entirely saving the ads for solely those that benefit f rom them being alive on no time constraint
other people lose boss damage for you to gain it
your own damage is entirely irrelevant if you're not going for logs, really
im playing echoin blades next opulence clear so my team can focus on boss damage 
its not worth π
I always wanted to play eb ss on opulence but the difference is not that big as I thought
to 3 dd np and just pump when stacks are high
just play outlaw 
oh no i dont got the emote
eb is only worth it if you get like 4 ad waves
or your guild let you have the entire ad wave
yeah but even then
Doesnt even give allstars, play outlaw+ red gem so ur guild likes you
not that much of a difference
chasing logs in 2k19
it's pretty much the only thing that keeps reclears tolerable
Yup...
My guild chose not to do CoS because we don't have the setup
so we are reclearing BoD
Every week
Good thing is that everyone gets the mount :p
^^
just reclearing for the sake of reclearing would be mindblowingly boring @faint harness
But yeah the only thing I can do now is going for logs
id rather quit raiding than raid like that
My guild leader told me I was not allowed to use Lurkers on Jaina and Blockade

???
tell ur raidleader to gtfo
i can understand jaina but stormwall?????????????????
i would rather do island expeditions, than reclearing content without any reward
Sounds like a dumb raid leader
stormwall is least hps needed fight ever created
like when i had to heal on my pala, and tank missed ire of deep it was best moment of the raid for me
i finally had something to heal
Well i think it was more about the fact that "if everyone would use lurkers, its gonna be a problem"
so now no one will
Chasing logs on prog in 2k19 then*
Do you run 13 melees?
i agree that going for logs on farm is the only thing you can do
better logs for healers π
So that everyone would use lurkers?
it sounds like your raidleader does too much feelycraft @stable oxide
^
I should screenshot this xD
It does barely no damage
nice one π
like if anything you can remove lurkers buff at 20s since ur vendetta is done and almost all the dmg taken is in the last 10s
But now I need to use my 400 ilvl plumage instead of Lurkers :'(
dood its a dps loss to click it
ouh that hurts ^^
nah even at 20s lurkers is way too good
let the healers have their fun
just tell him you'll use crimson vial
^
I did
you can also just work around the last %
crimson outheals lurkers easy, just tell him
I never got below 50% health
first aid mid fight
Lol
if your not dying why ever remove lurkers buff
^
and report back from bench, what he answered XD
@stable oxide are u using the waiting for stacks to drop before going last phase jaina?
yes
if you are your RL is being petty and not really thinking
Lol^ I feel the pain
Thank you guys
cuz when stacks drop dmg taken p3 is also close to none
I wouldnt attack ur RL tho, put it up in a calm and intelligent fashion
i honestly doubt you will have any chances of reasoning with him @stable oxide
Because im really bad
Lol just use it anyway πΏ
So I used a vantus rone on grong xD
and the whole raid was like....
wtf
who the fuck was that
RLs like that are usually RLs who don't really understand fights
like that dropping a healer sometimes means easier fight
nah fam just add more healers
not blasting everything on farm 
Ahh i love the good ole "this is how we've always done it" when boss has been nerfed 10 times and ur on farm killing it the 10th time
I've seen a post on competitivewow about mekka and a guy answers "drop your egos and add 6th healer"
like
adding more healers means longer p2 means more robots means more dmg taken
nah just add healers
Does anyone else here have to 5 heal jaina?
I don't even know xD
wtf
let me check
we tried to blast conclave yday 
Yes
didnt work
my guild 5 heals it
Iβm not even trolling lol my guild has downs
you can push first conclave boss in 20 seconds or somethign and dodge a bunch of abilities
adding more dps doesn't help if the dps is bad
Thank god im not the only one
oh no nvm the last one was 4healed
π΅
@stable oxide we are on the same realm, what guild are you in?
i feel like this is every RL until you reach a certain rank level.
Grey logs
oh shit xD
Funny name right :p
oof
yeah i heard of them... im stuck only raiding 2 days a week atm tho
me and my friends left our CE 2 day a week guild to start our own for 8.2, on twisting nether
starting your own guild is always.. difficult
yeah i mean, it will hopefully be easier cause its like 15 raiders from our old guild all moved accross... its really just our own guild minus 5 people :p
i was officer, like 3/5 officers have left
bascially our feedback was being over-ruled by the GM cause its his guild... which is fine, but we thought we had good ideas for next tier. and decided that it wasnt going to work so set up our own thing
I feel like this should probably be taken in #wow-general
yeah my bad
It's to silent in here...
yea same
Multidotting the balista's is not padding
does sin rip aggro to a similar degree as outlaw or is it better for not getting clapped due to dot damage?
tricks of the trade should help
feels like even on non-skittish weeks I rip packs off the tank whenever tricks is off CD
thats just not a warrior tank*
yeah i feel like him being brewmaster has something to do with it
What are you doing to those adds :P?
its mostly noticeable on reaping
yeah, luckily
I use 3xSS,2xEB,1xTTK. When I see i'm close to over agro a mob I just switch to another
https://www.raidbots.com/simbot/report/7HtMd4TzAgqHNXSYBk5uTc
this is my entire sin setup, I have no offpieces for the spec haha
unless I reroll my outlaw pieces
are you simming for raid or m+
thats patchwerk so raid pretty much
Is that a double dose for M+?






